The BEST Naval Templates For HOI4

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  • čas přidán 22. 05. 2024
  • This is a navy By Blood Alone tutorial that seeks to give you an understanding of naval templates in hearts of iron 4 in a reasonable timeframe as a hoi4 quick naval guide. Navy mechanics are tough to learn, this video will show you what hoiv templates will make the game easy to play through fleet design. The reason I and many others find this part of the game to be so rewarding is how unforgiving and high stakes it is. While on land you can take losses recover and continue fighting with manpower and divisions being replaceable, on sea that is not the case. You have to prepare your ships by building them at dockyards, training them, refitting, getting your admirals right to engage in huge naval battles in a winner takes all stand off. One error and you are done for, its addicting when understood.
    Like and subscribe if you enjoy the videos, it helps a lot!
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    0:00 Intro
    0:28 Destroyers
    1:50 Cruisers
    3:00 Battleships
    3:58 Carriers
    4:20 Submarines
    4:50 Naval Composition
    hoi4 naval ship battle guide
    Music - / @mist3r_beats
    #hoi4 #templates #tutorial #naval
  • Hry

Komentáře • 155

  • @Hammurabae
    @Hammurabae  Před rokem +16

    If you want to see a full Naval Guide for HOI4 in a reasonable time flame try this out! czcams.com/video/tpn1_fkX5DA/video.html

  • @bombidil3
    @bombidil3 Před rokem +89

    Ham: "Don't do it!"
    Me, producing 5 SBBs as Japan: "I'm gonna do it."

  • @thomasgoes962
    @thomasgoes962 Před rokem +200

    1500 hours In HOI4 and i still did not know how to build or design a navy. This video helps a lot. Thank you

    • @katsgr12
      @katsgr12 Před rokem +3

      Same situation here with 700hours lul

    • @Olipakerranoiva
      @Olipakerranoiva Před rokem +2

      I knew how naval combat woks in hoi4 however dispait having almost 2000h I still did't know what and how to design good ships. This is the video I was lookong some months ago but didn't find

    • @Glc42
      @Glc42 Před rokem +2

      I have 3200 and when the Man the Guns was out i didn’t even care about navy lol

    • @agentzinker
      @agentzinker Před rokem

      Same bro

    • @thebluntrealist7180
      @thebluntrealist7180 Před 3 měsíci

      I'm on my 1st try -- bought it 70% off on Christmas sale. Funny thing is I know the "hard" side of this, as a ravenous kid reading all I could on WW II back in the 70's and 80's, plus most of Tom Clancy's books. I can't even figure out how to make ANY navy group so far just the ships building. Finally had to stop the game w/my Essex-class carriers awaiting full loads of planes from the factory. That's the easy part. Trying to group 'em together and tell 'em where to go and go BOOM at, that's the hard part!

  • @n3ct0d2
    @n3ct0d2 Před rokem +196

    The problem with the navy is that it is terribly expensive to produce, I remember that when the old meta for the navy were cruisers, you could even produce a fleet as Poland and destroy the German fleet because this meta was very cheap and effective. I would love to see some videos on how to build a cheap and effective fleet because honestly speaking I had more fun creating a fleet from scratch as Poland than playing as Italy or even UK...

    • @Hammurabae
      @Hammurabae  Před rokem +47

      Thats true, its all about prep and then a few high risk high reward battles in the late mid and late part of the game. A video on making navies for smaller nations is a great idea! Ill look into doing that

    • @n3ct0d2
      @n3ct0d2 Před rokem +2

      @@Hammurabae Thanks for the reply, I'm looking forward to seeing it! :D

    • @Daboys1278
      @Daboys1278 Před rokem +4

      There is a mod called better government which makes navy cheaper to produce

    • @42carlos
      @42carlos Před rokem +2

      I also still fail to find the usefulness of it. Yes, you are sinking their convoys. Yes, you are disrupting their supply. Yes, you sunk a bunch of their navy. But all that could have been invested into army or air and it would have been even more benefficial. Then again, i suck at Navy, so that might just be me.

    • @dirtbikeryzz
      @dirtbikeryzz Před rokem +1

      Been playing this game since 2017, never touched the navy lol

  • @Aiphiae
    @Aiphiae Před rokem +80

    I really, *really* appreciate the fact that you are making guides for more "casual" play. When trying to learn the mechanics of this game, it has always been a source of frustration to me to find myself bouncing from one "guide" to another and all they talk about is the "meta." Ridiculous strats that only serve to exploit the system instead of actually being fun and based in some semblance of reality.
    Who wants to make 1,000 roach destroyers or play the "bathtub" meta when you can actually build a *fleet* that fights like a *fleet* would?
    Again, thank you!

    • @Hammurabae
      @Hammurabae  Před rokem +18

      Glad you enjoyed it! I take a similar view point, these games are supposed to respresent a degree of realism and the era, cheesing mechanics which are really just lapses in our ability to represent reality always feels empty. Winning without them also feels way more enjoyable. Hope you enjoy navy from here on out!

    • @TheVoodooMaker
      @TheVoodooMaker Před 10 měsíci +2

      Don't blame the players for playing the game the way it works. Navy doesn't work, blame the devs for it. We are only adapting to what the game has to offer. Say what you will about "realism", I'm not jeopardising my army and air force for fancy BB designs thay will be combat ready in 1944

    • @gfdx3214
      @gfdx3214 Před 5 dny +1

      I agree! He actually said that battleships might not be as OP, but can be fun, which is exactly why I personally use them. I am fully aware navy is not intuitive in HOI4, but damn gimme my battleships

  • @elynolamat674
    @elynolamat674 Před rokem +34

    My navy is build around carriers: 4 CV, 4-6 BB-BC(AA/tank), 8-16CL(DP), 8-16DD(Anti-sub), 30+ DD(Torp or roach) (~80 Ship). In SP, I lost 4 to 5 DD while every surface vessels of IJN, KM, RN decorating the Pacific and Atlantic.

  • @Raptorsified
    @Raptorsified Před 4 měsíci +4

    One key thing to note about battleships and battle cruisers is shore bombardment. To get the max bonus of +25% you need to have either 500 light attack or only 250 heavy attack. So throwing in 2-4 battleships can boost your naval invasions and coastal advances greatly. This is even more important as carrier CAS currently does 0 damage.

    • @thebluntrealist7180
      @thebluntrealist7180 Před 3 měsíci

      I'm playing thru my 1st-ever game, and as USA so I could learn the system first. I know WW II history better than most as a kid was avid reader on it & such. So I went in having 'solved' that side eons and decades ago. Came here looking for info on how to put a fleet together, not ships, but was a neat video. Thanks for the tip too, I am not building any BCs b/c historically they could punch but not TAKE a punch. But knowing of all the atolls in the vast Pacific, I'll keep in mind maybe building a couple for the 2nd half of the war w/shore bombardment as their ONLY role....but are you saying CAS (I'm guessing Carrier Air Strikes) don't do ANY damage vs. land units ashore?
      I guess I'll find out sooner or later as the saying goes lol....thanks for the info!

  • @ezeepeazee765
    @ezeepeazee765 Před rokem +3

    Listen man, I cannot explain how much this helped me, over 1k hours and i have found a new enjoyment for the game because of this. Thank you so so so much for your time and effort in this video

    • @Hammurabae
      @Hammurabae  Před rokem +1

      Glad it helped you! Welcom to the naval addicts

  • @lukecooper2845
    @lukecooper2845 Před 8 měsíci +4

    This is good for a quantity over quality approach, me personally I like having only 50-66 ships in my strike force, 50 if I have 10 capitals, 66 if I have 10 capitals and 4 carriers (DO NOT USE MORE THAN 4 IN A BATTLE AT ONCE IT MAKES THEM USELESS!!!) with a mix of light cruisers that are super light attack heavy and destroyers that are super torpedo heavy, capital ships don’t matter if you do well enough with your screens because any heavy attack will penetrate once your screens evaporate the enemies. I’ve been doing this Strat for a few months, mostly effective with Italy but Germany works well too if you do navy focus
    Edit: always get positioning bonuses wherever you can with this Strat especially in the officer corps

  • @Jorge_Alvarado
    @Jorge_Alvarado Před rokem +2

    Thanks, I didn't know anything about navy and just throw random stuff at the enemy's navy and watch mine disappear. Now I finally got an idea of what to do.

  • @w1ngZ_
    @w1ngZ_ Před 7 měsíci +2

    Thanks for not going for full meta but for designs that are actually fun to use

  • @Thonieler
    @Thonieler Před rokem

    Great summary of everything you need! Now I have a good basis to experiment on. Of to play some navy DOM with the US :)

  • @benlex5672
    @benlex5672 Před rokem +11

    dual-use gun is pretty important with DD and screening ships. The more AA the less damage your fleet takes from planes, and their attack values are not that much different. This is especially the case if you are doing fleet in being.
    I'd take radar over sonar if you plan to only choose one since radar still give detection for subs and gives AA stats. The addition of floatplanes makes planes deadlier than ever. Patrol planes are best at hunting down submarines now so your escort DD can be more well-rounded in terms of balancing ASW and AA capabilities (2 dual-use gun + ASW equipment with radar III/IV)

    • @OlivePeel
      @OlivePeel Před rokem +1

      You won't take less damage from naval bombers with high AA attack, you will simply kill more planes when they do or completely avoid the attack more often.

    • @thebluntrealist7180
      @thebluntrealist7180 Před 3 měsíci

      Thanks for the post. What's funny is I used to play a game called "Carrier Strike" back in college daze...so I know how and what to build to make a carrier fleet go right, but came to see how to put the actual fleet together. This seems more about outfitting ships, though. I'm learning a lotta tips from gamers in the comments but I just need to figure out how to make a fleet, send it where it needs to go and such....oh, the Humanity! lol

    • @thebluntrealist7180
      @thebluntrealist7180 Před 3 měsíci

      @@OlivePeelIDK if you're an old veteran of Carrier Strike from the 1980's or not but it used to tick me off to no end when That Lone Japanese Scout Plane would come a-flyin' over at 6:00 a.m. on the dot, w/that One Damned Torpedo, and do megadamage on a carrier before my CAP was complete. Other option would be to have it fully going & half outta gas by the time the sun came up but dang, those lone bombers used to frustrate me....

  • @zebedaeus1432
    @zebedaeus1432 Před rokem +8

    This is genuinely one of the best videos i've ever seen. Not even exaggerating or whatever, it is informative and fun to watch. Earned a sub, and I'm not even that much of a Hoi4 player

  • @Itachi-zn5rm
    @Itachi-zn5rm Před rokem +1

    thanks man i need it so much

  • @Ksankawaii
    @Ksankawaii Před 8 měsíci

    Great video

  • @khaledalhamdan2627
    @khaledalhamdan2627 Před 8 měsíci

    thank you so much

  • @royalwolf7115
    @royalwolf7115 Před rokem +2

    Bit of an Italian Navy tips here, if you want to go for carrier build, it's definitely doable in By Blood Alone but you'll only be able to get carrier 1s out before the war and carrier 2 if you're going for late 39 war. Obviously this would be different in multiplayer since some mods gives you double or ten fold the amount of factory that you would get, so you have to manage it a bit. In BBA, you research carrier 1 immediately. But since you only get like 16-17 dockyards at the start, that means the 2 battleship 1 that are in production have to go. You put 3 dockyards on each carrier and you'll be able to get 2 carrier 1 out before 39 while still have enough screens to cover your fleet.
    If you want to go full carrier then you delete all the battleships that are in production and put the dockyards on the carriers. But since your heavy attack will be lower than what you would normally get, you want to refit the existing battleships that you have with better guns as well as radar and fire control. This requires you to do a lot of production micro since it's time intensive if you want to get them out on time for WW2.
    I'm still testing out some of the things about AA and naval bombers, but usually if you have 4 carriers going against the royal navy mediterranean fleet that's based in Egypt, you can wreck them badly while taking minimum losses yourself.

    • @madtechnocrat9234
      @madtechnocrat9234 Před rokem

      Have you tried to convert your ships to carrier on italy?

    • @royalwolf7115
      @royalwolf7115 Před rokem

      @@madtechnocrat9234 Do you mean converting heavy and light cruisers to carriers? No, I haven't. I really don't like to do that beccause it hurts the heavy and light attack stats. If you really want it you can check the layout of each ship and convert the worst ones into carriers I guess.

    • @royalwolf7115
      @royalwolf7115 Před rokem

      @@madtechnocrat9234 Another thing to note is the size of your industry. Given that you'll have around 100 factory by 1939, unless you're going all in on navy, and somehow micromanage everything, it just isn't worth the effort to convert cruisers/battleships into carriers. You'll be stretching your available resources REAL thin if you're going to make that many capital ships at the same time. I had anther run last night with battleships and I ran out of steel at Jan 1939 because of how many ships I was building at the same time. I had 5 on destroyer 2 (shit ones, 1 gun, 1 aa and 1 trop), 10 on pew pew light cruisers designed to kill screens asap, and the rest on battleships and refitting destroyer 1s to submarine killers. I was on -8 deficit for steel. At that point, I only had 25 mils on inf equipment, around 15 on tanks (light tanks and tank destroyers), and around 17 on planes. It was barely enough to push into Africa because I did not have time to build up logistics in Africa.

    • @madtechnocrat9234
      @madtechnocrat9234 Před rokem

      @@royalwolf7115 i dont think cheap so stuff ships are good anymore after the speed nerf. also i think converting few worst cruisers or battleships to carriers could be an option. Although i question point of carriers as italy because you have air ports everywhere. my idea is that those few ships are soo bad that they only slow fleet, soo converting should make them less useless.

    • @royalwolf7115
      @royalwolf7115 Před rokem

      @@madtechnocrat9234 There's a ship designer that gets you 10% increase in speed for screens and capital ships at the expense of range. The conversion can work but you have to know, it takes 40 planes to fill up cruiser converted carrier and 60 for battleship. You do that plus the 2 fleet carriers in production and you'll need at least 250 planes for the carriers. That's quite a lot given that Italy doesn't have the largest industry and even if you rush mils starting from 1937, you'll have problems with the army unless you are not doing tanks. it all comes down to how you manage your industry. Sure you can use interwar template for the planes but they'll be massacred in their first encounter with enemy ships, either shot down by AA or fighters.

  • @jacobweeks6526
    @jacobweeks6526 Před rokem +6

    I'll be honest, I play SP most of the time as GB so while this is great, I'm a champion of the all-round DD. I think it's heavily slept on and although expensive, I only lose one or two in major naval battles.
    I typically focus on my DD's and CL's, I don't think I've ever taken one look at building CA's in SP or friendly MP games with me and a bunch of friends that aren't super competitive. I'm the only person who understands the navy system and they're always suprised I smack them around with it.

    • @Hammurabae
      @Hammurabae  Před rokem +1

      Theyre very viable for singleplayer! I hope that folks will start to use these templates which are specialized and start to just merge them at some point themselves.

  • @royalwolf7115
    @royalwolf7115 Před 11 měsíci +3

    The thing is though, you can DEFINITELY do Super Heavy Battleship as Italy. In exchange, you have less battleships/carriers. I've done it before, the Super BB. I've pumped out 1 before 39 and it didn't really do much to the RN, but it was fun for sure. Watching the enemy desperately trying to kill the ship but to no avail because they can't get through my screens.

    • @Hammurabae
      @Hammurabae  Před 10 měsíci

      If you stack enough fire power on it and have the screens, its a ton of fun an viable. Can never compete with proper carrier fleets or heavy cruisers though

    • @royalwolf7115
      @royalwolf7115 Před 10 měsíci

      @@Hammurabae I know. But I was just fking around with the RN mediterranean fleet. Sure I manage to sink quite a lot of their ships but I was never able to slam dunk it. It’s frustrating as hell. It’s like you’re about to bust your nut but your urethra are closed up.

  • @Nikola95inYT
    @Nikola95inYT Před rokem

    In singleplayer you don't need to put any depth charges to convoy escorts, bot subs will flee anyway. Also being at defensive side negatively affects sub detection, basically the only good way is to put them at ASW task forces. In case of locating and attacking first, enemy subs will become visible so depth charges will be used with the most effective way and at full potential.

    • @bravo2966
      @bravo2966 Před 11 měsíci

      I've read your post three times and I'm still not sure what you're trying to say.

    • @jakej2680
      @jakej2680 Před 8 měsíci

      ​@@bravo2966in single-player, the AI sets it's convoy-raiding SSs to "medium risk". This causes them to not engage DDs and retreat as soon as any DD enters the battle. With enough ships assigned to convoy-escort missions, you will get 100% convoy escort efficiency, which means convoy escort task forces will instantly join the battle, and instantly chase away the SSs.
      The catch is that SSs cannot be attacked while hidden. When SSs attack first (like in every convoy raid battle) they will always start hidden. Finding SSs during a battle takes expensive equipment that you do not want to put on your numerous convoy-escorts, in addition to the depth-charges you would put on the DDs. Additionally, the SSs will always retreat, almost certainly before you can find them.
      Thus it is best to use the cheapest DDs on convoy-escort missions. They are cheap enough to produce in the numbers necessary, and render the convoy-raiding SSs useless.
      If you wish to kill SSs, you need to spot them first so you can be the attacker, thus preventing them from starting the battle "hidden" and allowing your weapons to attack them. This is usually done by specialized patrol task forces which are single ship CLs with all spotting gear. You can also use planes on the naval-patrol mission with the float plane module too.
      Then you can use specialized strike forces made up of ASW ships to attack them, or naval bombers.

  • @simineelamkav793
    @simineelamkav793 Před rokem +3

    Alright, so I have been wondering ever since I have tried to learn the navy (I have ignored it for 400 hours ;-;), how do I compose task forces within flotillas and fleets? I usually keep 20 submarines in a task force (usually have 2-4 of these task forces in my navy) and set them for convoy raiding, like 15-30 destroyers + cruiser combination for patrol / spotting in order to find enemy ships (usually have like 2-3 of these task forces), and I put the rest of my navy into one massive strike force (a single task force, sometimes with 100-200 ships; maintaining 4:1 ratio) and right click the zones onto the areas that I am patrolling with my cruisers and destroyers. I was wondering if there is a different / superior way of composing a fleet (I don’t necessarily need help on the patrol / sub flotillas, since I think that ~20 is good for each task force, unless I’m doing something wrong), but I was wondering if I had to split up my massive strike force into multiple smaller strike forces for different zones, or if I should just leave all ships in a single task force. Finally, if all of my subs are in a single task force, are they able to convoy raid multiple different naval zones, or only one (also can a single patrol task force spot ships in multiple naval zones)? Any help is appreciated!

    • @Hammurabae
      @Hammurabae  Před rokem +3

      I am going to refrain from answering this here as it is a really long response and complicated topic. I have a naval tutorial on fleet composition, movement, and organization as the last one I plan to make which will be out semi soon. Will like it to you here when I do!

    • @simineelamkav793
      @simineelamkav793 Před rokem

      @@Hammurabae Alright, thank you

  • @ghnanrohit3029
    @ghnanrohit3029 Před 6 měsíci +2

    The biggest problem with navy is that ur only limited to 5-10 dockyards to produce a ship if only we could use it mils

    • @montecarlo1651
      @montecarlo1651 Před 3 měsíci +2

      There is a law of diminishing returns applying to dockyards in naval construction, something I haven't seen on mil production. For example, one dockyard on a BB gives the baseline construction time period (several years). Adding another dockyard halves production time. Adding another takes 12 months off the time. A fourth dockyard takes about 8-9 months off and the last one only removes something like 3 months off the total time required. Don't quote me on these exact numbers, they are illustrative. You get the point. So if you time carefully when you lay down a ship for construction, you can get better use out of your dockyards if you only use 3 per ship instead of 5. Of course, if you are in a hurry, then 5 is fastest but if you have a limited number and want to build say 5 BB then you only really need 15 dockyards to get them in just a little more time than 25 dockyards deliver. The key to naval production is ensuring you have the industry tech up to date (dispersed or concentrated), as the dockyard output bonuses stack and take years off your production times.
      Ok I thought I would check the construction times for my example and the figures are even more surprising than my memory suggest.
      Laying down a G3 BC for Britain on the opening day of the game (1 Jan 1936) with a single dockyard, gives you a completion time of 27 July 1943. Adding a second dockyard gives revised completion for 14 Oct 1939 (a huge bonus). A third dockyard revises the date to 11 July 1938, a fourth gives 23 Nov 1937 (only 7 months) and the fifth dockyard gives completion date of 8 July 1937, only 3 months. Clearly the advantage lies in applying at least 2 and ideally 3 dockyards per ship to maximise efficient use of dockyards, hence 15 dockyards would give you 5 G3 BCs by mid 1938 WITHOUT the effect of the industry bonuses (of which, you should be able to research 3 before this ship launches). 3 Industry bonuses will give you 30% production output bonus, meaning that these G3s should launch in 1937, a lot less than the original expectation of mid 1943.

  • @MundaneThingsBackwards
    @MundaneThingsBackwards Před rokem +2

    Actually IIRC, ASW ships are much MUCH better on the offensive vs subs unless that changed with the naval rebalance. All you need for convoy escorts are roaches with just one depth charge to get the enemy subs to run away. Than you have your recon and fully kitted out hunters root them out from the area on the offensive.

    • @tbeller80
      @tbeller80 Před 4 měsíci

      I've tried using ASW DDs several times as the USA to protect early war convoys from Japanese subs, but they get massacred by the Japanese fleet. In a few months it doesn't matter because my main fleet wipes out the IJN, but for that early period those ASW ships just suffer. What's the trick?

  • @tobodedodo987
    @tobodedodo987 Před rokem +3

    my man said, DONT DO IT, meanwhile me who has 4 in production and 1 finished with the Kriegsmarine 😐

  • @urmom-wb5my
    @urmom-wb5my Před 6 měsíci

    Which template for converted battleships and converted cruisers is the best? I was wondering that

  • @plopyxX
    @plopyxX Před 8 měsíci

    hi, am new player and am a bit lost with all that navy stuff, and i have a few question:
    -why some ship can only have 5 dockyard working on their construction, other can have more ?
    -can you produce the same template twice ? (i'd like to have 2 line of production for the atlantic side and pacific side) but i cannot find my template when i want to had them into production, i don't get it. (my template is probably shit anyway, but i would like to get the opportunity to see it fail ,right now i just cannot put a fucking boat in the water ffs)
    -also playing with usa is it normal that i cannot trade with anyone ? does it have to do with the neutrality law on the focus tree ? i could trade at the start of the game, but now

  • @tbeller80
    @tbeller80 Před 7 měsíci

    Should all of your ships be of similar speed if they're working together? You mentioned DDs and CLs needing to be fast, but there's simply no way for BBs to keep up. Does this have an effect on the battlefield?

    • @thatnnoob6109
      @thatnnoob6109 Před 5 měsíci

      I believe the slowest ship in your fleet dictates how fast the entire fleet moves.

    • @jensdanbolt6953
      @jensdanbolt6953 Před 2 měsíci

      When doing missions and moving on the map, slowest ship sets the speed for the whole fleet, so don't put a slow 20kt ship in a patrol group with 10 fast ones. No need to be too rigid about it, but yeah.
      BBs are usually sitting on Strike Force, if the engagement is far from their base then slow speed is a major issue, if it's in the Mediterranean and your base is in Sicily it's no concern. Except if you lose the battle; then the fast ships will retreat first and your old BB might be destroyed by all the enemy torpedoes when they're alone the last few hours.

  • @doktertjiftjaf5186
    @doktertjiftjaf5186 Před rokem +1

    Question: what is the ideal speed of a task force (Battleships, cruisers, destroyers, submarines, aircraft carrier)?

  • @JDothan
    @JDothan Před rokem +1

    One of my favorite things to do is build up the German fleet with superheavy and BB2s and just absolutely smash GB in a decisive battle… is it a suboptimal use of resources? Yes… Is it unbelievably fun watching the ruler of the seas sink to the bottom? ALSO YES

    • @Hammurabae
      @Hammurabae  Před rokem +2

      Beating the British navy as Germany is the most fulfilling moment in HOI4 change my mind. Its doable but very very hard. I mean properly too, no cheese, no extreme meta, just making reasonable use of game mechanics and playing smart.

    • @JDothan
      @JDothan Před rokem

      @@Hammurabae I didn’t have man the guys so it honestly wasn’t that hard… tried it again with MTG and got smashed. Did return of the Kaiser so I’m wondering if it’s because I lost half my fleet in the civil war or if MTG nerfed the shit out of the German fleet

  • @EWH2008
    @EWH2008 Před 9 měsíci

    Should we do light attack or heavy attack for capital ships? If our screens are just shields, idk whether to try to max light attack modules on my heavy cruiser or to use heavy attack?

    • @Hammurabae
      @Hammurabae  Před 9 měsíci

      Light attack as much as your can put on heavy cruisers. For capitals you want a mixture of both. Make sure they all have at least 1aa module, carriers should have lots

  • @MrPapajohn4
    @MrPapajohn4 Před rokem

    I have takes a screenshot of every design but I am still confused of how to proper use each ship. some its easy ok. I play small nation, so I am not going to bother with battleships. I guess the anti-submarines destroyers are for convoy escort missions. The Spotting Cruiser is for Patrol? My Main Fleet then is it going to be Light Cruisers and Roach Destroyers? Or heavy Cruisers and Roach Destroyers as Screens? Are DPS Destroyers same as Light Cruisers? Since both do light damage?Is there any reason to create both?Would it be better to make Heavy Cruisers to battle enemy capitals and DPS destroyers as both screens and also fight enemy screens? I dodnt need to make carriers as I am going to fight defending war on my territory, so my airports are nearby and my naval bombers there!

    • @Adrock89
      @Adrock89 Před rokem +1

      Spotting Cruiser for Patrol. Strike Force made of heavy cruisers (CAs) and Roach Destroyers (DDs) as screens. Though I like to spend a bit more on my DDs. 71 Cloak did a video where there's a rock paper scissors effect between DPS DDs, Light Attack CLs with no armor, and Light attack CLs with armor. Basically armored CLs beat DDs, which beat unarmored CLs, which beat armored CLs. But CAs with max secondaries beat all that. Does that help?

    • @MrPapajohn4
      @MrPapajohn4 Před rokem

      @@Adrock89 haha :P thanks for clarifying about spotting cruiser and strike force! Well yes the other part doesnt make sense indeed, but I am simple casual gamer looking for something like "dont worry, you are doing it correct" even if I lose... if that makes any sense

    • @Hammurabae
      @Hammurabae  Před rokem +2

      Alan gave a great answer if you are looking for the mechanical approach. Generally destroyers and light cruisers both do the same thing, though light cruisers do way more dps. They both will screen the back line. You would make both if you want lots of light attack on a cruiser, though how squishy and easy to hit on the front line it is makes it kinda useless. DPS destroyers can fight enemy screens but they don't do a ton of damage, heavy cruisers can do light and heavy damage to hit both which is why they're the better one to take. A good land airforce with long range is the best way to deal with and supplant navy in hoi period.

  • @open_minded7983
    @open_minded7983 Před rokem +1

    Was the ship designer updated recently for HOI 4? my ship designer is different
    it's only showing Reliability Deck space Armor and Engines...How do you I get the template you have

  • @damn664
    @damn664 Před 11 měsíci

    I'd love a plane design video in BBA if you're up for it!

  • @simpson1372
    @simpson1372 Před 26 dny

    What kind of planes should I put on the aircraft carrier?

  • @luigiplayer1547
    @luigiplayer1547 Před 6 měsíci

    hey which of the 3 variants of destroyers do you prefer, shield, sub attack or light attack?

    • @Hammurabae
      @Hammurabae  Před 6 měsíci

      Shield and a few torp destroyers if you really want some attack. Generally shield roaches and focus on cruisers or carriers for real damage. If you want to actually add attack to destroyers and have the time refit them later with torps using the officer corp options for refit speed.

  • @kingmortales8257
    @kingmortales8257 Před rokem

    Does the whole navy get aa from the ships that have it, or would a destroyer with aa be useless for defending a battleship from naval bombers?

    • @Hammurabae
      @Hammurabae  Před rokem +1

      AA on ships effects both. The ratio of AA compared to fleet size is important as the total number is multiplied by 0.25 and added to the damaged reduction on income damage to ships. Total fleet anti air is added separately so teh total is doubly useful whereas individual ship AA is added on top and is smaller in impact.
      "received air damage is calculated using following: 1 - ( (ship_anti_air + fleet_anti_air * SHIP_TO_FLEET_ANTI_AIR_RATIO )^ANTI_AIR_POW_ON_INCOMING_AIR_DAMAGE ) * ANTI_AIR_MULT_ON_INCOMING_AIR_DAMAGE"
      Adding extra on ships that need to be protected more like carriers and Battleships is key due to how important they are, and due to naval bombers and carrier planes in particular target them first so that extra is really important.

  • @kianvandenberg6364
    @kianvandenberg6364 Před 11 měsíci

    On the first ship designs you use radar tech that is only available around 1940. I assume that’s a mistake?

    • @Hammurabae
      @Hammurabae  Před 11 měsíci

      Yes it is, generally though as soon as your get it put it on your ships though.

  • @MrPapajohn4
    @MrPapajohn4 Před rokem

    I have problem with the heavy cruiser design. Cant use the parts on front 1 and rear 2 slots as shown in video...

    • @Hammurabae
      @Hammurabae  Před rokem +1

      Those are later designs, are you trying to do that on the 36 hull or the early one?

  • @marthvader14
    @marthvader14 Před rokem +1

    Would you design your Torpedo Cruiser as Japan as Light or Heavy Cruiser?

  • @alexsilent5603
    @alexsilent5603 Před rokem

    This is a video about naval templates without naval templates.
    Damn you.

    • @Hammurabae
      @Hammurabae  Před rokem

      Were you looking for marine div templates?

    • @alexsilent5603
      @alexsilent5603 Před rokem

      @@Hammurabae I was looking for navy templates, not ship designs. Do you know what is the optimal number of destroyers in escort template? (I use 12)
      Optimal number of submarines in raiding template? (I use 20)
      Striking task force can't have more than 4 aircraft carriers, but how many battleships and heavy cruisers is optimal for this template? It's hard to find any info on this.

    • @bravo2966
      @bravo2966 Před 11 měsíci

      @@alexsilent5603 You'd be better off searching for 'fleet composition' mate, nobody uses the word template for that.

    • @alexsilent5603
      @alexsilent5603 Před 11 měsíci

      @@bravo2966 The game itself uses the word "templates" for navy.

    • @bravo2966
      @bravo2966 Před 11 měsíci

      @@alexsilent5603 Suit yourself

  • @rookie3104
    @rookie3104 Před rokem

    Amazing video, still pretty noob on HOI4 specially on navy, could somebody give me some insight on how the mechanics of a naval battle work? (I imagine there has to be some differences between surface fleet combat, convoy raiding, naval bombing, etc)

    • @Hammurabae
      @Hammurabae  Před rokem +1

      czcams.com/video/tpn1_fkX5DA/video.html This should give you some help with things like that!

  • @psychoticmania_
    @psychoticmania_ Před rokem

    would one research slot be enough for navy for italy?

    • @Hammurabae
      @Hammurabae  Před rokem

      It would, but you would not be as competitive, most players just use one though

    • @psychoticmania_
      @psychoticmania_ Před rokem

      @@Hammurabae so what do you recommend doing? how many research slots should be used, when to do navy focuses?

  • @tankenjoyer397
    @tankenjoyer397 Před rokem

    so is armor just redundant for cruisers? should I even bother with armor 1?

    • @Hammurabae
      @Hammurabae  Před rokem

      The cost you take to speed is mechanically not worth it, but it wont single handedly lose you a battle. Its a personal preference unless you intend to play erally sweaty stuff.

    • @tankenjoyer397
      @tankenjoyer397 Před rokem

      @@Hammurabae I tried out your templates and they worked great! Thank You!

  • @arichikutaki5037
    @arichikutaki5037 Před rokem

    so basicaly bath tubs go brrrrrrrrrrr

  • @thisis14andimdeep
    @thisis14andimdeep Před rokem

    There are two types of Navy users;
    The (boring) effecient way; Nav bombers, sub spam.
    The cool way; Battleship supremacy, carriers everywhere, who needs destroyers? Cruisers? Eh, if you can fit them. Battleships are more important!

  • @Hoffman2319
    @Hoffman2319 Před rokem

    Oh,oh,so you haven't heard?

  • @Hammurabae
    @Hammurabae  Před 19 dny

    More HOI4 Guides To Learn: czcams.com/play/PL36TqZI0G590EIwg3aPFMT54uB_Y2I6tB.html&si=t5mQde_bG3Tcywh2

  • @henrikhaugen1457
    @henrikhaugen1457 Před rokem +1

    I built the super heavy Battleship

  • @shaggy3038
    @shaggy3038 Před rokem

    What's that movie in the background?

  • @Prankester6856
    @Prankester6856 Před rokem +1

    Who need fleet formation when you have Submarines

  • @powermoises7436
    @powermoises7436 Před rokem

    Yeah the only bad thing is that unless you are UK, USA or Japan, you can't build good carriers, cruisers or battleships. And when you are finally able to do so, the game is almost over

    • @Hammurabae
      @Hammurabae  Před rokem +1

      True, it happens really late. But thats HOI, build up and a mega war

  • @ronlackey2689
    @ronlackey2689 Před 11 měsíci +1

    "Maxing your ____ model to two is your #1 priority as that's what gets you kills". I listened 10 times and still can't make out what you said. Can anyone help me out? Thanks.

  • @OMoanaigh
    @OMoanaigh Před 8 měsíci

    Did you really delete my comment saying that your video could use more visual pointers?

  • @DrewPicklesTheDark
    @DrewPicklesTheDark Před 4 měsíci

    lol I made the SHB build once.

    • @Hammurabae
      @Hammurabae  Před 4 měsíci

      So fun looking at them destroy fleets and rack up kills.

  • @Simon_the_penguin
    @Simon_the_penguin Před 3 měsíci

    How to navy in hoi4: spam carriers and screens

  • @keihndeth
    @keihndeth Před rokem

    There is a ton wrong with this video. A little cruiser has a 3:1 screen value over destroyers.

    • @Hammurabae
      @Hammurabae  Před rokem

      It's mad to be as quick and simple as possible to give beginner or new players a good understanding of templates. You are right about screen values of course

    • @josiahmcelyea2387
      @josiahmcelyea2387 Před rokem

      3:1 ratio gives you the bonus. 4:1 allows you to maintain the bonus if you lose a heavy cruiser (redundancy). If you only build 3:1 and lose a cruiser, you lose the bonus

  • @bobby000
    @bobby000 Před rokem

    THANNKK YOUU. I have won more money through hoi in tournaments than I have spend on it but I never understood navy. But there is one question remaining, how many? How many ships of each time. For example you got one carrier how much battleships? how much cruisers and and and....

    • @Hammurabae
      @Hammurabae  Před rokem

      4 screens for 1 heavy ship. 1 heavy ship for 1 carrier

    • @bobby000
      @bobby000 Před rokem

      @@Hammurabae ahhhh Thx :) Keep up the good videos!

  • @vickiesona3682
    @vickiesona3682 Před rokem

    Don't make heavy battleship, looks at my 30 heavy battle ship that I personally named and build with the heaviest gun and armor... I'mma ignore that tip

  • @matthewmclean9734
    @matthewmclean9734 Před 11 měsíci

    Screens anti air does nothing, fyi.

    • @Hammurabae
      @Hammurabae  Před 10 měsíci

      It is added to the total fleet pool which is very impactful, less important than on Battleships and carriers by miles though

  • @inadaizz
    @inadaizz Před 11 měsíci

    5:14 ..... end of the video.... "If you to learn Navy properly I have a full guide..."
    You really couldn't lead with that?

  • @quincyames2014
    @quincyames2014 Před rokem +1

    carries are don't work rn

    • @Hammurabae
      @Hammurabae  Před rokem +1

      They do for me? Whats happening

    • @quincyames2014
      @quincyames2014 Před rokem +1

      oh oops they patched it... but they were broken last time i played czcams.com/video/LpLShbytbG0/video.html

  • @kingkonut
    @kingkonut Před rokem

    no armor on the cruisers? better to have the extra speed?