This made learning how to make armor so much easier. Here I was sitting and extruding verts like a madman and being unhappy with the shape it fitted. Hallelujah
Great video. Thank you! I really liked the tip on the boolean curve stroke trick. I feel like I knew that was a thing... But then forgot about it. :P Just a tip that might speed you up on sharpening your hardedge corners... Instead of pinching all the corners in sculpt mode... It might be faster to to go into edit mode and then go into edge select mode then highlight all the edges you want sharp then hit "Shift + E" and then slide to the right to add a "crease" and set it high along the edges... This way when you subdivide or add a multi resolution modifier the corners will stay sharp and not be smoothed out too much... You could prolly also select most of the sharp corners with a "select by trait" selection in the "select" menu... Might be able to get nice hard edges in a couple of clicks rather than having to manually sharpen all the corners... But anycase the end result looks GREAT. Thanks again for making this.
Not sure if you will ever see this, but your Geralt course and that piece of advice to make one skull every day, was the best piece of advice I ever got. Most people just say practice, but I always get lost at what exactly to practice. My first Geralt was a monstrocity that not even a mother could love. 45 skulls later, and my second attempt at Geralt actually looks like a human. The hands are a bit iffy, maybe I will make 30 hands for the next month. Love your courses.
I'm so happy you are able to benefit from my advice. In my tutorials, I always try to share my experiences on how I became a better artist. :) Wow!! 45 skulls, amazing! You seem dedicated, you have a bright future ahead of you. Keep on grinding.
I started sculpting some time ago. But I couldn't find the perfect course. But last I found your geralt course. And it is just amazing. I think everyone who wants to learn sculpting should watch it. Thank you very much.:)
You are welcome. Thanks for recommending the course. I give my all to every course I make and I am thrilled to see students really benefiting from them. 😊
My mask lines look kind of triangular in some areas even if the model is smooth and when I extract it, some spots are missing. Does anyone know how to fix this?
Maybe you need more geometry to work with. Decrease the value of Remesher and remesh again. Then mask. Hope it works. The higher the amount of polys, the more refined the masking will be.
Instead of manually drawing the curves to make the Sharpe can't we just do and edge selection of that particular area and then convert that edge selection to curves and then use those same curves in sculpt mode to sharpen them using pinch brush
I recently completed your Game character creator course on Udemy, absolutely incredible content! Keep up the great work!
I really love how hand-made this is despite looking very hard-surface, wonderful attention to detail, thanks for the great tutorial
This made learning how to make armor so much easier. Here I was sitting and extruding verts like a madman and being unhappy with the shape it fitted. Hallelujah
1:44 The F keyboard shortcut is a life saver
This Video has been a game changer for me and has saved me days trying to get verts in the right place. Thank you for this video
Great video. Thank you! I really liked the tip on the boolean curve stroke trick. I feel like I knew that was a thing... But then forgot about it. :P
Just a tip that might speed you up on sharpening your hardedge corners... Instead of pinching all the corners in sculpt mode... It might be faster to to go into edit mode and then go into edge select mode then highlight all the edges you want sharp then hit "Shift + E" and then slide to the right to add a "crease" and set it high along the edges... This way when you subdivide or add a multi resolution modifier the corners will stay sharp and not be smoothed out too much... You could prolly also select most of the sharp corners with a "select by trait" selection in the "select" menu... Might be able to get nice hard edges in a couple of clicks rather than having to manually sharpen all the corners... But anycase the end result looks GREAT. Thanks again for making this.
very instructive, thank you very much
Not sure if you will ever see this, but your Geralt course and that piece of advice to make one skull every day, was the best piece of advice I ever got. Most people just say practice, but I always get lost at what exactly to practice. My first Geralt was a monstrocity that not even a mother could love. 45 skulls later, and my second attempt at Geralt actually looks like a human. The hands are a bit iffy, maybe I will make 30 hands for the next month. Love your courses.
I'm so happy you are able to benefit from my advice. In my tutorials, I always try to share my experiences on how I became a better artist. :) Wow!! 45 skulls, amazing! You seem dedicated, you have a bright future ahead of you. Keep on grinding.
This was such a huge help. Wow
Great guide, thank you.
I started sculpting some time ago. But I couldn't find the perfect course. But last I found your geralt course. And it is just amazing. I think everyone who wants to learn sculpting should watch it. Thank you very much.:)
You are welcome. Thanks for recommending the course. I give my all to every course I make and I am thrilled to see students really benefiting from them. 😊
Dope! I'm working making a doom slayer file to 3d print and some of the things you showing are going to help that along. Appreciate the video
Great video on sculpting thanks so much for sharing some of the secrets on how to use them.
You are wwlcome! 😏
Thank you
So many information in one video..thank you so much
You are welcome. Glad to help. 👌
Thank you so much, could you please upload a video showing how to trace reference images accurately with the stabilizer?
nice nice, you are beautiful!
Thank you for providing a quality video, can you make a hard surface sculpt tutorial video, and make a hard surface mask by sculpting Like this
In the future yes. Stay tuned. 👌
do you use the mouse? (the lazy mouse/lag is shown) seems like it. tip: A drawing tablet or pen display works more easily.
My mask lines look kind of triangular in some areas even if the model is smooth and when I extract it, some spots are missing. Does anyone know how to fix this?
wait for hardsurface sculpting in blender from Victory3D
Some simple retopo could have made this much much faster
OR....you could just make Henry Cavill as The Witcher =)
A hard surface new course is coming?
In the future yes, stay tuned 👌
@@Victory3D wow it will be great .....nice
Hey !! Why do I get blocky and sharp mask while using mask tool in sculpting.. is there any solution.. thankyou 😀😀 such an awesome art 🔥
Maybe you need more geometry to work with. Decrease the value of Remesher and remesh again. Then mask. Hope it works. The higher the amount of polys, the more refined the masking will be.
Instead of manually drawing the curves to make the Sharpe can't we just do and edge selection of that particular area and then convert that edge selection to curves and then use those same curves in sculpt mode to sharpen them using pinch brush
You can, but if you don't have a clean mesh from the start, you can use the method here. 👌
omg i think its easy like zbrush