Pathfinder Beginner Box: Troubles in Otari #3 | Going Down
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- čas přidán 7. 12. 2020
- After defeating a crew of nefarious kobolds the heroes discover there may be a deeper plot underway. They must continue even further beneath the city of Otari if they are to prevent disaster from striking the unsuspecting people above.
Begin your adventure today: paizo.com/pathfinder/beginnerbox
Your heroes are:
Jim Rodehaver - The Game Master - / eviljimjam
Katie Wilson - Level 1 Human Cleric - / thekatiewilson
Xander Jeanneret - Ingot - Level 1 Dwarf Wizard - / xanderrific
Michelle Nguyen Bradley - Brick Vanderripped Jr - Level 1 Human Fighter - / iamchubbybunny
Gabe Hicks - Thee Vairy - level 1 Elf Rogue - / gabejamesgames
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#Paizo #Pathfinder #Pathfinder2e #PathfinderSecondEdition - Hry
"Yeah...I don't wanna do that...did it once and it went badly. "
And they say Adventurers never learn!
i like how they are leaning more into co-op combat as time goes on
I think a babybjorn Kobald will become all the rage with adventurers
Loving this series!
The handsign group communication moments are the best moments.
Especially funny when Gristle tried to imitate the kobold who ducks it's head up and down behind the table.
Love all the 5 of them
She away totally looking at the 1E rules
Grissle should have gotten an attack of opportunity with the kobold firing a crossbow at her.
Your dying value doesn't matter for your wounded value. The wounded condition increases by 1 each time you get healed and lose the dying condition.
This, my group made that mistake for the first couple of sessions, this coupled with a few encounters perhaps a bit overtuned resulted in a considerably high mortality during those early levels.
You can't grapple someone with an attack roll, you can escape with either an athletics/acrobatics or unarmed attack roll, but to start a grapple it is athletics only.
Apart of certain feat in the game, yes, but in the end it is GM who can give exception to the rules if he sees it fit. None on the table seemed to have problems with it.
@@Jipposan sure but this was likely an in the moment mistake. The purpose of my comment (over a year ago now lol) was to educate people on the proper rules (for those that care about that).
Uh - Fountain Trap? Wassup?
My campaign just finished this and I gotta say that the fire rat was such a bitch to take down. Quick tip: when it sets you on fire spend an action to fall into the water to put it out then stand up and attack. We had 3 players so we had to get creative. We stayed in the water the whole time and since we couldn’t deal much damage our fighter essentially sacrificed herself to kill it by getting cloth found in the dungeon wet, then she basically just bear hugged it so it kept getting water damage each turn it couldn’t break free. Luckily nobody died, though it was a real possibility.
You all are hilarious, I'd DM for you any day.
What happened to the Water trap in the last Room. They would have tripped it Several times during the Exploration of the room.
They said in session 1 that they're leaving some things out so they don't spoil the entire adventure for if you run it at home.
@@CrownlessStudios This is the first thing they skipped - so I find that odd.
@@randallcarter3353they actually skipped a room on first floor
Use the water on the floor and throw it at the Rat !!!
Wouldn't ray of frost cause damage to the cinder rat?
Don’t bows have Volley?
Only longbows.
@@michaelyordy1456 I stand corrected. Thanks,
I have the impression that am not alone with finding a particular character rather obnoxious.
Nope.