Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach

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  • čas přidán 29. 05. 2024
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    == Subtitles are available for this video. ==
    ► Design Frame transcribed most clips used from other CZcams channels.
    ► The Scott Cawthon interviews were transcribed by EleventhMouse and edited by Design Frame.
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    == Additional credits ==
    ► Most footage graciously provided by the Game Archivist CZcams channel.
    ► One clip of stock footage provided by Videvo.net, Kiril Dobrev, downloaded from videvo.net.
    ► @Dawko Scott Cawthon Interview: • An Interview with Scot...
    ♫ Music by Lakey Inspired.
    License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
    ♫ Music licensed from Fesliyan Studios.
    == Timestamps ==
    TIMESTAMPS PROVIDED BY @kye_feef
    0:00 - Thesis
    3:29 - Introduction
    4:30 - Bugs & Glitches
    8:34 - FNaF’s Legacy
    ⭐️ 9:55 - Time in SB
    ⭐️ 13:35 - Power in SB
    ⭐️ 14:09 - Camera Surveillance in SB
    18:14 - Story & Plot
    ⭐️ 18:59 - Vanessa & Vanny
    ⭐️ 23:30 - Mind Control & Motives
    ⭐️ 33:33 - William Afton Should Be Dead
    ⭐️ 37:17 - Scott Cawthon Interview Snippet
    41:54 - Gameplay
    ⭐️ 42:19 - The Destroyed Animatronics
    ⭐️ 45:54 - Burntrap Boss
    ⭐️ 54:10 - Freddy
    ⭐️ 1:01:04 - Stealth Tutorial
    ⭐️ 1:02:50 - Animatronic Teleportation
    ⭐️ 1:09:01 - Poor Save System
    ⭐️ 1:14:07 - No Saving in the Post-game
    ⭐️ 1:16:26 - Recollecting Collectibles
    ⭐️ 1:19:50 - The Security Butts
    ⭐️ 1:24:04 - Abusable Fazer Blaster and Faz Camera
    1:27:08 - Conclusion
    ⭐️ 1:31:19 - We love you too, Scott :)
    ⭐️ 1:38:04 - Additional Problems
    Copyright Disclaimer: Under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education, and research. All video/image content is edited under fair use rights for reasons of criticism, commentary, and education.
    #FNAFSecurityBreach #SecurityBreach #DesignFrame #FNAF #fivenightsatfreddys #IndieGame #IndieGames #GameDesign #GameDev #Gaming #Games #GameAnalysis #VideoEssay
    A complete critique and game design analysis of Five Nights at Freddy's: Security Breach. Design Frame's game design, video game analysis, critique, and review of FNaF Security Breach. It's a FNaF Security Breach critique and game design analysis, and a case study of Security Breach's gameplay and story.
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Komentáře • 8K

  • @DesignFrameCaseStudies
    @DesignFrameCaseStudies  Před rokem +3490

    Thank you all so much for watching! You all have given me so much support and it's just been amazing. So many fantastic and insightful comments as well. 😄
    There are a couple things I want to say here. First, I've been trying my hardest to either Heart or respond to every comment. And while I've been successful in keeping up most of the time (so far), there are way too many to reliably keep up with. So even if I don't react to your comment, just know that I greatly appreciate it! I seriously love reading and interacting with them all. It's been a blast.
    One unknown that the comments and I have been trying to figure out is the extent of Scott's involvement, especially when it comes to the universally disliked and incomprehensibly strange existence of Burntrap. I made an assumption/prediction in the video that it was led by Steel Wool, and I think that's a fair assessment given it's their game and the story and even the lore is rather incomplete or non-existent, with an obvious reliance on using Afton as a crutch. However, there seems to be official word from Steel Wool (link below, but I'll quote the entire thing here) that specifically says, "[The writing] is really collaborative but Scott has final say in everything and he creates the overall story concept. When we have unique ideas we're comfortable pitching them to him and he really is super receptive which really allows us to have a creative voice."
    This is unfortunately not looking great on Scott now, and even if this was Steel Wool's idea, I'm sure Scott would've had to approve it. However, it is worth noting that we don't have details about any of the developmental and approval processes at any point during development. Steel Wool has also strongly suggested, in both Dawko and GameJolt's interviews, that they were the ones who came up with the ideas of Freddy being a good guy caring for a child (essentially the basic concept of the game). Therefore, we just don't know the extent of these story concepts and who created what, but there are a couple things we know for sure. First, Steel Wool created a game virtually without a story, motivations, or character development, or in some cases characters at all, and that's important to keep in mind no matter what story concept was supposed to be there. The writing itself was most likely done by Steel Wool as well, since the writing is inconsistent with what Scott has written in the past for his games. Second, they're both at least partially responsible, which is a bit shocking to me that Scott may be the one who brought Afton back, despite me thinking it'd only make sense if Steel Wool were the ones who brought Afton back as a continuation of the one-off digital essence Glitchtrap story that tied their VR Help Wanted game together. Thank you all for sharing information and I apologize for anything that may not have been the whole truth -- that wasn't my intent.
    www.reddit.com/r/fivenightsatfreddys/comments/mrhvt7/answered_questions_on_the_nvidia_stream/
    Edit: I appreciate a lot of the great feedback I've been receiving as well! My title worked but my thumbnail was crap, so I fixed it. And some of the extended clip segments may have been too long. I don't often include so many clips, but Security Breach is quite a unique case where the game is essentially defined by its online legacy and brokenness. I'll try to limit the clips in the future, but if a future video (e.g., the DLC) contains another longer segment of clips, I'll consider adding my own post-commentary on top of any clips that don't have any.

    • @insertjokeh3r3
      @insertjokeh3r3 Před rokem +43

      Whats funny for how broken it was is that its actually really hard to crash the game which is kinda weird.

    • @EvilBandeez
      @EvilBandeez Před rokem +27

      So this means Scotty boi himself APPROVED UNDOING EVERYTHING THAT THE PREVIOUS GAMES DID!?!?!?

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +96

      @@EvilBandeez It kinda seems that way. I don't know why Glitchtrap didn't stay as a standalone thing in Help Wanted. I don't know how they even remotely thought bringing back Afton was a good idea in Security Breach. But I don't know how something like that would've gotten past Scott without his explicit approval. But also, it could've been Steel Wool trying to slap something in for the finale 'cause they didn't have anything else. I really don't know unfortunately.

    • @tadeocaputo2036
      @tadeocaputo2036 Před rokem +16

      @@DesignFrameCaseStudies from a lore perspective it makes sense, theres no reason help wanted would be a standalond thing, that game clearly tease vanny.
      Also everithing point out that someone bring afton back, game theory said it was elizabeth the last video, im not sure if it was her, but the lore seems to indicate that we stop the new villians trap. And afton just revive for a short time and in a incomplete way because of gregory. So i think the contradictions happens because they show a really incomplete picture in the main history, and gregory identiti is still a mistery in the lore, exept he is not an inocent kid. He is more, most likely a robot.
      Scot probably aprove the ideas because they work in the lore, and didnt care about the main story

    • @mystictortoise5404
      @mystictortoise5404 Před rokem +16

      @@DesignFrameCaseStudies i have a feeling that there is some underlying lore about burntrap that hasn't been explained yet. Whether because it's cut, or they want to elaborate in a future game or dlc, or whatever, but I think there is or was some important and actually interesting plot point and reason to bring him back.
      One theory I've seen brought up is:
      Burntrap could just be the husk of springtrap, no William soul at all. #1 I haven't read it, but the man in room 1280 seems to imply that the body of Afton himself is long gone from the suit, in a coma having ucn as a nightmare wherever the book takes place. #2, burntrap never talks. Even springtrap made vague, audible groans, and eventually got a voice in AR, and scraptrap talked like a cartoon villain, but burntrap is completely silent outside of a tiny, almost inaudible gasp when he's grabbed by the Blob. #3: it has been proven that burntrap is incomplete. Maybe the part missing is afton himself, and this is just the suit with trace remnants of agony?
      Look. I don't think Scott is stupid. There has to have been some underlying reason he approved it that we don't know about. Whether it was cut, or if it will be revealed in the future, I don't know. We just have to wait and see and that's what sucks.

  • @oblongLogin
    @oblongLogin Před rokem +9307

    What always confused me about security breach was that no one on the dev team asked the question of, “Why didn’t greg just stay in Freddy’s room the entire night”

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +2709

      That's absolutely hilarious, I love this

    • @tragedyplustime8271
      @tragedyplustime8271 Před rokem +2309

      The thing is, that would have been a much better usage of the time.
      Make Security Breach work like Porkchop's Adventure, but time-based. You can stay in Freddy's room for half an hour, playing his arcade and only having to avoid Vannessa and the bots occasionally coming in, or you can risk going out to get other endings (In this version, we'd skip over the six linear hours and make the full game be based on finding clues to unlock endings).

    • @boanoah6362
      @boanoah6362 Před rokem +1678

      Because they cut the part of the game where Gregory is there investigating the disappearances of other children. Gregory has cut dialogue asking about the missing kids and this plotline is mentioned directly at the midway point when you have to choose to stay, fight Vanny, or leave. The next explicit mention is in the ending where Gregory leaves and Vanny hunts him down in an alley where he's taken shelter in a box with a newspaper for a blanket mentioning the disappearances.
      Partly fueling my belief that that ending storyboard was originally the opening of the game, giving a reason for Gregory running from Vanny/Vanessa, investigating those disappearances while he's there, and even the cut on his arm.
      There's one last mention in a collectible, so at some point it was central to the plot (otherwise why mention it in the cutscene midgame?) but was cut for whatever reason. Much like the dialogue and cinematics shown in the trailer that straight up never happen during the game, we know Afton had voicework and they hired an actor to do his lines of dialogue but in the game he's 1000% silent.
      So really the answer why he doesn't just stay in the room is because Steel Wool cut out the reason and forgot to write a new one.

    • @violingineer7862
      @violingineer7862 Před rokem +506

      Gregory investigating the disappearances makes some sense. I was confused that a possible motive like that only appeared during one of the ending cutscenes. Came out of no where. It would've been so much clearer had that idea been seeded in the beginning.

    • @shadowslayer205
      @shadowslayer205 Před rokem +462

      Roxy being able to see through walls and Monty being able to break through doors could've been possible reasons if they bothered to utilize those abilities in the narrative.

  • @pink_alligator
    @pink_alligator Před rokem +7836

    The main issue with the plot is very nicely summed up just with that one Markiplier clip
    "Why are you hiding from me?"
    Mark: Honestly I have no idea

    • @azimnazlen8564
      @azimnazlen8564 Před rokem +411

      Yeah, it's Okey to not know a character's motive overall, but not knowing their motive for the moment is just bad, especially for video games where you control the character. Your immediate motive should match the character's motive like "do not die", "do not starve", "find safety". In the game your immediate motive is to "find safety " but when one is presented to you(Vanessa) they don't give a reason not to take it.

    • @wastelandlegocheem
      @wastelandlegocheem Před rokem +282

      The simplest "she kidnapped me" at the beginning would have made so much of the game more interesting

    • @sr.palit0
      @sr.palit0 Před rokem +178

      ​@@wastelandlegocheem in the original voice line Gregory says that Vanessa tried to KILL him, but steel wool censored it (unfortunately).

    • @bluescience9022
      @bluescience9022 Před rokem +41

      @@sr.palit0 if they realese the cutted part instead of this 10 times more greater and atleast will be far easer to fix also
      I wonder if they took the family friend thing too seriously, so this game is not for 1-2 years old.
      seriously puss in boot last wish the movie is considered family friendly but it still has crazy scenes
      its a movie but still
      maybe everything will we if they wont shooted cencors like a minigun

    • @goosegas2087
      @goosegas2087 Před rokem +83

      @@sr.palit0 It's like they don't know that this franchise literally has dead children.

  • @MollyOKami
    @MollyOKami Před 8 měsíci +2346

    Pizzeria Simulator was the perfect ending for the series. It was logical, a son FINALLY able to destroy his murderous father's remains and legacy, innocent victims finally laid to rest, and a father able to let his daughter know that he loves her & show approval at how, even in death, she strove to rescue other innocent souls, all while damning the soul of a killer who exploited his dream to create something beautiful & magical for children to Hell. I still cry at the true ending's final dialogue.
    It should have ended there.

    • @Heartrose7
      @Heartrose7 Před 7 měsíci +231

      The Afton plotline should have ended there altogether, however the world it's self still had/has room to grow. So new Aftonless stories I think would be/are a good way to go.

    • @Robinson513
      @Robinson513 Před 6 měsíci

      Where fuckin balloonsboy Where fuckin mangle fuckin worst
      sequel
      Not fuckin Nightmare story

    • @Robinson513
      @Robinson513 Před 6 měsíci

      Why fuck 2 camera photos

    • @Robinson513
      @Robinson513 Před 6 měsíci

      What the hell saying freedy ai robots

    • @Robinson513
      @Robinson513 Před 6 měsíci +8

      Five nights at freddy's fuckin dead 😭

  • @DaGrubb97
    @DaGrubb97 Před rokem +4046

    Watching Markiplier play the final boss was legitimately heartbreaking.

    • @SillySkull
      @SillySkull Před rokem +588

      Watching Markiplier shouting frantically for Freddy was even more heartbreaking

    • @GentlemanLU
      @GentlemanLU Před 11 měsíci +525

      ​​@@SillySkullah him yell "FREDDY YOU BITCH!!!" is absolutely hilarious

    • @theotv5522
      @theotv5522 Před 10 měsíci +731

      Watching Mark trying to not trash talk the game because he had such an association with it is sad. It's like seeing a YTber trying to do a sponsor they knew is bad.

    • @twinostrich8045
      @twinostrich8045 Před 10 měsíci +104

      ​@@GentlemanLUFREDDY GOT A BIT TOO MUCH JUICE

    • @ruefullysage
      @ruefullysage Před 10 měsíci +268

      @@theotv5522i think mark is just a nice positive person and recognizes that even though he didn’t enjoy all the bugs, it clearly was full of effort from a bunch of people and because he’s an artist as well he understands that.

  • @puan1211
    @puan1211 Před rokem +17941

    Honestly, you know you’ve failed to make a horrorgame when the scariest character is mapbot

    • @riskopalfi801
      @riskopalfi801 Před rokem +1687

      Or that Freddy 's footsteps are the geniounly scary part of the game.

    • @seraxx1973
      @seraxx1973 Před rokem +822

      TAKEAMAP

    • @itzi7868
      @itzi7868 Před rokem +585

      true.. but tbf, Mapbot is a great jumpscare even among the franchise.

    • @abfg616
      @abfg616 Před rokem +560

      The rest of the game is the part where they lull you into a false sense of security, mapbot is the real overarching threat

    • @spidertatortot4302
      @spidertatortot4302 Před rokem +200

      Hi Please Take This Map Take A Map

  • @BeetleTheBoy
    @BeetleTheBoy Před rokem +19728

    I think the simplest way to fix Gregory’s baseless motive for running away from Vanessa would be to play into the fact that he is literally just a kid. If I were a 9 year old and I figured out a way to spend the whole night at my favorite fun park, of course I’d want to get away from the security guard. And then that neatly falls into terror when you finally get caught by Vanessa and she becomes Vanny so now Gregory legitimately wants to get out but can’t because the doors locked. Just making Gregory act like a kid would help a lot for his character.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +4733

      That sounds like a great starting point for the story! It's also weird that Freddy himself never considers your idea that maybe Gregory is lying so he can spend the night there.

    • @tadeocaputo2036
      @tadeocaputo2036 Před rokem +483

      @@DesignFrameCaseStudies your forgetting that fnaf games relies in a cryptic lore. Theres evidence of gregory having a hiden reason

    • @professorgames3261
      @professorgames3261 Před rokem +1940

      @@tadeocaputo2036 This is completely fair. However, the main story shouldn't be what is cryptic or casual players will loose interest. You could also use the 9-year old kid wanting to be in the place story line but have hidden secrets that tell otherwise. So there is a story that makes sense to follow but also neat theory crafting potential.

    • @tadeocaputo2036
      @tadeocaputo2036 Před rokem +291

      @@professorgames3261 yeah, but thats a problem whit all fnaf games. No sense why the security guards keep coming for such a low salary. Only later games explain the reason, but even then the answer was indirect.
      Sorry for bad english

    • @ma.2089
      @ma.2089 Před rokem +716

      A lot of ppl, including me, theorized he was literally homeless since he sleeps in a box at some point.
      I really liked the idea that he breaks in just for shelter and food, and that’s also why Vanessa can’t seem to locate his parents.
      But they never really did anything with it.

  • @jettboy88
    @jettboy88 Před 11 měsíci +2316

    The over-excessive inclusions of the sound that frequently happens when the player has been spotted is the equivalent to the whipcrack sound effect from a single episode of Johnny Test

    • @melonowl333
      @melonowl333 Před 10 měsíci +168

      Vine boom sound effect

    • @whowhy7554
      @whowhy7554 Před 9 měsíci +85

      I once tried to watch a video of people counting the whip cracks while drinking but there was way to much and I knew they would get alcohol poisoning at the end💀

    • @cutiepie120048
      @cutiepie120048 Před 5 měsíci

      🤣🤣🤣

    • @littlemoth4956
      @littlemoth4956 Před 5 měsíci +3

      Just excessive. “Over-excessive” is repetitious.

    • @ksad96
      @ksad96 Před 4 měsíci

      And that's the point of saying it lol ​@@littlemoth4956

  • @purplestareyes
    @purplestareyes Před rokem +3703

    I think the saddest part is you can tell they weren't trying to be lazy or just produce a quick cash-grab.
    The developers genuinely love Fnaf and tried to make something beautiful, but the problem is that it was too much, too fast with too little time and experience.

    • @guilhermehank4938
      @guilhermehank4938 Před 11 měsíci +193

      It needed at least one more year of development

    • @No-mq5lw
      @No-mq5lw Před 11 měsíci +435

      ​@@guilhermehank4938 More like 3 with a return to the drawing board. Too many game design issues to call SB any salvageable.

    • @guilhermehank4938
      @guilhermehank4938 Před 11 měsíci +188

      @@No-mq5lw The setting and characters were interesting but MORE needed to be done to them. But gameplay needed a revamp all over.

    • @SenpaiMD
      @SenpaiMD Před 10 měsíci +27

      They needed a month a development and they needed to cut 1/2 of the games scale to something they can manage

    • @YoutubePizzer
      @YoutubePizzer Před 10 měsíci +21

      @@guilhermehank4938nah it needed to be scrapped and redone entirely, and they needed to hire game designers

  • @nosyDetective
    @nosyDetective Před rokem +5325

    Watching Mark grow more and more frustrated and pissed at the game was sad. He genuinely loves this franchise and SB was such a letdown.

    • @KraylebStudios
      @KraylebStudios Před rokem +502

      There's a 50 minute video of Mark losing patience

    • @yeetusdeletus8565
      @yeetusdeletus8565 Před rokem +515

      For real, I saw as the series of his letsplay slowly fell into broken, buggy frustration from genuine interest at the very beginning; and it's so sad.

    • @maxentirunos
      @maxentirunos Před rokem +195

      Theory time : Steel wool seen how popular were the video of youtuber losing patience on games like 'getting over it' and decided to make SB as frustrating as possible for hate buzz

    • @LucasGleason
      @LucasGleason Před rokem +60

      @@maxentirunosthe wolf in sheeps clothing...

    • @psychonautmaddy7409
      @psychonautmaddy7409 Před rokem +36

      To be fair, he already appeared to be pretty bored and/or disinterested when he even started the game.

  • @TheAzulmagia
    @TheAzulmagia Před rokem +5258

    There's something hilarious about the idea of beating a game and then dying during the ending credits.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +741

      Hilarious to watch, but certainly not to experience myself! No way! lol

    • @rustyshackleford234
      @rustyshackleford234 Před rokem +422

      It’s like coming home from an overseas war just for your return plane to crash.

    • @JeanMarceaux
      @JeanMarceaux Před rokem +104

      Steel Wool actually implemented a kaizo trap in Security Beach, sheesh

    • @skyriotAndKadeGaming
      @skyriotAndKadeGaming Před rokem +49

      Happened to me twice, gave up and just watched the ending on yt

    • @blackhoggaming
      @blackhoggaming Před rokem +49

      I know right!! I need a montage of a bunch of CZcamsrs/streamers dying in the end credits. I was dying during that section of this video

  • @vianneyb.8776
    @vianneyb.8776 Před 9 měsíci +836

    To be perfectly honest, it took me a very long time to realize that Gregory wasn't the bad guy of this story. He shows up outside of opening hours, with no identity and an unconvincing reason as to why, emotionally manipulates a trusting animatronic, and slowly mangles every single one of Freddy's friends while lying to him for his own needs.
    Meanwhile, we never see any of the supposed enemies being threats, they're just doing their jobs and being bullied by a kid who wasn't even supposed to be here. All the jumpscares are non bloody and non violent, just you being captured, or maybe even just found.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před 9 měsíci +145

      Very well said! I completely agree.

    • @WestGarbage6
      @WestGarbage6 Před 5 měsíci +49

      Well, except for Monty, he just bites your head off.

    • @markx2231
      @markx2231 Před 4 měsíci +7

      And then .... GGY comes along

    • @danknados
      @danknados Před měsícem +11

      @@WestGarbage6 monty was always said to be more violent than the others maybe him biting gregory is a glitch caused by glitchtrap/william afton's influence, as we know that vanny was indeed corrupting the animatronics.

    • @deathseraph3
      @deathseraph3 Před 17 dny +2

      Then the sequel comes along and he's just evil in one ending

  • @bugjams
    @bugjams Před 10 měsíci +1034

    I'm really just concerned for Steel Wool and their addiction to "hold E" prompts. Hope they can recover from it and join the rest of gaming society in tapping E once. Thoughts and prayers 🙏

    • @Alex-gg9ht
      @Alex-gg9ht Před 6 měsíci +29

      They need to be sent to rehab, they are too addicted

    • @error-try-again-later
      @error-try-again-later Před 6 měsíci +79

      Unfortunately, accepting the olive branch would require them to let go of the button, making rehabilitation a difficult process 😢

    • @brianpembrook9164
      @brianpembrook9164 Před 3 měsíci +5

      I would settle for an option to reduce/removd the wait. There are modern games that bind E (or any key really) t o another function and I found it annoying to have lore or instructions flash the screen. Flash because you were using that key at that time and you are never getting the info back as most saving mechanics won't allow back tracking anymore.

    • @pilot778spartan3
      @pilot778spartan3 Před 2 měsíci +1

      My hopes goes to the poor affected families

    • @januskaisar4972
      @januskaisar4972 Před 2 dny

      F

  • @BetaJackMaxis
    @BetaJackMaxis Před rokem +14345

    Not gonna lie, Markiplier desperately calling for Freddy while running for his life and then IMMEDIATELY getting ignored and left behind so he desperately screamed louder that Freddy's a bitch just SENT me.

    • @commiedeer
      @commiedeer Před rokem +1867

      Markiplier is ALWAYS the most memorable character of any game he plays

    • @TreatSan
      @TreatSan Před rokem +943

      Itr was a pretty bad show of the Games Tracking system for Freddy. Mark's reaction combined with it was Priceless.... STILL Priceless. If they actually made his AI better (Tracking where the Player is caling him, not following the order of Calls from first press to most recent) It wouldn't be as Amazing.

    • @cursedhawkins1305
      @cursedhawkins1305 Před rokem +119

      @@Staurcomb The game was rushed because apparently the COMMUNITY was at fault for its rushed feeling, last I heard certain members of the FNAF community were sending death threats or something similar to that nonsense to all of the members of the game's dev team because they were getting impatient, rushed products tend to result in unfinished products so I can't fully blame the community for shitting on the game's unfinished state when members of that community CAUSED that unfinished state to begin with, game development is ART and this quote from Toy Story 2 REALLY should be driven into people's brains more these days "you can't rush art".
      As for the foresight... what coding logic could they have used when Mark's SPAMMING the fucking button because they were in a damn panic, there's only so much you can do but when you panic and just mash buttons SOMETHING is going to break sooner or later!

    • @commiedeer
      @commiedeer Před rokem +1016

      @@cursedhawkins1305 Sorry, the "blame the fandom" excuse doesn't really hold water here. Some of Security Breach's biggest flaws could have only started in the concept phase before a single line of code was written.
      Bottomline, the game was a hot mess and always was going to be one no matter how much time Steel Wool got. Time can't fix your game if the core concept is flawed.

    • @mrprofessional100
      @mrprofessional100 Před rokem +124

      "FREDDYYYY, don't wait your turn goddamnit"

  • @MsMoonDragoon
    @MsMoonDragoon Před rokem +7092

    I feel like shattered monty could've been the only animatronic that can follow you into vents, meaning you'd gain access to new areas but also lose a safe spot.

    • @eternallylearning2811
      @eternallylearning2811 Před rokem +187

      Well moons usually depicted as venting in fanfiction so maybe him as well

    • @dovahkat9635
      @dovahkat9635 Před rokem +489

      Cool idea, if not for the mini Music Men that appear in nearly every vent already, that just kind of exist because yes. Like there is exactly 1 or 2 duffel bag messages that hints at their existence, and they are never mentioned in any capacity beyond that. Gregory doesn't even bother to mention it to Freddy after your first encounter with one.

    • @shimmershine6902
      @shimmershine6902 Před rokem +264

      @@eternallylearning2811I don’t think that’s a good enough reason tbh. “Some person on the internet wrote that he can use vents so he should be able to use vents in canon”

    • @eternallylearning2811
      @eternallylearning2811 Před rokem +43

      @@shimmershine6902 Well I do think its a good enough reason it's called acknowledging when fandoms have good ideas and it's not just one person that wrote that it's a common thing I've seen in Fanstuff involving moon and let's face it he looks like he would fit in a lot of tight spaces.

    • @SorowFame
      @SorowFame Před rokem +16

      @@eternallylearning2811 doesn’t he only do things in the Daycare centre?

  • @graveyardoperations7407
    @graveyardoperations7407 Před rokem +1626

    Security Breach could've been so much better if it wasn't just Freddy who was your bud, but if you went around trying to 'cure' the others of the mind control, and each animatronic had a special gimmick that would help with progression and you'd have to summon a specific one to progress.
    Vanny should've been the only hostile entity and treated like a serial killer. It'd be a direct mirror to the earlier FNAF entries, except you get to play as the kid running from Afton. You could've also had Vanessa seemingly do everything right too. Giving Gregory items, hints on what to do next, but have her get distracted and lose track of Gregory because has to do keep an eye on the security monitors and do all the management stuff WE had to do in the earlier games.

    • @brynnstic
      @brynnstic Před 10 měsíci +175

      I hate how a random commenter wrote a better SB plot than an entire team of game designers

    • @platonixent7671
      @platonixent7671 Před 10 měsíci +23

      there would still be the absence of the story, its still way too advanced, and doesn't connect to afton or the actual fnaf at all, weird turn when scott already said himself he wants UCN to be the last one.

    • @Marigold11037
      @Marigold11037 Před 10 měsíci +71

      A potential plot line could've been Vanessa helping Gregory and getting harmed/ "killed" by one of the animatronics for it, to justify Gregory's fear and show Freddy that something is wrong
      Then in an attempt to survive or continue helping, Vanessa climbs into an old rabbit animatronic (potentially Bonny) but it corrupts her and turns her into Vanny, whether through Afton plot bs or an entirely different antagonist

    • @Buglin_Burger7878
      @Buglin_Burger7878 Před 10 měsíci +60

      Not quite, trying to cure them would make it more anti-climatic late game. It needs to be the opposite, where they slowly become corrupted 1 by 1. The cure should be the climax not a casual step.
      Even if we failed to cure them it would make the destruction of them meaningful and make multiple endings work.
      Do you kill an friend and ally or take extra steps to save them?

    • @whamer100
      @whamer100 Před 10 měsíci +19

      @@brynnstic it's not that the entire team of game designers didn't write a good plot, the main issue really was just an unreasonable time frame for development, which resulted in a LOT being scrapped and binned in the end. I'm just hoping they could get Ruin to be better, considering they have had substantial time to improve the game.

  • @loosecannonhunter7118
    @loosecannonhunter7118 Před rokem +2422

    57:53 I like how Freddy’s footsteps getting louder as you try to find where he’s coming from after you call him builds more fear and tension than most of the actual game.

    • @laava32
      @laava32 Před 11 měsíci +221

      nah literally like... hearing the THUNK THUNK THUNK THUNK THUNK is more confusing and scary than anything else there

    • @MrSlendyMannn
      @MrSlendyMannn Před 10 měsíci +44

      58:39 Freddy don’t have time for your shit.

    • @gamingonamonday6342
      @gamingonamonday6342 Před 10 měsíci +85

      I remember calling freddy, hearing that heavy running, and I started screaming and panicking because I thought maybe Monty had somehow found me, only to turn and see freddy running up to me. Needless to say freddy running at you is second in fear factor only to mapbot.

    • @maximuffin6395
      @maximuffin6395 Před 6 měsíci

      Mr. X

    • @burgerkingfries4941
      @burgerkingfries4941 Před 6 měsíci +7

      @@gamingonamonday6342 I was trying to make Freddy follow me into a room, but when I pressed Q, he teleported and started running, made my soul leave my body for a moment

  • @theautistictomboy4003
    @theautistictomboy4003 Před rokem +6054

    honestly the most painful thing to come out of all of this is Markiplier's gameplay. You can see at points how frustrated he is by everything going on and desperately trying to compliment it but you can see he just hates everything about it. when I see him play the original games or playing shit like the Stickmen series, you can see how much fun he's having. But here, he just isn't happy.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +1615

      I'm so glad he livestreamed some of it so that he couldn't hide his reactions. Genuine reactions are always more interesting.

    • @stormbornapostle5188
      @stormbornapostle5188 Před rokem +1037

      At first I was getting annoyed that he wasn't letting himself be immersed or enjoy it...then I realized how frustrating and unpleasant the game itself is. Who can blame him for being aggravated?

    • @matthewschad6649
      @matthewschad6649 Před rokem +886

      Yeah, watching the whole playthrough just became depressing to me, with Mark's spirit being broken and him just despararely trying to get it over with.
      Also, I still cant believe it that disabling all kinds of saving for half of a whole game was intentional and considered a good idea.

    • @genericname2747
      @genericname2747 Před rokem +386

      @@matthewschad6649 I thought we all agreed that not being able to save for hours at a time is bad.
      Did we not learn from all the old school games that were impossible to beat??

    • @yourehereforthatarentyou
      @yourehereforthatarentyou Před rokem +12

      nice username

  • @iamadmon9781
    @iamadmon9781 Před rokem +3247

    the fact that the most replayed section is a clip of Markiplier slowly giving into his decent into madness is very amusing

  • @nexferna7695
    @nexferna7695 Před rokem +1171

    Honestly, I wouldn’t have minded that the regular designs of the animatronics aren’t scary if they had focused on their destroyed versions more. Chica’s distorted noises, Roxy leaping at noise, and Monty crawling towards you are all pretty scary but they’re only around for a little bit before getting an ending. Monty isn’t even active after destroying him, he just lays there in the Music Man area.

    • @toxic_shr00m
      @toxic_shr00m Před 11 měsíci +49

      Shattered Monty was actually fixed in the February 2022 update but still doesn't actually show up anywhere other than the arcade

    • @heavyweaponsguy6284
      @heavyweaponsguy6284 Před 10 měsíci +5

      This sounds like animatronics have to be broken and run down to be scary, ala the withered animatronics, and that anything not broken=not scary. Honestly if i had to sum up this video, its "Make fnaf but dark souls level of difficulty curve anybody who says it sucks just has to git gud, no fazblaster, no fazcamera, no help. just you and tons of deaths. Which he already calls out as bad anyways due to the broken AI. plus I'm pretty sure they patched Freddy constantly getting stuck by teleporting to you.

    • @khedudcemquazar2278
      @khedudcemquazar2278 Před 10 měsíci +60

      @@heavyweaponsguy6284 blud completely missed the point of the video and went on to put words in the mouth of a random contributor in the comments section

    • @shaynehughes6645
      @shaynehughes6645 Před 10 měsíci +13

      @@khedudcemquazar2278 Where did we go so wrong

    • @calebrichardson5259
      @calebrichardson5259 Před 10 měsíci +22

      ​@@heavyweaponsguy6284you are banned from the kitchen cause you couldn't even cook toast

  • @spookyspook5347
    @spookyspook5347 Před rokem +779

    I really like the idea that the animatronics start out as a team, helping Gregory escape together and contributing in their own ways. Offering advice, using their abilities, showing their friendship, etc. But then Chica lets herself be taken away by Vanessa as a way to stop Gregory from being found. Next time we see Chica, she's a slobbering beast who scarfs down trash and bites the heads off of childrens mannequins. Each time you have to leave an animatronic, there's a very real danger that they'll be a monster rather than a friend the next time we see them.
    Not only would that be a creepy touch, not knowing what happened to your friends, or what Vanessa did, if she even did anything to them herself, it would also slowly thin the amount of allies you have. It would also give a reason as to why Freddy never changes. He never gets caught, or is saved before he can be changed.

    • @uhhi7680
      @uhhi7680 Před 10 měsíci +92

      That is such a genius idea! FNAF’s horror has always come from the mysterious and murderous intent of an obvious enemy, but to instead target your friends and turn them against you… that would have been a great way to tweak the flavor of FNAF’s classic horror and really distinguish itself from the previous entries.

    • @error-try-again-later
      @error-try-again-later Před 6 měsíci +51

      It would also fit perfectly with the theme of child-friendly characters becoming corrupted, except this time they're chasing after the _kids._

    • @robotoorigato7288
      @robotoorigato7288 Před 6 měsíci +38

      Oooh, I love this idea! I feel like it'd also parallel the original story of William Afton killing off children one by one, with Vanny picking them off as the hours progress. I'm not the most knowledgeable about the details of the fnaf lore off the top of my head, but iirc Chica was the first suit to get stuffed, right? Going off of that iconic "I was the first, I have seen everything" line, anyways. I feel like your idea of Chica being taken away by Vanessa first helps to parallel that too.

    • @gem9535
      @gem9535 Před 2 měsíci +1

      This makes me mad because I want this and not what we got.

  • @Bullet731108
    @Bullet731108 Před rokem +7597

    I've seen this suggestion thrown around by other people, but I wholeheartedly agree with it: instead of being mind-controlled, Vanny should have been an obsessed fan of William Afton and the original murders and wanted to continue his work at the next generation of Fazbear venues all of her own will. The idolisation of serial killers and their legacies is an unfortunate and disturbing thing that happens in real life, and would be an interesting way to bring Afton back without actually "bringing him back".

    • @sandraswan9008
      @sandraswan9008 Před rokem +686

      Oh yeah, just like the Charles Manson girls. I agree, because in universe Vanny would definitely find Afton emphatic for wanting to save his kids souls

    • @mystictortoise5404
      @mystictortoise5404 Před rokem +598

      This is actually how I imagined the storyline would happen, until the game released. Then we got.... this...

    • @burstyourbubble3500
      @burstyourbubble3500 Před rokem +162

      I don't mind them actually bringing Afton back, but I think it would have been better hinted at for future games, with Vanny being the main antagonist in this one

    • @LightCrib2
      @LightCrib2 Před rokem +99

      Kinda like how Borderlands handled Handsome Jack

    • @catmask1123
      @catmask1123 Před rokem +466

      She would have been more interesting as a copycat killer. This would also bring an interesting possible story line, imagine if she'd been a copycat and she found Afton's research on remnant. She'd then be determined to do what he failed to do, become imortal. Suddenly you have Vanny working towards the same goal, but with different methods, trying to not only imitate, but even outdo her idol.

  • @nevermind3421
    @nevermind3421 Před rokem +3413

    A child sending a letter addressed to Foxy and the post office knowing it was for Scott has to be the best part of this video omg 😭

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +589

      It's so sweet :)

    • @undyla-chan1675
      @undyla-chan1675 Před rokem +42

      Omg timestamp??

    • @nevermind3421
      @nevermind3421 Před rokem +268

      @@undyla-chan1675 Scott mentions it in his interview with Dawko around the end of this video

    • @Zenyx64
      @Zenyx64 Před rokem +156

      I'd like to add that Scott does mention there were some other directions on it, presumably written by the parent

    • @brynnsparrow8476
      @brynnsparrow8476 Před rokem +214

      @@undyla-chan1675 1:32:16
      He also gets back to saying he'll write back to the kid as Foxy at 1:33:30

  • @likeablekiwi6265
    @likeablekiwi6265 Před rokem +1115

    There's actually a bug where Monty becomes extremely competent in chasing the player without the help of security bots or teleportation and does so relentlessly as he'll even wait for the player outside hiding spots and Freddy himself Xd

    • @thepurestvessel998
      @thepurestvessel998 Před 11 měsíci +252

      Giga monty moment

    • @Tyranid_Hive_Mind
      @Tyranid_Hive_Mind Před 10 měsíci +18

      ​@@bottle_necc That's honestly pretty impressive

    • @3clipse449
      @3clipse449 Před 6 měsíci +39

      @@Chemical_Agent4340 from what I remember about giga Monty, he will never stop following you, even when inside Freddy, in hiding spots, etc. this was the basic ai that was limited since in this form it was I think impossible. It could’ve been a cool idea, but due to the fact that Monty is faster then you when not sprinting, it’s gonna be pretty stupid. I think they should’ve made the ai less horrible but it would still be bad if they just used this

    • @owenleal
      @owenleal Před 6 měsíci +5

      CoryxKenshin would be punching the air if he got that bug.

    • @owenleal
      @owenleal Před 6 měsíci +21

      ​@@Chemical_Agent4340 it would be impossible to finish the game. Basically what OP is saying is that Monty is locked onto your location throughout the game no matter what and that essentially means that none of the game's mechanics work on Monty. If you try to hide Monty will just camp outside the hiding spot making it a checkmate that you are just prolonging. If you hide in Freddy, Monty will cancel you out of Freddy and kill you. If you get into a lift, Monty will follow you in or be waiting for you at the incoming floor and kill you. Essentially Monty becomes broken. It wouldnt be like a Mr X type thing in Resident Evil, where Mr X is a big unstoppable monster but who has a few limits you can exploit. Monty is just annoying.

  • @emilyofjane
    @emilyofjane Před 9 měsíci +234

    As an outsider looking in, I originally thought that the whole point was there *was* no real threat; the only reason why Gregory felt threatened was because he was a child, and he was interpreting the situation like a child would. Vanessa just wanted to take him back to his parents, but from Gregory’s perspective, she was a stranger that his parents always warned him not to talk to; the robots wanted to help him, but from Gregory’s perspective, they were trying to hunt him down.
    …Honestly, this would’ve make a lot more sense than what happened in the actual plot.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před 9 měsíci +47

      That would make sense but then most of the animatronics try to kill him and there's an actual underground bunker where the Big Bad lives... which is really quite unfortunate haha

    • @doot7730
      @doot7730 Před 3 měsíci +10

      I always looked at this game like it went thru a complete rewrite due to a incident . Ruin even backs this up as that dlc IS ACTUALLY quite scary. With decent ai. And I question what caused this rewrite. And after thinking. I think steel wool thought the game would have alienated fans of the younger spectrum
      I went to a special ed school with a large fnaf fan base of all ages. Hell most of em were younger. And they were even confused.

  • @Gloowie12345
    @Gloowie12345 Před rokem +4506

    Vanessa: "your mom called, asking for you, she's reeeally worried!"
    Gregory: "She's lying! I don't- I don't have a mom"
    Boom, suspicion, dead mom #sad, Freddy got a reason to doubt Vanessa. Like, even the most rudimentary plot holes is easy to fix

    • @judyh3707
      @judyh3707 Před rokem +556

      Its like how the story of RE8 could have been avoided by just one line of dialog in the very beginning. If your story depends entirely on people not saying or acting in any logical way to keep the ball rolling, you've got bad writing.

    • @Gloowie12345
      @Gloowie12345 Před rokem +419

      @@judyh3707 right? Good writing isn't that hard, but avoiding the dumbest plot holes ever is just asking "but why?" and having an answer other than "just because".
      Scrap (Ba-dum-dish) Afton's stupid resurrection, make Vanny a present threat, maybe have Freddy be the final boss by Vanny corrupting him along with the help of "Sorry, bestie, but Gregory almost killed and actually mutilated your friends and Frankenstein'd you /:" etc. Just anything else than fucking up the pretty decent end to Afton. Or Greg being a homeless kind living in the plex for five days until the final day when he tries to escape but can't. Since, you know it's FIVE nights at Freddy's

    • @Chloedasher
      @Chloedasher Před rokem +60

      It's possible they didn't want to do this in fear of people thinking Gregory's parents are gay with the recent scott controversy

    • @Gloowie12345
      @Gloowie12345 Před rokem +186

      @@Chloedasher that didn't even cross my mind lol. Seems a bit farfetched but then again, it's an American ip and things look a little dodgy overseas right now

    • @gortalla5474
      @gortalla5474 Před rokem +124

      @@Chloedasher it still works in that case, gregory isn't lying. he would still be worried about her lying

  • @Idazmi7
    @Idazmi7 Před rokem +3010

    *Gameplay fixes:*
    1. There are no security bots at all - only animatronics.
    2. Each animatronic has unique AI based on personality and established abilities (eg: only Roxy has infinite visual range, and she has it thanks to her special eyes).
    3. There are 5 nights. Each night the animatronics become less talkative, less sane, and more likely to do things like climb walls or smash through barriers to chase Gregory.
    4. The player can save at specific save rooms that are completely safe.
    5. The Fazerblaster needs to specifically hit the eyes, and only temporarily _blinds_ the animatronic. If a single animatronic gets zapped too many times in one night, they will go get some sunglasses and wear them for the rest of the game.
    6. Each destroyed animatronic is dead. Each destroyed animatronic makes the surviving animatronics more aggressive and paranoid for the rest of the game.
    7. Vanny is the 'final boss' and controls the animatronics herself.
    *Plot Fixes*
    1. William Afton is dead for good. So is everyone who died with him.
    2. Vanny is carrying on Afton's legacy out of love/obsession. She infected the bots with a virus that slowly drives them mad, but Freddy - the first animatronic made - is based on an older version OS and was unaffected aside from the one malfunction.
    3. Vanessa is a completely different person from Vanny and has good intentions. She just has the same first name as Vanny.
    4. Gregory is a homeless kid who snuck into the Pizzaplex for fun. He saw Vanny messing with the animatronics while sneaking about - Vanny saw him, too, and wants him gone as a witness. Gregory confuses Vanessa for Vanny, kicking off the plot.

    • @XD-yn6hb
      @XD-yn6hb Před rokem +317

      I love this hypothetical game

    • @awesomegaymer5786
      @awesomegaymer5786 Před rokem +167

      So if you remove all the random nameless bots, have every destroyed animatronic unable to come back, then how is vanny controlling the robots during the final boss fight? I'm only asking because I really like the rest of the idea

    • @Idazmi7
      @Idazmi7 Před rokem +379

      @@awesomegaymer5786
      Destroying the animatronics beforehand would obviously serve make the final conflict easier. (Keep in mind that even _without_ the robots, Vanny is still a significant threat by herself) Of course, it's not the animatronics fault for being reprogrammed, so you may want to take the hard road and keep them alive and only deal with Vanny at the end.
      Might net you a better ending or some such. 😏

    • @chaosinc.382
      @chaosinc.382 Před rokem +212

      @@Idazmi7 I'm always a fan of good endings for doing a harder route.

    • @BobbinRobbin777
      @BobbinRobbin777 Před rokem +125

      Vanessa not being Vanny would be such a cliche red herring, yet would also be too perfect not to do.

  • @ShrubRustle
    @ShrubRustle Před 11 měsíci +360

    Imagine if Freddy's allyship with Gregory had been, like, conditional? Like if Gregory had to lie to him for Freddy to believe him, adding some narrative tension to Freddy's inclusion

  • @dustenekoes28
    @dustenekoes28 Před rokem +199

    So… you’re telling me the whole game can be summed up as:
    “Somehow…. Palpa-Trap returned.”

    • @error-try-again-later
      @error-try-again-later Před 6 měsíci +13

      Peepaw Trap.

    • @bowenorcutt78
      @bowenorcutt78 Před 5 měsíci +15

      Actually, looking at the plot of this game knowing he had a probable role and comparing that to Episode IX, that is a depressingly accurate reference.

    • @Somerealtomfoolery22112
      @Somerealtomfoolery22112 Před měsícem +4

      Sb is also the 9th game, i'm noticing a pattern and i don't like it

    • @iantaakalla8180
      @iantaakalla8180 Před 6 dny

      Note to self: if I have a long-running franchise, I will deliberately include soft resets or deliberately different stories or by the ninth entry, it will suck.

    • @Somerealtomfoolery22112
      @Somerealtomfoolery22112 Před 6 dny +1

      @@iantaakalla8180 fnaf 9, the rise of roxwalker

  • @Blackpapalink
    @Blackpapalink Před rokem +1526

    The whole William Afton mind control plot hole could've been fixed if they established Freddy's malfunction and safety mode working as a block against Afton and putting the other animatronics' parts on him open up a security vulnerability on him. Y'know, a Security Breach, if you will...

    • @clawcakes2
      @clawcakes2 Před 10 měsíci +166

      god we don't even breach security in this game

    • @Thiefnuker
      @Thiefnuker Před 10 měsíci +200

      And the whole Afton coming alive again thing just should be reversed. It's not Afton coming back but Vanessa idolizing Afton, hacking the animatronics and aspiring to become his successor and THEN trying to revive him, outfitting him with new parts while trying to keep as much original as possible as it isn't known wherein his soul lies, explaining the shoddy aesthetics. He could then be an even more corrupted version of Afton.
      And it would explain why she's wearing a skin-tight bunny costume and not a springlock suit, because that's the one thing she doesn't want to copy from his life lol.

    • @andystellar
      @andystellar Před 10 měsíci +34

      ​@@Thiefnukeroh my GOD this would have been INFINITELY better

    • @spacenaves
      @spacenaves Před 6 měsíci +27

      ​@@Thiefnukerif I count the original comment and yours, this should be the 5th time or so I've seen someone, in under 30 minutes tops, come up with an infinitely better narrative than what the creators had years to develop.

    • @thechosenjuan8776
      @thechosenjuan8776 Před 5 měsíci +1

      honestly that would still suck ngl

  • @AzureRoxe
    @AzureRoxe Před rokem +2768

    It's honestly funny how, once the game got datamined, people realized that a lot of the questions and doubts everyone had WERE supposed to be answered, but the game was seemingly just rushed out the door to such a massive degree that Vanny's entire mechanic was removed [meaning she literally does nothing]

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +294

      Only some of them though!

    • @theprinceofawesomeness
      @theprinceofawesomeness Před rokem +276

      if i remember correctly they changed course in development at some point and they didn't delay the games deadline anymore because "they delayed it for long enough"

    • @Jacquelinsane
      @Jacquelinsane Před rokem +49

      @@theprinceofawesomenessblame the fans clamouring for a release for that

    • @Skibbutz
      @Skibbutz Před rokem +1

      @@Jacquelinsane lmao no, Fans have no power over steel wools release schedule.
      If they caved to internet strangers that's their own problem that they should face the repercussions of.
      You don't jump off a cliff because people tell you to, and if you do actually jump, nobodys going to pretend you weren't a total dumbass for doing so

    • @Jacquelinsane
      @Jacquelinsane Před rokem +26

      @@Skibbutz the executives definitely listen to the fans.
      If you don’t think they listen when they smell money they do.

  • @ExplosionMare
    @ExplosionMare Před rokem +460

    I completely agree about the lack of progression being scarier than anything, especially once you hit 6AM mode. The game feels so long so not saving correctly or not progressing when expected can feel just awful at times
    I also hate what they did to Vanessa. The promotional posters and trailer suggests that she was going to help Gregory, yet she ends up being a generic angry lady and nothing more

  • @EuphoricReliance
    @EuphoricReliance Před 11 měsíci +162

    Freddy is so broken that Backseat Gaming has coined the term "Freddy" as something that breaks a game entirely

    • @jacobwansleeben3364
      @jacobwansleeben3364 Před 3 měsíci +4

      And now people misuse the term to refer to any mechanic in a video game that isn't COMPLETELY glitchless.

  • @jeridon6081
    @jeridon6081 Před rokem +4730

    The implications that everything after fnaf 3 only happened because Scott was unsatisfied that the general opinion of Springtraps's jumpscare in 3 was disappointing is fucking insane to me

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +1108

      I know right? All he wanted was to make everyone happy!

    • @alexschneider1667
      @alexschneider1667 Před rokem +526

      It’s something I forget about sometimes, I’ve been around since the beginning, so I remember when fnaf 3 and each game onward had a since of finality. It seemed for each of them that it would be the last, and Scott often said or implied that it would be the last, so I got used to it feeling like new games would only come if Scott wanted to make one.

    • @NoahHalfSquid
      @NoahHalfSquid Před rokem +561

      @@alexschneider1667 IMO pizzeria sim is still the finale, just try and tell me otherwise with that grand closure of an ending cutscene!

    • @ClassicBentobox
      @ClassicBentobox Před rokem +478

      Literally until pizza sim, as a fan from the first game, I kept going “oh god another one”.
      Once it all came out I was actually really impressed. It’s not perfect, but there’s actually a satisfying story by the end, which I never expected.
      But yeah steel wool come on guys

    • @alexschneider1667
      @alexschneider1667 Před rokem +263

      @@NoahHalfSquid that’s the end of the irl story, nothing beyond that is cannon, but ucn can stay. It’s just William afton in hell getting tortured for funzies. Sticks to the script, no issues

  • @sarahharman9879
    @sarahharman9879 Před rokem +5448

    Honestly I wish sun and moon were more important. I would've preferred if sun was Gregory's protector, rather than Freddy. That would've meant that the protector came with built-in tension, as sun could become moon at any time. Maybe there could've been a mechanic where gregory needs to stay in rooms with lights on, in order to keep Moon away. By using Sun as a protector, it would’ve been a callback to the Marionette's job as a protector.

    • @mintychips22
      @mintychips22 Před rokem +437

      I think someone should try to remake and reimagine the game, with new concepts, new features, and better stories.

    • @mannofdober873
      @mannofdober873 Před rokem +603

      That could combo with another idea I've heard thrown around, where Vanny would shut off the lights in the whole building to create a 'dark' section. Now your only real defence would be permanently against you until you can turn the lights back on again. This would both add another threat and force you to survive with your own skills.
      It would also make "lights on! lights on!" much more of a meme.

    • @PhantomOfficial07
      @PhantomOfficial07 Před rokem +282

      Yes! having Freddy as an enemy would be cool too. Redesigning the animatronics to be more scary and uncanny looking would help a lot too. Oh yeah... and having it to where it's survival based and not mission based would be better considering survival is what FNaF has always been about. Having to survive five nights instead of one as well would help...

    • @mintychips22
      @mintychips22 Před rokem +42

      I love this reply thread.

    • @citizenvulpes4562
      @citizenvulpes4562 Před rokem +57

      See, that's a good idea, and we can't have that, we need fan service and afton again

  • @slyhunter
    @slyhunter Před 6 měsíci +59

    Picking up Monty's claws, seeing that he lost his legs, knowing he'd be back up and chasing me again sooner or later, and then turning around and seeing that the only way to exit the stage was CRAWLING THROUGH A VENT filled me with dread that I hadn't felt since I played Silent Hill 4. I seriously don't know how they missed such an opportunity.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před 6 měsíci +4

      That's a great point! But it depends on if, at that point, it's already known that the animatronics return once initially defeated. In the video, I mention that the impact of Chica returning was severely underwhelming and lost its potential, because she returned only a minute later with no build-up or anticipation and without using her new sound effects for fear of the unknown. So if Monty was the first animatronic to be defeated (instead of Chica), then it'd probably be best if he returned in a future vent area instead of the immediate vent after. If the player already knows that the animatronics revive at that point, then perhaps the immediate vent after would be best since the focus of the fear of the unknown is different than it is when the player doesn't know if they come back at all. This also comes with the caveat though that you don't want the threat to be too predictable, because then it isn't scary.

  • @GmanTheManm22
    @GmanTheManm22 Před 9 měsíci +161

    You know you've severely failed as a horror game when the true terror is losing a save point

  • @marshmallowmountains4636
    @marshmallowmountains4636 Před rokem +2077

    When I watched someone play it and Freddy said, "Nothing can hide from me now!" I felt uneasy. It's such an obvious and good idea to have him turn against you some time after that...

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +571

      Oh my goodness it's the most obvious creepy line and they did nothing with it... I'm just shocked.

    • @persimmcn
      @persimmcn Před rokem +60

      thisss omg

    • @MidnightMuffin
      @MidnightMuffin Před rokem +241

      If I recall correctly, Freddy was originally intended to be a twist villain but they ended up scrapping it.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +220

      @@MidnightMuffin That's what it seems like from a couple of the cut voice lines, but who knows what they had planned!

    • @greyfoxninja1239
      @greyfoxninja1239 Před rokem +14

      This would have been so good

  • @Nielzabub
    @Nielzabub Před rokem +2492

    I watched Markiplier's playthrough, and the thing that struck me the most was just how awkward Freddy as a mechanic was. It's such a gamebreaking thing that the game bullshits reasons why you aren't able to use him. They introduce hiding in Freddy as a central mechanic but then none of the actual in game challenges are designed with that mechanic in mind.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +326

      I totally agree! It's only there to avoid threats, which is kinda boring in its current iteration.

    • @Grane1234
      @Grane1234 Před rokem +72

      At this point it seems more like a marketing gimmick

    • @pineforest1442
      @pineforest1442 Před rokem +36

      Yeah. I kinda feel that SB should have had Freddy as an antagonist rather than a protagonist. He’s practically takes all the terror out of the game. Can’t get past a ton of security bots? Climb into Freddy! Can’t figure out where Monty or Roxanne are? Just ask Freddy! He will warn you if they’re coming! It’s an abusable mechanic. Maybe you could even have Freddy realizing Gregory tore apart his friends and gave him the upgrade, and Freddy gets angry at Gregory, lashing out with his new upgrades, getting revenge. That would scare me.

    • @523shiny
      @523shiny Před rokem

      ​@@Grane1234 ť

    • @swaggydragon
      @swaggydragon Před rokem

      I played security breach myself and he's such a game break cause if u spam the call button his battery doesn't run out, get spotted hop inside him, it's so easy after the endo part its wild

  • @harrisonfackrell
    @harrisonfackrell Před rokem +232

    Security Breach had so much conceptual potential that its flatness makes me really sad.
    I would *love* it if the game capitalized on the uneasy tension of killing all of Freddy's friends and installing their body parts into him. That would be a *very* good reason for Freddy to try to kill you at the end, no mind control required.

  • @Slywyn
    @Slywyn Před rokem +163

    Mark screaming for Freddy as he's being chased for Monty is still quite possibly one of the funniest things I've ever heard.

  • @myyoutubeaccountgotsuspend8666

    My favorite part of large video essays about a flawed piece of media like is is going into the comments and seeing strangers on the internet suggesting better ideas than what we actually got

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +364

      You came to the right place then! I'm surprised by how many there are!

    • @k.okirbe
      @k.okirbe Před rokem +78

      this is what i live for

    • @umamifan
      @umamifan Před rokem +97

      It’s funny how the community can come up with better ideas than a large scale company. Oh well. I guess hindsight is 20/20

    • @def3ndr887
      @def3ndr887 Před rokem +44

      Would’ve been cool if the story of Gregory was about him trying to find his brother that got kidnapped and throughout the entire game you venture through the pizzaplex to find out what became of him giving a reason of him being distrustful of everyone who is an adult

    • @noesunyoutuber7680
      @noesunyoutuber7680 Před rokem +32

      @@umamifan To slightly rephrase Jontron, "sky's the limit when you give a shit."

  • @prince_nox
    @prince_nox Před rokem +2473

    You know what SB's map is really, REALLY good for?? A VR world for FNaF fans to hang out in. It's literally perfect for that, what with all the references, callbacks and Easter eggs hidden all over the damn place, the level of detail is amazing for exploration in VR, it wouldn't surprise me if the map has been loaded into VR Chat for exactly that reason.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +285

      Very true!

    • @FrostFire425
      @FrostFire425 Před rokem +349

      It's fitting, since the SB team are/were specialized in VR games (see Help Wanted)
      This is part of why the Jump mechanic caused so many problems!

    • @ScrambledAndBenedict
      @ScrambledAndBenedict Před rokem +153

      I'd play that. Maybe even turn have a mode where one person is Gregory and everyone else are animatronics, and the three animatronics have to hunt down Gregory in so much time or something. Like multiplayer hide-and-seek: no Freddy, the STAFF bots still work the same where they grab Gregory and sound an alarm which alerts everyone else to his location, and then have some sort of end-state. You'd have to tweak some mechanics for proper balance, but I don't know if you'd have to buff Gregory or buff the animatronics to make it fair. You'd probably have to bar off some areas like the backrooms and vents, so Gregory would have to stay out in the open where others could spot him, but they could make it work.

    • @phari4820
      @phari4820 Před rokem +90

      Imagine being able to actually play the minigames with other players like Bonnie's Bowling, Roxy's Rockstar Racing, Monty's Golf, the lazer tag, etc

    • @spoon7053
      @spoon7053 Před rokem +71

      You know what else the map would be good for?
      Real life. imagine an actual freddy mall with all the games and shit. i’d totally spend all my savings there

  • @SillyGooberMan
    @SillyGooberMan Před rokem +146

    That segment with Mark saying that freddy got "too much juice" while he bugs out is probably my favorite clip producted from this game.

  • @doonishsan
    @doonishsan Před 11 měsíci +195

    57:44 the most hilarious part in Markiplier's playthrough
    I feel sorry for him that he had to go through such horrible experience playing that game

  • @sas.tronaut5055
    @sas.tronaut5055 Před rokem +2656

    one of the most egregious parts of gregory’s characterization is that he isnt likable as a person and you dont want to root for him. he constantly lies to and takes advantage of freddy, destroying freddy’s friends (who are sentient creatures) with no remorse. he seemed to be more of the villain then vanessa. she never felt like a threat and i constantly found myself thinking “yeah find the twerp and send him home, all he’s doing is making her job harder”

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +358

      Lol, very well said!

    • @sas.tronaut5055
      @sas.tronaut5055 Před rokem +364

      and there are NO consequences!!

    • @mariokarter13
      @mariokarter13 Před rokem +366

      After this game I can understand why a kid in-universe would want to visit the restaurant though.
      Freddy's such a sweetheart.

    • @lucasramey6427
      @lucasramey6427 Před rokem +390

      @@mariokarter13 after this game I also understand why purple guy hunted children for sport

    • @airplanemaniacgaming7877
      @airplanemaniacgaming7877 Před rokem +33

      @@lucasramey6427 Not for sport. Before the whole "Remnant" theory, nobody had any singular canon reason for him killing the kids (many fan theories were made, but none of them were proven to be _it.)_

  • @astridjensen1755
    @astridjensen1755 Před rokem +2004

    I had a thought: imagine how intense it would be to enter a secret room and see rows and rows of old childrens toys, only to come to a realization that each one belonged to one of Vanny’s victims. Kind of like what happened in The Promised Neverland. It would put into perspective how long Vanny’s been doing the whole murder thing

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +420

      I actually really like this idea! It has a certain hard-hitting emotional note to it, if the game builds up to it properly.

    • @Chloedasher
      @Chloedasher Před rokem +151

      It could also be a callback to the escape ending, having 9 and then a 10th spot open for gregory

    • @hhjkfvbu5846
      @hhjkfvbu5846 Před rokem +1

      Т

    • @lolucorn1
      @lolucorn1 Před 11 měsíci

      ​@@hhjkfvbu5846U

  • @mr.fancynoodler598
    @mr.fancynoodler598 Před 6 měsíci +46

    i love how a glitchless run is considered a challenge in this game

  • @heehoopeanut6160
    @heehoopeanut6160 Před rokem +51

    23:17 god can you imagine Vanny being an actual animatronic that you have to pass by several time and you never know when Vanessa is going to be inside, just being incredibly tense and scared every single time you walk by? Hell, have it be a random thing so it’s still scary after multiple play throughs!

  • @Octolithic
    @Octolithic Před rokem +2500

    Can I mention how the trailers for this game had amazing story potential and actually seemed interesting and SOMEHOW NONE OF IT ENDED UP IN THE FINAL GAME

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +341

      Very strange and unfortunate :/

    • @wastelandlegocheem
      @wastelandlegocheem Před rokem +50

      Feels like the halo infinite of fnaf.

    • @dray1195
      @dray1195 Před rokem +9

      @@wastelandlegocheem 5*

    • @lukasreefs5569
      @lukasreefs5569 Před rokem +10

      @@dray1195 both

    • @Reece_107
      @Reece_107 Před rokem +89

      I know this was comment a month ago, but now that I think about it… did ANYTHING (other than specific areas and maybe a cutscene or two) in the trailers make it into the game??
      -The super great, ominous dialogue
      -Moon crawling up within the kitchen (Also, we didnt even actually see sun turn to moon in game, it was offscreen)
      -Vanny in that one area with the red light (or Vanny at all?)
      The thing that’s so depressing about this is just… They failed because they loved the franchise. They kept wanting to add more and more, but it never worked. None of it worked. This is one of my fears as someone who’s a perfectionist, someone who wants to create games, and someone who loves in-depth storytelling.

  • @jellyskink
    @jellyskink Před rokem +2497

    I never thought about it until you pointed it out, but it really would be just so easy to give the animatronics motivations for trying to find Gregory based on their personalities without needing to rely on mind control. Roxy wants to prove that she's the best and can capture a stupid little kid before anyone else; Chica seems naive (example: eating trash/trap pizza because she likes it, without thinking about the consequences) and good-hearted, and would believe Vanessa that it's in Gregory's best interest to capture him and keep him safe; alligator man whose name I forget (Morton? Morty?) is kind of just a violent asshole who would enjoy a game of "hunt the kid." Then, after they're gutted for parts, they would want revenge on the kid, and would feel hurt and betrayed by Freddy, leading them to double down on their efforts. Something like that could lead to a lot of interesting dialogue scenes, and would make dismantling them (especially Chica) more of an emotional gut punch to the player

    • @NightTheNeko
      @NightTheNeko Před rokem +153

      Alligator dude is monty btw 👍

    • @jellyskink
      @jellyskink Před rokem +87

      @@NightTheNeko haha, yeah, I couldn't remember! Knew it started with an M

    • @FlareonOW
      @FlareonOW Před rokem +139

      Thing is none of that would make sense tho- not that SB rn makes any sense either.
      It’s been extremely well established (even in SB For once I a voiceline of Freddy!) that these animatronics (still) have security protocol to protect children, just like the other toy animatronics do. They might not be the same “series”, but SBs Freddy, chica, Monty and foxy do have a similar look/ have the same or probably a “better” protocol of “don’t hurt the kids u dumbo” - so “just hunting kids for fun” wouldn’t really make sense even for the busted/ bad/ fucked up story of SB.
      I feel like a better approach would’ve literally been having all animatronics be in your side and one by one having them turn on you- especially/ Including Freddy. Once they get harvested for their parts, yea that’d make sense- but before they should help this lost child to leave/ be safe no matter what. Even the stupid mind manipulation would’ve worked like that- have first chica, then roxy, then Monty go nuts and snap at some point (character development first so you get attached and the. Suddenly have to harvest them for parts bc they snapped on you anyways..) and then at the end Freddy goes crazy too..
      That’d at least be somewhat scary. SB just wasn’t it lmao

    • @WaterVolt1917
      @WaterVolt1917 Před rokem +42

      @@FlareonOW And to think some stranger in the comments of a critique video came up with a better plot than what literally became the draft of what has been an A-tier horror franchise right up until the most recent, incredibly disappointing installment. I feel like there was a lot of missed opportunity in this game that probably could've been pursued early on in the development process but unfortunately that just isn't what we got which makes me really glad that I watched Markiplier's playthrough before considering buying a copy for myself. Maybe if Cawthon stayed on for longer then we could've saw something more akin to your idea or at the very least something genuinely scary and unironically enjoyable (I don't know where in the development process that he sold the rights so don't quote me on assuming he didn't write the whole thing).

    • @jellyskink
      @jellyskink Před rokem +1

      @LlEUCU. BEAU× Chica's a good girl! Good hair metal chicken

  • @navc8522
    @navc8522 Před 10 měsíci +37

    I think the Parts and Service jumpscare would have made more sense if it was a simple consequence for the player's actions. You're playing with live wires and touchy electronics, so it would make sense for a snipped wire to deliver a fatal shock, or a random spring to suddenly take off a finger. Likewise, you'd have to actually be digging into Freddy on a deeper level. Maybe touching the wrong wires together could cause Freddy to actually malfunction, an arm braining you in the back of the head or something. You could even fry his electronics entirely if you weren't careful, leaving you at a dead end. Not careful with his battery? It might explode.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před 10 měsíci +3

      Good idea!

    • @navc8522
      @navc8522 Před 4 měsíci +6

      ​​@@DesignFrameCaseStudies Heck, Freddy's entire reason for going offline at the beginning could be simply because something went on the fritz on stage, allowing him to dodge any hacking that may or may not have happened. Maybe Gregory finds Freddy in Parts and Service instead of his room, and Vanessa is looking for Freddy too under the pretense of fixing him (keeping in line with someone else's idea of Vanessa actually foing this out of her own free will, as a fangirl of Afton). The game would be about staying out of anyone's sight, with a buggy, half-functional robot at your back. The P&S sections would be about helping him get back to peak efficiency with the parts you had available.

  • @hiqjix
    @hiqjix Před 9 měsíci +47

    19:41 Thank you for pointing this out😭 It always bothered me how the newest villain in the FNaF series is just a girl in a skimpy patch work bunnysuit?? it was so oddly sexual in my opinion

    • @RavenclawDaisy95
      @RavenclawDaisy95 Před 5 měsíci +11

      I doubt the costume was suppose to be sexual. I feel that during the long production/the covid lock down, the studio decided to animate her that way, despite what we saw in the first trailers.

    • @2fortcow
      @2fortcow Před dnem

      not complaining gang!!!

  • @ThePhiRexian
    @ThePhiRexian Před rokem +787

    Freddy abandoning mark on the stairs is still the funniest instance of a bug I've seen out of this game

    • @BetaJackMaxis
      @BetaJackMaxis Před rokem +87

      It was Mark's reaction to it that really sells it. He's louder when he's angry at Freddy than he is when scared of Monty and he instantly switches from the one to the other, which sums him up perfectly.

    • @ollympian_art
      @ollympian_art Před rokem +40

      the funny thing is that it wasnt a bug. freddy used to path to where you called him instead of to gregory himself. and we’ve all seen what a great decision that was

    • @RancorSnp
      @RancorSnp Před rokem +11

      Not a bug. A questionable design decision, but very much not the bug.
      I am honestly more surprised that Mark did not know how calling Freddy works, he was the one playing the game, for longer than what he uploaded too.
      And I don't remember what episode it was, but Freddy going to the location you called him to and not to the player has been visible in one of the first few parts of his playthrough.
      Unless of course, Mark did know but managed to sell a really convincing reaction

    • @BuzzabeelYT
      @BuzzabeelYT Před rokem +18

      @@RancorSnp Knowing that doesn’t make it any less frustrating when Freddy ignores the player entirely to go to the first pinged location.

    • @Takejiro24
      @Takejiro24 Před rokem +14

      @@RancorSnp In all likelihood, he either just forgot or wasn't paying attention to it. There's several instances where Mark is stumped by an element/problem of the game despite either the clues to solving it being obvious or the game clearly presenting it to face.
      But, it's Mark and we love him all the same for it.

  • @thecheck968
    @thecheck968 Před rokem +1332

    53:57 destroyed me. The one dude who managed to enjoy the game is genuinely happy to have beaten the game and it did him so dirty

    • @lxi..
      @lxi.. Před rokem +296

      I was listening to this video for audio stimulation at my work. As soon as this part came up I just thought to my self "ohhhh noooo" and after the jumpscare I thought "I can't see his face.. But I just know he's fucking shattered"

    • @necromaniac666
      @necromaniac666 Před rokem +29

      bruh "the one dude" is Dawko

    • @salemcrow5078
      @salemcrow5078 Před rokem +113

      I would've fucking passed away man

    • @Tea890
      @Tea890 Před rokem +140

      @fog The one dude was because he was one of the few people who really enjoyed the game (despite all the bugs and all), not because the commenter forgot/didn't know who he was.

    • @AlienZizi
      @AlienZizi Před rokem +14

      his little face 😂😂 so sad

  • @tomanders4746
    @tomanders4746 Před 10 měsíci +32

    God, honestly I think playing as a news reporter trying to figure out this place’s secret would’ve been better than playing as a kid since there’s no way when I was Gregory’s age I could do any of that

  • @floonmeeple2371
    @floonmeeple2371 Před 11 měsíci +60

    Best part of the glitches is that they can make even the most obnoxious FNaF CZcamsrs go silent from shock

  • @slaybutton1692
    @slaybutton1692 Před rokem +1165

    I am still mad about how steel wool made the animatronics so likeable personality-wise, made us feel bad for them with the mind control plot, showing they're not hunting you because they WANT to but because they're forced to! And SHOWING how sentient Freddy really is (The others are probably on the same level of being)
    but then instead of developing this mind control plot as Gregory and Freddy try to find a solution (Which could lead to interesting progression as the animatronics get more and more aggressive trying to stop you) they just had Gregory mercilessly tries to kill them all!
    It doesn't even feel like a "last resort" sort of killing, Gregory was NOT out of options, it was calculated and he did it all on purpose, and then even lied to Freddy that it was an accident! Imagine how much more interesting it would be to dissect the mind control with individual boss fights to rescue the animatronics, so then at the end Vanny could also be rescued.
    I still hate that they had a mind control plot and just decided that "mind controlled people that do bad things unwillingly should die". Because literally all of the mind controlled characters get killed (Vanessa only gets killed in one ending but you get my point). It just made Gregory so unlikeable to me, the animatronics and Vanessa are as much victims as him and he just calculates plans to destroy them and proceeds to manipulate Freddy to not let him find out the fact he did all of that on purpose.

    • @corndogbark5915
      @corndogbark5915 Před rokem +54

      Literally this, that’s (part of) why I dislike Gregory’s character so much
      Edit- I also think having a kill/no kill route/option would be pretty neat (just like Undertale lolol). Idk how that would relate to the true ending, but it would be more interesting

    • @shut7353
      @shut7353 Před rokem +115

      Giving them personalities was this games worst mistake. Period. Freddy does not seem like an animatronic, he seems like a Guy. So do all the other animatronics. The whole THING with fnaf is that the robots were these creepy lifeless things that CAME alive!! When you give them personalities it does not feel like you're being hunted by a robot, it feels like a person. Sb feels like you're being chased by people in fursuits!! Even in sister location with baby, her personality is creepy. Her voice is robotic and you wonder why she's speaking, why she's seemingly sentient, until the game finally reveals it. The SB animatronics are sentient, just because. Why not?

    • @corndogbark5915
      @corndogbark5915 Před rokem +31

      @@shut7353 Well, the SL animatronics were likely haunted as well, not just sentient. But I can’t help with agree with you- as fun as their characters are, it doesn’t at all fit to have the Glamrock animatronics be sentient, it’s just more way this game throws a wrench in the FNaF lore
      (Edit- SL, not SB. I should have just written it out lol)

    • @kedoot9886
      @kedoot9886 Před rokem +29

      @@corndogbark5915 On the other hand, if they aren't haunted and are just Like That, it could be more of a reflection of how AI has progressed in the in-universe amount of years since the other pizzerias happened; technology got more advanced, and so did the animatronics as a result, allowing them more intelligence and letting them have personalities. Which, like, HUGE jump in technological advances, but it I don't think that's more of a stretch than some other events in this series

    • @corndogbark5915
      @corndogbark5915 Před rokem +7

      @@kedoot9886Yeah, I see your point. That’s definitely an easy lore conclusion to draw from what we’ve been given. And that could be an option- FNaF has taken some sci-fi liberties in the past, everyone knows Scott loves his sci-fi. But in the amount of time between SB and FNaF 6, I don’t think such advances could happen, it just isn’t enough time for such leaps in tech. Not everyone might think that, but it seems unrealistic, and that could definitely contribute to the lack of immersion most players feel. In reality, the only people benefitting from this are fanfic writers

  • @DarkButz
    @DarkButz Před rokem +928

    One big issue with the plot I see is how the animatronics completely ignore that Freddy is helping Gregory. You can hide inside him in front of them and they'll act like someone uploaded Skyrim NPC AI into them and instantly forget about your existence. Hell, there's basically no interaction between any of the animatronics even though they're basically sentient. We had scenes with Vanessa talking to Freddy, why couldn't there be any with the other characters?
    Yes, you can say "oh it's the mind control, it's imperfect, blah blah blah" but that's a very cheap and convenient explanation.

    • @phoenixflambe3319
      @phoenixflambe3319 Před rokem +62

      Yeah like hiding in places is 50/50 if they already spotted you. But for Freddy it's a guarantee

    • @SleepyBrady
      @SleepyBrady Před rokem +100

      In one scene where Freddy enters Roxy's room she actaully screams at freddy to leave the room. Sadly though that's kind of the only interaction they get

    • @themushroommonarch
      @themushroommonarch Před rokem +31

      They don't even acknowledge they were even trying to find the kid. "Huh, must've been the wind" also let's you know that the npc has lost you and you're safe to move again.

    • @ashuraomega7113
      @ashuraomega7113 Před rokem +17

      Yeah and once again this wasn't even the original vision. There's listings of cut dialogue where the animatronics turn on Freddy and he tries to reason with them by saying "resist her" with the "her" being vanny. And the original vision for the gameplay was that you could only avoid the animatronics by hiding in Freddy if they don't see you do it otherwise you'll be caught but again this isn't translated in gameplay or story and the animatronics walk around oblivious to everything that is happening around them. They don't even realize the fact that Freddy isn't even supposed to be out of his room and so Freddy just walks around with Gregory doing whatever he wants.

    • @ValerieSparrowW
      @ValerieSparrowW Před rokem +5

      you know that is exactly what i really desired from the game back when i was going through that phase again lol, i really wanted to see how they would interact and get along with each other, hear their remarks about their performance in the begining, i feel this wouldve helped out the game too when you eventually have to dismantle them as youd be able to feel more sympathy for them

  • @howdy4504
    @howdy4504 Před 7 měsíci +89

    The fact that Scott Cawthon wasn't satisfied with ending at 3 because people weren't scared enough just goes to show the level of detail and the high standards he had for his games. That's what made them so good. He would not rest until he felt everything was *perfect* and it showed so clearly in his games. Security Breach is an empty shell masquerading as FNAF. It is only FNAF in name alone.

    • @youtubeneedstochange4414
      @youtubeneedstochange4414 Před 4 měsíci +1

      Scott just doesn't care anymore, unfortunately.

    • @BrunodeSouzaLino
      @BrunodeSouzaLino Před 3 měsíci

      Not scared enough and not from a player perspective. He wasn't satisfied with the jumpscare.

    • @system_ai9248
      @system_ai9248 Před 3 měsíci +4

      ​@@youtubeneedstochange4414 You know he just retired from working on fnaf right? That doesn't mean he doesn't care, the series had a perfect ending already

    • @ArtificialDjDAGX
      @ArtificialDjDAGX Před 16 dny

      He literally could've just sent out an update for the game that improved the """jumpscares""".

  • @UnknownUser-wp9vp
    @UnknownUser-wp9vp Před 9 měsíci +32

    Honestly I think markiplier was spot on when he said the game felt like it had other plans in mind but we’re switched or scrapped given that some moments and sequences (such as the red-light-green-light section with endos) were very polished and super fun to play as well as scary. But other Orta are just a cluttered mess that feel quickly put together. I would’ve preferred them to split each “main section” into a “survive til 6am” type of gameplay where you’re on a clock to complete an objective and survive while lights are off giving some real fear. Imagine the daycare scene without distractions, or at least nerfed ones, with a timer of surviving. Or how about the trash compactor having multiple animatronics in that area for that mission making it animatronics an actual threat since it’s a small zone. Their mistake was making it a open world game. Love the concept but it should’ve stocked to smaller sections filled with animatronics for fear factor rather than lazily placed patrol bots. That’s just my opinion tho

  • @sunflowerboinagachika
    @sunflowerboinagachika Před rokem +308

    With the comedian staff bot, I thought that the whole joke was that he didn’t say anything, and he was just a staff bot put on a stage (which was really funny to me, so I thought it was intentional). Imagine my surprise when I found out he DID actually have voiced lines.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +98

      I honestly thought the same thing. Imagine my surprise when it was yet another bug lol

  • @haxalicious
    @haxalicious Před rokem +1361

    What's really dumb about the AI is that the "Giga Monty" glitch proves that the AI is, in fact, fully functional and very capable of pathfinding to you, why they chose to teleport the animatronics right next to you instead of, say, in a reasonably close area that still needs travel to get to you from, and instead moved to your last known location, I have no clue.

    • @commscan314
      @commscan314 Před rokem +114

      It's rubber band AI, typical compensation for the AI's ineffectiveness through bullshit.

    • @xXYannuschXx
      @xXYannuschXx Před rokem +149

      My guess: the AI was originally supposed to be as intelligent as the one from Alien Isolation (the daycare "stealth tutorial" is a glimp at what it would/should have been)
      For whatever reason this didnt work out as planned (the levels being seperated in the final game by elevators may be one reason) and they then decided to fill the entire game with the STAFF bots.
      I mean: the animatronics most of the time dont pose ANY threat, because they dont actually search for you and just walk on a set path. Which is weird, cause Roxy for an example can actually smell you, when she gets too close to your hiding spot; but this has practically no effect on the game, due to her not actually roaming around.

    • @mirko241
      @mirko241 Před rokem +41

      @@xXYannuschXx Just have huge vents, or animatronic lifts, or hidden stairs, or anything next to elevators and the levels being separated by elevators are no longer an issue. If the AI is on par of course, that's a big "if"

    • @IanThatMetalBassist
      @IanThatMetalBassist Před rokem +54

      @@xXYannuschXx They wanted to make Alien: Isolation but ended up with Aliens: Colonial Marines instead...

    • @UmCaraNormalnumPlanetanormal
      @UmCaraNormalnumPlanetanormal Před rokem +2

      @@IanThatMetalBassist Lmao

  • @MegaMGstudios
    @MegaMGstudios Před 2 měsíci +12

    The fact that you can die during the end credits is a special level of incompetent design

  • @yanasto
    @yanasto Před 11 měsíci +77

    I am 34 years old, I have never played a FNAF game. I have literally watched this ~2 hour video (or had it on and listened to it) probably 4 or 5 times. It is SO well done and I am just hanging out and waiting for your next video. Thank you for making such an interesting video, I hope to see more similar work from you soon. :)

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před 11 měsíci +15

      Oh wow, thank you so much! I'm honored that you'd watch it so many times 😄 I've been working on the next video for a while now, so I'm hoping to finish it soon... I wish I could release them faster :/

    • @thesetwofloofs5397
      @thesetwofloofs5397 Před 5 měsíci

      Same, wonderfully made, I’ve always been afraid of FNAF tbh but can’t resist a good video essay

  • @emackenzie
    @emackenzie Před rokem +1717

    I feel like an easy backstory would have just been Gregory being a street kid looking for a friend that had gone missing (aka been killed by Vanny). That would be an easy way to explain why he didn't just hide until the doors opened, and would give us a view of the "other side" of the narrative-the children-and would've made Vanny a genuine threat with a personal body count. Instead of Gregory being this random implicitly homeless child that just wants to explore the pizzaplex at any cost. Or a rogue human animatronic. Whatever the current theory is 😭

    • @justradicles4337
      @justradicles4337 Před rokem +41

      True! One of the CZcamsrs I followed actually used a similar idea like that in their rewrite and it worked super well.

    • @rudolfambrozenvtuber
      @rudolfambrozenvtuber Před rokem +5

      @@justradicles4337 Oh, what's their CZcams handle

    • @hescoming4544
      @hescoming4544 Před rokem

      czcams.com/video/G8UALuHQiSI/video.html

    • @seineevee
      @seineevee Před rokem +1

      @@justradicles4337 who?

    • @cryguy0000
      @cryguy0000 Před rokem +23

      It was so easy to give a good justification to Greg being in there but they just...didn't.

  • @liludelulu
    @liludelulu Před rokem +545

    For me, the protagonist should have been Vanessa. Imagine a story where the security guard gets to save a child for once

    • @mikkaribbe6200
      @mikkaribbe6200 Před rokem +78

      That is a good idea. In the other games, you only have to protect yourself. To add the stress of protecting someone else too, makes it a lot harder. And as the player, you know what could happen when the child dies. If you don't stop the murders.

    • @cynicalia
      @cynicalia Před rokem +67

      Remember when in the promo art we saw her and everyone thought she was the protagonist but then the game comes out and we play as a kid

    • @Pihsrosnec
      @Pihsrosnec Před rokem +34

      to be fair that could end up even worse, imagine an hours long escort mission with SB pathfinding

    • @normal_username3231
      @normal_username3231 Před rokem +32

      I thought it was going to have 2 protagonists and each night would switch it up

    • @nametheocmaker
      @nametheocmaker Před rokem +7

      from the trailer it looks like you would swap between Vanessa and gregory

  • @playtimeplay4518
    @playtimeplay4518 Před 11 měsíci +38

    the dark periods if they were good could give you a feeling similar to rain world's rain. in rain world, you could be exploring but then notice it getting slightly darker. after the screen shake and rumble starts, it causes a feeling of panic to run to the nearest shelter before its too late.

  • @toxdz_quack8466
    @toxdz_quack8466 Před 11 měsíci +46

    It reminds me of phisnom stream where he TRIED to beat the game without encountering any glitches. It was just too hilarious and sad to see him getting his progress wasted cuz he saw door clipping somewhere or him falling through the map itself

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před 11 měsíci +15

      I believe AstralSpiff did that challenge as well and could only beat it by covering up the screen during the credits so he wouldn't see himself die (as he had several times already). It's absolutely insane lol

  • @dr.loboto1171
    @dr.loboto1171 Před rokem +1082

    The moment at 58:47 where the streamer said "God this is like a horror movie" really spoke to me because it seems like he forgot that SB is SUPPOSED to be "like a horror movie". The game failed to be scary so hard that he forgot it was a horror game.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +231

      LOL that's hilarious

    • @GippyHappy
      @GippyHappy Před rokem +200

      SB is a unique horror game in that it fails to be scary on purpose and then becomes scary on accident

    • @riirah1010
      @riirah1010 Před rokem +20

      I also commented this lol I love Spiff's and Backseat's POV on all this

  • @Sm0k3turt
    @Sm0k3turt Před rokem +954

    I was so disappointed when Freddy never betrayed me. I had this genuinely awesome sense of fear being around him as I never knew if he was gonna snap. Kellen Goff really gave him this sense of suspicious aura that was so interesting. Then they just never followed up on it!!

    • @cgkase6210
      @cgkase6210 Před rokem +179

      Honestly this. Freddy had such threatening voice lines if you hit him with the laser, and just a bit of volume or different delivery and it becomes a huge threat

    • @LucasGleason
      @LucasGleason Před rokem +26

      This made me imagine him as an apologetic doc oc for some reason

    • @kitkaty3
      @kitkaty3 Před rokem +12

      Same! That's probably my favourite thing that was originally in the game that later got cut.

    • @mariokarter13
      @mariokarter13 Před rokem +14

      Now you know why kids kept coming back to the restaurant.
      Because Freddy's such a sweetheart.

    • @amalgamfrostpink5030
      @amalgamfrostpink5030 Před rokem +6

      @@LucasGleason Gleefully in love with this idea.

  • @Glitch1718
    @Glitch1718 Před rokem +41

    Afton doesn't even have a jumpscare, he just roams around in rooms where he is relatively burned not even looking for a way out

  • @TurboSpaceKitten
    @TurboSpaceKitten Před rokem +28

    I know it's a bug but Freddy's determined running is just the best. Like a toddler and a golden retriever.

  • @paldiowebimbo6186
    @paldiowebimbo6186 Před rokem +833

    Honestly, I feel like Venessa should've been the player character: she's a guard so she doe have a reason to be there overnight, camping in one room could be easily avoided with the threat of being fired for not properly surveying the Pizzaplex, and since she's Vanny it'll be easy as hell to include her some more in a psychological horror sense.

    • @doot7730
      @doot7730 Před rokem +84

      Id say a fun thing would be if they swapped between her and Gregory.
      When you swap to Vanessa the animatronics arnt a threat but the blob/mini music man will try to kill them (then again I think if you replaced glitchtrap/blob fight with a Cassidy fight it would make sence for Cassidy to go berserk finding out someone is trying to recreate Afton's work and I can imagine some truly bizarre reactions from Vanessa. Perhaps even build off the failed mind control and say Vanessa doesn't really know she's vanny. And thus dunno why Gregory runs ). These segments should be hourly. And give story exposition while trying to avoid the subtle paranormal activity. At first. It be minor. But the more segment the more angry the blob (or Cassidy if we replace glitchtrap) would get to the point they become proper chase scenes (also if we keep glitchtrap. It give more context to the blob.)

    • @trialerrorsharer9398
      @trialerrorsharer9398 Před rokem +14

      @@doot7730 I think whenever Vanny happens you could swap to Gregory,

    • @gachareacter4170
      @gachareacter4170 Před rokem +40

      Even if the "switching characters at the end of the hour" was somehow too much, Vanessa could've been a tutorial. Imagine:
      Being a nightguard, she was minding her buisness when she heard something strange. When she turns around, she sees a shadow (which she can shoot at), so she uses her phone (or watch) connected to the cameras to see its an intruder and proceeds to chase down said intruder by sprinting and running. The intruder managed to squeeze into a tight space, but Vanessa was able to squeeze through by crawling. Vanessa then sneaks up to the person and turns on her flashlight only to see it's a little, terrified kid (could be a chance to introduce the villain). Lights out, then we control Gregory.

    • @trialerrorsharer9398
      @trialerrorsharer9398 Před rokem +6

      @@gachareacter4170 I really do wish they could’ve brought some actual fans on for Security Breach. Then they could’ve had a perspective of the fanbase,known they could’ve taken longer to release the game, and I guess just have better ideas.

    • @DLxxx
      @DLxxx Před rokem +6

      Some cut dialogue and sound effects heavily indicate something like this was supposed to be the case earlier in development (though, it’s implied she would've been talking to glitchtrap while you play as her, which I would have removed in favor of the psychological horror route).

  • @ZenoDovahkiin
    @ZenoDovahkiin Před rokem +3091

    A voicebox that we know for sure can produce Chica's and Freddy's voices, aka would justify a voice changing ability for Chica and later on Freddy, Roxy having the ability to spot you through walls (which goes unused) looks to me like stealth was indeed a massive part of the game in some early concept because these feel like features to set up a kind of information warefare scenario. Chica could have pretended to be Freddy to lure you in, Roxy could have forced you out of hiding, Monty's jump or his ability to break through props could have been used to cut off escape routes or force stealth through being hard to escape, the opposite of Roxy. Meanwhile Freddy + Cameras may have been designed as your tools to gvie you extra information to outsmart them.
    This could be entirely my own imagination, but I can imagine they were all given some kind of ability because the concept for the stealth mechanics was incredibly ambitious, and therefore too hard to realise which led to the half baked simplistic hastily thrown together gameplay we got.

    • @ForgedinPrint
      @ForgedinPrint Před rokem +475

      The whole game was a case of overambition. I think if they had lowered the scope greatly, instead focusing on one or two parts of it, they could have made a fantastic game I think.
      The endos could have also been a great tool for forcing what the player can view, making it harder to see the threats around.

    • @mrlaz9011
      @mrlaz9011 Před rokem +314

      apparently they made the whole map before they even had proper game mechanics set in place, which explains why most of the areas feel way too big.

    • @dataexpunged93N15
      @dataexpunged93N15 Před rokem +249

      @@ForgedinPrint imo they *really* didn't need to make the entire game free roam- just have a handful of areas that are, then scripted events that lead you from area to area. While the idea was a good one, the map is WAY too big and thus made multiple people unable to play due to loading times or their system not being able to load such an obtuse map. Not to mention that it makes a lot of the game a walking simulator- even when animatronics were active, I found myself not having to run away from them most of the time. I really do believe that map size and amount of objects made the game bug out more than they ever imagined.

    • @gustavoh.70
      @gustavoh.70 Před rokem +216

      Was thinking a similar thing. Roxy could see through walls, making hiding useless, and running and zapping the only option while Monty would be immune to the zap making you hiding the only option. Chica could have used her voice box to pretend she was not only Freddy to lure you in, but also the other animatronics to make you run when you should hide or hide when you should run.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +197

      Some kind of fleshed out information warfare, as you describe it, does sound fascinating. I definitely think that should be explored.

  • @TheyCallMeChips
    @TheyCallMeChips Před rokem +45

    Part of me really hopes that somebody in the community decides to remake Security Breach, and essentially makes it into the game that we've all been longing for. There are *so* many talented game developers in this community - it really wouldn't be impossible for a team of developers to band together and make a much better, community-lead version of Security Breach

    • @lemoncardboard3270
      @lemoncardboard3270 Před 4 měsíci

      I know!! I’ve been thinking of how to rewrite it in an interesting way but I have absolutely no clue how to program games. I think a fan made SB would be amazing

  • @liuser
    @liuser Před 11 měsíci +91

    i loved the interview with Scott as you cna hear the love in his voice for the series and the satisfaction he found in concluding the series

  • @VennRae
    @VennRae Před rokem +622

    The entire game, I’m expecting Freddy to turn on us, we were trained from previous games not to trust the animatronics, and every time Freddy gets an upgrade, it’s even more terrifying that he might do so, I wish they at least added another ending where Freddy did turn on us or something of that nature:/

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +76

      Yeah I wish they did something with it :/

    • @fluffywhompus
      @fluffywhompus Před rokem +53

      It was actually a scrapped concept that Freddy would get shattered by the other animatronics and would be infected with whatever virus infected the others and would have to avoid Freddy. I would recommend checking out Thatsnot myrealname’s video where she goes more in depth with it

    • @orestisgeorgatos6725
      @orestisgeorgatos6725 Před rokem +13

      don’t forget that baby doing that was a mastery of design with the who you gonna trust thing in SL

    • @MrcreeperDXD777
      @MrcreeperDXD777 Před 11 měsíci +9

      Freddy betraying you was a scrapped concept. There were even some leftover voicelines of Freddy that are genuinely haunting. Just search "Shattered Freddy".

    • @oem4444
      @oem4444 Před 11 měsíci

      i think you don't understand the lore.

  • @djdragondrawer9339
    @djdragondrawer9339 Před rokem +559

    One of my main gripes with SB is that it swears up and down it's a "horror game" but tries it's damndest to not be scary.
    One of your pursuers yammering that you have no friends for the 50th time is not chilling it's a kindergartener insult. Even worse is that when Rox gets shattered she runs around crying and yells that her hair is ruined. I'm supposed to be AFRAID. Im not supposed to feel bad or pitiful for this robot trying trying to bite my face off.
    What tilts me the most is the censoring of the most softest things. Vanny has a knife in one of the teasers..you know? To kill you? Where is it here? A voiceline with Greg saying that Vanessa is "coming to kill me" was changed to "coming to get me". Another cut voiceline mentions Gregory bleeding. Why? Is BLOOD too scary for this HORROR game? A simple kitchen knife WAY too spooky for the kiddies?
    Even the first fnaf had a bit of body horror in it! The game over screen pretty much shows your mangled, eyeless, dead corpse slumped in a grey room facing the player directly. You died alone in the most gruesome and painful way possible. And this death is "shown" in the kid friendliest way possible.
    But a knife and some bleeding is too much? The meere mentioning of the word "kill" was scrubbed? For a horror game?
    I can't help but find this pathetic.

    • @lpfan4491
      @lpfan4491 Před rokem +124

      What is funny about the Knive-removal is that it even makes Vanny's jumpscare-animation completely nonsensical. It's supposed to be her playing with Gregory while he passes out, but there is no reason for him to pass out in that situration because there is no weapon she could have stuck into him and I doubt she's as physically threatening as the animatronics. It just feels fake in the end.

    • @djdragondrawer9339
      @djdragondrawer9339 Před rokem +103

      @@lpfan4491
      Lol, exactly! If she was running around with the knife she would actually be threatening because well...getting stabbed is bad?
      Without it she's just a lady. How exactly do we die from her when we get caught? All the other enemies are seen biting our heads in the "jumpscares" (except Moon, his sucks) so that's how we die. But what does Van do? Choke us? She's a petite little lady... Like you said, it's very nonsensical. They can show our heads get bitten off by a psycho robot but not a simple knife? They didn't even have to show the actual stabbing.
      This is tilting me so much lol

    • @jiger2396
      @jiger2396 Před rokem

      You probably thought that a cough was a "global pandemic" and you're trying to govern what actual horror is?

    • @djdragondrawer9339
      @djdragondrawer9339 Před rokem +125

      @@jiger2396
      What the hell are you talking about bro lol

    • @djdragondrawer9339
      @djdragondrawer9339 Před rokem +97

      @@jiger2396
      Go outside and talk to an actual human being, buddy. You're making things up in your head and it's worrying.

  • @VibeCheckVA
    @VibeCheckVA Před rokem +41

    I had an idea: what if Vanessa's intentions are pure, but she's in conflict with Vanny and trying to actively resist that persona? she could be an ally through the game, but an unreliable one. it'd be nice and terrifying if she's an ally that, if Vanny takes over, could turn on you at any moment. I think it'd work better than whatever the hell they did in the game

  • @mcskeeter5361
    @mcskeeter5361 Před rokem +32

    In one sense, I'm disappointed to see this game get fumbled by Steel Wool, but in another I'm glad a person like Scott was spared possible flak with his retirement, I always liked the way he demonstrated himself online. Here's hoping for the upcoming DLC. It won't be the saving grace but hopefully it will be the bandage this bloody game needs.

  • @usefulfilmstv
    @usefulfilmstv Před rokem +1051

    I thought this game was bad, childish, underdeveloped, boring, slow, confusing, buggy, and anything but immersive. I had been saying this from the start. However, when I mentioned this, people aggressively disagreed with me, calling me a FNAF hater, when in reality I’m just a good horror game lover. This video just confirms EVERYTHING i’ve been saying about this game from the start. Well done.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +171

      This is exactly why I like to at least partially focus on popular titles, because discourse is difficult without the proper work to back it up. Although my Mario Odyssey series is a bit rough in my old writing, that was also the intent with that series. And I want to do something similar with Elden Ring as well, although that's an even tougher pill to swallow. These games are ultimately awful and they could've been so much more, and people need to realize that so we can uphold a better industry. I'm glad you agreed about the game from the start! And thank you for the support!

    • @klyxes
      @klyxes Před rokem +5

      @@DesignFrameCaseStudies what's wrong with Odyssey? It was short and enjoyable, I know it continues after the main story but I stopped after that.
      Though I agree with elden ring. I enjoy it but I can see just how much it's missing at least something...well, almost everywhere.

    • @nootnootscoot7041
      @nootnootscoot7041 Před rokem +40

      ​@@DesignFrameCaseStudiesyour critiques seem to be pretty good but calling odyssey and elden ring awful is way too far. They do each have many flaws but they're still fun as hell and you're not going to be making people hate a game they've already enjoyed just by pointing out its flaws to them. Critiques should be for the sake of discussion, not for changing peoples mind on something they are going to enjoy.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +26

      @@nootnootscoot7041 I'm not denying that people can enjoy any game, but the primary discussion around mainstream games tends to ignore or undermine the issues, so that's the basis of where I'm coming from with liking to focus on some of these games. Perhaps my wording was bad, but there are many factors to enjoyment, and design is a complex process, so I agree that it opens up discussion and that's ultimately the goal, but also the general audience most likely isn't privy to design, so one great thing about critiques and commentaries and such is to open people to the design world and the intricacies of it (although my upcoming videos go into much more detail than this one, so I'm excited for those!). People have feelings about games that they can't quite put their finger on or reasoning for, as with any media, and so people discover new points or ways of thinking or reasons for decisions or possible design avenues or intents, etc etc. It's all ultimately rooted in opening that discussion, but it's also so much more than that.
      But anyway, regarding Elden Ring, I say it's awful because it's not structurally sound, but I'm not gonna comment further on it because I haven't constructed the argument in an acceptable form yet, and since it's a mainstream title, it's not something that can easily be discussed otherwise. I'm planning some videos that'll be better than this FNaF one, so hopefully everyone will enjoy the discussion that it potentially brings! But regardless of my thoughts, the point is that I enjoy surfacing (or contributing to the surfacing) of these discussions.

    • @JeanMarceaux
      @JeanMarceaux Před rokem +12

      @@DesignFrameCaseStudies just don't tell ULTRAKILL fans that their game needs an ammo pickup system

  • @sachitechless
    @sachitechless Před rokem +542

    I literally watched a stream of this, saw Gregory lying about getting Chica's voice box and was like "okay so this will have consequences later RIGHT?". Freddy confronting Gregory at the end because he finds out he's been lying makes SO much more sense than whatever the hell happened.

  • @LyleLylefr
    @LyleLylefr Před 11 měsíci +29

    It’s been so long since I’ve actually used chicas voice box that I forgot that it could even do anything. I thought it was a cosmetic for Freddy’s voice

  • @jesselindsey9760
    @jesselindsey9760 Před rokem +29

    4:40 Actually I'm pretty sure Bonnie from FNAF 1 can teleport. In the sense that once he's denied entry to your office via a door, he picks a random room that he's capable of being in, and then changes his location to it. It doesn't even have to be adjacent.

    • @WoodsAreBeautiful
      @WoodsAreBeautiful Před 11 měsíci +16

      That's intentional tho to increase paranormal tension and to make the player wonder how he did that since u can't see him move

    • @Azachor
      @Azachor Před 10 měsíci +1

      He also floats a few pixels off the ground lol

  • @zackyona1916
    @zackyona1916 Před rokem +830

    In addition to beating the game backwards, you can beat it sprintless, itemless, freddyless, and likely without moving the camera (neckless,) but NOT glitchless. Going for afton glitchless is impossible because you are guaranteed to clip when dropping into the fight. (Look to AstralSpiff and Backseat Streams for all of these runs.)
    Great job Steel Wool. Excellent game design.

    • @devianDog
      @devianDog Před rokem +83

      but can you beat it gregoryless?

    • @cooliostarstache5474
      @cooliostarstache5474 Před 11 měsíci +91

      ​@@devianDog Honestly, I wouldn't be surprised

    • @kzkaa.
      @kzkaa. Před 11 měsíci +136

      Ah, yes. The one game where an any% glitchless speedrun is actually impossible

    • @chadbroski0146
      @chadbroski0146 Před 10 měsíci +26

      Neckless has been completed

    • @superlagbro192
      @superlagbro192 Před 10 měsíci +21

      Phisnom did a glitchless run, and it took over 12 hours straight

  • @yesandnogamerproductions5733

    This is probably the only game I have ever head of where you can actually die during the end credits

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +121

      Ikr? What an absolutely crazy "feature" lol

    • @yesandnogamerproductions5733
      @yesandnogamerproductions5733 Před rokem +66

      @@DesignFrameCaseStudies Yeah, revolutionary even

    • @customink1576
      @customink1576 Před rokem +66

      Actually, Drakengard 3 did have something like that all the way back in 2013 with Branch D. Essentially, the final boss is like a rhythm game, and the final note isn't visible because the screen has faded to black like it would in an ending with the characters having their final good-byes to each other and their heartfelt statements get cut off with a death scream, hah.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +45

      @@customink1576 Wow, I'm glad they fixed that for NieR: Automata's bullet hell lol

    • @sniperman-jt7hl
      @sniperman-jt7hl Před rokem +32

      I Wanna Be The Guy had that going on where if you didn't move out of the way right at the end of the credits you'd get killed by a falling apple and have to fight the final boss again

  • @LyleLylefr
    @LyleLylefr Před 11 měsíci +15

    The single save station post 6am really encourages you to decom Monty first and chica last because Monty is almost impossible to do with minimal saves. But of course, you aren’t told that until it’s too late

  • @lasagna3289
    @lasagna3289 Před 10 měsíci +13

    I was going to comment, "Nothing bad was said about DJ Music Man in this entire video. This is because he is without flaw." But then at the very end he was mentioned. Darn.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před 10 měsíci +3

      Haha yeah I don't mention many specific moments, but I may bring more of them up in a Ruin video

  • @TheHuskyK9
    @TheHuskyK9 Před rokem +1879

    1:25:35 Honestly, Vanny going from her casual skipping to her creepy locked-on running is one of the scariest moments in the game. Unlike the animatronics, Vanny runs faster than them and you can't outrun her unless you cut around corners or hide. Also, the music gets more intense when she starts running. If we got more of that in Security Breach, I think the horror element of the game would be vastly improved

    • @sonicroachdoggjrraven3263
      @sonicroachdoggjrraven3263 Před rokem +106

      It actually scared the sh!t out of me when I was messing around on a new save so I could 100% the trophies (which I did😎) and when I was just messing around on the lost and found part by just not leaving up the elevator I about $hit myself when I saw her charge at me like that when I stayed in her sight long enough. Then I kept playing around and baiting her running back into the vent just to see her do it because I thought it was actually creepy.

    • @DLxxx
      @DLxxx Před rokem +40

      Honestly, I found her run to be incredibly goofy and awkward, lol. It just looks they used an early running animation for one of the animatronics and stuck it onto her.

    • @echostudiosyt
      @echostudiosyt Před rokem +70

      this clip always makes me laugh lmao
      “take one of these - OH GOD YOURE NOT AFFECTED BY ONE OF THOSE. NOOOOOO”
      but yeah i agree 100%

    • @mrlaz9011
      @mrlaz9011 Před rokem +26

      her jumpscare is so goofy though

    • @sadchild9478
      @sadchild9478 Před rokem +2

      They should’ve had her chasing you with a knife, would’ve been way scarier

  • @TheBloodGamePL
    @TheBloodGamePL Před rokem +456

    Most annoying thing about this game is the fact you need to hold E for few seconds before anything. Wanna save at the station? Hold E for 3 second, wanna open door? Hold E

    • @TheDiner50
      @TheDiner50 Před rokem +27

      Such a odd problem to have... Like you have to commit to save and do stuff? In a game where your being hunted? Like out of all the problems with the game the hold to interact is not one of them. If anything it is a good way to stop stupid stuff like running to a save station just to not lose. Or having a enemy right up your ass but because you INSTANTLY hit a cut sense button the danger go away! Like the point of the 3 seconds is to make sure you can not cheese the game.
      It is like saying that hiding in a game should make the enemy lose track of you the moment going into a hiding spot. Even now the enemy was right up your got dam ass just no! Enemy should lose track and not open the locker! Or whatever. Such grate game design... Bendy 2022.
      It is such a poor and pointless thing to talk about when the hole got dam game is a mess. The one thing that actually is not broken... Like is it not a bit more interesting talking about the POINTLESS collectibles all over the place? Why are there ALL OVER THE PLACE boxes to wined up to get a 'price'.
      Like what function do they have being randomly placed around the pizza plex? And how or why are they giving out free prices that basically anyone can grab? Ho is paying for this prices all over the place? And why?? And why are there so MANY messages in bags all over the place? WHe.. Ha? W T F. IT makes NO sense.
      Collectables are just a really bad legacy thing that needs to be done with. True secrets that you can collect in a more non made up way might be ok. But the old coin or fruit collectables have no place in anything but platform first games. Like hippo the magnet was really clever but the rest??? No there are to many of them and can be done in a better way. They should be placed in the open and be guarded by the enemy. Making it a hard but fun challenge to grab with voice lines for each pick up. Not a billion of the fuckers all over the place.

    • @ROARRY01
      @ROARRY01 Před rokem +37

      That is a common gripe I've had with many recently made games. Like why and when did this become a thing? Just let me press the fucking button and do it!

    • @TheBloodGamePL
      @TheBloodGamePL Před rokem +7

      @@ROARRY01 according to another dude who wrote the entire book for this reason. It doesn't even build suspense, because you hear the Animatronics talk all the time and whenever one sees you a loud ass sound plays

    • @TheBloodGamePL
      @TheBloodGamePL Před rokem +9

      @@TheDiner50 I will ignore most of the book you wrote and focus on the first one. If you try to argue they didn't want you to cheese the game, then it sure failed- I don't even need to mention the sea of glitches and skips. Another thing is what you said is not getting animatronic up your ass when you run to the save station. If you ignore the fact the game plays loud ass fuck when one spots you, the game still does it, you can reload the game and have animatronic spawn next to you, soft locking you, not to mention this does not build and suspense, because the animatronics talk all the time so you know where they are, and when one spot you, the game plays loud sound before they charge at you.

    • @jitsauce522
      @jitsauce522 Před rokem +29

      @@TheDiner50 You might think its an odd problem but for certain people stuff like this feels like a waste of time when its literally something you have to do at every point in the game.
      While i can understand your argument about cheesing the game, not every interaction should require three seconds just to do, stuff like simply interacting with items or opening gifts wouldn't get hurt from just turning the action into a "tap" rather than a hold.
      I'm personally very nitpicky about stuff like that too, I hate when I feel like characters sprint too slowly, or when they make me sit through unskippable cutscenes after dying and having to reload, or one of my favorite things to nitpick: when pausing a game and it doesn't take in your commands instantly until about half a second kicks in, or when there's no "restart level" option IN the pause screen, both of those always frustrate me a lot.
      Because as small as those problems seem to be from first glance, they're things you're gonna be interacting with throughout the entire game, can you still play it? sure, but it'll certainly be what brings a potential 9/10 game into an 8 or even a 7.

  • @jak3y3
    @jak3y3 Před 10 měsíci +60

    Damn, Scott seems like such a down to earth guy and seems like he genuinely cares about his craft and wants to deliver the best he can. It’s a damn shame that just because people disagreed with him, he had to retire. We probably would’ve gotten a game better than Security Breach if that didn’t happen. Also I don’t understand why the Burntrap encounter is even called a “boss”, because you don’t fight him. You just stand in a room watching shit happen. It’s literally not a boss.

    • @Evelyn_Rose1151
      @Evelyn_Rose1151 Před 6 měsíci +8

      In the interview he did seem pretty tired though. For him maybe it was best for him to step back. Though I do agree that giving him a shameful retirement instead of a celebratory one was a shame

    • @Goodbutevilgenius
      @Goodbutevilgenius Před 4 měsíci

      ​@@Evelyn_Rose1151 …instead of a celebration.

    • @cycy8699
      @cycy8699 Před 4 měsíci

      @@Evelyn_Rose1151 wdym a shameful retirement? what happened?

    • @ShoppingatAM
      @ShoppingatAM Před 3 měsíci +1

      ​@@cycy8699 tldr from what I remember Scott was supporting and donating money to Republican candidates in his state who were super homophobic and transphobic, if I remember correctly Scott is based in Texas so those Republicans are also probably anti abortion and other things.

    • @cycy8699
      @cycy8699 Před 3 měsíci

      @@ShoppingatAM ok that makes alot more sense than the donating to anti-gay militia groups thing i heard
      still tho tf? why?

  • @moca6655
    @moca6655 Před 5 měsíci +13

    If I had to guess, the muted audio is due to how Unreal Engine handles the audio. Depending on the configuration of the audio source, if it is muted then it simply doesn't bother playing the sound to save resources. But if Steel Wool tied events to whether or not a sound is playing, it would interfere with those events if the sound doesn't play at all.

  • @babyblue_22
    @babyblue_22 Před rokem +1367

    Even just hearing a short clip of that haunting speech at the end of Pizzeria Simulator gives me freaking CHILLS, every time. It is OUTSTANDING.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +210

      It was a great ending :)

    • @DivusMagus
      @DivusMagus Před rokem +92

      Then let's make it meaningless by bringing back Afton.

    • @cheemsecks-dee5134
      @cheemsecks-dee5134 Před rokem +30

      ​@AlienDuelist94 yep. Scott being forced to walk away from this franchise was a mistake.

    • @babyblue_22
      @babyblue_22 Před rokem +30

      ​@@cheemsecks-dee5134 Indeed. Social media, cancel-culture, and intolerant wokeness has ruined so very many things. I'm so....tired. I'm just tired of what the world has become.

    • @malchickoleander
      @malchickoleander Před rokem +95

      @@babyblue_22 Wow lmfao, you just said a whole word salad and none of it was relevant to why Security Breach sucked.

  • @PoppyUr
    @PoppyUr Před rokem +2038

    I always thought it was odd how Freddy said that Gregory was “broken” and took him to the first aid, but then there was nothing else about that? Like.. what was the use for the story? Unless they only used it to force the player down to first aid, where they meet Vanessa, which seems like quite lazy writing imo.
    Also great video! You’re very underrated

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +357

      Yeah I'm a bit torn on that. On one hand, I could see it being a weird thing that pays off in the "lore". But it never pays off in the actual story, and I feel like it should've contributed to the story in some way. The first aid stuff kinda hints that Gregory is a robot (which is the most popular theory right now), but it's not really used in a satisfying way. And even then, I'm unsure if it really holds up to scrutiny, 'cause how does Freddy bringing Gregory to first aid really help him, whether he's human or robot? Freddy must've detected SOMEthing, which also begs the question of how he just automatically follows that security routine but not any of the others? That probably would've been an additional funny detail to bring up in the video lol.
      Thank you for the kind words :)

    • @King_Nex
      @King_Nex Před rokem +392

      There's a simple answer: the line was rewritten to be more kid friendly. People digging through the files found the original wording was "bleeding" not "broken" which explains Gregory having a bandage on his cheek. Heck, they should have kept the line and implied Vanessa was the one who hurt him if we're supposed to believe she's up to no good.

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +301

      Huh, I'm a bit surprised since bandaging cuts/bleeding is a normal concept for kids. It sounds to me like they thought "broken" fit the situation more, perhaps for the Gregory-is-a-robot theory? I'm thinking there are probably better alternatives to "bleeding" than "broken" that they could've chosen to indicate something similar to "bleeding." Like "hurt."

    • @Zoxiry
      @Zoxiry Před rokem +146

      ​@@DesignFrameCaseStudiestbh i really hope they don't actually go for gregbot it's just such a dumb theory

    • @King_Nex
      @King_Nex Před rokem +231

      @@DesignFrameCaseStudies True but remember, this was a robot saying it. Later, when Freddy is having mechanical issues, Gregory says Freddy is "hurt" so clearly each is using terms they're more familiar with.

  • @liberpolo5540
    @liberpolo5540 Před 10 měsíci +11

    Honestly the speech by Scott was very moving and also wholesome about caring for your fanbase, wish the guy the best

  • @WynnofThule
    @WynnofThule Před rokem +7

    57:10 Freddy straight up abandoning you is scarier than any other animatronic lmao

  • @Blueybeak
    @Blueybeak Před rokem +438

    I can't believe a channel with 12k subs has typed subtitles on a 100 minute video, huge props

    • @DesignFrameCaseStudies
      @DesignFrameCaseStudies  Před rokem +112

      Thank you! Much of it came from the script I already had written, but yeah anything that wasn't my voice I had to type up. I didn't do the interview clips myself for that reason, but thankfully that's done now as well.

  • @wjzav1971
    @wjzav1971 Před rokem +410

    54:00 Dawko at first being overjoyed and happy that he made it and his speechless glare when he hears the jumpscare is both so incredibly cruel but also so funny.

  • @E_blanknamehere
    @E_blanknamehere Před 6 měsíci +16

    I like how people will complain and blast a game for having problems at launch
    But people just seemed to give this game a pass for some reason? This game is broken garbadge years after release
    And nobody said anything because it was five nights at Freddys