World Building Basics: Lighting in Unity w/ Bakery - GPU Lightmapper

Sdílet
Vložit
  • čas přidán 12. 08. 2023
  • 🔹 About This Video:
    Welcome back to the channel! I am your Host, VirtuaLilly, and today, we delve in to the powerful world of Lighting using the Unity game engine and Bakery GPU lightmapper forbaked lighting in your 3D environments
    ✨ Let's create, Together ✨
    🔹 Related Videos:
    Unity Basics for Materials: • World Building Basics:...
    🔹 More Content:
    Loners Guide to VRChat series: • The Loners Guide to VR...
    Demo scene Part 1: • VirtuApartment: Demo S...
    🔹 Connect With Me:
    ✨ Twitter: / virtualilly
    ✨ Instagram: / virtualilly
    🔹 Support My Work:
    Join my Ko-Fi community: ko-fi.com/virtualilly
    🔹 Special Thanks:
    Shoutout to the VRChat community for their continuous support and inspiration!
    🔹 Assets & Links:
    assetstore.unity.com/packages...

Komentáře • 23

  • @bryanparks6958
    @bryanparks6958 Před 11 měsíci +4

    Thank you so much for taking the time to share with the community your insight, tips and tricks for creating worlds in Unity, in addition to all of your other content. You make a difference by sharing and encouraging others. 💞

  • @raptureex
    @raptureex Před 10 měsíci

    This has to be the most informative, yet simple video on GPU Lightmapper I've come across. Thank you very much. Subscribed!

  • @digitalquicktips6159
    @digitalquicktips6159 Před 7 měsíci

    Appreciate the video, great tips. Bakery lightmapper does wonders!

  • @MaizePlaze
    @MaizePlaze Před 11 měsíci

    Got Lit ☑
    And Baked ☑
    Left comment for the algorithm ☑
    Now I need to make a fireplace...👀❔
    I luv what u do! 💛😁

  • @brandonrobinson281
    @brandonrobinson281 Před 11 měsíci

    really appreciate you sharing your know-how. We need more vrchat knowledge thats easily accessible for creators new AND experienced and you're helping tons~!

  • @veilesenpai1671
    @veilesenpai1671 Před 11 měsíci

    Your videos are so good, I was making a map and this whole time I wasn't understanding how to make avatar litghining look good, thank u, got one more sub 😊

    • @VirtuaLilly
      @VirtuaLilly  Před 11 měsíci +1

      Glad I could help! It’s all about the light and reflection probes

  • @gaba023
    @gaba023 Před 6 měsíci

    Just getting into lighting. So one of the biggest things I learned here is that lightprobes are not lights. I had thought you needed so many lightprobes to give an even lighting in the space. Now I know they are virtual reference objects to calculate the light around that point in space to be applied to dynamic objects.

  • @MikeCore
    @MikeCore Před 11 měsíci +1

    The button do make things look pretty.

  • @Stormvix
    @Stormvix Před 3 měsíci

    Question I have lights in my VRChat world but there is an issue where they disappear when looking in certain directions how can I fix this.

  • @pipreptile1091
    @pipreptile1091 Před 11 měsíci +1

    🙂 good video :)

  • @xr_xharprazoraxtra5428
    @xr_xharprazoraxtra5428 Před 11 měsíci +1

    Here are the ingredients for light baking :
    mandatory :
    50MB ~ 80MB of Mesh data for 16 to 24 servings as the main bater
    25~50 teaspoons of point lights for the main flavor
    10~20 spot lights for texture
    optional :
    10mg of light prob groups, sprinkled
    4 ~6 reflection prob as the main topping
    set Oven/GPU/CPU to 350deg, this will take 10min~3hrs depend on your hardware

  • @Kzimagamer
    @Kzimagamer Před 11 měsíci

    Ok, I baked lights and reflections, tested my world and everything was great but when I uploaded it to vrchat there were just unbaked lights

    • @VirtuaLilly
      @VirtuaLilly  Před 11 měsíci

      really? hmm
      The usual suspects are down to making sure everything is set to static, and that the "light" component is set to "EditorOnly" (next to layers at the top)
      it could be that you might need the Bakery adapter too (i haven't needed to use this yet so i'm unsure)
      Always check the VRWorldtoolkit for errors too (part of the curated list in the creator companion)
      github.com/z3y/UdonBakeryAdapter/

    • @Kzimagamer
      @Kzimagamer Před 11 měsíci +1

      @@VirtuaLilly I fixed this, problem was with udon. Anyways thank you

    • @Kzimagamer
      @Kzimagamer Před 11 měsíci

      @@VirtuaLilly Oh and do you know what to do with vrsl? Just let it be and bake or I need to do something special?

    • @VirtuaLilly
      @VirtuaLilly  Před 11 měsíci +1

      @@Kzimagamer VRSL is an ENTIRELY different bag of potatoes, which I'll try to get in to in a seperate video if anything.
      but they're moving and non static objects (otherwise they break) so they shouldn't be involved in the bake unless you're doing some very weird shader wizardry