rFactor 2: We now have an option to monitor force feedback! (SimHub)

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  • čas přidán 7. 09. 2018
  • Just a quick and very excited video - after months of being stuck with virtually no option to monitor force feedback levels in rFactor 2, we've just been saved! Thanks to the developer of rF2 shared memory plugin and the developer of SimHub, it's now once again possible to monitor your FFB while driving! One of my biggest complaints about rF2 following the switch to DX11 has been solved by the community!
    Get the rF2 shared memory plugin here:
    www.racedepartment.com/downlo...
    Get SimHub here:
    www.racedepartment.com/thread...
    Feel free to ask anything about these in the comments as well, I'm by no means an expert, but I'll do my best to answer or help.
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Komentáře • 27

  • @Case_
    @Case_  Před 5 lety +4

    SInce more and more people ask about what they are supposed to do (even though the video wasn't supposed to be a literal guide and even though I already explained it in the comments), here's a sort of guide:
    1. Get SimHub and install it. It's documented very well. Make sure you have it working with rF2.
    2. Set up some kind of dashboard or overlay. It really is up to you what you're after and how you want to run it - on a second screen, on your phone or even as an overlay (you have to run the game in windowed or borderless windowed mode for the latter option, which can have its issues).
    3. You have to add some kind of gauge or readout to visualize that FFB data. You can easily add such indicator yourself either to whatever overlay or dashboard you use, just open said dashboard or overlay in editor and add the gauge of your liking, then edit the formula for the gauge value appropriately. What I'm using and what you can see in the video is just a simple vertical linear gauge (that's what it's literally called in SimHub) with default settings (so max value 100, min value 0) and using the following NCalc formula for its value:
    abs([DataCorePlugin.GameRawData.forceFeedback.mForceValue])*100
    And then I also have a gradient defined as part of the Color Value for the gauge to have the gauge turn red the closer it gets to 100, which is also very easy to set up in SimHub (it is part of the vertical gauge properties).

    • @godvsevolutionmythgodvsevo1038
      @godvsevolutionmythgodvsevo1038 Před 4 lety

      Does it specify what editor to open the dash board in to add custom overlay and why do you want to monitor force feed back is it to prevent clipping ?

  • @DavyJonesSimRacing
    @DavyJonesSimRacing Před 5 lety

    Great Martin, thanks for pointing this out!

  • @sandrogomes109
    @sandrogomes109 Před 5 lety

    I saw all your video and read all the comments it seems that this content is only for those who already have previous knowledge I did not see in a moment instructions of how to install in a simple and direct way

    • @Case_
      @Case_  Před 5 lety

      You are absolutely correct, this is not a step by step guide at all, neither it was ever intended to be. It is simply an information to pass to people who are willing to do a bit of work and/or learning themselves. It really is not that difficult to install and use SimHub (it is pretty well documented, after all) and make your own simple dashboard (and I've even explained in the comments the most important parts of what to do). I would honestly say that if you are not willing to do that, then you probably shouldn't be tweaking force feedback in the first place. Anyway, sorry you didn't find this helpful.

    • @sandrogomes109
      @sandrogomes109 Před 5 lety

      Moving Chicane Excuse me friend if it was kind of impolite with the comment did not want to offend you, success with the videos.

    • @Case_
      @Case_  Před 5 lety

      @@sandrogomes109 You did not offend me, I just thought the complaints are perhaps a bit pointless since the video was never pretending to be anything close to exact guide to follow. I do try to help within reason as much as I can when it comes to specific issues, but at least in this case, people still have to do some of it themselves, and again, I think it's pretty well documented elsewhere (SimHub has a clear installation guide as well as a thorough support discussion where a lot of potential issues are mentioned and/or solved). Cheers.

  • @lynx7575
    @lynx7575 Před 5 lety

    Thanks for your video. I am sorry but I did. It understand how to install the ffb monitoring. I have Simhub installed but where I can get the ffb monitor tool please? Also a video on how to install it may help a lot. Please help thanks

    • @Case_
      @Case_  Před 5 lety +1

      You just have to add some sort of readout to your dashboard to visualize the data. It really is up to you what will that be - it can be a bar, numerical output, whatever. What I'm using is already explained in the comments here (but I guess I'll make another comment and pin it, given all the questions). There's not much more I can do.

  • @kahel...
    @kahel... Před 5 lety +1

    Would be nice to know which overlay you use... doesn't seem available with default simhub.

    • @Case_
      @Case_  Před 5 lety

      Like I mention in the video, I use a custom dashboard, not an overlay (skip to around 6:30). What you see on the screen in the video is just my OBS streaming overlay, I only have my game running fullscreen on my primary monitor when I race, the rest of the stuff is on my secondary monitor. I'm not using SimHub overlays simply for the reason that you have to run the game in windowed or borderless windowed mode for the overlays to work, which does add some input lag and sometimes microstutter, both of which I truly hate. So that's why I'm not using SimHub overlays.
      Other than that, you can easily add such indicator yourself either to whatever overlay or dashboard you use, just open said dashboard or overlay in editor and add the gauge of your liking, then edit the formula for the gauge value appropriately. I'm using a vertical linear gauge with default settings (so max value 100, min value 0) and using the following NCalc formula: abs([DataCorePlugin.GameRawData.forceFeedback.mForceValue])*100
      And then I also have a gradient defined as part of the Color Value for the gauge to have the gauge turn red the closer it gets to 100.

    • @moose4908
      @moose4908 Před 5 lety

      Which formula's are you editing in Dash Studio?

    • @Case_
      @Case_  Před 5 lety

      Not sure what you're asking, sorry. I'm using the above formula for the linear gauge value, as mentioned, if that's what you're asking.

    • @Springfield124
      @Springfield124 Před 5 lety

      @@Case_ great job! Thanks for share it!!!

    • @jgloc25
      @jgloc25 Před 4 lety

      @@Case_ As you mention you don't use Simhub, may I know what do you use to display the FFB monitor then? Tried Simhub but Windowed mode was annoying, so I'd need to run Fullscreen. Thanks.

  • @CrivitzChris
    @CrivitzChris Před 5 lety

    Do you have a ink to download your dash?

    • @Case_
      @Case_  Před 5 lety

      Not really, no. But if you talk about that pedal/ffb widget, then see the comments, it takes about 5 minutes to make your own, really. It's as simple as it gets.

  • @mauriciodelexpreso
    @mauriciodelexpreso Před 5 lety

    how you add the pedals and FFB bars???

    • @Case_
      @Case_  Před 5 lety

      See the video and comments.

    • @mauriciodelexpreso
      @mauriciodelexpreso Před 5 lety

      @@Case_ yeah!
      Thanks mate... now, i have a good control of my FFB in rf2

  • @rajisg
    @rajisg Před 2 lety +1

    Thanks for this vid :) want to know if is this still relevant, or have the developers added an ingame method to monitor FFB levels since this vid was published? I'm new to rFactor 2. Played Assetto Corsa (no mods), and just bought rFactor 2, enthusiastic to see how car feel differs/feels like.
    I have a Logitech G29 (bought recently after wanting to buy a wheel for years) which I read isn't as good as a belt driven or direct drive wheel but it's all I can afford for now :) Just want to reduce gain so that there is no clipping, I don't want to detract from how the steering would be from real life, so I think I shouldn't mess with any other FFB settings other than gain right?
    Thanks in advance and have a great 2022!! :D

    • @Case_
      @Case_  Před 2 lety +1

      No, they haven't added an in-game FFB meter, and I frankly doubt they ever will. So this is unfortunately still very relevant.
      As far as what to adjust, the Car specific multiplier would be the main one, I guess. Bear in mind that sadly in rF2, this is adjusted (and saved) not per car, but per livery, so if you drive the same car with a different livery, you need to adjust it again. And it also gets reset after every car update. So it's a bit of a pain.
      On Logitech wheels, the Minimum steering torque setting is also quite important, since they tend to have a FFB deadzone around the center. I'm not sure what this setting should be on your specific wheel, but I believe people with Logitech wheels frequently set this quite high, even above 10 percent. Smoothing is more or less a personal preference, you usually want it as low as possible to not lose detail, but Logitech wheels, being gear driven, can get a fair amount of rattle with minimal smoothing, so you might want to add some to help this issue. And of course the Steering effects strength should be set correctly so you don't get inverted FFB - I believe the correct setting for Logitech wheels is Positive, but I'm not 100% certain.
      Though I think most of these should be set to some reasonable default if you've started from the game preset for your wheel.