When 4 Players Salvage Massive Wrecks - Star Citizen Multicrew & Crafting

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  • čas přidán 4. 01. 2023
  • Ever wondered what operating a massive salvage ship in the depths of space might be like? I teamed up with ‪@SaltEMike‬ in Star Citizen's biggest salvage ship the Reclaimer to find out.
    Join this channel to get access to perks:
    / @levelcapgaming
    #starcitizen #ptu #salvage
  • Hry

Komentáře • 529

  • @vamperic
    @vamperic Před rokem +432

    When the reclaimer gets all it's tools and functionality it will be a sight to behold..and if you want to be efficient have more crew.
    Hull scrapers, people slicing off parts to crunch, drone and claw operators to remove components, someone to siphon fuel

    • @bord1122
      @bord1122 Před rokem +11

      I’m sa exited

    • @Alphascrub_77
      @Alphascrub_77 Před rokem +19

      It offers a really interesting gameplay loop for sure. The fact it can dip into combat, salvaging and possibly deeper crafting the future is fun to think about. I guess that is kind of the idea SC in the end? Create gameplay loops that stack on top of each other to improve the overall experience.

    • @WigganNuG
      @WigganNuG Před rokem +8

      @@Alphascrub_77 I think the term "Gameplay Loops" will lose all meaning once SC has all it's components in place the kind of emergent gameplay will make even the most "loopy" parts of the game seem fresh and unique. The reason I dislike current games is because of "loops" honestly... sick of them.

    • @billywashere6965
      @billywashere6965 Před rokem +2

      @@WigganNuG That's actually a really good point, and after playing SC and going back to other games, the limitations of those gameplay loops stand out A LOT more because of how gamey and repetitive they are, as well as how limited they are.

    • @yummyzerg
      @yummyzerg Před rokem +1

      Now the hard part is finding people to crew your ships. I hope they add some equivalent to a Union Hall.

  • @Wo0zi-Mu
    @Wo0zi-Mu Před rokem +179

    Hey, a tip for you. When your 1 scu is full and a box is ejecting, stop salvaging until the bar empties. Until that happens, you are not salvaging but are still reducing the material on the wreck. It’s only a few seconds, but for the reclaimer, that’s up to 0,50 SCU

    • @Jason-xb2qf
      @Jason-xb2qf Před rokem +13

      Yes, it should have a buffer of sorts that dumps all the mined material into the next box once it changes.

    • @LabTech41
      @LabTech41 Před rokem +9

      @@Jason-xb2qf At that point, why even have the boxes be transferred manually? Just give the ship some kind of auto loader where they're placed in the hold. Just feels like busywork.

  • @OneTwoMark
    @OneTwoMark Před rokem +502

    Itll be awesome if they one day make the entire market player run. No fake respawning mats at kiosks, but everything is supplied from mining and salavaging.

    • @plmokm33
      @plmokm33 Před rokem

      Doubt that will happen and honestly that was like the worst part of Eve online anyway. With the way things are planned right now they're going to have NPCs constantly doing stuff just like players so a lot of the economy is going to be run by bots.

    • @MrSulen-bi5nu
      @MrSulen-bi5nu Před rokem +1

      Like eve? It may be cool yeah (eve), but they dont want ppl having that much power and control . Lets se what they end up doing

    • @iceman90734
      @iceman90734 Před rokem +26

      @@Paisa231 The beauty of a game this large is that players COULD be asked to haul and mine and salvage all day long...EVE has this happen and it's easier than that in SC to switch between doing non-combat versus combat roles...all you need is to grab a different ship

    • @breadbeard6722
      @breadbeard6722 Před rokem +14

      @@iceman90734 I guess they want the players to be able to impact the economy, but not enable them to possibly destroy it

    • @iceman90734
      @iceman90734 Před rokem +2

      @@Paisa231 so to recap, your argument that I was pointing to was about players picking a job such as hauling, where you said "they can't be expected to haul all day long" and you rebut me by telling me why picking a job like hauling all day long would make the most sense? Given those systems in place, it would be harder (but not impossible like it seems like you're pointing to) to switch roles on a whim, so that would have to be more like your plan for the day or maybe you think, "I'm going to do mining, hauling, carebearing of some kind today, and I'll finish up by heading back towards my combat ship and that'll be what I do when next I log in". I'm not quite sure where this cannot be done by players, and even though each system is big it COULD be run by players. As a quick aside, EVE has physical inventory systems....the act of moving from one system to another is quick(if you're in a ship smaller than capital size), but the act of moving your inventory is a long and treacherous journey unless you ARE the jump freighter pilot

  • @th3m4g
    @th3m4g Před rokem +6

    Take scrap to refinery, turn into base metals, sell on market.
    Easy new gameplay loot.

    • @Crenshawswettest
      @Crenshawswettest Před rokem +3

      and people will say there's nothing to do still ahaha

  • @blackmamba___
    @blackmamba___ Před rokem +117

    Can't wait until we see more professions like the investigator, engineer, scientist, botanist, reporter....plus the ships and game loops that come with them.

    • @rmpyro
      @rmpyro Před rokem +7

      They talked about the janitor profession. Ships interior gets more dirty over time.

    • @F-14D_Tomcat
      @F-14D_Tomcat Před rokem +11

      We also need a carrier, maybe smaller than a Bengal, because i really want to run a taxi, and the only ship that i think would be useful is the C2

    • @billywashere6965
      @billywashere6965 Před rokem +2

      @@F-14D_Tomcat I think that's what the Javelin and Polaris are for.

    • @F-14D_Tomcat
      @F-14D_Tomcat Před rokem +3

      @@billywashere6965 ill look into it
      Edit: still a bit big. I was thinking a bit more like the space equivalent of the Lockheed flatbed

    • @billywashere6965
      @billywashere6965 Před rokem +2

      @@F-14D_Tomcat Oh then I think the Liberator is more up your alley.

  • @captainforrix956
    @captainforrix956 Před rokem +15

    Super stoked to see these ships become more common, this kind of gameplay loop is exactly what I love in this game

  • @Libertas_P77
    @Libertas_P77 Před rokem +8

    The Reclaimer is an insane ship, incredible interior and amazing industrial look. Now that we’re actually seeing its gameplay loop coming online, it’s a fantastic ship in every way for an industrial crew looking to do salvage like this.

  • @jabulanimpele4360
    @jabulanimpele4360 Před rokem +28

    I'm just impressed that a game this big is so much detailed than most games

    • @evolicious
      @evolicious Před rokem +13

      That's what 600 million dollars buys you.
      Or at least maybe 10 million, since the rest of the money just went to the CEO's pocket to buy his 3rd real-life yacht.

    • @hc-nj3ve
      @hc-nj3ve Před rokem +7

      @@evolicious Their expenses are public record (for their UK arm at least) and can be looked up on Companies House with minimal hassle. You'd be surprised how much of that has been spent on the game so far.

    • @Rummyson
      @Rummyson Před rokem

      @@evolicious Fake News...

    • @Rummyson
      @Rummyson Před rokem

      this is one of the reasons why the development is taking so long. The game is massive and they are also building SQ42 right along with it.

    • @pilsplease7561
      @pilsplease7561 Před rokem +3

      @@evolicious Hes wasted all the money on personal expenses

  • @El-Burrito
    @El-Burrito Před rokem +55

    I literally just saw a video of someone solo operating this ship and wanted to see it fully crewed. This video couldn't be more perfect for me

    • @TheTownzFinest
      @TheTownzFinest Před rokem

      What video

    • @1980StevieJ
      @1980StevieJ Před rokem +4

      Olli43’s video? watched that also which led me to see what it was like with more crew.

    • @EmilSosnin
      @EmilSosnin Před rokem

      Check out "Space Tomato Too"

    • @clamum9648
      @clamum9648 Před rokem

      Literally

    • @TheBu213
      @TheBu213 Před rokem +1

      I think this video landed in my recommendations because I watched the exact same video just a couple days ago 😂

  • @azazelRising72
    @azazelRising72 Před rokem +3

    I am definitely enjoying seeing more gameplay options fleshed out. We have come a long way since driving my Greycat around my hangar.

  • @captainglume
    @captainglume Před rokem +7

    I ♥ hearing you all banter. It's very exciting and I agree. I've been waiting for Salvage for soooo long. Hull scraping, Component/item salvage, munching. It's going to be sweet!

  • @moonasha
    @moonasha Před rokem +7

    I've been playing this game on and off for a few years, and orison never ceases to amaze me. That sunset landing almost seems fake but it's what you actually see in the game

  • @elise3455
    @elise3455 Před rokem +3

    Man I haven't seen the Reclaimer in ages. Really cool to finally see it in action. Can't wait for the claw to become operational!

  • @BrockLobster
    @BrockLobster Před rokem +4

    I like the idea of having the option to view remote turret video feeds from the pilot's MFDs. It would make a good in-universe solution to the MFDs obstructing the pilots view. It would be great on multi-crew mining ships like the Mole too :D

  • @king124kine
    @king124kine Před rokem +1

    Cool that the gun turrets are right behind the scraper beams. One of the few well thought out things this devs have come up with

  • @ItsDaKoolaidDude
    @ItsDaKoolaidDude Před rokem

    1:34
    *_MASSIVE_* Dead Space vibe looking in that entrance way, good god

  • @ummerfarooq5383
    @ummerfarooq5383 Před rokem +11

    I would like to see a land crawler version of this ship.

    • @festersmith8352
      @festersmith8352 Před rokem +1

      The Reclaimer almost looks like it could crawl now. Imagine that ride inside the ship. buckle up. I wouldn't be surprised if CIG made it crawl.

  • @Libertas_P77
    @Libertas_P77 Před rokem +6

    Fantastic to see videos like this from LevelCap. I’m curious to see true multi crew in play like this, but can’t help but think the moving of boxes around manually is absurd for an industrial ship. It leaves this feeling forced by CIG rather than proper design in truth.
    Wow, loving this and seeing the Reclaimer finally being used to its potential even a little bit. Also great to see you teaming up with SaltEMike!

    • @alandab
      @alandab Před rokem +3

      Dude, watch the video...some players actually ENJOY moving boxes. If you don't, then that's cool...but someone does. CIG makes gameplay for everyone's tastes.

    • @WigganNuG
      @WigganNuG Před rokem +2

      I KINDA agree, but look a few comments down, and you'll see some people echo what I love about multi player game play; even the seemingly mundane part of the crew jobs can feel good, and you and couple other guys operating quickly to stack the boxes can be fun and eventually made into a mini mechanic that has importance. An upgrade to the ship could be a robot/ tram rail system in the cargo that auto moves the boxes to their proper grids. Perhaps this upgrade is something you need to buy at another vendor or for and upcharge; like chair warmers for a new car :)

    • @billywashere6965
      @billywashere6965 Před rokem

      @@WigganNuG I believe the drone operation will take care of that eventually, if you so choose.

  • @Kodaiva
    @Kodaiva Před rokem +21

    Imagine if it gets to the point where the salvage can be compared to hard space shipbreaker

    • @ccloudleaf
      @ccloudleaf Před rokem +2

      That's a dream!

    • @artuno1207
      @artuno1207 Před rokem +1

      Would love that, but even HsSb had issues with its computing in beta.

  • @ctitor2646
    @ctitor2646 Před rokem

    A cool concept used in gundam series is the 360 sphere cockpit where the sensors and the camers can pick up 360 view of the exterior. Now seeing as this verse doesnt have a spherical cockpit except perphaps the alien ships, they can do like a possible IR toggle where you can see through the ground and body when wearing a pilot helmet like modern day fighters.

  • @TheAdamantVeil
    @TheAdamantVeil Před rokem

    This reminds me of the ship from the Callisto project when i checked out the interior of a friends

  • @Anonnymouse53
    @Anonnymouse53 Před rokem +42

    I'm not sure it's a 'Massive advance' in multicrew experience; turret gameplay/combat got a lot better last year, there was 3-up mining & refueling (though not much reason to do either).
    However, it is another string to the bow & very cool. SC is slowly marching up-hill and if you've got a small crew you're gonna have fun now.
    One thing I will give the Reclaimer is that just the simple task of stacking boxes is dope, just because you know you are part of an industrial endeavor and there's stuff happening around you, even if you don't see it.
    It's the same reason that doing recce in ARMA was as fun for some people as running a tank (despite your job only being 1 hour of binoculars and 7 minutes of radio) - you didn't kill anything but you knew that the CAS/MTB only killed that LAV because you talked them in. It's all about operating as part of a group.

    • @billywashere6965
      @billywashere6965 Před rokem +7

      That's a really healthy way of looking at it. It's the complete opposite view of the mids over on Reddit who complain incessantly about the micromanaging that's in Star Citizen. So often I'm almost tempted to tell them to stick to Elite Dangerous if they don't want to actually engage in Star Citizen's gameplay.

    • @ccloudleaf
      @ccloudleaf Před rokem

      Ever tried Foxhole?

    • @Anonnymouse53
      @Anonnymouse53 Před rokem

      @@ccloudleaf Yeah I love it.

  • @PhysicalEngineering
    @PhysicalEngineering Před rokem +6

    this is honestly such a beatiful game…

  • @brianv1988
    @brianv1988 Před rokem +12

    I hope you're able to haul scrape then use the grinder and tractor beam to take the rest of the haul and recycle it into scrap which you can also store as boxes and sell when that grinder system is functional in the future that will get rid of a lot of stuff that is hanging around after being destroyed probably what they're going for in the future

    • @graveyardshift6691
      @graveyardshift6691 Před rokem +3

      That's the plan I believe. Hull scraping they've stated is (literally) the surface first layer to salvaging in full.
      Won't be quite Hardspace Shipbreakers with the risks but the next step will be stripping the intact or otherwise internal physicalized components that Engineer gameplay is supposed to be messing with. You can interact with those panels currently.

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 Před rokem +1

      And some kind of auto-loader mechanism to remove cargo monkey. Its a advanced starship after all!

    • @brianv1988
      @brianv1988 Před rokem

      @@alexturnbackthearmy1907 wouldn't mind if there was conveyor belts that automatically load bigger cargo ships itself and smaller ships you do by hand with the tractor beam or if they can get the grid working better the tractor beam then it would be a lot easier and put a forklift styles vehicle for lifting the big shipping containers into place would make it more interesting instead of having the little containers one by one with the tractor tool or a overhead crane for lifting big containers into certain gridpoint might seem a challenge but it's an idea

  • @shut4922
    @shut4922 Před rokem

    This kind of update is an incredible sign of the eventually ever expanding universe. I am so incredibly excited. Imagine opening up your own business that you can hire other players to perform different kinds of work within the universe there being more than a dozen or so actual jobs and you use their effort to build certain items that you sell to players and NPCs. I am so excited for this games future!!

  • @HellfizzleJim
    @HellfizzleJim Před rokem

    Great Video, Got a small salvage Crew together myself and cant wait for the to hit the PU

  • @ThePaimChannel
    @ThePaimChannel Před rokem +3

    those shenanigans are awesome man, this game is soo good

  • @Adam-082
    @Adam-082 Před rokem +2

    lol the one place you don't want to take the reclaimer to andd you take it to orison lol

  • @shieldsa899
    @shieldsa899 Před rokem +1

    I suppose they could take a leaf out of Hardspace: Shipbreaker's book and dive really deep into the salvaging mechanics. It would be fun to tear a ship apart by hand for the expensive inner bits instead of tractor-beaming a flat plate.

  • @MrAdven
    @MrAdven Před rokem +1

    I bet I could grill cheese on my laptop with something like this, INSANE! Love it!

  • @AWACS_Snowblind
    @AWACS_Snowblind Před rokem +3

    Still my favorite ship in SC, about tied with the Caterpillar. Huge Firefly vibes.

  • @Daeon108
    @Daeon108 Před rokem

    Yea EVA for the complex components, Lasers to get the lightweigh sheeting of the ship and munch for the super structure. It seems like a fun mini game.

  • @GhostOfSnuffles
    @GhostOfSnuffles Před rokem +2

    I'm kind of surprised they didn't have the pilot's main console overhear instead of cutting directly across the center of the pilot's view. I feel like it would have fit the industrial aesthetic far more as well.

  • @thebestuser9765
    @thebestuser9765 Před rokem +2

    Yo!!! Love to see you paying with Mike! Fantastic vid!

  • @raijin1378
    @raijin1378 Před rokem

    It would be kool, if I EVER get the chance to play this, I've had my eye on this for awhile now and it still looks beautiful

  • @jimwilliams36
    @jimwilliams36 Před rokem

    Very enjoyable time guys, thanks!🙂

  • @TheMNWolf
    @TheMNWolf Před rokem

    LOVE the ship name haha. My Carrack is The Millenium Manatee.

  • @Baguetto387
    @Baguetto387 Před rokem +1

    "The only other multicrew ship that isnt for combat" Argo Mole: am I joke to you?

  • @MageSkeleton
    @MageSkeleton Před rokem

    what i would love to see at the end is how much total was profit, what expenses there were if any, how much was split amongst people, and net profit. Kinda like a real job!! I love how this game is basically GTA but in space. Without the emphasis on "do illegal things"

  • @barrettphillips9364
    @barrettphillips9364 Před rokem +2

    At 9:50, you all are talking about Hardspace: Shipbreaker. Fun game on Steam. There is precedence!

  • @Pernicuz
    @Pernicuz Před rokem

    Really awesome! Cant wait to try it myself. Looks like alot of fun 😍 But right now that equals the profit of one person in a prospector doing a quant run in about 10-20 min. And you need 4 people to man every station. Hope they make it more profitable to be atleast comparable with mining.

  • @DamonCzanik
    @DamonCzanik Před rokem

    You could have also made so much more too. For a Tier 0 salvage, I think it's great! Tier 1 salvage looks to be coming in for a Q2 patch. That means, cutting T2 and vehicle munching. They're already halfway through production on those. I hope they let us tractor beam components off too since most of the work has already been done in the cargo refactor. People gave me a hard time when I said salvage was coming in 3.18, after it had been delayed so much. But all those other times? Nobody was ever actually coding the stuff. It was just scheduled crap and it really needed core tech like PES. Once I saw PES, and coders working on salvage, I knew it was coming. I can't wait to try this with my friends.

  • @jello_cudgel9213
    @jello_cudgel9213 Před rokem

    UEE Nomnomnomnom? lol, nice one!

  • @TheMNWolf
    @TheMNWolf Před rokem

    I'd like to see a crafting system like what we had in Star Wars Galaxies; you had recipes that called for a class of materials and the quality of what you made depended on what quality and type of materials you selected. Like copper is a better heat conductor, but gold is a better electrical conductor, that sort of thing.

  • @Malcis
    @Malcis Před rokem

    Hmm, I think there needs to be a buffer between the direct salvaging and the box deployment, like a slightly larger internal storage, so the people up front can keep working

  • @spiderink3136
    @spiderink3136 Před rokem

    That ship reminds me of the serenity off firefly

  • @BigFootTheRealOne
    @BigFootTheRealOne Před rokem

    Thanks for the vid. I have a reclaimer but my pc isnt up to spec yet. If we get npcs you could probably run this ship solo(at least in some places).

  • @rhonemeyer4277
    @rhonemeyer4277 Před rokem +1

    I really wish this game the best of luck to be completed! It'll be awesome when it is :)

  • @1truehero55
    @1truehero55 Před rokem +5

    First non combat multi crew ship? I feel bad for the Argo Mole 😂

    • @Crenshawswettest
      @Crenshawswettest Před rokem +1

      Right a bunch of famous youtube channels making viral star citizen videos with major misinformation ahahaha

    • @Crenshawswettest
      @Crenshawswettest Před rokem +1

      I own a mole myself and love mining with it with friends and randos lol

    • @Pernicuz
      @Pernicuz Před rokem

      He did say beyond manning turrets. Meaning someone has to work the boxes and do the stacking. So he was right, right?

  • @chriscrane1482
    @chriscrane1482 Před rokem

    Im not gonna lie stacking boxes in this game can be fun. That is my favorite role in JT. Dogfighting is a great time but something about carrying the boxes and just making nice orderly walls of them is great. My record is I filled the entire hallways of the old Jumptown. Just the whole thing stacked 4 high. Had to start stacking in the room itself.

  • @husleman
    @husleman Před rokem +2

    This is pretty cool. Dudes out there minding their own business scavenging and a ship comes out of no where and starts shooting and then blow up the aggressor and then starts scavenging them, lol. Nice.

  • @ssfbob456
    @ssfbob456 Před rokem

    The cargo hold of that ship _does_ make it kind of feel like you're going to be attacked by a necromorph at any moment.

  • @Thymeovermars
    @Thymeovermars Před rokem +3

    i accually love this so much
    thx for making my day better

  • @Opethfan79
    @Opethfan79 Před rokem

    They need the cockpit in the middle too lol. Make the ship symmetrical and so you can see down where the salvage is going.

  • @sguyouttanowhere8319
    @sguyouttanowhere8319 Před rokem

    Not the "first mulit-crew experience beyond manning a turret." That was mining on the MOLE but, it is a major step in multi-crewing. But it is a significant step.

  • @horde616
    @horde616 Před rokem

    Salvage is an exciting new game loopi am lookong forward to. I am also excited in Piracy and the competition of player interaction salvagw will bring to the table with the first come first serve factor. As usual great video.

  • @sparkythemagicpiano2867

    I have been waiting for the usual launch bugs to be ironed out to jump in but it looks like now might be a good time

    • @evolicious
      @evolicious Před rokem +1

      lmfao. You couldn't be more wrong. There are more game-breaking bugs than ever. Levelcap heavily edits his footage to not show how often the game crashed or he came across game-breaking bugs. You can even notice some of the players completely changing their suits.

  • @bushmansa518
    @bushmansa518 Před rokem

    Holy cow I've been subbed since 2011, and I probably watched you before that sadly . Glad your content is ever lasting, and I would love to see Jack,matt and x-factpr join you in Battle again.

  • @festersmith8352
    @festersmith8352 Před rokem

    For clarity. Oooo, The claw.
    The future plan for the claw is to grab large sections of debris and flip or rotate those sections as needed, in order for the cutting laser to make the sections small enough to be pulled into the ships munching/processing/grinding area, by the ships tractor beam.
    The Vulture is much more maneuverable, and therefore does not need to rotate large sections, but rather maneuver around the large wreck/debris for cutting. Since the Vulture has a smaller hold area, it does not need to do this as much.
    The Reclaimer was stated to be able to salvage, process, and hold a complete Constellation size ship. I suspect it won't impossible for the claw to grab entire small ships. Maybe even medium, depending on there profile.
    Much of SC is using your imagination with what they give us.
    This is only the first iteration into salvage. CIG has some very in depth plans for the is game play. If you can imagine doing it in a salvaging career. Gig has talked about doing it.
    Mining was very basic when first introduced. But over time they made it much more complex today.
    Be patient, we'll get there.

  • @bmoney6420
    @bmoney6420 Před rokem

    They love the slow ramp morty

  • @nyx_ender
    @nyx_ender Před měsícem

    "It's like a coffin!" WRONG!! IT'S A BUCKET!! 🤣

  • @mazack00
    @mazack00 Před rokem +1

    Can't wait for ship munching omg. I imagine a reclaimer could fill up super quick once that's a thing.

  • @onyxtripp329
    @onyxtripp329 Před rokem

    How much is the reclaimer and is this a ship and prases some one can do solo?

  • @fugazicoverband
    @fugazicoverband Před 2 měsíci

    nostromo vibes from the reclaimer. i honestly love the design.

  • @greyduelist
    @greyduelist Před rokem +1

    imagine seeing a reclaimer later in release thinking you're going to steal its cargo, but it's actually chasing you to salvage you.

    • @skinheed5001
      @skinheed5001 Před rokem +1

      i require a scary horn noise on the reclaimer to scare people

  • @DismayingHades6
    @DismayingHades6 Před rokem +1

    be glad this was in the PTU if it were in the PU he'd prolly had started the video showing us him getting torped at Grim Hex as he's leaving the station loll

  • @lord_greyhound5617
    @lord_greyhound5617 Před rokem +1

    Man I’ve tried to play this with my buddies but we never had the time, and this is my dream job in the game too with the dream ship

    • @lord_greyhound5617
      @lord_greyhound5617 Před rokem

      Good news I’m back in and I got my brother and one other friend back so now it’s just me trying to relearn how to fly and get the money!!

  • @Turbo_autism
    @Turbo_autism Před rokem

    it would be sick if they could do headspace shipbreaker style salvaging

  • @Alcyeragraeth
    @Alcyeragraeth Před rokem

    "I want to stack boxes."
    LOWER DECKS! LOWER DECKS! LOWER DECKS! LOWER DECKS!

  • @RinksRides
    @RinksRides Před rokem +4

    Would be pretty dope if they integrated hard space shipbreaker into a loop for salvage

    • @festersmith8352
      @festersmith8352 Před rokem

      I don't know what that looks like, never played it. But this is just the first iteration of salvage. If you can think of it for salvaging, they are planning to build it.

    • @TheEbonyEngineer
      @TheEbonyEngineer Před rokem +3

      @@festersmith8352 It's exactly how salvaging valubles from a wreck should be like. Watch some gameplay videos. It's exactly what the Star Citizen needs to add to the game loop.

  • @SapphosSails
    @SapphosSails Před rokem

    When 3.19 hits getting the components off the other ships is a big part of the salvage loop.
    How long was the total playtime to earn that 260k?

  • @MrNice-zm9qk
    @MrNice-zm9qk Před rokem

    How long did it take to salvage this 34 scu?

  • @ph11p3540
    @ph11p3540 Před rokem

    Can't wait when they introduce parts pulling and material sorting. I feel the upper work decks in the abdomen of the Reclaimer are left undone until CIG figures out how sorting machinery works. Once sorting is figured out, those upper decks will be crammed with all kinds of complex machinery, conduits, pipes and conveyors. The lower decks I the abdomen will be lined with scrapping work stations for dealing with pulled parts be it tearing them completely apart or refurbishing them for reuse.

  • @geoffhatch4996
    @geoffhatch4996 Před rokem

    10:59
    Man, I can't believe Jotaro has fallen on such bad times that he has to be shooting at salvagers.

  • @noncompulsoryl
    @noncompulsoryl Před rokem

    Would be amazing if they could bring some of this type of sandboxing over into Squadron 42.

  • @erikderfreak
    @erikderfreak Před rokem

    It would be so cool if there was a holographic desk in the middle part, which could turn off when going into mining mode.
    Edit: Or I mean there already is funktionality implemented to have the desk go up when exiting the seat. Maybe that also would work for mining mode

  • @hujiaming6151
    @hujiaming6151 Před rokem

    These reclaimers will become pirates' favourite targets.

  • @shrillyvr3270
    @shrillyvr3270 Před rokem

    i cant wait for all grids to be in my reclaimer, atm with the salvage processing grids the ship is a 300 scu in cargo grids. but the salvage hold has no grids unfortunately

  • @3D-PrintedCat
    @3D-PrintedCat Před rokem

    Side hatch was originally only for the salvage mutitool cans

  • @varen4662
    @varen4662 Před 10 měsíci

    Would love to see the metal have different attributes, doesn't have to be as varied as in SWG but just to spve things up for salvage and crafting

  • @Wbroach24
    @Wbroach24 Před rokem +2

    The NOM NOM NOM 😆 I mean it works lol. The Masticator is already taken as a Reclaimer Name, Gave it to one of my Alt accounts lol.

  • @sacer666
    @sacer666 Před rokem

    Whats the difference between abrade and trawler?

  • @everettumphrey
    @everettumphrey Před rokem

    Curious, in a battle, can one use the salvage beams to strip their components?

  • @TheShadiya
    @TheShadiya Před rokem

    Would love to try just this, when the game is done... in 50 years

  • @raigaLCC
    @raigaLCC Před rokem

    ngl i'm kinda curious if there would a variant of the reclaimer that more gear towards combat/piracy, like replacing it's salvage lazer(?) with large sized weaponry making it quite the nasty beast of a pirate ship cause i can somewhat vision this as a pirate ship lmao

  • @Kexlar
    @Kexlar Před rokem

    Can this be played just by a solo player? Or will it need several players to play?

  • @ozzzer
    @ozzzer Před rokem

    How long did it take?

  • @Bigtinycrawler
    @Bigtinycrawler Před rokem

    I think the whole point if the ship is to multi crew and communicate so that's why pilot deosnt necessarily need to see the item, I found it kind of immersive

  • @bewkwyrm72
    @bewkwyrm72 Před rokem

    shipbreaker would fit so well in this game.

  • @Viessaisluv
    @Viessaisluv Před rokem

    Was that Jason? Lol he follows you everywhere

  • @jimc7022
    @jimc7022 Před rokem

    Damn, with salvage crates, the ability to move cargo to another ship, and soft death, piloting a Reclaimers will be like ringing the pirate dinner bell. If you’re not desperate for cash you may want to use it just to get pirates and have fun fending off a boarding action.

  • @quadrantalerror1121
    @quadrantalerror1121 Před rokem

    the reclaimer reminds me of the Nostromo from Alien

  • @karlrasur9436
    @karlrasur9436 Před rokem

    Which Launcher i need to Play this game

  • @everettumphrey
    @everettumphrey Před rokem

    If you manufacture Multitools can you fill a crate and sell them?

  • @reckoner1913
    @reckoner1913 Před rokem +1

    This game is going to be awesome when it's finished in 2550.

  • @creucreusator56
    @creucreusator56 Před rokem

    i love the reclaimer :D

  • @pjohns9532
    @pjohns9532 Před rokem

    Damn that’s actually a good chunk of money

  • @Teafo
    @Teafo Před rokem

    i wish they make a 1 too 2 person salvage ship, it be cool if it was put in tanks not boxes so you can store all of it in tanks so you can see the material level go up in the tank.

  • @wrecker8236
    @wrecker8236 Před rokem

    Would be nice if the docking collar worked

  • @TheInsaneupsdriver
    @TheInsaneupsdriver Před rokem

    can you salvage inside the hull of a ship? If so, bringing a larger crew with the salvage attachments might be good as well.