I Do Not Like Sister Location
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- čas přidán 17. 05. 2024
- Five Nights at Freddy's: Sister Location is easily one of the most popular entries in the entire series. It's a game loved by many, hated by many, and every other possible opinion you can think of in-between. Where do I stand? Well, that's what this video is all about. Come on over, sit down, grab some popcorn, and let me explain to you why FNAF Sister Location is my LEAST FAVORITE GAME from any of the Scott Cawthon entries in the series! I hope you all enjoy my longest video EVER!
Thank you to @Pastraspec for doing a segment of this video! Please check out their upcoming series "Dreams of an Insomniac" coming out this Halloween!
Thank you to @glaggot for the hilarious thumbnail!
And finally, thank you to @nikolasines for providing a majority of the Sister Location footage used in this video since my main recording messed up!
Follow me on Twitter: / uhyeahbruv
Outro Music: Title Theme - Obliteracers
#FNAF #SisterLocation #Rant #Analysis #Sucks #FiveNightsAtFreddys
- TIMESTAMPS -
0:00 - Intro
2:41 - Looking Back At The Previous FNAF Games
5:19 - The Shaky Vent
6:07 - Intro To Sister Location
6:43 - Replayable? Not Really...
7:30 - The Shaky Vent Part 2
8:58 - Box Art Rant
11:09 - Circus Baby: Is She REALLY The STAR?
14:03 - The Jumpscare Rankings/Rant
16:32 - Pastra Presents: Sister Location's Story
23:20 - It's FINALLY Time...
24:03 - The PERFECT CZcamsr Game?
26:05 - Night 1
33:37 - Night 2
41:57 - Night 3
46:29 - The Gameplay Rant
49:00 - Night 4
55:17 - Night 5
58:16 - The Baby Minigame Rant
1:00:50 - Ennard Night
1:04:29 - The Custom Cursor Rant
1:05:18 - Music Is Gud
1:05:45 - The End! - Hry
What I learnt from this video: If you want a collab with Uhyeah, just hold him at gunpoint.
(In all seriousness though thanks for having me on for this, it was really fun to be a part of!)
dude I wanna threatening a fnaf tuber with a deadly weapon
Lesson made from Dawko’s message to Scott video
I like to imagine that every CZcamsr who has collabed exists in the same universe, which would technically mean that Pastra exists in the same universe as Dumbsville, and that's a crossover I'd love to see.
I'm going to comment in the story part. I don't think the mad scientist idea was bad, William (honestly to this day) has a problem where he has basically no motivation. We don't even know why he does all that and giving him a reason that isn't just being insane is something I'm for.
The problems for me is how over the top genius he is. He could potencialy be 30 years ahead in tech and That's just absurd.
The other problem is that It still doesn't explain why. He does kill to get remenad (Oh yeah, they should have left that unexplained even if William knew how to control It to a little extend, like pseudo science he doesn't fully understand so It doesn't lost the supernatural element) but we go for not knowing why he kills to not knowing why he needs remenand.
Honestly, after SB fuck Up so hard and show everyone why 3D Fnaf doesn't work (I still stand that the fandom needed that Game to learn that lesson) I think the series could really benefit for a reboot and take SL ideas and turn them down to be more in-line with the rest of the series.
Clyde found that gun from his charity stream and decided it was time he got a little charity
Finding out that ballora spinning across the screen is a scripted event was the first time I’ve ever been like “my childhood was a lie”
Right?? I had no idea either! It feels like a cop out...
But why?
we realized it after watching a couple playthroughs, but yeah oof
I kinda always suspected it, I’ve been playing games since the second I was born basically so I’m used to certain shortcuts developers take to make games more immersive.
bruh how are you guys only figuring it out now? i got it after watching like 3 playthroughs
If you sit in the vent for long enough Scott himself comes to your house to jumpscare you irl
let go scott jumpscare
"Let me show you how this life ends"
With a t shirt gun
Personally, I interpretted Hand Unit to be more of a kind of joking "corporate attitude" insert. Maybe that's not what Scott necessarily intended, but to me Hand Unit's dialogue always felt like the kind of thing a pro-corporation AI would be programmed to say.
Corporate Memphis personified?
He also serves the purpose of making the first night seem like the normal night on the job, and gives you a reason to trust Baby with him being shown to be unreliable early on.
Yes that's what Scott intended. For Hand Unit to be a pro-corporation AI. But his dialogue is way too meta and sarcastic for it to work effectively. Hand Unit isn't a character, he's a joke dispenser that also has some minor effect on the plot.
Night 4 just stands to show how amazing Markplier was at fnaf, he beat the hardest part of the game before it was patched to be easier
Edit: 10k likes... What?
I'd say it shows how amazing he is at gameplay and strategy in general, given that no one could really beat that section based purely off of previous fnaf experience, as SL in general uses very different mechanics for the most part.
But I agree, it was very impressive!
He was also the first recorded person to beat nightmare aggressive in FNAF 3.
@@defaultface7273 I hope he gets some plaques for his hard work
@@cranberryrosebud lmao he won't get shit dude
Mark is quite skilled, but most importantly stubborn.
i personally adore the *idea* of sister location - the plot of a man going back to his past to try to save his sister, only to become his sister’s victim when he finds out all too late that she’s beyond saving.
That sounds good on paper but the execution of this plot and how it's implemented in fnaf is just not great,imo sl should have just been in its own game
Micheal
this comment made me realise why it's called sister location after 6 years
I love the idea. I wish it would be redone to be better.
Honestly do they ever explain as to why Elizabeth turns evil? Like shouldn’t she recognize her own brother. Or at the very least Michael should of said something
Man, I think Pastra hit the nail on the head when describing remnant. Fnaf is supposed to be a supernatural, paranormal, ghost story, but turning it into a "mad scientist experiment" not only broke the immersion, but also ruined my favorite part about the story: haunted robots. I also agree with Pastra in saying that this game was the beginning of Afton's downfall. He was this mysterious serial killer, nothing more. Not a hot take Pastra, I totally agree.
Same
Same i Immediately stopped liking fnaf when sister location first came out and the other games after that obviously i still love fnaf nowadays but my god Scott’s games after fnaf 4 just lacked in horror and mystery I missed when fnaf 3 was the true ending but unfortunately the fans were childish and had a fucking hissy fit about how fnaf 3 wasn’t what they were expecting so Scott became desperate and continued to make games just to appease those animals I really miss the old days of fnaf
@@decomposingdave2902 totally agree, for me i like to imagine anything after fnaf 4 (excluding the illusion disc thing in 4, bc what the hell was that??) is just an alternate ending to fnaf 3. i'm a sucker for henry's speech (and rockstar freddy) in pizzeria simulator so i'd hate for that game to have never been made 😪 but yeah, the remnant crap totally threw me off and ruined the paranormal aspect that made the games so creepy and atmospheric in the first place. i like to pretend sisters location doesn't exist!
i agree, the lack of realism truly ruined the bab game for me
Wouldn't say that it completely threw out the paranormal, and I still think Afton retains the Serial Killer aspect. I say it's still is paranormal, as I think Scott calling the souls "Remnant" was a way to differentiate from every other horror game that involved spirits. I also say Afton still is a serial killer, as that's what he started out as. If I had to guess, after he killed Charlotte and saw that The Puppet now possessed her spirit, he became even more obsessed with death, and how to transcend it. I also think after Sister Location, all of the missing children incidents weren't for remnant experiments, but simply just cause he enjoyed doing it.
You could easily adjust Night 5's crawling sequence to have an actual threat while still keeping the "all these guys have gotten scooped" thing, too. Just, like, have the scooping be happening *while* you're doing the crawling section. Have all of the threats be there but as you go through you hear horrible distant noises and all of a sudden you realize Ballora's not pursuing you anymore -- there, now you have an actual minigame with actual progression, ambience and story build-up, AND you can still have essentially th same story climax!
but why would they all be killing you if they are all funneling down into the scooper? and they already know they need ur body, biting its face off dont make much sense
@@durillongaming but why would they all be killing you in the first place if they need your body, biting your face off doesn't make much sense.
@@Some_Random_Gamer_YT they only formulate the plan to scoop you by the third or fourth night
@@durillongaming Excuses excuses
@@Some_Random_Gamer_YT if they wanted to scoop you, they wouldve done it the other five nights
If those kids could read they’d be very upset
My sister especially she loves this game.
Bro the video just came out at least watch the whole thing before farming likes
@@okpeg6809 imagine being jealous of something meaningless 💀
@@okpeg6809 honestly who cares 🤓
I love this game, but we don’t claim them lol
If Scott had a nickel for every time he hyped up a female, green eyed antagonist only for them to barely be in the game and get sidelined by some other amalagmation of wires and parts.
He'd have two nickels.
which isn’t a lot but it’s weird that it happened twice
wait whats the other one
@@cybersical I’m pretty sure Vanny/Vanessa.
@@Solaris.Energy and the blob
@@Solaris.Energy scrap baby?
I absolutely hate the inclusion of “remnant” in this series and you guys perfectly explained why
True. I don't hate Remnant, I kinda like the idea or it being a metal with souls. is just it on protrayel and how it messes up the old Fnaf a bit. They made Remnant to op and their replaced it with Souls. By Making someone be able to possess their own dead Body cospe is one of the weirdest si ci wacked up activity in all of Fnaf. Their should have made it only for animatronics and robots. and they should have made Souls and Possesion have a bigger role in the story rather than making it just all part of remnant.
Nice another kid who simple dislikes new things
@@b.a.r.f1004 I am neither a kid nor do I dislike new things. I just dislike remnant.
One of the biggest flaws with sister location compared to every other fnaf game is that you really are just dealing with one threat at a time.
Yea with every other game you deal with more and more at a time which really creates a great urgency and fear of messing up
I personally find the game very boring without it
That is totally correct but then again i see it as the differing mechanics make up for it. It also makes the environments more personal to the character.
I only don't like fnaf sister location because the ennard night....I can't beat him and sometimes he moves silently to make it more unfair
@@corymyles177that sounds like a massive skill issue
@@smoothyodaproductions4373 no it's not because fnaf 4 you can actually rely on sound sister location you can't because ennard moves silent sometimes and can double jump
I think Ballora not being physically shown is actually much more effective in her section in the game, if your unaware “The Jaws Effect” is where the less you see of the monster the more effective it is in terms of suspense as you have no idea what it looks like or where it is.
In Ballora's case you can only hear her singing and hear her music box playing, with her not being physically seen most of the time.
And that's why the final version of the monster in The Bird Box was more terrifying than what they had planned; because we never got to see what the characters did before they died
@@erinbathie-moore8478 fear of the unknown is definitely one of the most effective horror techniques, the things the audience can think of will usually be more terrifying than what they can show
Then showing her in a jumpscare/the gallery defeats the entire purpose of not showing her. In terms of the jaws effect- just show her legs like they did in the scripted, just like you would see Jaws' or a sharks fin.
The "Jaws Effect" is build up through showing it coming.
You know what a Shark is and what they look like.
The animatronics were shown off already.
@@DarnHooligan While this is true, you literally see ballora in the previous night on stage before this section
I think Baby’s underutilization made her more sinister. She wasn’t an antagonist that was in your face causing trouble, but one that was in the background watching you and waiting for the right moment.
I mean most of the animatronics in the games, are in the background watching you and waiting for the right moment.
@@Kyezoar Yeah, but they had a clear intention in the other games. During the first play through of SL, you don’t know her intent and can’t see her. All you have is her voice.
It made for a pretty good twist, too. You _thought_ that she was active and moving around, and you _thought_ she was who you thought she was, when in reality she spent almost the entire game in an entirely different body and you only ever really see 'her' at the end.
@@helfire14 Exactly. That’s why I’d consider her one of the best characters in the series. She’s manipulating you throughout the entire game.
@@TheLimeCrimes what parts do you think are the most chilling?
To be perfectly honest? ...I agree with Pastra. When Sister Location came out and added all of these new things, it really felt out of place. Particularly with William Afton. Up until that point, he had no name and it was left up to interpretation. People trying to piece everything together. The first four games feel like they exist in the same universe. Sister Location feels almost alternate. Same with Security Breach and pretty much anything that came after Sister Location :/ I kind of miss those simple days, when it was open to interpretation and we didn't even know this guys name. He was just the Purple Guy.
Remember when everyone called Purple Guy Vincent because we didn't know his real name? Great times.
@@HowWasTheFalllI remember :(
I agree to some lengths. SL and FNaF6 do feel different, but I feel like they still have some right to be called Five Nights at Freddys.
FNaF3 was supposed to end the series, but it left a bad taste in Scotts mouth, so he made FNaF4, of which people theorized correctly, and he quite likely saw the negative feedback and decided to continue the story.
Yes, FNaF4 explaining things as a dream is cheap, so I can understand he wanted to go for a different outlook. FNaF5 made the shit more SciFi, but even with that FNaF6 ended the story perfectly. The souls are free and William is punished.
Only for that to be ruined by the VR games and SB.
@@miZuZYN completely agree. I would've liked for help wanted to just be non canon, and just be the base games in vr, plus a little more. It could've also expanded more on the past of the story(e.g a night at fredebars, or maybe even a dayshift). Or it could just be Help Wanted, a game that was made in the canon to try and play the MCI as a hoax, but without glitchtrap.
In my opinion, sister location was pretty solid. It gave us more development to purple guy. He went from being ‘i wanna kill kids cos you know why not’ to ‘i need to bring my deceased son and daughter back to life’ It also introduced us to my fav character and an actual protagonist (mike) who has pretty good motivation. Well better then ‘I get these killer robots will brutally murder me and i can easily apply for another job but ill stay anyway’ It also disproved dream theory which I’m sure all of us weren’t a fan of. This is also what took fnaf from an alright mysterious story to atleast a good and fleshed out narrative. Plus, it set us up for fnaf 6 which in terms of atmosphere and horror during the salvage and night shifts was a masterpiece with one of the best endings in gaming. Lets be honest, Scott practically told us springtrap survived the fnaf 3 fire with the hidden image of him in the newspaper .Imagine fnaf ended at that. The killer is loose and is now immortal. But thats just what i think!
i like to pretend the series ended on the 4th game because its just so much more charming and grounded than the later entries. i feel like SL and SB kind of ruined it for me.
the series 100% peaked at fnaf 4. having the series lore end in mystery is a much better ending then what we got. i left the community after fnaf world came out, because i saw how the series started going downhill.
I was sooooooo disappointed when Security Breach came out...
Wb fnaf6
but no connection terminated
@@Litleo276ucn is my headcanon
Sister Location will always be my favorite FNAF game, and I agree with every point this guy makes.
Love that people can still love the game but, agree on the points.
Take this W, for being open minded and critical of a game you favor.:]
You may not see it, but I dressed up nicely for this immaculate W, pal.
same
Except the box art part, that part doesn't make much sense
The lack of Circus Baby in a game that was supposed to be centered around her, reminds me about how Vanny was supposed to be a big part in Security Breach, but you barely see her. I love both games and they're my favorites in the series, but I have no issue with pointing out the flaws
The difference is that Circus Baby was a planned mislead, when you find out about Ennard, but Vanny was teased (and was clearly originally planned) as the main antagonist of SB, being a child murderer hunting down the player character, who was, as we all know, a child, and her absence was a byproduct of the game being rushed.
@@unk9192 I honestly don't like how it was rushed. Even though there's some glitches that I think is hilarious like Giga Monty, I really wouldn't mind if we waited another year for SB to be released
Circus Baby is in the game though: even if she isn't physically present most of the time, she has a huge amount of presence. She directly interacts with the player, you learn a lot about her personality and story, and you end the game with a lot of knowledge about her. In comparison, very little of Vanny is explained in the actual game, and we still don't really have a grasp on her personality or her identity.
*Are you having fun yet?*
Seriously, that's her only line outside of endings.
@@StormerSage No I am not. *Sees dj music man* Yes I am
“I will not take story reasons as an excuse for lackluster gameplay or missed potential” is such a real fucking line. Everything fnaf has ever done wrong has attempted to be hidden behind story or lore reasons and it’s never sat right with me. That’s such a quick, easy way to say it just needs to do better
Pastra summarized my feelings on Fnaf 6 perfectly. What made Five Nights at Freddys so scary to me as a kid is that it all felt real. It felt like it was something that could actually happen to me as a kid, even with it's supernatural twists on the story. The purple guy especially scared me because he felt like a REAL serial killer, someone that would hurt me if we were ever put in a room with eachother. When Remnant came into play, I lost all fear or interest in the series, but my main problem was the *books*. The first 2 books werent my problem, it was when the books began telling stories about a time machine ballpit and dumb stuff like that, thats when I really lost interest. But, thats just my opinion.
"Just an opinion" should only be used when you're not talking straight FACTS
meh, the books are all underrated, they take terrible ideas like a time travelling ballpit and makes them good stories
(i also feel obligated to say i read a handful of the stories in the first 4 books
@@Mast3rKKI dont doibt you're right, the writing in the 2 books I read were great. It just isnt my cup of tea, or what I personally look for in fnaf lore.😅
It’s weird to me that people find the unexplained supernatural more realistic than a semi-scientific in universe explanation. Like,if ghosts existed,we would have research and science on it. Hell,the way ghosts interact with metal and change it’s properties would probably show up in science classes. Remnant makes very logical sense (if we’re saying ghosts existing makes sense anyway) to me at least.
You’re probably right about Afton being scarier when you know nothing about him but from a story perspective (and I’m only here for story) that is objectively boring and terrible,making purple guy basically a plot device
@@birdmcturd1626Making purple guy come back after he’s died 3 or 4 times to keep moving the plot forward is also making him a plot device
Until you mentioned it, I 100% believed that the piece of metal you hide behind in that one scene was just meant to be curved for some reason.
Wait...its not...?! Good gravy
That was metal?
WAIT IT WASNT CURVED😭
@@waspanimations7037 I thought it was cardboard lmao
i always thought it was one of those climbing walls with the grips cut out
Baby doesn't attack you in sister location because she's already been scooped before you interact with her in person. She is talking to you as part of Ennard. You can actually see Ennard standing and moving behind baby's empty body if you turn up the brightness.
I mean yeah it's makes sense for us to not being able to see baby for the whole game, but not even letting her get some spotlight in the custom night that isn't in the Canon story? This is just ridiculous, such a good character, but the execution and usage of the character is so bad.
@@Neo005 I agree it was a bad decision on Scott’s part not including her actual model at all in the gameplay. I think the realization that she’s been scooped the entire time was mean to be the game’s big twist with the subtle foreshadowing and all.
@@aspirec1376 It was not a bad decision. It is strange how she can be scooped and still have all the internals still. She was meant to be the good voice helping you. It was a setup to make the character you play as be tricked to get into being scooped. Really the game and lore makes hardly sense anyways but she was not very important and did not need to be on the face of the game cover. Leaving Freddy on the cover and having her be a out of sight manipulative voice was not a bad idea.
@@TheDiner50I mean for lore she’s actually very important. But I still think they used her pretty well in the game. I personally would’ve liked to see more of baby, because she’s my favorites character, but her being a “guardian Angel” type evil was pretty cool
Imagine if you did see her throughout the game, but it turns out it was just ennard puppeteering her empty body to fool you more.
I feel like the fnaf lore was getting really close to being solved at around 2015. THen this game came out and threw all of that out the window
Nah that was Fnaf 4
@@Sonicmid yeah, but this game was still realy confusing with its lore to
True. I guess people really didn't like dream theory.
@@Sonicmid Scott probably would have been happy leaving it at 4 if people hadn't accused him of writing an "it was all a dream" story.
@@vanyadollyI mean i think people were also upset he kept going after 3 even though we saw the spirits move on. then, the whole it was all a dream thing just really set em off
Personally, I really like Hand Unit. Not only for the jikes, but mostly because tone dissonance is really unnerving to me, and having a character that's basically a joke in this creepy environment... it just creates this sense of unease
The fact that theres zero checkpoints in this game, especially with the final night, is INSANE to me
Try dark soulsss
You'll love those gamess
@@eternalayame7405 as a dark souls fan there checkpoints are pretty forgiving depending on the boss or depending on the level
There are some checkpoints but there really need to be checkpoints in between F. Freddy and Ballora and also the Ennard room. I haven't beaten ennard because I just keep dying to the keypad.
@@eternalayame7405 Dark Souls not only had quite a nice amount of bonfires but the game is actually fair and easy if you know what to do. Some of the nights in SL are just bullshit.
@@graphite7898 dark souls almost as easy as cuphead
I beat tutorial
💯
The main defense I see for the horror to sci-fi switch that sister location made was that “oh but the FNAF 2 animatronics had facial recognition in 1987” which I personally felt like was an in universe corporate excuse for why they behaved so uncannily like “oh hey why is that hunk of junk looking at me funny” “oh uhhh.. it’s uhhh FEATURE! It’s uh facial recognition! So that you and your family can be safe, definitely not haunted or possessed by the vengeful spirits of dead kids or anything!”
Well the toy animatronics weren’t possessed, so I think they might have actually had an AI.
@@destroyerofturtles5024 I always considered the toys to be like “half possessed”. They have some pieces of the originals in them so
@@maxpropaganda230 Fnaf 2 was a prequel to fnaf 1, with fnaf 2 taking place in 1987, and fnaf 1 taking place in 1993. So the toys wouldn't have pieces of the originals in them.
@@MrManTheFirst are you forgetting that their was a restaurant before the second game that had the old animatronics
@@MrManTheFirst Not to be that guy, but that's incorrect, the missing's children's place takes place at the restaurant mentioned to be the "old location", in which the Withereds were stuffed, then, their parts were used in the toys, possessed, and they got renovated in order to be used in the FNaF 1 location, listening to the phone calls is important.
This game, more than any other I've encountered in the mascot horror subgenre, really demonstrates how the purpose of games within the subgenre isn't even really to be games anymore, but more to serve as lore delivery vehicles.
I think this was the one with more gameplay at the time
"I did not care for Sister Location."
"Wh-what? What do you mean you don't care for it? It's a classic!"
"It insists upon itself."
"It what?"
"It insists upon itself, Lois."
because it has a valid point to make, it's insisting!
I really like this game but I don’t think anyone can be mad at you cause this is a very hit or miss game
not really 💀
major hit
@@graaaaaace major miss for me.
huh. would you look at that. collected data in this thread so far says it's a hit or miss game.
@@graaaaaace it's my second favorite game from the franchise, but I can definitely see why someone wouldn't be keen on the gameplay mechanics. I'm very interested in what reasoning the uploader has behind not caring for this installment.
@@bigbadgammagnome that is true. It makes more sense to say no one should be mad
I wish that at some points Handunit would just be deadly serious with the player. Things like him telling you not to trust the voice on the PA. Hell, maybe this could've been another option which leads to two different endings. One ending where you do everything Handunit says and end up finishing your work week without doing much at all, and another ending where you listen to Baby and get scooped.
I do like that idea.
honestly this would've been better than "listen to ennard baby but not toooooo much"
Reminds me of Dude, Stop but in a horror scenario, neat
Isn’t hand unit the voice that guides you??(aka voice on the PA?)
@@blakefauset4549yes
While playing night 4 I had to do something and I just shut the lid of my laptop, and for some reason it completed itself. I swear that's the only way I survived that mini game.
Omg that happened with me in fnaf 4 like 8 years ago, i believe it was night 4 as well
I think this has something to do with the game's framerate. Maybe it gets set to 0 when you close your screen? Clickteam games (to my knowledge) keep their timers running the same no matter the framerate.
Night 3 Foxy section is even simpler. Run 7 steps, flash, if he's there wait, flash until he's gone, run 7 steps. Works every single time. Never died to Foxy (except the mandatory part ofc)
Ballora's even easier. Just press W over and over without holding it.
Tbh, I think this game was made more for the theorists than for the gamers.
Then it’s a bad game
@@epicwaba6424 Fair. It probably would have been better as a short film or something, but I suppose that isn't really Scott's style.
@@epicwaba6424no
Definitely, it's movie game. You're seeing the story, but also there is some gameplay to make it, you know, a game.
@@thesurvivalistpotato3117 No "Gameplay" other than the Custom Night. It's all just lazily put together minigames on top of the support beams of the story.
30:59 I love the fact that uhyeah gives the spoiler warning half an hour after the video has started.
Yooooo eft pfp
@@carson_r_0972 lets gooo
Completely forgot about Sully's whole eft thing, nice to see the pfps are still around
@@OctoNap Sully himself forgot about it too.
@@kUHASZ yeah it is quite sad that everyone forgot it was poggers 😭
Someone should make a mod with the small changes you’ve suggested- it wouldn’t be that hard for a modder and I agree it would totally improve the gameplay
This is definitely a game that's more fun to watch playthroughs of than play yourself. I remember watching Markiplier and GT play it when the game just came out and thinking it was awesome, then playing it myself and just being frustrated constantly. And yeah in hindsight the story really started going downhill at that point.
It's sci-fi
In my personal opinion, i like the emphasis of humor in sister location. I think the contrast between hand unit's dialogue and baby's dialogue makes what baby says throughout the game seem more important than if hand unit's lines weren't deliberately jokish and if he was serious throughout your playthrough. Thats my opinion though!
I love hand unit in this game.
yeah I thought this way too.
Exactly, plus sister location isn’t meant to be as much of a horror game as the others, which is why there is so much comedic relief, like hand unit and the end of shift cutscenes, I think uhyeah takes it too seriously
Welcome, eggs benedict.
@@cyan-eyed3295 laughs in the face of security breach
IMO the fact that we never see Baby except for her lifeless body is chilling on rewatch/replay because you realize she was never in her body, she was already a part of Ennard.
baby only becomes part of ennard after she gets scooped
the way she talks to you in the scooping room is supposed to mean that she has become part of ennard after you sent her away on the conveyor belt
@@bloopahVIII During that sequence she says "Circus Baby has already been here (the scooping room) today." I always took that in the complete opposite way, in the fact that it reveals you did nothing by sending her to the scooper because she had already been scooped prior. It was just a con to get you to go to the scooping room.
@@aidanshea0708 She literally says "today" as in "you sent her there and that's how she was scooped". She wasn't scooped before.
@@AzureRoxe It's implied that it was past tense by "already been here". Plus Ennard is already standing behind baby when you send here to the scooping room, follows you within funtime foxys room, and then is on the other side of the glass once you're in there. Along with the strange absence of her parts on the floor of the scooping room.
@@bloopahVIII You can argue that baby was already a part of ennard because of tho she wasn't scoped she(endo-skeleton) could have went to the scopping room without her suit/model which makes sense because the jumpscare is unmasked ennard
I think the reason why Funtime Freddy is the steam cover art is bc I have a theory Scott’s favorite animatronic is Funtime Freddy. It explains why he has 2 sections dedicated to him, why his look is used for Molten Freddy, the Blob, and Helpathagarus, and keeps being used in some way in new games.
helpatharagus??
@@lumonetic1124 ye bc helpy sounds like a nickname
If he was his favorite animatronic he would have been in UCN...
@@Mr.Cat456_he’s technically in it twice
@@waggieentertainment9387 not as a character
I dressed up as Baby when I was, I wanna say, 7?
I'm a guy now.
How time changes.
confirmed: circus baby transes your gender
in this section of the game (13:09) the reason why Circus Baby doesn't jumpscare you there is because she is already apart of Ennard. that is just her lifeless suit on the conveyor, so she can trick you into going into the scooping room.
I was just about to comment this lmao
Yoooooo I did not know that lol
I feel like he didn't put enough time into writing the script for this video, he spends way too much time complaining about silly things and ignoring the context of the gameplay he's talking about
@@starfan9078 Or maybe he just didn't know / forgot?
@@teamomni2828 which takes away credibility from the video. If he didn't know such an important detail how much thought did he put into analyzing the game beyond surface level complaints?
Sister Location still has the best intro though. That voice acting was *chefs kiss*
It is
With all do respect, those are not the design choices we are curious about Mr Afton.
It’s where the name Afton became canon in game I think
I’ve never kissed a chef before but I agree lol
haha supersonic shutu p ,.
To me the biggest sin of SL is simply it ruining the story. It started the trend of FNAF introduced AU's and then making random aspects of them canon and retcons and just all of that. It also jumped the shark for a lot of things the series regarding the sci-finess. The novels were the red flag but SL was the killing blow.
“It started the trend of FNAF introduced AU’s”
The Silver Eyes and FNAF World:
@@greenfuntimefreddycal6597 Sorry, I should have been more clear. Silver Eyes introduced AUs but SL introduced random parts of them becoming part of the canon. FNAF world is weird because its like...both? Its like half a meta story and half canon
I think my favorite bit of humor was the "don't poop on the floor" rule in Fnaf 1, it got funnier the longer I thought about it, like, how many times would a child have to plop a turd on the floor for it to become a full written rule? Though I suppose it never said that it was a child that did the poopening...
The dunginning of 93
@@dingusmcbingus3965the shitting of 93
The shit of ‘87
Maybe previous security guards did it after seeing the animatronics move about on their own?
pastras part on william afton was honestly really good, got me thinking on him and now william honestly feels more stale than bowser as a villain, he was so good and interesting but somehow putting him in so many games with a driving role made him feel more like a rushed school project than the great character he once was
@@Avaitor_YT I mean, aside from the RPGs, where he ascends to the status of awesome, most of the time (not always, but most of the time, especially on 2D titles, like the NSMB series), he's just "I kidnap the princess. Das it." At least the first New Super Mario Bros had a cool twist where you actually _kill_ Bowser on World 1, and then you fight his dry form, and then he gets resurrected. That was quite unexpected and creative. The 3D games do get more creative tho, but his main objective is still the same.
In a way, Willy here went from a mysterious killer with unknown purposes, where many possibilities could fit his motivations, from the most understandable to the most vile and terrifying...
...into a guy with a single goal that, since it doesn't get much explanation nor exploration in future games, it is seen as almost simple-minded and, because of that, ended up making the guy become a meme. Several times, actually.
Also, how was the comment above us a hate message? Directed to who? Definitely not to you, nor anyone in general I feel...
@@Avaitor_YT L take
@@Avaitor_YT There is a difference between hate and a critique .
@Pastel Twine It didn't, 😂, consider yourself a noobie in the sarcastic community, how did my comment offend you?
@@lessname2184 Lol my comment was satire so! L TAKE!!!!
I never thought Mike was possessing his own body, to me it just seemed he got control of it back after the endoskeletons yeeted themselves.
Which is actually pretty dark, the dude was trapped inside his own head as his body was jerked around by a animatronic abomination living inside his body.
It's pretty terrifying to think he probably felt it all too. Imagine what it would feel like for him to feel every movement of the metal endoskeleton inside his skin.
I think SL is scary because of how specific it is about the horrific things that happened.
It's not even a body, all the organs got scooped out
i wish my body was jerked by an animatronic 😩
one of mattpatts theories was that he was actually a robot that thought he was human, no this is real
@@grimstruck5300 because EVERYTHING in FNAF is a damned robot to Mattpat.
Its funny to me that the only game that made me give up completely on completing a level was sister location.
Because I’m poor, I played it on the Xbox port on my Twitch and I swear to god, the springlock section was impossible with the slow cursor.
The same for me, i bought FNAF 4 and FNAF:SL 5, finished FNAF 4 and gave up on FNAF:SL 5 BECAUSE ITS SO UNNECESSARILY HARD ON PS4..
Uhyeah getting mad and ranting gives me the same vibes as Spongebob yelling at Squidward to get a job
youtube is his job tho
@@Grayson-tk5hn Squidward didn’t in that episode
@@TheOGPlatypuswhat
@@Grayson-tk5hn Spongebob Squarepants, Episode 47b “Can you spare a dime”
oh i think i misunderstood this comment
I will say, I love “Ennard night”. It feels like revenge in a way, and that music is **chef’s kiss”. I wish it wasn’t the “fake” ending because I personally prefer it over the “real” ending. That ending cutscene freaked the hell out of me as a kid.
SAME. Couldn’t sleep for days after seeing those purple eyes in the mirror… always thought I was the only one, glad to seem I’m not! 😭
Did you know the real ending cutscene uses rick ashley in shadow
@@spectroelectro3772 The shadow is literally just Rick Astley rick rolling people with purple eyes.
@@IamtheSpy2005 yes
god same. i remember 11 year old me being terrified of that cutscene. still gives me chills. i can't explain it but it's just unnerving to me
Honestly, I like the fact that baby as herself wasn't very prominent in the game, I feel like it's a great bait and switch twist where you realise that the voice you trusted wasn't who you thought they were all along
yes like that was literally the whole point of not seeing her, because ennard wasn’t inside her he was just using her voice
It would've been cool if you saw her throughout the game, but it's ennard puppeteering her empty body.
@@cook_it Omg that would loom amazing! Maybe they could give little hints where in some frames certain parts of an arm or leg would slightly slip down by a very small amount and you can see wires peeping through. Then in the next frame it would be back to normal. As if Ennard threaded circus baby's parts through his wires.
With the story, it can basically be boiled down to this: William left his son instructions to find his secret bunker, Michael goes and explores, finds out his dad is a modern day Victor Frankenstein/John Wayne Gacy/Ed Gein, gets tricked by his dead sister and the amalgamations of his father's other victims to be their meat suit, and when they're done with him and leave, the remains of their supernatural powers kept him alive
Circus baby had more of a presence in pizzeria simulator than her own game 💀
"I will not take story reasons as an excuse for lackluster gameplay, or missed potential."
As someone who's friends with someone who defends a bad game because "the story is so good bro", that is genuinely so relieving to hear.
What game is that out of curiousity?
@@lukebytes5366 Mega Man X6
To be fair some people enjoy games with a really good story than focus on the gameplay
@@insertnamehere259 And I get that, I just kind of get a bit more "Ehh..." when they negate _all_ flaws and call it an underrated masterpiece in favor of a good story.
I.e: how people are turning around to Sonic 06.
@@insertnamehere259 To be fair, books, movies, and shows exist.
The point of a GAME is to be PLAYED and in turn the GAME aspect should be good. Story can carry a bad game, but at that point it is still a bad game. Maybe it is a good movie or good book but a failure of a game.
Meanwhile a bad story in a game but with good game play can still be a good game.
I somewhat understand what the thought process could have been for the box art. Sure they showed off circus baby in the trailers, but on the first night when you go into the game, she guides you. You're supposed to think she's an ally when you start the game, so to have her on the box art (the thing that shows off what's supposed to be the main bad guy or Freddy) it could possibly be a tip off if someone were to connect the dots of how previous box arts worked. Then I guess they assumed if you were going to buy fnaf sister location on the nintendo switch it was because you knew the lore but didn't have a computer.
I think complaining about box art was a stretch, but @Clay that's a good point
its ironic with the boxart complaint because freddy is still the game icon on consoles anyway not baby
Remnant in my eyes single handedly ruined the lore of the series
I just pretend it doesn’t exist ❤️
Remnant? What is that? Just like that post fnaf 7 shit, UCN was the last fnaf game!
@@ELIXFUDIDO Remnant is actually a thing in Sister Location (The scoop takes the remnant and puts it in animatronics). It's basically the soul of kids and stuff, I don't follow FNAF lore but I heard a bit about it.
@@Chaki21 yeah, I know, but it havendo to much influence on the lore, thats why i pretend its Just don't exist, like the post FNaF 7 games, they don't exist for me, or at least aren't canon for me
@@ELIXFUDIDO Yeah tbh I think more of UCN, HW and AR as filler spin-off games then actually canon games.
Also, the lore starts to get kind of messed up
If the writing was better the Baby/Ennard twist would have been worth it. I never played any FNAF's game but I watched youtubers play most of them. I always forget what happens in Sister Location and only in Sister Location, I can remember the others' plot.
Baby really should have had a jumpscare or chase sequence in the game she came out in.
I think FNaF as a franchise is one where it's extremely hard to find someone who likes every game. Most people I've talked to have disliked at least 1, not counting FNaF world. I don't see this happen with any other indie franchise, and I think it's because each game is completely unique from the rest. The most similar games are 1, 2, and 3, but they all have elements that create entirely different games.
I don't really dislike any of them, I just find them all boring these days because I've beaten them all, so that's why I play fangames more.
I like all of them, the story is awesome and each game has different dynamics and feeling
69 likes, make a wish!
I mean, you might not be looking in the right places. I know for a fact that I love every game (even the bad ones, like World and SB)
It really makes for good discussion, especially as the games progress through the years.
Like many people used to shit on FNAF 3 for being not scary and eventually learned to love it for the gameplay. Others loved FNAF 4 for having the most terrifying animatronics but others despise it for the same reasons. The video can be applied to sister location, others don't seem to enjoy Pizzeria Sim, and of course security breach who most FNAF fans hate, new gamers and speedrunners like, etc.
The only one that gets the least amount of hate is FNAF 1 which is unanimously agreed to be the best.
I had no idea William Afton was building these animatronics to get remnant to become immortal. I just thought he wanted to murder more children. To be honest, the "remnant" stuff is just plain stupid, even too stupid for me. This portrayal of William Afton is what I'd expect to see in a poorly written AU on Wattpad, not in a cannon title.
Pasta said bullshit. I'm sure he doesn't even have a clue what a remnant is. Yes, and William did not pursue the goal of immortality, at least at the very beginning. This video is just stupid.
Even funnier, Henry in Dayshift at Freddy's took that concept and made it good - Henry is driven by morbid curiosity about what happens after death, and how that affects the world around it, hence why he started killing after convincing William to work as an accomplice by using his naivete
William likes killing kids and looking to be immortal and to “put back” his dead son
Edit: I think William first killing kids was for fun then looking to be immortal then to help his dead son because he just started killing for no reason. William is just a psychopath
This isn't really confirmed, it's just another one of Matpat's theories
@@Aimi_KanekoWe literally know that's his goal. It's not a theory. It's fact.
Looking back on it, I can’t believe that this video created so much controversy. I personally love this game, but I can also appreciate your opinion on this topic !
the reason why it has so much controversy is because of pastra, i mean listen to 20:08 he's babbling about a plot point he made up himself when it isn't even true to the story😂
@@lilhappylilsadfan4 The scooper part is 100% right, as its blueprints in 6 reveal that it injects remnant into the thing it scoops, allowing for possession and (as shown via zombie michael) immortality.
Williams motives i have no clue on but could be a novels thing.
@@lilhappylilsadfan4but it was half true though
Okay on the story part: most of the more out there stuff like remnant was made afterwords (mostly in the books) and the more jump into fantastical ideas gave them more options on how to take the series.
the Butter button was a very interesting risk he took for the game, cause unless he patches it out, it would’ve been a constant reminder of a flopped joke
Exotic butters
IT'S THE FUNNY TUMBLR MAN
Exactly, if exotic butters didn’t catch on then it would’ve been incredibly embarrassing. I guess Scott knew his audience though and that they would find it as funny as he does.
It was hella funny you "I can't say what I want without this platform crying about it" hater
@@sleepyhead_tobyScott unlocked his inner child and made a joke only children found funny, mascot horror shenanigans
Scott’s natural talent for creating Sci-fi universes and stories bled purely into FNaF during Sister Location, with some pretty interesting results
Yeah, I tend to forget he's really into that stuff, with the Desolate Hope and whatnot.
Yeah,though he should have probably set the game in the future to explain all the technology around
(By future,I mean after the events of FNAF 1,2 and 4,after the 90s. Of course,this wouldn't work with the actual FNAF timeline because of Michael and all,but this is just a thought)
lol i remeber that stream i was watching you was raging so bad your mom told you to quiet down
@@HeliosimWorld honestly i dont think so,if you can make those robots in like 19 something these seem possible
@@HeliosimWorld uhh FNaF 3 takes place (or is theorized) to be in 2023
if that helps
Scott was basically just making a different game but with the fnaf logo and continuity
not true at all
nah, I don't think so
The sprinlock night still sucks ass. And it STILL doesn't tell you how you died so yeah, I don't know what I'm doing wrong to end up dead >:(
The idea of wondering "What the hell happened to these children to make them this way" Was what made FNAF terrifying for me. It made me think of the horrific things that drove these things to move in such distorted positions or how some acted in different ways and how that could correlate to their demise and how they remain in this world. It made everything just that extra bit horrific. That being taken away has ruined so much of Fnaf and it's fan games for me.
This fear of the unknown was what put me on edge all those years ago.
Honestly i couldn’t agree more, i only got into FNAF this year but I tried to stay spoiler free for the first couple games, and I loved learning more and more about it. I personally think that the silver eyes and the rest of the FNAF books ruined it. They got way too in depth with how everything worked(remnant) and then the Fazbear frights books kinda jumped the shark
@@corey4370 silver eyes was pretty good and was the best book. It's because of The Fourth Closet and The Twisted One which got more in-depth into remnant and shit like that
I mean let's not ignore the fact that FNAF has turned into a mainstream fantasy horror franchise for kids, all the outlandish elements that separate the game from reality make it easier to market to kids, see the designs of the glamrock animatronics and Vanny's knife being cut from the game.
@@prismaiscool Yeah in silver eyes until the very end it's not confirmed if the animatronics are even possessed
The bit with Pastra coming in and just hijacking the video as his own, down to the intro, and even EDITING style got me pretty good, that shit's FUNNY
xd xd xd xd
I was going to start giving my counterpoints, but then I realized that *I* have never played Sister Location, so I don’t have the same experience, like you pointed out. I’m in this fandom for the dark and eerie story. As of such, I will concede to you on some fronts as we don’t look for the same things. You want gameplay, and I want an entertaining story.
However, I’m willing to defend it from certain perspectives that I can as a viewer and not a player with knowledge I know considering that this game is my favorite. Here’s what I got from my two braincells.
1. The vents motion was most likely for Biddybab’s challenge to say “something is coming. Brace yourself.” Kind of weak, but not pointless.
2. The vent controls at the bottom are because of the crawling mechanic in general. You have the same mechanics for Funtime Auditorium, so it’s that specific segment that caused the control scare.
3. I honestly think Baby’s a part of Ennard by the time she’s “broken.” Yes, the wires are inside and some systems are functional, but wouldn’t we get suspicious if the thing was hollow? Ennard is malleable, so it’s not a stretch to think they used the murder robot features like Deter and Misdirect along with Voice Mimic to make us think we are talking to Baby through whatever she gave us instead of her and the others behind us.
4. The games having more upfront humor may be because of younger audiences. When this game came out, I was 11 (currently 18) , and the humor is a bit more childlike in terms of how it was used. Perhaps that had something to do with it.
5. The thing about the tasks and time limit is that HandUnit admitted that you’re not a qualified professional. We’re not qualified to be doing the work we are, and as of such, we need guidance. It sells to us that Fazbear Entertainment is cheap with us doing things we shouldn’t. Honestly, I think that we only got shoved around due to unforeseen circumstances and we were initially hired to just shock the things and make sure they don’t leave, similar to Stanley’s job in Room For One More (a story in the third Fazbear Frights book 1:35 AM, in case someone doesn’t know).
These are the only things I can argue with in terms of having no experience in the game, though this video did inspire me to play it, which I will do once I post this comment. I’m a wuss in terms of horror, so I’ll try to play this and sacrifice my sleep schedule to either strengthen what I have or tell you that you’re correct.
Quite honestly, I really like this video. I expected to see someone screaming and ranting about stupid things like a lot of people do in negative reviews, but you had some points I can’t argue with. Alongside that, you did acknowledge the game had its strengths, and it’s really good to see someone point these out.
Now, if you’ll excuse me, I’ve got a game to play.
I will say I like how in night 5 if you try to go to the private room by following baby's directions incorrectly even if you haven't beaten the cupcake game yet you get a voice saying "access denied" and then ennerd kills you.
Could've easily just been a "nothing happens if you try to follow the opposite directions, until you beat the minigame" type scenario but actually giving a secret hint to find and potentially giving you the chance to play the minigame right after is solid design.
That said yeah the minigame itself is needlessly a pain and it doesn't really fit as a death minigame in the first place.
The biggest jump-scare featured in the entire video was 100% Pastra’s intro
Pastra: *”Peace was never an option.”*
I also want to point out the fact that Funtime Chica is missing from the game. I know that we found out that it has a separate place (Chica Party World, found in the source code of Scott's site), but it would have been cool if we had like a special night (a minigame in extras) in which we visit Chica's Party World to fix her because it has glitches or smth. It's technically correct from a story standpoint and would have made a great minigame.
It’s actually Chica’s Party World
funtime chica is the spring lock suit your inside on night 4
@@cruzeal source?
@@mistjor6286 the inside face plates are really similar
@@cruzeal I mean... Funtime chica has a beak and is not a springlock suit, but it could have been interessing.
Pastra's appearance had me rolling on the floor ngl.
at the time having freddy on the cover instead of circus baby partly hid the fact that she was the actual main threat instead of funtime freddy as during the playthrough she seems like an ally up until the end by not putting her front and centre
Nah, that was for the Aesthetic of it being a FNaF game, same way how they use Freddy's form in SB logo
I think what made five nights at Freddy's truly scary was its connection to reality. The fear of animatronics existed before fnaf and its creation built on that. The mystery of 'ghosts' being the sole reason it exists added fear. The fear of the unknown is part of what made fnaf great. The base level of weirdness being animatronics coming to life at night being it was great but its been piled on to the point where it doesnt even matter anymore. Being a security guard trying to survive killer animatronics is easy enough to imagine but... a crazy scientist murdering children to research a crazy material that could be used for immortality using dead bodies and animatronics at a pizzeria? What???
edit: i completely forgot I made this comment, 900+ likes is crazy for me. I'm glad I was able to start a discussion!
You, My man, have sumarised the issue with the entire franchise entirely.
These games have gone down the drain
@@oliverthedum2129 yeah, they ar alright but have big issuesn either the story, gameplay ot both (looking at you SB) but deep inside, we all know scott is a sci-fy writer first, a man who did't really enjoyed horror in the first place... and there's nothing wrong with that, but it sort of killed the appeal.
@@Pygargue00fr yeah sorta made the more recent entries boring to play
and know the fnaf animatronics are nothing like real animatronics, they went from something you could find at a chuck e cheese restaurant to ultra advanced robots with fully sentient ai
The fact you are so fond of Sister Location's jumpscares is quite curious to me, since I personally find them to be among the more underwhelming ones in the series.
A big problem is the animatronics themselves, their metallic looking design just loses the decrepitness and uncanny feel the previous ones had. They're way too nice and shiny, to the point they don't look like monsters anymore.
Also, size matters. While some of the characters in Sister Location are technically very large, you don't really get a sense of it. In FNAF 1, seeing the animatronics in the corridors, in the doorways, next to tables gave you a sense of how goddamn huge they were, when they get to your office they look DOWN on you. If Bonnie stood in front of me, I'd know I was done for; if Funtime Foxy tried to jump me, I feel like I could beat his scrawny ass.
Ballora is the exception, tough.
yeah. all the jumpscares looks stupid, especially compared to the first four games. the faceplates do help. but the way the endo skeletons look just doesnt look right. they stray so far from the original endo designs. unlike the logical in fnaf 1 and 2, its like afton made them really only for the purpose of the jumpscares. which you could argue thats what he did, but still, not really. i get it makes them more interesting, but wouldnt it be weird if you consider the timeline? if this is around fnaf 2 ( most likely before ), why wouldnt there be custom endos? i get that was wayy before sl, but still. it doesnt make any sense. it just seems like a massive waste of materials since the previous endo skeletons act the exact same ( for the most part).
they all just look stupid as hell
Ballora's first jumpscare is actually amazing, probably one of the best ones in the series tbh. The actual animation is solid, the motion blur effect looks great, the way it emerges from the dark, the lighting is incredibly realistic since it actually looks like you're shining a light at her face while it happens, with every wire casting a shadow, and the way she finally reveals her eyes in the end. It's almost... too good. It's so good it actually kinda looks out of place being in the same game as that god damn Yenndo jumpscare where he just kinda pops into existence and repeats like a 5 frame cycle of his jpeg jaw moving up and down. The jumpscare quality is so incredibly inconsistent it's actually funny.
I had an idea for how they could look more like classic animatronics, and keep the plates.
Basically, I never really liked the idea that they're meant for showing more complex emotions, when they just open and close. So, I thought instead they just existed to allow for easy repairs. Real life animatronics do have a casing, usually made of acrylic, to cover their endoskeleton, so that the fur suits could then be slid on them.
They could have that casing completely mechanized and fully retractable so that we don't need to remove it every time we wanted to repair the endoskeleton. And then I thought, maybe this means that they'd have a costume covering their plated body, a fur suit for Freddy and Foxy, and a latex skin suit for the human Baby and Ballora, like real life human-looking animatronics.
Suddenly, they could look a lot more like the classic animatronics! And if the suits were old, and the fur was starting to peel off, and the latex was starting to melt, then we could have some really uncanny designs!
I also, uh, don't like the wire endoskeletons, quite frankly. I think the idea they're supposed to emulate muscles is plain dumb. Regular endos, yeah.
@@silly1987 idk man, fnaf 3 jumpscares are even worse than SL's. Springtrap's are veeeeeery underwhelming
"To the point where they don't look like monsters anymore"
But they were never meant to be monsters or even designed that way. The only animatronic designs that resemble monsters are the ones in FNAF 4 and maybe FNAF 6
Honestly one of the biggest offenders of this game imo (appart from the horrible checkpoint "system" that sb inherited) is that the SECRET HARD AS FUCK night 5 ending is the non-canon one, like wtf?!? I spent fucking hours diyng over and over to get the goddamn circus baby mini game, typing the goddman code in baby's key pad and dying to ennard on 5 am cause the fucker decided to make a silent move ONLY to be presented with a cool cinematic, and it not being relevant in any way to the lore
The lore’s not very good anyway
But isn't that what unlocks the custom night at least?
@@colleagueriley860ok
This is one of the greatest intro ever. I laughed my ass off 😎. Opinion wise I mostly agree with you, but have in mind that Scott needed to provide lore to the playerbase since most theories that playerbase provided didn't agree with Scotts vision of the game. It's hard to balance gameplay, lore and general direction of the game and succeeding.
Pastra genuinely has MatPat's accent. It caught me so off guard
Mellow’d, just woken up MatPat
i cant unhear it now
he reminds me of a combo of matpat and prochara (a competitive splatoon player)
I completely thought it was mat pat for a few seconds
God damn I thought I was the only one
I personally am a fan of the fact that, on night 2, you’re left alone after hand unit goes offline. No circus baby, nothing. Just her voice and your imagination of what’s about to happen. Pair that with the eerie ambience and it’s damn terrifying to sit there in the dark.
Pastra with a gun has a very chaotic energy to it
Fr
YOU NEVER TALK TO CIRCUS BABY. I dont like that people miss that. Enmard had the voice you hear before she got fully dismantled, so ennard always talked to you, never baby. She was probably turned off the entire time.
The fact that Baby is the "face" of SL and the image on every poster despite NEVER ACTUALLY BEING in the game is absolutely mind blowing and I love it tbh. Massive twist
Nice to see pastra show up. Definitely someone who deserves more relevance in the community as someone who makes quality videos and has some interesting takes
lol i remeber that stream i was watching you was raging so bad your mom told you to quiet down
What likely tricked a lot of people into liking the game is that it always *seems* like there‘s a lot going on. All the scripted sequences are set up to make you think that there‘s room for Error and a potential threat. Ironic since Baby tricks you the same way in the final night
Define “tricked into liking.” If you like it, you like it. If you don’t afterwards, you don’t. It’s not as if you can be tricked into an opinion.
@@mikeandikes5972 I‘m just adding to a point he made himself: a lot of people in the FnaF Community haven‘t played the games. And so when it comes to judging a games‘ quality, the actual gameplay is tertiary if not mostly pushed to the side while Aesthetic, Character Design and Overall feel of the game come first. For example, the Community praises FnaF 3 and 4 for nailing these factors while the actual players, both at the time of release and in hindsight, complained about the staleness of these titles in terms of Gameplay and actual scariness. Sister Location is such an extreme example of this that even the players where fooled to believe the game was a lot better than it actually was, just because no other game nails the feeling of tension without any actual tension being present whatsoever throughout most of the game like it does.
@@avian1799 "Tricked into liking" is an even stupider way of wording it with this context, then. FNAF is unique in the sense that the majority of the fanbase don't actually interact with a lot of the content directly. Those fans aren't invalid for enjoying it that way.
@@littlemoth4956 The way I see it, the reasons people enjoy Sister Location, mainly the ones stemming from a misinterpretation of the gameplay to be better than it actually is, simply don´t hold up when you look into it. I´m not saying its predatory game design or anything, but that it would be best for people reconsider what they actually like about the game. If they still end up liking it after looking into the game more throroughly, that´s perfectly fine.
I feel like sister location is an "interactive horror film" if you know what im saying, when you first watch the film it really gets to you, but when you watch it again you dont feel the same effect because you know what and when things happen, but you still like the film.
So i understand what you are trying to say but even if there is a lot of scripted sequences i still think sister location is a good experience.
I've always thought of sister location as something just tacked on to what I considered the main story line, like it explains some stuff thats used from then on in the series but when I think about the timeline or story as a whole sister location itself is always just an afterthought, something I have to force into fitting somewhere after everything else. Despite it being so different and story heavy than the rest I've always thought it was the most forgettable, perhaps because it deviated from the formula that drew me to the games in the first place.
It tool me watching this to realize Circus Baby was the original Vannessa.
She spends most of her time being a background force, only having maybe one or two moments where you must actively avoid her...
Makes sense for the first game to turn the franchise away from its core principles I suppose.
Honestly, Hand Unit is actually fine. Imagine working at any job ever in real life, where your orientation, posters in the break room, and overall public attempts to look squeaky clean and presentable all scream CORPORATE BS, it stands to reason this thing which is meant to guide you attempts to be funny, relatable, and distract away from the unsavory parts of the company. The game banks on your familiarity with the animatronics, so when hand unit plainly says "administer a controlled shock" you know that action carries more potential consequences. He is the representation of a corporation that pretends everything is okay whilst the company itself does terrible things. He's a perfect fit.
Exactly. I agree 100%. FNAF always had this underlying satirical take on how little corporations care about their workers. It’s something I really enjoy and appreciate about the franchise. It hit its peak with Pizza Simulator which is basically a complete satire in a FNAF game.
Fnaf SL was the point where I felt that there was a major shift in the series.
If I had to compare it to a movie, FNAF SL would be like that one installment in the series where the movie decides to ditch the formula that its preview installments had and tries to do its own thing.
Both visual and story wise.
fnaf sl was the series jumping the shark
Halloween 3 comes to mind for me
Felt like the game lost it's charm after fnaf sl
Kind of like Friday the 13th shifting from 8 to the shitshow that is known not as 9 but Jason goes to hell
@@TriptuneRadio IKR, it comes into my mind as well. it was so different and had No relation Michael Myers, but I still enjoyed it
with the circus baby conveyor belt scene, it would be easy to have her attack them and it be exscusable and still keep in to the "she's tooootally a good guy" thing in the story. it's like in security breach, there's a chance of freddy turning on you if his power gets too low. and yet he's still an ACTUAL good guy.
I'm not going to act like a sister location is good as a game, but to be fair, it has a lot of unique and cool cinematic story elements that we hadn't seen in the past. The voice acting was very good as well as the atmosphere. It created a line of mystery bigger than that of the other games. Therefore, I think it really moved the series forward story wise. I personally think that is something to praise the game for, if nothing else.
I feel the annoyance of being sent so far back for dying on Night 5 is almost like the Game is yelling at you:
"Now. You better follow my instructions this time."
As a SL fan, I respect your opinion👍
wait a sl fan that isnt super mad about this video
I managed to get past Night 4's stupidly difficult minigame after so many hours, and even the frustrating keypad on Night 5, aiming for the normal ending - only for the game to FREEZE on me at the scooper part! I quit the game, deleted from my computer and never played it again. It was the first FNAF game I ever played too...
Before I actually played Sister Location, I watched really short clips or heard about the story out of context. And my impression was that with Baby encouraging us, we would lure all the animatronics to the scooper to kill them as a way to keep ourself safe, but in actuality, we were just helping Baby make Ennard.
Needless to say, I was kind of disappointed that we didn't do any of that and Baby just makes Ennard herself(?) and we're just kind of passively receiving the story beats. I hoped that we as the player could do more to actually be in the story or something -_-
That idea you just mentioned is really cool
That sounds like a much better idea tbh.
baby does not make ennard
Isn't it a major plot point that baby wasn't in the game she was actually part of ennard the whole time
From a pacing and horror perspective, this would be horrible
I remember thinking that during night 4, there should've been a blood splatter effect when the spring locks shut. The sound effect and visuals used for the scooper were perfect. But you know what? I think that might've been the original intent. Scott just changed it last minute.
Remember before the game came out, how Scott talked about the game going against his vision or something along those lines? He made changes as a result. My guess is that it has something to do with how violent the game probably was? Night 4 was probably part of it.
This explanation would probably explain why the minigames were so lackluster. Maybe there were supposed to be animatronics chasing you while you were crawling in the vent. Maybe some of the minigames were more intense with more violent jumpscares and more going on. But he probably took out all of that.
And replaced it with nothing.
Nah, that post from scott was just to give credibility to sl mature edition, which ended up being just a trollgame, i doubt what any of he said was real
@@leonardobrasiliense414 true. My favorate moment in fnaf was when game theory fell for it on GTlive.
19:52 I am SO beyond glad that someone else finally addressed this. I cannot comprehend how or why this franchise's lore or story would appeal to someone past FNAF 3, aside from nostalgia. the existence of remnant and whatever the book lore is massacres all suspension of disbelief.
I genuinely belive that a large amount of the humour in this game also comes from the idea that the community at large was a majority of “tweens” to young teens who did find “exotic butters” the funniest thing in the world. This coming from someone who at 13 said exotic butters any time I heard the word butter
You forgot to mention the hidden cutscene of Walter White dancing in his underwear.
which night is it seen🤤
@@poopiooorpeoeofo Night 666
@@mcnuggwtscreations also in night 69.
if he did he'd have to admit the game is the best in the series bc of it obviously
Really late, but I absolutely love the idea you gave for Night 4. It would've ABSOLUTELY made that night just a little more scary. It could've added more tension. Instead of the same jumpscare over and over, the faceplates could close, that blood effect and maybe some squishy meat noises on top.
I mainly like sister location for the amazing design of the animatronics( especially F. Freddy), the jumpscares which are actually pretty terrifying, the breaker room mini-game, the refreshing change from multitasking absolute chaos, and the balls to the walls Custom Night. I do agree that it’s a little less suspenseful than the other games, that it can’t be replayed a lot, and that repeating all the way at the start of the night because of the fucked checkpoint system. Even with these imperfections, it’s still my 2nd favourite right below FNaF 2.
You convey your opinion very well and I heavily agree with you on the gameplay perspective, and respect your opinion on the story, but personally I just love how this game gave us a concrete reason the animatronics are possessed and stuff.
Honestly I enjoyed the custom night for sister location wayyyy more than the actual game
big agree
Same
I wish I didn't suck as bad so I could actually beat the game and get the custom night lol
if only the custom night was easier to get
Facts