The biggest lie in video games

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  • čas přidán 15. 05. 2024
  • Water is an important aspect of many video games but is also one of the sneakiest. While doing research for my own open-world RPG game I looked into how thousands of games use water and came to the conclusion that it's the biggest lie in video games.
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    @Acerola_t 's series on water: • How Games Fake Water
    Clips
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    video edited by @NathanOnline
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    0:00 Water in video games
    1:07 Fluid Simulation
    2:27 First mathing of waves
    4:26 Codecks
    5:22 Water & gameplay
    7:37 Buoyancy
    8:24 Caustics
    10:28 Difficult water levels
    11:21 Water splitview
    12:16 Water audio
    13:38 The future of water in games
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Komentáře • 1,5K

  • @AIAdev
    @AIAdev  Před 3 měsíci +219

    Sign up for Codecks here:
    www.codecks.io/aia
    If you decide to get a paid plan, you'll get 30% off your first 3 months.

    • @codeman99-dev
      @codeman99-dev Před 2 měsíci +1

      Codecks actually seems like a fun tool! Props on the ad placement, that was smooth.
      I hate JIRA. I don't want to use anything even remotely like that for my personal projects!

    • @doggod5050
      @doggod5050 Před 2 měsíci +2

      is the game coming to vr

    • @JolanXBL
      @JolanXBL Před 2 měsíci

      If "It's free to sign up and use, no cc required" then why is there 30% off? Sounds pretty sketchy

    • @Creator--
      @Creator-- Před 2 měsíci +1

      @@JolanXBL its for what ever the subscription thing is, made a account for completely free & will never be going back to Trello.

    • @scarletevans4474
      @scarletevans4474 Před 2 měsíci

      What... 5 Euro? 9 Euro? Free plan that is actually usable?
      I genuinely thought that it will be like x10-x20 times that price!
      Even someone like me could try it for a single person project!!

  • @DualWielded
    @DualWielded Před 3 měsíci +3527

    In 1987 I told myself I'd stop playing video games until I could fish on a flying broomstick above fake water

    • @LinuxBacon
      @LinuxBacon Před 3 měsíci +370

      I remember you saying that

    • @iamlosingmysanityrapidly
      @iamlosingmysanityrapidly Před 3 měsíci +118

      @@LinuxBacon me too

    • @creepser1140
      @creepser1140 Před 3 měsíci +87

      @@LinuxBacon i don't so you're obviously lying

    • @theai_1
      @theai_1 Před 2 měsíci +95

      @@creepser1140Nah, I seem to remember it perfectly fine

    • @nize2beme
      @nize2beme Před 2 měsíci +53

      this reply section is the incarnation of the mandela effect

  • @MaxMakesGames
    @MaxMakesGames Před 3 měsíci +3806

    The biggest lie in video games are those mobile game ads where the game is not like the ad at all 😭
    Nice video bro

    • @AIAdev
      @AIAdev  Před 3 měsíci +436

      Oh. Kinda true.

    • @rissaarei5336
      @rissaarei5336 Před 3 měsíci +134

      Well, there is a game called: Yeah! You Want "Those Games", Right? So Here You Go! Now, Let's See You Clear Them!

    • @The_Command_Centre
      @The_Command_Centre Před 3 měsíci +96

      I’ve seen an ad which tells you to stop believing fake ads and it’s literally a fake ad.

    • @supergamerconnor4355
      @supergamerconnor4355 Před 2 měsíci +37

      @@The_Command_Centre One of many, and people have made fake ads telling you to stop believing THOSE fake ads about the fake ads

    • @yeppiidev
      @yeppiidev Před 2 měsíci +45

      @@AIAdev the biggest lie was actually the cross button on those ads. they take you to the play store no matter where you click them lol

  • @leetNightshade
    @leetNightshade Před 2 měsíci +135

    "The biggest lie." You realize many parts of a video games are cheats and lies? It's all shortcuts and magic tricks.

    • @j.b.5422
      @j.b.5422 Před 2 měsíci +9

      I don't consider it lies, just being internally less detailed than what it looks from the outside and not being perfectly realistic.

    • @brodriguez11000
      @brodriguez11000 Před měsícem +5

      From persistence of vision all the way to numbers in a certain way creating structures. Really video games and movies are all about "let's pretend".

  • @silasstryder
    @silasstryder Před 2 měsíci +216

    7:03 "under water areas also create the expectation that there's something to do" So Fallout 4 with it's cut content of an underwater vault where you fight a kraken at the end. There was at least one person who spent several hours swimming through every inch of Fallout 4's waters to see if there were any secrets and found nothing. It's a travesty we didn't even get under water content in a DLC

    • @everettgoree
      @everettgoree Před 2 měsíci +4

      I thought that was Far Harbor (I haven't played it yet; I still haven't even gotten to finish the base game).

    • @TheSilverShadow17
      @TheSilverShadow17 Před 2 měsíci +4

      Was that person Oxhorn by chance? I remember him doing that in one of his secrets of Fallout 4 videos

    • @zacharyrollick6169
      @zacharyrollick6169 Před 2 měsíci +5

      I found a sunken ship with a single lootable container in the deepest part of the ocean. It was surprising because I had expected nothing.

    • @PanicLedisko
      @PanicLedisko Před 2 měsíci +2

      @@everettgoree haha don't feel bad, I first played fallout 4 RIGHT after it had come out and got to meeting the institute and going down most of that questline. Then I got distracted by my fiance's oblivion game on xbox and never finished fallout 4. I've come back to it here and there but with mods. I feel kinda confused on when to start FH or NW, am I supposed to beat the whole main questline then play FH and NW? It feel like they notify you of them at kinda weird spots, where automatron you can accidentally just come upon it while wandering around the map.. haha

    • @everettgoree
      @everettgoree Před 2 měsíci

      @@PanicLedisko Yeah

  • @m4rt_
    @m4rt_ Před 3 měsíci +1553

    Video games are filled with tricks to make things easier to render. Even though they are technically lies, I personally wouldn't call them lies since they are just ways of displaying something without having to do expensive computations.

    • @Laezar1
      @Laezar1 Před 2 měsíci +155

      Abstractions more than lies

    • @Verchiel_
      @Verchiel_ Před 2 měsíci +105

      Ray tracing is probably the most grand example of a technology that's great and has some great use cases
      but is ultimately not worth the performance impact to use it in most games.
      Sure the water puddles look marginally more realistic, but that's not worth the 50% performance cut for most people. Ones that can afford it.

    • @betterstayout0
      @betterstayout0 Před 2 měsíci +47

      Yeh. I find the video too click-baity

    • @mnomadvfx
      @mnomadvfx Před 2 měsíci +26

      @@Laezar1
      Not even abstractions in this case.
      More like dramatic over simplifications where only the surface is actually sorta physics simulated and the rest is literally just the game mechanics coded to make you and the other models inside it move as if you are in low gravity environment with some turbulence.
      Simulating only the surface makes computation drastically easier - and most of the time it's just a precoded animation rather than actual simulation anyway, with normal map animation for ripples when you disturb the surface.

    • @mnomadvfx
      @mnomadvfx Před 2 měsíci +8

      @@Verchiel_
      Most in game water puddles these days are just a normal mapped texture on a flat surface that gives the illusion of depth.
      That being said, most modern water rendering in even raster graphics uses depth simulation to progressively cloud it the further away from the 'surface' it gets - which is similar to depth fog but limited to a specific volume in the game map.

  • @BobbeDev
    @BobbeDev Před 3 měsíci +840

    now you gotta add a huge horrifying fish creature that eats you if you wander too far out and traumatizes the player for life

  • @pitri_hub
    @pitri_hub Před 2 měsíci +652

    "Video games lie to you. This is not water"
    The ground is also often just a mesh with no volume, and some behavior that prevents you from falling through. The water is just as real as that.
    If Minecraft tells me that block is water, it's water. As long as it's implemented in a way that looks consistent with the rest of the world, there's no reason to label it a lie.
    Every game has the freedom to choose how realistic it's going to be. Expectations like "Water is only water if it looks and behaves identical to real-life" are really not fair.
    It's nice to see an effort of explaining certain mechanics under the hood of game engines, but labeling them "lies" really does not sit well with me.

    • @TheSilverShadow17
      @TheSilverShadow17 Před 2 měsíci +30

      Then again video games are never going to be 100% realistic in any regard whatsoever. That's not what they're designed and built for. I mean sure there are people who play devil's advocate for opting for more realism in games, but I personally don't see the point in that when we're talking about an entertainment sector that has worldwide influence.

    • @12feetup
      @12feetup Před 2 měsíci +67

      Agreed. There *are* ways video games lie to us, but this isn't one of them. It's not like these games are advertising themselves as having fully realized water simulation. Everybody understands that it's just a representation, there's no lie involved

    • @e.9628
      @e.9628 Před 2 měsíci +9

      yes. i havent done much developing myself but i used normal maps and animations to make waves (2d game) so its nice to explain how water can be made in games but saying its lie implies everything else is also a lie

    • @Quantris
      @Quantris Před 2 měsíci +25

      agreed. saying this is a lie makes OP sound like a baby who thinks video games are supposed to be showing you a video feed of something that is physically happening somewhere...it's all 1's and 0's in a graphics buffer

    • @TheSilverShadow17
      @TheSilverShadow17 Před 2 měsíci +3

      @@Quantris That summarizes every video game in a nutshell right there. Video games are a highly complex algorithm of 1s and 0s but such that you can interact with them as the player. I can think of it like this: amongst the gaming community there are users who merely play games for the sheer fun of it whether it be from modding, testing new features, etc. Then on the other side of the spectrum you have the toxic try hards who no life the hell out of a game and do anything in their power to gain the upper hand on everyone.

  • @JasonMitchellofcompsci
    @JasonMitchellofcompsci Před 2 měsíci +87

    I think what sounded off about the splash wasn't the timing of the player vs the camera hitting the water. It was that the camera ends up in the water where sound is different, but there is no transition in the sound of the player's splash.

  • @eboatwright_
    @eboatwright_ Před 3 měsíci +162

    The biggest lie in video games when you get a mobile ad with a fake X that opens the app store 💀

    • @weregoat529
      @weregoat529 Před 2 měsíci +12

      That should be a capital offence.

    • @eboatwright_
      @eboatwright_ Před 2 měsíci +4

      @@weregoat529 For real 😂

    • @MollyHJohns
      @MollyHJohns Před 2 měsíci +6

      I had to uninstall this game that employs ads that has too small hitbox for their X button. My finger moved 0.01cm off the centre of the X and the popup brings me directly out of the game every single time.

    • @eboatwright_
      @eboatwright_ Před 2 měsíci +2

      @@MollyHJohns Yep, mobile games are so annoying; they definitely did that intentionally to get more views on their store page 🙄

  • @luminous2585
    @luminous2585 Před 2 měsíci +256

    Fishing on brooms... my guy, you have to create a situation where something so big bites that it drags your little witch friend along. I need to see high speed fishing boss battles. Make this the dark souls of witchy fishing games.

    • @HerzaPop
      @HerzaPop Před 2 měsíci +6

      Terraria hardmode fishing boss(i forgot its name, it is similar to duke nukem). Maybe even its analog from calamity mod

    • @Gregorius421
      @Gregorius421 Před 2 měsíci +3

      That would be awesome

    • @Lunam_D._Roger
      @Lunam_D._Roger Před 2 měsíci +6

      Little Witch Fishbetta

    • @theshapeshifter0330
      @theshapeshifter0330 Před 24 dny

      @@HerzaPop Duke Fishron

  • @Danger_N00dle
    @Danger_N00dle Před 2 měsíci +124

    Something I would like to see in a game is the wavelength of light being scattered as you get deeper
    Meaning colors fades away slowly starting from red up to blue

    • @flintytheraccbold
      @flintytheraccbold Před 2 měsíci +5

      That would actually be neat to see, I don't think it'd be too hard to implement

    • @thespinningcube
      @thespinningcube Před 2 měsíci +9

      Yeah… Looks like right now the water in their game is absorbing some red light, but it’s absorbing absolutely zero green or blue light, which makes the water an unnatural cyan that never gets darker. I think all it would take is making a tiny bit of the green and blue channels get absorbed over distance.

    • @freestalkerdotfr6391
      @freestalkerdotfr6391 Před 2 měsíci +3

      I think you can make a gradient zone where the lower you are the more the ambiant light is blue

    • @Arkylie
      @Arkylie Před 2 měsíci +2

      You ever see some of the behind-the-scenes with Finding Nemo? That's actually the sort of thing they did -- farther-away objects/creatures were more blue, and the fading order was red, then green, then blue. Fascinating stuff.

  • @segevstormlord3713
    @segevstormlord3713 Před 2 měsíci +48

    To be fair, games are also lying to you about air.

  • @LinuxBacon
    @LinuxBacon Před 3 měsíci +190

    Imagine not having water caustics

  • @feldamar2
    @feldamar2 Před 2 měsíci +49

    A reminder once again. The final bit that makes something GOOD versus ok...is always sound.
    Sound carries SO much more than people realize. It makes or breaks many many many things.

    • @TheSilverShadow17
      @TheSilverShadow17 Před 2 měsíci +3

      ​​@@dbptwgEspecially acoustic and analog sounds that are completely natural beyond our control. You can't just go up to a thunderstorm or hurricane and find a volume switch and turn down the noise, that doesn't work like that lol.

    • @Gregorius421
      @Gregorius421 Před 2 měsíci +4

      My enjoyment of a game or video primarily depends on the music and sound. That's what creates the atmosphere for me and the atmosphere gets me hooked.

    • @innerarts4091
      @innerarts4091 Před 2 měsíci +1

      This absolutely true, like imagine interstellar without it's iconic soundtrack.... I can see the movie in my mind just listening to the score...

    • @TheSilverShadow17
      @TheSilverShadow17 Před 2 měsíci

      @@innerarts4091 Interstellar without the iconic soundtrack would be equivalent of watching a silent film, which can be annoying after awhile because the soundtrack is what helps define a movie besides the actors, scripts, etc

  • @BeastOfSoda
    @BeastOfSoda Před 2 měsíci +42

    This guy: underwater levels are stressful.
    OG Sonic: I'm here to give you PTSD.

  • @BLACK_FORTYFIVE
    @BLACK_FORTYFIVE Před 2 měsíci +119

    It’s not water it’s pixels silly

  • @princesa__jujuba
    @princesa__jujuba Před 2 měsíci +35

    Put a transparent soft blue layer effect in your game while underwater or just reduce the red color chanel by deep. In real life, the red color cannot get deep in the water. That is why blue is the main color underwater.

    • @BatteredWing
      @BatteredWing Před 2 měsíci +3

      Ah is that why red fish don't usually look red in deep water? Learn something new all the time

    • @emerybrown6145
      @emerybrown6145 Před měsícem

      that might mess with the weird underwater and abovewater split effect

  • @basedhaese5913
    @basedhaese5913 Před 2 měsíci +40

    5:02 „it‘s completely free and you even get 30% off with my link in the description“ 😂

    • @Wendy_O._Koopa
      @Wendy_O._Koopa Před 2 měsíci +6

      *Goofy:* "Hmmm... summin' wrong here."

    • @alanywalany6460
      @alanywalany6460 Před 2 měsíci +6

      "if you decide to sign up for a paid tier"
      *if*

  • @doomspud6302
    @doomspud6302 Před 2 měsíci +34

    The plural of vertex is not vertexes, its vertices.
    The craziest water lie I can think of is in the Build engine that games like Duke Nukem 3D, Shadow Warrior, and Blood used. That engine still wasn't fully 3D, but actually 2D info projected into a 3D simulation using digital witchcraft. So the way water worked was, unsurprisingly, super weird.
    One of the limitations of those old pseudo 3D engines was that you couldn't have a room above another room. Each sector could only have a single floor and ceiling height value. But these games had areas with what seemed like rooms over rooms. The way the did that was by placing the rooms next to each other in separate sectors, instead of above one another, and sneakily teleporting you between them. usually, climbing a staircase or riding an elevator would actually teleport the player, instead of simply connecting the areas like they seemed to. This allowed for more complicated level design than previous games like Doom were capable of, and even some real physics defying stuff too.
    And the way water worked was similar. When you were on the surface of a pool of water, you were actually simply standing on the floor of the sector. But it had special properties that made your character sit lower on it and bob up and down slightly to make it feel like you were chest deep in water. And to let you go underwater, when you hit crouch, you would actually teleport to the ceiling of a different sector that was the underwater area. This sector had more special properties like adding a blue filter to the screen, muffled the sound effects, and putting the player in a special flying mode that simulated swimming. And if you touched the ceiling again, it would teleport you back to the surface sector again.
    It sounds crazy, but especially in 1996, it was totally convincing.

  • @ModernVintageGamer
    @ModernVintageGamer Před 24 dny +166

    the biggest lie is that you used my footage without my permission or credit.

    • @223rockmaster
      @223rockmaster Před 10 dny +15

      I immediately recognized your video. I subbed him and unsubbed almost instantly.

    • @PuffyDev
      @PuffyDev Před 10 dny +4

      @@223rockmasterchildish

    • @223rockmaster
      @223rockmaster Před 10 dny +24

      @@PuffyDev With the Roblox profile picture? That's rich! 🤡

    • @PuffyDev
      @PuffyDev Před 9 dny

      @@223rockmaster why bother.

    • @pitch170
      @pitch170 Před 8 dny +1

      Boo hoo

  • @Ammiad
    @Ammiad Před 3 měsíci +31

    Water you talking about?

    • @Pixiuchu
      @Pixiuchu Před 2 měsíci +3

      Good comment. This passes all my criterias for a good comment. Thank you.

    • @novaa802
      @novaa802 Před 2 měsíci +3

      "wadur"

    • @j.b.5422
      @j.b.5422 Před 2 měsíci

      that pun is amazing.

    • @lav-kitty
      @lav-kitty Před 2 měsíci

      boo

  • @OneBigProof
    @OneBigProof Před 2 měsíci +10

    BREAKING NEWS: Ground in games is also a lie!

  • @KaitlynBurnellMath
    @KaitlynBurnellMath Před 2 měsíci +6

    Everything in videogame graphics is "lies" by this standard. Those people? They're hollow inside. They're balloons. Buildings? Also frequently hollow and empty inside. Air resistance? Wind? That definitely isn't being simulated.
    A human using a hand to pick up a coffee mug, and take a sip? Chances are all of that is pre-animated and none of it is left to physics, and if you want them to do something different with that mug, like pick it up with three fingers instead of two, shake it, dump it out, juggle with it, hang it from one finger, probably all animated. None of it is physics between the fingers and the mug.
    If I take my hand and grab my arm, you can visibly see my skin stretch, freckles moving towards where my arm is grabbed. My flesh also bulges a bit as it's pushed away from the grab spot. Unlike water I can't think of any games that even TRY to do any of that graphically. Maybe, maybe, if you're playing a very polished game the hand will exactly touch the arm without passing through.
    Honestly, game water seems pretty good by comparison. There's games where they let you interact with water in lots of ways and it all looks pretty reasonable. But can you name a game where they let you do anything you want with human hands and it looks good? Nearly every game is like "oh god, oh fuck, oh no, we're not doing that! Here's a list of animations you can have the hands play. NOTHING else!"

  • @michaelbarrington2806
    @michaelbarrington2806 Před 2 měsíci +8

    One game I remember that tried to heavily feature realistic water physics was Hydrophobia. They had a game engine specifically for simulating the fluid dynamics.

    • @christopherregan1654
      @christopherregan1654 Před 24 dny

      Oh yeah, I remember that Oboeshoesgames video on it. It was basically Uncharted and Gears Of Water, but with water.

  • @tristanwegner
    @tristanwegner Před 2 měsíci +19

    10:25. I wish the comparison without caustics would not also remove the turbid/fog effect.

  • @davidroddini1512
    @davidroddini1512 Před 2 měsíci +7

    1:49 “You can be fully immersed in an experience” That sounds like water to me. 🤔

  • @alaslipknot
    @alaslipknot Před měsícem +7

    literally *NOTHING* in a game is real, not just water, water is usually over-analyzed like this because it looks cool and for a long time it was always a "novelty" to have it done correctly.
    But the tricks that we do in waters are no difference than fog, smoke, grass and even collision detection. almost nothing in a game is "real" if we follow your fluid simulation logic.

  • @hmmmooops
    @hmmmooops Před 2 měsíci +12

    Good, my computer isn't waterproof

  • @jorrdan.
    @jorrdan. Před 2 měsíci +16

    The codecks sponsor is actually perfect timing for me bc I just finished my last project and I was getting ready to start up a new task tracker for my next one

  • @hoodiek
    @hoodiek Před 2 měsíci +8

    Suggestion: Make a bubble spell so that players can fly the broom under the water, so if you need to make more areas to explore, make them underwater and I know it would make the breathing potion useless but make the spell temporary so when it runs out the person can't re-apply the spell until on land?

  • @christopherstaples6758
    @christopherstaples6758 Před 2 měsíci +8

    @13:00 , so are you making the camera a in game drone ? that someone else in controlling / supervising you with or something ?

  • @n0van0va
    @n0van0va Před 2 měsíci +1

    sometime, i ask myself why i watch video recommended by the YT algorithm.. you're video is great ! but i'm so glad to discover codeks !!!

  • @Bakerman2801
    @Bakerman2801 Před 3 měsíci +75

    I love the game dev community on CZcams. By far some of the most underrated channels

  • @Littleclone
    @Littleclone Před 3 měsíci +34

    Hello to the people who see this video in the future
    Edit: it's a great Video

    • @SadiqAuwaluSani-ds7lb
      @SadiqAuwaluSani-ds7lb Před 3 měsíci +2

      Hi I'm from the future I'm a time traveller from 9999

    • @Littleclone
      @Littleclone Před 3 měsíci +3

      @@SadiqAuwaluSani-ds7lb exist the earth in the year 9999?

    • @SadiqAuwaluSani-ds7lb
      @SadiqAuwaluSani-ds7lb Před 3 měsíci +3

      @@Littleclone actually yes the end of the world is in 100 yrs

    • @Littleclone
      @Littleclone Před 3 měsíci +2

      @@SadiqAuwaluSani-ds7lb oh I see, good to know, one question, exist EA in 9999?

    • @Negreb25
      @Negreb25 Před 3 měsíci +2

      Spoilers 👀

  • @suspicioussand
    @suspicioussand Před 6 dny +2

    The entire art of video game development is pretty much making things look convincingly not what they actually are

  • @letsb3nameless665
    @letsb3nameless665 Před 2 měsíci +2

    this is the only entertaining devlog over 5 minutes that ive ever seen. i think its because you talk about a variety of games instead of just yours, which helps to show your entire process of taking elements from other games and putting them in your own. it also helps that your game looks fucking fun, so theres that.

  • @MilesFox92
    @MilesFox92 Před 2 měsíci +3

    7:17 there ARE underwater money cases though

  • @ReyGis
    @ReyGis Před 3 měsíci +6

    I love how you did work on water, the result is really good. My question is why spend that time on underwater but not on post process and rendering on the surface? I mean the colors are flat, it's maybe cause you didn't work on it yet because you want to build more the world before rendering it? I don't know, don't want to be rude. But the world is really more beautiful down there then upthere :s sorry if it's hard to hear, it's only my opinion, it is your game, just giving my opinion. (Bad english sorry i'm french)

  • @HoshoLegacy
    @HoshoLegacy Před 2 měsíci

    I love the editor ui for your traits component dude!

  • @tr_krunx4599
    @tr_krunx4599 Před 21 dnem

    I have rewatched this playlist 3 times now. I love the game and the effort put in to the videos and game creation. Kepp up the good work, and can't wait for future updates😁

  • @tenderschicken
    @tenderschicken Před 2 měsíci +5

    im just here bc i like his voice, I learned nothing :)

  • @BloxyRBX
    @BloxyRBX Před 2 měsíci +4

    crazy how the video never mentioned mario sunshine

  • @GameArchivesOfficial
    @GameArchivesOfficial Před 2 měsíci

    This is so cool! Thank you for sharing. Can’t wait to see how your game progresses - looks super fun so far!

  • @JoeFilms5420
    @JoeFilms5420 Před 2 měsíci

    Really great stuff man, been watching several of your videos the past few days and I really love learning what you have to teach about game development. I'm excited to see the future of your work!

  • @intensevideogame
    @intensevideogame Před 3 měsíci +4

    I wish you talked more about the waterline effect, its something I've been trying to add to my games for forever now. If anyone has any resources on how to make it, please share them.

  • @Waffles7
    @Waffles7 Před 3 měsíci +20

    Hi AiA I started watching you last year and you channel has grown a lot since then. I’m exited to see you grow even more

  • @Lampe2020
    @Lampe2020 Před 2 měsíci +2

    0:36 I love that you have a clip from WadZee's overworld in the nether as an example for Minecraft, because there can be no liquid water in the Nether outside of cauldrons XD

  • @smiling_man1
    @smiling_man1 Před 2 měsíci +3

    "water plays an important part in your game"
    me who plays gmod maps with almost no water

  • @Innalye
    @Innalye Před 2 měsíci +6

    7:33 "There's also no sex." 💀💀💀

  • @recklessglitch
    @recklessglitch Před měsícem +4

    Well, at least fire is real in video games, and and those people we kill are real, right, and and that supernova that collapsed into a wormhole ejaculating cyclops unicorn in Final Fantasy 8.5*10³ is real, right?...
    So why is it the biggest lie in Video Games? Star citizen is the biggest lie. Or maybe the cake ... oh, no wait, there was a cake. Ok, maybe calling the npc's AI, which they never were. But water? Pffff. It's as much a lie as brickwall textured Polygons with single sided rendering...

  • @jonathancolethomas2438
    @jonathancolethomas2438 Před 2 měsíci

    Great video were do you get your sounds desinge

  • @lebraza
    @lebraza Před 22 dny +1

    5:31 *PINEABBLE ON PIZZA SPOTTED*
    I'm honestly very impressed to see it show up on this video lmao

  • @S8uLError
    @S8uLError Před 3 měsíci +4

    I am also going to learn game dev and animation after my exams and want to make games just like u

  • @xXYannuschXx
    @xXYannuschXx Před 2 měsíci +3

    1:47 which game was that?
    Also: there was a game that had some basic water simulation in it that played in an underwater facility. The idea was good, but the overall game was pretty bad sadly.

    • @bricaaron3978
      @bricaaron3978 Před 2 měsíci +2

      Hydrophobia: Prophecy?

    • @xXYannuschXx
      @xXYannuschXx Před 2 měsíci +2

      @@bricaaron3978 Yeah that one. Stunning water physics, even today, but horrible gameplay.

    • @bricaaron3978
      @bricaaron3978 Před 2 měsíci +1

      @@xXYannuschXx Yep. I gave it two or even three tries and just gave up forever.

  • @MarcoTedaldi
    @MarcoTedaldi Před měsícem

    So fun that you took wave race as an example. It's been my favourite on N64! It blew me away back then!

  • @pepijnvanbreemen1112
    @pepijnvanbreemen1112 Před měsícem

    which unreal asset was that (link pleassse) firstvideo i've seen of you great video

  • @froggie899
    @froggie899 Před 3 měsíci +9

    It's crazy to see how far you've come i started watching u when u did ur first mana valley devlog 😁

  • @GhostCreativeStudio
    @GhostCreativeStudio Před 3 měsíci +6

    The analysis you did is very good, all video games are created on lies xD the more efficient the way of lying is, the better the game will run.

  • @moe45673
    @moe45673 Před 9 dny

    This video was excellent. I was glued the whole time. Thank you for making it.
    FWIW, i put this in my "watch later" a while back and then I was playing cities skylines 2 and went into camera mode. When I went beneath the water surface, it was like I clipped through the ground or a building. Instantly, I'm all "the cake is a lie!" and then I remembered this vid. But that thing really nailed your point home.
    Well, that and the thing about water particles. Nope!

  • @ArgentIcon
    @ArgentIcon Před 2 měsíci

    YT's recommendations are on point sometimes.... I just watched 1 single Wave Race 64 video and now I ended up at a documentary about water in video games :D

  • @CronchyKobra
    @CronchyKobra Před 3 měsíci +20

    we makin it to atlantis with this one 🔥🔥🔥🔥

  • @nulldev1
    @nulldev1 Před 3 měsíci +15

    The person on 4:44 is very cool

    • @DualWielded
      @DualWielded Před 3 měsíci +4

      So is the lil fella at 9:20

  • @gamesplusjames
    @gamesplusjames Před 2 měsíci

    Great video as always! Now I just want to make a jetbike game though... :D

  • @Aabergm
    @Aabergm Před 5 dny

    I need a list of all the game footage show...because I want to know what the one with the sub (@0:54)is and if its any good.

  • @cg6176
    @cg6176 Před 2 měsíci +9

    You're telling me the pixels in a video game isn't real water??? Wooooow! Shocker!

  • @alexdacat7052
    @alexdacat7052 Před 2 měsíci +4

    i cant wait to see how crazy particle simulations get when we eventually have commercial quantum computers

  • @andrewd33470
    @andrewd33470 Před 2 měsíci

    Great work AIA!!! Always love seeing your content!

  • @SirDizarm
    @SirDizarm Před 2 měsíci

    Thanks for a good video, I had no idea it was this much details about water in games. Thanks for putting it in a very easy to understand way helps a lot! One thing I wish devs should work getting working is for the eyes to react to light and shink or enlarge the pupil when in light areas. Sure the details have come far and the models have also become better, but I wish the eyes would react better.

  • @aless.c064
    @aless.c064 Před 3 měsíci +5

    Hello people from the future

  • @lastyhopper2792
    @lastyhopper2792 Před 2 měsíci +1

    Fishing on a broomstick needs to be prohibited. It violates this particular witch safety regulation: "While operating a magic broomstick, user must always maintain a minimum of two points contact with the broom."

  • @revemb4653
    @revemb4653 Před 2 měsíci +2

    The water is a lie? no way bro, next your going to say the cake is a lie too.

  • @Seipli
    @Seipli Před 2 měsíci +8

    Great video!
    Just two things though:
    First of all, the plural of vertex is vertices not vertexes.
    And second, the game at 6:04 is called Death Stranding, not Death Stranded.
    Just some minor nitpicking.
    Also your game looks super cute! And since you're adding fishing on brooms I'll wishlist it!

  • @m00t
    @m00t Před 2 měsíci +7

    Umm. There's no land in games either. Or air. It's all "fake" What's the point of this video?

  • @trashpanda483
    @trashpanda483 Před měsícem

    Video is great but in future please upload in 4k I can barely make out any details due to the compression

  •  Před 2 měsíci +1

    dude, your videos are amazing, render it in 1440p resolution to increase the quality (VP9 codec)!

  • @Thezuule1
    @Thezuule1 Před 2 měsíci +3

    It's just colored pixels on a screen. None of it is real. This is as bad as the "fake frames" debate. They're all fake. It's not real.

  • @DotDotDot900
    @DotDotDot900 Před 2 měsíci

    I'm ready for a big video on fishing mechanics in video games

  • @Zuzelo
    @Zuzelo Před měsícem +1

    Now you can finally stay hydrated!
    I think the water fits really nice with the style of the game :) Looking forward for broom fishing

  • @lighthouseraven
    @lighthouseraven Před 2 měsíci

    What's the game shown at 8:30? Forgot the name and been trying to remember for a while now.

  • @shardinhand1243
    @shardinhand1243 Před 2 měsíci

    your game looks fun reminds me of hat in time, i want it

  • @matthewspencer2094
    @matthewspencer2094 Před měsícem +1

    I was very scared subnautica was causing moisture damage and voided the warranty on my 4k monitor.
    Finally someone made a video to set this straight.

  • @valentineDev
    @valentineDev Před 2 měsíci

    AIA casually making a full documentary about water in games

  • @peachenelle
    @peachenelle Před 2 měsíci

    Oooh those trails look so good! Interesting subject with some devlog thrown in for good measure, it's a win win!

  • @agustan2486
    @agustan2486 Před měsícem

    Such knowledge overwhelmed me.
    I understand but also not understand in the same time.

  • @AviusL
    @AviusL Před 2 měsíci

    What's the game at 7:37?
    What's the water asset at 13:56 called?
    Great video btw!

  • @v.emiltheii-nd.8094
    @v.emiltheii-nd.8094 Před 2 měsíci +1

    14:00 What's the song called?

  • @gwalla
    @gwalla Před 2 měsíci +2

    Ocarina of Time's breathing mechanic is stamina-based, too: more heart containers means you can stay underwater longer. I once completed the Water Temple without the blue tunic (because I, uh, kinda forgot to get it first). I'd been diligent about picking up every piece of heart I could, so it wasn't actually that hard.

  • @rhueoflandorin
    @rhueoflandorin Před 2 měsíci

    first video of yours i've seen. does the game you show you're working on have a steam page or something like that i can follow?

    • @AIAdev
      @AIAdev  Před 2 měsíci

      yep! there's a link to the steam page in the description

    • @rhueoflandorin
      @rhueoflandorin Před 2 měsíci

      Oh haha@@AIAdev
      Saw "wishlist: " in front and thought : yeah, that's normal. game devs also like to play games. if i made games, i'd use the money i'd make to play other people's games (cause by that point, i'd probably be sick of playtesting my own game. lol)
      so i thought "wishlist" meant....here's the stuff you're looking forward to playing when you have some free time and all the money is rollin' in hahaha. :D

  • @artiom677
    @artiom677 Před 2 měsíci

    Damn thats some high quality video thanks for the treat!

  • @Skeffles
    @Skeffles Před 2 měsíci

    It's fantastic to see how you've combined these tricks to make the water!
    I suspect we'll see games use more realistic water effects in localised areas to the player, just like the wave racer game, until no tricks are needed.

  • @kocbilo
    @kocbilo Před 27 dny +1

    The only thruth in video games is that lightbulbs in games use real electricity

  • @trickponystudios
    @trickponystudios Před 2 měsíci

    Interesting video. I am surprised you didn't reference the water used in World of Warships.

  • @vlarx265
    @vlarx265 Před měsícem +1

    Of course there's no water in videogames. Water harms electronics, no way they would put it in your computer

  • @crushrevczar
    @crushrevczar Před 2 měsíci

    I remember playing Skyrim on 360 on release, I stopped and just stared at the water for like 15 minutes. It looks good but noticed it was only 3 transparent layers moving 3 different directions.

  • @DubstepsHub
    @DubstepsHub Před 2 měsíci

    Can somebody tell me what the song name at 7:39 is?
    It's setting my nostalgia off and I *know* I know it from something, but for the life of me I can't figure out what it is.

    • @AIAdev
      @AIAdev  Před 2 měsíci +1

      it's from the SNES game Super Mario World. The song is called "Fortress"

    • @DubstepsHub
      @DubstepsHub Před 2 měsíci

      @@AIAdev Thanks!!
      Man, listening to a restored version of the song - wow, what a fucking banger. I don't think I ever appreciated how good this song was playing Super Mario Advance 2 (I never owned a SNES, but I played the heck out of that GBA remake)

  • @alec_almartson
    @alec_almartson Před 2 měsíci +2

    Making games us the art of deceiving gamers into a whole story, VFX, Animations and a whole setup... while entertaining them at the fullest at the same time.

  • @galaxiesandempires2651
    @galaxiesandempires2651 Před 2 měsíci

    This was a really good summary, I especially like the water splitview effect, I think, when it is missing, it really takes you out of the game, when I see the edge of the top water mesh, it doesn't matter, how good the sounds, water effects, etc. are, it basically shouts at me, that this is not water. I saw this first in Bioshock 2, there, when the room is filled with water, the edge of it looks amazing.

  • @alf_co
    @alf_co Před 2 měsíci +1

    somebody please tell me whats that at 0:18, and where can i find that video?

    • @AIAdev
      @AIAdev  Před 2 měsíci +1

      It's actually linked in the description.
      Sebastian Lague's - Coding Adventure: Simulating Fluids
      czcams.com/video/rSKMYc1CQHE/video.html

    • @alf_co
      @alf_co Před 2 měsíci +1

      @@AIAdev thanks ! 🙏

  • @RandomIdiotGS
    @RandomIdiotGS Před 2 měsíci +1

    One my biggest frustrations ever was that there was a game called Cryostasis. In their tech demo they displayed actual water physics (using PhysX) and while it still looked a bit weird (really thick discoloured and overly blue-hued goop), it did look like it could make for nice gameplay. At the time it was nice to see a developer try that approach.
    However, they took that out when they released the actual game and it just had some traditional "fake water", where all they kept was just "object floating physics" to keep boxes floating in water. But let's be clear: that's not water physics. At all.
    But here's the frustrating part. At the time I was active on several PC gamer forums and I warned other PC gamers that listen, the full game actually doesn't use that water physics compared to the tech demo. People who expected it to be as innovative as the tech demo would be very disappointed, because in the end they took water physics out of the game. And that's when pretty much not a single person there appreciated my warnings. The amount of hate from ignoramuses I got was incredible at the time because it seemed a lot of PC gamers either just watched the tech demo and didn't play the full game and thought I was wrong, or they were so convinced the game still had water physics (spoiler: it really doesn't) that they just went blind with rage because someone pointed out that, hey, it really doesn't.
    So yeah, developers not delivering on water/fluid physics is one thing, but explaining to people that there are hardly any games with water/fluid physics in existence is a different beat altogether.