World Building Basics: Lighting in Unity w/ Bakery - GPU Lightmapper
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- čas přidán 12. 08. 2023
- 🔹 About This Video:
Welcome back to the channel! I am your Host, VirtuaLilly, and today, we delve in to the powerful world of Lighting using the Unity game engine and Bakery GPU lightmapper forbaked lighting in your 3D environments
✨ Let's create, Together ✨
🔹 Related Videos:
Unity Basics for Materials: • World Building Basics:...
🔹 More Content:
Loners Guide to VRChat series: • The Loners Guide to VR...
Demo scene Part 1: • VirtuApartment: Demo S...
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Join my Ko-Fi community: ko-fi.com/virtualilly
🔹 Special Thanks:
Shoutout to the VRChat community for their continuous support and inspiration!
🔹 Assets & Links:
assetstore.unity.com/packages...
Thank you so much for taking the time to share with the community your insight, tips and tricks for creating worlds in Unity, in addition to all of your other content. You make a difference by sharing and encouraging others. 💞
This has to be the most informative, yet simple video on GPU Lightmapper I've come across. Thank you very much. Subscribed!
Appreciate the video, great tips. Bakery lightmapper does wonders!
Got Lit ☑
And Baked ☑
Left comment for the algorithm ☑
Now I need to make a fireplace...👀❔
I luv what u do! 💛😁
really appreciate you sharing your know-how. We need more vrchat knowledge thats easily accessible for creators new AND experienced and you're helping tons~!
We share and we care
Your videos are so good, I was making a map and this whole time I wasn't understanding how to make avatar litghining look good, thank u, got one more sub 😊
Glad I could help! It’s all about the light and reflection probes
Just getting into lighting. So one of the biggest things I learned here is that lightprobes are not lights. I had thought you needed so many lightprobes to give an even lighting in the space. Now I know they are virtual reference objects to calculate the light around that point in space to be applied to dynamic objects.
The button do make things look pretty.
it really do!
Question I have lights in my VRChat world but there is an issue where they disappear when looking in certain directions how can I fix this.
🙂 good video :)
nyaaaww :3 thank you!
Here are the ingredients for light baking :
mandatory :
50MB ~ 80MB of Mesh data for 16 to 24 servings as the main bater
25~50 teaspoons of point lights for the main flavor
10~20 spot lights for texture
optional :
10mg of light prob groups, sprinkled
4 ~6 reflection prob as the main topping
set Oven/GPU/CPU to 350deg, this will take 10min~3hrs depend on your hardware
I'M IN LOVE WITH THIS xD
OwO@@VirtuaLilly
Ok, I baked lights and reflections, tested my world and everything was great but when I uploaded it to vrchat there were just unbaked lights
really? hmm
The usual suspects are down to making sure everything is set to static, and that the "light" component is set to "EditorOnly" (next to layers at the top)
it could be that you might need the Bakery adapter too (i haven't needed to use this yet so i'm unsure)
Always check the VRWorldtoolkit for errors too (part of the curated list in the creator companion)
github.com/z3y/UdonBakeryAdapter/
@@VirtuaLilly I fixed this, problem was with udon. Anyways thank you
@@VirtuaLilly Oh and do you know what to do with vrsl? Just let it be and bake or I need to do something special?
@@Kzimagamer VRSL is an ENTIRELY different bag of potatoes, which I'll try to get in to in a seperate video if anything.
but they're moving and non static objects (otherwise they break) so they shouldn't be involved in the bake unless you're doing some very weird shader wizardry