How to add REALISTIC Dust and Hair in Blender

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  • čas přidán 27. 07. 2024
  • In this video you'll learn how to use a particle system in Blender to add realistic dust and hair to your objects for some sick detail.
    I didn't mention this in the video, but I do currently have a fivver, if you guys need 1:1 help learning Blender: www.fiverr.com/ej3d_art?up_ro...
    Cool FREE objects to try adding dust to:
    sketchfab.com/3d-models/simpl...
    sketchfab.com/3d-models/darth...
    sketchfab.com/3d-models/book-...
    The first two renders in the intro are from: www.artstation.com/stillseeking
    Make sure to like and subscribe!
    Check out my addon TRASHED: blendermarket.com/products/tr...
    My Instagram: / ej3d_art
    #blender #blender3d #blendertutorial
    00:00 - Intro
    00:12 - Adding DUST
    01:43 - DUST Material
    02:59 - Dust Variation And Hair
    04:32 - Using Weight Paint For Finer Control
    06:21 - Outro

Komentáře • 58

  • @gordonbrinkmann
    @gordonbrinkmann Před 8 měsíci +53

    Quick tip: instead of changing the inputs of the Transparent BSDF and the Diffuse BSDF to be able to increase the mix factor, just leave the inputs as they are and decrease the value.

    • @EJ3D_Art
      @EJ3D_Art  Před 8 měsíci +16

      Yea I should have done that but for some reason I didn’t, haha thanks for pointing it out.

  • @kodi.hartMTB
    @kodi.hartMTB Před 8 měsíci +3

    Love the professionalism Ethan, so sick 🙌🏽

  • @dbbgba
    @dbbgba Před 8 měsíci +2

    Nice, simple and effective setup, i need to play with particles more

  • @henriramert3030
    @henriramert3030 Před 8 měsíci +5

    Great Video! Great explained in short time but still enough in depth to follow. Its so great how much realism this adds

    • @EJ3D_Art
      @EJ3D_Art  Před 8 měsíci +2

      Yea it’s a neat trick

  • @sheikhzaid8672
    @sheikhzaid8672 Před 8 měsíci +3

    Very useful tips, explained the process in an easy way. Thanks for creating this tutorial. You deserve more subscribers and likes. Keep going :)

  • @CGLife
    @CGLife Před 8 měsíci +3

    Sick stuff man!

  • @MoltenPie
    @MoltenPie Před 7 měsíci +1

    Cool idea and not a bad tutorial. But it would be nice if you actually used rendered view of what you do, especially when you set up materials and perform finishing touches.

  • @Ponlets
    @Ponlets Před 7 měsíci

    finding this video again proved to be too hard ... why ... its so damn useful

  • @Hopp5ann
    @Hopp5ann Před 8 měsíci +8

    great video and those renders look so super duper realistic i thought the pen was real for some seconds :P

    • @EJ3D_Art
      @EJ3D_Art  Před 8 měsíci +4

      Thanks man, awesome to know that the pen looks realistic!

  • @DarcyDaddow07
    @DarcyDaddow07 Před 8 měsíci +11

    give the man 1 million subs already. Quality editing Ethan.

  • @NightVisionOfficial
    @NightVisionOfficial Před 8 měsíci +1

    Dude, i was watching that dude some time ago, and thought of making it in blender too. This is amazing xD

  • @Kregori
    @Kregori Před 8 měsíci

    Awesome!🤘

  • @shoeling
    @shoeling Před 8 měsíci +1

    always wanted to know how to do this, thank you

  • @stefanguiton
    @stefanguiton Před 8 měsíci

    Excellent video

  • @abubakirbalfaqih9641
    @abubakirbalfaqih9641 Před 3 měsíci

    Great stuff thanx

  • @jayden3988
    @jayden3988 Před 8 měsíci

    woah thanks

  • @legome_theog
    @legome_theog Před 8 měsíci +4

    super useful!! looks really hyperreal, I'll definitely use this, thanks!!

    • @denisspap
      @denisspap Před 8 měsíci

      hi lego me

    • @EJ3D_Art
      @EJ3D_Art  Před 8 měsíci +2

      Thanks so much! I just watched your presentation at the blender conference and thought it was awesome! Your work is really inspiring.

  • @mrtelevision8079
    @mrtelevision8079 Před 8 měsíci

    Good tutorial.

  • @gaugea
    @gaugea Před 8 měsíci

    sick

  • @ate-ē-ate
    @ate-ē-ate Před 8 měsíci

    Thanks

    • @EJ3D_Art
      @EJ3D_Art  Před 8 měsíci

      All good man, hopefully it helps!

  • @Gr13fM4ch1n3
    @Gr13fM4ch1n3 Před 8 měsíci +4

    Legend. Absolutely needed this for close up character portrait for skin flakes.

  • @EthanFilms
    @EthanFilms Před 8 měsíci

    I'm only 4 seconds in, renders look great, is also named Ethan and does 3d? subbed.

  • @eprogram6523
    @eprogram6523 Před 8 měsíci

    You got on my recommended and you deserve it x100

    • @eprogram6523
      @eprogram6523 Před 8 měsíci +1

      The fun thing is that you can also bake it in the normal map

    • @EJ3D_Art
      @EJ3D_Art  Před 8 měsíci

      Thanks man, good to know you liked it!

    • @eprogram6523
      @eprogram6523 Před 8 měsíci

      :)

  • @lestrucsdeflo
    @lestrucsdeflo Před 8 měsíci

    Boss 🙌

  • @thisisrhun
    @thisisrhun Před 8 měsíci +2

    Nice tutorial, definitely will use this!
    To improve the workflow, maybe you could throw in an ambient occlusion map to get more dust on the crevices and less on the ridges?

    • @EJ3D_Art
      @EJ3D_Art  Před 8 měsíci +1

      Yea I was thinking that but not sure how to use it in a particle system

    • @fiveoneecho
      @fiveoneecho Před 8 měsíci +2

      @@EJ3D_Art I'm not sure you could do this with the default particle system. You could do it pretty easily in geonodes by referencing a texture image for the density map instead of the vertex weights (you could also just implement ambient occlusion in geonodes as well fairly easily if you didn't want an external reference). This would let you use any shader-/texture-based workflow for the AO. I would just bake the ambient occlusion from the cycles node onto the texture.
      Edit: the other benefit with a texture image is that you don't have to deal with the jankiness of vertex painting on a low-density mesh.

    • @EJ3D_Art
      @EJ3D_Art  Před 8 měsíci +2

      Good idea, I’ll definitely try this.

    • @fiveoneecho
      @fiveoneecho Před 8 měsíci +1

      @@EJ3D_Art make sure you use a named attribute node referencing the UVMap attribute as the vector input for the image. I can’t tell you how many times I’ve forgotten to do that and been confused about why the texture is not lining up by default like it does in the shader editor.

    • @EJ3D_Art
      @EJ3D_Art  Před 8 měsíci +1

      Haha, yea I’ll make sure to. Thanks for letting me know

  • @AshT8524
    @AshT8524 Před 8 měsíci

    Whack'em pen 😂🤣
    Awesome video btw ✨
    *subscribed

  • @dwsel
    @dwsel Před 8 měsíci

    Dirty! I like it! 😁

  • @EladBarness
    @EladBarness Před 8 měsíci +1

    Looks really awesome thank you
    Now do another one with geometry nodes instead of particles :)

  • @user-fe8cp1wu7g
    @user-fe8cp1wu7g Před 8 měsíci +2

    Is it possible to do this in geometry nodes using a new hair system?

    • @EJ3D_Art
      @EJ3D_Art  Před 8 měsíci

      I’m not sure, but maybe? If there was a way it might have more control over the scattering.

    • @TripTilt
      @TripTilt Před 8 měsíci

      absolutely. You can use vertex groups and more in geonodes as well.

    • @user-fe8cp1wu7g
      @user-fe8cp1wu7g Před 8 měsíci +1

      @@EJ3D_Art It would be great to use a new fur system to make plumage for birds, in this system the length of the particles is very conveniently adjusted and if they are replaced with feathers, then an ideal coating will turn out.

  • @christophseibel1765
    @christophseibel1765 Před 8 měsíci +2

    imagine still using the particle system for scattering lol

  • @azain47
    @azain47 Před 8 měsíci +1

    wouldn't that be easier to do in geometry nodes ?

    • @EJ3D_Art
      @EJ3D_Art  Před 8 měsíci

      Maybe? I’m not sure, I tried it but it just seemed a lot easier to teach and recreate using a particle system.

  • @BathroomTile
    @BathroomTile Před 8 měsíci

    my dude, scale your UI. Not all of us have a 20k resolution screen.

    • @EJ3D_Art
      @EJ3D_Art  Před 8 měsíci

      Haha, scaling it up now!

  • @JointManJoe
    @JointManJoe Před 8 měsíci +1

    dude, your pen is filthy