What Went Wrong? - Cube World

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  • čas přidán 22. 03. 2022
  • Patreon → www.patreon.com/wickedwiz?fan...
    Twitter → / wickedwizard15
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    Cube World had a lot of promise and gained a lot of hype, but unfortunately with developers going missing and a Steam release that nobody expected, this game flopped hard and fast.
    What happened to Cube World? That's what we're having a look into today. Cube World is one of those games that took the world by storm, yet struggled through an 8 year cycle that ended with a lot of annoyed customers.
    Edit: There's also a game called Veloren that is very similar to this. I'll keep an eye out for Veloren as it's free to play and seems to be made as a sign of hope for all the cube world fans. Veloren may just be the game that everyone wanted.
    Relevant links:
    - Cube World Alpha: • Play Cube World Alpha!...
    - Cube World (steam): store.steampowered.com/app/11...
    - Cube World Better Progression Mod: www.nexusmods.com/cubeworld/m...
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Komentáře • 4,6K

  • @WickedWiz
    @WickedWiz  Před 2 lety +13518

    Turns out this game has some signs of it still being worked on. It was pointed out to me that in the Cube World discord there is a post confirming this. So, I can't really say it's abandoned just yet. Big error in the video which I hope this comment can clear up a little.

    • @20tigerpaw20
      @20tigerpaw20 Před 2 lety +638

      @@TeamPuzel " disagree with certain decisions."
      no, i disagree with getting tons of money, building up hype, vanishing, and removing the game for sale, then making a different and worse version, posting it on a platform many people use, and vanishing again, only to start building up hype the same way before but on a different messaging platform.
      humans have pattern recognition for a reason. i really hope im wrong and wallay does start making a good game, but ill keep my wallet closed and warn others to close theirs until that day.

    • @genyakozlov1316
      @genyakozlov1316 Před 2 lety +224

      @@20tigerpaw20 You aren't entitled to change the direction of the entire project just because you paid money for it. In a perfect world everything would be free, but in this one people need to eat, so charging money is the only way to make working on something worthwhile. That doesn't mean that the project now belongs to those who sponsored it, it still belongs to the creator whether you like it or not. You aren't a stakeholder in his company, you simply gave him a bit of cash so he can make his game, some people do that kind of thing for free. If you don't like what he's made, either mod it or go for something similar, doesn't mean you get to demand him to make changes. Just because he couldn't make his game without you doesn't mean he owes you anything, as if you demand changes its no longer his game and that's not why he asked for money, he needed money to create HIS game, and if he knew no one wanted what he had in mind he just wouldn't have made it, and you wouldn't even have this to be mad about.
      Money is worthless, it's something we made up even if we now can't live without it, it's literally a social construct, and it's not like he intentionally scammed anybody, releasing a game you dislike isn't a crime nor was it done intentionally. This capitalistic entitled mindset really grosses me out. So much ado about nothing.

    • @20tigerpaw20
      @20tigerpaw20 Před 2 lety +460

      @@genyakozlov1316 its one thing if that product is moved in that direction over time
      It's another thing if the project goes unfinished only to be repackaged and sold as something else even though it says it's the original.

    • @curious2882
      @curious2882 Před 2 lety +1

      @@genyakozlov1316 You're right we don't get to change the direction as fans. But we have the right to say the direction that came literally out of nowhere and was entirely different is a steaming pile of shit and the dev wasted his time for years on end after taking all of our money.
      We have the right to call out a scam when we see one. We have the right to critique the godawful gameplay. We have the right to show other games that are better. We have the right to tell the dev to fuck off again because he took our money and ran before releasing an entirely different game than we paid for.
      Your whole 'money is worthless' shtick is hilarious. Try living life without money because it's worthless. Get your faux-deep bullshit out of here.

    • @saikonoakumu9692
      @saikonoakumu9692 Před 2 lety +43

      I would love to see someone develop a game similar to Cube World with the same game core, I know that would only contribute to say that it would be a plagia of the game but we all want to see a finished product as we all expected it. I don't think we can really afford to flagellate Wolley because he's been through a very difficult time, and we can't blame him for that. I still hope there will be updates in the future in any case.

  • @Why_It
    @Why_It Před 2 lety +22183

    Passion projects that get abandoned aren't uncommon. This was just one of the rare cases where the project became popular enough to get a following.

    • @lydierayn
      @lydierayn Před 2 lety +239

      same boat as Lovesick and Loveletter

    • @metazoxan2
      @metazoxan2 Před 2 lety +265

      @@lydierayn I do still wish the best for Yndere Simulator.
      While I do think the developer has some issues. Particularly with his obsession with doing things himself, including emails that most devs just get a manager for, and bieng a bit of a perfectionist in his own right.
      It does seem he still cares about releasing a proper game and the 1980's mode which is techncially a full game dressed up as an optional mode that acts as a kind of prequal to the main game was a great move IMO to give followers something real to chew on even if he's stuck in a development hell partly of his own making.
      He definitely has an issue with taking criticism although part of that might be simply losing patience from the shere volume of criticism.
      Overall the only thing I feel I can really fault him on is not taking in more outside help to speed up development. As I'm sure with how much support the game has seen he could have put at least a temp volunteer team to help with certain hurdles. But it does seem he's still doing actual work on it.
      although it seems the "Lovesick" title was mostly forgotten as Yandere Simulator was just too ingranded at this point.

    • @deadmeme5485
      @deadmeme5485 Před 2 lety +418

      @@metazoxan2 *cough* like 7 years or less (still years tho ) in development and still a demo *cough*

    • @VelociraptorsOfSkyrim
      @VelociraptorsOfSkyrim Před 2 lety +70

      @@deadmeme5485 Well, normal game development takes a long ass time.
      Just because some studios can sell the same game every year and act like it's a new game each time doesn't mean that it's easy or quick.

    • @deadmeme5485
      @deadmeme5485 Před 2 lety +314

      @@VelociraptorsOfSkyrim 1 year or 2 years to add ONE rival

  • @TheBlazingak
    @TheBlazingak Před 2 lety +5847

    Dude just needed an actual team. Think about it; he clearly can’t handle the pressure and his best efforts combined with much needed breaks created impossible hype and unavoidable resentment. This isn’t no man’s sky, his fans clearly loved the game already

    • @Tho-ugh-t
      @Tho-ugh-t Před 2 lety +243

      maybe, but he was new to all this buisness stuff, and he would need a pretty good ammount of money to sustain a team

    • @Manachi93
      @Manachi93 Před 2 lety +323

      The thing is that he was also a perfectionist. he may have thought about it but also the "I don't need help I can do this all by myself". Yeah, the guy needed help

    • @Donteatacowman
      @Donteatacowman Před 2 lety +75

      Yeah, I was also feeling like "Wow, relatable work schedule." I would have liked more info about people "losing money from the alpha" - was it an investment they were betting on or was it a pre-order? That would change everything imo.
      I remember when I was a teen and active on Etsy/Ebay with my own little shop, but pre-ADHD diagnosis, I had to stop. It was just too much, and I didn't know how much I depended on a school-like structure to keep me accountable. I would need to ship items out but I would just not be able to, putting it off for longer and longer. At the point that I was issuing refunds for packages that I had all ready to go from weeks ago, I had to quit. I don't remember having any kind of problem customers or unreasonable demands - I did the refunds even when I had already shipped because the guilt was so crushing.
      I guess my experience on CZcams is more similar, where I had been doing it for fun for years and accidentally struck it big. Suddenly there was a lot of pressure and a lot of hate. Now I upload maybe once a year, once every two years? Testing the waters. But for a while I had to just stop going on CZcams at all because I had been getting panic attacks in the break room at work lol.
      Too much success all at once, without being able to figure out how to keep everything sustainable and have healthy expectations/distance, are a great project killer. I admire the guy for coming back to this over and over despite how much the dev clearly has had a bad experience and could just leave it all behind so easily.

    • @Mooncubus
      @Mooncubus Před 2 lety +35

      At the very least he needed someone to keep the community updated, and possibly persuade him to stop being so hard on himself and just release builds so people could play them and give feedback.

    • @Kohiku
      @Kohiku Před 2 lety +37

      He really needed therapy as well to sort out his anxiety and mental well being. But it seemed that all he does is do things alone (aside from his wife).

  • @Some2somewhere
    @Some2somewhere Před 2 lety +4945

    just the fact that this game looks pretty good, that it run smooth like butter shows you that this guy is a pretty competent and passionate game dev. the fact that there were only two people behind it is pretty amazing. really hope the guy is ok and that this didnt discourage him for the future .

    • @electricanomaly
      @electricanomaly Před rokem +244

      yep. I bought in alpha and the games really good. Depression is a b*tch.

    • @sonicartzldesignerclan5763
      @sonicartzldesignerclan5763 Před rokem +15

      Its all pre set up textures, graphics, terrain construction so its not really a lot of work... trove is made the same way... just moneygrabber

    • @dfghj241
      @dfghj241 Před rokem

      this guy is an idiot, he had the opportunity of a lifetime and blew it. stress be damned, whatahell are you doing when you don't catch that lighting in a bottle, that's literally the final goal of life isn't it! fuck this guy.

    • @MiniTrkker
      @MiniTrkker Před rokem +291

      @@sonicartzldesignerclan5763 You clearly dont know anything, it is quite a lot of skill and effort to achieve this.

    • @midorifox
      @midorifox Před rokem +1

      @@MiniTrkker it's you who are so desperate to defend this that will ignore the obvious. Wollay is a hack, always has been.

  • @TheM4stermind
    @TheM4stermind Před 11 měsíci +632

    The DDos attacks are absolutely incomprehensible. I can actually not think of any motive for them.

    • @nakano15
      @nakano15 Před 10 měsíci +143

      Yes. Seems more like someone wanted to be an asshole and managed to achieve that.

    • @maxjohnson403
      @maxjohnson403 Před 9 měsíci +76

      There are just straight up evil people out there

    • @BrunodeSouzaLino
      @BrunodeSouzaLino Před 8 měsíci +72

      Looking into it, I don't think there were any DDoS attacks at all, but the devs not being prepared for the amount of people playing the game and overloading his servers. Too many requests on a small server can easily cause it to slow down to a halt or crash.

    • @alishegamer8490
      @alishegamer8490 Před 6 měsíci +22

      if i had to guess - probably some diehard minecraft fans were annoyed that there is a 'minecraft killer' out there

    • @willropa4226
      @willropa4226 Před 6 měsíci +11

      Why do trolls do anything? They're out to ruin something someone else loves just to get a greedy satisfaction out of it, it's just cruel.

  • @PTMG
    @PTMG Před 2 lety +5110

    When "constant DDoS attacks" was immediately followed by "he just vanished for months"
    I knew exactly what this guy was feeling.
    Who wouldn't quit in that situation?

    • @mark-jf5ik
      @mark-jf5ik Před 2 lety +326

      most teams wouldn’t, but he was one man coding it sadly

    • @PTMG
      @PTMG Před 2 lety +792

      @@mark-jf5ik I meant specifically from the perspective of someone who spent all this time and energy on their own project

    • @co7769
      @co7769 Před 2 lety +72

      What the heck are DDoS attacks? The magic wizard man kept mentioning them but he never bothered to explain.

    • @michellestratford866
      @michellestratford866 Před 2 lety +411

      @@co7769 From what I can tell they’re like bots overloading a website to make it crash

    • @jinxx3744
      @jinxx3744 Před 2 lety +486

      @@co7769 people send bot traffic to a server to over run it and crash it, which can result in losing or damaging whatever is at risk

  • @Meisterling
    @Meisterling Před 2 lety +7353

    When it comes to video games, I can't think of anything that hurts my soul as much as this.

    • @nenmaster5218
      @nenmaster5218 Před 2 lety +531

      This Game could have been GIANT.
      Minecraft-Levels of Giant, eventually.
      So the Wasted Potential is Awe-Strickingly Insane.
      Alpha and Beta Versions are entirely different Games and the Alpha is worlds better: Has such ever happened before?!
      Apparently, and i say that with all respect, Wollay has gone literally clinically-insane and his
      Wife did nothing to stop him from """apparently""" deleting the Progress we know (thx to Twitter) he IN FACT DID MADE.
      In what can only be described as an Act-of-Madness, he did actually improve on the Alpha
      and created the Game that everyone wanted, then started-all-over cause of """Perfectionism",
      ruined the Game like i havent seen before and then, in a stroke of Madness, deleted the previous
      version even from his own Computer. This only gets more maddening cause we actually dont know and
      have to assume he did remove it, as its never mentioned again.
      All this is insane. I have never seen a Content-Creator rip CORE-Mechanics out of his game... rip... rip... rip.

    • @5uperM
      @5uperM Před 2 lety +123

      @@nenmaster5218 there's definitely something wrong with him that's for sure.

    • @someone862
      @someone862 Před 2 lety +153

      @@nenmaster5218 I know it's easy to say this, but he should've just gone outside and took his mind off the internet or smth for a couple of days if he was feeling bad

    • @nenmaster5218
      @nenmaster5218 Před 2 lety +1

      @@someone862 What an infantile Look on Mental Issues.
      Wow.

    • @nenmaster5218
      @nenmaster5218 Před 2 lety +61

      @@someone862 Wow.

  • @NoStereo
    @NoStereo Před 2 lety +988

    I bought the game back in 2013 and adored it. Wollay being a perfectionist was a blessing but ultimately a curse. The alpha that came out of nowhere was nearly perfect to me. It was fun, I even made a song for it since it didn't have bgm lol. I loved running around and exploring, battling and leveling up. All it needed were some feature updates making the leveling more fun, more biomes, and quests would have been cool too. The game had building systems so you could make your own weapons so naturally... what if wollay added a settlement feature?
    There were these promises, and while we ocassionally got updates on progress, we got nothing hands on. Wollay was such a perfectionist he never released an update until completely remaking the game. But it wasn't the game I bought; it wasn't the game I had fun playing.
    Wollay's mental illness stopped him from realizing he had something great, and all the fans just wanted more of what was already there. The worst thing about perfectionism and depression, is no matter if you create a masterpiece, you think it's ugly and have to tear it down to try again.
    I'm sorry for wollay, I hate that a vocal and cruel minority were able to tear him down. I'm sorry for all the other fans. I haven't gone back to the game yet... I knew that mods were being made but the disappointment was too much at launch. One day when people mod it to hopefully be how it should have been I will get back to it. Until then tho... I saved the alpha I downloaded 9 years ago. Last good version :/
    Looking at the pinned comment... hopefully it is gonna be fixed and updated. I don't have much hope lol. Being a fan of this game from day one really got me jaded.

    • @AeroLXI
      @AeroLXI Před 2 lety +17

      Is there any good way to get the good Alpha version? I don't have access to it anymore, I miss this game a lot T~T

    • @NoStereo
      @NoStereo Před 2 lety +25

      @@AeroLXI Did a quick search and it looks like someone archived it on the internet archive. I'd give that a shot if you accidentally lost yours.

    • @atom8248
      @atom8248 Před rokem +20

      @@AeroLXI Piracy (oh and there are mods that make the new version playable, remove region lock, introduce level scaling, but ultimately I'm not sure if they bring back weapon upgrades and stuff)

    • @RitzStarr
      @RitzStarr Před rokem +7

      He's not a perfectionist, he's a con artist lmao. He made tons of money off the alpha and he bailed with it. Likely set for life (had they not blown it on who knows what). Why work on the game? He came back when he needed more money with a sob story and some crappy changes he made to existing content.

    • @MacquarieRidge
      @MacquarieRidge Před rokem +11

      Perfectionism is a tragic self fulfilling prophecy. You get so obsessed with what's wrong and what needs to be fixed that it becomes the only thing you can see. And once all you can see is that everything is broken it becomes too overwhelming to tackle it.
      I feel bad for Wollay as this whole experience is probably still fresh on his mind and still eating away at him.

  • @DeeGeeG
    @DeeGeeG Před rokem +259

    Being an artist who's kind of a perfectionist myself I think I know what happened here. He probably got burnt out. And sometimes you'll rework a whole project just to fix something earlier in the project. What I've learned about perfectionism is sometimes you've just gotta realize you're not going to make it any better. With my work I'd get to a point where I want it to be better but idk how and end up making it worse.

    • @theKashConnoisseur
      @theKashConnoisseur Před rokem +10

      Don't let Perfect become the enemy of Good.

    • @Ganonussyszestygorillagrip
      @Ganonussyszestygorillagrip Před 11 měsíci

      Getting perfection before a test drive ensures that your product will fail

    • @bbbbbbb51
      @bbbbbbb51 Před 9 měsíci +1

      ​@@theKashConnoisseurit's one of those curses that come with a good work ethic, but it becomes even more exaggerated in creative pursuits. You want to always deliver on your dream, and always show up with exactly what you envisioned. Thing is, things rarely turn out that way. Even in a 9-5, you can't realistically give your 100% every single day. When you apply that same ideal to creative endeavors, it becomes quite obvious where the issues arise.

    • @JailerGamer
      @JailerGamer Před 11 dny

      ​@@theKashConnoisseur
      It's hard tho, I make VRChat combat maps and won't settle until I make the quest release run at 60+ fps idle and I will work on it until it does, even rework my gun system n shit.
      It's impossible for me to even release one at 50 frames because the way that particles work in that game

  • @ebolachanislove6072
    @ebolachanislove6072 Před 2 lety +2739

    What kills me is there was probably an almost perfect version of cube world that only ever existed on wollay's computer before he decided to kill the game's progression. Imagine being able to play the dev version of the game directly before he made that choice.

    • @scarlett8782
      @scarlett8782 Před 2 lety +284

      yeah, unfortunately wollay seemed to play himself in this situation - he just kept making unnecessary changes and reworking systems that weren't broken to begin with, all while feeling anxious and questioning himself, instead of moving constantly forward toward a coherent, predetermined goal... my professional advice to anyone thinking of beginning a long term project is the following (from experience) :
      make a plan, spend weeks or months simply in the contemplative stage of your project, and create coherent, well tested, and well informed goals that you're happy with, and which are also realistic and within your skill set, and then don't fundamentally question those goals moving into the future of your project. be sure, from the start, of your end goal, and the general methodology which will allow you to reach that goal. that way, you always have a waypoint to move toward, and you have pre-established methods to get to your waypoints, and you won't spend years starting over, or making enormous changes to your project which force you to rework everything, or feeling lost. if you have new ideas, write them down and save them for future projects. everything in your head does not have to go into one project! your ideas are great, but they may not all work well together. every good idea needs its own space to shine. if wollay had just stuck with the core gameplay mechanics in his alpha version, and simply perfected and added to that fundamental gameplay system, instead of making unneeded changes and reworking systems that already worked perfectly, he would have ended up releasing, as the OP said, a nearly perfect game that would have no doubt become a cult classic amongst fans of this genre. also, know your limits! taking time off is necessary, but so is honestly and communication. just because you love your work, that doesn't mean that you don't need breaks to restore your sanity and get re-inspired, especially if you're dealing with negativity from within your circle of family/friends/coworkers or on the internet. but honesty with yourself is key - if you're not happy anymore, reassess and figure yourself out. it's also super important to establish a timeline on projects like these - and make the timeline realistic. in all honesty, how long do you think this project will take? are you going to need outside help to finish your project? create a schedule of tasks to keep you on track, and be honest about taking time for yourself when you need it, without abandoning your project and followers, or you may end up like wollay - spending nearly a decade on a project that should have taken less than half that time, disappearing, suffering from anxiety and releasing a final game that doesn't line up with expectations, or initial goals. before finishing your project, ask yourself: does this final product line up with initial goals and expectations? does this final product have the desired quality? is this the product that I intended to produce from the start? if the answer to these questions is 'no', take a moment to think before releasing. Also, keep a Design History File which contains documentation of all the changes you chose to make, and your reasoning, and the amount of time that it will take you to make this change, including the cost of making this change, if applicable. I find that first time developers of projects, for example, often make a change to their product's design in year one, then change it back to the initial design in year three, spending weeks to make both changes, all for nothing, without even realizing their mistake. keeping records of your thought processes over time is very helpful, and will allow you to re-align yourself with your goals.
      A great resource for developers, and project engineers, is the U.S. FDA's Design Control literature, and I'll provide the link below (there are multiple versions of this literature online). This is a set of documents for professionals created by the FDA which helps with meeting initial design criteria, following through correctly, managing expectations, and making positive changes to your product through standardized decision making processes that provide accountability for those changes. It's a great resource: www.fda.gov/inspections-compliance-enforcement-and-criminal-investigations/inspection-guides/design-controls
      see specifically the Design Control flow chart if you're interested. this literature was written for engineers, however, the concepts are very applicable to game development, and other similar projects as well.
      just advice from someone who develops products for a living 😊

    • @shrkey1995
      @shrkey1995 Před 2 lety +37

      @@scarlett8782 I feel like you’re a very hardworking person, but also very chill and relaxed when needed lol.

    • @darussian705
      @darussian705 Před 2 lety +129

      @@scarlett8782 im not reading all of that

    • @TheSilentHeel
      @TheSilentHeel Před rokem +51

      @@darussian705 Right, lol. Has this person never heard of line breaks or paragraphs? Just a massive wall of text.

    • @TarisRedwing
      @TarisRedwing Před rokem +12

      There was prob a version that had building and tornadoes with environmental destruction like we saw in a clip but never came to release ;_;

  • @Roadwarior2
    @Roadwarior2 Před 2 lety +5466

    I feel bad for this guy, he’s clearly not greedy, lazy or stupid like many project leads featured in web-series like this. I just hope that the modding community surrounding the game is able to pique enough interest for him to still get some income for him and his wife’s hard work.

    • @thejest69
      @thejest69 Před 2 lety +325

      Same, even when the video was detailing his "disappearances" I sighed thinking the wizard was going to fault him for not giving a demanding social media crowd more attention. It's important to remember that with small developers, it isn't like a company on a deadline trying to appeal investors, these aren't people on regular salaries, the workload isn't nearly as divided up, and all that can wear a person down. Plus the "open world" genre makes everything else a small dev tries to do exponentially more difficult.

    • @namAehT
      @namAehT Před 2 lety +54

      IMO he needed to hire a Project Manager to handle the business/release side of stuff. If I have completely open deadlines I don't get anything done, but if set a due date it'll get done on time 90% of the time.

    • @siggybuttbrain7026
      @siggybuttbrain7026 Před 2 lety +52

      hes 100% lazy, i dont really know about the whole "tramatized" stuff, but before that he was still extremely flakey when it came to social media updates.

    • @Relaxing137
      @Relaxing137 Před 2 lety +42

      I dont feel bad for him, he release it on steam out of nowhere just for a quick buck and abandoned it again after a month LoL

    • @tados112
      @tados112 Před 2 lety +9

      I hope everyone will pirate the game. No point buying it if you need mods to make the game fun

  • @justy244
    @justy244 Před rokem +127

    As of today, Wollay has announced “Cube World Omega,” which is supposed to be a return to the Alpha style while improving on the good features of the release. I’m skeptical after all these years of nothing and then the release being meh but I’m still hopeful.

    • @haxonprime1243
      @haxonprime1243 Před 10 měsíci +23

      Don't count on it being any time soon. The time between all of his tweets and the steam release was 6 years. Better strap in for a long, LONG wait.

    • @augustday9483
      @augustday9483 Před 9 měsíci +6

      I hope he receives some positive encouragement and that this new project works out well. Cube World could still be successful if it gets the right treatment.

    • @haxonprime1243
      @haxonprime1243 Před 9 měsíci +27

      @@augustday9483 He has gotten a load of positive support, at the beginning way back when he released the original Cube World Alpha he was praised for how amazing the game was, but then he started to make promises he couldn't keep, and made changes to things that just didn't need to be changed, and once the negative shit started flowing in, he dipped. You just can't do that shit because not only does it give him and his studio a bad reputation, but it will give any future projects he works on a bad wrap and people won't trust it. You can't blame people for being pissed off at his lack of "give a fuck" for the fans of his game.

    • @Niuskayz
      @Niuskayz Před 9 měsíci +1

      Thank you for mentioning this, there's still hope

    • @rigorgrynn4469
      @rigorgrynn4469 Před 5 měsíci +8

      ​@@haxonprime1243I'd say folks were a bit more then pissed off. They were kind of awful. I don't blame the guy for dipping. Gamers are the worst when they feel entitled to something.

  • @ghguyrur7
    @ghguyrur7 Před 2 lety +43

    Just so everyone knows, months later he really was outside my house like he said and is a man of his word

    • @smediamedia1383
      @smediamedia1383 Před rokem +6

      I'm glad he was talking to you. Got a bit frightened for a second...

  • @SomeGuy-tr2hi
    @SomeGuy-tr2hi Před 2 lety +3012

    This might be the first Cube World video I’ve seen that actually started off somewhat positive towards the original concept, and not just immediately accusing it of stealing from a certain other voxel game.

    • @captaincozmo8529
      @captaincozmo8529 Před 2 lety +899

      Remember kids! If it's open world and has cubes, it's minecraft!

    • @fan0
      @fan0 Před 2 lety +74

      @@captaincozmo8529 Lol, So Roblox in 2006 was Minecraft (maybe not open world but cubes tho)

    • @YourLocalTomboy
      @YourLocalTomboy Před 2 lety +462

      @@fan0 They're talking about trove

    • @Hamzurger
      @Hamzurger Před 2 lety +96

      @@fan0 roblox was before Minecraft and was more like lego

    • @mrlucas1501
      @mrlucas1501 Před 2 lety +12

      littlebigplanet

  • @uncle_vega
    @uncle_vega Před 2 lety +922

    As a teenager I really wanted this game to be huge. It had a lot of promise.

    • @tgshotoftcr2256
      @tgshotoftcr2256 Před 2 lety +24

      As a kid, I would watch BdoubleO and Millbee play this game, and those were the days. I miss when this game was fresh and new.

    • @XanthinZarda
      @XanthinZarda Před 2 lety +13

      As a young adult, I had hope for Starbound. Never before have I seen a game so half-bake itself.

    • @SonicMaster519
      @SonicMaster519 Před 2 lety +7

      @@XanthinZarda Dang, you didn’t like StarBound either? I thought it’d be cool but it feels unpolished to me.

    • @XanthinZarda
      @XanthinZarda Před 2 lety +5

      @@SonicMaster519 It also doesn't help that one of the most popular overhauls for Starbound is made by a rather toxic lad, so it took years and killing the modding scene for people to realize, "wait, there's probably a better way."

    • @SonicMaster519
      @SonicMaster519 Před 2 lety +5

      @@XanthinZarda Dang, the community seems like a mess just like the fifty minutes of Starbound I experienced before I uninstalled and refunded

  • @Crazakun
    @Crazakun Před rokem +63

    I remember NerdCubed playing this so many years ago and thinking, "Once this game is fully released, I am totally gonna buy it!" As someone who just couldn't get into Minecraft, this actually seemed like a really fun alternative.

    • @JackFoxtrotEDM
      @JackFoxtrotEDM Před 8 měsíci +1

      Same. Dan really seemed to be enjoying himself with it. I really can't help but feel bad for Wollay.

  • @melody3741
    @melody3741 Před rokem +116

    There was a perfect version of cube world on his pc that he was too embarrassed to release, and now none of us get to experience it.

    • @Sonnet.
      @Sonnet. Před 9 měsíci

      Wdym?

    • @gfries4906
      @gfries4906 Před 5 měsíci +3

      @@Sonnet. Perfectionism and pressure. He feared players would be disappointed at release. Impatient fans break you, like when he got DDoSed. They make you scared of really committing the game, or stepping further into it.

  • @legendori0974
    @legendori0974 Před 2 lety +1703

    Imagine if Wollay just had a really bad internet connection and all his tweets that he made in 2019 were just being processed all the way from 2015

  • @koichi9309
    @koichi9309 Před 2 lety +2091

    If he got that frustrated with a ddos attack 2013, I don't want to know what happened after the steam release and the negative reviews

    • @ireallydontknowifiamhonest
      @ireallydontknowifiamhonest Před 2 lety +686

      i REALLY REALLY hope he is doing fine, cause man, he is still a person that just wanted a good game, nothing behind it

    • @butterflyenjoyer230
      @butterflyenjoyer230 Před 2 lety +164

      Funny how the servers just couldnt handle all the people and he thought it was a ddos attack

    • @butterflyenjoyer230
      @butterflyenjoyer230 Před 2 lety +6

      @@sausagetuti hm different from what i heard the one i heard i think he didnt realize it was from so many people interesting

    • @Menno_3
      @Menno_3 Před 2 lety +320

      Frustrated is not the way I would describe depression and anxiety.

    • @zerotian5661
      @zerotian5661 Před 2 lety +12

      This crushes me to think about

  • @Dargorthverse
    @Dargorthverse Před 10 měsíci +59

    I feel this guy. As an introvert with my own small passion project I can understand his anxiety: facing any reaction to your work at all(or even worse - lack of it) is terrifying, and even if 99% of reviews are positive, that negative 1% will devastate you.

    • @spugelo359
      @spugelo359 Před 5 měsíci +5

      That is more of a sign that there is a lot of room for growth as a person. If you're bothered by 1% then you don't understand how the world works. No matter what you ever do, you will never please everyone. Never. You cannot change that, nobody else can change that and that is just something you have to live with. You can make the most perfect thing ever, absolutely revered by 99.9%... but you'll still find 0.1% to despise your work, mostly for selfish reasons. Everyone needs to be able to take criticism, and part of that is being able to tell what criticism is valid and what is not. You shouldn't be taking somebody seriously that complains that the car you sold to him does't drive faster than a plane.

  • @shacuras8201
    @shacuras8201 Před 2 lety +67

    I used to really like this game when it first came out, and then me and a friend decided to play it again after we saw it got a "full release". The way that all the best features got removed is beyond me. Never saw a game get this much worse before or since.
    My favourite feature the game had at one point was actually the weapon customization, where you could add a voxel to the weapon model which upgraded stats, and also enabled some really great fashion for your swords. Elaborate hilts or spikes, everything possible, super creative system

  • @error_27
    @error_27 Před 2 lety +1761

    This whole thing is sad because it's a self feeding cycle. Developer feels that people won't like the game, he stops communicating to perfect the game, people find the changes jarring and don't like them, and the cycle repeats.

    • @braydonattoe2078
      @braydonattoe2078 Před 2 lety +106

      I get this guy was a small time developer but even indie developers gotta look up basic game design. He would have found out pretty quickly region locked loot was a big no no in game design, it doesnt incentivise exploration I just dont get how he dudnt see that, poor chap

    • @StevesTutorials
      @StevesTutorials Před 2 lety +58

      @@braydonattoe2078 Was about to write the same thing. Unless you lock yourself away and haven't played a game in your life. A lot of decisions should be pretty clear. To say he attempted to "perfect" the game is honestly to me quite laughable. It's very clear the game is far from perfect, and even the developer would have been able to realize this. (Maybe i'd be more understanding if all this happened in a much shorter time frame but over years you can make a significant amount of progression).
      As the video said he was suffering from anxiety and depression. I hear that so often as an excuse it's honestly lost most of its meaning. However maybe that simply was the case here. It makes the most sense. The state of the game does not reflect the works of a perfectionist. It however does reflect someone struggling to the point they just release the game to get it off their chest.

    • @Shmandalf
      @Shmandalf Před 2 lety +80

      Whats sad to me is that if he had released these updates in smaller chunks, he would have gotten the feedback he needed to realize that this isn't what the players wanted. His mental health issues are unfortunately what really ruined the project, as hard as that might be to say.

    • @jonathanpilcher337
      @jonathanpilcher337 Před 2 lety +11

      @@StevesTutorials this was a single dude who dreamt of being a game dev working on a passion project, we're not talking about a professional dev team working on a triple a game here. He wanted everything to do with his passion project to be perfect and positive, so the development took longer and negativity(such as yours rn) affected him heavily causing him to cut himself off.

    • @StevesTutorials
      @StevesTutorials Před 2 lety +29

      @@jonathanpilcher337 Ok....so why did he not take the money that people spent for the beta and GET A DEV TEAM. Literally the entire point of getting early support for a product. It's basically kickstarter except he got to keep all the money instead of using a platform that takes a percentage. You support a product with the assumption that money is going to put into making the product. At the end of the day defending developers who essentially take the money people give them for development and then do not spend it on development are essentially just taking the money and leaving. May not be the original intent but it is, what it is.
      You can't learn a lesson if people are only positive even when you do wrong. Negativity teaches you that you made a mistake.
      You have your right to be positive about his actions the same way I have the right to be negative about his actions.

  • @_Unlived_
    @_Unlived_ Před 2 lety +848

    That 3d mini map is by far the coolest map design i've ever seen. would be cool if more games had something similar.

    • @Unknown-rm8zp
      @Unknown-rm8zp Před rokem +16

      This is a bit advanced seeing that nobody has (or at least for me) tried doing this before not even the biggest of devs considering it looks great although understandable why.

    • @desmondng5375
      @desmondng5375 Před rokem +14

      Deep rock galactic does have something similar, but it’s a very minimalistic x ray type outlien rather than this cool thing.

    • @yoloswag8783
      @yoloswag8783 Před rokem +1

      @@desmondng5375 fun game

    • @f8soundman126
      @f8soundman126 Před rokem +2

      Have you played trove??

    • @yoloswag8783
      @yoloswag8783 Před rokem

      @@f8soundman126 I have

  • @kitternomara
    @kitternomara Před rokem +8

    And wol_ley is back with a post comfirming a year later!

  • @deltasweetashoney8880
    @deltasweetashoney8880 Před rokem +28

    I always wondered what happened to this game after seeing it on tv. Knowing what happened to it has finally put my childhood mystery to a rest.

  • @misaroorasim
    @misaroorasim Před 2 lety +1606

    Don't have much interest in the game, but I hope Wollay is ok. He's obviously very talented and intelligent and even wrote the game engine himself

    • @Demonsouls1993
      @Demonsouls1993 Před rokem +10

      tobad he destroyed his rep just as fast as he got it

    • @SilverCat75
      @SilverCat75 Před rokem +42

      @@Demonsouls1993 how

    • @chubbyanemone696
      @chubbyanemone696 Před rokem +8

      @@Demonsouls1993 ? What

    • @ryanslack2666
      @ryanslack2666 Před rokem +10

      @@Demonsouls1993 No he didnt

    • @FaticusDolphinius
      @FaticusDolphinius Před 7 měsíci +1

      ⁠@@ryanslack2666late to comment but come on yes he did. No matter what you think of the guy, if he had good intentions or bad intentions, he still took the money and cashed out for years. His reputation is the dev who promised too much and was unable to take any criticism constructive or otherwise while ghosting his player base on a whim. At best he’s someone who mentally couldn’t handle success. At worst he cashed out and came back when the well dried out to push out a game that still isn’t finished.

  • @cicoletti
    @cicoletti Před rokem +4

    just a couple days ago wollay posted a link for a new blog with screenshots for cube world omega which he wants to develop following the spirit of the alpha version. good luck!

  • @setoki2838
    @setoki2838 Před rokem +12

    Veloren is a real gem I found recently, that has me excited for a new Cube World experience. Just from the two people developer team behind Cube World I did not have a lot of hope, but Veloren has a active community and bigger development team behind it and has regular updates.

    • @st.altair4936
      @st.altair4936 Před 10 měsíci +5

      It's open-source too and the devs and community are very passionate and communicative about it.
      The game is already quite good and playable despite being in pre-alpha.

  • @dragontyron
    @dragontyron Před 2 lety +2347

    I can almost guarantee that the community response permanently scared Wollay off of this game.
    If he was anxious about the initial situation, such a gigantic deluge of negative feedback would have just ruined it for him. It reminds me a little of what Sean Murray went through with No Man's Sky on release, though obviously their responses couldn't be more different.

    • @mr.nazareth4501
      @mr.nazareth4501 Před 2 lety

      This is what I despise about the gaming community. People are acting like they wrote well mannered, thoughtful, constructive reviews, but I know damn well 99% of it was unconstructive bitching and moaning. People act like they own him and his game because they put money into early access, but it was THEIR decision to do so, Kickstarter and early access projects go awol or defunct all the time, it's part of the deal. Too much entitlement, not enough empathy. A lot of us need to sit back and approach things from a different perspective, but apparently getting people to stop being cunts for 12 seconds is too much to ask.

    • @DarthCidic
      @DarthCidic Před 2 lety +204

      Virgin wollay vs Chad Sean Murray

    • @spinyslasher6586
      @spinyslasher6586 Před 2 lety +337

      Virgin Wol_lay: Disappears and abandons game after a disappointing release angers the fanbase.
      Chad Murray: Botched one of the most hyped launches of the decade, went through death threats and bomb threats. Diverted all the negative feedback and hate to his personal email, takes all the criticism to heart, and works tirelessly to fix the game.

    • @DxBlack
      @DxBlack Před 2 lety +102

      @@spinyslasher6586 Exactly: one person was an adult about it, and the other used it as an excuse to take as much time as he wanted since he was flush with money. Respect for NMS for digging itself back up, none to wol who nearly took a decade to do nothing.
      Hypixel is taking a page from his book, but at least I don't see them releasing garbage when Hytale comes around.

    • @dragontyron
      @dragontyron Před 2 lety +304

      @@DxBlack I honestly wouldn't use the comparison as a slight against Wollay though. What Sean did must have taken incredible mental fortitude, especially since it was on an even bigger scale.
      Both of them strike me as the kind of guys that are (or, were, in Sean's case) wholly unused to being the spotlight and suffer from anxiety stemming from it.
      If Wollay is any bit the perfectionist he says he is, the situation must have been a nightmare for him. And without a team of people depending on his leadership, there was nothing to keep him going once his personal drive for the project was gone.
      The key difference between Cube World and NMS here is that Cube World was developed by _a husband and wife, alone._ They had every right to walk away after the game's full release, even if it were a disappointment to the fans; there's no company that needs to be kept afloat and add additional responsibility.

  • @Seffyzero
    @Seffyzero Před 2 lety +2824

    Criticism is very difficult to accept when you're working on a project dear to you. I believe Wol_lay when he said the reason he disappears is because of the anxiety these negative interactions caused him. I think he would've been better off if he had someone act as an intermediary, like a social media manager, and been more open about everything he was doing with the game. BUT at the same time, I think it's easy for me looking in on him to be critical and "logical" when it's not me who this all is affecting, and it so easy to plan for things that have already happened. I don't think Wol_lay did anything wrong, I think things just fell apart because he was gaining a lot of attention very fast for something he probably didn't think anyone but he and his wife would care about.

    • @brunoslybruno
      @brunoslybruno Před 2 lety +151

      Yeah thats a very fair point, people only see it logically and dont really care about the situation or context, thinking that because they paid for something they now own him & his game
      i can imagine how seeing all the negativeness would affect someone, after all, we naturally perceive negativeness 3x worse than positiveness, i remember reading something about buffs & nerfs in games, and a 10% buff for most players will just be 'okay nothing much' but a 10% nerf would cause uproars, the positiveness is nice but lasts way less and affects humans way less deeply than the negativity, now imagine how many horrible comments he got because not making the game as people wanted, a game *they* choose to support before it was done

    • @numnuts241
      @numnuts241 Před 2 lety +17

      Well there's a difference between all that and a DDoS attack.

    • @drcatsville4467
      @drcatsville4467 Před 2 lety +10

      @@numnuts241 i hope i did get a your point right but i guess that ddos attack has become an entry point of negativity for the dev while people were waiting for update there were some good moments so he kept on and when game came out (after all of this guys trials and tribulations (in his mind i guess)) game got so many negative over positive like while he put those images on twitter everyone were exited but when those images became real everyone got angry for some reason, he was already not in so well mood because he was a "solo" dev and he was a begginer (don't forget about ddos on day 1) but all those negatives that he got over those years, i guess they just ruined him and his passion for his work, i hope you understood me and i understood you, well have a nice day

    • @lilstevechan8427
      @lilstevechan8427 Před 2 lety +38

      I think it's valid to be upset at criticism, but Wol_lay, as an artist, needed to have a different mentality about it. I'm an artist as well and I LOVE feedback. Feedback is great, it makes your art better. People who cushion themselves with only positive feedback don't grow or learn valuable lessons.

    • @Chaogod1233
      @Chaogod1233 Před 2 lety +21

      That's totally fair but if you can't handle the anxiety then don't put yourself in the position in the first place. It could have stayed as a personal thing and didn't have to go online. It's mean to say for sure but that is the nature of the internet and everyone who's used it knows this.

  • @SickGummyZombie
    @SickGummyZombie Před 2 lety +37

    I remember having so much fun playing this game with friends back in alpha. so sad to see it come to this. poor developer as well, he truly had a good game on his hands

  • @roonkolos
    @roonkolos Před rokem +127

    Feels weird to say but i appreciate this series hasn't done just bad dev cases. There are games that failed from due to lack of funding, passion being too strong and more
    It's oddly refreshing to hear not all flops were without good intentions all along. Still hoping Wallay is doing okay. This is such such adorable game. Shame to see it left like it was

    • @marikafukuroi86
      @marikafukuroi86 Před 8 měsíci +3

      Wallay is a bad game dev xd

    • @gfries4906
      @gfries4906 Před 5 měsíci +5

      This happens a lot with passionate game devs. At some point, they stop feeling passionate about it and money isn't enough of a motivator. The more donations they accept, the more pressure is put onto them. It's also why many games are developed in silence, and there's little to no communication. Players are greedy, and the indie developer is always the target.

  • @wizarddev3506
    @wizarddev3506 Před 2 lety +669

    This is why small indie game devs don't choose to show small prototypes or ideas to a huge audience until they are almost done. It just becomes massive pressure and having a huge fanbase watching your every move and anticipating your game to come out any second (which, as opposed to what AAA game studios will tell you) takes a huge amount of time, effort and passion to make.

    • @superbeta1716
      @superbeta1716 Před rokem +21

      See how Silksong from Team Cherry is handling it, they have not shown pretty much anything anymore and we are just waiting for release, the problem with Cube world and it's dev is that he is pretty much a two man army, neither him or his wife will give constructive critisism to the game for masses, everyone has different opinions on games and that is why you at least need a group of playtesters and actually take feedback which I really doubt the developer does

    • @welcominthehollowdrop
      @welcominthehollowdrop Před rokem +1

      @@superbeta1716 it's sadly true

    • @Exotac
      @Exotac Před rokem +26

      Yes, and no. That's overall true, but at the same time that's not what happened here.
      The problem with CubeWorld wasn't people had unreasonable expectations. The problem was that Woolie is a perfectionist who also doesn't have thick enough skin to handle interaction with the general publc Thus, he had nobody to reign him in when he got caught up in the hype and started developing outside the reasonable scope of his capabilities.
      People weren't expecting something that was going to take the gaming world by storm. Just more of the same of what they had already been given (and sold). Instead, somewhere along the six years between reveal and release, he forked into a new development path and had nobody to tell him "No, that's not what people actually like this game for." Thus, the end product was barely relatable to the game that everyone had bought into and fallen in love with.
      If the game hadn't been released into Alpha, it would have released after 6 years of development, gotten mixed reviews and fizzled out without really being noticed, assuming that the end result remained the same compared to what we got. The lowered expectations would not have helped the end product because the release version's flaws are foundational elements incorporated into the re-focus that he did while he had cut himself off from the general public with no input.
      If anything, Cube World is indicative of the importance of communication with your customerbase. If you're going to put a product out into Early Access, you don't really get to renege on it.

    • @Ralse0001
      @Ralse0001 Před rokem +5

      No, you just have to be ready and consider what you post and how capable you are at fufilling other people expectations. It's not that big of a deal.

    • @-perfume
      @-perfume Před rokem +1

      ​@@Exotac amazing analysis Tophatkiyaki couldn't said it better 👏🏼👏🏼👏🏼

  • @horaryzappy
    @horaryzappy Před 2 lety +1638

    I feel this guy. Negativity is the biggest problem when you're creating something on the internet..

    • @co7769
      @co7769 Před 2 lety +38

      Yeah, its not like you could just, I don’t know, simply ignore it.

    • @CS-et4fs
      @CS-et4fs Před 2 lety +127

      @@co7769 it's not easy consider most people are having a break down from this. It's a mom put in her best effort to make the most delicious food for her child, and her child throw the food on the ground and tell her how trash she is, how she shud put in more effort, how the food is horrible etc etc. And she need to continously keep up with it. If the game are small and not very popular, u dont get this level of negativity. But once it popular reach a certain point,u will get many many toxic people. A solution for this is to have a team with leader who are learned to cope with this, a leader with strong mental stability, or move in to a corperation. Ignoring it WILL NOT BE A SOLUTION
      Beside, how can u create something for people to play, and actually not reading comment from user about it. I think that wud be the first thing that ppl do, and u dont know if a comment is negative until u read it. Even most content creator need someone to moderate their comment section, to reduce negativitt

    • @evarchavex4800
      @evarchavex4800 Před 2 lety +119

      @@co7769 You've clearly never posted big projects online.

    • @RaydeusMX
      @RaydeusMX Před 2 lety +36

      That's what happens when you take people's money and then faff about for years making nonsensical excuses along the way.
      The moment he saw the money was coming in and that he couldn't do it all he should have realized he needed to hire some help for the site, and if that wasn't what he wanted then he shouldn't have taken people's money to begin with.

    • @SuperFartyman
      @SuperFartyman Před 2 lety +22

      Piece of shit took the money and ran. Im glad I pirated the game.

  • @flare242
    @flare242 Před 2 lety +58

    For everyone who loved the original Cube World Alpha, i'd highly recommend Veloren. It's basically a CW clone in active development. And iirc (unless i completely forgot that i bought it), it's completely free.

    • @AwareWolfOnWheels
      @AwareWolfOnWheels Před rokem

      Wow thankyou for this!

    • @lettuce7378
      @lettuce7378 Před rokem +1

      It's not only free of charge but it's also free software (open source)

    • @99897767
      @99897767 Před 7 měsíci

      I thought you were joking but it's exactly what you said it is

  • @Pory02
    @Pory02 Před rokem +7

    He made today a new Tweet with the game in a new Engine...

  • @nortalian549
    @nortalian549 Před 2 lety +72

    If you keep polishing that Diamond, you will eventually be left with only Diamond dust and disappointment.

  • @fcksnca
    @fcksnca Před 2 lety +741

    wollay really needs a dev team

    • @user-sf9gs2pg1b
      @user-sf9gs2pg1b Před 2 lety +168

      I think he might have anxiety or his perfectionism makes him not trust others to do what he wants. I say that because I relate. It’s bad, like it’s a character flaw, I think he needs a therapist. He seems like he deals with problems like stress and guilt.

    • @envynoson
      @envynoson Před 2 lety +53

      @@user-sf9gs2pg1b
      He should have made a smaller game, this feels like you'll need a team and dedicated servers. He did well for a Two man team but he's not Notch, and I'm pretty sure even Notch had a team.

    • @juicy342yt4
      @juicy342yt4 Před 2 lety +29

      @@envynoson Stardew Valley, it's a large game initially made by 1 man until he eventually hired a dev team just to make more updates

    • @Scruffers
      @Scruffers Před 2 lety +52

      @@juicy342yt4 Difference being, Stardew was lovingly worked on for years with dedication and a sure vision. It was also a complete package at launch. Cube world lacks such... dedication, let's say.

    • @juicy342yt4
      @juicy342yt4 Před 2 lety +2

      @@Scruffers i was just making an argument about having to work on a smaller game just because it was the 1 person

  • @yacdj
    @yacdj Před 2 lety +310

    Damn this is heartbreaking. The guy made a very appealing game, anticipated by a lot of people, and because of one gameplay decision, destroyed everything he worked for years and he had to face his biggest fear : public dissatisfaction. This is... Just sad.

    • @haxonprime1243
      @haxonprime1243 Před 10 měsíci +10

      All I can say to him is "Welcome to the world of consumerism", and if people don't like your product, their going to be blunt and honest. If you can't take the heat, get out the kitchen, simple enough. He honestly should have branched out and talked to other game devs to find out what baggage came with being a developer. Also his depression is just an excuse, he comes back when the bank is drying up, then leaves once its full. Rinse and repeat. Mark my words he will be back in a few years with some garbage DLC no one asked for to snipe some more money before again vanishing back into said bush again like Homer Simpson.

    • @mattpace1026
      @mattpace1026 Před 9 měsíci

      @@haxonprime1243 How much you wanna bet those DDoS attacks were staged so that he could get out of working on it further for a while?

    • @fiona9891
      @fiona9891 Před 9 měsíci +19

      @@haxonprime1243 terrible bait try again later

    • @kankeydong2500
      @kankeydong2500 Před 9 měsíci +5

      @@haxonprime1243 The guy is not Phil Fish to deserve that kind of threatment. It's that kind of mentality why people are afraid to show off their passion projects.
      Being cynical doesn't help anyone, it encourages complacency and repetition rather than inovation. Don't be that guy.

    • @haxonprime1243
      @haxonprime1243 Před 9 měsíci +11

      @@kankeydong2500 You are obviously not a long time follower of this game. He keeps making false promises. Disappears for years at a time once his bank account is stocked up and only comes back when they need more money. He deserves every ounce of hate and criticism he is getting and I don't care what the 1% have to say about it. It's not a good sign when more then 70% of the Cube World community are witch hunting the guy. Says a lot about him...

  • @brunoglopes
    @brunoglopes Před rokem +69

    As someone who has very intense anxiety issues that have - and still do - prevented me from following through with projects of my own, when I saw the dude vanishing from Twitter so many times with no explanation, my instant guess was anxiety. I sometimes vanish from social media for weeks at a time with no notice too. I’ve been wanting to create a youtube channel of myself for so long now, not as a career but as a passion project to showcase my playthrough of the games I love - especially simulator-style games, but my crippling anxiety issues have always steered me away from it. I really feel for this dude because I know exactly what it is like to tell yourself you’re gonna get to doing something “later” just to notice it’s been months since you last talked to that one person or did that one thing you had to do, and then you just convince yourself that it’s not even worth it anymore. If it’s with people, they’ll all be mad at you and will never forgive you, because you feel like such a shitty person for not giving them the attention they deserved, and think they will feel the same way about you. If it’s about projects, you keep telling yourself it’s never too late, with that last dim light inside of you slowly dying and all hope going away every time you don’t accomplish something you wish you had. It sucks. It’s the worst thing in the world. I hope he managed to get over it and I hope I’ll get over it someday.

    • @Sevarrius
      @Sevarrius Před rokem +5

      I remember that TotalBiscuit(god rest his soul) had to stop engaging with the comments section of his youtube videos, passing off the running of his account to someone else precisely because he would focus in on the negative comments and ignore the overwhelming amount of positive comments. It eventually started to have a negative effect on his mental health and I think for his case having a more hands off approach was the correct call at that time.
      In saying that however you should totally start that youtube channel my man, I know there's man people that enjoy that kind of content. You could try to find your own steps to limit your exposure to negativity but regardless I wish you luck and hope that you someday find the resolve to follow through on your own project.

    • @user-sf9gs2pg1b
      @user-sf9gs2pg1b Před rokem

      I’m the same way. It has only gotten worse, but I’m taking Zoloft (it helped me before, so I hope it’ll help me again) and quit adderall. I hope you pursue making videos, maybe just don’t allow comments, or allow comments but get rid of ones with negative keywords. You could also have someone close to you look through the comments and get rid of rude ones. The thing is, it’s hard to not want to reply to the rude comments, isn’t it? To prove them wrong? But they won’t ever stop coming, and you could spend an infinite amount of time dwelling on it, instead of living. I always dwell on things I can’t change or the past, I get it.

    • @TheMartianMancumpster
      @TheMartianMancumpster Před rokem

      Do what you love and people will follow bro. Always gonna be haters but that's just a fact of life

  • @Fanaticalight
    @Fanaticalight Před 2 lety +1468

    I enjoyed Cube World alpha more than anything, and to be honest, I felt a little let down with the release because of the progression system changes. That's really what deterred me from playing Cube World until the first couple community mods started coming out. I feel like if there was a system that allowed you to have old progression vs. new progression, I would imagine a lot of the negativity and backlash from the community could've been avoided. Though, if I ignore the progression and new leveling up system, it's a damn solid game and I can see myself playing for months without getting bored.
    Though, I can't help but feel bad for Wol_lay. I consider perfectionism to be that of a plague, and I experience it myself way more than I care to admit. What started as a passion project, gained a large following, which probably overwhelmed Wol_lay and put pressure to keep updated with people who're interested in the game around the world. At the same time, if the DDoS attacks were enough to break a piece of the heart on the inside, I cannot imagine what all the negativity is causing to him now.

    • @Volsternice
      @Volsternice Před 2 lety +5

      Oh its you i actually never thought you would comment on a video like this. Btw keep up the amazing content man its great! Also i subbed and notifs on :D

    • @jaye4157
      @jaye4157 Před 2 lety +10

      I know I've had the say dream to make a game but I know I lack the skill to make as well as I know I don't have the creativity to make it what it could be. I respect Wol_lay for his dedication. It only suchs that this amazing has been abandoned when it had a lot of potential. If not for the region thing if clearing a region or the like gave you a boost to your overall power then maybe people wouldn't be so harsh.

    • @Fanaticalight
      @Fanaticalight Před 2 lety +9

      @@jaye4157 I truly believe the game isn't abandoned, it's just being worked on in the background out of the public's eye. I believe there is a Discord server that has a channel named "Signs of Wollay" that has any signs of him being active. Still, it's more of a question of when the next update will ever come out.

    • @lenkagaminethebananaboi1710
      @lenkagaminethebananaboi1710 Před 2 lety

      I agree also love your videos

    • @maxwell3220
      @maxwell3220 Před 2 lety

      a

  • @LCKnecht
    @LCKnecht Před 2 lety +311

    I've seen a lot of videos covering Cube World and the story surrounding it, but yours is the first that kind of digs into the mindset behind the creator. I think it's fair to say this game didn't 'fail' because of the game, as is the case in so many similar stories. This was absolutely a case of a guy trying to share something of himself and spiraling into darkness because of the expectations and pressure from the monolithic internet opinion. Very sad and I really feel for the guy, it's not an easy way to be remembered.

    • @mapleflag6518
      @mapleflag6518 Před rokem +1

      Except he didn’t make himself look innocent either. He never had effective communication with the fanbase which not only resulted in several bad choices for the final game (Like Stripping your stuff from you whenever you enter a new area) but also made people think he took the money and ran.

  • @r.a.fgattaiguy845
    @r.a.fgattaiguy845 Před rokem +6

    "I haven´t played as much of the gaem as most people so I can´t give it a proper review"
    thank you, so many game journalists or just regular people play a game for half an hour and immediately go around claiming it´s good/bad, thank you for making sense

  • @Salt_Mage
    @Salt_Mage Před 2 lety +85

    I think something else important is that Wollay has a job outside of developing the game.
    Cube World was his “for fun” project that turned into something that other people had expectations for.

    • @mapleflag6518
      @mapleflag6518 Před rokem +25

      Because he crowdfunded. Those people gave him money with the expectation that he would make a good finished game. If you crowdfund, you should know that the people who people gave you money gave it to you with the expectation that you will finish the project you created the crowdfunder for.

    • @RitzStarr
      @RitzStarr Před rokem +12

      Had*. He quit it the second the alpha money came in. Likely set for life. He abandoned the game cuz why work on it when you already have all the money?
      He only came back to scam steam for more money. Wild you people are gullible enough to fall for such an easy con.

    • @Ithoughthewasnigh
      @Ithoughthewasnigh Před rokem +2

      @@RitzStarr Or he got too pressured because everyone was expecting too much and he got overwhelmed by the amount of people who had too high expectations. I’m sure one of the reasons is because of the tons of money, but don’t assume money causes everything.

    • @skyethenerd1054
      @skyethenerd1054 Před rokem +3

      ​@@IthoughthewasnighOfc they had expectations, they bought the product, theyre entitled to it

    • @spankyjeffro5320
      @spankyjeffro5320 Před 10 měsíci

      Yep. Should never had released the alpha.

  • @LordR0ku
    @LordR0ku Před 2 lety +849

    The region locked items thing is so bizarre to me.
    Why would you ever believe that people would enjoy that mechanic? In what world?

    • @PiousMoltar
      @PiousMoltar Před 2 lety +220

      CUBE WORLD
      ...I'll see myself out.

    • @nerdybunny9975
      @nerdybunny9975 Před 2 lety +281

      From my point of view; I can understand the concept, the execution is just bad.
      I think what Wollay was trying to do was to basically make each individual region its own large dungeon. You would acquire the gear you needed in each region that was temporary, and then at the end when you collected the artifact you'd get a more permanent character upgrade. The idea was probably to encourage thorough exploration of each area of CW instead of just reaching a point where you glide over everything and reach a certain level where you can just steamroll every challenge. It's very unique compared to how a lot of open world RPGs operate.
      Like I said, it could work, the execution was just bungled pretty bad. Having the only permanent upgrade to your character be movement speeds (in very, *very* minor percentage increments) is super lame and basically destroys any feeling of progression. Having your gear lose ALL of its value upon entering a new region feels way too aggressive as well.
      I understand Wollay's conundrum, but even with that as a factor I really think he needs to communicate with his community more, because the current PR model he's chosen has done nothing but create a lot of angst and worry. and keeping people clinging to threads of hope through sparse correspondence really isn't helping anyone. Even just a "hey, I'm still working on the game, it will take a while, thank you for sticking around" would be enough for lots of people.

    • @dragontyron
      @dragontyron Před 2 lety +71

      I think NerdyBunny hit it on the head, yeah. That alongside his development process being... as insular as it can get, alongside the endless anxieties of "oh I have to make a _product_ now"
      He wouldn't have had any feedback over what would inevitably be tunnel-visioned game design, _and_ at some point he probably just had to stop himself from rewriting the entire game and just... force himself to launch what he had, flaws be damned. For his own sake.

    • @itzsweetz83
      @itzsweetz83 Před 2 lety +53

      @@nerdybunny9975 the permanent character upgrade was literally 3% increased swimming speed 😐😐😐

    • @simex909
      @simex909 Před 2 lety +29

      @@itzsweetz83 and it didn't actually increase your swimming speed, just the number on your stats

  • @corpusarmatae8541
    @corpusarmatae8541 Před 2 lety +446

    Sometimes, I catch myself wishing some people just redo this game based on the alpha build, and develop it further from there.
    I just wonder how copyright laws would handle that.

    • @marcar9marcar972
      @marcar9marcar972 Před 2 lety +41

      The guy’s not entirely there so he’ll lash out given the chance

    • @infinitemausoleum721
      @infinitemausoleum721 Před 2 lety +103

      @@marcar9marcar972 Where's your proof of this, man? The guy posts like once a year. He's not exactly an autocratic dictator, he's a guy who made a mediocre game and then vanished.

    • @golden_2196
      @golden_2196 Před 2 lety +6

      Thats just called mods

    • @corpusarmatae8541
      @corpusarmatae8541 Před 2 lety +114

      @@infinitemausoleum721 Cube World Alpha wasn't mediocre, far from it.
      What's a real shame nowadays, is the fact he released it almost a decade ago, if he didn't flake so much, by the time it could've been a wild success story and maybe, maybe, inspire so many others.

    • @machinaowl910
      @machinaowl910 Před 2 lety

      @@marcar9marcar972 You make him sound crazy or something. He was dealing with a lot of shit so give him a break lol. I don't like how he handled his game but it doesn't make him a wackjob.

  • @Fatso666
    @Fatso666 Před rokem +9

    He's back...get ready for Cube World Omega

  • @gamingsuperun
    @gamingsuperun Před 10 měsíci +5

    I remember playing the Alpha with a group of friends and playing a giant quest for months, fighting massive bosses that could take 30 mins to an hour to defeat.
    The game is fully released, we all buy the game day 1, log into our server, realise the game is completely trashed for no reason and none of us touched it since.

  • @Thakrulll
    @Thakrulll Před 2 lety +988

    It feels weird seeing this game again.
    I was one of the people that tried the Cube World Alpha back in 2013. I even found the original PayPal receipts for it all the way back from 2013-07-11. Time sure flies....
    I remember playing this with my friend. It was very fun to just run around and kill stuff. I liked the upgrade system where you got small elemental voxel pieces as boss drops that you then used to upgrade your gear. And it was not just that you needed 30 wind pieces to upgrade the weapon the get some attack speed upgrades. You inspected your gear and you placed the voxels wherever you wanted on the gear. So your weapon slowly turned bigger and bigger. And the different elements had different colors and upgrade effects so you could make some beautiful weapons :P
    Sad to see that he dropped the ball a bit. He really should have formed a proper studio and hired more developer and artists. This could have turned into the next Minecraft and not just another perpetual early access Steam game :(

    • @hunzhurte
      @hunzhurte Před 2 lety +39

      "The next Minecraft" can be misinterpreted in so many ways that it's really hard to agree with that analogy without any context given.

    • @ARCANODESINE
      @ARCANODESINE Před 2 lety +26

      @@hunzhurte I'm interpreting it as one of few games out there that still sells a shit ton

    • @ARCANODESINE
      @ARCANODESINE Před 2 lety +2

      @@hunzhurte I'm interpreting it as one of few games out there that still sells a shit ton

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 Před 2 lety +34

      It could've been the little brother of Minecraft. Mojang offered free help with him joining them. But he'd still keep full ownership. He has chances for free help with people that loved the game too.

    • @bensoncheung2801
      @bensoncheung2801 Před 2 lety

      222 👍

  • @beastrelmhd5312
    @beastrelmhd5312 Před 2 lety +414

    As many people might have said already: What I immediately took note of was that a lot of core features had been removed, like with region locking etc. It was like he worked backwards instead of elaborating on what he already had. I don't think what he added to the full release was bad ideas, but I'm just surprised that he took away features that weren't issues with the design to begin with and replaced them entirely.
    That being said: All love to Wallay.

    • @_S_P_A_C_E_M_A_N_
      @_S_P_A_C_E_M_A_N_ Před 2 lety +53

      It's weird because if you follow his progress posts, it's clear that he *had* elaborated on what he had and made great changes that the fanbase really wanted. Then there was a certain point where it was as if he threw all of that out and started from scratch.

    • @beastrelmhd5312
      @beastrelmhd5312 Před 2 lety +34

      @@_S_P_A_C_E_M_A_N_ exactly. Like, if this was the first release then people would probably have been ok with it. But "alpha was better" became the standard response, since Alpha release set the expectation and "formed the mold" so to speak.

    • @cooltjh4
      @cooltjh4 Před rokem

      yea, i never played the game but all the videos i saw of people playing the alpha i can say that if he had just expanded the alpha and built upon it, he would have won. but he seemed to have dumped it at one point during one of his manic episodes and went pre alpha and redeveloped it into a region locking ?>???>>? mess. who thinks "yea everytime you move ot a new area you lose everything" is a good idea.

    • @Dark__Thoughts
      @Dark__Thoughts Před rokem

      The region lock & pointless progression system really killed it. I don't know if this ever gets another update, but if it does I hope he goes back to the roots of what this game was & what made it great and rather expands on that. I don't even know how he could think that this was a good idea to do. Nobody cares about a bit of additional boat speed. Especially if your boat is gone in the next region and your gear only valid for the one you found it in. You couldn't even go backwards and be stronger. No. Your gear would be crap again and so would you be crap again. But at least you might sail 2% faster if you find the boat again, not that you'll have a lot of reason to use it, because whoop, it's gone! Ugh…

    • @alllovelain
      @alllovelain Před rokem +1

      "all love to the scammer taking peoples money for years before destroying the project in the official release so people would call it a flop and forget so he can add it to his resume and people would stop asking for their money back" lol no

  • @unspokenslave
    @unspokenslave Před rokem +4

    I played the first release with some friends and it was so much fun to run around and try to find the hardest boss. When the updates fell off we all thought it was over. We wish it was. He could have released the last updated version and said something like 'I got really depressed the last 8 years heres what you wanted' and people would love it. The mods would be super fun. No one wanted region locking.

  • @WitchKingChannel
    @WitchKingChannel Před rokem +2

    The story isn't over, new videos from wollay has been released

  • @Zairin.
    @Zairin. Před 2 lety +247

    I still wish he would release the game's Alpha as beta branch from within the settings of the game on steam. So people can access and play both versions. That way people who bought the Alpha can still access it to play, and those new to it, have a legit way to access and play it. Plus, two games for the price of one is a win.

    • @YourPalKindred
      @YourPalKindred Před 2 lety +21

      He probably doesn't even have the alpha build anymore

    • @sharp14x
      @sharp14x Před 2 lety +2

      @@YourPalKindred Doubtful.

    • @gollumbeutlin5646
      @gollumbeutlin5646 Před 2 lety +15

      @@YourPalKindred i have it saved on my PC, hed just have to ask any fan for it

    • @rainyafternoons7003
      @rainyafternoons7003 Před 2 lety

      @@gollumbeutlin5646 he can ask a fan for the alpha build, until someone puts a virus in it. he would have to ask many fans and cross check each one to find the one true version, with no viruses

    • @gollumbeutlin5646
      @gollumbeutlin5646 Před 2 lety +6

      @@rainyafternoons7003 you can literally just use a virus scanner on some old laptop to test that, i dont think if he picks the project back up ANY sane person in his community would want to ruin it

  • @dCy64
    @dCy64 Před 2 lety +414

    There is a similar game to Cube World called Veloren. It is free and open source, currently under development and it has singleplayer and multiplayer. I would recommend it. It has great music as well.

    • @Jarvalicious
      @Jarvalicious Před 2 lety +31

      I just looked it up and it looks amazing! I’m definitely going to have to give it a try after the grind I’m currently on.
      While we’re giving out recommendations, Necesse is pretty amazing too, $10 on steam, it’s a mix on Terraria, Rimworld, and Stardew Valley all rolled into one.

    • @hazydodo8253
      @hazydodo8253 Před 2 lety +7

      @@Jarvalicious thank u for the recommendation bro :)
      also if anyone that sees this wanna play veloren hmu cause the higher tier dungeons are a pain if ur alone 😅

    • @ryanclemons1
      @ryanclemons1 Před 2 lety

      @dCy since you helped me out let's me help you what kinds of games do you like?

    • @dCy64
      @dCy64 Před 2 lety

      @@hazydodo8253 I have a high "level" character and i helped many new players but I stopped playing for some months. They have changed the map so it's always randomly generated whenever people leave the server and I'm basically lost in a forest without finding anyone :^)

    • @dCy64
      @dCy64 Před 2 lety +1

      @@ryanclemons1 well, I like many genres but i usually like like games like this one: exploring, magic, castles and stuff. I used to enjoy Nosgoth a lot (different genre, similar to left 4 dead, team deathmatch vampires vs humans) medieval stuff... but they closed it because nobody was playing online. Maybe this channel will upload a video about it. The funny thing is that it was made by the developers of Rocket League so they probably had money but didn't find it profitable.

  • @YanPanda101
    @YanPanda101 Před 9 měsíci +3

    he's posting dev logs on youtube again. I hope he stays longer this time 🙏

  • @idontevenknow9758
    @idontevenknow9758 Před rokem +4

    Wow this is a blast from the past. I remember seeing this and even people on steam in some community pages talking about it if I remember correctly. I thought it was cancelled years ago.

  • @pixelplayz3268
    @pixelplayz3268 Před 2 lety +170

    It's always sad to see an aspiring creator have their soul sucked out of them by their own passion project.

  • @Lantern_Light
    @Lantern_Light Před 2 lety +123

    This is the problem with waiting to update. You change a game a ton all at once and it’s definitely gonna cause problems. You implement changes in small batches, and take criticism little bits at a time. Then you can actually craft something amazing

    • @chieludz
      @chieludz Před 2 lety +6

      the thing is hes probably taken alot of criticism through out the years but you have to realize self doubting yourself can cause a problem to your art or craft

  • @jp2916
    @jp2916 Před rokem +31

    As a person who only just came to know the existence of Cube World. I must say, waow this game looks really good; the design, the animation and the action all looks so polished, I can see why he is a perfectionist. I hope the dude is ok and get some well needed help... but damn what a shame because this game looks and feel so good, if only he can pick himself up together with the supports of his loved ones and find the confidence to re-engage with the community transparently... I must say, this game has so much potential!

  • @enderkatze6129
    @enderkatze6129 Před rokem +7

    Which leaves Just one question: Who's responsible For the DDoS attacks?
    And one question elaborating on the previous: Why did they do it?

  • @Jaies_
    @Jaies_ Před 2 lety +354

    Man, if the developer got traumatized from the DDoS attack I can't imagine how F'ed up he his now. He's probably deleted the internet and moved to a deserted island.

    • @zariarogers2846
      @zariarogers2846 Před 2 lety +27

      Was it confirmed if the DDoS was even maliciously intended? Or was it just he didnt have enough capacity to hold all the fans up? DDoS is the LEAST of someones' worries on the internet nowadays.

    • @Jaies_
      @Jaies_ Před 2 lety +79

      @@zariarogers2846 from what I can tell, the developer said it was a targeted, hateful attack. My first thought was that the fans crashed the website, but Im not sure.

    • @MooseCastle
      @MooseCastle Před 2 lety +72

      @@zariarogers2846 No, there was never any proof it was a DDoS. I'm still convinced to this day that he just didn't realise how much traffic he was going to get and somehow convinced himself it was a coordinated attack.

    • @cericat
      @cericat Před 2 lety +45

      @@MooseCastle we don't have his traffic logs to say what was happening, it's definitely not impossible it was a DDOS, people can be arseholes especially when it comes to highly hyped games, or just ones with a problematic relationship between the community and the devs ie Phil Fish and the 4 year fight between him and the expectant and then outright abusive community.

    • @diamando7932
      @diamando7932 Před 2 lety +64

      Don't matter what initially set it off. When he came back, he was met with such hatred. Everytime he tried to come back he was met with spite. Even when he opened up about his anxieties with it he got it all thrown back at him from his perspective. Obviously no way of actually knowing, but the internet probably killed this man.

  • @jazzycat8917
    @jazzycat8917 Před 2 lety +21

    He needed a team to support him, not just in development but in emotional support. He needed people to take over the social media when his anxiety got to him, to talk him out of second guessing himself and delaying from fear, being a backboard for idea development to prevent badly executed mechanics, and to take on criticism about bad mechanics and work on fixing them instead of freaking out and running.

  • @wyattplayzgames2918
    @wyattplayzgames2918 Před 10 měsíci +4

    Cubeworld OMEGA revealed! OG progession system.

  • @adventuresoftext
    @adventuresoftext Před rokem +21

    I feel the pain, I'm also a profectionist and been working on my game for 6 years, also reworked a lot I wasn't happy with. I wanted to shoot for a release 2 years ago but rework after new feature after changes and still to this day being tweaked lol. It is very hard being a single developer wearing many shirts, programming, music and sound, play testing and debugging, it's a huge drag for sure. But I'm not giving up so easily.

    • @sandwich3044
      @sandwich3044 Před rokem +1

      Dude I seriously wish you the best of luck with your game! Yes perfectionism can be a pain, but I hope you can find a way to make it work for you and not against you! I know I'm a stranger, but I'm gonna root for you because heck yeah! You are doing something most people would never get to that first step, I hope it doesn't discourage you too hard on the days its less rewarding! Good luck!

    • @hardVatsuki
      @hardVatsuki Před rokem

      As game modder, I know this feeling. Constantly reworking stuff, being unsure if other people will like it, seeking for imperfections, ideas oftenly popping up in your head, sharing with ideas in public and fear that you might actually not implement them and it's such a mess. Developing in team much easier since you don't need to hold that weight on your shoulders alone.
      Good luck to you pal.

  • @psistorm04
    @psistorm04 Před 2 lety +72

    I really wanted to love this game, but to touch on my steam review of it - it's all random and absolutely unbalanced.
    It is random what mobility options you get each zone - which yes, may mean you won't get the glider or ability to ride the ENTIRE zone if you don't happen to get the quest for it - it's random what loot you get, it's random whether the enemy you have to tackle is even beatable. Try fighting a witch type boss as a caster. You literally can't. The beam attack will hit you even if you dode out of it, the remaining damage will always be enough to take you out.
    Bosses have the same runspeed as you, making kiting impossible, since after the first couple shots you take, they will remain RIGHT behind you indefinitely unless there is terrain to cheese. Even then, casters are so vulnerable that one or two (often rapid, back-to-back) hits will KO you and you have to restart a 10 minute fight.
    Crafting is utterly pointless, I played for a couple hours, gathering everything in sight, and still was far short of crafting even one item - that is assuming you can even FIND the craft book for your level.
    The concept was fun, but it was very poorly put together, balance was nonexistant, and boss fights were utterly annoying, until you hit a boss you literally couldn't kill. There just.. was no strategy. You can't kite, you can't tank, some of them you cannot dodge to avoid attacks. And you often only get to take one hit, if even that, or you fail and have to retry the fight from scratch. You can't even get enough distance to take a shot via rolling away from bosses since that doesn't get you far enough to turn, hit and run before taking a hit and potentially being KOd.

    • @littlemoth4956
      @littlemoth4956 Před 2 lety

      The game is awful. Wholly and truly. It sucks.
      This just makes it more sad not only that you have to pay 20 bucks for it but also that Wollay is clearly a person who let his negative mental health get the better of him.

  • @zizi4941
    @zizi4941 Před 2 lety +208

    I love Cube World, and while I never got the chance to buy it back when it was released, I find the alpha version incredibly fun, and I just started playing it again. While it was probably disappointing for fans who paid for the game and waited for the updates, I feel like the experince the alpha provided was well-worth that 14 or 15 Euros it costed.
    I just stumbled accross this video and your youtube channel, and I gotta say, I like what I'm seeing here 👀

    • @tylisirn
      @tylisirn Před 2 lety +6

      Yeah, I bought it back when it was alpha and considered to have got my money's worth out of it.
      Buying early development games is always risky, so consider what the game is like right then, because that may be all you'll ever get. Any future development is uncertain.

    • @GreenTacos
      @GreenTacos Před 2 lety

      @@Randomgirl13102 ooo interesting I'll check it out

    • @TheXtrategaxd
      @TheXtrategaxd Před 2 lety

      @@tylisirn True

  • @Ennnne
    @Ennnne Před 2 lety +1

    Wow I barely remembered this game years ago from old youtubers and only remembered it by this video, crazy what happened and this a great video, thanks!

  • @robbylebotha
    @robbylebotha Před 7 měsíci +2

    As a developer since the 2000s, I must say that the playing field has drastically changed. Since about 2015, if you don't build your idea within 1 year, rather quit it. Things evolve so quickly since then that the stack you were building on and for a year ago probably has so many changes that if you aren't finished in a year, you WILL get stuck in a vicious loop of having to rebuild rework and you will never finish.
    If you're going to develop or back a developer, make sure you can build the minimum product in 8 months. Sounds insane but that's the only way to not get wrecked. This even affects the big boys, that's why they have projects that they haven't released yet, it's not just laziness or finances, it's the rate at which tech changes. Unity 4, boom Unity 5, then boom Unity Pay To Play.

  • @jones4106
    @jones4106 Před 2 lety +13

    Honestly as an outsider to this situation who only heard about cube world maybe in 2016 and hasn't kept up with it or heard about it since, this just sounds like one man's personal tragedy. A passion project turned into a burden and a target on your back. What he went through sounds like a nightmare scenario. For a lot of creative types I know, that would be their personal hell.

  • @hungryhedgehog4201
    @hungryhedgehog4201 Před 2 lety +33

    The animations in this game are just so nice to look at dunno why, it reminds me of old cartoons or something.

  • @FroFTW85
    @FroFTW85 Před rokem +3

    I remember hearing about this game from Swaggersouls and Fitz. They talked about it for weeks. On streams. Videos. Podcasts. Then the game released. They streamed it for one day. Then never again. You could hear their disappointment on later streams and podcasts.

  • @MajorSquiggles
    @MajorSquiggles Před 5 měsíci +1

    This was a game i was really rooting for. Sadlly Wollay brought it on himself. Instead of tempering expectations, working through his issues, or reaching out for help he shut out his fans, and customers. He constantly blocked out anyone who tried to help or support him, and hising from criticism doesnt make it go away. Not only did his supporters feel abandoned, but emboldened his critics who felt righteous against someone they believed took the money and ran. This game shouldve never been sold. It should have been a free download for testing for a limited time. Once you take peoples money it changes absolutely everything.

  • @Koofy
    @Koofy Před 2 lety +472

    I wish so bad that he starts a kickstarter to get funding for employing a full team of managers/developers etc.

    • @CCCZMC
      @CCCZMC Před 2 lety +2

      This game looks a lot like Trove

    • @wublebuble8554
      @wublebuble8554 Před 2 lety +72

      @@CCCZMC Trove looks like Cube World

    • @arstulex
      @arstulex Před 2 lety +72

      Why? He's lost all credibility.
      Also he's made it clear numerous times that he will not accept outside help. Even Mojang of all people offered to assist him in development AND provide funding, yet he refused.

    • @GameWinner5
      @GameWinner5 Před 2 lety +60

      ​@@arstulex literally the worst decision Wollay ever made to deny Mojang. imagine if he had backing from the devs of fucking Minecraft. more marketing, pressure to actually get the game done, we'd probably have ways to communicate with him and tell him what we did and did not want, a team to develop the game with him, constant updates, enough resources to see his vision fully realized in a much shorter time span etc.. one of the biggest shames in gaming that a game with the potential to be as popular as other indie greats, and maybe even Minecraft itself, had to be put in the hands of a mentally unstable one-man-army who refused to take any help when he clearly needed it

    • @Cedrinate
      @Cedrinate Před 2 lety +2

      FOR REAL but he seemed to be too lazy

  • @smokeybanjoboy
    @smokeybanjoboy Před 2 lety +135

    This feels like a Jurassic Park: Trespasser scenario. Although DreamWorks wasn't DDosed, they promised alot almost too much to magazines, fans, and other sources. What we were told was a 3D open world environment where we could explore and interact with everything. But when you throw all your cards on the table, 2 things happen 1. People start to have higher expectations for what they'll be getting, and 2. People begining to have some their doubts. With things rushed out the door due to limitations, lack of resources, lack of communication which resulted in more promises not being kept, an entire level being removed because the puzzles were just unplayable, and time becoming less and less, in 1998 people got a broken, half finished game. Trespasser could have been one of the best Jurassic Park games ever released, but what we got was a shell of what we were promised. This person promised alot, and kept the gig up for almost 7 years, but when the veil was revealed, we got a completely different game than what was introduced. Cube world is just another example of why you should never lay down your cards at the start, because people will expect all you promised, or call your bluff as quickly as you showed it off. Maybe triple AAA games like Bethesda and EA/Dice will understand this one day, but as long as they keep getting money...the future looks as bleak.

    • @aoki6332
      @aoki6332 Před 2 lety +4

      i mean it a little bit like No man's sky the reason why people where mad was all the promised stuff not in the game and the fact that it costed the price of an AAA game it was not that bad but was way overprice and really empty but at less No man sky got an Happy ending

    • @vonclaren1
      @vonclaren1 Před 2 lety +1

      "wollay" (pure scum) was not DDoS attacked. It was all a lie to scam people out of their money

    • @arrowb.8438
      @arrowb.8438 Před 2 lety +1

      @@aoki6332 agreed, nms is now a fantastic game, but it took a MASSIVE amount of effort, and frankly that entire dev team has earned massive respect from their fanbase, myself included, for proving that they would stick it out to finish what they started

  • @PaperWill
    @PaperWill Před měsícem

    I've never played this game, but your comments on perfectionist attitudes leading to more time, leading to more expectations, leading to more pressure, leading to more time? Spot on. I struggle with that a lot, but at a certain point you just gotta release something.
    Good luck to the dev, I hope the game comes along!

  • @pogsauce9253
    @pogsauce9253 Před rokem +1

    OMG i totally forgot about this game. A youtuber from my country that I used to watch when I younger used to make episodes from this game and I enjoyed them so much.

  • @romanfuchs1932
    @romanfuchs1932 Před 2 lety +324

    I really like this series, very good video! Also its highly appreciated that your putting in a lot of your time and effort into your videos. The game actually looked kinda good, sad it didnt go well. Bye!

    • @WickedWiz
      @WickedWiz  Před 2 lety +36

      Thanks, I'm enjoying this much more than the other stuff I've done

    • @yourehereforthatarentyou
      @yourehereforthatarentyou Před 2 lety

      @@ccriztoff show proof

    • @ap1evideogame44
      @ap1evideogame44 Před 2 lety

      @@ccriztoff yeah, and that's why people want proof.

    • @ap1evideogame44
      @ap1evideogame44 Před 2 lety

      @@ccriztoff Oh, I'm not saying you should give them proof. I'm only saying that others want proof, and your lack of proof is why.

    • @romanfuchs1932
      @romanfuchs1932 Před 2 lety

      Everybody chill, the video is really goof still!

  • @Missch_1
    @Missch_1 Před 2 lety +22

    Oh! I remember this game! I watched let's plays of this game back in 2013 and I loved it. But suddenly, this game dissapeared from my eyes.
    And every time, I see a cube RPG game (for example, Trove), it reminds me of Cube World.

  • @mezla5455
    @mezla5455 Před rokem +1

    This was such a good video, thank you. I found it a great case study of how one might need to handle pressure when launching a product. Really puts it in perspective

  • @Guppy_Butler
    @Guppy_Butler Před rokem +1

    I saw the cubic frog and was like ooh its wicked wiz and there is a frog it must be a good video

  • @dim1723
    @dim1723 Před 2 lety +49

    Thanks for the video. Sadly a lot of passion games go this way. Starts off great then goes down hill because just one person is deciding it and often changes their mind as they go through producing it. With the internet making things worse and worse for them emotionally.

  • @ImSquiggs
    @ImSquiggs Před 2 lety +213

    I downloaded this despite the mixed reviews at the 2019 release... I must have started a new game on five different occasions, and never could figure out how to progress at all. Everything was too hard to fight, and when I actually managed to kill something it seemed to provide no benefits (no XP or drops).
    Hearing your explanation of how they messed with progression makes it make a lot more sense now, but I can definitely testify to how unintuitive it is... I wanted to love this game but it just wouldn't let me even understand it.

    • @lerr123456
      @lerr123456 Před 2 lety +20

      too much hype on a mediocre developer, well at least he still have a small community that are always protecting him, with white knights being passive aggressive when someone ask questions or give some criticism, so thats something i guess ?

    • @ImSquiggs
      @ImSquiggs Před 2 lety +51

      @@lerr123456 Our vibes don't match up.

    • @chip6933
      @chip6933 Před 2 lety

      @@lerr123456 shut up

    • @FluffyPlush
      @FluffyPlush Před 2 lety +30

      @@ImSquiggs True lmao the "small community" isn't really white knighting him they're just producing mods and enjoying the game with said mods on

    • @not-yourbusiness
      @not-yourbusiness Před 2 lety +3

      @@lerr123456 go create a game like this by yourself for years while under pressure you have no idea how game development is

  • @josephmatthewspearsslade8900
    @josephmatthewspearsslade8900 Před 3 měsíci +1

    I personally feel bad for this project. It just so happened to be the fourth and final piece of my sandbox construction collection, starting with Minecraft, then Terraria, Stardew Valley, and finally, this.
    These two have poured their hearts and souls into one of the greatest games of all time for chads like me who have wanted the ultimate games for years like Second Life and IMVU, and to see this end up on the verge of being abandoned for good would make anybody like me consider returning to AAA games, as they have always enjoyed (just speak to that one guy, "him" being me, who had to witness the cancelation of the original Super Mario Brothers Z fanimation by Mark Haynes (Alvin Earthworm), and has since become all but extinct). But just to hear that it's still being developed still to this day of writing this comment has given me tears of joy, and since my prayer to God to "restore" the space-time continuum to its original state to start completely fresh from there at this point has since been answered, there is no question that this game will fit right in where the other three are, at least in my book, back to its former glory anyway. Then there's the final release itself.
    Welp, all I can say is that I don't care if the full release of Cube World, or literally any game for that matter, was "what nobody was expecting" or any balderdash like that: just give me a product that isn't buggy, crashing, or Sephia forbid, not-even-building, at all, and we're golden; I'm satisfied with the overall experience from minute one, and all that matters is I'm having fun; no questions asked.

  • @BewareTheLilyOfTheValley
    @BewareTheLilyOfTheValley Před 2 lety +16

    Two people worked on this and it looks and runs better than games made by whole development teams. I still say this guy and his wife should be very proud of themselves for what they achieved.

  • @dead_rebel
    @dead_rebel Před 2 lety +21

    They say, perfection is the enemy of progress - this game is a clear example.

  • @WHAATEVEN
    @WHAATEVEN Před 2 lety +257

    Conspiracy: the DDoS attacks were Mojang and Minecraft trying to eliminate cube based competition

  • @InternetChromer
    @InternetChromer Před 2 lety +1

    Man WiWi I have to say your community is really amazing o.O
    Most top comments are really sozial and empathic.
    I´m genuine impressed.

  • @topiheimola69
    @topiheimola69 Před rokem +1

    I remember playing this waaaaay back. Was indeed a fun little game. I've wondered every once in a while what happened to it, so I'm glad I stumbled upon your video. :)

  • @Pers0n97
    @Pers0n97 Před 2 lety +195

    I often hear about games that were "better in beta" (or any previous versions) but GOD DAMN, as someone that played the original alphas, I can attest that the alpha was indeed so much better, even in its heavily unfinished state that it really boggles the mind to see how much they've fucked up on this one, and how long it took them to fuck it up.
    It's a shame really, the alpha game was very, VERY solid, fun enough to play dozen of hours, it could have become the next minecraft (and I'm not even hyperbolic here) had they just released it in EA on steam and just kept rolling content updates bit by bit.
    Sadly they waited way too long, and delivered a new version that had just bad design all around, not just compared to the alpha, but just objectively.

  • @wirrwarr8834
    @wirrwarr8834 Před 2 lety +229

    If Wolfram has truly serious chronic depression or recurring episodes, no one can blame him who doesn't know first-hand what that means.
    I wish him cope both with his depressions, and with the game.
    *_Addendum:_*
    Since the opinion that is repeatedly expressed in the following comments is that one should pull oneself together with depression and with a little self-discipline would be able to lead a normal life and this statement is also made by supposedly depressed people themselves, I would like the following excerpt add from the Germans to describe a *_real_* major depression:
    The serious, often momentous illness cannot be influenced by *_willpower_* or *_self-discipline_* on the part of the person concerned and, due to its disproportionate duration and severity, can be distinguished from mourning and from dysphoria, i.e. a temporarily depressed mood. Depression is a major cause of disability or early retirement...

    • @wirrwarr8834
      @wirrwarr8834 Před rokem +40

      @Zog Zog We don't know the severity of his depression. With severe psychiatric depression, you may not even be able to process a packet of instant noodles or tie your own shoelaces. We're talking about The Depression here, not being depressed in the sense of having a low mood. The second is vastly overdiagnosed as true depression, which it is not. If you've never experienced major depression yourself, you have absolutely no picture of it. It's easier to imagine standing on the moon than it is to comprehend a true depression. Even doctors specializing in this direction are not able to do this. This is not a mood, it is misprocessing in the brain due to a disorder and nobody is able to leave this state behind by their own will. You could also try to stop breathing or say to a wheelchair user, get up you lazy bastard, we'll walk around the block, it'll be fine. Invisible illnesses can be far worse than visible ones and have a tremendous impact on you and your loved ones. It is precisely this attitude, full of prejudice and suspicion, that makes it all the more difficult for those affected and then actually ends in suicide, unnecessarily due to the pressure. And not to mention that you're busy all day trying to figure out the right way to commit this suicide.

    • @wirrwarr8834
      @wirrwarr8834 Před rokem +10

      I paid for the game 2 times and of course I'm upset about it. I don't know if he's really depressed. But if that statement is true, then you can't blame him. Put it this way, would you be just as adamant if he had a brain tumor and was so severely neurologically damaged after surgery that he couldn't continue working on the game and want your money back even though he couldn't even take care of it? If he's not depressed (although from the unfinished released game it at least seems like there's something wrong, because he behaved differently before) then he's an asshole.
      But you cannot blame someone with a depressive episode or an ongoing condition for his behavior. You could also ask someone with dementia to do your bookkeeping.
      When I read such comments, I would like to wish you this disease. You always make the mistake of thinking it doesn't happen to you and that you can deal with it. This is as wrong as death is certain.

    • @wirrwarr8834
      @wirrwarr8834 Před rokem

      @Zog Zog _a schizo having an episode comes and kills your friend, you could be like "he wasn't himself, it's not entirely his fault"_
      And that is exactly the case law in my country. There is no conviction under the Criminal Code for an offense in this state.

    • @wirrwarr8834
      @wirrwarr8834 Před rokem +9

      @@JohnZombi88 Sorry, but if you're severely depressed, you won't go to work anywhere. You don't even get up and you can't do anything about it. If you had been depressed for years, you would also be an absolute exception. This condition is extremely rare. I would seriously question the diagnosis.

    • @wirrwarr8834
      @wirrwarr8834 Před rokem +6

      @Zog Zog I have no empathy for the guy. I don't even know if he's really sick. I only deal with severely depressed people, sometimes with significant delusions, i.e. psychotic ones. They cannot face everyday life alone. They are subject to compulsions and behavioral disorders.
      I would also like to add that SCHITZOPHRENIA as such does not exist. A wide variety of psychoses are summarized under this and, depending on the degree of severity, the person concerned is no longer of sound mind and cannot be held responsible for his or her actions.

  • @station428
    @station428 Před 11 měsíci +1

    For people who want a game like Cube World that sort of scratches the same itch, I'd recommend a game called Trove

  • @FisherT
    @FisherT Před 2 lety +2

    My first ever big purchase was a crappy Windows Vista Laptop and I remember specifically buying it for one reason, To download and play cubeworld. Up until this point the only way I played games was when my parents bought me games for my xbox or gamecube. Cubeworld was very inspirational to me and was this weird game I forgot about and then rediscovered with my friends over and over. We didn't care it was buggy, or hard to play with friends or never got updated, and in fact the open and incomplete story line and progression actually just came off as mysterious more then a letdown. We played for hours trying to find new things and testing the limits of the world. In the end its a great memory and I would Love to support the project even to this day if it meant breathing life back into this lovely game.

  • @cbiebzyt
    @cbiebzyt Před 2 lety +79

    I used to watch this game on yt all the time and I enjoyed it so much. I wish Wollay kept close to the alpha version, which is much better than the new version in my opinion. Could of been a great game. Nice vid btw! You explained things well 😄

  • @theidiotichungarian
    @theidiotichungarian Před 2 lety +70

    I can only think that Walley got really depressed that he made everyone feel let down.

    • @Jakepearl13
      @Jakepearl13 Před 2 lety +25

      I just hope he's doing fine..

    • @zimrim3211
      @zimrim3211 Před 2 lety +2

      @@Jakepearl13 His wife literally tweeted about his suicide.

    • @catcactus1234
      @catcactus1234 Před 2 lety +24

      @@zimrim3211 Source? There’s no info about this anywhere.

    • @magnesiumMDL
      @magnesiumMDL Před 2 lety +15

      @@zimrim3211 liar

    • @Gnome_Gnoson
      @Gnome_Gnoson Před 2 lety

      @@zimrim3211 Source dude

  • @Sosalee
    @Sosalee Před rokem +1

    I remember seeing/wanting to play this game as a kid and not being able to play it and now getting a recommended video explaining what happened to it years later.

  • @AliceMadnessReturnsHere
    @AliceMadnessReturnsHere Před 10 měsíci +2

    Volley works on Cube World Omega!

  • @lesarch
    @lesarch Před 2 lety +24

    This is high quality, Wiz! Looking forward for more of these videos!

    • @WickedWiz
      @WickedWiz  Před 2 lety +4

      Cheers mate, gonna keep cracking them out

  • @yashvardhansingh7149
    @yashvardhansingh7149 Před 2 lety +26

    "...or be a coward like me and get the whole village to help you out"
    I'd definitely be a coward like you xD

    • @WickedWiz
      @WickedWiz  Před 2 lety +9

      Cows are actually god tier early game

  • @theKashConnoisseur
    @theKashConnoisseur Před rokem +35

    I think that Wollay is the kind of person who'd excel in a team of other talented game devs, but he doesn't seem to have the mentality of an entrepreneur.

    • @chielvoswijk9482
      @chielvoswijk9482 Před rokem +12

      I think he is just a classic developer. Good when working on his project, but much like say Sean Murray from No Man's Sky. Definitely NOT someone you want to let near Social Media or the Community. He should have tried to find someone willing to do that kind of stuff for him.

    • @BrunodeSouzaLino
      @BrunodeSouzaLino Před 8 měsíci

      ​@@chielvoswijk9482The guy from No Man's Sky suffers from Peter Molyneux Syndrome, which consists of promising the world on a silver platter but you only get a platter not made of silver with a paper written "world" on it instead.

  • @chiefops391
    @chiefops391 Před 2 lety

    I have subscribed to just see more about "what went wrong" your videos is so special and so unique please upload more about this topic hope to see you reach 1M sub soon ❤️