What Went Wrong? - We Happy Few

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  • čas přidán 30. 05. 2022
  • Patreon → www.patreon.com/wickedwiz?fan...
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    What Went Wrong with We Happy Few? Well it's not a terrible game but it suffers some odd design choices that really bring down the overall experience. The launch didn't go well and it was a massive disappointment for a lot of people who dished out triple A bucks on what is essentially an Indie game.
    I found that the story was the one major thing that got me through We Happy Few. Like I say in the video, it's brilliantly voice acted and the animations are clean as hell and the plot twists were unexpected. I wish I talked more about the story in this video but I didn't want to spoil much of it because We Happy Few is worth a go if you manage to find it on a massive discount.
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Komentáře • 6K

  • @WickedWiz
    @WickedWiz  Před 2 lety +18866

    The amount of times I accidentally said We Hello Neighfew while reading the script, has me worried that this series is giving me permanent bron dmg

  • @xyonblade
    @xyonblade Před 2 lety +20749

    it would have been interesting if the "memory loss" you suffer from the drugs actually caused the maps to randomly be re-generated and have locations change places, and not suffering from "memory loss" would keep the map from changing.

    • @cyan.cephalopod
      @cyan.cephalopod Před 2 lety +1557

      This is a genius idea

    • @videoms1271
      @videoms1271 Před 2 lety +816

      Yeah, I thought it would have some effect on the map other than being slightly worse than withdrawal

    • @headcrabking9054
      @headcrabking9054 Před 2 lety +798

      I figured that it might impact the perk system. like if you have memory damage perhaps random perks disappear or you take longer to get new ones

    • @felwraithgaming
      @felwraithgaming Před 2 lety +312

      @@headcrabking9054 I think that having your perks be randomly changed over predetermined intervals while suffering from memory loss would do quite well, because the game was already being loosely compared to Bioshock, which jas an endgame sequence where collecting a quest item limited you to a single ability that would periodically cycle through a predetermined list of abilities that would always be the same, even if you didnt own some of the items in the list. Then again, making the perks change randomly might be extremely frustrating, since you would have to check your menu constantly to see what you habe to deal with, interrupting gameplay, whereas with the Bioshock example, you could immediately tell when a switch was happening, but you didnt have to go into any menus to see what changed. Perhaps making it so that the map was unreadable while experiencing a memory loss, or randomly changing your equipped weapon while hiding the contents of your inventory would be an interesting approach, seeing as that would force the player to think on the fly whenever their weapon changed, or try to re-equip their weapon while not being able to see what they are equipping, perhaps while normal gameplay was still happening as you were inventory like how it works in Minecraft would be interesting.

    • @OrangeDog20
      @OrangeDog20 Před 2 lety +43

      I _think_ that happens when you play the classic/survival mode, but it's been a while since I tried it.

  • @scottdixon2505
    @scottdixon2505 Před 2 lety +22930

    The price point is a massive issue. Alot of the problems with the game can be forgiven when the games like 15 bucks. But if you're gonna charge 60, it should be very well polished.

    • @garbagechannel42
      @garbagechannel42 Před 2 lety +1048

      Most $60 games aren't very well polished.

    • @seigeengine
      @seigeengine Před 2 lety +498

      Imagine seeing a game that took a team of people years to make and being like "yeah, this is worth the price of a shit meal."

    • @Jeltea
      @Jeltea Před 2 lety +1940

      @@seigeengine Even if it took people quite a few years it would still be overcharging if the game is hardly even playable at times, If people are gonna spend their own hard earned money and their own valuable time on a game they at least want to be playable and have a fun experience
      That seems pretty reasonable to me

    • @thatchedrooves1204
      @thatchedrooves1204 Před 2 lety +1494

      @@seigeengine dont know where you get your meals but 15 dollars can get some good food, and how long people worked on it or how much "heart" they put in it doesnt matter, if the game sucks and is overpriced, the game sucks and is overpriced

    • @datguy1250
      @datguy1250 Před 2 lety +751

      @@seigeengine who cares if it took them years to make they failed to make it properly therfore it isn't worth 60 bucks

  • @Tnt0Tony0Tnt
    @Tnt0Tony0Tnt Před rokem +1019

    "banned in australia for glorification of illegal substances"
    the entire plot of the game is drugs are bad. governments really telling on themselves that they make uninformed desicions

    • @watappp
      @watappp Před 11 měsíci +6

      Yea but u do drugs in this game

    • @Yewtewba
      @Yewtewba Před 11 měsíci +6

      Pretty dumb, in "Lisa: the Painful" you get stronger and a health restoration when you do joy. Then again it has massive long term side effects and doesn't change the visual. Also its graphics are 2d sprite... Maybe that's their issue, "drugs make everything look gorgeous and there's no downside".

    • @poisonpotato1
      @poisonpotato1 Před 11 měsíci +6

      The drugs in the game make you happy and make everything look better... that's glorifying it

    • @Tnt0Tony0Tnt
      @Tnt0Tony0Tnt Před 11 měsíci +120

      @poisonpotato1 the drugs in the game also made a rat look like a cake in which everyone was eating and you were required by the government to take them or else. that's not glorifying it

    • @HaveSomeHalloweenSpirit
      @HaveSomeHalloweenSpirit Před 11 měsíci +113

      In the game they literally tell you that the entire city the game is set in is going to shit BECAUSE of joy, and later you find out that joy gives people brain damage. For fucks sake it's very obviously telling you that they are BAD

  • @Sweet_Reverb
    @Sweet_Reverb Před rokem +2938

    That's the saddest part about indie games, getting big is the worst thing that could possibly happen. Nothing but love to the devs that tried their best.
    This would have made one hell of a good movie or a short series.

    • @magistermartin3996
      @magistermartin3996 Před rokem +50

      its a shit show of the community when getting big is a problem

    • @Gamer3427
      @Gamer3427 Před 10 měsíci +98

      I wouldn't say getting big is the problem, necessarily, so much as the devs letting it go to their heads and making them think they can accomplish more than they can and do it all at once. There's plenty of indie games that stayed the course despite their success, and turned out really well. Look at stuff like Terraria and Stardew Valley. They paced themselves and added new content slowly over time, without making too big of promises, rather than getting caught up with ideas and trying to implement them all at launch.
      This game could have worked really well if they focused on the core experience, making a procedural open world experience that felt good, then slowly over time added things like "story vignettes" as a side mode where you could play through these characters' stories on their own in a tighter gaming experience.

    • @Kiannka
      @Kiannka Před 9 měsíci +6

      Yeppp. I feel like it should have been an interactive movie/experience at most, a full game just didn't really work

    • @alpharius1497
      @alpharius1497 Před 9 měsíci +5

      Fingers crossed for team cherry then

    • @playernotfound9489
      @playernotfound9489 Před 8 měsíci +1

      i mean, terraria,minecraft and cuphead

  • @nrishiee5231
    @nrishiee5231 Před rokem +7916

    I think the worst part about we happy few is the fact that you can see how much effort went into the game. It's dripping with personality, the voice work is stellar, and it's by no means a small game. It's just a shame, really. a series of poor decisions and execution led to what we have now. it could have been so much more.

    • @gajendrasinghchouhan7877
      @gajendrasinghchouhan7877 Před rokem +200

      Sony putted out an impossible to meet deadline so I kinda feel for them

    • @liquidsweg4858
      @liquidsweg4858 Před rokem +19

      @@gajendrasinghchouhan7877 huh?

    • @mareksicinski3726
      @mareksicinski3726 Před rokem +18

      I don’t really like it when people say ‘personality’ like that
      I don’t think I like the art direction at all

    • @mihailomaljkovic2658
      @mihailomaljkovic2658 Před rokem +77

      Poorly optimized, but had so much potential

    • @nrishiee5231
      @nrishiee5231 Před rokem +375

      @@mareksicinski3726 well, suit yourself. personally i love the world and style created here, and i know im not the only one.

  • @Am_Yeff
    @Am_Yeff Před 2 lety +10604

    the "You overdosed and have memory loss now" wouldve been such a great thing to use to regenerate the map or something

    • @bschneidez
      @bschneidez Před 2 lety +706

      If there was technology for that, it would be a groundbreaking game mechanic and incredible use of random gemeration... The map changing around you mid-game... I don't think that has ever been done before outside of scripted changes

    • @Am_Yeff
      @Am_Yeff Před 2 lety +526

      @@bschneidez Wiz mentioned the map randomly regenerating during his playthrough so it can be done

    • @bschneidez
      @bschneidez Před 2 lety +51

      @@Am_Yeff - man that would have been awesome then

    • @FirebaII0
      @FirebaII0 Před 2 lety +9

      @@bschneidez yeh woulda loved it

    • @arandomcommenter412
      @arandomcommenter412 Před 2 lety +65

      Completely changing the map? I feel like that would get partially frustrating and not to mention the load times to completely change the map.

  • @carbonscythe
    @carbonscythe Před rokem +2330

    I actually liked that the city looked differently depending on who you were playing, it gave a sense of "this character is more familiar with this area".

    • @ImYourCherryBomb
      @ImYourCherryBomb Před 9 měsíci +156

      @@levichicwown9760multiple unique games have been recently released since this game and beloved. I’m glad you liked this game, seriously I am, but to boil it down to ‘nobody is happy with unique games these days’ is dishonest and ignoring the blatant problems the game and its development had, and no offense but the gaming industry needs less ass kissers.

    • @mika-yy7gk
      @mika-yy7gk Před 9 měsíci +4

      @@ImYourCherryBombain’t that deep lil bro

    • @ImYourCherryBomb
      @ImYourCherryBomb Před 9 měsíci +80

      @@mika-yy7gk as someone getting into the industry and seeing how this ass kissery had made the industry toxic filth? It is. Don’t make excuses.

    • @CountessKek
      @CountessKek Před 7 měsíci

      ​@@levichicwown9760me too!!!😢

    • @Krispyy606
      @Krispyy606 Před 5 měsíci

      Except it is ​@@mika-yy7gk

  • @ozthebeeman
    @ozthebeeman Před rokem +804

    Man imagine if this was just a narrative driven game. it looks so stylish and cool, like Dr who with a unique style colour. and by god I LOVE that walking animation, dk why. it really seems like they were stuck between a narrative driven game and an open world survival game. it really is a damn shame

    • @MikeMurrayFTW
      @MikeMurrayFTW Před 9 měsíci +50

      This could have been a Bioshock-level classic if they hadn't tried to crowbar in features.

    • @ozthebeeman
      @ozthebeeman Před 9 měsíci +5

      @@MikeMurrayFTW so true

    • @Uhreg
      @Uhreg Před 9 měsíci +9

      this was awesome for that part. trying to "open world survival" killed the game :(

    • @ozthebeeman
      @ozthebeeman Před 9 měsíci +3

      @@Uhreg so true I really wanted to play this game as the lore is just a master piece and I love the humour and the style it's so good but it has the worst gameplay and that killed it

    • @retro2103
      @retro2103 Před 6 měsíci +2

      @@Uhreg That's kind of the issue. They started the kickstarter with that particular pitch. People paid them a lot of money, it would be unethical to just scrap that entire premise because that's what people paid for. It was tied to its procedural survival roots even as the game evolved beyond the need for it, they tried to make it work. Sadly it didn't.

  • @ensuredchaos8098
    @ensuredchaos8098 Před 2 lety +6451

    It's sad to see a company that's aware of its own issues, has done research on failed attempts at games, and most importantly prioritized listening to its fanbase failed so badly, don't find many like that anymore. They had the right mindset but after the price hike and controversial deal with Gearbox they screwed themselves over from the start.

    • @legatelaurie
      @legatelaurie Před 2 lety +208

      I'm hoping that whatever they go on to make will be better as most of their issues with not having enough time or resources will be done away with now that Microsoft own them

    • @Xeronoia
      @Xeronoia Před 2 lety +381

      Listening to its fanbase excessively, along with even having a fan base before it was fully finished, probably contributed pretty heavily to its failure tbh.

    • @cs40660
      @cs40660 Před 2 lety +193

      apparently their next project is a third person story driven game, if they simplify the mechanics and focus on polishing their storyboard team will carry the rest. They can write and design great worlds and the art style is fucking mint. be interesting to see

    • @slickl9608
      @slickl9608 Před 2 lety +34

      Well, not to split hairs but the Gearbox thing happened later in development. So there's a version of the game that ended up being price appropriate

    • @sunbleachedangel
      @sunbleachedangel Před 2 lety +8

      They did it to themselves

  • @zacr7698
    @zacr7698 Před rokem +4793

    This game was made to represent what it's like to spend one whole day in England.

    • @jasonphillips5816
      @jasonphillips5816 Před rokem +237

      Sounds like someone hasn't been taking their Joy!

    • @jerrymartin7019
      @jerrymartin7019 Před rokem +298

      Untrue. I tried to assault a downie in the street and the police arrested me instead of joining in.

    • @Best.Of.Britian
      @Best.Of.Britian Před rokem +143

      Have to act overly nice? Check
      Have to take drugs just to be able to leave the house? Check
      Tea? Check
      British? Check

    • @bluemax956
      @bluemax956 Před rokem +39

      @@Best.Of.Britian Oh yeah, don’t forget about the fish and chips! I like them myself, so check.

    • @akizza47
      @akizza47 Před rokem +16

      A mix of this and bloodborne for sure.
      AWAY FOUL BEASTS

  • @miffedakko9312
    @miffedakko9312 Před 4 měsíci +120

    My dad is an even bigger gamer than me, and about a week ago he texted me "I started playing we happy few." I didn't see it at the time cause I was at work, but then about 4 hours later he texted back "I changed my mind."

  • @TheOldBlackShuckyDog
    @TheOldBlackShuckyDog Před rokem +145

    I remember this being one of the most talked about and hyped indie games a few years before it’s release with huge CZcamss talking about it and playing alpha gameplay, then it just completely dropped off the face of the earth, didn’t even realise it was out

  • @Koselill
    @Koselill Před 2 lety +1204

    Honestly I never understood why it was a survival game. It clearly was more suited towards a bioshock like game. They could have made it more open world, but when you make such an incredible story, why would you make the world ever lasting?

    • @baronvonlimbourgh1716
      @baronvonlimbourgh1716 Před 2 lety +130

      Seems like the game completely changed half way trough and they didn't have the financial ability to start from scratch.
      I think if they had just scrapped it and started over and made it a story driven game it would have been a masive succes.

    • @Neremworld
      @Neremworld Před 2 lety +12

      @@baronvonlimbourgh1716 That is how it feels, I think. I did enjoy my time with the game, though it helped that somehow none of the bugs happened for now. Dunno how.

    • @kwiiin_
      @kwiiin_ Před 2 lety +25

      BioShock is actually good, lol. WHF has so many problems- from the one(!) telecreen, copy paste grandmas, forgettable story, no survival mechanics that make sense, the enemies forget you, you can bypass all of them by walking AROUND each city, the only female is a woman who OF COURSE got raped and OF COURSE delivers the baby and her gameplay is literally FEED A BABY. This game was so hyped and I was so excited and it's absolute rubbish.

    • @Shenaldrac
      @Shenaldrac Před 2 lety +17

      @@baronvonlimbourgh1716 It really doesn't take much money to _remove_ mechanics though. Get rid of the survival bars, remove them from the UI. You don't need to start from scratch, just get rid of the by then overdone survival mechanics.

    • @baronvonlimbourgh1716
      @baronvonlimbourgh1716 Před 2 lety +7

      @@Shenaldrac was more talking about the procedual generation or whatever it is called haha of the world. Scrapping that and building a fixed world probably was not in the budget.
      But yeah, it most likely was just inexperience. Shame though.

  • @ShockedLogic
    @ShockedLogic Před 2 lety +4758

    I will never forget how interested everyone was in this game when it was first revealed, and the collective, immediate disappointment the moment all those survival meters showed up. This was at the height of when steam was drowning in survival crafting games and everyone was tired of them, so it was almost heartbreaking when the new dystopia drug-trip game suddenly seemed like it was just another one. Pairing that with the AAA price tag killed a lot of peoples interest.

    • @Dr.Quarex
      @Dr.Quarex Před 2 lety +206

      This probably explains why when I finally got around to playing it this last year I thought it was amazing and had no idea why it did not do better.

    • @Holgast
      @Holgast Před 2 lety +45

      I backed this on Kickstarter....I wonder if people could ask for refunds after it was revealed, some months after the Kickstarter, that it was a crafting/survival game.

    • @michaelroberts5165
      @michaelroberts5165 Před 2 lety

      The fixityuxg tx t

    • @Goremize
      @Goremize Před 2 lety +71

      Yeah, really it was the timing. I remember for a good year we had sooooo many survival games releasing. Playing it now not knowing what was going on at the time would explain the different reactions. If all of these same people played it when it released, none of them would be saying they liked the game.

    • @BIacklce
      @BIacklce Před 2 lety +145

      what we wanted: a story-driven linearish stealth-lite with this dytopian mod-60s aesthetic
      what we got: open world survival drivel

  • @rooknizan2923
    @rooknizan2923 Před rokem +99

    I feel like at most, the memory loss thing could've been used to regenerate the map. At least, it could've made you forget some things, like skills, or make you misplace/drop things accidentally, "forgetting" them from your inventory.

  • @Bearleyburied
    @Bearleyburied Před 11 měsíci +59

    I always took the Dr. Faraday’s house being in a different place for Arthur, Ollie and Sally was because of the joy making them not fully remembered where she lives so it’s different for each of them

  • @KevenIdiotII
    @KevenIdiotII Před 2 lety +5097

    I was mainly angry that there are three flavors of joy and three characters yet they all get strawberry missed opportunity

    • @jennawatermelon358
      @jennawatermelon358 Před 2 lety +437

      i always thought i was the one picking strawberry (f vanilla & chocolate!) i never even knew you couldn’t pick the other ones 😭

    • @emwimm
      @emwimm Před 2 lety +141

      I always wanted the choice to have vanilla.

    • @XhumpersX
      @XhumpersX Před 2 lety +288

      They explain why at one point. They're not the same compounds and the blackberry joy is a huge plot point in the second chapter.

    • @bossowl33
      @bossowl33 Před rokem +143

      @@XhumpersX thats what i was gonna say the "new flavor" is an experiment for a new dangerous joy

    • @SERPENT741
      @SERPENT741 Před rokem +27

      tell me you didn’t play the story without telling me you didn’t play the story lmao..

  • @thatguyusee7604
    @thatguyusee7604 Před 2 lety +3230

    The DLCs, especially We All Fall Down, showed that Compulsion were great at designing levels. So I don't know why they went for janky, random world gen for the main acts. Still love the story and its characters, though!

    • @andrehashimoto8056
      @andrehashimoto8056 Před 2 lety +290

      more like the DLC was them FINALLY understanding WHAT they did wrong in the base game that CRAPPED everything

    • @caiustox
      @caiustox Před 2 lety +279

      But wasn't it explained? The game started as a Kickstarter campaign for random world gen because it was cheaper, and the project scope wasn't big to begin with. When the game started to get coverage and lots of people interested asking for a common narrative game, they tried to implement it but didn't want to scrap their original pitch because of the people who backed and believed on their game from the beginning.
      It was a really sad situation for all parts involved.

    • @giftedfox4748
      @giftedfox4748 Před 2 lety +47

      They went with the random world gen to give a false sense of a new playthrough. Like what Wiz said, "they wanted a game with a lot of re playability." Plus with how cheap it is to create a game with a gen means they have to just make a few assets, rooms, characters, so on.
      First it was weighing the costs and all, but then greed showed up and here we are...

    • @blueues
      @blueues Před 2 lety +25

      In the documentary the devs made for the game this issue is addressed as to why this happened, and why the dlc is different. It's a pretty good watch tbh so I reccomend it if you're interested in the game's development

    • @ahhthatsjustgrand6502
      @ahhthatsjustgrand6502 Před 2 lety +7

      They should have just tried to do a bioshock game because they would kill at that. I mean a lot of designers work at multiple companies anyways, which is how a lot of studios achieve the same results

  • @camthekid8933
    @camthekid8933 Před rokem +595

    *For anyone wondering about the game today:*
    I actually quite enjoy it. The gameplay is good, the writing and world-building is quirky and interesting, and I havent ran into any *major* bugs since starting my playthrough (I've had a few small things happen, but nothing game-breaking, and most of them were more funny than anything). This game may have had a rough launch, but I would definitely recommend it as it stands today.

    • @Nzg41
      @Nzg41 Před rokem +25

      Same def flawed but i was more sucked in for the story of this crap sack world

    • @smwatertasteslikewater
      @smwatertasteslikewater Před rokem +4

      Eh

    • @jesselindsey9760
      @jesselindsey9760 Před rokem +24

      I appreciate the review, but I honestly don't think ANYBODY is wondering about the game today. I forgot this even existed after being mildly interested in youtube videos from let's-players.

    • @Silverado-pq6xe
      @Silverado-pq6xe Před 10 měsíci +10

      @@jesselindsey9760no, i played it a bit ago and this video made me continue to play and finish it

    • @blairwaldorf9468
      @blairwaldorf9468 Před 10 měsíci

      @jesselindsey9760 that’s just you tho, weirdo

  • @pedrooliveira936
    @pedrooliveira936 Před rokem +265

    I had a blast playing this game, loved it. The story was very good and you feel for the characters struggles, its cool as well how each character uncovers a different hidden truth.
    The DLCs are very very good, specially the one about the rock star. Of course that the bugs and SPECIALLY THE WALKING, were very annoying and because of the size of the map, the world felt somewhat empty in some places. I hope that one day they make a prequel or sequel, or just a big remake, its concept still holds up.

    • @Zipperskull_
      @Zipperskull_ Před rokem +7

      And plus, we never knew what happened to Dr.Verloc, so I hope for We Happy Few 2

    • @Noelle_Holiday
      @Noelle_Holiday Před rokem +23

      I feel like they should make a Director's Cut version instead, where the developers could express their original vision of this game.

    • @Zipperskull_
      @Zipperskull_ Před rokem +1

      @@Noelle_Holiday I remember it was mainly a survival that set you on a timer, but people were asking for a story for the game so they just put the survival aspect in a bobby game mode. I kinda wish to see how its like if the game headed to that direction instead of putting up a story.

    • @davidlee9870
      @davidlee9870 Před 9 měsíci

      We happy few too is announced now, that game made its money back and more

    • @StealthTheFoxz
      @StealthTheFoxz Před 4 měsíci

      @@Zipperskull_ I wouldn't mind the original vision coming out. I'd be interested.

  • @Wojtek54829
    @Wojtek54829 Před rokem +2115

    I love how in the game the maids outfit counts as proper so you can wear it everywhere and beat the game

    • @white2765
      @white2765 Před rokem +18

      Simps?

    • @archevenault
      @archevenault Před rokem +320

      @@white2765 We're all simps for Ollie in the maid outfit. Nothing sexier than a large Scotsman in a frilly apron.

    • @lastchanc3stars
      @lastchanc3stars Před rokem +46

      @@archevenault *wheeze*

    • @Noelle_Holiday
      @Noelle_Holiday Před rokem +111

      There should've been an achievement for that, not gonna lie.

    • @DecayOpossum
      @DecayOpossum Před rokem +44

      @@Noelle_Holiday Getting the achievement should reward you with cat ears and a cat tail for Ollie that can be worn with the maid outfit.

  • @benpeterson831
    @benpeterson831 Před 2 lety +1884

    the first 10 minutes of this game actually gave me chills. it was so cool and disturbing. especially the rat scene. but then you escape, and suddenly the game turns into an annoying walking simulator. this could’ve been such a cool game. but they really missed opportunities.

    • @Best.Of.Britian
      @Best.Of.Britian Před rokem +127

      I think they wasted a lot of their energy at the start of the game, its like putting all your effort into the first punch then just resorting to baby slaps because you're now exhausted

    • @Noelle_Holiday
      @Noelle_Holiday Před rokem +79

      ​@@Best.Of.Britian I feel like these games have teached me that interesting concepts aren't as nearly important as the execution of said concepts. Sure, it sounds legitimately cool on paper at first glance, but the way it was implemented felt very shoddy.

    • @pflo1543
      @pflo1543 Před rokem

      @@Noelle_Holiday light 🕯️🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨 hgoggggggggoggggggggg

    • @Caffeinated-DaVinci
      @Caffeinated-DaVinci Před rokem +26

      Totally agree. I think We Happy Few's biggest problem was the actual genre of game they decided on after the frankly amazing prologue. If the entire game was more like the opening 10 minutes instead of a randomly generated survival crafting game, maybe something more akin to Bioshock, it would've been so much better.

    • @midnights2631
      @midnights2631 Před rokem +3

      I agree, I loved the first 10 minutes watching a playthrough video but afterwards.... it's sad because it looks and sounds so good.

  • @yalondamarie5695
    @yalondamarie5695 Před rokem +68

    I absolutely love this game. I know it’s not the best but it’s exactly what I like. I love that it’s not full combat based. I love that I get to forage and loot for items in rundown places that tell a storyw. In fact I would spend hours at night in my thought out in the fields foraging and walking the map. So relaxing. I love the fact that it’s kind of open world. You can just walk around and enjoy yourself in some areas. It did have some bugs. I’d get stuck behind buildings or the Bobby’s chasing me would get stuck. I love it though. I’m currently looking for something similar to play on PlayStation5 if you have any suggestions with similar feel…. Please feel free to leave me a comment

    • @janabaloghova4736
      @janabaloghova4736 Před 9 měsíci +1

      if you're interested in survival games that tell a great story and let you take everything at your own pace i can't recommend Subnautica more. Have you ever played it?

    • @mysticshroom
      @mysticshroom Před 4 měsíci +3

      dishonored, similar art style, plague storyline, great story, and you can choose how you play :)

  • @owl6637
    @owl6637 Před rokem +35

    I actually really liked WHF, despite the bugginess at launch. It was a great idea and i loved it. I came in expecting an indie game, and got exactly that.

  • @EastyyBlogspot
    @EastyyBlogspot Před 2 lety +4895

    The procedural part was one of my biggest disappointments.....really hoping for well designed levels and memorable locations

    • @volcranoii7709
      @volcranoii7709 Před 2 lety +291

      I really don’t know why they chose that, I was hoping for something like Rapture.

    • @volcranoii7709
      @volcranoii7709 Před 2 lety +121

      @Mike will What are you talking about?

    • @D2Davis
      @D2Davis Před 2 lety +342

      that's the thing, there was literally no benefit to procedural worldgen in this game. They should have either scrapped it or went all-in and make the quests, story, and NPCs have procedural elements too.
      As it stands the game just feels like a confused mess that doesn't really know what it wants to be.

    • @112523
      @112523 Před 2 lety +113

      Good procedural games do exist but they often have limits to where key locations can be. Like the game dark wood (only one i can think off)
      The map is always different but key locations are always in the same biomes and logical locations. So on replay it will still be vastly different but you still benefit from the experience. Which is nice cuz it's hardest mode is an ironman mode

    • @112523
      @112523 Před 2 lety +2

      @@volcranoii7709 you shouldn't have expected such a thing from an indie game tho

  • @Radium_Alarie
    @Radium_Alarie Před 2 lety +2995

    For some reason to me this seems like the most disappointing of the "What Went Wrong?" series thus far. A promising looking game set in a goofy, stylized dystopia, being worked on by a seemingly genuinely passionate developing team, and a big crowd funding campaign that all just went to waste.

    • @zynstein8059
      @zynstein8059 Před 2 lety +151

      ngl for a moment I thought u meant the vid and not the game xD

    • @ReiDaTecnologia
      @ReiDaTecnologia Před 2 lety +36

      There is no happy endings in real life. Sadly 😔

    • @Noelle_Holiday
      @Noelle_Holiday Před 2 lety +102

      Welp, it's time to swallow my Joy pills and forget everything bad about this sad reality.

    • @Gatorade69
      @Gatorade69 Před 2 lety +14

      @@ReiDaTecnologia There is... if you have money.

    • @obiwancannoli1920
      @obiwancannoli1920 Před 2 lety +7

      @@Noelle_Holiday give me some please

  • @Voidakari
    @Voidakari Před rokem +14

    Holy moly I remember seeing this game everywhere for a short while then forgetting about it existing completely

  • @peculiar_wood
    @peculiar_wood Před rokem +30

    The concepts of both this and Contrast are so cool, this studio really has potential.

  • @taxfraud498
    @taxfraud498 Před 2 lety +1144

    I genuinely loved this game. Whether that be the setting, the story, mechanics, etc. But a guy can only get clipped into the floor so many times.

    • @OysterCupcake
      @OysterCupcake Před 2 lety +1

      True

    • @stingerjohnny9951
      @stingerjohnny9951 Před 2 lety +63

      A lot of Elder Scrolls and Fallout fans sympathize with you.

    • @bioticgod
      @bioticgod Před 2 lety +43

      For me the WORST part of all was mission locations making you WALK 10 minutes straight from one place to the next. Not being able to run or not being able to go out at night when there's literally no other path was just too excrutiating for me.
      Edit: I loved the story and the combat was fine. But I could not get past Sally's arc

    • @sad-7477
      @sad-7477 Před 2 lety +7

      I watched Mark play and nothing happened (he didn’t finish the game tho THATS sad)

    • @p.s7730
      @p.s7730 Před 2 lety +11

      It did have a bomb ass soundtrack though, really did have a Beatles feel too it

  • @desireesmith862
    @desireesmith862 Před 2 lety +907

    If I think of the idea of We Happy Few I say to myself,”there was no reason for it for be procedurally generated.” Then when I remember there are three main character campaigns taking place in the same area I think to myself, “There are more reasons for it to not be procedurally generated.”

    • @pixiehellpup1579
      @pixiehellpup1579 Před 2 lety +125

      I feel like they wanted to convey that sense of "Woops off meds- Time to not know where I am at any given moment." Without thinking about what that might do to the game play on a technical aspect. Its like they get distracted by the concept of ~Vibe~ and focus on that and then think 10% into thinking about the game play.
      They wanted to tell a story not play a game.
      But this is a game.
      So they needed to make a structure first before tacking on cool ideas.

    • @desireesmith862
      @desireesmith862 Před 2 lety +39

      @@pixiehellpup1579 I see. I’ve never thought of it that way. I thought they were just immensely pleased with their procedural generation that they pasted it everywhere they could. (Hmm seems like someone in this scenario are off their meds just not the characters or players…) As he pointed out in the video it broke immersion. When I initially saw that the seed had changed I was devastated. Just why.

    • @charlesblasini2134
      @charlesblasini2134 Před 2 lety +44

      I just don't understand why they couldn't just use a single generation for all three acts

    • @ValkyrieFryea
      @ValkyrieFryea Před 2 lety +6

      They had one when they first gave whispers of a story being made and they should have kept it at one.
      We Happy Few was the last game I ever backed as I was immensely let down. I really loved the alpha and beta phases of the game and was excited to always provide feedback.
      Story came along and we figured there would be one character as we only ever played as one....
      And then it kind of derailed.

    • @casanovafunkenstein5090
      @casanovafunkenstein5090 Před 2 lety +8

      Judging by the quotes from the developer it seems procedural generation was core to the original GDD, so arguably the way that they decided to tell the story was what caused the issues, but I do agree that if they had dropped that feature in order to give a more focused experience the game could have been special.
      I'm imagining what the game could have been like if they had specifically laid everything out and been able to pace things more consistently to provide a better end product but sadly we got this iffy middle ground between two conflicting design principles.

  • @LitteralBeans
    @LitteralBeans Před rokem +37

    I love this game, I don't mind bugs, I love the story, gameplay and puzzles. I rate it.

  • @itzjazthefox1629
    @itzjazthefox1629 Před rokem +42

    I played this game after a few years it came out. I thought it was amazing and i loved the story and characters so much. They were so close to perfection

  • @entropic-decay
    @entropic-decay Před 2 lety +2313

    Sticking with procedurally-generated environments despite the shift in the game's focus to story-related stuff did this game a massive disservice, I think. One of the best things you can do as a game developer (or as a development studio) is to know when to remove or rework a mechanic when it no longer serves to make the game better.

    • @FFKonoko
      @FFKonoko Před 2 lety +35

      Except the procedural generation was the original concept for a reason, the amount of time and such to craft entire world carefully is different to creating procedural generation..

    • @Andrew-rd9zq
      @Andrew-rd9zq Před 2 lety +9

      @@FFKonoko lol

    • @andrehashimoto8056
      @andrehashimoto8056 Před 2 lety +165

      @@FFKonoko except that shit ISN'T GOING TO WORK for a STORY DRIVEN GAME...
      a reshift THAT DRASTIC means THE CORE ALSO NEEDS to be revised.
      there's shit that WILL NEVER PAIR WELL in game design, one of which is PROCEDURAL GENERATION and a LINEAR STORY

    • @maddieb.4282
      @maddieb.4282 Před 2 lety +89

      @@FFKonoko your opinion is a great example of the sunk cost fallacy

    • @rafterman5072
      @rafterman5072 Před 2 lety +39

      @@FFKonoko The issue is that the procedural generation and survival aspect of this game was broken and boring. They really needed to admit that to themselves and just move ahead with a linear story driven game. It’s a shame because the story and concept for this game is really quite good.

  • @Tytoalba777
    @Tytoalba777 Před 2 lety +723

    Basically, in summary, it's a game with an identity crisis. It started off as an urban survival game where each game was slightly different and the story was secondary, but became a plot-driven game where those survival elements hindered it.

    • @zoltanz288
      @zoltanz288 Před 2 lety +15

      yup. the devs clearly didnt really have a vision for this.

    • @CosmicChris
      @CosmicChris Před 2 lety +10

      So... basically a shitty version of Pathologic?

    • @friendofp.24
      @friendofp.24 Před 2 lety +21

      Sounds like Subnautica. Subnautica's story is pretty bad as well but the mere experience of being underwater is so captivating that it carries the game.

    • @Cronatic
      @Cronatic Před 2 lety +8

      @@friendofp.24 No idea what you're on about the story was great. It's the bugs and poor optimization that drag the game down. Sub-zero story was mediocre though.

    • @videoms1271
      @videoms1271 Před 2 lety

      @@Cronatic the story is hyperborean bullshit.

  • @q306005
    @q306005 Před rokem +17

    I remember one of my favorite CZcamsrs hyped this game up so much. He started an LP of it when it released and he just stopped without any word after about 3 videos. I kinda understand now why he stopped. Honestly, I didn't even know it was supposed to be a rogue-like.

  • @SAND_CASTLES
    @SAND_CASTLES Před rokem +13

    I had this game for the longest time. The whole thing felt like a fever dream, and just, i got so lost so easily and found myself getting stuck a lot. Whole thing was weird

  • @timogul
    @timogul Před rokem +3347

    "Pretending I'm not there in hopes I'll leave them alone." DAMN, I WANT that mechanic in a stealth game! Have plenty of guards in the game that are coded and animated in such a way that they make clear they know that you're there, but that they are actively ignoring you because they know they can't take you. Too many AI are berserkers, or, at best, total cowards that will flee in terror, but "pragmatically ignorant" is a cool middle ground.

    • @lordpumpkinhead265
      @lordpumpkinhead265 Před rokem +454

      S-Tier Idea. If you overpower guards to an extent that they know you could kick their ass, but not to a point where your mere presence is terrifying, guards will try to avoid noticing anything you do until you cross a line, at which point they attack. If guards know you're an easy target, they rush you down with reckless abandon, and if guards know you can and probably will snap them in half within the next ten seconds, they flee.

    • @timogul
      @timogul Před rokem +227

      @@lordpumpkinhead265 I'm kind of picturing a guard standing in front of a doorway, and as you stealth up toward them, they sort of take a few steps to the side, widely clearing the way for you to get by, one. . . by. . . one, and then if you get too close still they take a few steps forward, all carefully avoiding eye contact. :D

    • @lordpumpkinhead265
      @lordpumpkinhead265 Před rokem +165

      @@timogul If you get right up next to them they start whistling to try and sound calm.

    • @mr.mistersquidspongesquare9652
      @mr.mistersquidspongesquare9652 Před rokem +68

      reminds me of how enemies in earthbound avoid you if you're too strong

    • @rocksnrolls
      @rocksnrolls Před rokem +119

      @@lordpumpkinhead265 this is honestly AMAZING as an idea. However, coding that AI would be incredibly difficult for a game developer. Though, would be insanely fun to play. Imagining a guard looking into a room that's on his patrol route and seeing blood pooling in the center of the room, and spots a tall dark figure (the player character) in a dark corner. Said guard looks in for a few moments before turning around and slowly walking away.

  • @jared6343
    @jared6343 Před 2 lety +1739

    The bait and switch of how the trailers made the game seem like a bioshock-esque game and how it turned out to be a generic open world survival crafter will always be what did it in for me

    • @Zeromaru42
      @Zeromaru42 Před 2 lety +140

      If this game was more like Bioshock I'd probably love it but the DLC was better than the Main Game.

    • @StreamlineDeet
      @StreamlineDeet Před 2 lety +218

      When I first saw the trailers, I got super hyped for it. Then when I first saw the gameplay, and realized it was yet another procedurally generated open world survival crafting game, I immediately stopped paying attention to it. They were a dime a dozen in 2016, and I was sick of how every new game was jumping on that bandwagon. They are still annoyingly common, but at least it's not every game anymore.

    • @SaturnSenshi3105
      @SaturnSenshi3105 Před 2 lety +48

      If it was what the trailer showed it would’ve been a masterpiece

    • @kamikeserpentail3778
      @kamikeserpentail3778 Před 2 lety +16

      @@StreamlineDeet It's not annoying if they're good.
      The problem is a lot of them aren't.

    • @omgomg123123lol
      @omgomg123123lol Před 2 lety +33

      The name for bioshock esque games youre looking for is immersive sim

  • @GangstarComputerGod
    @GangstarComputerGod Před 10 měsíci +9

    I enjoyed this game and to this day the phrase “Sleep…poor man’s dinner” runs through my head all the time.

  • @somethingisverywrong
    @somethingisverywrong Před rokem +11

    I actually really liked this one. I played it last year, and all the bugs had been pretty much smoothed out--I didn't notice anything wrong. I think that having procedurally generated levels wasn't necessary--the work could have been creating a REALLY neat/more stable world. But it's definitely worth it today.

  • @Flame1500
    @Flame1500 Před 2 lety +2096

    I’m gonna be honest, I had no idea this game had procedurally generated terrain. When playing as Sally I realised some key destinations had changed. As Ollie I got softlocked instantly in the opening sequence and there was no way for me to go back to the beginning.
    Now knowing about the procedural generation it’s blindingly obvious that the problem from the beginning was how dead-set they were on bringing this into the final game. The truth is, the linear story of this game means that any replayability gained from the terrain generation is instantly spoiled by it simply being you running for a longer/shorter length of time to get to the handcrafted missions. Great concept, poor execution.

    • @thejest69
      @thejest69 Před 2 lety +43

      what could have been done was give two characters the linear stories and they go without the procedurally generated maps and missions, while one character has a very loose story, and the one with always-changing maps and missions, so their chapter can be the one that's replayed over and over, while the game still has its clear story.

    • @mbii7667
      @mbii7667 Před 2 lety +22

      Procedurally-generated anything is crap, why can't they just properly design a game? (I enjoyed We Happy Few but it shouldn't have had randomized anything)

    • @Flame1500
      @Flame1500 Před 2 lety +30

      @@mbii7667 Generally that is true, although Minecraft and Terraria rock. This game is just simply not built for it though

    • @detBits
      @detBits Před 2 lety +8

      @@mbii7667 Left4Dead's "Director" is a happy middle ground for a linear campaign.

    • @marcosdheleno
      @marcosdheleno Před 2 lety +17

      procedural quests can be done well, so long they arent the only thing the game has to offer, if, for example, you have a game like skyrim or fallout, its ok to have a "hunters guild" that has fetch quests. be it killing random mobs, randomized buffed enemies or so on.
      there are games that all they have to offer are randomized stuff, like pretty much every arpg.
      and they can be absurdly popular.
      but you need to make them worth having in the game, be it a low intensity for quick money, or something extra like having these randomized special mobs that are worth hunting, like for example a giant demon possessed cow that breaths fire, or a small normal frog that summons skeletons every time it jumps.
      the reason they didnt work with skyrim is because their game is already set to a randomized experience, that when you do it more obvious, it looks like a lesser encounter.

  • @mayonotes9849
    @mayonotes9849 Před rokem +1703

    Just like what the Internet Historian said: "Price tags set expectations." For a $60 game you should've polished it and reduce bugs to a minimum.

    • @obamabeanlatin
      @obamabeanlatin Před rokem +60

      honestly with crunch culture and the countless examples of buggy releases in the past 5 years, i'd say the expectation for a 60$ title is that it will come out unfinished and buggy, and either the devs will fix it in 2 years (which is when it should've released anyway) or abandon it and pick up their losses through monetization.

    • @DR3ADER1
      @DR3ADER1 Před rokem +10

      Price tags don't set anything, IH is full of shit here. The value of ANY product must stand above the price, as it lies within the build quality and nothing else. A cheap, shitty game can be as equally bad as an expensive, shitty game. Top Gear's "Cheap and Cheerful challenge back in 2009 blows this idea into smithereens. The idea of something shit being excused or demonised for its price is logically bankrupt and deluded.

    • @nocturnal1281
      @nocturnal1281 Před rokem +95

      @@DR3ADER1 True, but what he means with this is that people expect a valid reason behind a high price. Why isn't it cheap like all the other games? It must be good then, right? It would be a pretty ballsy move to charge a high amount of money for a shitty experience. People expect there to be a reason behind the high price, expect the quality to be better, expect the product as a whole to be better. Which is exactly what he meant by "price tags set high expectations."

    • @DR3ADER1
      @DR3ADER1 Před rokem +2

      @@nocturnal1281 Except they don't. Because again, PRICE IS NOT A FACTOR TO ANY PRODUCT'S QUALITY OR ASSUMED QUALITY! You can have a really cheap or expensive dud or a really cheap or expensive feature-filled gadget. Cheap and Cheerful is one of the most misleading misnomers on this planet and is where the Sunk Cost Fallacy and Fallacy of Cognitive Dissonance dwell at the most, not when a product is expensive, but when a product is cheap. THAT'S how they get you, that's how they scam you.

    • @spookygal777
      @spookygal777 Před rokem +93

      @@DR3ADER1 I don’t know why you’re arguing against the point that people expect higher quality if they spend more money

  • @Titi-zm7gr
    @Titi-zm7gr Před 5 měsíci +2

    I played this game 2 times when it was on gamepass, and since it came back literally today, you can be sure that I'll be playing it again and again... The theme and the atmosphere this game gives you is just so unique

  • @blatherskite3009
    @blatherskite3009 Před 8 měsíci +5

    Absolutely stunning art design on that game - elements of Clockwork Orange and The Prisoner. It's one of those games that you can't help thinking would've been better off as an animated feature film, as it's really just the "game" aspects that bog it down. Which is kind of a problem when you're a game...

  • @bufogeist
    @bufogeist Před 2 lety +1596

    I remember watching people like jacksepticeye and markiplier play this years ago and I was so pumped for the final release. seeing it fall from grace is disappointing, but I'll still be watching a playthrough to get the experience without that price tag.

    • @evelynsheppard7713
      @evelynsheppard7713 Před 2 lety +71

      same here and then they just stopped and never played again! Guess we know why

    • @benwadley3163
      @benwadley3163 Před 2 lety +51

      When you think about it there are so many of those indie games hyped by CZcamsrs that just never went anywhere

    • @Myth_or_Mystery76
      @Myth_or_Mystery76 Před 2 lety +9

      That’s the only reason people care about games like this.

    • @StainVr
      @StainVr Před 2 lety +6

      Hey the game is almost ALWAYS ON SALE FOR 8 BUCKS

    • @xero9ravity150
      @xero9ravity150 Před 2 lety +6

      i recommend 8 bit ryan because he actually finishes the game and he's pretty entertaining

  • @daniellllla
    @daniellllla Před 2 lety +1623

    It seemed like an interesting game but once again too many bugs, too high of a price, and other problems made it unlikable and annoying. However, the storyline helped the game tremendously even with all the other problems.

    • @poweroffriendship2.0
      @poweroffriendship2.0 Před 2 lety +29

      Still, the storyline saved the game.

    • @daniellllla
      @daniellllla Před 2 lety +6

      @@poweroffriendship2.0 yes

    • @lazuliartz1296
      @lazuliartz1296 Před 2 lety +69

      Honestly, the game seems like it needed to just ditch the survival/open world aspects entirely and center the game on the story, and the stealth mechanics. I'd probably also get rid of the procedurally generated world, as it clearly works more to the detriment of the game than any interest it could provide.
      Basically, it needed to be a linear, story based game, with some stealth elements, because this is where the game truly shines.

    • @i.d.9754
      @i.d.9754 Před 2 lety +2

      If the story helped the game with that many cons, I imagine it to be really great

    • @palladiamorsdeus
      @palladiamorsdeus Před 2 lety +7

      ​@@i.d.9754 Temper your expectations. It started off promising and fell off a cliff.

  • @Neolith_
    @Neolith_ Před rokem +5

    faintly remember this game, having watched a playthrough that ended only after a few episodes. I was somewhat hooked at the beginning, always wondered what happened

  • @ther0n1nnamed47
    @ther0n1nnamed47 Před rokem +22

    I actually was excited and anticipated this game, and to this day love it.

  • @stephenmisener1659
    @stephenmisener1659 Před rokem +3851

    Siding with gearbox was their biggest mistake. That alone is what killed this game. Should have listened to their gut and published alone. Could have kept updating it over time, and maybe it would be more successful today.

    • @glitchedoom
      @glitchedoom Před rokem +153

      The curse of Randy.

    • @bobdylanlovr69
      @bobdylanlovr69 Před rokem +57

      @@glitchedoom RANDDYYYYYY

    • @BlooFlow
      @BlooFlow Před rokem +47

      Just played it tbh pretty buggy but I still liked it a lot

    • @DR3ADER1
      @DR3ADER1 Před rokem +50

      False, the game was doomed, to begin with, because Compulsion Games are a terrible company that can't code, can't write for shit and their one-trick-pony method of style over substance has never worked for them for these very reasons. Gearbox's ONLY responsibility was the pricing. Nothing more or less. The REST of the issues that constitute the game being a shit pile is COMPULSION GAMES' FAULT. They did it to themselves.

    • @ditzyhere3138
      @ditzyhere3138 Před rokem +215

      @@DR3ADER1 I'm sure people could have been more forgiving if the game hadn't been so over-priced. Gearbox likely insisted on multi-platform releases as well, so if they couldn't code a game for pc they probably shouldn't have done it for everything else.

  • @limendime3720
    @limendime3720 Před 2 lety +1268

    I picked this up at a Bookoff for $20 and no expectations as I had never heard of it before. I had a blast, even with its rougher edges. Some of the side quests and notes you can find around are heartbreaking, and the game has some very memorable characters and music. Although the game certainly has negative aspects, the positive ones are the ones I remember most.

    • @noahbradley4146
      @noahbradley4146 Před 2 lety +117

      @@AlphaCarinae Because they spent $60 on it, and didn't feel it was worth $60. A higher price means higher standards. That's why people are more forgiving of mistakes when spending $20 on the game.

    • @mclovinpo
      @mclovinpo Před 2 lety +16

      You spent 20$ on it. The artuent is it’s not a 60$ game. Why can’t you understand that

    • @Tyranicalroomba
      @Tyranicalroomba Před 2 lety +1

      @@AlphaCarinae because you expect good quality like Mario odessy for example

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 2 lety +28

      @@AlphaCarinae Typical strawman argument: "You're criticizing it because it's not a perfect game." Gtfo

    • @AkameGaKillfan777
      @AkameGaKillfan777 Před 2 lety +25

      @@AlphaCarinae In this case, it does. People will be happy with an overall good game, it never needs to be perfect.

  • @MGYT2106
    @MGYT2106 Před rokem +7

    The distance between quests reminds me of when I was playing Dying Light 2 and realized that in some parts I needed to go a kilometer and thought that it was quite a big distance. But then I ran it and realized it only too minute, and having played this game it makes me think about the difference in mobility an environment in these games. One of the problems with WHF wouldn't be the distance if you could run faster or even if the environment was a little more interesting.

  • @yoxrslxt
    @yoxrslxt Před rokem +9

    its still my favorite game ever. i have 300+ hours on this and although it’s full of bugs it never gets old 😭

  • @madmouse4465
    @madmouse4465 Před 2 lety +812

    The lesson: if the big suits are constantly pressuring you to sign a contract, DONT TAKE IT.

    • @asddsa8203
      @asddsa8203 Před 2 lety +6

      It's okay, a contract signed under duress is not enforceable.

    • @Bigol_Jimbo
      @Bigol_Jimbo Před 2 lety +198

      @@asddsa8203 sadly, duress is a gun pointed at you, a knife, forced captivity, blackmail, etc.
      Just being a pushy businessman does not a signature under duress make.

    • @dripfeeder
      @dripfeeder Před 2 lety +28

      If they're that desperate they should've negotiated more

    • @planescaped
      @planescaped Před 2 lety +56

      The contract with Gearbox wasn't even the biggest issue.
      The biggest issue was a fundamental problem with how the game was marketed and presented. People had the perception that We Happy Few was going to be much more than it ever was, and they didn't really do enough to curtail that.

    • @palladiamorsdeus
      @palladiamorsdeus Před 2 lety +20

      ​@@planescaped What's funny is that has they marketed it for what it was we wouldn't still be talking about it. It would have faded away like most open world survival games do.

  • @shedjamsk8er
    @shedjamsk8er Před rokem +1865

    Issues are:
    -No clear layout of how to use specific mechanics, where to use them, and when (i.e., clothing, how important the hatches are).
    -The joy meter and overdosing is extremely confusing and frustrating
    -The AI is either stuck on you or never sees you
    -The bugs. I got softlocked twice because my goals showed up as 999m away and the solutions were unreachable.
    I still really enjoy the game but each time I play it through these issues definitely stick out

    • @Noelle_Holiday
      @Noelle_Holiday Před rokem +55

      My biggest gripe about this game is that the open-world exploration part is so exceedingly uninteresting and aggravating to me. Most of the sidequests generally entail you walking from point A to point B in an open landscape where absolutely NOTHING happens at all because of how ridiculously large the map is. There are numerous reasons why We Happy Few should not be classified as a procedurally-generated survival game like it was originally advertised on Kickstarter. Just make those two gameplay elements (the survival mechanics and the procedural generation) completely optional and let us experience something along the lines of say, Bioshock or Dishonored.

    • @dootpooter4740
      @dootpooter4740 Před rokem +11

      @@Noelle_Holiday It took me a sec to figure out the reason for point A to point B travel - crafting ingredients and hidden loot caches. Also sidequest stuff. Once you get the ability to fast travel the game is pretty dank

    • @dootpooter4740
      @dootpooter4740 Před rokem +17

      @@MadWatcher if running to every location in We Happy Few is your idea of fun, that's a weird one bro, but you do you.

    • @rooknizan2923
      @rooknizan2923 Před rokem +11

      @@MadWatcher I myself did the math (and by math, I mean I played the game on the hardest difficulty where fast travel is mostly disabled and had a timer program running for when I played) and it takes approximately 45 hours to complete all 3 acts with no fast travel. This is with 0 side quests, 0 sleeping, and only foraging for resources required for game progression. So yeah, I feel like fast travel is kinda necessary most of the time.

    • @dootpooter4740
      @dootpooter4740 Před rokem +1

      @@MadWatcher you can't fast travel to places you haven't been to yet, so your point is horrible.

  • @mbrody4046
    @mbrody4046 Před rokem +3

    Just found your channel from watching another video, and i was surprised you've only been doing CZcams for a year because you seem like a natural. These videos are really well done and detailed and i hope you get more subscribers because you deserve em!

  • @kptmaci4979
    @kptmaci4979 Před rokem +2

    As a game developer, I cant state how much I love this channel. This is some really fun and informative video about actual development of certain games and how to learn from others mistakes and also all the good that happened during production / all the bad decisions and interesting stories that can be told. Thank You for providing this quality content!

  • @rippererd1934
    @rippererd1934 Před 2 lety +1013

    Just wanna say this first, the voice acting, world building, plot, and everything like that is truly amazing in the game.

    • @HappyLarry.
      @HappyLarry. Před 2 lety +20

      I remember finding out about the story and being pretty disappointed tbh

    • @Ikeman-ew4zd
      @Ikeman-ew4zd Před 2 lety

      If there was an American version with western accents that would be so fucking good. Imagine the scene where Arthur says, “just because you fucked my dad in my mums bed” but In American

    • @mattpace1026
      @mattpace1026 Před 2 lety +4

      @@HappyLarry. Let me guess, it's the same "the government will always create a dystopia and the rebels need to take them down" stuff we've seen a billion times?

    • @adriells5695
      @adriells5695 Před 2 lety +20

      @@mattpace1026 not really it’s them surviving and escaping that dystopia so yeah kinda the same but with a nice story in between

    • @mattpace1026
      @mattpace1026 Před 2 lety +5

      @@adriells5695 It's about them surviving and escaping the dystopia? So, every generic dystopian story ever, then? Still doesn't sound like anything unique, unless there's some twist about the dystopia or the world outside it...is there?

  • @captainsnack
    @captainsnack Před rokem +2

    i didnt even realize it was procedurally generated lmao, that makes sense as to why no guides worked for me

  • @patrickmuhwheeney6518
    @patrickmuhwheeney6518 Před rokem +5

    Your content displays a great work ethic, and never disappoints. Thanks for the upload!

  • @mightylink65
    @mightylink65 Před rokem +844

    Just like No Man's Sky, they absolutely overblown the marketing for this game at their press conferences, treating it like it was a AAA game. Suddenly the indie chains came off and it had to be rushed out before a deadline because the publisher said so.

    • @gobalbucs
      @gobalbucs Před rokem +130

      Guess it really did become a AAA game in the end then: overhyped and rushed through an impossible-to-meet deadline because Sony Said So.

    • @elvickRULES
      @elvickRULES Před rokem +21

      Except the main issue was the dev himself overpromising and being cagey (and outright lying) about multiplayer. Yeah expectations were falsely set being on stage in such a big way and the marketing behind it, but he didn’t help anything. Their post release strategy was the way to go. Silence and fixing it. Results say more than words. Plenty of games like Anthem say they’ll be supported then die. And that was actually AAA.

    • @chinsaw2727
      @chinsaw2727 Před rokem +46

      @@elvickRULES Well to be fair, Sean Murray was not a trained marketer and had huge stage fright. He was only given the position of marketer for NMS because he was the head developer of Hello Games and they needed a spokesperson for their game for an event and they weren’t partnered with Sony yet, so Murray stepped up for the role. After partnering with Sony, they didn’t get a new spokesman because Murray had already become the face of the game, and replacing the face of the game with someone else wouldn’t inspire confidence in the product, so they didn’t. This of course does not excuse Sean Murray’s blatant lies, although a lot of the lies can be explained away with content added later or features that were scrapped later.

    • @FuraFaolox
      @FuraFaolox Před rokem +9

      @@elvickRULES multiplayer wasn't added at launch because they didn't have time, not that they lied

    • @Dante02d12
      @Dante02d12 Před rokem +6

      @@FuraFaolox No, multiplayer wasn't planned. In the months prior to its release, it was a massive point of confusion for everyone, up until the devs themselves said "no, it's not a multiplayer game". They didn't say "we had to give up on it" or "it's coming later", they cleared up the fact that it wasn't a multiplayer experience and wasn't meant to be.
      Sean Murray did lie. The entire marketing for this game was a lie.

  • @Xploshi
    @Xploshi Před 2 lety +4431

    It’s easy to point and laugh when an overhyped game stumbles at launch, but personally despite its balance issues and bugs I always adored this game for its story world and art style, absolutely impeccable work in that department
    ( That said, I recommend picking it up when it’s on sale )

    • @ErickRicardo
      @ErickRicardo Před 2 lety +108

      As person who bought the game and invested his money on something that doesn't work properly, he can "point and laugh" how much he wants. 👍🏼

    • @thissoulja9975
      @thissoulja9975 Před 2 lety +44

      @@ErickRicardo should have done research before buying when it's so expensive

    • @cookermirror4552
      @cookermirror4552 Před 2 lety +32

      not sure if this is everyone
      in my country it's on sale at 90%
      its rn 6.37 USD

    • @user-uh1fs5xx5j
      @user-uh1fs5xx5j Před 2 lety +19

      For real tho, i got it like for 4,19USD in my country when it was on sale with all the DLCs and its an amazing game

    • @krekmin
      @krekmin Před 2 lety +1

      Its £5 on ps4 at the moment !

  • @yarahelal9412
    @yarahelal9412 Před rokem +5

    communication and pricing could've been handled better, but I empathize with the devs. it must be so overwhelming for an indie studio to be plunged into the spotlight like that and have so many expectations riding on them. partnering with a major publisher was the best move they could do. I watched playthroughs of the game and it has so much personality, as far as their first major project, I think it was just fine tbh.

  • @kristopherpennington1530

    the three protag really reminded me of pathologic's protags. with their silhouette and all. esp with artemy and daniil.

  • @creativeplanetentertainmen7868

    I like this guy. No drama, no hate-talk or bashing, just straight up facts and to-the-point rundown of what happened. Even goes over a few positives the game has. Respect

    • @porcela1nn
      @porcela1nn Před rokem

      Ong!!

    • @xBINARYGODx
      @xBINARYGODx Před rokem +20

      a new simp has been created - bask in the glow of a new creation

    • @sonetagu1337
      @sonetagu1337 Před rokem +11

      @@xBINARYGODx y'know, imagine that as a "notification" of pretty much every twitch channel. Oh well..

    • @elvickRULES
      @elvickRULES Před rokem

      Ironic praise given the game’s world.

    • @ThePenguinMan
      @ThePenguinMan Před rokem +4

      lets hope this guy never watches his hello neighbor review…

  • @TuberoseKisser
    @TuberoseKisser Před 2 lety +943

    "We seen No Man's Sky and backpedaled on the Hype" Yes, More of this, companies need to look at others as examples rather than make snarky comments and references about failed games only to fail themselves.

    • @grandmagunsales2125
      @grandmagunsales2125 Před 2 lety +25

      You also need to remember both this and no mans sky fell short from expectations. When there weren't any expectations until some jackass leaked the game to for early access

    • @Nat3_H1gg3rs
      @Nat3_H1gg3rs Před 2 lety +6

      The most famous magician who ever lived died from being punched in the stomach

    • @solouno2280
      @solouno2280 Před 2 lety +15

      Yandere simulator curse is universal... Do anyone remembers the outer world's that mock both Bethesda and Bioware just to deliver the same content of what could be considered DLC for another game?

    • @LuizAlexPhoenix
      @LuizAlexPhoenix Před 2 lety +5

      They still went with procedural generation so I see no difference from lamp shading it.

    • @refineddoggo6657
      @refineddoggo6657 Před rokem

      @@Nat3_H1gg3rs due to already existing issues I believe

  • @chistinelane
    @chistinelane Před 9 měsíci +2

    I feel that put an INSANE amount of love and effort into everything!!
    Except the game play.
    I love we happy few so much but i don't like playing it all that much.
    I listen to the sound track pretty often. The make believes is my favorite band!

  • @ozvoid1245
    @ozvoid1245 Před 11 měsíci +1

    I love how the book "Improvised Warfare" can be taken as a reference to Gearbox's involvement in Half Life; in Hal-Life you used a crowbar, and in Opposing Force (A DLC for Half-Life Gearbox made) has the wrench.

  • @ethribin4188
    @ethribin4188 Před 2 lety +213

    What I was most disapointed in in this game is how little changes visually between the three states. High on joy, neutral, and joy withdrawl (true downer).
    It was all just slight filters and music. No true hallucinating or change in the landscape or looks.

    • @flylikeabeetv
      @flylikeabeetv Před 2 lety +28

      I would even go as far as to say it's difficult to tell the difference sometimes

    • @Flame1500
      @Flame1500 Před 2 lety +4

      How about you play some TF2 with the Pyrovision goggles

    • @screamingopossum7809
      @screamingopossum7809 Před 2 lety +20

      I wish that there was more hallucination like in the first scene with the "Pinata". Where if you picked up a ripe apple on joy and ate it, you'd find out quickly it was a rotten apple. Stuff like that. Or you hallucinate something has good durability and it just breaks in the first swing. This way it would incentivize you to be careful with your inventory while on joy, as you don't know what you actually picked up (in the beginning, you'd learn what things were as you progressed through the game naturally). Or make it where you're so loopy that you just can't fight while on joy. This makes joy hell of a downside to use, but you also don't have an entire city on your ass.
      There's absolutely no downside to taking or overdosing on joy. Overdosing on joy can be manipulated by using the sinks in the underground. If you're close to overdosing, overdose in the safe zone with no repercussions, however I can't think of a balance for leaving a safe zone on joy without there being an over abundance of pills in the open world (even then, you'd still just overdose there). Without making it to where you can't take joy in a safe zone, I don't know how it would be balanced. It's how I cheesed my way through Arthur's story in the late game.

    • @psychobillynumbnuts1
      @psychobillynumbnuts1 Před 2 lety

      Yeah. The places also look like it was just copy and paste

    • @notelijah4650
      @notelijah4650 Před 2 lety +1

      put in console command drugintensity_ 20 and out mmmm take sone shrooms

  • @IamSpacedad
    @IamSpacedad Před rokem +322

    There is brilliance in this mess of a game. As busted as it was, the developers are incredibly creative - and their improvements in the DLC show they learned from their errors. I feel like they are going to produce amazing things in the future, having learned hard lessons from the early days.

    • @crackshackpodcast612
      @crackshackpodcast612 Před rokem +6

      I hope that's true. I genuinely enjoyed the game tbh I got soft locked once but in general the game was amazing I'm a big fan of everything 60's to 80's and the game, the comedy, and the environment was beautiful I loved every little thing. I don't think the walking was too bad I think people didn't explore enough in my opinion the "plash drug" pretty much cut my traveling time in half. I do think the bugs and weapons are a little scuffed and fitting "in" was lost on me, but I think at launch the game had its balls stretched but now the games much better in my opinion I think the positives outweigh many of negatives, but people are different, and my experience wasn't nearly as bad, but I think a lot of potential was lost with gearbox. still the game is one my favorites just its story was enough for me there wasn't crap tons of lore just simple people in world fighting for their own reasons. the gameplay was a little lack luster, but it still was fun although the plague victims did piss me off, I mean Jesus their dying and they hit like a train. but in my opinion, it's still a great game.

  • @anonomyss
    @anonomyss Před 10 měsíci +2

    I'm glad I just watched a full playthrough on the side as I worked instead of playing it myself with all these issues lol. It was really fun.

  • @Kinosho_Kawakami
    @Kinosho_Kawakami Před rokem +1

    i love We Happy Few. played it a few times and yes, i once got the map that had quest objectives scattered far and wide like you did, but other times they were relatively close. like you said the story, character voices and world setting are phenomenal and i keep going back for more once a year or so. i would like for there not to be any bugs, but, again like you mentioned, they're more funny than game breaking so they're forgivable. DLCs do indeed shine and expand the story of that world even deeper. i'd love for them to make a sequel to play as Arthur again (favourite character out of all of them) because i'd like to know more of the world outside the world they created, but as a standalone story it works perfectly and hopefully it gets more people to play it.

  • @xtremegaming1232
    @xtremegaming1232 Před 2 lety +396

    "That is a terribly charismatic duck!" is stuck in my nightmares thanks to this game now

  • @OpticalJesu5
    @OpticalJesu5 Před 2 lety +348

    I feel like the biggest issue is everyone just thought it was going to be a Bioshock clone and when it wasn't no one cared.

    • @Furellus
      @Furellus Před 2 lety +13

      This is pretty much it. I was really hyped for this game, the setting was looking to potentially be even more amazing than Bioshock... And then they announced it was some sort of weird rogue-like and I totally lost interest and when it eventually released it was even worse than everybody thought.

    • @frohawkmaster
      @frohawkmaster Před 2 lety +42

      @@Furellus It was announced as a rogue like at the start if i recall. Thats why there was a noisy nanny and stuff, it was always built to be this stealth survival game. Guess no one paid attention.

    • @Furellus
      @Furellus Před 2 lety +11

      @@frohawkmaster I remember they only announced it at E3 with a trailer. Afterwards they announced it was going to be a rogue-like and I remember being disappointed. But the first trailer at E3 definitely got us hyped for a game like Bioshock.

    • @legion999
      @legion999 Před 2 lety +19

      @@frohawkmaster The first announcement was the trailer, it made it look like a bioshock style open world stealth melee game. There was *nothing* to suggest it was a...roguelike survival crafting game. I remember immediately losing interest and my immense disappointment

    • @Shenaldrac
      @Shenaldrac Před 2 lety +11

      Yup. If you're gonna be a clone, be a clone of something great like Bioshock. Nothing wrong with that. But more importantly... _make it clear from the start what exactly you're offering._ If your big reveal/announcement trailer makes your product look like one thing, but then it turns out it's something else people are going to feel cheated because it isn't what they were initially promised.
      If you sell me a car, and you deliver a boat, I'm going to be unhappy. Even if it's a great boat, it's not what was promised.

  • @MythicBeanProductions
    @MythicBeanProductions Před rokem +1

    The funny thing is that I keep seeing this game on sale for like 5 dollars on steam periodically despite it's 60$ price tag.

  • @AnimalTap
    @AnimalTap Před rokem +1

    IVE BEEN WAITING FOR A VIDEO LIKE THIS FOR SO LONG THANK YOUUU

  • @verylostdoommarauder
    @verylostdoommarauder Před 2 lety +576

    If I had a nickel for every time a game came through that
    - Was horror or had horror elements
    - Got at least one Game Theory video
    - Got at least one song from JT Music/The Living Tombstone
    I would have a good amount of money. It's practically a genre at this point.

    • @princessthyemis
      @princessthyemis Před 2 lety +17

      I love JT Music!!

    • @burnttoaster431
      @burnttoaster431 Před 2 lety +1

      Waiting for a TBoI song

    • @whatswiththisnewhandlesthing
      @whatswiththisnewhandlesthing Před 2 lety +44

      I once watched this CZcams doc of a guy talking about what went wrong with Hello Neighbour and he pretty much convinced me that "Post-FNAF" is entirely it's own genre

    • @GrimJoe05
      @GrimJoe05 Před 2 lety +3

      Should make a Bingo Card game with these type of categories

    • @therealevilmudbug
      @therealevilmudbug Před 2 lety +9

      Indie Horror should be a music genre at this point lol

  • @crusaderthestranger5982
    @crusaderthestranger5982 Před 2 lety +590

    Never had a problem with sally's baby oddly enough, i wasn't even aware of the totem of neglect, i guess i was able to keep track of gwen (the baby) to the point i made those auto-upgrade things.
    The crafting quests though, yeah it was quite irritating to find specific parts....

    • @ClipCrew
      @ClipCrew Před 2 lety +59

      At the beginning of her story, you use ingredients from around her house to make an auto feeder. Idiot me accidentally sold said items and had to spend a week getting the stuff back with a full inventory of totems.

    • @crusaderthestranger5982
      @crusaderthestranger5982 Před 2 lety +1

      @@ClipCrew
      yeah, i didn't realize it for a while until i saw it on (the quest log i think?)

  • @kellymacias7340
    @kellymacias7340 Před 9 měsíci +13

    The story is so good. If it was a book i'd read it.
    It's such a real shame the game play couldn't have been better

    • @ANewHandTouchesTheBeacon
      @ANewHandTouchesTheBeacon Před 5 měsíci

      I only discovered this on xbox gamepass like 5 days ago....
      I like it so far and I would definitely love a book or movie even more

  • @macxoburguer
    @macxoburguer Před rokem

    19:53 i agree... garden district in my run with arthur had a 2km place that was huge, massive, and there was almost nothing there, but i explored every single bit searching for quests or loot, there was literally no safe house to fast travel, eating stamina boost foods like tea and the velox pills was almost all i had on my inventory

  • @NicaArts
    @NicaArts Před 2 lety +513

    My boyfriend loved this game and played it a lot, until it got to a point where lockpick stuff wasn't spawning/generating, and he spent over 5+ hours searching for ONE, which he absolutely had to have in order to continue to the story. It sucked the joy out of the game until it wasn't worth playing anymore.

    • @lebronjahamez7430
      @lebronjahamez7430 Před 2 lety +90

      Get it? Sucked the JOY? I’ll see myself out.

    • @peggedyourdad9560
      @peggedyourdad9560 Před rokem +25

      When your survival game suddenly becomes an RPG, lol.

    • @alexkass5548
      @alexkass5548 Před rokem +8

      i had this problem alot with sally and looking for metal tubes. ide search and search and would spend hours before even finding one.

    • @LadyBern
      @LadyBern Před rokem +1

      Happened to me for something stupid like a rock or a stick to make crutches.
      I still like the game but I'm well aware that it could've been way better.

  • @TheRealGuywithoutaMustache
    @TheRealGuywithoutaMustache Před 2 lety +2684

    29:42
    "Overall the story shines above the gameplay"
    As someone who's never played the game for myself and only listened to your summary of it, it sounded like it had a lot of untapped potential. The worldbuilding is amazing, it's just sad that the gameplay lacked proper execution.

    • @CuntDku
      @CuntDku Před 2 lety +109

      I saw Just Some Guy Without a Mustache at a grocery store in Los Angeles yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything.
      He said, “Oh, like you’re doing now?”
      I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Milky Ways in his hands without paying.
      The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.
      When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any electrical infetterence,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each bar and put them in a bag and started to say the price, he kept interrupting her by yawning really loudly.

    • @propeladdict9174
      @propeladdict9174 Před 2 lety +43

      @@CuntDku I want to turn this into a copypasta

    • @guy3452
      @guy3452 Před 2 lety +2

      Ay am kinda early

    • @veru6907
      @veru6907 Před 2 lety +6

      shame that every small city and the areas around it look exactly the same

    • @scarysteeww
      @scarysteeww Před 2 lety +48

      @@propeladdict9174 it already is i think . I remember a few years ago reafing the exact same thing but it was about Logic the rapper instead

  • @hibikikensaki
    @hibikikensaki Před 4 měsíci +1

    The saddest part in hindsight is how the original idea of a survival roguelike would have been such a hit given the popularity those kind of games see now.

  • @Shadowwand
    @Shadowwand Před rokem +1

    You know, there was a very simple fix to this:
    Release the single player game built with a static map. They can design specifically which of the missions they have into a linear experience.
    Then when you beat the game, you u lock the "randomizer mode' where you release the ge we got.
    That way everyone gets a good first playthrough, they can have a strategy guide for the set liesxes that are all the same.
    Then people know the randomizer mode might ha e bugs that screw with progression and what not, so you have some special powers that are essentially console cma ds to get tou out of terrain or other stuck loops.
    So now the junky game cam be a side thing where you have game breaking powers to try to get you out of jams the glitches get you into, which would be masked as some se ret trap trying to kill them thay your powers creatively get you out of.
    Boom! Everyone's happy.

  • @jayshartzer844
    @jayshartzer844 Před 2 lety +541

    "We Happy Few" refers to the amount of gamers that enjoyed playing despite the bugs

    • @zoltanz288
      @zoltanz288 Před 2 lety

      yeah, and i think they really are on pills too.

    • @m0ddotrar
      @m0ddotrar Před 2 lety +4

      Truuuee

    • @MutheiM_Marz
      @MutheiM_Marz Před 2 lety +13

      i am one of them....i kinda like it. (it's about British ww2, so i am half way in)
      twist is i never play bioshock. but at that time (2-3 years ago) i just finished PREY, WHF kinda similar to it.

    • @Jack_804
      @Jack_804 Před 2 lety +2

      I loved the game, and to be honest I don't remember having many bugs.

    • @MutheiM_Marz
      @MutheiM_Marz Před 2 lety

      @@Jack_804 bugs happened, but we just ignore or immerse to the game. it's not like we play looking for bugs.

  • @RangosMangos
    @RangosMangos Před 2 lety +183

    I feel like this game would be perfect if it used procedural generation once per save file that way you still get a unique playthrough while having the world be same for each character you play.
    Edit: The devs should also make it even though it's random certain key building you need to progress (buildings for quests and progression in general) always spawn in certain areas (example: place a can spawn anywhere inside the big blue box and place b can spawn anywhere in the big green box)

    • @docvolt5214
      @docvolt5214 Před 2 lety +8

      That's actually quite a good idea

  • @shawbag11
    @shawbag11 Před 11 měsíci +3

    I think what went wrong was that it was marketed as a bioshock like game and what we actuly ended up getting was a randomly genorated survivle game. like i honestly feel like if it stayed as linier as the intro was it probs would have been quite good hell some of the story moments in the game are quite good its just a shame you have to deal with the bad survivle and open world stuff

  • @albishie
    @albishie Před 7 měsíci +1

    Can't believe how long it took me to find this channel. Great stuff. No matter what you stand on, I find myself agreeing with your stance.

  • @cupocoffee9369
    @cupocoffee9369 Před 2 lety +510

    I think the most confusing thing, for me, is the fact the map seed changes for every character...why not just keep it one large, open world map? What's the point of the procedural generation?? It literally baffles me why they chose to go that route

    • @collectorofmyst2107
      @collectorofmyst2107 Před 2 lety +7

      I think, because it was part of their core game design when they started making the game.

    • @zephyr8072
      @zephyr8072 Před 2 lety +58

      It’s still baffling because why not keep that for a sandbox mode and have the story be more cohesive?

    • @haseulalive1782
      @haseulalive1782 Před 2 lety +60

      story wise, the reason is that joy messes with your memory. Arthur especially is NOT a reliable narrator, id say sally has the most accurate view of how the world looks because she has never taken joy

    • @Shenaldrac
      @Shenaldrac Před 2 lety +44

      Keep in mind when the game was being developed. Procedural generation was seem as the big cool thing at the time. No Man's Sky would go on to over-promise the moon and fail to deliver, but before all that the big selling point was that it had a billion unique planets you could visit due to procedural generation. It was the hip thing to have in your game, and most people hadn't yet realized that procedural generation is shit for most things so it was a huge draw.
      Like back when 3D video games started to come out. Didn't matter if your game was a good fit for 3D, you made it 3D because if you didn't people would hold it against you. People had the notion that 2D was old, outdated, automatically bad as if the third dimension somehow makes a game more fun. Eventually folks realized that was stupid, but there was a period where it was a make or break decision whether your game was 3D or not.

    • @mbii7667
      @mbii7667 Před 2 lety

      That's a trend that needs to die in games

  • @cadenwilliams9851
    @cadenwilliams9851 Před 2 lety +360

    I remember when this game was announced on Kickstarter and me and my dad couldn't get enough of it and we donated to them. A lot of the hype ended up dying out but we were thrilled when the game was finally available. The story and stuff was not too bad, just not enough for the price of the game. Then with all the bugs and glitches, the game was kinda a dud.

    • @JLacay
      @JLacay Před 2 lety +15

      This is why I don’t donate for game projects. There’s always a chance that the game might not end up well or get cancelled

    • @d.o.m.i.
      @d.o.m.i. Před rokem +1

      I went through the same. because of this game I don't really buy early access anymore

    • @lordbiscuitthetossable5352
      @lordbiscuitthetossable5352 Před rokem +2

      Generally part and parcel of kickstarters. You are not so much paying for a product, but an idea. Thus my mentality with it is if you invest? Be fine with it being money that I would have to throw away. I’ve had a few kickstarters for much more simple things that I’ve seen nothing of. Not ideal, but it an inherent risk with crowdfunding

    • @ariaxrose1
      @ariaxrose1 Před rokem

      I wished I had a family member or friend to play this with it seemed like I was the only one interested. It’s one of my absolute favourite games the atmosphere and aesthetic is so unique to me

    • @Noelle_Holiday
      @Noelle_Holiday Před rokem

      You're explaining the biggest reason why I personally don't like donating to a Kickstarter project. If it turns out to be a massive disappointment or somehow get cancelled, then everything you did to support those creators' effort will eventually went to waste. That sucks.

  • @ancientfractal2526
    @ancientfractal2526 Před 3 měsíci +2

    Am I the only person who had a good time playing We Happy Few? It was and still is my favourite game. Maybe its because I'm a 60s Britain fanatic and Aldous Huxley fan, but the game is a masterpiece imo

  • @quickjab_r6589
    @quickjab_r6589 Před 11 měsíci +3

    I remember really enjoying it on launch and playing it through being confused why people thought it was bad.

  • @chrisberg7862
    @chrisberg7862 Před 2 lety +92

    I was expecting this game to basically be a playable A24 film about drugs, addiction, depression, anxiety, putting on a mask, conformity and have a really powerful story, but it just never reached the deeper levels I thought it would

  • @Zarastro54
    @Zarastro54 Před rokem +272

    26:07 “Dressed as a maid; I was running from the police as per usual.”
    ~WickedWiz 2022

  • @JasonParmar
    @JasonParmar Před rokem +8

    I’m actually really happy I watched this before playing, it made playing the game way better as it set the bar so low & I know the rubbish parts ahead of time!
    All in all great review, agree with conclusion though, just get it on a huge discount, it’s like $10 now and at that price it’s hard to argue it’s not worth it

  • @strawberry.b1tch703
    @strawberry.b1tch703 Před 2 měsíci +1

    when i first got my consol this was the first game my mom ever bought for me, we played it togethee and we got halfway through until Sally's character literally stopped moving completely bc her baby needed her so much and it was either we restart at a save point and loose all our progress or we just never touch the game again bc it made us so mad, we chose the second option.

  • @112523
    @112523 Před 2 lety +425

    Even procedurally generated worlds need their limits. I personally love how they done it in dark wood. There you have some landmarks that are important to your quest. Their location will always be different but they will also always be in the same type of area and in a logical place.
    I bet if they had key locations set to be generated on a max set distance, most of the Quest issues would be fixed. It would still always be in a different spot but it would never be too far away due to generation issues

    • @furgel7717
      @furgel7717 Před 2 lety +24

      Also the landmarks are REALLY useful for navigation.

    • @TheSweetSpirit
      @TheSweetSpirit Před 2 lety +20

      Starsector does it well too. There’s a world map - the civilized space is all largely handcrafted. The space outside of this area, the ‘core worlds,’ are entirely randomized.

    • @PaulonTheBrave
      @PaulonTheBrave Před 2 lety +11

      Yeah many games that use it well still has hard rules to keep things on track. Like with Terraria, even with all its randomization important biomes and structures are still in predictable locations for a reason.

    • @charlesblasini2134
      @charlesblasini2134 Před 2 lety +9

      @@PaulonTheBrave Terraria came to mind as well. It necessitates having certain biomes in predictable places. Imagine if you had to find The Underworld in a different location of the map every single time. Id have a quarter of the time in the game i do now

    • @dragonace119
      @dragonace119 Před 2 lety +1

      @@PaulonTheBrave Yeah I like how in Terraria the Dungeon is either near the end of the far right or left side of the world and how the Jungle Temple is always in jungles

  • @Mellypepper
    @Mellypepper Před 2 lety +198

    I honestly thought the children were sent off to be turned into food. There were so many perfect setups! The problems with food and everyone slowly starving. The mysterious canned meat. There's a picture in the train station of two fat blonde children surrounded by candy (like Hansel and Gretel). And just the way everyone reacted so traumatically. I thought for sure the kids were sent to be raised like cattle and turned into canned food. And I thought, shit, they're eating their kids!! But nope, they are just living off somewhere with the Germans. Making them food would have been way more compelling a reason for them to do what they did to themselves. Super disappointed they didn't go that route.

    • @rg5580
      @rg5580 Před 2 lety +42

      To be fair, I think the fact they capitulated during WW2 even though they didn't need to at all fits better into the theme of ignoring your problems rather than facing them head-on.

    • @sfm.viciousmane1374
      @sfm.viciousmane1374 Před 2 lety +28

      Both really good points. I just would've preferred if they went in a darker more disturbing direction. The themes and imagery would've made it 1000x creepier

    • @chaosinc.382
      @chaosinc.382 Před 2 lety +28

      They even have a butcher in the game that is turning corpses into V-Day Meat. So it's not like that was off the table. And the guy was secretly German, too. Shoot it would have really meshed.

    • @AmieEss
      @AmieEss Před 2 lety +15

      @@sfm.viciousmane1374 It gets pretty dark when you realise what the Germans were doing with people like Percy back then. We'd like to think he went to live with a nice family but...

    • @Mellypepper
      @Mellypepper Před 2 lety +30

      @@chaosinc.382 Yes! And the beginning of the game when they eat the rat that looks like a "pinata" when on joy. It was such dark imagery that I just expected the story to match. It almost feels like that was what they had intended, but in the end, chickened out.

  • @thewhiteviking
    @thewhiteviking Před 10 měsíci +1

    My fav guard hack was discovering if you gave one booze, they'd pretty much ignore you...for the rest of that characters playthrough. I got past a sensor near Sallies house by just getting the guard drunk and hacking it in front of him 😄

  • @thehatalwayswins505
    @thehatalwayswins505 Před rokem +4

    I still love this game despite its many issues, but I do think if it was cheaper it wouldn’t have been poorly received