Pathfinder Beginner Box: Troubles in Otari #2 | In Too Deep

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  • čas přidán 30. 11. 2020
  • As the heroes explore the ruins beneath Otari they disturb long slumbering evils and encounter fresh threats rising to the occasion. The heroes are tested to their limits by ferocious monsters, devious traps, and mind bending puzzles, but that's the life of an adventurer. Whether they like it or not, they're in too deep to back out now.
    Your heroes are:
    Jim Rodehaver - The Game Master - / eviljimjam
    Katie Wilson - Level 1 Human Cleric - / thekatiewilson
    Xander Jeanneret - Ingot - Level 1 Dwarf Wizard - / xanderrific
    Michelle Nguyen Bradley - Brick Vanderripped Jr - Level 1 Human Fighter - / iamchubbybunny
    Gabe Hicks - Thee Vairy - level 1 Elf Rogue - / gabejamesgames
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Komentáře • 37

  • @nosignal7156
    @nosignal7156 Před 3 lety +11

    LOL at 54:22 this whole cast is so frigging lovable, especially when they make in-character clumsy mistakes.
    I just can't help but love these scenarios with humble beginnings and funny mistakes.

  • @alvarochung4300
    @alvarochung4300 Před 3 lety +9

    Gristle guessing the decepction was a hilarious moment 😂

  • @SerDerpish
    @SerDerpish Před 3 lety +3

    I loved the way Ghost Sound was used and how its effect was interpreted on the fly. Ingo got great value out of the action economy with it

  • @tehrissa
    @tehrissa Před 3 lety +5

    As Jason Bulmahn and James Jacob have established, it is canon that kobolds speak in “Meks.” I’m disappointed with the lack of appropriate language 😂

  • @charactergeneric1885
    @charactergeneric1885 Před rokem

    First round of Skeletons‘ turns. They raised from their coffins, they strode to the PCs, and they hit twice. So they did four actions. But I love the RP elements of the session ❤

  • @josephhooker9256
    @josephhooker9256 Před 2 měsíci

    DM makes a elaborate puzzle they will have to figure out. Dumb fighter guesses the correct answer. DM is while disapointed the puzzle was never understood amazed by the lucky guess.

  • @joshwilhoyte4453
    @joshwilhoyte4453 Před 2 lety +4

    It didn’t matter, but I think Acid Splash does splash damage, and since Gristle was adjacent to the Kobold trapper he should have gone to Dying 2.

    • @randallcarter3353
      @randallcarter3353 Před rokem +1

      And Waverly would have gotten 1 splash too - was just going to comments to state this, Oh well, GMs can forget things.

  • @MarcAMARIAS
    @MarcAMARIAS Před 3 lety +1

    Since Band of Bravos, i was thinking the canon langage of Kobolb was "Mek Mek"...🤣

  • @CraigSteinhoff
    @CraigSteinhoff Před 3 lety +12

    the 3 action Heal does not included +8 and the the +8 on the 2 action heal does not apply to damage to undead.

  • @natep3878
    @natep3878 Před 2 lety

    I give Katie credit for taking the high road (read: naive optimism) with 'Le Intern', but it was a missed opportunity for her to get swindled by some sly Kobolds, I'm sure that the everburning torch is way more cool than anything they could find behind those bars (and way less effort), and they're blocking their way out. Sure, the lack of language understanding would likely cause any negotiations to likely crumble into fighting, but the opportunity was there. She also held her action after speaking, and it was side-stepped by the Kobolds' actions. Almost every other character had a moment of glory, and nothing better than an extraordinarily unlikely event happening 'to go into her thesis' as a way to subvert expectations.

  • @edreppert3091
    @edreppert3091 Před 3 lety +1

    I think that JimJam led them astray a bit on Abadar's puzzle. The coins don't need to be numbered, and the players seemed to fixate on the numbers, though Waverly had the right idea once their first attempt failed.

    • @joshwilhoyte4453
      @joshwilhoyte4453 Před 2 lety

      She mentioned the correct way to do it, but it didn’t sound like she knew why?

  • @beningram1811
    @beningram1811 Před 3 lety

    1:12:36 Gabe unintentionally starts "Blue" by Eiffel 65 running around my head.

  • @suanniiq
    @suanniiq Před 3 lety

    Do you know when the second half of the module will be available in Roll20? I thought the whole adventure would be in the Beginners Box, but its only the first half.

  • @ChrisMartin-mz9bt
    @ChrisMartin-mz9bt Před 3 lety +1

    Snaaacks!

  • @iognit5892
    @iognit5892 Před 3 lety +1

    im late I know, but wouldnt you get the wounded condition from the healing? I thought you get it from healing from spells too

    • @joshwilhoyte4453
      @joshwilhoyte4453 Před 2 lety

      I think you do, but I could be wrong

    • @jacobwilliams6545
      @jacobwilliams6545 Před měsícem

      You do even at time of this video but the dying and recovery early on was not very clear so it’s an understandable mistake and given first one in the party and early on I like the GM call - I wouldn’t have given the +8 myself tho as the three action heal is targeting everything’s high is why it’s three actions

  • @juhaniseppala
    @juhaniseppala Před rokem

    Come on, the Shortsword should obviously go to the Rogue, who does the most stabbing in the party, and has the proficiency. ;)

  • @nickvgallo
    @nickvgallo Před rokem

    Hey yall, running the module tonight, what are the stats of that lion shield??? I can't seem to find it like I can with the sword.

    • @arlaxazure486
      @arlaxazure486 Před rokem +1

      I've treated it as a standard Metal Shield, since it didn't look like wood by the art.

    • @nickvgallo
      @nickvgallo Před rokem

      @@arlaxazure486 awesome thanks! I ended up doing that but wanted the consensus.

  • @stevenwaters591
    @stevenwaters591 Před 3 lety +3

    Is that true about magical healing not giving the wounded condition?

    • @RekijanGaming
      @RekijanGaming Před 3 lety +2

      Nope. I mean I don't know the beginner box and if it has other rules. I believe it does not. However I know for sure in the final edition only coming back through a hero point doesn't give/incrase the wounded condition.

    • @beningram1811
      @beningram1811 Před 3 lety +1

      @@RekijanGaming Archives of Nethys has this as the entry for the wounded condition ;
      "You have been seriously injured. If you lose the dying condition and do not already have the wounded condition, you become wounded 1. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. If you gain the dying condition while wounded, increase your dying condition value by your wounded value.
      The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes."
      It seems like magical healing only restores the hit-point damage, but the condition remains, unless the one of the things stated in the last sentence take place.

    • @RekijanGaming
      @RekijanGaming Před 3 lety +1

      @@beningram1811 yeah that is what I was thinking. So unless they were healed to full they should have gotten the wounded condition.

  • @RekijanGaming
    @RekijanGaming Před 3 lety +3

    I can't find anything on mental damage being non-lethal, so I think that is a mistake.

    • @MrGinp
      @MrGinp Před 3 lety +3

      Yea, mental damage is lethal, some illusion aren't but they are stated in the spell not in a trait.

    • @SerDerpish
      @SerDerpish Před 3 lety +6

      Daze specifically does deal non-lethal damage though so maybe that’s the source of confusion

    • @RekijanGaming
      @RekijanGaming Před 3 lety

      @@SerDerpish 2e.aonprd.com/Spells.aspx?ID=61 I don't see non lethal anywhere on this page

    • @AnthonyMetcalf
      @AnthonyMetcalf Před 3 lety +3

      @@RekijanGaming On that page the traits read "Cantrip, Enchantment, Mental, NonLeathal" immediately above the source line...

    • @RekijanGaming
      @RekijanGaming Před 3 lety +4

      @@AnthonyMetcalf ah I missed the traits thanks

  • @BossTripp1
    @BossTripp1 Před 2 lety

    You made a mistake on telling him he killed the skeleton, when he didn't actually do it. You probably should have allowed him to change the target of his throw or change that to a regular hit against the same skeleton. Especially, since you changed the scope of the battle after his 2 actions. Also, as long as the dwarf was able to make an unarmed attack the rogue should have been able to get flanking. So, unless you house ruled otherwise... That sir was a mistake that might have cost him that kill.