I've never saw a tutorial that explain how to rig that way, so simple and straight to the point! Thanks a lot!!! Can't wait for the next tutorial... cheers!!
Thank you... I've been struggling trying to rig my very first Character and I was having a hell of a time trying to properly rig a hand. Praises to you, Sir.
LOVE your tuts so much man! would be cool if one day you can show how to make a short run cycle by animating by hand, like showing the correct way to do it with a rig, can be short like 12 frames even and then just loop it, keep it up man!
Man, I'll be the last person showing you how to animate. I truly suck at animating a character. I can do it, but I wouldn't feel comfortable sharing it.
I wonder why I didn't know you sooner :) So freaking awesome!!! This is almost all I need and I'll wait for the cartoon full body and face rig tutorial!!! Keep it up man!!! It's really really helpful for me as a beginner!!!😍😍😍😍
Haha thank you! Better late than never :) Not sure when I'll do a full rig tut as im not a character animator really and theres a lot of good tuts out there fo sho! But there's many many many many other tuts coming from me brother, so stay tuned!
Thanks, this has been really helpful for a project I'm working on - clear, concise, to the point and most importantly, you explain *why* you're doing things a certain way! I wondered if it's possible, once you've set up bend morphs for each finger, to then combine those into a separate additional morph to bend all the fingers in one go with a single slider? Like a 'grip' morph, but without having to position all of the fingers all over again? There seems to be a 'merge' command when you have more than one pose selected, but it doesn't do what you expect, just replaces the second morph with whatever was in the first. Any idea? Thanks again.
Hmm yeah ! That might be a good idea for each parent-joint of a limb (the first joint of a limb). However would you do that for each child-joint of each limb? My point of zeroing out each child of a limb is to make sure it is aligned to its parent, so if its set on zero, you know for sure it's set to the same position/rotation of the parents.
@@NewPlastic Yes and I believe that only applies for that (the first joint of a limb). Yeah, I get your point. Good job mate! This a great tutorial! Btw, I bought the unrigged and untextured version of this cartoon hand. Keep doing great!
hello thanks for your amazing tutorials. need help. i have painted the weights but it restarts when i change finger. every fckn time.. why its not saving wheights. again your tuts are awesome !:P
Hi, Thanks for the amazing Tutorials, always a big fan here, I have a question, I'm on the latest 2023 version. With the joint Tool I can make a joint path, the problem occurs when I want to to add joints to a different path which is branched off of the same set. I can't branch off, for example here at 1:37, you create another path for another finger from the thumb joint, on my side selecting the desired joint and Ctrl+Clicking creates a new joint separate from the existing path. [the situation is where the pelvis joint splits and becomes two paths towards the feet] any advice is appreciated.
I did this and my model works flawlessly. Only this cursed part (3.50-6.00) did nothing but make me want to puke on the screen. I didn't do this part, so it wasn't 'necessary'. It was just a nightmare.
Haha yeah this shit does suck, I'm not a huge fan of rigging. I found that aligning everything reduces unexpected issues when you start to animate, but there is an Align tool which should make this easier, I haven't messed with it tho but you should check it out!
Hmm interesting, I haven't tried 25 yet so I'm not sure but I doubt they have significantly changed anything in that regard. Are you still having this issue? Did you try the Align tool?
Hello man thanks for best tuts! i followed every step, everything great, but when i get to the wrist weight it looks ok, but when i rotate it (wrist) fingers start to act crazy, they deform (some part of polygons stay at start position, other follows the rotation of wrist like they should behave) when i rotate wrist, same polygons doesn't move when I clone rig for left hand and try to move away, may be you can help, what i am doing wrong, checked if there wrists weits on them, but they seem ok, i don't know, any suggestions? and thanks again for great tuts! Love you man!
I bought a model and I don't know how to move it around the stage. Any clue? I have recently been working in C4D (previously 3ds max) and I do not know much yet. Is there freez transform on or something like that? If I add null to the top it doesn't change anything.
Yoo I just did an animation with low poly character but I've been busting my ass tryin to figure out how to transfer it to the high poly version for the final render, rigging the bones to the high poly version can't be the way because I'm getting alot of errors so if anybody knows how to do it that'll be GREAT!!
Yeah you wouldn't want to rig the highpogly character. If you need to end up with an animation, you only want to stay with the lowpoly one. Get all the details through the material. I'm not sure if there's a way in cinema to transfer a pose from a lowpoly to a higpoly model but in Zbrush I know that you can just import a posed model onto a model and it'll change the pose of the model. But they need to have the exact same topology and vertex count.
@@NewPlastic No dude if you stay lowpoly with detailed textures the character looks boxy and its for like a short story Im making like a movie type thing so there'll be alot of close ups when the character is talking and that's just a half-assed way of doing things that's why I need to do it this way but I don't think you're understanding me mann, and there is a way to do it in cinema 4d but I just don't know how I've read of people doing it on some forums.
Hey! SO, I noticed that the hand isn't subdivided when you're animating - but it was in the last tutorial with the Box Modeling- So why not use a subdivision surface when animating? And then in your UV unwrapping video between times 04:24 and 04:25 the hand is suddenly subdivided again...
@@NewPlastic It's all right, i think it's because i'm looking the guizmo of joint with the move tool selected instead of the rotation tool selected, it don't show the same axis orientation
@@louisbernard7030 Hmm, being on Rotate or Move tool shouldn't change how each joint's axis is shown. Are you on Object Axis mode? Not on World Axis mode
Lol i dunno if it's a compliment but hey he's the goat so thanks. I sure do hope I dont sound like him tho lol that voice is great for laughs for it would kill me to listen to him making a tutorial
@@NewPlastic You almost sound identical lol, nah you pump out some of the best most elaborate tutorials out here in dis bitch, I want to say a huge thank you to you for solving my rigging issue I've been having for a week keep doin em I looking forward for something new ! 👍
Hah good question! When I started making tutorials I decided to do them the way I always wished tutorials would be when I would watch them - super fast and to the point, while still getting all the valuable information to the front. One of my pet peeves was when the people who make the tutorials would linger around and take their time to get to the point. My other pet peeve was when a tutorial would skip over too many important things and would coldly show you how to do something without showing you the mentality of how they got there and why. So I combined both these realizations in my own tutorials - where I would go fast, I would stall at all, and I would also try and show you how and why I do what I do so hopefully, on the way, you learn things you didn't even think about. Which is how the tutorials end up being short and dense. I know this might be slightly difficult to follow through for anyone who's just starting out with C4D, but my tutorials are not oriented towards beginners - even though I have lots of beginners watching my videos! I did the same thing when I started out, I would watch an advanced tutorial, realize how much is possible for me to create in the future and wished I could do that, go back to my basic stuff, and a year later would go back to the tutorial being able to follow through! Also, there's always the ability to roll the video back, press pause to see the screen, or run the video at a lower speed. Anyway yeah I have a lot to say about this! I've been watching tutorials for the past 5 years, this is how I learned c4d! Thanks for watching bud, if you have any questions you can always ask me.
I've never saw a tutorial that explain how to rig that way, so simple and straight to the point!
Thanks a lot!!! Can't wait for the next tutorial... cheers!!
Happy to hear that man!
@3:02 thank you for taking the time to point this out with a visual reference!
Glad it helped! Man back then I would actually make those small animations, it seems like so much work now haha
@@NewPlastic haha. ambition homie, ambition.
This is maybe the best tutorial that I've seen about rigging, thank you so much!!!!!!
Thank you! This is just the way I do it, I'm sure a true rigging professional will cringe with some of my technique but, overall it works great!
I don't understand a lot of things when you release this video, but now I feel like, whaaaat? It's sooo simple...So thx mate!
Thank you... I've been struggling trying to rig my very first Character and I was having a hell of a time trying to properly rig a hand. Praises to you, Sir.
Short pieces of Gold!
Hah thanks!
very helpful very esay
LOVE your tuts so much man! would be cool if one day you can show how to make a short run cycle by animating by hand, like showing the correct way to do it with a rig, can be short like 12 frames even and then just loop it, keep it up man!
Man, I'll be the last person showing you how to animate. I truly suck at animating a character. I can do it, but I wouldn't feel comfortable sharing it.
All your tutorials are great and accurate. Thank you for all your time and work !
Happy to help brother, thank you for watching!
Oh shit it's a new new plastic
Dat nu nu nu plastic!
most satisfying intro ever 👌
Lol glad you're satisfied!
wow fantastic tutorial
Awesome! Thank you!!!
Youre welcome!
thank you!
Genius i love your tutorials
Please dont stop
Thanks boss! Much much more is on the way
@@NewPlastic Thanks Man
wonderful tutorial again. thanks
My pleasure!
keep on the good work amazing, simple, and straight to the point...
Thank you brother! Will do
Goat !! can’t wait for the hair tutorials your the best !
Coming soon my brother :)
YES finally this is how you do it! thank you!
Thank YOU!
You're doing a great job my man. Glad I found your channel. Keep up the good work!!!
Thank you brother!
wow! your uploads are worth the wait!
Thank you Ashish!
You're awesome bro
YOURE awesome!
learned a lot with you, can't wait for the next tutorials!
Glad to hear!
Yeah super nice tuto ! Thank a lot
You're welcome buddy
You don't have to enable the Axis Mode to move joints around independently, just press and hold "7".
That is true! The 7 key always felt so random to me
this was incredible
Hell yeah
yer awesome - this is great. appreciate it.
You're more than welcome!
I wonder why I didn't know you sooner :)
So freaking awesome!!! This is almost all I need and I'll wait for the cartoon full body and face rig tutorial!!!
Keep it up man!!! It's really really helpful for me as a beginner!!!😍😍😍😍
Haha thank you! Better late than never :) Not sure when I'll do a full rig tut as im not a character animator really and theres a lot of good tuts out there fo sho! But there's many many many many other tuts coming from me brother, so stay tuned!
amazing amazing amazing!!!!!!!!!!!!!!!!!!
Awesome stuff brother thank you!
You're welcome brother!
your tutorial are best!
Thank you brother!
WOW you have my SUB men! Thanks a lot this helps a lot
You got it boss!
gracias por tus tutoriales amigo!
con placer!
NUMBER 1.
Appreciate you my guy!
You are awesome 🙂
Thank you guy!
thank u ♥ great tutor
Appreciate you my guy!
huge thanxxx
My pleasure!
Thanks, this has been really helpful for a project I'm working on - clear, concise, to the point and most importantly, you explain *why* you're doing things a certain way!
I wondered if it's possible, once you've set up bend morphs for each finger, to then combine those into a separate additional morph to bend all the fingers in one go with a single slider? Like a 'grip' morph, but without having to position all of the fingers all over again? There seems to be a 'merge' command when you have more than one pose selected, but it doesn't do what you expect, just replaces the second morph with whatever was in the first. Any idea? Thanks again.
Yes you can duplicate and merge poses if I remember correctly.
And thank you!
I didn't listen that english. But I can do that. Thanks for your tutorial. At least, I will do that.
Nice! Yes I watch tutorials in other languages many times and simply follow the workflow I see. It's harder but it's doable.
Thanks for watching!
Awesome video I rly cant thank you enough
My mannnnnnnn ❤️❤️❤️
My guyyyyy
Broo fking amazing, thank you soo much bro, you really help me 🧡
My fkin pleasure buddy
Thank u very much!
I followed all the steps on this tutorial, but I'm not allowed to see the weight colours. Any solution?
Hey hmm, I think you have to have the skeleton selected in the Objects tab to see the weights.
@@NewPlastic I discovered the problem. I had a "subdivision surface" on my hand. When I hide that, I can see the colours. Btw, nice tutorial :)
@@churrascquito Right! That'll definitely do it. Thank you brother!
if you guys want to have a 0 values for the joints you can apply freeze transformations
Hmm yeah ! That might be a good idea for each parent-joint of a limb (the first joint of a limb). However would you do that for each child-joint of each limb? My point of zeroing out each child of a limb is to make sure it is aligned to its parent, so if its set on zero, you know for sure it's set to the same position/rotation of the parents.
@@NewPlastic Yes and I believe that only applies for that (the first joint of a limb). Yeah, I get your point. Good job mate! This a great tutorial! Btw, I bought the unrigged and untextured version of this cartoon hand. Keep doing great!
gracias
De nada guey!
I do the tutorial. I made it. Then I buy the pack to support it.
Also I have the skin pack and I'm going to jump on the wig.
Thank you so much Christopher!!!!! You teh man
hello thanks for your amazing tutorials. need help. i have painted the weights but it restarts when i change finger. every fckn time.. why its not saving wheights. again your tuts are awesome !:P
Hey thanks!
Hmm I'm not sure, so you paint the weights, but then when you click away the weights you painted revert to their original state?
good
awesome!
Hi, Thanks for the amazing Tutorials, always a big fan here,
I have a question, I'm on the latest 2023 version. With the joint Tool I can make a joint path, the problem occurs when I want to to add joints to a different path which is branched off of the same set. I can't branch off, for example here at 1:37, you create another path for another finger from the thumb joint, on my side selecting the desired joint and Ctrl+Clicking creates a new joint separate from the existing path. [the situation is where the pelvis joint splits and becomes two paths towards the feet]
any advice is appreciated.
Make sure in your Joint settings, you set different clicks like "Left Click", "Ctrl+Left Click" etc to differetn actions
Hi, he unchecked the root null after setting it for the first time, maybe that's the issue. I hope it helps.
After making post morph poses I am not able to see the colours when I want to change the weight on some poses. How can I re- enable that?
Hmm not sure I encountered it but maybe disable posemorphs when you edit weights
cool!!!!!!!!!
!!!
Doesnt work once You get the bones done, the función thats reset the scale and posición from your bones?
❤️❤️
Spread the love brother!
How can a clump of hair (currently Hair Objetc) be rigged. Or accept Deformers? Thanks
I just rigged a whale dint even come back to recap....great explaination . #subscribed
Amazing ! my pleasure buddy
I did this and my model works flawlessly. Only this cursed part (3.50-6.00) did nothing but make me want to puke on the screen. I didn't do this part, so it wasn't 'necessary'. It was just a nightmare.
Haha yeah this shit does suck, I'm not a huge fan of rigging. I found that aligning everything reduces unexpected issues when you start to animate, but there is an Align tool which should make this easier, I haven't messed with it tho but you should check it out!
I'm on R25, for some reason even after adding, binding, weighing the children joint don't follow the parent joints on rotation?
Hmm interesting, I haven't tried 25 yet so I'm not sure but I doubt they have significantly changed anything in that regard. Are you still having this issue? Did you try the Align tool?
Hello man thanks for best tuts! i followed every step, everything great, but when i get to the wrist weight it looks ok, but when i rotate it (wrist) fingers start to act crazy, they deform (some part of polygons stay at start position, other follows the rotation of wrist like they should behave) when i rotate wrist, same polygons doesn't move when I clone rig for left hand and try to move away, may be you can help, what i am doing wrong, checked if there wrists weits on them, but they seem ok, i don't know, any suggestions? and thanks again for great tuts! Love you man!
hey man, check if your Enable axis is still on.
I Love you Bro....
Love you too mayne.
Is it possible to do all this with c4d R19?
Pretty sure all of this is totally possible in r19
I bought a model and I don't know how to move it around the stage.
Any clue? I have recently been working in C4D (previously 3ds max) and I do not know much yet. Is there freez transform on or something like that?
If I add null to the top it doesn't change anything.
why i cant subtract the wrist? even the brush strength is 100... help
Yoo I just did an animation with low poly character but I've been busting my ass tryin to figure out how to transfer it to the high poly version for the final render, rigging the bones to the high poly version can't be the way because I'm getting alot of errors so if anybody knows how to do it that'll be GREAT!!
Yeah you wouldn't want to rig the highpogly character. If you need to end up with an animation, you only want to stay with the lowpoly one. Get all the details through the material. I'm not sure if there's a way in cinema to transfer a pose from a lowpoly to a higpoly model but in Zbrush I know that you can just import a posed model onto a model and it'll change the pose of the model. But they need to have the exact same topology and vertex count.
@@NewPlastic No dude if you stay lowpoly with detailed textures the character looks boxy and its for like a short story Im making like a movie type thing so there'll be alot of close ups when the character is talking and that's just a half-assed way of doing things that's why I need to do it this way but I don't think you're understanding me mann, and there is a way to do it in cinema 4d but I just don't know how I've read of people doing it on some forums.
14:33
Hey! SO, I noticed that the hand isn't subdivided when you're animating - but it was in the last tutorial with the Box Modeling- So why not use a subdivision surface when animating? And then in your UV unwrapping video between times 04:24 and 04:25 the hand is suddenly subdivided again...
Someone can help me please ? When i hit (Character > command > Align) it doesn't align Z axis on top.
What does it align the Z axis too?
@@NewPlastic It's all right, i think it's because i'm looking the guizmo of joint with the move tool selected instead of the rotation tool selected, it don't show the same axis orientation
@@louisbernard7030 Hmm, being on Rotate or Move tool shouldn't change how each joint's axis is shown. Are you on Object Axis mode? Not on World Axis mode
@@NewPlastic Thank you so much this happening because i have the world axis mode enable :)
@@louisbernard7030 Hell yeah! Happy I could help
666th like, just saying... :)
Damn that's 7 years of good luck
What I just realize his voice sounds exactly like moistcritical lol
Lol i dunno if it's a compliment but hey he's the goat so thanks. I sure do hope I dont sound like him tho lol that voice is great for laughs for it would kill me to listen to him making a tutorial
@@NewPlastic You almost sound identical lol, nah you pump out some of the best most elaborate tutorials out here in dis bitch, I want to say a huge thank you to you for solving my rigging issue I've been having for a week keep doin em I looking forward for something new ! 👍
666
777
thanks I hate it
Hahaha me too brother, me too. I also love it so my life's confusing.
Why talk fast do fast ? that Tutorial man. calm down !!
Hah good question! When I started making tutorials I decided to do them the way I always wished tutorials would be when I would watch them - super fast and to the point, while still getting all the valuable information to the front.
One of my pet peeves was when the people who make the tutorials would linger around and take their time to get to the point. My other pet peeve was when a tutorial would skip over too many important things and would coldly show you how to do something without showing you the mentality of how they got there and why.
So I combined both these realizations in my own tutorials - where I would go fast, I would stall at all, and I would also try and show you how and why I do what I do so hopefully, on the way, you learn things you didn't even think about.
Which is how the tutorials end up being short and dense. I know this might be slightly difficult to follow through for anyone who's just starting out with C4D, but my tutorials are not oriented towards beginners - even though I have lots of beginners watching my videos!
I did the same thing when I started out, I would watch an advanced tutorial, realize how much is possible for me to create in the future and wished I could do that, go back to my basic stuff, and a year later would go back to the tutorial being able to follow through!
Also, there's always the ability to roll the video back, press pause to see the screen, or run the video at a lower speed.
Anyway yeah I have a lot to say about this! I've been watching tutorials for the past 5 years, this is how I learned c4d!
Thanks for watching bud, if you have any questions you can always ask me.