How SWGemu's Finalizer Changes Will Affect Star Wars Galaxies

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  • čas přidán 25. 08. 2024
  • These are just a few of the changes SWGemu will be making to Star Wars Galaxies. So far, so good. I personally can't wait for more.
    Link to my twitch where I will 24 hr stream launch day: / gospelgospel
    #StarWars #SWGemu #Finalizer

Komentáře • 12

  • @Triwaan
    @Triwaan Před 2 lety +2

    Great content as always. Big ty for mentioning to report any bugs!

    • @Gospelgg
      @Gospelgg  Před 2 lety +1

      Hey, you changed your name :P

    • @Triwaan
      @Triwaan Před 2 lety +1

      @@Gospelgg You made a valid point last night, lol. XD

  • @sirk3251
    @sirk3251 Před 2 lety +3

    Good stuff... totally agree with the SL change... going to be rough for the lucky souls that will play SL.

  • @computerguy6264
    @computerguy6264 Před 2 lety

    Thinking squad leader / Creature tamer.

  • @ggarza714
    @ggarza714 Před 2 lety

    Has the Jedi portion of Emu been published

  • @rebimpskitzo8489
    @rebimpskitzo8489 Před 2 lety

    A squad leader will want to go ranged..... lol going tk or fencer, the rifleman will just pick em off from in their group. They need the ranged mit.

  • @Alexander-ix2jp
    @Alexander-ix2jp Před rokem

    Hello.

  • @NicolaiE
    @NicolaiE Před 2 lety

    TKM Toughness reduces LS dmg but not Jedi Toughness, one more logic error in the game code.

  • @Alejandrakoxxx
    @Alejandrakoxxx Před 2 lety +1

    can you revamp the combat system? how about upgrading the graphics? That would be awesome

    • @tenryuta
      @tenryuta Před rokem

      total overhaul in ue5 would do wonders, full planet scale, sublight reentry, hard animation skills that can chain into any other skill, custom anims, no nge, pet/droid level separate from character(and hirable mercs in towns), real gathering, corrected material mass to recipe/schema, more space content than shoot or mine(space mining is more or less irrelevant)

    • @spiritconsumer
      @spiritconsumer Před rokem +1

      @@tenryuta These guys are programmers, not 3d modelers. It would take a lot of people and a metric ton of work hours to make all that crap in a better 3d model, and then texture it, and rig it, and make sure there are no glitches for movement. It would be an UNGODLY amount of work. At that point it's essentially a whole new game. Not to mention we don't even know if all the code would copy over to the new engine.