Endless Engines | Offroad Rage | Pugman
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- čas přidán 7. 09. 2024
- Here is my submission for CG community challenge held by @PwninBoundariesOfficial
#b3d #vfx #endlessengines
Definitely a tough one but glad I joined.
Thoughts, critiques, comments are welcome!
#cgcommunity #digitalart #digitalartist #vfxartist #breakdown #blender #blender3d #simulation #houdini #tutorial #midjourney
truly impressive work Kosuke! Congrats ✌
Hey Julien! Thanks that means world to me man! Thanks for commenting!
Damn, dude! Next level! Truly impressive!
Thanks for saying that!
Awesome 👍
Thank you!
Awesome work and breakdowns!
Thank you so much for your words!
Love it!
Thanks! Means a lot!
So crazy good. And you got the ragdoll out of houdini! Congratulations!
Oh thanks so much for your comments!:))
Really nice, goods rigs, and beautiful character!
Thank you so much!
Looks Awesome!!
Thank you!
Fantastic work =D and especially cool breakdown!
Uh, very nice man! Great idea and animation!
Thanks man! Appreciated your words😄
The crash is animated so on point!
@@tillgiermann3796 Thank you! Well it was very difficult to pull it off but glad it went well!
I want to learn Houdini too but its hard these days to learn all the cool stuff. Not enough time. And too much to learn.
@@tillgiermann3796 You brought an interesting perspective. To be honest, using houdini made me feel like doing everything less-intuitive. So much debugging and fixing problems were needed. I feel all the simulation part, there are some addons for blender or c4d nowadays. But houdini gives more control to tweak at the most detailed level.
It is important to keep in mind that more control does not mean good result, it consumes time and energy, thus it could lead to poor result. I am actually keen to find simpler method for next time onwards.
This is more like a self-note haha
yooooo! THIS IS LIT
Hey thank you! Yours too!
everything is on point! ggs
Thanks!:)
Impressive work
Thank you!
Brilliant work! I really loved the weight and feel of your animation!
A technical question, how would you compare rendering out a cinematic scene like this in Houdini vs with Blender Cycles? I use both programs but I'm more familiar with Blender, and I'm wondering which direction I should go for rendering
Thank you for your comment! And good question, which I am still figuring out but can share how I feel right now.
Cycles-Blender ecosystem is pretty intuitive and fast to see what you are making. You can see your output as you go.
Rendering in Houdini traditionally feels lots slower. There are many invisible waiting time to see your pixel that adds up quite a lot but having node system is very useful when your scene getting bigger, and even if you have many many objects or lights or camera, it is very clear to see what you have in the scene, and make appropriate fixes(like dealing with client notes). In blender, it would be messy as you progress into larger, complex environment.
But houdini Solaris, USD-MaterialX is interesting one. It could be a game changer but I still need to figure out how I feel. Some says it is similar feeling to using Blender cycles but some says it even complicates things more.
To sum up,
For small, fast turnover scene or personal project: Blender cycles
Bigger, complex, complicated client project: Houdini
Hope it helps and I might make some video about it cuz it is an interesting topic!
@@pugmanvfx Really insightful and I appreciate the response! I'd be so excited for that video
Super cool. How did you manage to get Deep out of blender, or was it from Houdini?
Very appreciated your comment man. No it was from houdini Arnold. I really wish blender supports deep though. If so I would switch back to Cycles