I'm the dude from Reddit who asked about the render engine and stuff. Dude thank you so much. I'm 100% copying your ideas from this video for my renders.
I remember seeing this on reddit and was confused for a hot-second if I was on a photography sub. Your render genuinely looks so good it's actually mind-blowing how you were able to achieve that.
wow, this is a very compact video of everything you need for realism. Thanks! helped me a lot to understand what my renders were lacking. I always felt like there is still something to tweak, but couldn´t find out what my renders always lacked. this video gave me the answers!
Excellent video. I really liked your simple and effective way of giving information. The pace of the video was great and made it a pleasure to watch. Liking and subscribing is the least I can do. Keep it up! 🎉
I find that note about adding dirt and finger prints to make it look real, so over the top. I mean, in real life we dont see that on everything. Perhaps some smudges or soft changes.
No, it was done on purpose to insinuate a manufactured feel. it's a fake hand writing. it's not exclusive like the it says on the box, and it's not exclusive because it literally says "everyone"
Oh damn you good!! This looks hella realistic. Do you mind sharing the project file for this also once? I want to explore the scene and see it for myself
Hey amazing work, just wanted to point out that you are not allowed to use quixel assets with the free license and export renders from blender so be careful with this topic as they could act accordingly (quixel account ban or worse). besides from than i am really impressed, id love to see a short animation of that scene to see how realistic it is on video.
Yes I agree with you, but I think quixel realises that most blender users are hobbyists and dont use the assets for commercial purposes. But legally ? Yes you are totally right
Thanks for this video. just one question why scratched shouldn't go to the roughness channel. in the reality the roughness on the scratches is different than the smooth parts for example in the varnish wood materials the roughness on the scratches are much more than the rest of the wood.
you can obviously get away with scratches on the roughness channel it will look almost the same, but I agree with you, for varnished wood for instance, it might look better
quick question about EXR. I recently made a night scene and realized that the PNG format is giving me much better results than the EXR. There were a lot of bandings that were happening when I was doing post processing on the EXR in photoshop, whereas the PNG was really smooth. Is EXR only superior for brighter scenes? I've seen the Polyfiord video and I remember he was using a night scene also, but this has been my experience so far.
I dont think so, EXR stores more data in blacks and whites so it should work the same. if you use PS Make sure to apply a gamma correction of 0.4545 first
geometry or displacement both would work here. I don't recommend normal map because of the fact that it's a round object, so the illusion of fake displacement will show at glazing angles
Thanks for the detail brother 👍👍 can you tell me what software are you using for that screen writing if we get that name easy for marking stuff in blender thanks in advance all the best 👍👍
no it is definetly possible to achieve on cycles, it's just harder in my opinion. You need less effort to make things look realistic in Octane because of it's energy conservation.
Hey , can you next time increase the volume of the video, the video is good, just the sound is less, i know its like system to system, but it will help out if you can adjust this. other than this, the video is good.
you can literally put an overlay of scratches over the top in photoshop with a clouds filter to add variance in post and save you 90% of the work. Work smarter not harder. Remember to add these details do it spairingly....and honestly 99% of clients aren't interested in this level of detail.
if i do the render with filmic render profile, sand save it with EXR. then open that EXR in photoshop with all the passes. and align those passes it dosent match with the main RGB pass or with the render i see in viweport. @aumission
I'm the dude from Reddit who asked about the render engine and stuff. Dude thank you so much. I'm 100% copying your ideas from this video for my renders.
Right on man, I'm glad this helped ! Good luck !
Lol Im here because I remember the post
@@subspacesausage5918haha yeah me 2
I remember seeing this on reddit and was confused for a hot-second if I was on a photography sub. Your render genuinely looks so good it's actually mind-blowing how you were able to achieve that.
I appreciate your comment friend !
Please keep being this kind and genuine with your knowledge and works. I look forward to learn a lot more from you while also learning myself.
The noise filter you used is amazing, adds a realistic camera effect.
wow, this is a very compact video of everything you need for realism. Thanks! helped me a lot to understand what my renders were lacking. I always felt like there is still something to tweak, but couldn´t find out what my renders always lacked. this video gave me the answers!
I'm happy this helped ! good luck with your renders !
Brilliant work. Thank you for the tips.
what an awesome looking render. great job dude!
Thank you man ! I love your tutorials.
appreciate it my brother. you keep going. gotta see more from you for sure!@@aumission
Excellent video. I really liked your simple and effective way of giving information. The pace of the video was great and made it a pleasure to watch. Liking and subscribing is the least I can do. Keep it up! 🎉
I appreciate your kind comment !
Can't belive I didnt subscribe after the Adidas and Braun tutorials. I have now, do keep these high-quality tutorials coming.
I'm so so glad i found your channel, I'm going to lean so much. Thank you
welcome !
this really helpful for me, i just started learn 3d couple weeks ago, thank you
you are welcome and good luck !
Thank you for making this video. It's amazing to see your work and what you have to share about the creating process
Thank you brother !
Beautiful work. Subbed. Great shaders and texturing!
Thank you!
I find that note about adding dirt and finger prints to make it look real, so over the top. I mean, in real life we dont see that on everything. Perhaps some smudges or soft changes.
Incredible stuff. Thanks a ton for sharing your insights with us. Looking forward to more tutorials from you. Cheers!
My pleasure!
similar hand written "everyone" breaks any realism, you could made a few variants of sign and used random offset rotation for mapping
No, it was done on purpose to insinuate a manufactured feel. it's a fake hand writing. it's not exclusive like the it says on the box, and it's not exclusive because it literally says "everyone"
Duuuude, Amazing work, and thanks so mush for sharing this content.
Thank you. I'm happy it helped you in some way !
hey! nice job! i saw your posts on reddit and congrats for taking this project so far!
Incredible work and lovely video! Subscribed and definitely looking forward to more of your work!
Thank you my friend !
Such a lovely breakdown!
Thank you !
Wow, huge love for this video.
Oh damn you good!! This looks hella realistic. Do you mind sharing the project file for this also once? I want to explore the scene and see it for myself
Тоже интересно
I remember I had seen it on reddit,nice job!
thank you !
Beautiful render bro
thank you my friend !
Your render is fantastic
Thank you 🙏
Thank you 🙏
mindblowing 🤤
thank you so much this was very very helpfull I forgot to use a lot of things you mentioned also could you share the hdri?
I got it from polyhaven I dont remember which one exactly, its mentionned in the video maybe.
Could you do a video about how you texture as well?
This is very informative thank you so Much !!!
You are very welcome !
Very useful information, cheers!
Thanks, really useful tips!
you are welcome !
Amazing work
After translating the braille, I feel (rightfully) called out.
😆 sorry not sorry
Hold up. Is this a 3D image? This looks incredible
thank you 🙏
Hey amazing work, just wanted to point out that you are not allowed to use quixel assets with the free license and export renders from blender so be careful with this topic as they could act accordingly (quixel account ban or worse). besides from than i am really impressed, id love to see a short animation of that scene to see how realistic it is on video.
Yes I agree with you, but I think quixel realises that most blender users are hobbyists and dont use the assets for commercial purposes. But legally ? Yes you are totally right
thnks sir
good shit!!!
Eeey, the boy genius himself ! I love your work man ! Keep it up
How did you make the textures and materials? Did you use any software like substance painter or was it just texture stacking? Fantastic job ❤
thank you. all in Octane
Nice video, thanks)
good tips, thanks!
you are welcome !
Thanks for this video. just one question why scratched shouldn't go to the roughness channel. in the reality the roughness on the scratches is different than the smooth parts for example in the varnish wood materials the roughness on the scratches are much more than the rest of the wood.
you can obviously get away with scratches on the roughness channel it will look almost the same, but I agree with you, for varnished wood for instance, it might look better
Awesome video! :D
Thank you Jonas !
quick question about EXR. I recently made a night scene and realized that the PNG format is giving me much better results than the EXR. There were a lot of bandings that were happening when I was doing post processing on the EXR in photoshop, whereas the PNG was really smooth. Is EXR only superior for brighter scenes? I've seen the Polyfiord video and I remember he was using a night scene also, but this has been my experience so far.
I dont think so, EXR stores more data in blacks and whites so it should work the same. if you use PS Make sure to apply a gamma correction of 0.4545 first
how would i approach making the ridges on the bottle cap? is it just a high poly mesh or displacement or a normal map?
geometry or displacement both would work here. I don't recommend normal map because of the fact that it's a round object, so the illusion of fake displacement will show at glazing angles
Hello sir, I don’t see the link to the 8k texture and other resources you mentioned. Please can you help me with the links?
Hi. I mentionned the resources I used in the video. it's mainly from quixel megascans
@@aumission the 8k noise texture?
you are right. I made a mistake. I edited the description of the video to include the link.
this image played with my mind😂👍
Do you recommend switching to octane ?
for sure. I personally find it superior to cycles. In blender, you have access to Octane for free, unlike other softwares.
Make a tutorial for this image please 🙏
I can't believe Blender didn't have light linking, that's been around in Maya for about a decade.
I agree, it's should be a pretty standard feature. the official release of Blender 4.0 is out now and has light linking !
This render is hilarious
the thumbnail really grabs attention
Can you get similar quality in Cycles in your opinion?
Yes of course
Thanks for the detail brother 👍👍 can you tell me what software are you using for that screen writing if we get that name easy for marking stuff in blender thanks in advance all the best 👍👍
epic pen
@@aumission Thank youuu 💕
@@aumission bro octane Render is free or paid
free for blender
@@aumission thanks💕💕
Any trick of yours for the bumbing part like those dots?
Octane displacement. Make sure to add blur to your displacement map for a smoother height transition
Can i achieve the same result using Cycles? Or this kind of realism is just possible on Octane?
no it is definetly possible to achieve on cycles, it's just harder in my opinion. You need less effort to make things look realistic in Octane because of it's energy conservation.
Where I can download octane? For free 🤔
if you type "install octane for blender" on youtube you will get plenty of tutorials
how do u draw on ur screen how can I do that ?
I use an app called epic pen
@@aumission thank you
Did you misspell “effective?”
no. it's affective, as in, relating to emotions
Politik vs politic ?
en.m.wikipedia.org/wiki/Realpolitik
Rad
Hey , can you next time increase the volume of the video, the video is good, just the sound is less, i know its like system to system, but it will help out if you can adjust this. other than this, the video is good.
Hard to swallow pills. Nice 👍. Good tutorial
thank you
you can literally put an overlay of scratches over the top in photoshop with a clouds filter to add variance in post and save you 90% of the work. Work smarter not harder. Remember to add these details do it spairingly....and honestly 99% of clients aren't interested in this level of detail.
you are looking at it from a "making money" prespective. cinematic pieces like these are mostly passion projects, I do it because I enjoy the process.
if i do the render with filmic render profile, sand save it with EXR. then open that EXR in photoshop with all the passes. and align those passes it dosent match with the main RGB pass or with the render i see in viweport.
@aumission
PS converts it to 16 bits by default I think. you need to apply a gamma filter of 0.4545
@@aumissionill try this.
May i get that product Textures? 🎈😊
I put the link in the description
Within that 8k textures link? I had downloaded, but isn't there.
Thanks for the reply! 🤍
Saw your feedbacks on Reddit, what a coincidence I stumbled up to your channel. Definitely subscribing