Why You'll Want to Start a New Save in Satisfactory 1.0
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- čas přidán 23. 07. 2024
- There are a ton of new node and recipe changes, including plenty we don't even know about yet. Using the information we have, here is my take on what these changes might mean - are they going to ruin the game, or will they simply force us to expand our factories to new areas?
- Hry
I've started playing Satisfactory about 4 times and it follows the same scenario each time:
1. Play about 150 hours without a long break, unlocking all stages and build a nuclear power plant.
2. "It's time to start manufacturing space elevator parts on an industrial scale"
3. Start collecting huge amounts of resources all over the map and adding them to the logistical network.
4. Get tired and stop playing.
5. Come back to the game after six months. Realize that you don't remember ANYTHING and it's like you've entered someone else's world where someone built everything for you and now you can't figure out how everything works.
6. Start over.
Sounds about right 😂
even if nothing had changed.. i intend to do a fresh start.
This is the correct answer XD
I'm ridiculously excited for 1.0. So many great changes. It'll be great
soooo excited for 1.0. I cant believe anyone would keep an old save, I mean we are Satisfactory players, we are used to restarting lol.
I could go either way. Having to run around snagging hard drives and unlocking everything in the M.A.M. again has me seriously considering if I want to restart.
I probably will - just to experience the new story.
@@MichaelPohoreski well I never bothered to get all the hard drives because I knew 1.0 was coming eventually.
You could always use Advanced Game Settings to unlock alternate recipes, and anything else you want.
The culture for this game is weird. It’s a little too Reddit for my tastes.
Loooool I love this community but I totally agree with you 😂
Wouldn't a game mode with randomized ore nodes be a better solution to get people to build more varied factories in different locations?
That would certainly do it. I am split on my opinion on this. I feel like there would be no harm in doing it, but I also respect the work that the team did to create a map that is balanced in their eyes.
@@SatisfactoryNews I imagine the it would still be balanced, it would simply be harder in some ways and easier in others.
This feels like the sort of thing that ought to be a mod if they don't add it to the base game.
@@NYKevin100 There is one already. It's the "Random Resource Node Location" mod.
That would work for me I think, but since much of the game is about optimisation it would likely end up with people rerolling maps to try and get the ideal random setup, which would overshadow the main gameplay. I think the better solution will be releasing new maps as DLC down the line.
The earpy days were quite fun cant wait to get back to that with 1.0
Is the conveyor at 0:14 just a single entity or can you build connected sloped conveyors? I thought there is some ugly horizontal connection
Haha I conveniently recorded this so that the ugly part is right behind me! I wish you could make a perfect sloped conveyor!
You can make straight connections on a slope, it just requires a bit of shenanigans with splitters, but it's quite quick and the entire belt becomes straight once you do it. There's a quick youtube tutorial around.
I don't care about a story, I just want the CPU optimizations so I can get more than 20fps on my 100gw game.
I still plan to fix my save, as it shouodn't be too much work. I already moved some miners to nodes that will stay in preparation.
I will make a new save just for the story, but probably with some AGS to make the story-playthrough faster (like having all alts unlocked from the beginning etc)
The most tedious part for me when starting a new save are the recipes, the M.A.M research and tiers. Sure I would happily build a new factory from scratch, but losing all progress in those terms just sounds like repeating the same game again with no excitement. Having to unlock all of that (same) stuff again just steals me hours of building.
It would be nice if they allow you to load a save, removing all structures built by the player and keeping the progress so you have all the resources available to rebuild your factories as you like in the first try without going through the hassle of doing the same process of research and collecting again.
Maybe would be also nice if you can only preserve those items you can store in the personal box from the hub, anything else would be erased and the world fully restored, so you have the compromise of what items you can keep for the... NG+?
You can easily create a new map with everything unlocked. You can use the map editor that is available to do exactly that. Just start a new game, save it, load it into the map editor and unlock everything you like. Than continue with this save file.
Yeah I cant stand when I have to waste resources to unlock Jump Pads, Hyper Tubes, and other various junk, but Its the MAM and the Sink that really hurt my feelings when starting over.
You can(now?)/will be able to choose the tech tier you want to start the game with so you can cut out the initial grind if you want.
Collecting hard drives is aids. I will probably cheat them in in 1.0. I already collected them all normally once, back in update 7.
I think giving myself the hard drives and having to wait for the 10 minutes while also maybe getting screwed by the recipe pool is more fair than just unlocking everything.
@@ScruffyMisguidedAndBlue Search for
satisfactory calculator interactive map
then you will find the Interactive map. When you upload your save file there you can manipulate it there. All progression levels in MAM or the elevator and also all alternative recipes. You can even place objects on the map or delete them. If those objects are containers you can even fill them with containers. This editor exists for several years now.
Yes, it is cheating, but it will at least skip some things. I can't say if that will have any consequences to the story.
When it comes to alternative recipes you can also just give yourself all HDDs available and then still get them via MAM as @Ecliptor wants to do. With the editor you can even copy complete structures from one save file to another.
When I first started to get plastic production the first big thing I did was 3 manufactures for computers, with no alternates it took 21 refineries and that made me so avoidant to the whole plastic production line that I just took silicon circuit boards and HSC alts to not have to deal with it. I am really going to miss that pile of quartz nodes.
i like doing restarts from time to time anyways.
but i am also taking a long time to get into actually organizing things, so there is that
IDK if I should start playing a new save, if soon I'll just restart again
did anyone ever use the base recipe for computers? Or the base recipe for screws after that one time you make an early game factory for the starting materials?
I'm too stubborn to let my safes drop and just go with a new one
A new start is always nice
That means that I just cant play until the release. And since they still have not said anything about release date thats make me sad.
Until now! Release date was announced today. September 10th.
I'm most excited for getting access to trains earlier
Everything clean, everything new!
I finally managed to finish the game about a month ago, and am waiting the 1.0 so I can go through it all again.
I really hope they added a couple new parts and the Sam ore is an engaging addition. Otherwise it really will be 3 years since the last automation content update.
They are holding their cards close and I’m not one to be negatively speculate for this game.
I knew I would be starting a new save as soon as I saw how many trees are now growing in my factories. Plus I want to experience the whole story.
As if i needed a persuading to start a new save
No screws for computer? 😮
I will start a new fresh game and it will be like the first cigarette after a long cold, a glass of fine scottish whiskey after work is done, a deep breath when finally arriving in my favourite holiday forest and I will enjoy every single moment of it. Looking forward to it. Just a bit...
What I think I'm going to do is to copy over my train lines and most favorite buildings but keep anything else new so I get somewhat the full experience. But I'm still debating..
I already intended to do that a year ago and still intend of doing a fresh save for 1.0, honestly I can't comprehend anybody that wants to continue their save as they're gonna miss the new stuff.
I'm unbelievably hyped for 1.0, I have not been playing Satisfactory for like more than half a year now and my addicted ass is NOT liking that
Not everyone cares about the lore when the core gameplay loop is about optimizing efficiency.
I have a save that i have 600 hours in and based on the changes, it "shouldn't" be that hard to fix the production chains that i have made so far. Sonce none of them involve a large amount of steal. Going further or making more logistic lines to get the resource is fine.
I plan to have a multiplayer server to enjoy the story with friends and then continue and fix my 600 hour world. To "beat" the game.
Honestly I always intended to do new save for full release so...yeah
“Be thankful your save will be compatible with the full release…[that’s] more than you can expect from most games” I have to hard disagree with this point. That phenomenon has never occurred to me over a dozen or so early access titles.
Granted I’m only 100hrs in-and it seems like the changes won’t impact my current set up-I still feel that addressing people with bricked saves requires empathy. Not “be thankful”
They knew we where all going to start fresh anyway
i Reaaaaaly don't want to rebuild my Mega factory again. I would rather make the small adjustments needed to operate again. i started my Mega factory 4 weeks ago, and already did ALOT!.
At what cost? Moving few conveyor belts and miners to new nodes, or not.
They can just be where they are, just for the memes. Not leaving lube inside tho.
when 1.0?
I always intended a new start, all thats happened over the last year is I didnt play much, just get the game out already!
“Hard to make a ton of screws”…
Are we playing the same game?
Maybe 'inconvenient' would be a better term, none of this game is 'hard' in the difficulty sense, just in terms of amount of work needed to achieve a goal.
I would say they present more challenges than it seems like they should. They take multiple levels of processing, thet take a ton of iron, the machines that make rods make them very slowly compared to other simple items, and you need such a large quantity of screws that you could easily saturate your belts. They are definitely annoying. I have been making great use of the alternate recipe that let's you make screws directly from iron ingots. Saves an entire production step!
with conveyor automated biomass generators, starting a new save isn't that bad.
It's going to be a game changer for the early game!
Great update. If your final review out I just need to link it with my stream review and you have done my job.😅
I hope they make it so you can recycle plutonium
I bought this game with the "early access" tag, assuming it would be a half finished buggy mess like all other.
Bloody hell, if they just quit here they'd still have a better game than most finished products, can't believe it's early access tbh
Satisfactory for Consoles when.
I restart several times a month, so that's not a big deal
I'm willing to bet that in a year or two there will be an update 1.1 or 1.2 or something else. And we will be told again that we need to start over. The “early access” excuse will no longer work by this time, so we will be told that this is a “very good update.” How Minecraft does it.
I kind of doubt that. Something tells me that any additional content will not affect the game progression that much. I think they really want to nail it with 1.0.
Oh boy i cant wait to waste 42h again!
If you had fun, is the time really wasted? :)
@@SatisfactoryNews true actually
Definitely using same save. Or perhaps using the 3rd party save editor (if it still works) to copy the buildings to new save and restarting progression. "Drain the world" style saves are too tedious to recreate, and much can be adapted to the new nodes with only moderate disruption.
Note: The amount of energy contained in a unit of fuel will not be changed, only thing we're gaining from the fuel gen change is having to build fewer of them for the same amount of power,
we will still need the same amount of crude oil, refineries, etc. for the same amount of power
So they move ores around but progression, vehicles, blueprints, exploration ect are all mediocre at best. At least people wont be able to say its early access as an excuse anymore.
I thunk exploration is great, personally. The map is designed incredibly well to be explorable while also being challenging if you dont have the proper equipment. But they really screwed up with the new Explorer physics. It's basically impossible to use now.
I just want a release date man. I hate sitting in limbo for like 2 months only to find out it releases in 2 more months. I prefer if they just said 2025 and have it be at that
it release in 2025. there. go live ur life.
at best u get it thanksgiving time. my money be 2025 januaryish.
August 15th-ish
Contrary to several other games I really wanted to play, the unit really is Months, not Years.
This is my lifeline.
I'm fine starting over bc how many games I've played and i always started over and i didn't do lot so yea Iven if i did lots it will be boring starting over but latter il wanna play it again
dont tell me what to do. that is what makes this game fun.. lol
Those changes mean, that I can fully throw away my nearly 2000hrs save game, as it will be absolutely useless afterwards. My system won't have power anymore. Yes it is Early Access, but I can't even stay with the old version to enjoy the game is at the moment.
This is will be now the fifth time I fully need to restart and normally I would say I won't regret it. The problem here is, that due to the new start the boring and fully repetitive stuff like grinding all the hard drives and the tree will cost hundreds of hours again, as I'm not a fantastic player with skills that excel. I'm just the below average guy who is happy when he finally get something running the right way.
Don't get me wrong, Satisfactory is still one of the best games I know and it is a hell of a game, but at that point there are just two options for me personally.
Forget Satisfactory and never look back or cheat so that I won't need to grind all this shit again. On the other side I'm pretty sure that cheating that way will interfere with the story. Yes I know they say otherwise, but I'm sure it isn't the full truth. I played other games, they said the same after adding a story and the result was, either you play it from the beginning step by step or you will ruin the story experience.
I needed hours to just calculate some factories and find the right spot and I know, that those factories won't be possible anymore. My turbo fuel power plant? Useless and can't be build that way again.
I feel your pain, that really is the hard part about this game being so addictive and also having so many updates. I think I've only done 2 playthroughs, but even that was hard giving up hundreds of hours of work.
Technically, you could try to salvage your current save, and fix all of the stuff that needs fixing, but that would definitely take a while.
The only thing you'd need to do is delete all of the ore extractors that have moved, and set up new ones in the new spots and use conveyors or pipes or whatever you want to move them back to the original spot. Unless they put a mountain where your factory is, it will take less time than you think to get most of it back up and running especially if you do it slowly over time as you progress.
There are a lot of new recipes as well, so you would also have to adjust many production lines, which could get tedious.
@@SatisfactoryNews Unfortunately rebuilding my actual factory setting is near to impossible. When 1.0 hits I will hear the sound of the power going out for all my production lines. My main power production is a power plant running turbo fuel with a total output of over 36GW. With 1.0 the pure nodes for coal and sulfur will be gone and the sulfur ones will be only impure when I understand it correctly. To bring sulfur from other nodes to the factory would mean to bring the sulfur across half of the map minimum to get it running again. But I would need to build up everything without any power. Build up auxiliary power for just my power production. Until I would be able to get everything up and running again, all my factories need to be cleared of all animals once again, even the most dangerous ones. My ammunition production is still down since the weapon rework. My main weapon would be snowballs.
To be true, to get this running someone with my aim and skill will need another 1000hrs minimum just to get this running again and I fear the turbo fuel production needs to be rebuild too because of the changed recipes. Not to talk about the other fully specialized factories, that are for sure faster torn down and completely build from scratch, that need to be rebuild because of the new recipes.
I'm still rebuilding my aluminium production after the changes there. No, this game file is as dead as the others I had before.
Yeah that sucks, any change to anything, no matter how positive, will negatively effect someone. Maybe this means walking away, but i've walked away from plenty of games with less than 2000 hours and felt I've had my moneys worth.
There is always the opportunity to give it a fresh go in the future some time, maybe if there is more new content or game changing mods.
Oh, they are still working on this? It was my impression they are getting more and more lazy.
Nah, updates are just taking longer and are less impressive-looking because they've been working on things in the background that lead to 1.0. One of those things being the narrative/story which has been worked on in the background for a long time but hasn't been implemented in the game yet. And stuff like performance stability and bug fixes aren't sexy, but they take a long time to get right.
Devs nerf stuff in noncompetitive game. Pocket influencers - BuT iTs a GoOd ThInG.
Balance is important. If everything is overpowered, then you have no challenges, and then the game doesn't push you. If you want to play a game with no challenge and no stakes, I'm sure there are plenty out there.
2:59 - "This makes them waaaay less daunting."
It's SUPPOSED TO BE daunting.
I don't get why they've went to such ends to make the game easier. I get the redistribution of nodes... as nearly anyone who played more than 100hrs usually started on the plateau of the northern forest.
I enjoyed the more complex recipes, and was looking forward to new and vastly more complex ones with 1.0... but I guess that's not happening 🥱
Yeah, I really didn't mind having a 4th ingredient for supercomputers. Even having it just be rods instead of screws would have been totally fine. If I had to guess, I would say they figured that the final space elevator parts and other late game parts are all complicated enough, and they wanted to create more of a "medium-hard" category of parts.