Faction Focus 2024 Ironjawz
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- čas přidán 16. 07. 2024
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Hope Ironjawz are one of the Christmas battle forces this year
Rhythm is destruction
It's a Waagh's companion
You can feel it everywhere
Lift your Choppa and voices
Free your mind and join us
You can feel it in the air
Wa-aaagh, it's a passion
Wa-aaagh, you can feel it in the air
Wa-aaagh, it's a passion
Wa-aaagh, Wa-aaagh, Waaagh
Starting to think a few armies might still take the double turn
WAAAGH!!!
(Very disappointed that there’s no Spearhead was planning on getting into aos through spearhead and the one faction I want won’t have one😢)
waghagh
Don’t worry I’d bet white dwarf will drop one in a few months
At least they’re hinting at one in the future. Probably want to see how the Spearhead game does first before they commit.
For now I guess just proxy Ironjawz for another Spearhead(like Ogors) until they get official rules or a box.
As an Ironjawz player,
FINALLY. Damn, I've been waiting for this. I'm building Big Pigs rn
@@MattFraz13r sad WAAGH!!
Remember that all out attack does apply to companion as it specifies.
Also adding a weapon ability should work on companion as well since it's not affecting the attack sequence. So bash'em ladz on Maw-Gruntas is going to be insane.
“Points aren’t tokens. They’re different.” Loved it.
This seems like what Ironjawz always looked like they should play like: hulking armoured brutes obsessed with smashing things as hard as possible, putting on speed like an angry hippopotamus when the fighting promises to be best.
Are the current rules stronger? Almost certainly, and they're really charming too. Mad Max on pigs is a hell of a drug. But this new set of rules feels correct.
RIP Smashing and Bashing!!!!! Also I hope they haven't nerfed the regular Megaboss on mawkrusha into the dirt...
Monster Grapple can be pretty good. If he charged say Be'lakor that would reduce his blade of shadows from 8 to 4.
I got a feeling that ardboyz will be insane so many +1 attacks
These are neat!!
WAAAGH!!! Now this is more like it!
Loved the wololo reference. Excellent taste sir
Glad you enjoyed it!
Brutes looking brutal, ironjawz looking fun.
How is it determined which units destroys another? The unit that removes the last opposing model?
I bought 8 big pigs to play at worlds....oh boy I'm going to have some fun times!!
Best Waaagh in the business
Ironjawz always look fun on paper but they are an army that truly needs you to roll hot or you'll lose, this is no different. It will continue to be a 44% winrate army.
Is the wololoo roll score only for the prayer i try? If i bank it can i decide to use score for another pray in another hero phase?
Yes! You can choose to stash or use the rolled dice number. If you stash you save up for the any other or the better part of the wolololo BUT if you roll a 1 on another wolololo you lose D3 from the stash
Edited to actually answer the question lol
(By order of the CHIEF)
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!!
Waaaaaaaggggghhhh!!!!
Waaaghh!!!
I guess big pigs where the speeds at.
Red makes it go fasta boss!
Hmmm not bad...although I am interested in how GW will balance/points armies that dont get free terrain (like Ironjawz)
with this army and StD both, I am sooo waiting for the other shoe to drop. And by shoe I mean points. No way these bonkers units like bigpigs and Be‘lakor aren’t a metaphorical billion points lol.
I mean realistically everything is going up in points. When 4th edition launches everyone is going to look at their units and be upset that they went up in points after getting nerfs in the index without keeping in mind that every unit is going to be more expensive. I think GW is doing the points increases so AOS doesn’t turn into 40K where they had to keep reducing point costs to a degree that some armies went from an elite/mid range army to a horde army. If they bring points up initially, when the inevitable imbalance hits they won’t have to turn everyone into a horde army to make the game balanced
WAAAAAGHHHH!
waaaaaaaagggghhhh
This seems like a lot of math to force Ironjawz players to do
Im confused. Do melee weapons not have a range profile anymore i only see it on range attacks now.
No they don't. Weapon range is 3" so if a model is within 3" of the enemy they can attack
@@thehonestwargamerstreams ah I see thanks buddy.
GW also condensed a lot of the weapon profiles for units now. So you’ll be able to mix in spear models with sword models and they’ll have the same profile. Makes it fun to be able to mix the weapons of your units as you want to for aesthetics.
@@kennypalmer8971 yup yup
WAAAGH!🐗🐗🐗
WAAAAGH ❤
Bigpig bigpig bigpig
Any Ideas about Ally's allready? Can we bring Fungoid and Weirdnob and can he also cast our nice Spells?
Questions that need to be answered! :D
Ahh and ehh:
WWAAAAAAAAAAAAAGGGGGGGGGGHHHHHHHHHHHHHHH!!!!!!
WAAAAAAAAAAAGH!
And waaagh to you all, good people.
I’m a little sad that there isn’t a ironjaws spearhead…without one I’m prolly gonna 3D print the whole army, instead of 3D printing like, half of an army like I usually do
5:16 Is this correct? Killa Beat says "Your Hero Phase" in the top left - so it can't be used in the opponent's hero phase, right?
there is command ability which allow you cast or chant in the enemy hero phase
@@egorseredkin9308 Where do we know this from?
@@Serra7racon all neutral comand abilities was leaked after last gameday
That amount of output is totally crazy, how is an army like cities of sigmar supposed to survive against something like this?
on turn 4 when they finally hobble their 4 inch moves at you its gonna be real scary!!!! but dont worry instead of moving 3 units 9 inches they can move 1 unit 3 inches watch ouuuuut!
@@sheepys551 you mean if you have first turn they move 4+3 from trait+d6 run move. then move another 3 in enemy turn+potentional counter charge for a battleround 1 move of 11-17 inches and than charge. even if they dont see combat battleround 1. they are 100% garanteed to see combat turn 1 of battleround 2.
@@shendu1337 1 whole unit will be there if i get good turn rng watch out!
@@shendu1337yeah 1 unit will be able to do that. Then you’re throwing 1 unit across the board hoping it doesn’t get killed by the entire enemy army. Against any castle army or shooting army that one unit is going to die before it gets the chance to do much damage if you run it up the board like that. As far as we see the army doesn’t have ward saves so mortal wounds are still going to eat through them. They’re also probably going to now be priced as an Elite unit should. Currently they’re 150 for 5 models. If they had the stats they’ll have in the next edition they’d cost like 200. After the launch they’d go up to like 225-230. They’re going to be appropriately priced. They aren’t going to be some terror that’s running around the board annihilating you on turn 1 like you’re imagining.
Rob is a lot more positive on Mighty Destroyers than most I think.
Moving twice was dumb. This is even dumber. Game breaking.
No he is exactly right. First one to market that actually understood it.
@@thehonestwargamerstreams But we can't do it with three units per one cp anymore... Overall, we got way slower as an Army.
Waaaaaaaggh
Hey baby, you must be an ironjawz player because you orruk my world 😉
Why is moving into combat so good in AOS4? A friend of mine thinks the traits sucks and I don't know enough to get it.
A little Waaagh! for the sake of engagement.
WAAAAGGGGHHHH!!!!!
Greenshirt Rob iz best Rob
Can you confirm that companions don’t get the prayer or whagh or charge buff? Where can I see that
any bonuses which increase attack characteristic doesn't work on companion attack - any other bonuses still apply
waaaagh!
waaaaaaaaghhhhh
@@thehonestwargamerstreams Waaaaaaaaaaggghhhh
Lack of spearhead devastating
Wa!
#cough.. sorry
Wah!
I know a lot of players get a huge thrill out of putting together combos that let them roll buckets of dice, but... I’d much prefer buffs that just improve the odds of hitting and wounding with a reasonable number of attacks. For standard troops, a max of two attacks per model is plenty. Units of ten models rolling 50-60 dice just feels silly to me. Not a popular opinion, though, I guess.
You’re right, it’s not a popular opinion. People like rolling dice. Also, rolling more dice adds a degree of certainty that you can kill that enemy unit you need to kill. Brutes also aren’t a “standard” troop. The standard troop is a unit of ardboyz. Brutes cost nearly as many points but for half the models. They dual wield weapons as well. They look like they’re supposed to swing at you like a crazy person on crack. If you want to be unhappy with ardboyz attacking 4 times per model then I’d understand, But let Brutes be good. The only playable ironjawz lists for years has been cabbages and big pigs with the stick banger at the back. Brutes finally have a place other than being a cheaper unit than ardboyz to act as a screen for heroes.
You’d actually get more certain better results by increasing the WS , rather than adding dice.
@@earnestwanderer2471 that’s what all out attack is for. Also, by design they changed attack profiles to better match the fantasy of units. Orruks swinging their weapons wildly and having a lower likelihood of hitting you, but when they do hit it’s gonna hurt makes some sense. There are ways to balance out the hit roll with all out attack and other buffs. The spell that they showcased giving exploding hits is equivalent to adding 1 to the hit roll. On average having more dice feels better than less. Like when you charge in with a big hitting monster and you have 5 attacks, if you have a bad roll you’re cooked. If you throw a ton of dice, having a few bad rolls doesn’t feel as bad because you still have plenty of successful rolls
Wah.
,🤘💚🤘
WAAAAAAAGH !!!
Wahwah
But where lumineth?
Wagh ☕
waagh!
WAAAAAAAAAGH!!!
Ahem… waagh
WAAAAAAAAAAAAGH!
waaaaagh
WAAAAAAAAAAAAGH
WAAAAGH!
wa
WAAAAAAGH
Hwaaga
Waaaàaàaaàãàaaaäaaggghh
Waaaaaaggghhhhhh
waaagh!
how can you say Brutes are wild. we dont know the pts and they gained +1 save, +1 damage for 3 of the 5 units only. lost their -2 rend for situational rend, +1 to hit so 2s vs anything with wound of 4 or more, Lost +1 to their hit so they hit on 4s. take into account smash and bash is gone and warchanter damage buff is 50% of the time. with no mystic shield and no 3 commands for 1 for all out defense they had to give them +1 to save. they were one of the bottom army. Now account for all the first strike and last strike added and shooting in both phases. still early but its more bad then good
Stop making so much sense!!!!
I just don’t get why anyone is excited for this. Almost every army has counters to all of these. Reduce rend, reduce attacks, strike last.
Waaaaaagh
I'm incredibly upset at the changes and am going to miss my speed racing alpha strike army. I don't want this Khorne stuff.
The alpha strike is fun as the ironjawz player but as an opponent it becomes less fun. Either you lose half your army turn 1 or you win the game because the ironjawz failed their charges. The new rules slow them down a little bit but it’s likely going to be a more enjoyable experience to play against them than it currently is. I’m saying that as someone who has frequently terrorized my friends with double maw krusha alpha strikes. There’s no point in playing an army that your friends hate playing against.
Waaaagh wolololo. IJ look funzies but a bit spicy 🥵. The spearhead though, really!
Awesome and informative video as always. But why haven't you done sylvaneth yet 😂
Ironjaws, are one of the coolest armies. Glad they have some love. Agree they have nothing to do with cruel boys. They would kick the little runts to the squigs!
Waaagh
waghhghghghghgh
moving 3 inches down from 9 seems like a bit of a step down, and losing rules is wild when they were the absolute worst last edition but ok gw....
Poor big pigs. They lost serious damage output
Stil too early too say but compared to this it kinda feel like the Ogors are a very underwhelming.
Theory: so people will stop playing them and GW can remove the Ogor range from AoS to appease the ongoing Old World civil war.
10 Brutes charging (8+) an infantry unit with AoA, Waargh, Spell and Prayer will do on average 48 damage vs a 2+ and 89 damage vs a 5+ save. RIP
Waaagh!!!
waaaagh!
WAAAAAAGHGHGHGHGHGHGHG
WAAAAGH!