I recreated a scene from Dune in Blender
Vložit
- čas přidán 9. 07. 2024
- In this video I'll explain how I recreated a scene from Dune using Blender 4.0. Creating this render helped me to get back into Blender and to learn more, so if your motivation for Blender is low, go find a scene from your favourite movie to recreate, it's a great way to practice! Anyways, thanks for watching and I hope you enjoyed.
Go check out the final render!: / ej3d_art
Join my Discord!: / discord
My Patreon: / ej3d
My addon Trashed: blendermarket.com/products/tr...
Chapters:
00:00 - Intro
00:32 - Modelling the ship
00:44 - Texturing the ship
02:24 - How I made the floor
02:42 - Adding in the army
03:26 - More texturing
05:18 - Filling out the rest of the scene
05:47 - I missed a bit!
06:23 - Finishing the render up in Photoshop
07:17 - Outro
#blender3d #blender #blendertutorial
That's a pretty cool render !
I just wanted to let you know that using the array modifier to clone the army is very unoptimzed because you are modifying the mesh to add all of the clones in real geometry
The superior way to do it, that will be infinitly lighter and even allow for realtime playback if animated, is to scatter instances of the mesh of the soldier on the point of a grid using geometry nodes, you can even plug a random node in the scale for subtle scale variation in the soldiers. Had the same problem 2 years ago on a big projet, so I had to share that tip X)
Wow yeah of course! Thanks for the tip man, that's super helpful, I knew there was probably a better way to do it.
well executed the final product is awesome! Hell of a shader node tree hahaha
Yea it ended up being huge 😂 haha
You got a new subscriber, you really doing great job , that looks hyper realistic.plz don't Stop uploading
Awesome render, Dune is actually crazy ✨️
Looks dope
Very cool use of the wireframe node, awesome to see the process of recreating the scene!
Wow! I like the extra tips in the comments. 😊
goat
Awesome effect and breakdown! Some really cool tips for modelling and texturing :)
Thanks man I appreciate that!
Yoooo this looks amazing
i was in the same state of waiting something lol thans for the great tut
Yea, recreating a scene is a great way to learn, glad you enjoyed it!
Excellent work 😮😮
Pretty sweet video man, really cool to see younger people making complex stuff like this👍
Thanks man! Glad you liked it
This is insane bro! Wow. I really need to finally get to grips with Blender.
Thanks! Yea Blender's awesome man, it's definitely worth learning.
Great job bro, looks cool. You could make this look even better just by geting rid of the sharp edges on the ship mesh and adding details by extruding some panels on the sides following the reference image for example (maybe try using the discombobulator addon for quick rough details). You should also watch "A Quick Trick For Extra Realism" by DECODED on using the ambient oclussion node to make the ship "connect" to the ground. Also try adding some randomness on the soldiers to avoid them looking like a perfect grid. Play a bit with the lighting (with an hdri or nishita sky and then some volumetrics, it is resource consuming but it really sells it) and contrast to get more dynamic range and use objects behind the camera to cast shadows on the ship if you want to emulate the lighting from the reference image. The look of this film is SOO FKN DIFFICULT to recreate btw. Just trying to help with the best intentions, I could recommend you some videos on getting the look right that explain it 1000x better than I would ever do, if you want to :)
Hey man, thanks for all the suggestions! They’re all things I’ve heard of, I just always seem to forget to do it, so thanks for reminding me, haha 😂. Oh and I’d love to know the videos that explain all this.
@@EJ3D_Art Here are some vids that can help. Also note: Use the Agx color space for rendering instead of the filmic, It's new to blender, I just learned this yesterday and it works like a charm. Also, instead of adding those straight lines in the texturing, try copying the grooves of the ship by extruding some panels, and then try to degrade the edges a bit.
"Easy Sci-Fi Structures and Panels | Blender tutorial" - Littlerolz (Discombobulator addon)
"How I Remade Dune in 24 Hours using VFX" - Josh Toonen
"Photorealism in Blender: Unlocked" - Scenefiller
"A Quick Trick For Extra Realism" - DECODED
-For the sand texture:
PBR approach: "How to Tile a Texture Without Repetition - Blender Tutorial" - Blender Guru
Procedural approach: "Procedural Desert Landscape - Blender Geometry Nodes Tutorial" - BlenderDude (i liked this one, you do you)
Glad I could help :)
you almost got it . i think your problem here is color space . you need to transform it to rec 709 from filmic or agx and probably this movie has a film print , wich i asume will be kodak 2383 and some compositing , flares , lens dirt , glow etc . i hope it helps .
Thanks for the advice! Yea doing that would definitely be the next level up.
Could you please provide your pc configuration
Very cool! What did you use for the sky and lighting?
Appreciate it man! The sky was just the world colour set to something sandy and the lighting was just from a sun light.
Very impressive!!!
How much time did it take you from zero to finish?
Thanks! I'm actually not sure, but it probably took me like upwards of 12 hours. A lot of it was just texturing though haha
Just saw this in insta
If you spend hours working on the textures for these simple surfaces then you are clearly doing something wrong and you are wasting your time. Time that could have been spent on creating other details for the scene that have a stronger impact on image quality.
I mean you’re right, I did spend too much time working on the textures, and I could do it a lot quicker now. However, I think it was worth my time because I learnt a lot from it and the texture was a huge part of the image that I needed to get right.
Oh no, he's learning texture painting instead of something he found less interesting oh the humanity