I would add that I had to go into SM_Plane and enable nanite support (checkbox) in order for this to work for me. Was driving me mad for a while. Running 5.4.1. Thanks for the tutorial :)
Thanks man! FYI theironpixel means is to edit the static mesh (SM_...) itself. As in, select your plane, then edit the Static Mesh of it. They say this in the video too, but, if you're like me, you forgot and spend an hour or two trying to figure out if a dozen unrelated settings were the culprit...
doesn't seem to work for me for some reason. I edited the .ini, downloaded the same texture files, connected the nodes, enabled tessellation on the mesh, but when i put it on a mesh, it just goes invisible..
@@UnrealUniversity yeap. I clicked on the magnifying glass on the object to directly go to it and double click and tick nanite. Just realized i wrote my previous comment wrong as i meant to say i enabled nanite, not tessellation (though i did that too). I also tried it in version 5.4 and it's the same. the mesh just goes invis after i applied it, and it was a fresh new install and fresh new project (after editing the .ini).
Wait so the mesh itself does not need any additional triangles? It is all done by the material? You used just the default plane which is only like 2 triangles right?
Update. I did get it to work but only on landscape material. once material is applied then go to the outliner and scroll down and "enable nanite" and then BUILD DATA. it wont work unless you build data. hope this helps someone :D
Thanks for all the tutorials! They are really helpful! I'm one of your yearly subscribers on the website. I've sent a couple emails. Not sure if you got them. Also, the Project Files for the "Learn How To Create A First Person Shooter In Unreal Engine" aren't uploaded. If it is I don't see it.
Thank you :) My bad have uploaded the project files now : www.unreal-university.com/courses/firstpersonshooter/7/lessons/11 In terms of the email I check the emails every day I don't think I have got one from you, my email is admin@unreal-university.com
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
For the lazy people like me
Legend
thanks
Some heroes don't wear cape.
Thank you for pointing out the extra step needed in 5.4!
oh, you are the first person who told how I can appear displacement in material node. thank you!
I would add that I had to go into SM_Plane and enable nanite support (checkbox) in order for this to work for me. Was driving me mad for a while. Running 5.4.1. Thanks for the tutorial :)
Thanks man! FYI theironpixel means is to edit the static mesh (SM_...) itself. As in, select your plane, then edit the Static Mesh of it.
They say this in the video too, but, if you're like me, you forgot and spend an hour or two trying to figure out if a dozen unrelated settings were the culprit...
Still doesn't work for me
@@Artmeetsreality let me know if you need any help with this. Maybe I can help.
life saver
thats a game changer how has this only got 519 likes. I guess I am a slow learner
But how did they do that landscape/static mesh in the presentation with those multiple layers or something?
I use an automaterial on my landscape hence i have more layers and textures, how should i connect the displacement pin in the master material?
Def going to try this in my next day off.
why /script/engine.RendererSettings not showing in my DefaultEngine file ? i have 5.4 version
You spelled Nanite wrong in the title!
Awesome! Thanks for the tip. I'll give this a try with 5.4. It would be super helpful to use displacement without using the modeling tool for sure.
Thank YOU
It's all great with displacement, but nobody says how to apply it to existing material. Will there be a video on this at some point?
should be able to follow the same steps, you can add some extra stuff like a multiplier and a switch option if youd like to.
Thanks !
when u zoom in close it looks bad is it suppose to be like that ? how do i fix it ?👍👍
Thank you!
Cool thanks!
no problem
is there a node to control the strength of displacement?
doesn't seem to work for me for some reason. I edited the .ini, downloaded the same texture files, connected the nodes, enabled tessellation on the mesh, but when i put it on a mesh, it just goes invisible..
Did you enable nanite on the mesh at 4:12 in the video
@@UnrealUniversity yeap. I clicked on the magnifying glass on the object to directly go to it and double click and tick nanite.
Just realized i wrote my previous comment wrong as i meant to say i enabled nanite, not tessellation (though i did that too). I also tried it in version 5.4 and it's the same. the mesh just goes invis after i applied it, and it was a fresh new install and fresh new project (after editing the .ini).
It might have something to do with your obesity? I'm not too sure, maybe try restarting your PC 😼👍
Opacity bro, obesity is for fattys@@jumpy2783
Do you have an AMD gpu?
Wait so the mesh itself does not need any additional triangles? It is all done by the material? You used just the default plane which is only like 2 triangles right?
yep, it's crazy how it works
nanite doesnt give an f about original triangles , it generates new polygons as needed
spettacolare bravi
Not work for me in UE 5.4
ME TOO
Nor me.
Update. I did get it to work but only on landscape material. once material is applied then go to the outliner and scroll down and "enable nanite" and then BUILD DATA. it wont work unless you build data.
hope this helps someone :D
Same. I have tried every tutorial but displacement node is still greyed out
@@rayalexander411 did you go to the outliner, enable nanite and build data? I got it working in the end on both landscape and static meshes
Thanks for all the tutorials! They are really helpful! I'm one of your yearly subscribers on the website. I've sent a couple emails. Not sure if you got them. Also, the Project Files for the "Learn How To Create A First Person Shooter In Unreal Engine" aren't uploaded. If it is I don't see it.
Thank you :) My bad have uploaded the project files now : www.unreal-university.com/courses/firstpersonshooter/7/lessons/11
In terms of the email I check the emails every day I don't think I have got one from you, my email is admin@unreal-university.com
@@UnrealUniversityThank you SO much! I'll try sending another email!
Can Somebody explain what the Motion Action is? (What He Said in the outr)
He probably meant Motion Matching feature coming in UE5.4
czcams.com/video/naQjmlgQhKw/video.html yeah I explain it at the start of this video
Can we do this with Landscape too? I have a landscape Mat with multiple blend layers. Is it worth the shot?
yes you can do this with landscapes
Thumbnail 10/10
Tutorial 0/10
AWESOME
Hi
hey
I followed the tutorial step by step but it does not work. I literally tried every fffff tutorial online and none works
Thanks!!!!