Mastering the Logistics of War | Tutorial | HOI4: No Step Back
Vložit
- čas přidán 24. 07. 2024
- Logistics are a key new feature of HOI4: No Step Back as it will determine the supply chains of your troops, supplies, food, and resources. You'll want to listen to TheSocialStreamers break down how this works in the newest expansion. Don't get caught undersupplied!
Watch all the No Step Back Tutorials here: • The Ultimate Guide to ...
Find more content from the TheSocialStreamers here: / thesocialstreamers
---------------------------------
Find us over on our new channel here: pdxint.at/HOICZcams
Follow us on social media:
Twitter - pdxint.at/HOITwitter
Facebook - pdxint.at/HOIFB
IG - pdxint.at/HOIIG
Discord - pdxint.at/HOIDiscord
Forum - pdxint.at/HOIForum
Steam - pdxint.at/HOISteamCommunity
Paradox on CZcams:
---------------------------------
ParadoxInteractive - / paradoxinteractive
Trailers, Feature Breakdowns, Dev Diaries, and more.
ParadoxExtra - / paradoxextra
Gameplay of our video games, convention coverage, and other fun things from Paradox!
Paradox Grand Strategy - / paradoxgrandstrategy
Gameplay of our Grand Strategy Games. CK2, EU4, HOI4, Stellaris, and more? - Hry
Everybody likes trains.
trains are spicy
No
I like trains
@@hkarmy7526 Look, its that trains-gender guy
Hopefully, we get Expert Ai border control, to order allies to not get into my Frontlines taking all supplies!
(and same for airports when you have allies with too much crappy aircraft and too much fuel to use and lot of my own airbase near the frontline with places for more and so AI send all their aircraft leaving none for mine despite being on my airbase... - and taking years to leave despite my aircrafts wanting their spot back)
Cant wait to completly fail the supply in my first run
i would love to see eastern front supplies
@@cyruz1265 There wont be any
@@cyruz1265 What is supplies? Never hear of it
@@cb-hz6dm dont forget the chinese-japanese front
I can't wait for this to screw France over more by having to waste their non exaistant military factories on stupid trains.
everyone else that isn't a minor should be fine though.
"if you outrun your supply lines you are doom"
Rommel: ill fucking do it again
So true XD
Are you talking about the Africa Campaign? If so, I think that was when Rommel hatched an absolute madlad plan where he snuck several trucks through disorganised British lines and refuelled all of his tanks that had overextended and ran out of fuel. Us Brits completely missed the opportunity to stop this! 😅
@@TheDanDude17 yeah, also the same campaign where guy deliberately left half of his army to die
Can't outrun your supply when you don't have any
im sure the AI will certainly be able to build and expand railways in a sensible and coherent manner
it's going to look like vic2 railways I can feel it
@@APineTree and this will not help with AI deathstacking either
Cant wait to draw a fall back line all the way back to moscow and let the germans rush forwards and i just build up my industry and push them back and see them run naked in the field
Lovely!
Lmao ✊✊✊
SPAGHETTIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Now I have a reason to recreate the border gore that is the Japanese-Chinese front
God i hate and love u at the same time
You won't get to as Japan will bomb China's rail system off the map and then overrun china's out of supply troops. Welcome to why this needs serious rebalancing....
seams paratroopers will be even stronger , you can drop them in key points to disrupt trains and supply , it seams that paratroopers will never get unbanned in casual MP
Garrison divisions will be a thing again!
@@Tooglespark maybe , but proper paratroopers eat these for breakfest
YES
@@VarenvelDarakus Building AA will be even more important.
@@Tooglespark Have been out of the comp scene for a good couple of years now, when did they stop being a thing?
God this is the best thing since the wheel
Wheel..?
What wheel?
@@MacoLmao wheel is a circular component that is intended to rotate on an axle bearing. The wheel is one of the key components of the wheel and axle which is one of the six simple machines.
@@th0mas_papill0n3 Oh thanks i understand now.... dumb me 😑
@@MacoLmao In medieval and ancient philosophy the Wheel of Fortune, or Rota Fortunae, is a symbol of the capricious nature of Fate. The wheel belongs to the goddess Fortuna (Greek equivalent Tyche) who spins it at random, changing the positions of those on the wheel: some suffer great misfortune, others gain windfalls.
"There's always a goddamn train"~Arthur Morgan
Super hype for this. As a major history nerd, watching CZcamsrs such as TIK discuss the importance of Logistics makes me super happy that this is being added. No more playing as Germany and just Set Field Marshal to Aggressive -> Push Along Entire Soviet Front -> ?? -> Victory!
based TIK enjoyer
TIK also mentioned trucks as a supply option, I wonder why it's not included in the DLC.
@@irondawn1596 Maybe they're supplies by default and trains are the premium means of supplying?
@@irondawn1596 in one of the dev diaries I'm pretty sure they mentioned using horses and/or motorised for supply.
@@irondawn1596 is right, trucks - and horses as well - should be taken into account as a way for a nation to being able to supply its troops, expecially considering that the abudance or lack of these two things played a key role in the war.
Haha, slowly but surely, we are getting the HoI3 supply system back, with some upgrades. In the next upgrade, we'll see supply as a separate resource needed for your armies, in the same way fuel was added... which were all part of HoI3 in the first place.
Honestly I'm fine with it, as long as it's not as clunky to control as hoi3 was
@@cb-hz6dm I am very glad that they are doing it - I don't mind at all. And to be fair, you did not control supply in HoI3 at all, except starting and ending points of supply convoys. As I said, HoI3 supply system, with upgrades :)
People don't remember how disappointing hoi4 was when it came out
HOI3 supply system was horrible. I still have flashbacks of having zero supply because my units got no supply from my allies in their land, making it practically impossible to fight in some places.
@Marcelo Henrique Soares da Silva " i want a more complex economic system like construction of civilian and military factories" - you are aware that is already a primary economic game mechanics in HoI4, right? Construction of civilian and military factories. And money is already abstracted through the activity of civilian factories.
What the game actually needs, in my opinion, is to finish with the Italian rework (not that I care about it, but it is still the major nation with a vanilla focus tree), and then give us a buttloads of flavor events for various scenarios.
For example, if you should invade USA as Germany, I want to see a series of events as the invasion progresses. News reports, events for various units, fall or liberation of cities...
Also historical ones, like various power struggles and political events in countries. They don't even need to have some major effect, but they are essential for world building and immersion.
And after that, a much needed espionage rework - because the current system is very problematic. It took the existing thing that you need (intel) that you gathered automatically, and placed it in a somewhat boring chore of a mini-game that has next to no flavor.
Bud I doubt we'll see any of those - except Italian rework, one day.
0:34 “Seeing a truck snake into enemy territory while enjoying bountiful supplies perhaps wasn’t the most accurate representation of WW2.”
*cries in ISP*
All you had to do was follow the damn train CJ
Paradox: All you had to do was building the damn train CJ
This a step in the right direction, but I feel as if this could have been improved. Why are supplies only coming from your capital? It should be the main source of supply, but not the only one. Your nations major industrial cities should also be major hubs that can receive, store, and produce supplies to send where it is needed.
Major cities should also have a train hub that snake out into the countries train network. Capitals are important but shouldn't be the focus of supply. Major Industrial cites should. Places like Chicago, Essen, Lyon, Kiev. All important industrial centers with their own train hub.
It makes much more sense to have make it this way as it shifts focus to some random supply Depot in the middle of nowhere, to major cities that if captured, can give you a boon in supplies, and then repurposed to produce and distribute supplies to your own troops.
Wait for the modders to get their hands on it.
if I remember correctly from reading the dev diary, you can build supply hubs
and I would imagine that some countries start out with multiple ones
but I don't know anymore what these do
These will be in the dlc.
Read the dev diary.
It flows from your capitol, because that’s generally where all the men in uniform are, figuring out what needs to go where
@@mayukhmitra5819 Things that should have been part of the game day 1... now in the DLC 5y later.
So basically encirclements are gonna be more difficult since you have to worry about supply now right?
I think it depends really, yes you have to worry about supply and stuff but you can also more easily target enemy supply routes. The soviet army is holding Kiev and you want to take it out? Well move your tanks in to capture that railway running from Moscow to Kiev and take the river banks around the city, with the only thing holding any troops in there now being roads which dont really do much, after that you can complete the encirclement once their troops are weaker and you can breakthrough. I like these kinds of mind and strategic games they are adding in
i guess with a logistics company and full fuel tanks, ur tanks and motorized can push some hundred kilometres (100-200 would be realistic, if there is some fighting) without getting stuck, but u wont be able to encircle the whole ostfront in one go^^
Imagine how fun playing a non major nation is going to be!
I still can't imagine how shitty China and the entire African continent is going to be.
@@Bakachicki just like the real life!
Japan should get properly bogged down in China now.
@@safe-keeper1042 I have never seen a ai japan push china. This will make it worse
@@Bakachicki Communist china is impossible
I wasn't AT ALL expecting Laith to voice this, almost thought I kept one of their videos on.
cant wait for AI to paint senseless noodles on the map. Betting the update's gonna be an awesome thing for MP and complete shti for sp
Hey it's happened irl in the Russian Civil war.
Nope, I just build the railroad network for my allies. Playing as Estonia allied to Fascist Finland, and I, the nation with shit industry, have to build the Finnish railroad network lmao.
I bet Tommykay will love this update specially the bombing supply mechanic
Tell tommykay to give black ice a try
@@DarthVantos He did try it... He played as stupid minors and got bored. 🙄
I cannot express how much I love trains. This DLC had my heart the moment it mentioned trains
So say, you build supa infra behind drepr and daugava rivers as USSR and make Stalin line there, you destroy everything from that line to German border as soon as they break Ribbentrop, they have to march into trainless wasteland and marshes therefore suffering huge attrition and disorg, so they will just waste manpower/equipment against you until they build a sustainable supply routes. At this point you as USSR is mega kickass and just bully Germans outside using the same supply lines they just built
USSR has always been broken. Germany vs USSR MP gameplay has always been boring. the soviet player makes meat shields and focuses on tanks and cowers behind rivers. The only counter to your strategy is taking each province carefully and slowly and whilst doing so building infra until you reach the river line. Which just makes the 1v1 more boring and worthless than it already is. But i guess it can also open up a counter now that you can specifically bomb infrastructure, so all you need to do is hyper spam airplanes and tanks as germany and hope you get a breakthrough
One of the things I struggle with most in this game is supplies, hopefully all these overlays will make it easier to understand what exactly is going on through visualisation rather than just abstract numbers.
I never though that i would be hyped for trains...on a map game
Victoria 2, I loved to see the progress of my Infrastructure (Railroads)
1:55 "trains can also be used as a powerful weapon" are we going to see Trotsky's armoured train?
new political weapons research tree
Finally, there is no stupid "still not encircled, im ok" when enemy get whole army in 1 width province corridor through forests and river without city.
You guys keeps making the game harder and harder
I mean, it's great to do your game more realistic, you all are making an incredible job
But my mind's gonna explode
This is obviously marketed on the Eastern front, but I'm also curious how will the new logistics affect the Pacific war? Can islands be prepared with months of supplies to keep troops fed and planes flying even if the enemy gets naval supremacy?
I heard supply hubs will be added, and I suspect they will come in useful in the island hopping campaign.
That would be cool. Add like “supply stashes” or something in areas that are going to be encircled or on islands with enemy naval supremacy.
Good job Laith, you are killing it king :)
The more videos you put out the less patience i have for the release im so excited
Can't wait when I play Germany and it takes me 8 years to full occupy soviets. (Their new capitol is in Sevastopol and my units are starving in Siberia 😥)
Gotta be honest, the last time i had to push from Germany to Sevastopol to force a surrender was somwhere after release.
Now its like 90% after the Ural, if Japan dosent push from the other side.
Whith spy you can en the war rly faster
Would be awesome if there was a garrison mode for supply hubs like there is for forts and victory points
The new supply system is very confusing and makes little sense a lot of the time.
I know trains were very important for the supply system for ww2 atmies but what about using trucks as units or support companies? Trucks would let your units stay in red area supplies if no trains are reach thtose areas.
I think having options to use horses, donkeys, oxen ect.. just an interesting added concept. Especially since germans used horse drawn most of the war..
There is a huge problem with the system, luckily people on discord could help me. If you have ports as well, your own supply AI will also use convoys to supply them even if you have more than enough rail capacity. If you don't have enough convoys (maybe it even fluctuates if you have enough), your troops will not be sufficiently supplied and suffer from debuffs and attrition. At the same time, you have a ton of free capacity on your railnetwork! This is a major flaw. The (apparently only?) solution is to block access to certain oceans so that the convoys are forbidden to enter them.
A possible solution might be to give harbours the following options: 1) Supply by train and sea 2) supply only by train and 3) supply only by train, but if not enough supplies get to the port by train (to supply nearby troops and pass through supply to other depots) use convoys in ADDITION.
Beautiful!
This is Transport Tycoon meets Hearts of Iron 4, and I love it.
Who said sliced bread was the greatest thing in the world… clearly this is much better! Keep up the absolutely astounding work :)
Laith, I love your videos, and these are no different
So to solve supply issues do you just increase the supply sent there? Or build rails there? Are supply areas around hubs or rails? Do all parts of the river act as a supply hub, or as rails if the river at some point connects to a hub. Is track conversion still a thing? If so does conversion have to happen for every new nation conquered?
Sshh..
We don't like people who asks questions here
From information I've pieced together, the supply flows from the supply hubs, not railways themselves - they just connect the supply hubs. To increase the effectiveness of a supply hub, you will increase its motorization factor (supply it with trucks, motorized equipment) so that it would send more supplies and further.
Rivers just increase the general supply factor, they give a % boost to whom ever controls both sides of the river.
Track conversion is a thing for some countries. In general, when you conquer a territory, railways will be destroyed to some extent (like infrastructure always was), but now, certain countries will have special modifiers for that (like Germany-USSR) that will add extra time to "repair" of infrastructure and railways to represent the railway conversion. I might be wrong on this one. But I am pretty sure that it is nation specific - you will not need to do track conversion for the rest of Europe, for example, as they have mostly the same track. It will be a specific thing, through a province modifier or something similar.
Hey is it also covered that differenz nations had different types of trains? Because in the actual war germany had to replace all the soviets railroads bc they were to big for the german trains
Not replace but rearrange which is much easier to do but still arduous. The Russian rail road system was still pretty primitive anyhow compared to middle / Western Europe creating lots of issues
>DLC called no step back
>Poor logistics from advancing too far may mean you need to retreat
What did Paradox mean by this?
It means the DLC is focused at Russia, which was well known by "no step back", gunning down own retreating units during ww2.
@@igniscaeli1296 , this is a myth, this (gunning down own retreating units) was not in reality.
@@DenDez3000 it is not, also it was a crime to be captured
@@ihadabasedusername354 it is a myth though.
@@coh2conscript851 There are some reports of officers shooting their men as they ran back, but it was definitely not the norm.
Cant wait to do the rest of the achievments with more pain factors
will there be an colorblind modus? i really have issues to see the red correctly. for me it looks like light blue and dark blue till purple - this are the region with low supply i think
If you have an nvidia graphic card you can use GeForce experience filters and add colorblind filter, like deuteranopia, etc
I'm sure this will become source for our rage for a few times ahead.
this and the weather system inevitably makes ports and sea control much much more important than before. Are those reworked/rebalanced in accordance to this DLC?
Paradox: Wars are no longer just about victory points.
Feedback: Are you challenging me?
Also, this game is just making it harder and harder to get better.
I suspect that once we get the hang of it it will be much easier to understand stuff. I wonder if this wil make naval supremacy and tactical bombing a viable tactic for fighting hordes of enemies.
"Damn, I think I've learned a decent amount of this game" - moments before I was gunned down by a metaphorical MG-34 of new complexity brought by Paradox.
Holy shit this is going to shake up the sweat meta of snaking in multiplayer
I really hope it will be as gorgeous as it sounds.
This will change the meta alot.
I'm wondering what will this look like with the new patch without dlc? will people be able to build trains? build railways? will they skip it all together? and the ai?
You won't have most of new focus tree and armored (gun) train and logistic bombing (bombing railway - since it is different from infrastructure bombing) but the logistic will still be present for non-dlc people.
I would like to see that if the Field marshalls have some kind of halt button for the division. So I could realign the front with the supply. Or a Hold position button.
You can press H to halt division movement
1:10 What's the industrial base? The total number of factories?
I have a question,when I have 5 division on a tile they have a bad supply symbol, however when an enemy has the same amount of division in a tile it does not affect them why is that?
Every time I learn to play this game you guys drop a new update to change it
I wonder how this will affect messes like the Spanish Civil War? and I wonder how good the ai will be at managing it?
Portugal will now win it.
I'm going to try this right now!
...Oh, wait
i hope for an ai espionnage and air rework in the next dlc
what about transporting Troops with planes to airport (kinda like Transporting through sea with convoy to port) because german did that in crete
cool! Finally changes
I think major cities should contribute to supply distribution like the capital instead of the capital being just one big supply hub
Now land warfare has gained strategic depth like in Hoi3. Some will like it some won't but I loved it a lot (¦)
Multiplayer day 1 of the DLC will be fun.
Now this is poggers!
Will we be able to build riverine ports?
I cannot wait until BlackICE gets updated to this...that is going to be so much fun...!
Well, I was already a fan of paratroopers and the antics you can get up to with them..... now? Damn, those hubs look like some juicy vulnerabilities to exploit. I can see them becoming the next thing you absolutely have to garrison, ports and now hubs.
Best thing bout this DLC is it launches on my birthday
Ill take this as an indirect buff to my tac and strat bombers, supply be damned
i cant air supply my troops because there is no option to do that if i select my transport plane. Any suggestion?
Kinda gives me civ 5 vibes with roads and railroads
The new system actually looks pretty cool and immersive
At 3:26 that soldier died from a Stuka attack... only the helmet survived! :D
Supplies get to the troops via 3 ways, trains, planes, and automobiles
Longer Videos please ! ^______^ Thanks ! : )
How will this affect the Axis Armored pack?
The ultimate form of snaking trains
Now we need a guérilla warfare expansion
man im going to be playing this game on 1 speed the whole time now lol no more battle planning my way into russia anymore lol
any chance to add air supply?
This isn't a tutorial. Just an overview. Patch is out and still no tutorial and detail explaination of the numbers, systems, causes and effects.
I hope they will add a feature that allows the capture of generals!
So pretty much you can no longer rush the objectives as quick, you need time to set your logistics before moving forward, right?
Yo can use trucks
cant wait to build rayway in every province :)
Why not the possibility to create temporary logistics hubs to supply better the frontline, and that the enemy can capture and can gain some equipment?
Consider me the guy in the popular CZcams video who goes absolutely nuts when he sees that train
Does that mean that we get more military factories at the start just to make trains?
Civs probably.
Will there be a video discussing new ai?
Hope so, want to know more about the new ai naval invasions
I can tell that just like in History, never ever underestimate Mother Russia
Even today, The West still underestimate Russia
...at killing her own people.
@@Hunter4042012 Russia never killed its own people. Soviets did this.
In Hoi3 i blitzed through the Russian plains and ran out of fuel infront of Moscow.
I hope the same happens in No step back.
@@user-pe7cs3cj7s it's actually Stalin's fault
ahhhh ok, so you have to have trains for supply now, they are not an option, i was wondering about that
"
Mastering the Logistics of War"
Germans: *Confused screaming*
just finished France and no clue why 2 years deep now and no war going on all my inf equipment keeps getting drained i cant produce any and the deficit keeps growing with no war going on then out of no where i just went negative 10000 artillery when i was plus 5 didn't edit any divisions or anything and now im in a never ending deficit
Just preordered the dlc
"all you had to do was follow the goddam train" - unkown Hoi4 pilot probably
I’ve run into a lot of issues with the new supply system mainly due to the ai in the game but also the core mechanics… this update makes playing minor country’s just not fun. It takes forever to even start building industry and rails. The ai still steals your supplies if your in a occupied zone where you don’t control the hub and the ai germany refused to build hubs or rails in Russia so I had to do it all as Finland to get rid of Russia. It took me longer to get the last 10% after taking the big three then I did the entire invasion
this is gonna be big
Will the logistics come in the free update, or will it only be part of the paid DLC?
Free
@@01296501923654 epic
Laith again working for paradox haha
will the trains come free or do I need to buy the DLC to access the Trains?
The logistics system I think is going to be core update, the doc exclusive is going to be the new and extended focus trees. So russia will still get a new tree even without the doc but not the full extended one with alt history.
Yeah, trains are cool and all but trucks were also a thing. While not being able to carry as much material as trains, they did serve a role in a war too.
I think its because trucks would be way to small, lets just say when a train reaches a supply hub its the trucks that brings the guns from the translation to the frontline.
Trucks ARE a part of the new mechanic. He just did not cover them in this video (probably next one, as he said 5 videos). Trains transport between the hubs, and then your trucks take over to transport to other areas around the hub. As was the case historically.
So you need both trains and trucks for an efficient supply - you will need to actually use some of your motorized production to equip the logistic system.
It was explained in development diaries, but I guess they will mention it in one of the future videos.
@@Wustenfuchs109 Thanks for the info. Didn't notice it while reading through diaries on Steam.
Will the AI stop stacking units in regions exceeding supply?
If I remember correctly from the dev diaries you can tell your allies to avoid certain supply zones and also do some stuff in helping repair you allies infrastructure in stuff like france
AI: We de a little bit of trolling