Making Film Scene in Blender | Master Film Study #2 - DUNE
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- čas přidán 8. 11. 2021
- Hello everyone! Your comments and thoughts are always welcome!
This is a challenge to recreate a film scene to study cinematography.
This is not a tutorial but timelaps and me just rambling over it. - Krátké a kreslené filmy
This is incredible! It is so inspiring to see your process. Please make more recreations
Thanks! I will.
This is amazing, great work !
love your inspiring and great works!
Thank you!
This was really good , brilliant.
Omg dude! Its unbelievable im really shocked about your skills.! Thanks for this process 🔥
Thanks for your comments! Appreciated
This is amazing! Dune is such a masterpiece and is just a heaven for CGI learning. I also tried to recreate one scene myself although not as complicated as this scene. Awesome stuff!
Just saw your stuff. Pretty incredible especially for EEVEE. You are great!
@@pugmanvfx thank you so much! Trying to do what I can with the limited spec that I have haha, such a miracle that Blender is free
way to go Kosuke!! Looking awesome!
Hehe thanks Diego!
Another amazing video brother.
I really hope you continue with these.
Thank you!
Love how you just paint back in some stuff in photoshop! Great mix of techniques
Hey! Thank you for your comments! I love your compositing tutorials and courses, you are the one of the few people in the industry takes initiative to make contents. I am excited to see your next video
Incredible job!!!
Thank you!:)
I found this video very helpful keep doing more of this stuff 💚🌿💚
Thanks for your word!
OMG so awesome!
Thank you so much!
This is insane
this is soo good! i dnt know why but i never thought about sculpting hardsurfaces or at least the basic forms then adding greebles nd other stuff on it, i reallly like the look! gonna try it now
Thank you! I guess it depends on the model. To me this more looks like an organic shape. And I suck at modeling lmao But definitely you can use poly modeling as well.
Nice work!
Thank you!
Hey, bro. I recommend if you have a high poly model like those machine things that you make three different levels of quality ( one high poly one for when they’re close to the camera one medium and one really low poly one for when it’s really far away) so that you can optimize your render times
Thanks bro. Technically it is instanced geometry so it should not affect render time much
Wow
great stuff
Thank you:))
Great video and great end result. Any links to the kitbash library you were using?
can you please make pauls room, i always liked how it looked and the lighting was nice too
Good call. Honestly I was on the fence of doing that, but I am probably gonna do one scene at a movie though. Thanks for the suggestion. These comments really helps
You have great talent bro,,I have a suggestion for you,,Why don't you try to show the same scene from different perspective,,That will excite the viewers more I guess...
Thanks for the insight. Good point. That would be an interesting challenge to consider in the future.
Noice 👆 👍
Thanks!!
This is really Amazing! could you please tell me from where did you learn nuke? I use blender as a main 3d software and I'm willing to learn nuke.
I wish you explain Nuke process more!
Right! Next time!
how did you match the camera perspective to the screenshot for the modeling ? just by eyeballing ?
he's using fspy to set the scene.
@@BobbyJ529 ah ok ..i know fspy ,i used it a couple times but didn't see it in the video ,thanks man :)
Give me the water .!.!.
bro u have the machines model pls or the tutorial for the machine
Bro. Thank you. It is just the matter of copying the original as close as it can. Not really magic trick there
go
Yes