THIS is Why Your HOI4 Divisions SUCK!

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  • čas přidán 27. 03. 2023
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  • Hry

Komentáře • 190

  • @Johan-kk1sh
    @Johan-kk1sh Před rokem +343

    Some poor guy wanted to know how good his tank was,but was 2 years late to the chat😂😂😂

  • @martinfazekas2299
    @martinfazekas2299 Před rokem +200

    3:04 wet ammo storage could easily be swapped for a heavy machine gun and still have over 90% reliability.

    • @deilusi
      @deilusi Před rokem +3

      depends if you have infra to produce them or not. one will give you less losses other will give you more soft slap.

    • @IndependentObserver
      @IndependentObserver Před rokem +14

      ​@@deilusi shorter battles=smaller losses, both from fighting itself and from reliability. Almost a year ago, after some major changes to tank balance I did a test between tanks with medium guns vs tanks with medium howitzers. Aside from that (and inherent breakthrough difference because Medium gun gives 2 points while howitzer reduces it by 2, and a bit of reliability difference- because howitzer reduced reliability more than the gun) everything was the same- both had 3-man turrets, advanced radios, armour skirts, and 4 levels into armour giving them overall a very good breakthrough. Tanks with howitzers won EVERY, SINGLE, TIME. In every scenario, in every terrain, under any circumstance I tested it. More soft attack outweighed less breakthrough and less reliability by a huge margin. Howitzer-Tank division ended up sustaining fever losses, and battles took less time to finish every single time. Damage dealt per battle was overall roughly the same- because they fought against the same opponent- 4 shovel+infantry divisions vs 2 tank divisions, so amount of org was the same and strength damage equals 60% of org damage so both divisions theoretically dealt the same damage per battle, but the Howitzer-Tank division dealt that damage much more quickly- sometimes even in half the time meaning realistically they could fight 2 battles and deal almost 2x the damage, in the same amount of time the Gun-Tank division took to win a single battle.

    • @aaronfalcon3152
      @aaronfalcon3152 Před rokem +2

      @@IndependentObserver Thats only true if you don't run into high hardness divisions no? Howitzers have roughly 0 Hard Attack

    • @yuvrajshah1158
      @yuvrajshah1158 Před 11 měsíci +2

      Divisions with high hardness are enemy tank divs with mechanised and generally have low org and numbers, so you can either go around em, or later one when nations get better tanks and mech, you can convert the spg to tanks. Every if they have 70% hardness, their low org and you high attack can still de org them quickly

    • @IndependentObserver
      @IndependentObserver Před 11 měsíci +1

      @@aaronfalcon3152 Sure, If you play Multiplayer then hard-divisions are much more prevalent and they surely will be in most places in which you will like to push, but we're not talking about multiplayer- for multiplayer everyone knows what are 'meta' tank templates and even better- very often multiplayer monkeys play on their own special mods, in which case none of what I said is of any relevance. In Singleplayer on the other hand it really doesn't matter, because 1. Most 'hard' divisions don't have that much actual armour anyway- because they're mostly motorised+light tanks or shitty mediums with 2 points into armour and howitzer still gives 20 piercing, combined with AA-support (and AA 2's) that's really all that's needed to pierce >95% of 'hard' divisions you will find. 2. Even medium-tank division will have at best something like 50% hardness, meaning that a howitzer in that scenario would deal 18 damage (17.5 from soft attack, 0.5 from hard attack) and medium gun would deal... 17.5 damage (10 from soft attack, 7.5 from hard attack) Sure, for anything over 50% hardness (which really doesn't happen in singleplayer until like 1943) a gun would be slightly better, but by that point you should be producing much more advanced tanks with improved guns, and you know what, an improved medium-gun with 2xheavy machine guns really isn't a bad idea, considering it only has like 5 soft attack less than an improved medium howitzer, sure it will cost a bit more, but in late 1941 who really cares about few IC cost that way or the other, but again- we're talking about early tanks, because those are *relevant* tanks that you will *actually use* in a singleplayer game.

  • @NebKrahe
    @NebKrahe Před 11 měsíci +76

    9:06 Fun fact, Germans calling their early tanks tractors was them abusing being prohibited from tank research. Hence, their paper thin disguise of researching "tractors"

    • @bayurukmanajati1224
      @bayurukmanajati1224 Před 9 měsíci +4

      True, I know it from Armchair Historian about how Germany rise to power after WW1. 😂

    • @rustyshackleford1465
      @rustyshackleford1465 Před 8 měsíci

      "tank" was also a codeword too, smartass.

  • @cyphate
    @cyphate Před rokem +42

    Feedback hiding the IC of everything with his camera is just the right amount of infuriating for this channel, I approve 8/10

  • @Chorutowo
    @Chorutowo Před rokem +41

    The reason why my tanks suck is that I exclusively build super heavy tanks without fail for the memes

    • @katrinapaton5283
      @katrinapaton5283 Před rokem +1

      So you dont build tanks until 1944/45? Curious.

    • @aaronfalcon3152
      @aaronfalcon3152 Před rokem +2

      @@katrinapaton5283 you can get superheavies in 42 with tech buffs and tech rushing iirc

    • @katrinapaton5283
      @katrinapaton5283 Před rokem

      @@aaronfalcon3152 Well ok but it still seems odd that someone would wait even that long to start building tanks. The experts seem to think the war should be all but over by then.

    • @aaronfalcon3152
      @aaronfalcon3152 Před rokem

      @@katrinapaton5283 He could be a single player... player? you can easily roach with soviets forever, building tanks later is bad but not impossible.

  • @joelker41
    @joelker41 Před rokem +22

    That advanced tank destroyer could pierce a battleship let alone any tanks you could make. 😂

  • @abdouoftouggourttheconquer7241

    Essentially the planes function to raise the base spotting stat in the region, which means that any task forces you put on patrol have a higher chance of spotting enemies (which means a high level of spotting on the ships you deploy may not be required). Planes however cannot fully spot enemy ships by themselves, they only serve to enhance the spotting chance of your own ships.
    overall, puting few LC as patrols task and put them in never engage, put you main fleet to strike task help you to save oil and detect enemy fleet faster and give you positioning advantage , looking for a video about this

  • @MrMichaelBCurtis
    @MrMichaelBCurtis Před rokem +23

    Very important in ships = speed. Having the best of everything can slow you down and you take a lot more damage and you don't get into the battle in time to do damage. Around 19 minutes in

  • @PogChampionPrime
    @PogChampionPrime Před rokem +23

    *[Balkan citizen has spawned in this comment section]*

  • @Monksy1337
    @Monksy1337 Před rokem +31

    new hoi achievement, take a shot every time he says "overall" and try not to die overall

  • @zorkgreywind509
    @zorkgreywind509 Před rokem +19

    Sad I can't see the costs of those tanks... Makes it harder to reevaluate designs for myself. Hope it's not as secret to hide it behind your fine face.

  • @Oshidashi
    @Oshidashi Před rokem +1

    Great series and cool to see there's such a variety of designs among players.

  • @richardtwopenny9175
    @richardtwopenny9175 Před rokem +5

    Destroyers do indeed have a base depth charge attack of 1. They'll only tickle subs if they can find them

  • @tilemaxospatsouros6271
    @tilemaxospatsouros6271 Před rokem +7

    12:41 That tank division had a stat you never commented on. Its a dozer blade module tank design, adding a smashing entrenchment value along with guerrilla warfare general trait and MW or GrandBattleplan doctrine either you get even entrenchment or with desperate measures you grant your infantry a chance to pull back whilst the tank holds out. For the offense it means every tile you manage to push you hold on to it for dear life. But yeah..org wise its trash. Less tank battalions and more motorized will do just fine.

  • @Kevin-xv4ry
    @Kevin-xv4ry Před rokem +26

    On early capital ships, I recommend focusing on speed over anything else. A 32 kt-34kt battlecruiser with just two gun modules and a spotting module is the way to go. That way the whole fleet can outrun and outspot any opponent in single player, especially combined with carriers and the trade interdiction focus tree. Go for the admiral and focus tree upgrades that reduce ship visibility. You will basically never lose a ship besides a couple of screens and maybe a CA or two in any engagement with an SP enemy.

  • @youtubeadministration8037

    16:26 I believe this destroyer is made SPECIFICALLY for hunting subs and protecting convoys with those max depth charges and minimum everything else. It's a good ship for that purpose I'd say
    Man you could really tell by this that feedback isn't much of a navy guy lmao

    • @RandomMan439
      @RandomMan439 Před rokem

      I stand behind the max depth charges but would have left the torpedoes and radar out... If you're only going to hunt subs with those destroyers, then you are not going to need the torpedoes. That's my opinion at least

    • @giannisparanis3373
      @giannisparanis3373 Před 6 dny

      ​​@@RandomMan439 radar also gives sub detection. if the cost is not a hurdle to you, it will make a better asw destroyer. Unless the sonar is enough on its own.
      I agree about removing the top slot torpedoes but for the bottom I would keep them, sometimes the patrol fleets get in combat with your main fleet and I want to have something to contribute (apart from AA which in my opinion is good for all ships).

  • @willholliday3537
    @willholliday3537 Před rokem +12

    For single player those 22 width infantry with 1 tank destroy absolutely shred! Defend for days and days and days. Work really well for me playing as a tall minor. Let peeps destroy them selves on you then just press go!

    • @gabewhooser8161
      @gabewhooser8161 Před rokem

      In SP antitank is unnecessary unless you are playing with expert AI. The AI will literally never be able to fully equip their tank divisions and they always use outdated techs.

    • @willholliday3537
      @willholliday3537 Před rokem +3

      @gabewhooser8161 it might be unnecessary but it absolutely decimates.

  • @doktertjiftjaf5186
    @doktertjiftjaf5186 Před rokem +3

    What mod do people use to get the extra icons next to the stats in the division designer?

  • @beshie1322
    @beshie1322 Před rokem +3

    Always informative

  • @quarties
    @quarties Před rokem +1

    I love that in the scene that shows the template the camera is misplaced and not resized, so feedback is not visible at all then. But nobody mentioned it in comments - all have been to busy on actual templates xD

  • @pavelslama5543
    @pavelslama5543 Před rokem +6

    What do you think about a mixed medium tank production?
    I have 30 factories dedicated to medium tank production, 25 of those to a medium tank with II howitzer, and the remaining 5 to the same medium tank, just with the II howitzer swapped for a HV gun.

    • @Dark_Plum
      @Dark_Plum Před rokem +3

      IRL it may be good.
      But as game mechanics work you would be better make TD with HV gun.
      Piercing of a division is calculated as follows: (average piercing of all battalions)*60% + (piercing of best battalion) *40%
      So having one battalion with high piercing will bump that stat a lot.
      I also pair it with high armor (formula for armor is similar but slightly weaker - 70/30).
      So I make some elite TDs with high armor and piercing and lots of tanks with howitzers and moderate armor.
      Of course problem is balancing production ratios.

  • @victordiaz6892
    @victordiaz6892 Před rokem +4

    7:25 lower chance of being repaired after winning battles but because it has high all around stats so it'll win battles faster. Not to mention equipment recovery is bugged as well.

    • @Skiddla
      @Skiddla Před rokem

      non-combat attrition damage will eat these up. maintenance support is multiplicative so you'll only get a percentage of the low starting reliability 49%x1.20. i think the sweet spot is around 85%-80% going lower as you level your maintenance support company

    • @victordiaz6892
      @victordiaz6892 Před 11 měsíci

      @@Skiddla you shouldn't really have that much attrition. The only time when attrition should ever be a concern is on deserts. Any other time and it's a skill issue if you're attritioning long enough to where you need to sacrifice stats for higher reliability.

    • @giannisparanis3373
      @giannisparanis3373 Před 6 dny

      ​@@victordiaz6892 I use a lot of tanks as UK in Africa. One time I used an exiled French tank division. Those motherfuckers lost more than 50% of their tabks on their way from Alexandria to Ethiopia. I didn't check their exact reliability but my own divisions lost barely any and the french are not famous for their reliable desert tanks, lol.
      Arguably tanks shouldn't be used at all over there (Ethiopia has a lot of mountains too), but they allow for a very quick victory that ends in the encirclement of 30-40 poor italian divisions.

  • @bengo2237
    @bengo2237 Před rokem

    10:42 i have done it the same but i think you should do it on low xp divisions and those witch are not in combat, because of the los of xp an so stats on the most Importend divisions, what do you think?

  • @kramartacus6200
    @kramartacus6200 Před rokem +1

    I would love at the end for there to be the worst one sent in vs the best one sent in.

  • @Absinthis
    @Absinthis Před rokem +5

    Honestly for tanks I don't necessarily agree with you on armor.
    I like to put nothing into armor to
    -Keep reliability high
    -Keep speed high
    -Keep production cost (and army exp cost) low
    This allows me to pump out more tank divisions, and usually, the AI doesn't produce AT (or even AA most of the time), so it's probable I won't get pierced anyway

    • @panzerwafflez7228
      @panzerwafflez7228 Před rokem +1

      Huh most of the time I look at the template the AI uses, they almost always add AT support.

    • @Absinthis
      @Absinthis Před rokem +1

      @@panzerwafflez7228 mine never do, no matter if i'm playing vanilla or modded

    • @panzerwafflez7228
      @panzerwafflez7228 Před rokem +1

      @@Absinthis Maybe it's just the countries we face because UK, US, and German AI always get AT. It's why my Italian/AustroHungarian/Polish lt tanks don't do well until they're fully upgraded.

    • @Absinthis
      @Absinthis Před rokem

      @Mr Quiz it loses the bonus, and more of your tanks get destroyed in battle.

    • @Absinthis
      @Absinthis Před rokem

      @Mr Quiz when your tanks don't get pierced, the enemy deals half damage to you, and you deal 50% more. You lose less org, and since they can't pierce your tanks, less are destroyed in battle. If the enemy has cas though it'll still hurt bad

  • @hermes3976
    @hermes3976 Před 8 měsíci

    I did a late game 55 width division with mod tanks and mech and 5 mot arty and had like 1200 soft attack and 2400 breakthrough it just melted everything

  • @kingjonstarkgeryan8573
    @kingjonstarkgeryan8573 Před rokem +1

    I learned a lot about how to better set up divisions, but I am still curious if low organization is a big deal on towed Artillery or SPG division. Pretty brand new to the game, but I figured when executing an attack would keep the towed and self-propelled guns back while the Infantry, Cav, or Armored Divisions directly engage the enemy.
    It seemed to work well during my invasion of Japan in 1943 and intervention into Mexico as the US, but I am currently up against the Soviets and their allies. So far the Low Countries and France are holding off the Soviets and a Communist Germany, as is the ROC and ROK in Asia, but I know I need to open another major front especially since the AI sucks at amphibious invasions so French North Africa won't be invading Communist Italy anytime soon. Also is it worth invading Vladivostock/Siberia, with about 40 Divisions (of assorted Infantry, Mountain, Cav, Marine, various types of Armored, SPG divisions, and towed artillery? Or would they be better served in East Africa to help the British deal with Communist Somalia and strangely Monarchist Ethiopia which sided with the Soviets?

    • @Helios960
      @Helios960 Před rokem +2

      The main purpose of SPGs and artillery is to be used as attacking weapons due to their massive soft attack. As the US, you have massive industrial capacity. Replace Cavalry with Motorized or Mechanized. Use Mech/SPG or Mech/Rocket Arty as well as armored divisions for the attack. Keep your infantry defensively only as infantry alone would not be effective. I am assuming here, as you said you keep your artillery/SPG divisions away from the frontline or at least not have them attack, that you do not have many artillery pieces in your infantry. Even if you do, you should not be using them for offensive purposes as you have better divisions. Remember that artillery does nothing if the division does not engage the enemy. They do not have effective range or similar ideas used in other games. For your situation: Try not to invade Siberia as the new game version reduces the victory points there. You could try to just land in Valdivostock and just hold it for the 5 (or 10, don't remember) victory points bust there is just 0 supply in siberia, you should not attack to attack through there. For Africa, use Cav, Mountain, and other units with buffs in deserts. Since large parts of the desert has no supply, I recommend holding the very south of modern-day egypt (not in-game British African territory) and try naval invading Somalia and Ethiopia to get them to capitulate. If you want to push, build supply hubs as often as possible and build up the railroads since there is absolutely no supply. I also recommend doing a mix of: Armored, SPG, SPAA, and Mechanized for you main attacking force (since US has just so many factories) instead of towed artillery. However, if you do not know how to micro, try to spread out your attacking force. Use specialized attacking force mainly if you are willing to . Keep your org up and get as much breakthrough as possible on your tanks. Remember to also follow your doctrine bonuses. As the US, you should get a lot of artillery and mechanized bonuses. Use those to your advantage and replace your cavalry with mechanized divisions. Anyways, its like 5 in the morning or somt imma go back to sleep. Hope i didn't spit out some non-meta nonsense that i regret after i wake up again

    • @kingjonstarkgeryan8573
      @kingjonstarkgeryan8573 Před rokem

      @George XU They're not horse cav, They're are mechanized infantry, I just kept the name for as irl, even if you're a completely type of unit having the name of a decorated division inspires the men. I have three Artillery battalions in each Infantry Divison along with support anti-tank. I see, you helped me a lot. I guess I knock out the Soviet allies in East Africa and then move North into the Cacuss mountains and once I get another Army group into Eastern Europe, and have Naval and air Supremacy over the Black Sea, launch amphibious landing od Crimea.

  • @Anderson12690
    @Anderson12690 Před 8 měsíci

    So, this might be a really stupid question but, I need to make separate inf for def and atk, right?
    Also is 42 width good?

  • @Electronzap
    @Electronzap Před 8 měsíci

    Good info.

  • @tijmenwillard2337
    @tijmenwillard2337 Před 8 měsíci

    Amphib tanks is 38 tech and will be up and running by 39. I think it's the amphibious drive you're confused with. Yes, the armour is still on the low side for 39, but enough, depending on who you're fighting

  • @zigahodoscek5373
    @zigahodoscek5373 Před rokem +6

    Love from Slovenia

  • @ssr284
    @ssr284 Před rokem +1

    9:37 red flood

  • @kennethlauer4735
    @kennethlauer4735 Před 9 měsíci

    6:27
    That hurt

  • @CheezeN7
    @CheezeN7 Před rokem

    What kind of headset do you have? (Strange question)

  • @awestruckbeaver3344
    @awestruckbeaver3344 Před rokem +4

    Guess I am the F in the chat. Still won't get NSB until it drops in price on sale. I don't use much armour anyway so I'm not missing out on much.

    • @mrl957
      @mrl957 Před rokem

      well you can crack dlcs

    • @awestruckbeaver3344
      @awestruckbeaver3344 Před rokem

      @@mrl957 I could but I do like to support the teams who make the game.

  • @melowmedow2907
    @melowmedow2907 Před rokem

    whenever i watch one of your videos im like: man, whats wrong with my tank :/ but yeah still going strong

  • @zacky1010
    @zacky1010 Před 9 měsíci

    Don't engineers help river crossings by increasing speed and negating penalties?

  • @ricardoblikman2676
    @ricardoblikman2676 Před 5 měsíci +1

    Hmm last time I played HOI it made sense to make non fuel divisions and a few tank divisions, is this not the case anymore?

  • @BG-ig7vf
    @BG-ig7vf Před rokem +386

    Dont take division advice from someone who battle plans and still makes 7-2s

    • @suxix7312
      @suxix7312 Před rokem +8

      Ouch

    • @plaguepug2091
      @plaguepug2091 Před rokem +52

      Guilty as charged, except I don’t try to give advice 😂

    • @dzikidzwon3802
      @dzikidzwon3802 Před rokem +20

      What's wrong with 7-2s? Supposedly they the most optimal in terms of IC cost

    • @plaguepug2091
      @plaguepug2091 Před rokem +5

      @@dzikidzwon3802 nothings wrong w then it’s just basic n seems uncreative I’m

    • @42carlos
      @42carlos Před rokem +63

      @@dzikidzwon3802 they are literally meta from 5 years ago. just do 9/0s or 9/1s or 9/2s or 9/3s, 7/2 and 14/4 meta is some real 2019 shit

  • @Enfiee
    @Enfiee Před rokem

    Could someone explain how the division at 16:58 can have 36,4 Org when he has that many more tanks than trucks? I’m still very new and have only really played as Sweden so far, but I’ve had to keep my moto/mech on at least a 1:1 ratio with my tank otherwise my org drops to 30 or below.
    I went to the designer and copied his exact template but my org ended up at 24, not 36. Doctrines, focuses and generals bonuses don’t apply in the designer right? So what am I missing?

    • @nosferatustg7675
      @nosferatustg7675 Před rokem +3

      Quite simple my friend, its the mobile warfare doctrine!
      Its the one on the left of the doctrine screen and the one Germany starts with, its a doctrine fully focused on giving tanks/mechanized batallions bonuses to organization/breakthrough and all that, meaning tanks overall have higher org and thus he can make divisions like that!

    • @Enfiee
      @Enfiee Před rokem +1

      @@nosferatustg7675 Thank you so much! So bonuses do apply in the designer then, I thought they were added on afterwards.

  • @Raging_Tank
    @Raging_Tank Před rokem

    6:26, I am one of the boys who don't have No step back. Self F.

  • @bengo2237
    @bengo2237 Před rokem

    13:49 how many divisions do you need in combat with to much aa that the ai stop using cas? dos 1 div do? an is this a exploit if it works?

    • @Zack_Wester
      @Zack_Wester Před rokem

      1AA+ 1 support AA will not stop the AI doing cas but the effect of cas is lowerd considerable.

  • @commissarkordoshky219
    @commissarkordoshky219 Před 11 měsíci

    I love thesse, I learnt a lot, especially the naval bomber. I always thought that Speed was important on planes too, though, if anyone could elaborate?

  • @haker3459
    @haker3459 Před rokem

    Yeah DDs start with 1.0 Depth charges without any modules attached

  • @1stWarlord
    @1stWarlord Před rokem

    Why do people make tanks with 0 armor ? I'm pretty sure that armor increases breakthrough as well.

  • @FrozeBone
    @FrozeBone Před rokem

    6:55 I HATE this model too. For some reason my medium tanks always use this as the default pic

  • @chrisgay4786
    @chrisgay4786 Před rokem

    spent and hour or so watchign a few of these eps. Learned a ton, I'm so much better at the game now.

  • @theaeronauticsfanboy7996

    feedback in your best plane design for hoi4 the range matters for air efficiency that makes armor plates bad well atleast for germany against the benelux its good sure but in the eastern front it is pain

    • @pocketgroyper9301
      @pocketgroyper9301 Před rokem

      Imo the better option for Germany is instead of 2 armor mods use 1 instead plus drop tanks, this gives you over 1k km range and still solid air defense. Otherwise go with the short range fighters and put 5-7 factories on heavy fighters for the big regions in USSR

  • @jeremyglass4283
    @jeremyglass4283 Před rokem +1

    im confused, very recently you said signals were absolutely useless, now suddenly they're very good? Did they get a major buff recently?

    • @H3rraM4juri
      @H3rraM4juri Před rokem

      it depends on what kinda of division it is etc

    • @morepower1415
      @morepower1415 Před rokem

      No they're not, I've been placing signal company for every divisions i have, it speeds your division's initiative planning in the battle thus reducing the consumption of your division's organization when attacking or defending

  • @royalwolf7115
    @royalwolf7115 Před 11 měsíci

    Are space marines even allowed in mp?

  • @jebbroham1776
    @jebbroham1776 Před rokem +1

    9:55 How something can have a higher reliability than 100% is what I wanna know! 😂

    • @sho6498
      @sho6498 Před rokem +2

      What doesn't kill you makes you stronger!

    • @nosferatustg7675
      @nosferatustg7675 Před rokem +2

      Homie is going to repair his tanks in his garage and they are going to shit out some extra parts to fix the other tanks as well lmfao

  • @lordhelmchen4645
    @lordhelmchen4645 Před 11 měsíci

    it got called tracktor when they trained with it in secret in Russia.

  • @hashimhussain8772
    @hashimhussain8772 Před rokem +1

    Is a 300 soft attack and 17 air attack infantry good

    • @sylvananas7923
      @sylvananas7923 Před rokem

      300 soft is damn good, 17 AA is also very good for inf but what's your combat width/template/org ?
      Stats can be godlike, but if the org is too low it still gets one shot

    • @hashimhussain8772
      @hashimhussain8772 Před rokem

      @@sylvananas7923 org is good. Just get an org general and org warfare and it's good

  • @dylanram4653
    @dylanram4653 Před 22 dny

    17:38 why wouldnt u want brekthrough on tanks, i thought u should prioritize breakthrough soft attack, armor, and speed, with of course reliability

  • @UCKszbcV
    @UCKszbcV Před rokem

    How can divisions of 32 width be any good? Can someone enlighten me, please?

  • @pedrosaur2549
    @pedrosaur2549 Před rokem

    13:08 AA is strong on capitals. They have a 50x chance to being targeted.

  • @florianjongejeugd3902
    @florianjongejeugd3902 Před rokem +1

    the panzer division would have 30 org with mobile warfare researched

  • @duszan2
    @duszan2 Před rokem

    Wait, you guys get tank designer? Where is this functionality?

  • @IdiotIdiot69
    @IdiotIdiot69 Před rokem +1

    6:55 thats a SPG icon (the Grille), theres also a 3d model for it. So you should blame the author for using Recommended icons

  • @Trifler500
    @Trifler500 Před 5 měsíci

    Is artillery good for defense? I noticed the defense focused division he liked didn't have any arty.

    • @giannisparanis3373
      @giannisparanis3373 Před 6 dny

      The main stat artillery gives is soft attack. It will not help your defensive divisions to fight longer, organization and defense are more important.

    • @Trifler500
      @Trifler500 Před 6 dny

      @@giannisparanis3373 Yes, ,but I thought it would kill enemies attacking them better.

  • @appateticgamer9956
    @appateticgamer9956 Před rokem

    Ik absolutely nothing about design and somehow I always make s tier tanks and B+_A TiER divisions

  • @jeremiahkivi4256
    @jeremiahkivi4256 Před rokem +1

    Yay, Dave thinks a template that is similar to mine is "okay". I have succeeded in life lol

  • @metestrongman6270
    @metestrongman6270 Před rokem

    what widths are good currently HELP

  • @IdiotIdiot69
    @IdiotIdiot69 Před rokem +1

    I remember when i was new to hoi4 i accidentaly created a space marine (real marine div with tanks) division, what are the odds?

  • @spaceenjoyer8304
    @spaceenjoyer8304 Před rokem +1

    6:27 F

  • @bigfloppa149
    @bigfloppa149 Před rokem +2

    you said some templates were good but that is a lie i copied one of those "good" templates as germany and lost to poland

  • @ninjawizard7021
    @ninjawizard7021 Před 10 měsíci

    you say anything above 99 reability is useless but if the tank got like 115% and there is a penalty from idk terrain or wtv, that extra will count then

  • @cosmic7140
    @cosmic7140 Před měsícem

    sadly i don't have no step back DLC

  • @dragzgaming
    @dragzgaming Před rokem

    Is there anybody still alive to kill with these divs once you build them? 1950 I'm mopping up minor nations offline grinding for 100%

  • @hypercynic
    @hypercynic Před rokem +6

    One pretty important point here is... you definitely don't need to have 5 support companies on every single division. If you're having issues with org, remove a support. I feel like half of these templates are terrible and half of the issues aren't getting pointed out. Am I the only one? You can pretty easily have art support, rocket art support, aa and that's it, and push like a fucking champ. I dunno, am I the only one who uses rocket art? It gives such a ridiculous amount of soft attack for pushing, while maintaining enough org to stay in combat, or not get pushed out of a position immediately after ending combat.

    • @eckusprosion5166
      @eckusprosion5166 Před rokem

      yes, you are
      rocket artillery really needs a lot of research to have it's SA increased to match normal artillery, not even considering the fact it's an entire new production line and it has no stockpile from 1936-1940

    • @hypercynic
      @hypercynic Před rokem

      @@eckusprosion5166 So you only play from 36 - 40? How exactly do you enjoy this game? And you're definitely wrong. Rocket Art Support is incredibly good on infantry. I'm not talking about rush cheese garbage, I'm talking about divisions you actually use mid-game. I'd love to hear what trash you use on offense. Rocket art is insanely cost efficient for what you get out of it. And an extra production line? And? They cost the same as regular art to produce. Are you also one of those mongloids who only produces destroyers and subs because you would need another production line for cruisers and capitals? My god man...
      I'm certainly not taking advice from some roblox autist either lmao what are you, 12?

    • @pocketgroyper9301
      @pocketgroyper9301 Před rokem +1

      I use support rocket artillery and motorized rocket all the time, it's honesty better than using SPGs imo. A measly 5-6 factories are all thats needed to pump out motor artillery divisions(5 arty + 6 motorized inf). Its only 100 pieces per division and they have a very low production cost. They have about the same amount of soft attack as a SPG tank but are much quicker and cheaper to produce. Its a very strong and easy to access offensive division for minors to add a lot of punch to otherwise boring armies of only infantry

    • @oldpersonmc18yearold46
      @oldpersonmc18yearold46 Před rokem +1

      @@eckusprosion5166 support rockets with no further tech are some of the cheapest soft attack per cost in game, only support normal artillery is better (before ‘43). and you only need 2 or 3 factories on them to equip an entire army.

  • @Edman--mi6yp
    @Edman--mi6yp Před rokem

    So, he says to not use engineers on divisions designed only for attacking, but I thought engineers gave bonuses when attacking forts and crossing rivers, so why would I not want that on my attacking divisions?

    • @doubleskulls
      @doubleskulls Před rokem

      I think his comment about upgrading the Engineers tech is the critical thing. Forts are level 2 (1939), Rivers level 3 and Cities level 4. So if you are willing to invest in the tech upgrades for those and have a need for it, then yes. Personally I like having some fast divisions for encirclements (e.g. motorised on its own or with Light Tanks) so the movement bonus is also a consideration. Going faster through the difficult terrain can really help avoid attacking in it. On slower offensive divisions I can see you'd be better off investing elsewhere.

  • @funbucket09
    @funbucket09 Před rokem

    That division at 9:46 has to be a troll surely.....

  • @leehodge2415
    @leehodge2415 Před 3 měsíci

    AA on caps, not screens. Brilliant

  • @tamaufos4828
    @tamaufos4828 Před měsícem

    they basicly made moving coastal guns

  • @Cerabelus
    @Cerabelus Před rokem +2

    Yes the Destroyer's have small depth damage with modules.
    I put radar, sonar and 1936 depth charges and subs are no longer a problem, as long as you have enough of them to cover the areas.

  • @boomknight1015
    @boomknight1015 Před rokem +1

    14.00 I like soft attack but on larger nations I do add AT guns because I can. I'd remove the AA and AT div, make it 1 more arty then fill out the inf to 20-24 with. Maybe even add Engi corp or maintenance. Maybe both. It would make it better at holding the line as well as breaking rivers and forts as well as keeping it cheap. Maintenance because it will win a lot of battles and the AI loves to bring arty so stealing arty is a real strat for nations of any size.
    MY version would be a better line holder vs anything and go fire power then enjoy the insane soft attack.
    Most divs in single player you never need more then one AT gun and 2 AA I'd only do it for a 30ish with. Other wise 1 AA is fine. The main reason you ever take a AT gun is it's cheap armor pen but when you double up on a spam unit, you may as well make improved canon light tanks for like 4-6 production that have like 50 pen. When the armor doesn't get you enough to matter, it will par well with a high 100+ armor med and help raise the average armor when also offering good pen.

  • @existinginaspace8347
    @existinginaspace8347 Před rokem +1

    Imagine having the economy to actually produce these en mass. But I guess that's what happens when you mostly play minor nations.

  • @cedricvandenbroek3736

    ,!!!!! You can stack stabelisers which als a 10% bonus to breaktrough

  • @mryeet5472
    @mryeet5472 Před rokem

    Yes

  • @tomhavenith2330
    @tomhavenith2330 Před 2 měsíci

    Everytime he complains about a tank division not having enough org, I suppose the player has some tank org bonuses going via their doctrines.

  • @poudmajikk
    @poudmajikk Před rokem

    yes

  • @redstonehero7944
    @redstonehero7944 Před rokem +3

    As someone that mainly uses air, I just look at all these wild designs and have no clue what they doing
    24w 9/2 inf art is all I need thancc
    Also one strat I love to do as a naval power is to make super heavy battleships in 36. Make 4-6 lines of them and only add the armor and guns. Leave all other slots empty. These will come out in 41 usually, at which point you refit them with dual purpose lights batteries, radar, and fire control. These will absolutely clap any surface fleet.

  • @kittymacflufficans6703

    3:09 has too much speed that it is a waste because motorized will not move that fast and makes it pointless to have that much speed

  • @bosunbill9059
    @bosunbill9059 Před rokem

    09:00
    I know it is a joke, but German "Traktor" tanks aren`t really tractors, they named such to deceive the Allies as after WW1 in the Treaty of Versailles Germans are banned from making tanks so they have to do tank development in secret. Hence, naming your war machines as civilian vehicles like tractors is a good way to fool the English and the French.

  • @Fck178
    @Fck178 Před 10 měsíci

    The big issue is that you can make two small divisions became one big . But you cannot do the opposite.

  • @username188388293
    @username188388293 Před 10 měsíci

    The Versailles Treaty prohibited Germans from producing and deploying tanks. Therefore, they were designed and tested secretly in collaboration with the Soviet Union. The codenames used were "Großtraktor" (large tractor) and "Kleintraktor" (small tractor) to create the illusion that it was an agricultural project.

  • @deathdealer312
    @deathdealer312 Před rokem

    That last tank is a 0/10 because he needs to change the role to td

  • @Swager825
    @Swager825 Před rokem +1

    it doesn't matter, producing tanks in this game is pain. We should have been able to produce a lot more tanks in a much shorter time

  • @tylernoname2560
    @tylernoname2560 Před rokem

    I like the idea of equipment designers, but being forced to design equipment, every single game is tedious. I haven't played since they added the tank designer.

  • @The9thPersonman
    @The9thPersonman Před rokem +1

    Sneedbackgaming

  • @sharkymb8552
    @sharkymb8552 Před rokem

    cant see cost lol

  • @pasanaator9874
    @pasanaator9874 Před rokem +4

    I don't like your facecam covering up the production cost, you should move it a bit.

    • @bigtony4356
      @bigtony4356 Před rokem

      Yeah face cam doesn’t add any value

    • @quarties
      @quarties Před rokem

      I love that people noticed it covers production cost, but nobody noticed that camera doesn't show face at all xD

  • @royearle1673
    @royearle1673 Před 3 měsíci

    This all is just making me realise how limited my understanding of this game is. Granted, I haven't been playing for very long, but still, this is complimacated.

  • @sircommy5008
    @sircommy5008 Před rokem

    12 INF Medic cav recon nothing else.

  • @jumi9342
    @jumi9342 Před rokem +1

    What's wrong with the Germans for bringing Traktors asks the guy from the country that brought water tanks to the battlefield.

  • @FKKTruthahn
    @FKKTruthahn Před rokem +1

    I see cat, i like three times

  • @Revener666
    @Revener666 Před rokem

    Gasoline and Petrol is the same thing. :)

  • @jackoakes1328
    @jackoakes1328 Před rokem +1

    I want this swiss hate to stop

  • @MultiFallguy
    @MultiFallguy Před rokem

    99.6% - Decent reliability.

  • @Heisenballsofficial
    @Heisenballsofficial Před rokem

    Brown division tho