Cinema 4D Tutorial - Rigging & Animating a Hand

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  • čas přidán 8. 09. 2024

Komentáře • 148

  • @javalijavardo5411
    @javalijavardo5411 Před 3 lety +19

    I've never saw a tutorial that explain how to rig that way, so simple and straight to the point!
    Thanks a lot!!! Can't wait for the next tutorial... cheers!!

  • @marcus.isa.g
    @marcus.isa.g Před 11 měsíci +1

    @3:02 thank you for taking the time to point this out with a visual reference!

    • @NewPlastic
      @NewPlastic  Před 11 měsíci

      Glad it helped! Man back then I would actually make those small animations, it seems like so much work now haha

    • @marcus.isa.g
      @marcus.isa.g Před 11 měsíci

      @@NewPlastic haha. ambition homie, ambition.

  • @fefegoku10
    @fefegoku10 Před 3 lety +5

    This is maybe the best tutorial that I've seen about rigging, thank you so much!!!!!!

    • @NewPlastic
      @NewPlastic  Před 2 lety

      Thank you! This is just the way I do it, I'm sure a true rigging professional will cringe with some of my technique but, overall it works great!

  • @goner13
    @goner13 Před 6 měsíci

    I don't understand a lot of things when you release this video, but now I feel like, whaaaat? It's sooo simple...So thx mate!

  • @matthewyang8685
    @matthewyang8685 Před rokem

    Thank you... I've been struggling trying to rig my very first Character and I was having a hell of a time trying to properly rig a hand. Praises to you, Sir.

  • @kagoTshabota
    @kagoTshabota Před 3 lety +1

    Short pieces of Gold!

  • @ziaal-barznji5455
    @ziaal-barznji5455 Před 9 měsíci +1

    very helpful very esay

  • @Nibbylol
    @Nibbylol Před rokem +1

    LOVE your tuts so much man! would be cool if one day you can show how to make a short run cycle by animating by hand, like showing the correct way to do it with a rig, can be short like 12 frames even and then just loop it, keep it up man!

    • @NewPlastic
      @NewPlastic  Před rokem

      Man, I'll be the last person showing you how to animate. I truly suck at animating a character. I can do it, but I wouldn't feel comfortable sharing it.

  • @meutiti
    @meutiti Před 3 lety +4

    All your tutorials are great and accurate. Thank you for all your time and work !

    • @NewPlastic
      @NewPlastic  Před 3 lety +1

      Happy to help brother, thank you for watching!

  • @guncsamples9082
    @guncsamples9082 Před 3 lety +1

    Oh shit it's a new new plastic

  • @cgworm6111
    @cgworm6111 Před 3 lety +1

    most satisfying intro ever 👌

  • @Ammir_koudia
    @Ammir_koudia Před 3 lety +1

    wow fantastic tutorial

  • @thiagogusmao8903
    @thiagogusmao8903 Před 2 lety +1

    Awesome! Thank you!!!

  • @xkloveshin
    @xkloveshin Před 3 měsíci

    thank you!

  • @muzammil_art
    @muzammil_art Před 3 lety +1

    Genius i love your tutorials
    Please dont stop

  • @serialvision
    @serialvision Před 3 lety +1

    wonderful tutorial again. thanks

  • @ameeneid9880
    @ameeneid9880 Před 3 lety +1

    keep on the good work amazing, simple, and straight to the point...

  • @eihabvisuals6327
    @eihabvisuals6327 Před 3 lety +1

    Goat !! can’t wait for the hair tutorials your the best !

  • @martinlofqvist9405
    @martinlofqvist9405 Před 3 lety +1

    YES finally this is how you do it! thank you!

  • @imkavindu
    @imkavindu Před 3 lety +1

    You're doing a great job my man. Glad I found your channel. Keep up the good work!!!

  • @ashishen123
    @ashishen123 Před 3 lety +1

    wow! your uploads are worth the wait!

  • @TheBratscin1
    @TheBratscin1 Před 3 lety +1

    You're awesome bro

  • @FelipeRisallah
    @FelipeRisallah Před 3 lety +2

    learned a lot with you, can't wait for the next tutorials!

  • @Zlnsk
    @Zlnsk Před 2 lety +1

    Yeah super nice tuto ! Thank a lot

  • @neoqueto
    @neoqueto Před rokem +2

    You don't have to enable the Axis Mode to move joints around independently, just press and hold "7".

    • @NewPlastic
      @NewPlastic  Před rokem +1

      That is true! The 7 key always felt so random to me

  • @cl2422
    @cl2422 Před 3 lety +1

    this was incredible

  • @natefromdetroit
    @natefromdetroit Před 2 lety +1

    yer awesome - this is great. appreciate it.

  • @quanhoanghuu5838
    @quanhoanghuu5838 Před 3 lety +1

    I wonder why I didn't know you sooner :)
    So freaking awesome!!! This is almost all I need and I'll wait for the cartoon full body and face rig tutorial!!!
    Keep it up man!!! It's really really helpful for me as a beginner!!!😍😍😍😍

    • @NewPlastic
      @NewPlastic  Před 3 lety

      Haha thank you! Better late than never :) Not sure when I'll do a full rig tut as im not a character animator really and theres a lot of good tuts out there fo sho! But there's many many many many other tuts coming from me brother, so stay tuned!

  • @derek-7627
    @derek-7627 Před 3 lety +1

    amazing amazing amazing!!!!!!!!!!!!!!!!!!

  • @nicolasmanrique6964
    @nicolasmanrique6964 Před 3 lety +1

    Awesome stuff brother thank you!

  • @edaydin928
    @edaydin928 Před 3 lety +1

    your tutorial are best!

  • @sammedia3d
    @sammedia3d Před 3 lety +1

    WOW you have my SUB men! Thanks a lot this helps a lot

  • @luiszarzoza3762
    @luiszarzoza3762 Před 3 lety +1

    gracias por tus tutoriales amigo!

  • @kayvee9576
    @kayvee9576 Před 3 lety +1

    NUMBER 1.

  • @prashantchoudhary7297
    @prashantchoudhary7297 Před 3 lety +1

    You are awesome 🙂

  • @revocolor
    @revocolor Před 3 lety +1

    thank u ♥ great tutor

  • @hihihing7302
    @hihihing7302 Před 3 lety +1

    huge thanxxx

  • @maddogUK69
    @maddogUK69 Před rokem +1

    Thanks, this has been really helpful for a project I'm working on - clear, concise, to the point and most importantly, you explain *why* you're doing things a certain way!
    I wondered if it's possible, once you've set up bend morphs for each finger, to then combine those into a separate additional morph to bend all the fingers in one go with a single slider? Like a 'grip' morph, but without having to position all of the fingers all over again? There seems to be a 'merge' command when you have more than one pose selected, but it doesn't do what you expect, just replaces the second morph with whatever was in the first. Any idea? Thanks again.

    • @NewPlastic
      @NewPlastic  Před rokem

      Yes you can duplicate and merge poses if I remember correctly.
      And thank you!

  • @brossyong
    @brossyong Před 3 lety +1

    I didn't listen that english. But I can do that. Thanks for your tutorial. At least, I will do that.

    • @NewPlastic
      @NewPlastic  Před 3 lety

      Nice! Yes I watch tutorials in other languages many times and simply follow the workflow I see. It's harder but it's doable.
      Thanks for watching!

  • @rekaiadraoui4060
    @rekaiadraoui4060 Před 2 lety

    Awesome video I rly cant thank you enough

  • @divacandrar7907
    @divacandrar7907 Před 3 lety +1

    My mannnnnnnn ❤️❤️❤️

  • @lornzd735
    @lornzd735 Před 3 lety +1

    Broo fking amazing, thank you soo much bro, you really help me 🧡

  • @woli5726
    @woli5726 Před 2 lety

    Thank u very much!

  • @churrascquito
    @churrascquito Před 3 lety +3

    I followed all the steps on this tutorial, but I'm not allowed to see the weight colours. Any solution?

    • @NewPlastic
      @NewPlastic  Před 3 lety +1

      Hey hmm, I think you have to have the skeleton selected in the Objects tab to see the weights.

    • @churrascquito
      @churrascquito Před 3 lety +2

      @@NewPlastic I discovered the problem. I had a "subdivision surface" on my hand. When I hide that, I can see the colours. Btw, nice tutorial :)

    • @NewPlastic
      @NewPlastic  Před 3 lety +1

      @@churrascquito Right! That'll definitely do it. Thank you brother!

  • @khimfrancis5461
    @khimfrancis5461 Před 3 lety +1

    if you guys want to have a 0 values for the joints you can apply freeze transformations

    • @NewPlastic
      @NewPlastic  Před 3 lety

      Hmm yeah ! That might be a good idea for each parent-joint of a limb (the first joint of a limb). However would you do that for each child-joint of each limb? My point of zeroing out each child of a limb is to make sure it is aligned to its parent, so if its set on zero, you know for sure it's set to the same position/rotation of the parents.

    • @khimfrancis5461
      @khimfrancis5461 Před 3 lety

      @@NewPlastic Yes and I believe that only applies for that (the first joint of a limb). Yeah, I get your point. Good job mate! This a great tutorial! Btw, I bought the unrigged and untextured version of this cartoon hand. Keep doing great!

  • @nahuelfantino
    @nahuelfantino Před 2 lety +1

    gracias

  • @KrissLafay
    @KrissLafay Před 3 lety +1

    I do the tutorial. I made it. Then I buy the pack to support it.
    Also I have the skin pack and I'm going to jump on the wig.

    • @NewPlastic
      @NewPlastic  Před 3 lety

      Thank you so much Christopher!!!!! You teh man

  • @beqajaparidze5139
    @beqajaparidze5139 Před 2 lety

    hello thanks for your amazing tutorials. need help. i have painted the weights but it restarts when i change finger. every fckn time.. why its not saving wheights. again your tuts are awesome !:P

    • @NewPlastic
      @NewPlastic  Před 2 lety

      Hey thanks!
      Hmm I'm not sure, so you paint the weights, but then when you click away the weights you painted revert to their original state?

  • @ClifClif
    @ClifClif Před 3 lety +1

    good

  • @Sulfation
    @Sulfation Před rokem +1

    Hi, Thanks for the amazing Tutorials, always a big fan here,
    I have a question, I'm on the latest 2023 version. With the joint Tool I can make a joint path, the problem occurs when I want to to add joints to a different path which is branched off of the same set. I can't branch off, for example here at 1:37, you create another path for another finger from the thumb joint, on my side selecting the desired joint and Ctrl+Clicking creates a new joint separate from the existing path. [the situation is where the pelvis joint splits and becomes two paths towards the feet]
    any advice is appreciated.

    • @NewPlastic
      @NewPlastic  Před rokem +1

      Make sure in your Joint settings, you set different clicks like "Left Click", "Ctrl+Left Click" etc to differetn actions

    • @joannamariawojcik4494
      @joannamariawojcik4494 Před 8 měsíci

      Hi, he unchecked the root null after setting it for the first time, maybe that's the issue. I hope it helps.

  • @ItsRVV
    @ItsRVV Před 11 měsíci +1

    After making post morph poses I am not able to see the colours when I want to change the weight on some poses. How can I re- enable that?

    • @NewPlastic
      @NewPlastic  Před 9 měsíci +1

      Hmm not sure I encountered it but maybe disable posemorphs when you edit weights

  • @BasicCGI
    @BasicCGI Před 2 lety +1

    cool!!!!!!!!!

  • @imaginadesign8633
    @imaginadesign8633 Před 5 měsíci

    Doesnt work once You get the bones done, the función thats reset the scale and posición from your bones?

  • @prashantchoudhary7297
    @prashantchoudhary7297 Před 3 lety +1

    ❤️❤️

  • @rodolfo_23
    @rodolfo_23 Před 8 měsíci

    How can a clump of hair (currently Hair Objetc) be rigged. Or accept Deformers? Thanks

  • @mithunkrishna3567
    @mithunkrishna3567 Před 3 lety +1

    I just rigged a whale dint even come back to recap....great explaination . #subscribed

  • @astrostarkey2160
    @astrostarkey2160 Před 2 lety +1

    I did this and my model works flawlessly. Only this cursed part (3.50-6.00) did nothing but make me want to puke on the screen. I didn't do this part, so it wasn't 'necessary'. It was just a nightmare.

    • @NewPlastic
      @NewPlastic  Před 2 lety

      Haha yeah this shit does suck, I'm not a huge fan of rigging. I found that aligning everything reduces unexpected issues when you start to animate, but there is an Align tool which should make this easier, I haven't messed with it tho but you should check it out!

  • @pinballinvasion
    @pinballinvasion Před 2 lety +1

    I'm on R25, for some reason even after adding, binding, weighing the children joint don't follow the parent joints on rotation?

    • @NewPlastic
      @NewPlastic  Před 2 lety

      Hmm interesting, I haven't tried 25 yet so I'm not sure but I doubt they have significantly changed anything in that regard. Are you still having this issue? Did you try the Align tool?

  • @sabirvolume583
    @sabirvolume583 Před 2 lety +1

    Hello man thanks for best tuts! i followed every step, everything great, but when i get to the wrist weight it looks ok, but when i rotate it (wrist) fingers start to act crazy, they deform (some part of polygons stay at start position, other follows the rotation of wrist like they should behave) when i rotate wrist, same polygons doesn't move when I clone rig for left hand and try to move away, may be you can help, what i am doing wrong, checked if there wrists weits on them, but they seem ok, i don't know, any suggestions? and thanks again for great tuts! Love you man!

    • @jhan-vl1ev
      @jhan-vl1ev Před rokem

      hey man, check if your Enable axis is still on.

  • @offizier_d_1480
    @offizier_d_1480 Před 3 lety +1

    I Love you Bro....

  • @andreatoloni6529
    @andreatoloni6529 Před 2 lety

    Is it possible to do all this with c4d R19?

    • @NewPlastic
      @NewPlastic  Před 2 lety

      Pretty sure all of this is totally possible in r19

  • @TheLaki1983
    @TheLaki1983 Před 2 lety

    I bought a model and I don't know how to move it around the stage.
    Any clue? I have recently been working in C4D (previously 3ds max) and I do not know much yet. Is there freez transform on or something like that?
    If I add null to the top it doesn't change anything.

  • @ilhamlux
    @ilhamlux Před 2 lety

    why i cant subtract the wrist? even the brush strength is 100... help

  • @TheDede508
    @TheDede508 Před rokem +1

    Yoo I just did an animation with low poly character but I've been busting my ass tryin to figure out how to transfer it to the high poly version for the final render, rigging the bones to the high poly version can't be the way because I'm getting alot of errors so if anybody knows how to do it that'll be GREAT!!

    • @NewPlastic
      @NewPlastic  Před rokem

      Yeah you wouldn't want to rig the highpogly character. If you need to end up with an animation, you only want to stay with the lowpoly one. Get all the details through the material. I'm not sure if there's a way in cinema to transfer a pose from a lowpoly to a higpoly model but in Zbrush I know that you can just import a posed model onto a model and it'll change the pose of the model. But they need to have the exact same topology and vertex count.

    • @TheDede508
      @TheDede508 Před rokem

      ​@@NewPlastic No dude if you stay lowpoly with detailed textures the character looks boxy and its for like a short story Im making like a movie type thing so there'll be alot of close ups when the character is talking and that's just a half-assed way of doing things that's why I need to do it this way but I don't think you're understanding me mann, and there is a way to do it in cinema 4d but I just don't know how I've read of people doing it on some forums.

  • @hit4615
    @hit4615 Před rokem +1

    14:33

  • @Pvt.punchy
    @Pvt.punchy Před 2 lety

    Hey! SO, I noticed that the hand isn't subdivided when you're animating - but it was in the last tutorial with the Box Modeling- So why not use a subdivision surface when animating? And then in your UV unwrapping video between times 04:24 and 04:25 the hand is suddenly subdivided again...

  • @louisbernard7030
    @louisbernard7030 Před 3 lety

    Someone can help me please ? When i hit (Character > command > Align) it doesn't align Z axis on top.

    • @NewPlastic
      @NewPlastic  Před 3 lety +1

      What does it align the Z axis too?

    • @louisbernard7030
      @louisbernard7030 Před 3 lety

      @@NewPlastic It's all right, i think it's because i'm looking the guizmo of joint with the move tool selected instead of the rotation tool selected, it don't show the same axis orientation

    • @NewPlastic
      @NewPlastic  Před 3 lety +1

      @@louisbernard7030 Hmm, being on Rotate or Move tool shouldn't change how each joint's axis is shown. Are you on Object Axis mode? Not on World Axis mode

    • @louisbernard7030
      @louisbernard7030 Před 3 lety +1

      @@NewPlastic Thank you so much this happening because i have the world axis mode enable :)

    • @NewPlastic
      @NewPlastic  Před 3 lety +1

      @@louisbernard7030 Hell yeah! Happy I could help

  • @Ash4ntyr
    @Ash4ntyr Před 3 lety +1

    666th like, just saying... :)

  • @TheDede508
    @TheDede508 Před 2 lety +1

    What I just realize his voice sounds exactly like moistcritical lol

    • @NewPlastic
      @NewPlastic  Před 2 lety +1

      Lol i dunno if it's a compliment but hey he's the goat so thanks. I sure do hope I dont sound like him tho lol that voice is great for laughs for it would kill me to listen to him making a tutorial

    • @TheDede508
      @TheDede508 Před 2 lety

      @@NewPlastic You almost sound identical lol, nah you pump out some of the best most elaborate tutorials out here in dis bitch, I want to say a huge thank you to you for solving my rigging issue I've been having for a week keep doin em I looking forward for something new ! 👍

  • @user-qs4bo4xg9q
    @user-qs4bo4xg9q Před 3 lety +1

    666

  • @astrostarkey2160
    @astrostarkey2160 Před 2 lety +1

    thanks I hate it

    • @NewPlastic
      @NewPlastic  Před 2 lety

      Hahaha me too brother, me too. I also love it so my life's confusing.

  • @Irezaktube
    @Irezaktube Před 3 lety +1

    Why talk fast do fast ? that Tutorial man. calm down !!

    • @NewPlastic
      @NewPlastic  Před 3 lety +2

      Hah good question! When I started making tutorials I decided to do them the way I always wished tutorials would be when I would watch them - super fast and to the point, while still getting all the valuable information to the front.
      One of my pet peeves was when the people who make the tutorials would linger around and take their time to get to the point. My other pet peeve was when a tutorial would skip over too many important things and would coldly show you how to do something without showing you the mentality of how they got there and why.
      So I combined both these realizations in my own tutorials - where I would go fast, I would stall at all, and I would also try and show you how and why I do what I do so hopefully, on the way, you learn things you didn't even think about.
      Which is how the tutorials end up being short and dense. I know this might be slightly difficult to follow through for anyone who's just starting out with C4D, but my tutorials are not oriented towards beginners - even though I have lots of beginners watching my videos!
      I did the same thing when I started out, I would watch an advanced tutorial, realize how much is possible for me to create in the future and wished I could do that, go back to my basic stuff, and a year later would go back to the tutorial being able to follow through!
      Also, there's always the ability to roll the video back, press pause to see the screen, or run the video at a lower speed.
      Anyway yeah I have a lot to say about this! I've been watching tutorials for the past 5 years, this is how I learned c4d!
      Thanks for watching bud, if you have any questions you can always ask me.