More Things I Wish I Knew Before Playing Factorio (Tips And Tricks Tutorial)

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  • čas přidán 27. 04. 2024
  • More Things I Wish I Knew Before Playing Factorio (Tips And Tricks Tutorial)
    Factorio tips and tricks for new players plus common mistakes that beginners might do in Factorio. It's a list of the most useful things for everybody who just starts with this awesome game. If you are more advence Factorio player you can still watch and comment how many of those mistakes did you make.
    I'll make tutorials for other topics like Factorio speedrun or Factorio trains
    if you have idea for other factorio tips and tricks video or factorio guide let me know in the comments :D
    🔥Patreon: / trupen
    💜Twitch: / trupen
    ❤️CZcams: / trupen
    💙Discord: / discord
    🗑️pastebin: pastebin.com/u/trupen
    🐦Twitter: / mrtrupen
    Other links linktr.ee/trupen
    ⌛ ⌛ ⌛ TIMESTAMPS ⌛ ⌛ ⌛
    00:00 Start
    00:18 1. The best world/seed in Factorio
    01:00 2. Better train station
    01:31 3. The easiest way to kill biters
    02:01 4. Building from the map view
    02:38 5. Bigger ore patches in Factorio
    03:25 6. The best solars ratio in Factorio
    04:14 7. How trains work? (ft. @martincitopants )
    05:36 8. The best shortcuts in Factorio
    06:19 9. How to set uranium/ nuclear power plant
    07:22 10. The best way to defend your base
    07:58 11. How to use modules in Factorio
    08:39 12. Main bus in Factorio
    09:26 13. Chain looping
    10:20 14. How to build a MALL
    11:03 Usuall surprise at the very end
    Playlists:
    All your factorio pains • All your factorio pains
    Factorio tips and tricks • Factorio tips and tricks
    All my factorio videos • All my factorio videos
    Factorio Beginner's guide 2022 • Factorio Beginner's gu...
    ❤️Subscribe ➡️ bit.ly/2BxpnWx ⬅️ Subscribe ❤️
    If you read the description, write "🐸" in the comment section and i will pin you a heart ❤️
    Have fun in your factorio games. 😀
    Thank you for reading and see you next time! 🖤
    credits to musics and stuff:
    ------------------------------
    Local Forecast - Elevator Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
    creativecommons.org/licenses/b...
    ------------------------------
    #Factorio
  • Hry

Komentáře • 970

  • @Trupen
    @Trupen  Před rokem +385

    Could you subscribe?
    I want to get to 100k

    • @NNasky
      @NNasky Před rokem +7

      Yes, yes we can.

    • @dimat3164
      @dimat3164 Před rokem +7

      Have been for a long time now :)

    • @NNasky
      @NNasky Před rokem +3

      Hello Delefon!

    • @WeyounSix
      @WeyounSix Před rokem +4

      BOLD OF YOU TO ASSUME IM NOT ALREADY SUBSCRIBED TRUPEN

    • @Borkomora
      @Borkomora Před rokem

      i did it will you be my dad now

  • @KingOfLeeYT
    @KingOfLeeYT Před rokem +2518

    Honestly, that train explanation by Martin was kinda better than that 1 hour course Nilaus did on trains...

    • @albuendormir5264
      @albuendormir5264 Před rokem +39

      Agree.

    • @duhhnai
      @duhhnai Před rokem +92

      he is THE Martin though to be fair

    • @ShadoryKaine
      @ShadoryKaine Před rokem +177

      can't emphasise enough how long winded Nilaus always is omg pls get to the point

    • @dallashill23
      @dallashill23 Před rokem +122

      Nilaus is terrible at explaining things, almost ruined my enjoyment of learning the game

    • @Naronitsu
      @Naronitsu Před rokem +112

      With all due respect to Nilaus, he tends to say alot without saying anything at times.

  • @Thaumogenesis
    @Thaumogenesis Před rokem +539

    Tanks are also sometimes overlooked, they can easily traverse rough terrain such as forests or biters.

    • @achtsekundenfurz7876
      @achtsekundenfurz7876 Před rokem +19

      Tank you very much.

    • @MalekitGJ
      @MalekitGJ Před rokem +8

      with better fuel it can even pass through nests

    • @simonnachreiner8380
      @simonnachreiner8380 Před rokem +12

      A tip for the tank. Driving through trees slows you down which can be a death sentence if you have a big enough herd on you. Using your flame thrower will delete any trees it touches so just point it straight ahead and hold to drive through forest without stopping only to get stuck on the lip of a cliff.

    • @AnonJuggerbot
      @AnonJuggerbot Před rokem +10

      They make a breeze of difficult terrain like trees, rocks, and assemblers

    • @dejannincic9671
      @dejannincic9671 Před 5 měsíci +1

      @@simonnachreiner8380 or just point it backwards and kill the horde chasing u

  • @JessWLStuart
    @JessWLStuart Před rokem +96

    "I know that you might disagree, if, for example, you have eyes!" - Trupen, 2022

  • @dimat3164
    @dimat3164 Před rokem +410

    A simple tip of turret supplying next turret did not come to my mind, even though I use it for science labs. I think I can use it for those busy sections for making extra layers of turrets. Thanks for the tip!

    • @fiddleriddlediddlediddle
      @fiddleriddlediddlediddle Před rokem +5

      It never crossed my mind because I never play the game long enough for a long line of turrets to be cost effective.

    • @bayurukmanajati1224
      @bayurukmanajati1224 Před rokem +2

      @@fiddleriddlediddlediddle Agreed. In my case, my pc gone super slow mode when reaching past robotics era. Even the speed up cheat doesn't work anymore.

    • @HallyVee
      @HallyVee Před rokem +2

      500 hours and never thought of it. And I've been using turret lines long past when everyone else stops :)

    • @keamu8580
      @keamu8580 Před rokem +3

      I like the build where you make two rows of turrets, one tile gap between them, no gap between them horizontally, and the two rows offset by 1 tile. Then you can use an endless line of blue inserters zigzagging up-down-up-down to supply the entire system.
      But boy it uses a lot more power that way. The only advantage maybe it's pretty compact (dont need a belt)

    • @Lollitoe
      @Lollitoe Před rokem +1

      900 hours into the game, countless belts going around my base.... You can to the lab thing with the turrets? 😂😂😂👌

  • @toddkes5890
    @toddkes5890 Před rokem +346

    And once you have the Mall/Hub, you then develop Robots. That allows you to set up Logistics chests and set up numbers in your Logistics tab of your inventory. That way when you are in range the robots will automatically carry stuff you are missing to fill your inventory, instead of you needing to run around yourself. The Robots will also try to repair stuff that is damaged and rebuild stuff that is destroyed.
    You then get into Robot fun:
    - Demanding robot support on one side of the base, and your robots are mainly on the other side of the base
    - Having the single Roboport be 1 tile off and thus not connecting two networks
    - Not putting a limit on the number of robots in the network and wondering where all your resources are going
    - Not having enough Roboports where your robots are working, resulting in hundreds (thousands?) of robots just waiting near a Roboport for their turn to recharge
    - Not realizing the power demand from Roboports and watching your base shut down during a night attack (especially if you defend your base with Laser Turrets)

    • @magictoffee7066
      @magictoffee7066 Před rokem +46

      You spend to much time on commenting dude, go expand factory.

    • @toddkes5890
      @toddkes5890 Před rokem +36

      @@magictoffee7066 (Clicks on a blueprint, pastes the blueprint, then clicks on a remote to send out a group of 10 Spidertrons with building material to the location so they do all the work) "Expansion done."

    • @Trupen
      @Trupen  Před rokem +79

      maybe this comment was already automated?

    • @raizors1331
      @raizors1331 Před rokem +18

      Robot fun reply:
      - Just make more bot
      - Did that all the times, doesn't matters since the networks will connect *somewhere* anyway
      - You simply not produced enough resource, go expand your FACTORY
      - Well the point of bot is to not have to do stuff yourself so I'm fine with stuff being a bit low
      - EXPAND THE FACTORY IS THE ANSWER
      Also you forgot:
      - bot trying to fly pass a lake
      - they are generally very stupid, for example you paste down blueprint that have 1000 entity, you have 999 bots nearby with local supply, and instead of having one of those 999 bot build 2 thing you will have a single bot flying in from the other side of your base. So the moral of the story is, having disconnected logistic networks is actually a good thing, you can deliver stuff to the place yourself, use train, or even better yet, just use the trusted spidertron instead of relying on the logistic network to do its job.

  • @EGA_SUPREMO
    @EGA_SUPREMO Před rokem +260

    I like this series, even though i know most of those tips, I would watch it 9684 times if i could

    • @Trupen
      @Trupen  Před rokem +50

      this is the way I want to go
      Entertaining for veterans and helpful for beginners

    • @11ash1
      @11ash1 Před rokem +9

      its the voice

    • @fluxrebro6055
      @fluxrebro6055 Před rokem

      @@Trupen and you do it in the best possible way!

    • @vincezockt127
      @vincezockt127 Před rokem +3

      you did watch it 9684 times didn't you but eh who can blame you is a good video

  • @Templarfreak
    @Templarfreak Před rokem +212

    2:27 to clarify: this is the range that the radar will immediately reveal. however, radars also reveal random chunks *muuuuuuch* farther away than this for a short period, which is also helpful as this will reveal far-away biter nests and resources. the more radars you have, the more frequently this long-distance revealing will occur and the faster you'll learn whether or not there is biters nearby. if you learn ratios between radars, solar panels, and accumulators, you can even set up little "listening posts" of radars and they will reveal tons of area for you without you even needing to go scout yourself, giving you more time to focus on other things.
    EDIT: also i didnt know this before but apparently this feature prioritizes unexplored/ungenerated chunks *first* so it will always scan and reveal its whole area before it starts randomly revealing distant chunks.

    • @Trupen
      @Trupen  Před rokem +35

      100% true, I just wanted to show radars as a tool to build from the map view

    • @Templarfreak
      @Templarfreak Před rokem

      @@Trupen yeah fair enough :D

    • @apotatoewithanaginata8482
      @apotatoewithanaginata8482 Před rokem +5

      I haven’t even been using accumulators for my recent radar outposts, just 6 solar and 1 radar. Quite convenient even before getting industrial solar production going or oil

    • @Templarfreak
      @Templarfreak Před rokem +2

      @@apotatoewithanaginata8482 its just nice to have accumulators so they dont have any interruption, but if you really want that scouting as early as possible than not spending resources on accumulators will save you some time, your scouting is going to be slower and shotty tho

    • @vt3852
      @vt3852 Před rokem +6

      Artillery my friend is the best radar

  • @simrock_
    @simrock_ Před rokem +124

    Extension to 8: Enable "Pick ghost item" or something like that in the settings if you don't like the "doots".

    • @Trupen
      @Trupen  Před rokem +17

      yes!

    • @connorbrown7455
      @connorbrown7455 Před 8 měsíci +1

      I was wondering if this was possible! New player here. Thank you 🙏

  • @manfredrichtoften8848
    @manfredrichtoften8848 Před rokem +52

    Been watching your videos for a few months but today I'm finally buying Factorio. Can't wait to forget every single tip I have learned from you.

    • @masonmunkey6136
      @masonmunkey6136 Před rokem +1

      CZcams asked me to rate your comment from great to terrible lol

    • @tistelnilsson
      @tistelnilsson Před rokem +1

      @@masonmunkey6136 Great game, terrible for life :)

    • @SlimSlashie
      @SlimSlashie Před rokem +1

      Oh dear. How's your life been? lol

  • @LongHaulRob
    @LongHaulRob Před rokem +180

    Build your train network with expansion in mind. Early on using smaller trains is a must as trying to burn out your early local resources might do more harm then good but eventually you'll want bigger trains to reduce traffic as you increase production. In other words still treat it like a Main Bus, give yourself plenty of space to extend the length of your trains. Also nuclear fuel is worth the investment for it's acceleration bonus, pair that with a good Engine to Wagon radio and your trains will zip around like crazy. I do 1 engine for every 4 Wagons. Currently my 5k Megabase is running 1-8-1 sized trains, 4 Track network with only about 120 trains zipping around, usually 40 of them are idling waiting for cargo request.

    • @Trupen
      @Trupen  Před rokem +70

      "Build your _________ with expansion in mind" is an awesome tip not only for trains

    • @catinthebox9400
      @catinthebox9400 Před rokem +4

      This is also how trains work in real life

    • @billybob2388
      @billybob2388 Před rokem +12

      @@catinthebox9400 with nuclear fuel?

    • @maj0rmin3r1
      @maj0rmin3r1 Před rokem +4

      @@billybob2388 Yes

    • @sunrisetenshi1054
      @sunrisetenshi1054 Před rokem +1

      I died twice from the trains, so i dont use them anymore -_-

  • @DasSlenderMan
    @DasSlenderMan Před rokem +59

    I love this channel! "Turn on Subtitles. You need them."
    I will admit, I have had some trouble understanding your accent, but watching you more and more has made it much easier for me.
    Keep up the great content!! 🐸

    • @Trupen
      @Trupen  Před rokem +6

      Thanks :D

    • @echorazor7714
      @echorazor7714 Před rokem +3

      this being the first video of his ive seen the turn on subtitles instruction was not only funny but helpful

    • @lucaprinselaar
      @lucaprinselaar Před 10 měsíci +1

      @@Trupen I had to go back to check that "...Kevin. FAC!torio" in the subs. I just got factorio today and was introduced to your channel with this video. Love it and thanks for the content :)

  • @l.g.2352
    @l.g.2352 Před rokem +110

    7:21 To add detail, reactors explode when destroyed while temperature >900C, no matter the cause.

    • @keamu8580
      @keamu8580 Před rokem +1

      Is there any disadvantage--other than taking up more space--to putting the reactors by themselves attached to the heat exchangers by a long heat pipe? Such that if the reactor blew up, almost nothing else would be within radius besides its fueling system.

    • @l.g.2352
      @l.g.2352 Před rokem +6

      @@keamu8580 Sadly heat pipes have a distance limit that is smaller than the explosion radius. The best solution is to just not let enemies get near the reactors.

    • @tomasdawe9379
      @tomasdawe9379 Před 7 měsíci

      Or building the reactor complex away from everything else (save it's train station and power connection)

    • @underdog353777
      @underdog353777 Před 5 měsíci +1

      For anyone reading this - bear in mind that if your base is not using most of the steam, your reactors may overproduce heat and end up going critical.
      There are ways to prevent this with circuits that look at the steam content of your system and only fuel your reactors when it's below a certain amount - this is pretty important for making them hands off. Otherwise, I would recommend at least setting up an alarm for when it begins approaching 800 degrees. Also keep in mind, you can't stop a fuel cell once it's been used. The reactor has to burn it off. And it will continue getting heat from nearby reactors.
      Good luck! I recommend downloading a blueprint that addresses this.

    • @Ghorda9
      @Ghorda9 Před 4 měsíci +1

      @@underdog353777 these reactors don't go "critical" when they get "too hot", there is no "too hot", just wasted heat if you don't put it somewhere.

  • @delofon
    @delofon Před rokem +16

    8:35 that's how i'm gonna call pumpjacks from now on

  • @item459
    @item459 Před rokem +9

    seeing the (feat martincitopants) made my day, I knew something was up when you used "bean bois inc land liberation™" music earlier in the vid

  • @sirgaz8699
    @sirgaz8699 Před rokem +64

    Something I learned is that when you start building a factory it isn't your final factory you are building, your first factory is used to build your second factory, which is used to build your expanded factory which you use to build your actual factory.

    • @XxTaiMTxX
      @XxTaiMTxX Před rokem +24

      I have learned that you never really get to your "actual factory". You'll basically be constantly rebuilding it to keep production up. Or, rather... what you SHOULD be doing... is MOVING your factory every so often because at some point, your supply lines to resources are just "too long", which requires you mine MORE resources just to stabilize production.
      Many times, it's just easier to manufacture something "on site" of the patch and then use the trains to pull it in.
      "Oh, I can smelt all the ore when it gets back to the main base". Why would you waste space at your main base with ore that can't be used for ANYTHING except smelting down? Smelt it on site, ship it to the base. A stack of 100 plates is more efficient than a stack of 50 ore.
      Now, I know some players are going to be like, "But, then I gotta haul coal out to blah blah blah blah". Dude, you get Electric Furnaces. Yes, they are power hogs. But, they are far more space efficient and you really SHOULD be using nuclear power anyway. By the time you need these far off ore patches, you should have access to Nuclear Power and Electric Furnaces. Bite the bullet and build them both. You'll be far happier in the long run.
      Short of recipes that require raw coal to be used, it's almost always better to just crack the stuff down into oil production. Especially with how ridiculously common the stuff ends up being compared to actual oil patches.
      Seriously though, refine and produce your stuff at the location you're getting it from and ship the FINISHED PRODUCTS back to the "main base". There's very little reason to do otherwise. It's far more efficient that way. You'll need far fewer trains, and you won't have to move your base as often. At most, you'll need to make temporary "mini-bases" at patches of resources which can be deconstructed as the patches run out and constructed again at the next patch.
      I always see all these very large sprawling train networks in these videos that are just... criminally inefficient. "Oh, I bring in all my resources back to the main base and turn them into finished products there.". Why? Manufacture on site! It's better to refine your oil on site, it's better to smelt your plates on site, it's better to only bring back what you NEED.
      Anyway, back to the main point.
      Why does everyone just create more and more and more and more trains when they don't have to? Seems a weird bottleneck to engage in. You don't "add more trains" to "increase production". You shorten your supply lines to increase production. This also reduces the amount of factory sprawl you've got overall. In some cases, this can even reduce reliance on a "Main Bus".
      After all, "throughput" maxes out on belts. There's a maximum speed a belt will be able to transport anything.
      Put simply, if your trains are hauling raw resources, it better be because you've got a recipe somewhere that REQUIRES those raw resources.
      Bigger factory usually means "more inefficient". Scalable factories tend to approach inefficiency very quickly. You don't want scalable. You want "works up to maximum throughput" and then you design a new factory to do the same thing. Maximum efficiency is MANY SPECIALIZED factories.

    • @IgnacioOrtizBofill
      @IgnacioOrtizBofill Před 11 měsíci

      ​@@XxTaiMTxX I don't know man, I've added so many entries of resources to my past factories until I drone my way

    • @wefsii
      @wefsii Před 8 měsíci

      @@XxTaiMTxXif u refine/process products on site wouldn’t that be harder bc u need to connect different resources like iron/coal and wouldn’t it be harder to manage pollution and biters? asking as a beginner haha

    • @XxTaiMTxX
      @XxTaiMTxX Před 8 měsíci +2

      @@wefsii I'd process "Steel" back at the main base, since as the game goes on, you're unlikely to get a coal deposit close enough to your iron production to make it worthwhile. Thankfully, you can get electric furnaces, which means you don't really need to have coal to process into steel if you don't want to... But, if you are making Steel "on site", then you've basically got a huge base right there for no reason. It's honestly easier to just smelt the ore into Iron, ship the iron back, and plug it into existing or new Steel Processing furnaces. Your "forward bases" will then be a lot smaller and you won't necessarily have to "make iron" at the main base, which means you can salvage some of that room for other stuff.
      As for "more pollution". Eh... I never worry about it. Some people do, but I just don't. It's cheap as crap to make ammo and ship it onto a never-ending belt that surrounds the base and feeds your guns. Or, if you have power to spare, to just mix some laser turrents in with the ammo.
      If biters "get out of hand", I typically just go smash up some bases nearby and then I'm cleared up for another few hours.
      Heck, the biters are so negligable, then I have mods on that actually make them a threat (including giving them immunities to fire, bullets, lasers, and even poison gas... as well as gives them 10 evolution levels). Makes the game a bit more interesting than their vanilla selves, which are super easy to manage and murder in vanilla.

    • @wefsii
      @wefsii Před 7 měsíci

      @@XxTaiMTxX thanks for the advice!!

  • @Templarfreak
    @Templarfreak Před rokem +78

    10:48 note that malls REALLY do not need to have _full_ input to be an effective mall. in fact, only diverting excess resources to a mall is frankly ideal. these chests will fill up surprisingly fast even if they are only working 1/10th of the time. the number of items they will produce for you will still be incredibly high pretty much no matter what. you should also definitely consider limiting the size of the chests you put the items in to only a certain number of stacks. within the first 10 or so hours of a save, unless you are *extremely* good at the game, you pretty much will not be capable of using 40 stacks of pipes or furnaces or miners or assemblers. probably belts, though, it's pretty easy to go through that many belts, and maybe inserters too.
    other items i would definitely suggest having be assembled in your starting malls: small electric poles (use these ALL GAME, trust me, you'll appreciate how much steel and copper they save, and it will help you passively burn through all the wood you have too :D), splitters and underground belts, steel chests, pipes, repair packs, radars, electric miners, stone/steel furnaces, and later, eventually adding on all train things.

    • @mrosskne
      @mrosskne Před rokem +1

      or you can just use transport drones and your mall will only get exactly the resources it needs

    • @petermichaelgreen
      @petermichaelgreen Před rokem +1

      @@mrosskne Once you have bots why would you need a mall? just have the bots deliver direct to the player.

    • @mrosskne
      @mrosskne Před rokem +4

      @@petermichaelgreen The mall produces the items the bots deliver to the player, obviously. That's the whole reason you build a mall in the first place.

    • @petermichaelgreen
      @petermichaelgreen Před rokem +2

      @@mrosskne i thought the reason for building a mall was to put the items you needed together in one place, but if you are using logistics bots there doesn't seem to be much point in that, just box a few up where you are producing them anyway and let the bots deliver them.

    • @mrosskne
      @mrosskne Před rokem +3

      @@petermichaelgreen yeah, "where you are producing them" is the mall

  • @odw32
    @odw32 Před rokem +17

    Rules of thumb: Chain signal going IN to every crossing AND on every segment within the crossing itself, normal signal coming OUT of every crossing. Make sure that crossings are spaced at least 1 train length apart. Put productivity modules everywhere. If you can't put productivity in it, put speed in it. Don't bother with green modules, except for deathworld.
    Also, I personally very much dislike the main bus. Especially when playing modded games, the bus design quickly falls apart. It's a great temporary solution on your way to a rail grid in my opinion, but I also often just "spaghetti" my way towards rail & drones.

  • @MrSlosh
    @MrSlosh Před rokem +10

    The cross-CZcamsr lore with the deportment of Kevin made me extra happy.

  • @AuStistic_Lemurr
    @AuStistic_Lemurr Před rokem +3

    I love how active in the comments the video creator is. It's genuinely touching to see a content creator liking and commenting on tuns of things there community comments on.

  • @sergodobro2569
    @sergodobro2569 Před rokem +21

    Love that you "remind" us about your past videos like 5 year plan!
    Also thanks for the ratios and many other things from the video, I didn't know about some of them and some I discovered myself.
    Btw, have you seen a conveerbeltless factorio playthrough? Good (and painful) challenge!

    • @Trupen
      @Trupen  Před rokem +6

      thanks you, yes I saw it :D

    • @tistelnilsson
      @tistelnilsson Před rokem

      No belts, no trains, no request chestssould be the deal... Seablock mod ;)

  • @ponypunk2065
    @ponypunk2065 Před rokem +4

    I've been playing at least an hour of factorio ever since the factory update was installed in my mind. Epic tips from Trupen again. I agree that you need trees, you can't destroy them if they're not around.

  • @brandontraviss3787
    @brandontraviss3787 Před rokem +3

    Love the vids from this guy. Compact knowledge of concept delivered efficiently. Waves of information, great execution

  • @profusemoose1488
    @profusemoose1488 Před rokem +1

    Hey Trupen, you've been on my feed with the shorties for quite a while, Nothing new for me here but you earned the sub with the 10 min video, good pacing, good/enough jokes, solid solid solid! :)

  • @andrewbartlett7717
    @andrewbartlett7717 Před rokem +1

    I've only ever fully run through the game (launching the ship) once... and it was with a good friend of mine. After watching your video I want to get my friend and play through again.... but better!!!! Thanks for the video :D

  • @RedGallardo
    @RedGallardo Před rokem +9

    Even though I thought a tough throughput tutorial throughout all the game mechanics like this one would be thorough enough, I think it taught me a lot. I should use Q more often...

    • @maartenbakker8311
      @maartenbakker8311 Před rokem +2

      So, English can be taught through tough thorough thought though. Is another from among those lines.

  • @TwoWholeWorms
    @TwoWholeWorms Před rokem +6

    My favourite thing I learnt literally the day I hit 1000 hours in this game is that the notification saying "Number of stops with this name" is a feature, not a warning, and if you name your train stops with the same name, then the trains will load-balance between the stops. Literally a game-changer for me.

    • @SJNaka101
      @SJNaka101 Před rokem

      Wowww I just started playing and only have 1 train going between my oil and my factory, but I can very easily see how useful this information will be later. Thanks for sharing!

    • @sombrero8989
      @sombrero8989 Před rokem +1

      they do load balance? My impression was they pick the nearest available one. Or just my trains are lazy...

  • @limbridk
    @limbridk Před rokem +1

    Good video. Thanks.
    I would like to add that you can use all 3 colors of belt on the same line, overlapping one another. So you can have 3 resources running through a tight space.

  • @chaotea2042
    @chaotea2042 Před rokem +3

    Train signals made easy. One signal makes trains check the next track is unocupied. Good to stop trains bumping on a one way track. The other checks the next 2 spaces, useful for crossings or intersections. (Theres more complexity if you like, but that helped me get the basics.)

  • @Templarfreak
    @Templarfreak Před rokem +6

    9:03 Main Buses are extremely useful, but from my own personal experience when i was a beginner, the volume i saw main buses have, typically of at least 4 solid belts of materials, felt kind of overwhelming to me. if you want to try doing a "main bus", dont be afraid to scale it down some from this example first. 2 belts, or hell even 1 belt, can be just fine for the first few hours of a new save, and using fewer belts can help you learn the principles of what makes a main bus a good main bus such as having easy access to it anywhere in your base and being able to expand it. as your base grows bigger, you can continue to add more belt lines to your bus. just be sure to plan that ahead of time, for example by using blueprints/ghosts, before your bus gets too crowded and you can't add new lines in easily.

    • @HrHaakon
      @HrHaakon Před rokem +1

      My suggestion is to just blueprint it out and only fill a few belts in the beginning. A decent red-green base needs fewer belts than full-on-pride-flag base with seven science packs being built.

    • @mrosskne
      @mrosskne Před rokem

      transport drones

    • @Templarfreak
      @Templarfreak Před rokem

      @@mrosskne Bots are personally my go-to after i start building a mega base, even though they are quite laggy, i dont totally mind, but before then i dont typically exclusively use them. i'll still have some belts going to places inside my base. even at the point that i am fully using bots, though, belts and trains for outposts are still much-preferred unless i spread like crazy so much that there are ore patches completely engulfed by my base going unused, and even then sometimes trains are still better there.

  • @EARTH-rg7ec
    @EARTH-rg7ec Před rokem +6

    What i love is that Trupen says that nuclear is easy and he will teach us but when 6:50 started event Trupen started loosing it on how it works xD

    • @Trupen
      @Trupen  Před rokem +3

      I mean, you aren't wrong...

    • @mrosskne
      @mrosskne Před rokem

      reactor block, then exchangers with water wells, then turbines, then tanks.

  • @earthboundisawsome
    @earthboundisawsome Před 8 měsíci +1

    I remember i got the achievement to use no lasers on my first playthrough. I went the super eco friendly route and thought that bullets were so over powered that there was no need for lasers

  • @victoriaviola3298
    @victoriaviola3298 Před 6 měsíci

    I just got factorio 10 hours ago, took 9 to play trough the tutorial then watched your video and now i feel even more overwhelmed. I will put so much time in this game.

  • @Splodgey99
    @Splodgey99 Před rokem +6

    Love the frog train tutorial, very nice collab

  • @angrycookie6090
    @angrycookie6090 Před rokem +10

    It was very long way for me to learn train signals that at one moment I accepted the inevitability of train crashing.
    But once I learned very simple rule with intersections: place chain signal before and train signal after intersection. If you have another intersection immediately after that, place chain signal in the middle (chain-chain-train). I also recommend to look how you can make big station with signals for several trains. My life will never be the same.

  • @christophermcguffey2514
    @christophermcguffey2514 Před 4 měsíci

    "If you for example have eyes" 🤣🤣 loved that bit. Thanks for the vid :)

  • @WeyounSix
    @WeyounSix Před rokem +1

    Yeah dude I had my partner start playing factorio with me and the way to make the biters not nearly as overwhelming was to show him the turret trick, absolute game changer

  • @hansdampf640
    @hansdampf640 Před rokem +3

    i saw green modules were used for other things than crafting gear... i´m offended beyond 9000 now! :D

  • @Moneyman187M
    @Moneyman187M Před rokem +6

    The long awaited cross over with martin

  • @christophermccutcheon2143
    @christophermccutcheon2143 Před 7 měsíci

    Oh that train offloading is pretty good. I usually run the two tracks from two cargo together, so i get 1 full belt from 2 cargo bays, but that one gets a full belt out of just 1 cargo.
    Which actually leads me to a small upgrade on current playthrough, cos i need more belts coming in but i needed to make the stations longer. With this i should be able to turn 2 belts into 4 with minimal infrastructure change

  • @AymanSully
    @AymanSully Před rokem +1

    Super entertaining video! Great pace as well!
    Best keybind i made was put Map on Tab. Who needs to swap weapons late game anyway lol

  • @dimat3164
    @dimat3164 Před rokem +6

    Can you make a video on full game modifications like Krastorio 2, Bob's, Angel's, Space Exploration and such? Have played through many deathworlds and looking forward to try some more complexity at this point.

    • @Trupen
      @Trupen  Před rokem +4

      space exploration is in the plans

  • @Kolnazden
    @Kolnazden Před rokem +9

    Sadly that’s no boats in vanila for Mart to teach about

  • @Lovemesomeleftytears
    @Lovemesomeleftytears Před rokem +2

    I hadnt played factorio in ages only got about 56 hours now since I started again I'm just like in awe I've never been able to comprehend nor reach that point where your factory is huge and all over the place like most of this video

  • @XxXMrFloppey87XxX
    @XxXMrFloppey87XxX Před rokem

    "I know that you might disagree if you for example have eyes" killing me :D Great Video. Started 2 days ago and need some tips

  • @YoBoyNeptune
    @YoBoyNeptune Před rokem +5

    Due to martin's presence I'm legally obligated to say B O A T

  • @dimetry2896
    @dimetry2896 Před rokem +14

    Самое сложно в строительстве главной шины, это не экономить железо и сделать по-больше буров с печками. Аж жаба душит, когда делаю лишнюю ленту конвееров

    • @RedGallardo
      @RedGallardo Před rokem +5

      Ну или сразу рассчитать всё через кальк и не трахать себе мозг шиной, которая всё равно высохнет на первом же комплексе красно-зелено-синих банок. Так сxуябы не провести те же 8 полос сразу к нужным фабрикам? Если бы в главную шину помещались ресурсы сразу на всю игру, я бы понял. Но 10 фабрик когов полностью высасывают красный белт листов. И превращают 2 красных белта железа в ОДНУ фабрику красных белтов. Хочешь 2, чтобы не ждать полчаса - 4 полосы досвидос. И куда ты гнал свои 8 полос, если 4 тут же свернули в 2 фабрики и вышли в сундук? И вот у тебя уже огрызок от шины. И её снова нужно наполнять. Хочешь снова 8 - начинать нужно с 12. Прошла шина по супермаркету и все 8 полос высохли. Что, снова мало? До банок даже не дошло. Ещё 8 добавляем? 20 полос? Давай сразу 100, чтобы хватило аж до фиолетовых. А на жёлтых снова спохватимся, что 100 полос не хватает, нужно 150. Хули, всю карту заставим белтами... вместо того, чтобы на месте произвести все нужные компоненты. Потому что производиться они будут цепочкой фабрик длиной как раз с твою шину. Просто вместо бесполезной шины будет производящий комплекс. Но я не против, пустыня большая, хоть 1000 полос гони в другой конец карты. Там же нет другого железа...

    • @nuttyboi6645
      @nuttyboi6645 Před rokem

      I agree

    • @user-lg4yt5yc3c
      @user-lg4yt5yc3c Před rokem

      @@RedGallardo имхо, главная шина имеет смысл до появления дронов, дальше от неё особого смысла нет, только место занимает. Молл на дронах получается очень компактным и останется только загрузить ЖД чтобы успевать подвозить ресурсы

  • @jacobmylan9644
    @jacobmylan9644 Před rokem +1

    Trupen! You make the best videos! Thank you for another one :)

    • @Trupen
      @Trupen  Před rokem

      Glad you like them!

  • @foxxstrike
    @foxxstrike Před rokem +1

    love the video! Keep up the great work man!

  • @LawdBreaktwist
    @LawdBreaktwist Před rokem +3

    my favorite defense is the drone-assisted, self-replenishing minefield

  • @shingshongshamalama
    @shingshongshamalama Před rokem +10

    Protip: get the mod Fill4Me and then go into the mod settings and set the ammo fill quantity to 20 and/or 5% and then Fill4Me won't try to shove entire stacks of 200 ammo into every single turret you put down. This makes it so you can mass-place turrets without needing to manually place ammo in them afterward.

  • @DarkStealth574
    @DarkStealth574 Před 8 měsíci +1

    Funny and usefull tutorial, thx

  • @gamernibs8483
    @gamernibs8483 Před rokem

    Subtitles turned on. Best tip ever. Haha. I love your vids 😂

  • @jmatya
    @jmatya Před rokem +4

    Nice editing

  • @NotRexButCaesar
    @NotRexButCaesar Před rokem +7

    2:43 You said deployed, but I think you meant depleted.
    Depleted means emptied or consumed, while deployed means activated or sent out.

    • @Trupen
      @Trupen  Před rokem +4

      yeah I thought it's fine, since nothing had red underscore xd

  • @baekey9696
    @baekey9696 Před rokem

    @Trupen this is my favorite and BEST video I've seen from you and I love it. Thank you

    • @Trupen
      @Trupen  Před rokem +1

      Glad you enjoyed it!

  • @zimwitt2001
    @zimwitt2001 Před rokem +1

    Best camio ever... I did not expect to see Martins chaos here

  • @fresh218
    @fresh218 Před rokem +3

    6:52 also says Uranium 235 on screen

    • @Trupen
      @Trupen  Před rokem

      yes it's editing error :/

  • @Zelinkokitsune
    @Zelinkokitsune Před rokem +8

    Oh yea... Kevin's dead. Well he got what was coming to him. Well Lettuce Begin

  • @NutchapolSal
    @NutchapolSal Před rokem +2

    using gun turrets while wrecking biter bases is pretty much automating killing some of the biters so you can focus on placing more gun turrets to kill them
    it's so in spirit of factorio
    i didn't know dropping items inserts them into buildings (although only 1 at a time), i used ctrl+lclick/rclick for quick insert items

  • @dgreenbird
    @dgreenbird Před 8 měsíci +1

    the moment i heard you saying put the CC on i've subscribed, Piacere.

  • @silak33
    @silak33 Před rokem +3

    6:08 if biters equals people who are not subscribed to your channel, doesn't that mean that you placing a base defence equals you trying to prevent people subscribing to you?

  • @Winasaurus
    @Winasaurus Před rokem +3

    Poor Kevin. I hope you can recover him on the next rocket launch.

    • @Trupen
      @Trupen  Před rokem +2

      I think there is no hope for him

  • @ExodusStudentMnstry
    @ExodusStudentMnstry Před rokem

    LMAO loved the El Toro Ryan reference with the music in block zones part

  • @leugimimi8314
    @leugimimi8314 Před 8 měsíci

    Great tips!

    • @Trupen
      @Trupen  Před 8 měsíci

      Glad it was helpful!

  • @tamnker8465
    @tamnker8465 Před rokem +3

    My best advice is to listen to something while you work or you will end up talking to yourself like a crazy person.

  • @holoti
    @holoti Před rokem +25

    Trupen, is it true that you have 9684 hours in Factorio?

  • @KyrickYoung
    @KyrickYoung Před 11 měsíci +1

    This video is great! I've subscribed

  • @skive9835
    @skive9835 Před rokem

    Lol. Thanks for the tip about Z. Ive been shooting, running and trying to manually load my turrets at the same time. So many dead turrets. So many respawns XD

  • @Milkymanny
    @Milkymanny Před rokem +7

    I have nearly 1000 hours in factorio and I didn't know that turrets work like labs. This completely blew my mind.

    • @Milkymanny
      @Milkymanny Před rokem

      And also the thing with the mall. Imagine still handcrafting everything.

    • @tistelnilsson
      @tistelnilsson Před rokem

      To few biters ;)

  • @freiTzer
    @freiTzer Před rokem

    8:38 Wooow. I love it. Time to bring freedom into your factorio world, my friend!

  • @thecosmicapple1962
    @thecosmicapple1962 Před rokem

    Thank you so much for the subtitles!!!

  • @kotenot9017
    @kotenot9017 Před rokem +3

    who is this trupen? I was subscribed on trupen 2

  • @Igrok723IRL
    @Igrok723IRL Před rokem +4

    чел котопый делал субтитры ультрабазирован и мегахарош

  • @vdanee7927
    @vdanee7927 Před rokem

    your style is super entertaining, especially the random jokes here and there :D keep up

  • @l.g.2352
    @l.g.2352 Před rokem +1

    10/10 guest lecture!

  • @mememachine3963
    @mememachine3963 Před rokem +3

    Would you call that defense mechanism the Trainsaw?

  • @vmened
    @vmened Před rokem +6

    Я открыл для себя возможность класть отсыпку земли сквозь воду с помощью автомобиля! Мосты для жд путей через океаны создаются теперь фантастически быстро.

  • @sanderbos4243
    @sanderbos4243 Před rokem +1

    Awesome video! It covers so much in so little time with a lot of humor :)

    • @Trupen
      @Trupen  Před rokem +1

      Glad you enjoyed it

  • @creka2897
    @creka2897 Před 4 měsíci +1

    10:41 this is why i still watch these videos from you even tho i have enough experience in the game already XDD

    • @Trupen
      @Trupen  Před 4 měsíci

      this shot gets more cursed the more you look at it :)

  • @ortuluna
    @ortuluna Před rokem +3

    “Inhale in Australian”

  • @danielvega322
    @danielvega322 Před rokem +6

    never trust kevin

  • @bethweg
    @bethweg Před rokem +1

    "walking simulator from one bottleneck to another" - Haha, that got me good.

    • @bethweg
      @bethweg Před rokem

      Also "when the sun goes to sleep, not like you when playing Factorio" XD I'm ded.

  • @mattiaperry95
    @mattiaperry95 Před rokem +2

    I love these kind of videos by after a while I would like to see a proper playthrough, to actually see how one takles them in a flowing game. Its easy to say, for example, use blueprint, but how I actually USE them, not make them, but actually thinking where to put them down, thinking of where the factory will expand and all of those things that someone that have experience with the game already know/have an idea, but someone that have just started can't know, he can't know what kind of buildings he will have access to, etc... AND THAT is the part that I find most confusing. If I already knew a bit what kind of building I will have (with building i mean not only the building but also all the attached "systems" like conveyors, pipes etc) planning out the factory would be much easier. So back to the starting point, a full playthrough (obviously it does't need to be uncut, parts where we just wait to have enough resurces for something can be cutted, or like at the start where u put down furnaces and coal miners, that can be shown at the start for the first few and then cutted to show the end "blueprint" showing where the machines have been putted and explaing design choices, if there are some), would be of extremily help for new players to help them takle the various aspect/mechanic/choices of the game. At the start they will only copy what they saw, but with time, will come understanding and then they will begin to experiments on their own, now that they actually understan what they are doing, because they will be seeing an actual factory grow from start to endgame, how to takle the merging of new systems into the existing factory etc...

  • @Zaire82
    @Zaire82 Před rokem +3

    English _is_ too complicated.
    There aren't any tricks to knowing how to pronounce or spell a word, you just have to memorise each individual word. All several hundred-thousand that are used in everyday situations.

  • @Hanfgurkenhasser
    @Hanfgurkenhasser Před rokem +1

    Main bus? Pffft, spaghetti is where it's at!
    Didn't know about Z though, so I will use that from now on, thank you. :3

  • @CatinaboxReal
    @CatinaboxReal Před rokem +1

    idk if you knew this, but there is a square-shaped version of the lab pyramid that is slightly more space-efficient
    although its a little more expensive and requires filter inserters

  • @dominicbrunsmeier
    @dominicbrunsmeier Před rokem +1

    You're such a cool guy, your voice just radiating with happiness 😊.

  • @pagannova3621
    @pagannova3621 Před rokem +1

    i wish i had known this stuff when i started. thank you

  • @MJR1133
    @MJR1133 Před 9 měsíci

    Martin cameo explaining signals is giving me life right now.

  • @izzaragoza
    @izzaragoza Před 6 měsíci

    Hahahaha, turn on subtittles, you will need them.
    Fvcking love it bro ❤

  • @Mimic_Shaco
    @Mimic_Shaco Před rokem +1

    Maybe more ppl already asked for it but a Facrorio Playthrough from you would be so cool to see

  • @kevinhowery6060
    @kevinhowery6060 Před rokem

    I threw ore density and rate all the way up and enemy spawn all the way down and I'm just learning the progression and expirimenting. Great vid ty

  • @bickler7827
    @bickler7827 Před rokem +1

    omg. That radar range on mini map tip... 😙👌

  • @ya1boi216
    @ya1boi216 Před rokem +1

    This will be so helpful when this comes out on switch! Thanks!

  • @immortalsun
    @immortalsun Před 10 měsíci

    I agree. Thank you.

  • @TheShadowofevolution
    @TheShadowofevolution Před měsícem

    Here's an idea for a 'mall' as you put it. Run a single conveyor belt past every factory and have the inserters place their items on that. That belt runs back to a central storage. Link the inserters to all the boxes at the central storage and set the amount you want at each inserter.

  • @simonnachreiner8380
    @simonnachreiner8380 Před 8 měsíci

    For your uranium train. If you aren’t processing Raw U on sight you can have a tank of acid shipped in ever time by loading a fluid wagon at your raw U unloading and having the train set to wait until “raw uranium=0 AND sulfuric acid=25000”
    This will have the train wait till it’s unloaded all ore and it’s full of acid. Just make sure you set the loading to wait till Uranium ore is =2000 per cargo wagon and not “empty cargo”

  • @georgecullins5939
    @georgecullins5939 Před 10 měsíci

    Nice video and entertaining as well - thanks!

  • @dragoonman1478
    @dragoonman1478 Před rokem +1

    Lol, turn on subtitles, cause you need them. Well, I won't lie, I probably do. Glad you make it humorous Trupen