Endless Engines | Offroad Rage | Pugman

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  • čas přidán 7. 09. 2024
  • Here is my submission for CG community challenge held by @PwninBoundariesOfficial
    #b3d #vfx #endlessengines
    Definitely a tough one but glad I joined.
    Thoughts, critiques, comments are welcome!
    #cgcommunity #digitalart #digitalartist #vfxartist #breakdown #blender #blender3d #simulation #houdini #tutorial #midjourney

Komentáře • 37

  • @julienvfx
    @julienvfx Před rokem +4

    truly impressive work Kosuke! Congrats ✌

    • @pugmanvfx
      @pugmanvfx  Před rokem +1

      Hey Julien! Thanks that means world to me man! Thanks for commenting!

  • @Smooth_Shading
    @Smooth_Shading Před rokem +2

    Damn, dude! Next level! Truly impressive!

  • @shantanupawar8574
    @shantanupawar8574 Před rokem +3

    Awesome 👍

  • @blackfrostdigital
    @blackfrostdigital Před rokem +2

    Awesome work and breakdowns!

    • @pugmanvfx
      @pugmanvfx  Před rokem

      Thank you so much for your words!

  • @rodrigoazam
    @rodrigoazam Před rokem +2

    Love it!

  • @maxrose8845
    @maxrose8845 Před rokem +2

    So crazy good. And you got the ragdoll out of houdini! Congratulations!

    • @pugmanvfx
      @pugmanvfx  Před rokem

      Oh thanks so much for your comments!:))

  • @3D_Unleashed
    @3D_Unleashed Před rokem +1

    Really nice, goods rigs, and beautiful character!

  • @volaksin5842
    @volaksin5842 Před rokem +2

    Looks Awesome!!

  • @kegsfx8603
    @kegsfx8603 Před 2 měsíci

    Fantastic work =D and especially cool breakdown!

  • @tillgiermann3796
    @tillgiermann3796 Před rokem +2

    Uh, very nice man! Great idea and animation!

    • @pugmanvfx
      @pugmanvfx  Před rokem +1

      Thanks man! Appreciated your words😄

    • @tillgiermann3796
      @tillgiermann3796 Před rokem

      The crash is animated so on point!

    • @pugmanvfx
      @pugmanvfx  Před rokem +1

      @@tillgiermann3796 Thank you! Well it was very difficult to pull it off but glad it went well!

    • @tillgiermann3796
      @tillgiermann3796 Před rokem

      I want to learn Houdini too but its hard these days to learn all the cool stuff. Not enough time. And too much to learn.

    • @pugmanvfx
      @pugmanvfx  Před rokem +1

      @@tillgiermann3796 You brought an interesting perspective. To be honest, using houdini made me feel like doing everything less-intuitive. So much debugging and fixing problems were needed. I feel all the simulation part, there are some addons for blender or c4d nowadays. But houdini gives more control to tweak at the most detailed level.
      It is important to keep in mind that more control does not mean good result, it consumes time and energy, thus it could lead to poor result. I am actually keen to find simpler method for next time onwards.
      This is more like a self-note haha

  • @affanity.x9268
    @affanity.x9268 Před rokem +1

    yooooo! THIS IS LIT

  • @cd_core
    @cd_core Před rokem

    everything is on point! ggs

  • @Ken-vi9ef
    @Ken-vi9ef Před rokem

    Impressive work

  • @jordanhwang
    @jordanhwang Před rokem +1

    Brilliant work! I really loved the weight and feel of your animation!
    A technical question, how would you compare rendering out a cinematic scene like this in Houdini vs with Blender Cycles? I use both programs but I'm more familiar with Blender, and I'm wondering which direction I should go for rendering

    • @pugmanvfx
      @pugmanvfx  Před rokem +1

      Thank you for your comment! And good question, which I am still figuring out but can share how I feel right now.
      Cycles-Blender ecosystem is pretty intuitive and fast to see what you are making. You can see your output as you go.
      Rendering in Houdini traditionally feels lots slower. There are many invisible waiting time to see your pixel that adds up quite a lot but having node system is very useful when your scene getting bigger, and even if you have many many objects or lights or camera, it is very clear to see what you have in the scene, and make appropriate fixes(like dealing with client notes). In blender, it would be messy as you progress into larger, complex environment.
      But houdini Solaris, USD-MaterialX is interesting one. It could be a game changer but I still need to figure out how I feel. Some says it is similar feeling to using Blender cycles but some says it even complicates things more.
      To sum up,
      For small, fast turnover scene or personal project: Blender cycles
      Bigger, complex, complicated client project: Houdini
      Hope it helps and I might make some video about it cuz it is an interesting topic!

    • @jordanhwang
      @jordanhwang Před rokem +1

      @@pugmanvfx Really insightful and I appreciate the response! I'd be so excited for that video

  • @CompositingAcademy
    @CompositingAcademy Před rokem +1

    Super cool. How did you manage to get Deep out of blender, or was it from Houdini?

    • @pugmanvfx
      @pugmanvfx  Před rokem

      Very appreciated your comment man. No it was from houdini Arnold. I really wish blender supports deep though. If so I would switch back to Cycles