#C4DQuickTip
Vložit
- čas přidán 8. 09. 2024
- In this Quick Tip, Jonas Pilz (@jonaspilz3d) shows how to speed up remeshing on volume meshes in Cinema 4D to make adjustments more interactive - simply by procedurally decreasing the polygon count in the Volume Mesher.
Free assets from the Cinema 4D Asset Browser used in this Quick Tip:
Bamboo - Bright - 50x50
Recorded in Cinema 4D S26.1.
Subscribe to the Cinema 4D Quick Tips playlist:
• Cinema 4D Quick Tips
Also check out our old Cinema 4D Quick Tips playlist (S24 and before):
• Cinema 4D Quick Tips (...
Get the latest news and updates: www.maxon.net/...
Follow us for more great content:
• Twitter: / maxonvfx
• Instagram: / maxonvfx
• Facebook: / maxonvfx
• LinkedIn: / maxonvfx
More info: www.maxon.net
Great tip for the everyday workflow. Volumes and Remesher are working great together.
you save my day, I only had crashes before
Just the tip I was looking for, thanks!
That remeshed topology though... It may be quads but just looking at the completely asymmetrical ugly topology generated for the screw head in both of the cases demo'd (high poly/low poly starting points), this remeshing algorithm has a long LONG way to go to come even remotely close to what a modeler could do. I am speaking from the perspective of mostly symmetrical relatively simple hard-body-like objects (i.e., man-made stuff) being remeshed. This screw is a perfect example of such an object. Perhaps, for more natural items like a human face, the remesher performs better, but I wouldn't want to use it on any non-organic (i.e., non-living) object topology.
Ty
Amazing. Can’t wait to use it and not spend 2-8 minutes on every iteration
I'm a newbie to c4d volume modeling and i've been trying to figure out how to do the screw using the same setup as shown in the video-
But I cant get any control of the thickness of the helix when I do, and I seem to get lost in all of the paramaters. Is there any video out there that I could use as a guide?
This tool needs some better performance, in Zbrush it works way faster and better. Also, how can we define where we want the edge flow?
Nice tip. but the adaptivness really screwed up (no pun) with the resulting topology. I rather wait :)
I wish the remesher did a better job on the edges. So many times when I use it on organic volume meshes the edges look awful.
🤔If the algorithm just started off evaluating the edges by using loops and used that as a starting point, I think the mesh would be a lot cleaner.
Certainly, it's not even close to being good. Even though splines are used to point the right edge flow direction, it doesn't work. However, Maxon seems to be ignoring the issue, so it might be better to get used to this.