Thinking of going with this to start. Master doc, 4xx4 combat medic and 3400 carbineer. Focus on buffs, enough CM to support good aoe heals and dots and possibly enough carbineer to solo with. 2nd character, master combat medic, novice mechant, xx4x scout and xx44 marksman. Scout and marksman get dropped eventually for more merchant and surveying when i can afford to buy mats.
Your thoughts on the 3rd row of pistoleer with all the defensive buffs? Can't remember if it's stances or what, but the ++ looks good to me if you have some points to spend after mastering your chosen prof/s. Same thing with fencer and I believe pikeman.
teach me senpai Also blind does not directly cut you primary defense by 60 that I'm aware of. It reduces your private chance to dodge, it's basically an anti-pikatta pie. There is a 5% chance to successfully change posture while dizzy. Otherwise, it puts you in the KD state
I'm aware of the dodge, but as I understand it's a value added to melee/ranged defense. Pikatta is + melee/ranged defense. Without pikatta that dodge chance is 0 and with blind on you that is -60, which would add a negative to melee/ranged defense. Effectively the same thing as -60 to melee/ranged defense.
@@Gospelgg private dodge chance works kind of like CoB does. The higher the value, the bigger influence it has. So if you have less base primary defense, then the less pikatta would do for you, and the less debilitating blind would be.
Very useful video. Keep it up.
Not a lot of easy to find SWG PvP guides/content so I'm super hyped.
Great information; got a link to Ep. 2? :P
Come on we need more! It has been 4 months!
Thinking of going with this to start. Master doc, 4xx4 combat medic and
3400 carbineer. Focus on buffs, enough CM to support good aoe heals
and dots and possibly enough carbineer to solo with. 2nd character, master combat medic, novice mechant, xx4x scout and xx44 marksman. Scout and marksman get dropped eventually for more merchant and surveying when i can afford to buy mats.
when i was playing emu i had 10 sullustan toons lol i think they look cool actually played purely crafters / merchants
Your thoughts on the 3rd row of pistoleer with all the defensive buffs? Can't remember if it's stances or what, but the ++ looks good to me if you have some points to spend after mastering your chosen prof/s. Same thing with fencer and I believe pikeman.
teach me senpai
Also blind does not directly cut you primary defense by 60 that I'm aware of. It reduces your private chance to dodge, it's basically an anti-pikatta pie.
There is a 5% chance to successfully change posture while dizzy. Otherwise, it puts you in the KD state
I'm aware of the dodge, but as I understand it's a value added to melee/ranged defense. Pikatta is + melee/ranged defense. Without pikatta that dodge chance is 0 and with blind on you that is -60, which would add a negative to melee/ranged defense. Effectively the same thing as -60 to melee/ranged defense.
@@Gospelgg private dodge chance works kind of like CoB does. The higher the value, the bigger influence it has.
So if you have less base primary defense, then the less pikatta would do for you, and the less debilitating blind would be.
You're going to get cancelled the by Sullustan PC police