THIS Is Why NO STEP BACK Changes EVERYTHING! - Hearts of Iron 4

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  • čas pƙidĂĄn 22. 11. 2021
  • CLICK HERE To Continue The REVOLUTION! play.heartsofiron.com/FeedBac...
    Thank Paradox Interactive for sponsoring this video!
    The LONG wait is over. No step back is here! Hoi4 no step backs add a massive reworked focus tree for the Soviets and reworks for Poland and the Baltics. Today I play Germany and try out the new supply system and the officer corps. It completely changes how you play Hearts of Iron 4. AND the new game breaking tank designer! The hoi4 dev diary got his hyped BUT its finally here hearts of iron 4 no step back. 😇
    ☑ Viewed? ☐ Liked? ☐ Commented? ☐ Subscribed? ☐ Bell? ☐ NOT 1 STEP BACK!
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    Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. Released on June 6, 2016, it is the sequel to Hearts of Iron III and part of the Hearts of Iron series of grand strategy games focusing on World War II. The player may take control of any nation in the world in either 1936 or 1939 and lead them to victory or defeat against other countries.
    Feedbackgaming is known for his exploits, cheats, unlimited money videos. Is inspired by other successful influencers like the spiffing brit, isp, bokoen and tommykaylive.
    ~~~~~~~~~~~~~~~~~~~~
    Business email: davefeedbackgaming@gmail.com
    ~~~~~~~~~~~~~~~~~~~~
    Title: THIS Is Why NO STEP BACK Changes EVERYTHING! - Hearts of Iron 4
    My Last Video: MAXED 100,000 GOLD - 100+ Relics Bug - Age of Empires 4 Rus Aoe4
    #hoi4 #nostepback #newdlc
  • Hry

Komentáƙe • 799

  • @DaveFeedBackGaming
    @DaveFeedBackGaming  Pƙed 2 lety +177

    CLICK HERE To Continue The REVOLUTION! play.heartsofiron.com/FeedBackGaming

    • @jonathanlondon4501
      @jonathanlondon4501 Pƙed 2 lety +1

      WHY DOES IT GIVE YOU A SPAA ICON FOR YOUR "OBVIOUSLY A MEDIUM TANK" TANK?! IMMERSION BROKEN!

    • @johnuthus
      @johnuthus Pƙed 2 lety

      I LOVE DEMOCRACY

    • @generalaigullletes5830
      @generalaigullletes5830 Pƙed 2 lety

      This game *perfectly* relives what real life German supplies were like in the Eastern Front :troll:

    • @Spiritus_Invictus
      @Spiritus_Invictus Pƙed 2 lety

      The Red Alert 2 theme song alone deserves a like... damn it YT we don't need a disappearing dislike we need a double like button!

    • @csabafarkas2274
      @csabafarkas2274 Pƙed 2 lety

      You dont need the dlc to see trains and others. I do not have the new DLC but i got a lot of changes.

  • @dakshsingh4780
    @dakshsingh4780 Pƙed 2 lety +2466

    Welp time to learn the game again after 1000 hours

    • @DaveFeedBackGaming
      @DaveFeedBackGaming  Pƙed 2 lety +512

      YOU NEVER STOP LEARNING

    • @kevinhayes3672
      @kevinhayes3672 Pƙed 2 lety +113

      @@DaveFeedBackGaming I refust to learn but I know a youtuber who does that for me

    • @elarmando2954
      @elarmando2954 Pƙed 2 lety +16

      I feel just the same. Like wtf am I supposed to do with the new logistics system

    • @the_tactician9858
      @the_tactician9858 Pƙed 2 lety +72

      @@elarmando2954 Paradrop on the Russian railroads and watch the chaos ensue.

    • @bepisdoggo155
      @bepisdoggo155 Pƙed 2 lety +4

      I swearđŸ€ŒđŸ€ŒđŸ‘Ž

  • @hvcskmagyar
    @hvcskmagyar Pƙed 2 lety +1712

    When you finally understand the combat mechanic in 5 years
    Paradox: there is another

    • @hvcskmagyar
      @hvcskmagyar Pƙed 2 lety +43

      And we can wait for our mods to be updated

    • @haukionkannel
      @haukionkannel Pƙed 2 lety +3

      @@hvcskmagyar Some years and mods will be compatible... for a while ;)

    • @Reddreambigfart
      @Reddreambigfart Pƙed 2 lety +1

      me irl

    • @morisco56
      @morisco56 Pƙed 2 lety +4

      @@hvcskmagyar true, that truly sucks

    • @lordbaysel3135
      @lordbaysel3135 Pƙed 2 lety +8

      Hoi 4 is at least recognizable, Stellaris is the one that changes the most. they changed everything about this game, twice.

  • @Gamago
    @Gamago Pƙed 2 lety +1401

    Dave: *Finds a new meta on the day of release*
    Paradox: "A surprise to be sure, but a welcome one"

    • @Louis-uu8qu
      @Louis-uu8qu Pƙed 2 lety +10

      When LEGO Indiana Jones speedrun World Record video coming out?

    • @Gamago
      @Gamago Pƙed 2 lety +2

      @@Louis-uu8qu When the weekly uploads come back, that's when

    • @Louis-uu8qu
      @Louis-uu8qu Pƙed 2 lety +2

      @@Gamago just knowing it makes it easy

    • @154Kilroy
      @154Kilroy Pƙed 2 lety

      Is it a surprise tho?😂

    • @Jan_Strzelecki
      @Jan_Strzelecki Pƙed 2 lety

      "A surprise to be sure," "but a welcome one".

  • @joemorris3924
    @joemorris3924 Pƙed 2 lety +1481

    No one gonna talk about how Dave’s new meta took 6 months to defeat ai Poland

    • @catalinbugi2035
      @catalinbugi2035 Pƙed 2 lety +116

      the polish destoryed our railways!

    • @tomiv3751
      @tomiv3751 Pƙed 2 lety +98

      Almost 1 year

    • @LabreezyFam
      @LabreezyFam Pƙed 2 lety +206

      I think he's saying he figured out the new meta during the conquest of Poland. Which is just upgrade the hell out of your rail roads I guess...

    • @zerindszendrey4986
      @zerindszendrey4986 Pƙed 2 lety +4

      Oof

    • @krzysztofkozowicz9830
      @krzysztofkozowicz9830 Pƙed 2 lety +76

      ​@@LabreezyFam Also push hard with tanks for the logistic hubs and supply them with planes so they can fight at their max strength even without railways.

  • @aravindhanil7235
    @aravindhanil7235 Pƙed 2 lety +546

    Devs: Chnages combat width to shake up meta units
    Feedback: releases meta on day of release

    • @ahmadtarek7763
      @ahmadtarek7763 Pƙed 2 lety

      Wait how did they change the combat width?

    • @williampaabreeves
      @williampaabreeves Pƙed 2 lety +44

      @@ahmadtarek7763 Different terrain has different max widths, so no one division size fits all anymore. 20/40 meta is dead

    • @zkave1899
      @zkave1899 Pƙed 2 lety +3

      @@williampaabreeves how is it dead the most are 80or 80+ (except mountain)

    • @luansagara
      @luansagara Pƙed 2 lety +9

      @@zkave1899 nope
      Urban 96
      Desert/plains 90
      Jungle/forest 84
      Hills 80
      Marsh 78
      Mountain 75
      15 or 14 seems to be the new standard, depending on if you want frontline art/AA/AT

    • @zkave1899
      @zkave1899 Pƙed 2 lety

      @@luansagara it will not matter as much they will still do the 20/40 because as i said its overall more than 80+

  • @antonino6485
    @antonino6485 Pƙed 2 lety +207

    losing the war because you lack supply and infraestructure actually sounds realist as hell

    • @NexusGaming857
      @NexusGaming857 Pƙed 2 lety +42

      ... Realism doesn't always equal to a more fun time.

    • @antonino6485
      @antonino6485 Pƙed 2 lety +15

      @@NexusGaming857 i know i just thought it was interesting

    • @gavins9846
      @gavins9846 Pƙed 2 lety +8

      @@NexusGaming857 it's simple af just turn the HUD on and limit the weight of your armies. Quite fun adapting to new areas

    • @NexusGaming857
      @NexusGaming857 Pƙed 2 lety +17

      @@gavins9846
      Unfortunately, I like to produce quality divisions. Also, I don't feel like producing at least SIX different infantry division templates to fit the different combat widths.

    • @l.h.9747
      @l.h.9747 Pƙed 2 lety +9

      @@NexusGaming857 yeah but its not that important but it is what would be needed for max efficiency and that is great in my opinion because it means small nations can specialise with their territory (because they mostly defend on their territory) and if you attack you need to find a compromise

  • @Daniel-rh7kh
    @Daniel-rh7kh Pƙed 2 lety +238

    I think this new logistics system will wreak as much chaos if not more as the fuel update, people will initially hate it, but eventually adapt

    • @morte2504
      @morte2504 Pƙed 2 lety +16

      I still hate fuel, I always play with a mod that gives every nation unlimited fuel.

    • @va3893
      @va3893 Pƙed 2 lety +52

      @@morte2504 just buy them smh

    • @gerhardsmith7892
      @gerhardsmith7892 Pƙed 2 lety +34

      The fuel system was pretty easy, I don't remember ever having troubles with it, my only complaint about it was that the Axis always won every single game since the allied AI was incapable of getting fuel for some reason
      This on the other hand, I literally don't understand what's happening, but that is just cause I'm dumb

    • @thelordofforeheads2839
      @thelordofforeheads2839 Pƙed 2 lety +21

      Fuel is great though, playing as the Soviets and navally blockading Germany while taking Romania to completely cut off their oil supply is always fun.

    • @alfalafelstine1536
      @alfalafelstine1536 Pƙed 2 lety +9

      @@VarenvelDarakus For me HOI4 was always been that way. Which of a dozen different modifiers is crippling ny offensive? Is this enough guns? Completely at a loss.
      But I like trains. Anything that adds more trains is good.

  • @emib6599
    @emib6599 Pƙed 2 lety +309

    I want to see the tactics of overwhelming the super armored enemy tanks with hundreds of very cheap tanks made of scraps

    • @hana_irl123
      @hana_irl123 Pƙed 2 lety +39

      AI would never build super heavy tanks

    • @ScamallDorcha
      @ScamallDorcha Pƙed 2 lety +8

      Don't attack tanks with tanks.

    • @cisarovnajosefina4525
      @cisarovnajosefina4525 Pƙed 2 lety +29

      @@ScamallDorcha exactly kill the inf and drive around the enemy tanks

    • @1EthanCC
      @1EthanCC Pƙed 2 lety +1

      @@cisarovnajosefina4525 Sometimes you have to attack tanks, if they're sitting on Kiev or something you need to push them past the river to safely move your tanks somewhere else.

    • @XYZ-zn6qz
      @XYZ-zn6qz Pƙed 2 lety +13

      @numax just use light tank destroyers.
      The trusted Hetzer tactic

  • @antonino6485
    @antonino6485 Pƙed 2 lety +76

    "HANS VE NEED BETTER TRANSMITION!"
    "MORE ARMOR YOU SAY?"

    • @talltroll7092
      @talltroll7092 Pƙed 2 lety +7

      10/10, perfectly historical. Also works for "Ivan"

    • @akerem4475
      @akerem4475 Pƙed 2 lety +18

      "NO HANS WE NEED A BETTER TRANSMÄ°TÄ°ON!"
      "BÄ°GGER CANNON YOU SAY?"

    • @VeganerHippie
      @VeganerHippie Pƙed 2 lety +4

      @@akerem4475 "Gottverdammt Hans"
      "Oh, Schlachtschiff Kanon"
      "Ja Hans, JA"

  • @pierniczekpiernikowski758
    @pierniczekpiernikowski758 Pƙed 2 lety +185

    This makes wars more longer and probably more realistic because, you could capitulate USSR as Germany in like 1 or 2 years now you need to spend more time organizing supplies and thoose other things

    • @haukionkannel
      @haukionkannel Pƙed 2 lety

      Yes! HOI4 is becoming a real war game now!

    • @Daniel-rh7kh
      @Daniel-rh7kh Pƙed 2 lety +47

      If you maximize everything (collabs and naval invasions), the Soviets could capitulate in mere four months, now it is gonna take at least a year or two if you do the same, a welcomed change

    • @kaikk5918
      @kaikk5918 Pƙed 2 lety

      Lol look tommys vid and you will sound hella stupid now

    • @signoguns8501
      @signoguns8501 Pƙed 2 lety +21

      @@Daniel-rh7kh You could wipe out the entire soviet front line in a few months by spamming cas and tanks. In some of my playthroughs the only had 40 or so divisions left on the front line by the end lol. Could just walk deeper into russia until they capitulate. Was one of the most satisfying parts of the game. Looks like that will be impossible now.

    • @MDMssHypNoTiZe
      @MDMssHypNoTiZe Pƙed 2 lety +1

      @@signoguns8501 you still can push ussr with 96 40w infantry divison

  • @gyuri989898
    @gyuri989898 Pƙed 2 lety +49

    Oh boi can’t wait to fight in the amazon.

  • @youraverageuser7039
    @youraverageuser7039 Pƙed 2 lety +54

    Now the Bob Semple will be unstoppable with german engineering

    • @the_tactician9858
      @the_tactician9858 Pƙed 2 lety +5

      Heresy! Bob Semple is already unstoppable, German engineering can only slow it down!

  • @duncant.2570
    @duncant.2570 Pƙed 2 lety +163

    With the new Supply system, paratroopers might have a use besides being surprise tourists for capitulations. Does dropping paratroopers onto a railway cut the supply connection? If so, dropping some paratroopers onto a few sections of railway before offensives might be an easy way to cut down on losses and force your enemy to de org.

    • @ahmadtarek7763
      @ahmadtarek7763 Pƙed 2 lety +48

      That would be very cool if it's true, you could even do that before naval invading to make the the landing easier, which is very similar to real life.

    • @duncant.2570
      @duncant.2570 Pƙed 2 lety +26

      Considering rail gage conversion time, it could be useful long term, as the AI would have to reconvert the rails, allowing a large window for offensives, depending on the implementation.

    • @duncant.2570
      @duncant.2570 Pƙed 2 lety +12

      Upon watching Yesterday's stream, I see that I am not the first person to suggest such a thing, around the thirty minute mark.

    • @rev84921
      @rev84921 Pƙed 2 lety +20

      Haven't played the DLC yet, but one of the Dev Diaries mentioned a Scorched Earth button you can use to destroy railroads in "territory you occupy" for a few CP.
      Imagining a return of the old Paratrooper Chicken Pox strategy but with supply depots and rail junctions instead of victory points.
      Do the Tannu Tuva justify trick at the height of the purge and roll over the entire Red Army with 2-width Cav divisions.

    • @craigstephenson7676
      @craigstephenson7676 Pƙed 2 lety +16

      That’s what paratroopers did irl

  • @metallord999
    @metallord999 Pƙed 2 lety +74

    First time I looked at the tank viewer in the announcements I thought, How will FeedBackGaming cheese this

  • @ryanmercer3165
    @ryanmercer3165 Pƙed 2 lety +29

    The neverending struggle of keeping up with the changes in meta helps us understand how the allies felt falling so far behind in real life doctrine.

  • @ablazewig6808
    @ablazewig6808 Pƙed 2 lety +30

    Time to Larp and make Ferdinands with the worst reliability possible

    • @PadaV4
      @PadaV4 Pƙed 2 lety +1

      I wonder whats the lowest reliability possible. And if that means that the 100% of the tanks explode immediately after deploying.

  • @rafael_pinto
    @rafael_pinto Pƙed 2 lety +24

    Oh yes, back again to UGA BUGA and 1000 hours of learning

  • @haukionkannel
    @haukionkannel Pƙed 2 lety +33

    This sounds and looks fun!
    Really looking for this. That supply is killing everything, so nice to see it being a thing now!

  • @craigdoran7873
    @craigdoran7873 Pƙed 2 lety +19

    Mfw I saw it's 1944 and he hadn't even taken Moscow. I can't wait to be in pain for hours on end.

    • @alfalafelstine1536
      @alfalafelstine1536 Pƙed 2 lety

      I mean, Hitler wasn't in Moscow in 1944 either.

    • @ZoeyEldritch
      @ZoeyEldritch Pƙed 2 lety

      @@alfalafelstine1536 A game being fun > boring amounts of historical accuracy

  • @crimsonghost235
    @crimsonghost235 Pƙed 2 lety +22

    I wanted to cry for joy when I saw that doctrines no longer were researched, instead bought. This'll hopefully free up research slots for more exciting things. Now I can finally research all those random naval mechanics đŸ€Ł

    • @efulmer8675
      @efulmer8675 Pƙed 2 lety +1

      Your research slots instead go to researching artillery and radar because they give tank modules. Although if you really want to go crazy with the tanks, rush the jet engine research as it gives a truly op tank engine module.

    • @magni5648
      @magni5648 Pƙed 2 lety

      @@efulmer8675 If you had any naval or serious air fighting to do, you'd be researching radar anyway. And well, who doesn't research at least tube arty and either AA or AT?
      The turbine engine is... well, it sure helps make your tanks go fast. It also DOUBLES their fuel consumption.

    • @efulmer8675
      @efulmer8675 Pƙed 2 lety

      @@magni5648 True, the fuel consumption is a significant downside, but I've generally found the gains in reliability, armor and breakthrough to generally be worth it.

  • @mr__music5719
    @mr__music5719 Pƙed 2 lety +17

    Gonna lay low on multi games for a while and just do some testing with my friend and figure this out.

  • @touchlebutt3807
    @touchlebutt3807 Pƙed 2 lety +79

    I hope they do some balance adjustments with the supply system. I have played a few games and watched some short playthrough videos such as yours and everything has a very common theme. Everyone's construction queue is just building or repairing railroads and sometimes building supply depots and that is it. I had hardly any chance to build factories except for prewar. Only to realize not building up the supply lines for major fronts was a mistake. The idea of reducing the amount of factories isn't a bad one, as it should result in less over all units in the game. However, if the ONLY thing you can build is supply related construction it is going to cause games to be extremely long. This is also going to cause playthroughs starting as minor nations extremely difficult as you pretty much can't build factories during war, unless you are purely on the defensive. Previously, the best way to play minors was to conquer other small nations around you to build up your industry quickly, but if you can't conquer another nation in a timely manner due to supply issues, it makes that method near impossible. The only way you can reliably push is to constantly build up railways as you push, so if your industry is crap, building those railways is going to take forever. It really makes me wonder how much this new supply system was tested. Many nations have insanely reworked focus trees and dozens of new events, some of which were seen in this video. Kind of makes it seems like most of their time went into development and very little was spent actually testing. This is just speculation of course, but the supply system just seems so significantly out of balance to me that I can't think of another reason.

    • @FLUX.2226
      @FLUX.2226 Pƙed 2 lety +11

      Sadly, a lot of time is indeep spent on the focus trees instead of game mechanics. I'm pretty sure one of the NSB dev diaries mentioned that these trees take a lot of work to get right. Most players want huge and powerful trees with fancy RPG mechanics and believable alt-history, so that's what Pdx focuses on. I feel like they improved the DLC quality with NSB, but it's still not great. And my monkey brain preordered it anyway because "preorder bonus neuron activation". Eh.

    • @touchlebutt3807
      @touchlebutt3807 Pƙed 2 lety +6

      @@FLUX.2226 I havent played all the focus trees, but I did enjoy Estonia's. I think they have a good concept here, it just needs some balancing. This has the potential to be my favorite DLC for HoI4 of they can fix it.

    • @FLUX.2226
      @FLUX.2226 Pƙed 2 lety +14

      ​@@touchlebutt3807 It's probably one of the best DLCs, yes. And personally I think the minor nation trees that come with main DLCs are most of the time quite nice (though I haven't played as the Baltics yet) - partially because they are more compact. But Stalin's paranoia game is something that I don't like, it puts too much focus on playing another game within HoI4, much like all of the BftB trees. I've been playing HoI4 since since WtT, so I'm used to focus trees being more straightforward and easier to understand, not having a unique mechanic for each country, and being less powerful overall.

    • @stassmith8200
      @stassmith8200 Pƙed 2 lety +7

      Makes it more realistic

    • @voltairethegoldflame9280
      @voltairethegoldflame9280 Pƙed 2 lety +5

      They should add industrial companies that give build speed for railway and infrastructure.

  • @AGamingPand
    @AGamingPand Pƙed 2 lety +211

    This system looks like it desperately needs some balancing.

    • @DaveFeedBackGaming
      @DaveFeedBackGaming  Pƙed 2 lety +118

      Its only just begun!

    • @arthur2014
      @arthur2014 Pƙed 2 lety

      It is, a Spiff would say, perfectly balanced, as all things should be.

    • @johnathanjarisch7323
      @johnathanjarisch7323 Pƙed 2 lety +13

      @@DaveFeedBackGaming Dave no, the balance is already dead.

    • @elpl1293
      @elpl1293 Pƙed 2 lety +4

      @@johnathanjarisch7323 how do you know it’s only been out for like 4 hours

    • @priceless3020
      @priceless3020 Pƙed 2 lety +32

      @@elpl1293 It looked like his production list was literally railways the whole game and civilian factories to repair and build more railways. If thats what you have to do to keep supply then it needs balancing, I know how important supply and railways were in real life but this is just silly. Its a wargame not a railway simulator.

  • @alexandrubucur8075
    @alexandrubucur8075 Pƙed 2 lety +20

    in a couple of dlc's i'll need a ph.d to play this game, oh god

  • @WalrusJones185
    @WalrusJones185 Pƙed 2 lety +3

    One thing that surprises me is how easy it is to fuse several support companies now, as light tanks recon can basically act like recon+at guns.

  • @aarushjaiswal5990
    @aarushjaiswal5990 Pƙed 2 lety +32

    Im glad u are not just winging it and did your work for the meta because this is super confusing and seeing others just winging it is well idk why stressful for me to watch anyways are you going to try ussr first or poland or the other baltic nations?

  • @paradoxinteractive
    @paradoxinteractive Pƙed 2 lety +15

    Viva la revolution

  • @maroon7131
    @maroon7131 Pƙed 2 lety +7

    The trailer for this DLC looked amazing personally I think it’s going to be a great one to play

  • @cabbage2241
    @cabbage2241 Pƙed 2 lety +8

    I'm glad you figured out to invade down the railways because that poland invasion was painful to watch. I can't wait to see what you do with the new mechanics though

  • @minefoxc4015
    @minefoxc4015 Pƙed 2 lety +1

    The troops in Moldova had that one supply depot in the center that was going along the river to probably Sevastopol, since now apparently supply depots on rivers can give and receive supply along them

  • @tannerbanban1
    @tannerbanban1 Pƙed 2 lety +2

    If you motorize your supply depot it will help with supply issues immensely. Just click the little horse icon when you click on a supply depot or shift click the supply depot.

  • @MrRobotRob
    @MrRobotRob Pƙed 2 lety

    Had to like with your final audio choice haha such memories

  • @w5527
    @w5527 Pƙed 2 lety +42

    I’m lukewarm on the supply rework. I’ll learn it eventually but it seems WAY more harsh than is reasonable for balancing reasons. I like the basic concept but I’d ask for what you invest to be a better value. With time we will learn though

    • @doodguytheblank2403
      @doodguytheblank2403 Pƙed 2 lety +2

      Especially seems bad as many nations start IMMEDIATELY with supply issues.

    • @SoVega301
      @SoVega301 Pƙed 2 lety

      @@doodguytheblank2403 I think they didn't personalize supplies for each nation

  • @AB34R
    @AB34R Pƙed 2 lety +6

    10/10 with the music. Perfect timing and implementation of another great series.
    Now to make a mod to get the RA2 and YR sound tracks in HOI....

    • @RedArmyShogun
      @RedArmyShogun Pƙed 2 lety +1

      There is a mod that does this in the workshop.

    • @doodguytheblank2403
      @doodguytheblank2403 Pƙed 2 lety

      There’s a mod which contains all the C&C soundtracks and another that has music from Mental Omega

  • @yaldabaoth2
    @yaldabaoth2 Pƙed 2 lety +9

    If Paradox put half as much money into quality control as they do into marketing and sponsoring practically every yt channel I subscribed to, they wouldn't be so bad.

  • @wheelman1324
    @wheelman1324 Pƙed 2 lety +38

    No more 7/2 divisions. No more blocking off the capital to destroy enemy supply
 I love it!

    • @andrewlechner6343
      @andrewlechner6343 Pƙed 2 lety +11

      7-2 divisions have been unmeta since the artillery nerf of 2018. However I am extremely happy to see the capital supply cutoff removed. Happy days indeed.

  • @apictureoftomcruise9354
    @apictureoftomcruise9354 Pƙed 2 lety

    I respect this video a lot. You are the only content creator I know of right now that is not shying away from tanks.

  • @CyberScapeRides
    @CyberScapeRides Pƙed 2 lety +1

    I perked up, as soon as I heard to music. Glad to see someone who played that game.

  • @thelordofforeheads2839
    @thelordofforeheads2839 Pƙed 2 lety +4

    Can't wait to make a light tank out of the highest equipment, and max out engine to see them zooming around Europe at 60km/h

  • @MeatCuthbert
    @MeatCuthbert Pƙed 2 lety +4

    From playing the soviet civil war a fair amount, im pretty sire supply depots are more important than railroads when it comes to supplying troops.
    Railroads just dictate how much supply reaches the depots and what route it takes.

  • @154Kilroy
    @154Kilroy Pƙed 2 lety +7

    I wonder what drove them to replace the overrun text? That's one of the most satisfying things in the game. The helmet just doesn't do it for me. Well, if they don't patch it back in, I'm fairly certain modders will save the day.

    • @IceMaverick13
      @IceMaverick13 Pƙed 2 lety +6

      Yeah, the low-contrast helmet icon doesn't catch the eye in nearly the same fashion as the bright red OVERRUN!

    • @boxcarz
      @boxcarz Pƙed 2 lety

      I didn't even notice that until it was specifically pointed out.

    • @flAMe9610
      @flAMe9610 Pƙed 2 lety +2

      @@IceMaverick13Ironically the new railway guns still have the red overrun when you overrun them.

  • @rev84921
    @rev84921 Pƙed 2 lety +11

    My concern here is that with the amount of trouble even experienced players seem to be having with the new system, how badly is the AI going to suffer once we get the system down and the AI can't?
    That seems to be a persistent problem with Paradox games, they keep adding more and more layers of complexity that the AI just can't utilize effectively, making them more and more trivial to defeat for players who can use the systems to their full advantage.

    • @shanejohnson4180
      @shanejohnson4180 Pƙed 2 lety +2

      To be honest, the AI I fought against as Estonia were pretty powerful and had good supply for the most part. The only AI I know that had problems was Finland, my ally, but I quickly figured out that you can build railroads in your allies territory.

    • @1better882
      @1better882 Pƙed 2 lety +3

      I think the AI improved a lot in the patch.

    • @shanepower9201
      @shanepower9201 Pƙed 2 lety +1

      I played 3 games yesterday and every time the axis stomped uk in Africa because uk was always out of supply, needs some adjustment in Africa imo

    • @shanejohnson4180
      @shanejohnson4180 Pƙed 2 lety

      @@shanepower9201 True.

  • @elpresidente8127
    @elpresidente8127 Pƙed 2 lety +95

    Alone we waited for this dlc. Alone we prepare to the new meta. But an old enemy has returned to it backstabbing ways
    Our lack of money and pricey DLC's resist the workers revolution. WE stand alone. The greedy company is plunging its hands deep into our exposed pockets The Paradox games are unconqourable If we must win this next DLC we shall do that too.

    • @jean-sebastienlefebvre5497
      @jean-sebastienlefebvre5497 Pƙed 2 lety +10

      I just think someone will make a mod that will be ten times better than this thing. Also, where is that Katyusha song we were supposed to get with pre-order?

    • @stassmith8200
      @stassmith8200 Pƙed 2 lety +2

      @@jean-sebastienlefebvre5497 same I preordered and dont have it.

    • @runkid123
      @runkid123 Pƙed 2 lety +2

      @@jean-sebastienlefebvre5497 i think you are supposed to claim it in paradox's webiste??

  • @michaeltrosenfeld
    @michaeltrosenfeld Pƙed 2 lety

    Great video Dave!

  • @frankunderbush
    @frankunderbush Pƙed 2 lety +22

    As a casual player, my only complaint with the new supply system is that it seems a bit overly punishing. With so many little things that can affect supply, if they just tune back each debuff a tiny bit I think the game would get back to a more balanced state (ie. Most offensive tactics are more or less equally viable)

    • @DaveFeedBackGaming
      @DaveFeedBackGaming  Pƙed 2 lety +5

      Agreed

    • @madrooky1398
      @madrooky1398 Pƙed 2 lety +4

      Yeah like "cmon i know my fuel tank is empty but cant you not just reduce my speed a little?" hihi

  • @IOADESTOYER
    @IOADESTOYER Pƙed 2 lety +33

    am i the only one saw the t2 med tank production went up to 24? pre patch heavy t2 were 28 production.... and med t2 were 14. gonna be harder to produce tanks? good ones at least.

    • @thezeroalchemist277
      @thezeroalchemist277 Pƙed 2 lety +23

      I mean, it kinda makes sense that good tanks are much costlier and therefore you have to take it into account when optimizing your designs. It's better if simply making "the perfect tank" doesn't work in all situations... after all, it wasn't the best tanks that won the real war, but the good enough, incredibly cheap ones.

    • @IOADESTOYER
      @IOADESTOYER Pƙed 2 lety +2

      @@thezeroalchemist277 thats why i said at least good ones, same time good t2 med tanks are closer to t2 heavy tanks production in the older version... which again means less tanks in game... since im guessing heavies cost sky rocket also

    • @MrNicoJac
      @MrNicoJac Pƙed 2 lety +2

      @@IOADESTOYER
      Omg just imagine the cost of the super heavy tanks XD

    • @gromsword6984
      @gromsword6984 Pƙed 2 lety

      @@MrNicoJac They are about 30% cheaper btw. Unless you want a useless chunk of steel.

  • @oscargurdian9389
    @oscargurdian9389 Pƙed 2 lety +2

    big encirclements are literally borderline impossible now. move 2 tiles forwards and all of a sudden, your tanks are snails

  • @kobalto1740
    @kobalto1740 Pƙed 2 lety +6

    yeah supply its gonna be a nightmare but in reality thats how real war is, 10% combat, 90% supply

    • @TheCheekyhalfling
      @TheCheekyhalfling Pƙed 2 lety

      Makes a game very dull though. Supply simulator 2022...

  • @leonardlopez4106
    @leonardlopez4106 Pƙed 2 lety

    this is nice, but when playing i've noticed for the supply you need to set motorization priority for armies and army groups. Not sure if it really helps supply but it lowers the supply debuffs so it kinda works

  • @wetwillyis_1881
    @wetwillyis_1881 Pƙed 2 lety +8

    Thanks Mate for giving me the meta!

  • @Marcoz588
    @Marcoz588 Pƙed 2 lety +1

    Feedback yells “SNAKE INTO BREAST!” Neighbours thinking “oh my, lucky boy!” 😅

  • @enginduygu6028
    @enginduygu6028 Pƙed 2 lety

    Yesterday I played a Germany game, the railways just prevents you from building anything, so I started a new game and went full fighters and cas added transports after fall of france, barbarossa started at 42 with 120 divisions of 8 infantry and 1 artillery with logistics and other basic support, capitulated the russians in late 43 thanks to supply planes, started producing naval bombers and invaded britain in 44, nuked New york in 45

  • @sharadowasdr
    @sharadowasdr Pƙed 2 lety +2

    I played an India game last night, this new supply system is hell for less industrialized countries and colonies ! Even then, I managed to sweep the floor with the Italians and Germans in Africa. Even had an Indian tank commander pull off operation compass with light tanks, did not even know of army spirits and did not bother with tank designer (my industry is too weak to deal with this :D ) . Libya came under a British puppet government who had shit supply and I coudln't do anything about it so my tanks became useless and Libya became a see saw battle like RL :(

    • @shanejohnson4180
      @shanejohnson4180 Pƙed 2 lety

      If you are allied to Libya, you can build supply hubs and railroads through their territory.

    • @sharadowasdr
      @sharadowasdr Pƙed 2 lety

      @@shanejohnson4180 But they're not my puppet. You can build in ally's territories now ??

    • @shanejohnson4180
      @shanejohnson4180 Pƙed 2 lety

      @@sharadowasdr Only infrastructure, railroads, and supply hubs.

  • @jeff-sp1fy
    @jeff-sp1fy Pƙed 2 lety +9

    Mass assault to reduce supply ftw

  • @Gabeslicor
    @Gabeslicor Pƙed 2 lety +3

    Releasing the meta on the release date, your the GOAT!

  • @jaysvideos9107
    @jaysvideos9107 Pƙed 2 lety +2

    Construction before no step back : Mils, Civs, Air
    After no step back : *RAILROADS*

  • @alexhirlam7750
    @alexhirlam7750 Pƙed 2 lety +1

    Tip to instantly solve supply on a push: build like 40 transport planes -> right click where all your tanks are -> solves supply instantly. I used it yesterday and honestly, I think that'll be the new meta.
    You don't even need to build many it's hilarious,

  • @kindasimpson9704
    @kindasimpson9704 Pƙed 2 lety +4

    Ahhhh, I play this meta a lot before the update, two things you are missing here are air supply and mechanised. Mechanised got insane defense stats, they can cover your breakthrough path, it’s cheaper, it takes less supply and they are fast to go along with tank divisions

    • @jerryrgzz1571
      @jerryrgzz1571 Pƙed 2 lety

      Yeah seems like they want to avoid the spam of tanks in general, and promote mech that wasnt used as much

    • @1EthanCC
      @1EthanCC Pƙed 2 lety +1

      Mech costs almost as much as a medium tank.

    • @jerryrgzz1571
      @jerryrgzz1571 Pƙed 2 lety

      @@1EthanCC no the prod cost of the first mech is 1.5 and for just the chassis of the early medium is 7.2 what are you talking about

    • @boxcarz
      @boxcarz Pƙed 2 lety

      @@jerryrgzz1571 Go look at the battalion equipment numbers.

    • @Copperhell144
      @Copperhell144 Pƙed 2 lety

      @@jerryrgzz1571 Those are production costs for only a single stock of equipment, while battalions take multiple stocks to create, and how much of each equipment is used depends on the battalion in question.
      For a dumb example, if one mech battalion needs 10 mechanized, while one medium tank battalion only needs 2 tanks, the total prod cost of one mech battalion would be 15 against one medium tank battalion 14.4

  • @blubbber
    @blubbber Pƙed 2 lety +6

    can we please talk about the icons in the production screen for the tanks ? your advanced tank 2 has the picture that resembles a Jagdpanther (Sd.Kfz. 173) which is not a tank but a tank destroyer... the picture for your first tank variant was that of a Wirbelwind (Sd.Kfz. 161/4) , an anti-air tank.

    • @ellingsindre2485
      @ellingsindre2485 Pƙed 2 lety +1

      The image changes depending on what modifications you have on your tank, you can also select what image you want.

  • @johncochrane1301
    @johncochrane1301 Pƙed 2 lety

    @FeedBackGaming - please do a video explaining how the new logistics features/functions work and how to properly utilize/build them

  • @nathannate5982
    @nathannate5982 Pƙed 2 lety

    Love your videos!

  • @EshBBX
    @EshBBX Pƙed rokem

    8:32-8:37 makes me cry to think about AI Soviets using Scorched Earth effectively, making it take 20 years to capitulate them moving tile for tile.

  • @ATonyAtLaw2021
    @ATonyAtLaw2021 Pƙed 2 lety +1

    Another great video

  • @lukematney7062
    @lukematney7062 Pƙed 2 lety

    Don't forget that you can motorize your supply hubs so that some of the frontline logistics issues get mitigated somewhat. By default, all supply hubs use horseback. It can save you a headache and a bajillion queues of railways.

  • @T10Titan
    @T10Titan Pƙed 2 lety +1

    Excelent video I do say friend. Please keep making entertaining videos like this.

  • @timhand3380
    @timhand3380 Pƙed 2 lety

    I haven't seen anybody make a video on how to get Modern tank chassis by 42.
    Just use both tank bonuses on advanced light then modern, it's that easy.

  • @BaronVonAnime
    @BaronVonAnime Pƙed 2 lety +1

    That Red Alert 2 soundtrack, just perfect :)

  • @cervod2529
    @cervod2529 Pƙed 2 lety

    if you have pretty reliable air superiority I find transport planes on supply mode make pushing hard 1000x easier

  • @laszlokiss483
    @laszlokiss483 Pƙed 2 lety

    I havent gotten a chance to sit down and play this DLC yet but this looks amazing

  • @jurkoning224
    @jurkoning224 Pƙed 2 lety +1

    16:20 Love the edit!

  • @karlthorsten9118
    @karlthorsten9118 Pƙed 2 lety

    "THE SNAKE INTO BREST!!!"
    Well, that made my mind go VERY FUN!

  • @oscars4608
    @oscars4608 Pƙed 2 lety

    Fuck yes Dave thank you you’re actually the GOAT

  • @FlowerGuy32
    @FlowerGuy32 Pƙed 2 lety +1

    More! and Guides! and More!

  • @gr_egg
    @gr_egg Pƙed 2 lety +8

    people unironically saying its too much micro.. isn't that the point of the game? or is tabbing out and watching yt the optimal hoi4 player experience

    • @madensmith7014
      @madensmith7014 Pƙed 2 lety +1

      Clicking a button then seeing the number of casualties tick up is the best part of the game.

    • @gr_egg
      @gr_egg Pƙed 2 lety

      @@madensmith7014 clearly you don't own an air fryer

  • @kevinhayes3672
    @kevinhayes3672 Pƙed 2 lety +1

    Nice video!

  • @kevindoyle1884
    @kevindoyle1884 Pƙed 2 lety +18

    Love the channel can't wait to get stuck into this dlc. Probobly gonna fail my collage exams lol😂😂

    • @silverhost9782
      @silverhost9782 Pƙed 2 lety +4

      I have coursework due on the 29th but tbh, tanks are more important

    • @kevindoyle1884
      @kevindoyle1884 Pƙed 2 lety +1

      @@silverhost9782 oh man you so right too😂😂👍

    • @robinkauhl115
      @robinkauhl115 Pƙed 2 lety +5

      Dude, fix your exams 😂
      The DLC is not going to run away

    • @kevindoyle1884
      @kevindoyle1884 Pƙed 2 lety

      @@robinkauhl115 never😂😂

  • @arthur2014
    @arthur2014 Pƙed 2 lety

    Grinder is a great choice for a soundtrack

  • @schmiddy8433
    @schmiddy8433 Pƙed 2 lety

    While working on a tank designer rebalance / expansion mod i found a joke in the game file about riveted armor "#soft_attack = 1 # that's when rivets shoot back because they got dislodged by the shock. That was in fact the first reactive armor."

  • @thehistoryguy4018
    @thehistoryguy4018 Pƙed 2 lety +1

    So the reason the encircled units didnt take attrition is because of supply depots which give supply to nearby units until the depot runs out

  • @alexanderstoyanov7464
    @alexanderstoyanov7464 Pƙed 2 lety +1

    The Grinder soundtrack from RA2 at the end was most suitable, this was one hell of a grind. I still have mixed feelings about the logistics change, it might have made the game too slow and grindy

  • @mrfisher1072
    @mrfisher1072 Pƙed 2 lety +2

    All and all looks pretty good the little tank image though is odd and doesn't really line up with what components have been used.

  • @fritz2622
    @fritz2622 Pƙed 2 lety

    Yaay , i enjoy yor videos Dave

  • @VictorianTimeTraveler
    @VictorianTimeTraveler Pƙed 2 lety

    Wow yeah I'll totally play this game again

  • @Hellstorm901
    @Hellstorm901 Pƙed 2 lety

    Going to enjoy seeing what modders make with this new tank design system especially the Modern Day mod

  • @jc5512
    @jc5512 Pƙed 2 lety

    12:46 lol that visual model is not a panther chassis. Panzer 4. The meaty boi that follows is a jagdpanther, which IS based on a panther chassis but has a casemate instead of a turret. There's some weird shit going on here.

  • @weehoo2
    @weehoo2 Pƙed 2 lety +2

    I think the tank designer’s icons that it gives your tanks is bugged. Even when you do auto design and it auto names it as “Panther” it’ll show a hetzer. Also the division icons? It seems like some of them are gone? I can’t seem to get one that uses the Sturmtiger or Maus one

  • @ZZ-zu7ht
    @ZZ-zu7ht Pƙed 2 lety +1

    You can supply ur troops if you have air superiority with transport planes.

  • @rolandhunter
    @rolandhunter Pƙed 2 lety

    Switch the horse supply to motorized on the left up corner for each army :D

  • @FalkyRocket2222
    @FalkyRocket2222 Pƙed 2 lety

    as a hoi4 player that also plays tf2 i have to be honest and admit that i would love a "hat dlc" from 0:50

  • @Starsky3022
    @Starsky3022 Pƙed 2 lety +11

    I feel like they kinda made tanks useless with the new system. Once you pushed into a province you get immediately stuck down because there's no supply for your tanks anymore

    • @Khomann
      @Khomann Pƙed 2 lety +20

      Now you know how the real german army felt lol

    • @Le-eu4bf
      @Le-eu4bf Pƙed 2 lety

      I think me might have to use quality not quantity tanks

    • @1EthanCC
      @1EthanCC Pƙed 2 lety +4

      People will adapt by making more trucks to assign to those supply nodes.

    • @Ronald98
      @Ronald98 Pƙed 2 lety

      @@Khomann once the german tanks made a breakthrough they would pour in at insane speed... no huge problems with supplies.. examples : the breakthrough in the benlux and dunkirk.. also the huge encirclements in the eastern front at minsk and kiev

    • @eoozy2617
      @eoozy2617 Pƙed 2 lety +5

      yeah u need to have patience and build supply hubs and upgrade railways. makes the game far more interesting because ur tanks arent super op anymore

  • @UncleGooe
    @UncleGooe Pƙed 2 lety

    I like watching the massive encircle.

  • @lorenzomalfatti290
    @lorenzomalfatti290 Pƙed 2 lety

    Spam transport planes and put them to drop supplies, will help a lot

  • @SebHaarfagre
    @SebHaarfagre Pƙed 2 lety

    Just wanted to say that I loved that Red Alert montage

  • @jamesstockwin2802
    @jamesstockwin2802 Pƙed 2 lety

    Okay two things that are really annoying me - Speed gives no bonus (and a buff to breakthrough/hard attack - thinking outflanking slower opponents - or coordination would be really welcome to incentivise it’s use) apart from tactical flexibility and the sloped armour gives no percentage bonus to breakthrough which makes it almost useless for a very expensive add on.

  • @Czesnek
    @Czesnek Pƙed 2 lety +1

    Nice. More micro management. Really fun...

  • @lavissebruh3144
    @lavissebruh3144 Pƙed 2 lety +1

    I can already feel how cursed this video is after seeing Ostwind as a icon for a tank focused on protection

  • @tescomealdeal9901
    @tescomealdeal9901 Pƙed 2 lety

    I’ve played this game for just over 800 hours and I can confidently say that this will be like starting over again, they basically just made a new damn game

  • @juicyjosh3581
    @juicyjosh3581 Pƙed 2 lety +7

    Player base: Could we get a new Soviet tree?
    Monkey paw curls.
    Paradox: Yes, but now the entire game is like playing in South America

    • @howitzer4041
      @howitzer4041 Pƙed 2 lety +1

      What will they do when they eventually get to italy 😳

    • @juicyjosh3581
      @juicyjosh3581 Pƙed 2 lety +1

      @@howitzer4041 forts in the mountains get a +150% defense bonus to accurately simulate fighting up the peninsula

    • @howitzer4041
      @howitzer4041 Pƙed 2 lety +1

      @@juicyjosh3581 *builds 1 level 10 fort line in the italian mountains and it is now physically inpossible for the allies to push through

  • @coolguywithahat0127
    @coolguywithahat0127 Pƙed 2 lety +2

    How effective would following the railroads be for supply? I'm not sure, but I feel like if you orientated your assaults' to follow the railroad networks and or rivers, you'd have an easier time with supply, and then all the areas void of railroads would end up being encircled. This is just a thought, I'm downloading the DLC right now and I'm going to test it out. It seems like it would make sense, but knowing me and my ideas it probably won't help anything lol

    • @ahmadtarek7763
      @ahmadtarek7763 Pƙed 2 lety

      Could you please share your results? Your question has intrigued me as well.

    • @TurbulentEitri
      @TurbulentEitri Pƙed 2 lety

      This is generally the case based on the gameplay I've had since the update. The enemy supply hubs are your primary targets now, and following the rails is a sure way to reach them while maintaining better supply.
      It's also good for when you're using train artillery as their 10% debuff is pretty nice to have with green air.