DLSS VS FSR - Which Upscaling is better?

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  • čas přidán 17. 05. 2024
  • Necromunda is one of the first games to support both, so I put them to the test to see which upscaling method is the best. DLSS - Nvidia's, available for users of Geforce RTX cards. FSR - AMD's, available for almost everybody. Both require the game to support it and can be enabled in the graphics menu.
    0:00 - Intro
    1:41 - Framerate comparison
    3:39 - Ultra low resolution comparison
    7:44 - Low resolution motion comparison
    9:29 - High resolution, real-world comparison
    10:01 - Which is better?
    11:57 - The future
    MUSIC MADE BY DAVID RANDALL
    Transmit - • David Randall - Transmit
    Holomorphic - • Holomorphic
    Reflect - • David Randall - Reflect
  • Věda a technologie

Komentáře • 620

  • @tammushican4823
    @tammushican4823 Před 2 lety +708

    I appreciate it when there's people who actually talk about this stuff, especially when it's you

    • @peterpcholkin1842
      @peterpcholkin1842 Před 2 lety +15

      To be honest, he can talk about anything and I'll watch it. There's something about the way he speaks that makes me feel comforted.

    • @tammushican4823
      @tammushican4823 Před 2 lety +1

      @@peterpcholkin1842 yeah definitely, same here

    • @LWonderchild
      @LWonderchild Před 2 lety +7

      @@peterpcholkin1842 reported for sexually suggestive content

    • @grilledlettuce1845
      @grilledlettuce1845 Před 2 lety +2

      Gay

    • @filleswe91
      @filleswe91 Před 2 lety

      @@grilledlettuce1845 Are you in denial?

  • @putzak
    @putzak Před 2 lety +248

    FSR has made assetto corsa competizone playable in vr for me by using openfsr. The fact that fsr is open source is just amazing imo.

    • @smothdude
      @smothdude Před 2 lety +5

      I'll be honest with you, I didn't even know ACC had a VR option lol, I thought it was only AC. I'm too broke for VR atm but that is good to hear since I play ACC a ton and I know how crap VR can run sometimes. I always commend AMD for their open source projects and general availability, such as the "hairworks" thing we saw years ago and also freesync vs gsync

    • @yar2000
      @yar2000 Před 2 lety +1

      @@smothdude ACC VR is apparently very bad and has been in that state since launch. I don't have VR myself but I haven't heard a single positive thing about ACC's VR... If this actually makes it playable that would be huge.

    • @altairtodescatto
      @altairtodescatto Před 2 lety +7

      The more open source mindset of AMD is what gets me, i cant hate it

  • @araghon007
    @araghon007 Před 2 lety +446

    Unreal Engine 4 actually has Temporal Upsampling already built in, and I believe it can be enabled on all titles using the more modern versions of the engine, but it's kinda obscure which is why only a few people know about it

    • @RazielXT
      @RazielXT Před 2 lety +24

      Yeah Chivalry 2 uses it by default and its pretty good, comparable to FSR (also requires TAA). As bonus you can pick specific scaling instead of choosing arbitrary levels

    • @MakotoIchinose
      @MakotoIchinose Před 2 lety +18

      In addition, Temporal Super Resolution actually already available since Unreal Engine 4.26.

    • @samdovakin2977
      @samdovakin2977 Před 2 lety +7

      it dog shit that why no one use it, check avengers game dlss is better than native because it uses taa . these new tricks are the future dlss and amd fsr 2.0 not 1.0 which will be launched with rdna 3 using hardware accelerator

    • @MakotoIchinose
      @MakotoIchinose Před 2 lety +51

      @@samdovakin2977 Except that Avengers uses Crystal Dynamics's own engine, not Unreal Engine 4.
      Unreal's temporal upscaling is miles better than Avengers engine's TAA, holding up fairly clean frames in 50% screen resolution.

    • @WENDIGONEMAD
      @WENDIGONEMAD Před 2 lety +5

      Anything temporal (except RT) is painful imo.

  • @weirdalchemy
    @weirdalchemy Před 2 lety +352

    FSR is really interesting to me because it can run on any hardware, rather than being limited to the RTX cards NVidia has put out. It may not look as good, but as a performant way to upscale an image for expensive games, I think it's doing great work.

    • @SilenceGProd
      @SilenceGProd Před 2 lety +41

      Yeah. Nvidia says DLSS requires Tensor cores so why do people want Nvidia to port it to the SteamDeck? It's not possible.
      FSR for the win.
      PS: FSR is open source so if anyone wants to know how it works they can just look at the code.

    • @monkfishy6348
      @monkfishy6348 Před 2 lety +20

      The problem is, there are better ways of upscaling than FSR already. Temporal Anti-Aliasing Upscaling is platform agnostic and looks better than FSR, many game engines already have it built into their resolution scaler. Although you can combine the two.

    • @PPedroFernandes
      @PPedroFernandes Před 2 lety +18

      that is exactly why DLSS is so much better. Anything you do has drawbacks and advantages.
      DLSS - proprietary, better looking
      FSR - open source, worse looking
      Of course, this is also a power move by NVIDIA but hey, when you have the brand power NVIDIA has, you can pull things like this. Yes, this is a trend with NVIDIA vs AMD, like it happened to G-Sync vs FreeSync. But NVIDIA isn't daft, as soon as both techs kinda hit their ceiling they opened their graphics cards to work with FreeSync as well.
      But, at the end of the day, NVIDIA cards are simply better. Period. If you ever do some professional work (blender for example) you'll know what I mean. And no, I don't mean speed, I mean quality.
      You'd go bonkers if you saw NVIDIA's software team. I have professors that have worked with them, and it's kinda insane
      Edit: Just to be clear, when I say "so much better" it really only applies to pixel peeping. Just playing the game normally the difference is barely noticeable (except with text maybe, FSR seems to still struggle)

    • @theviniso
      @theviniso Před 2 lety +41

      @@SilenceGProd God bless the guys at AMD, it's admirable how much they care about open-source software.

    • @Wylie288
      @Wylie288 Před 2 lety +14

      @@PPedroFernandes DLSS isn't actually proprietary. It just requires tensor cores on the die.

  • @TheMetalIsNeon
    @TheMetalIsNeon Před 2 lety +251

    I'm personally looking forward to Intel's implementation of upscaling.

    • @brugj03
      @brugj03 Před 2 lety +35

      Keep looking forward, always keep looking forward.

    • @nikkoa.3639
      @nikkoa.3639 Před 2 lety +9

      The Xess!

    • @Dr.WhetFarts
      @Dr.WhetFarts Před 2 lety +2

      Why? XeSS will require intel hardware but it also has an "open version" which don't. It's a pretty stupid approach. AMD and Intel should have teamed up on making "FSR/XESS" as ONE feature instead of this. I don't think XeSS will get much attention tbh. Lets talk again in 1-2-3 years...

    • @DennisSchmitz
      @DennisSchmitz Před 2 lety +12

      same, Intel has lots of knowledge when it comes to neural network image enhancing, similar to Nvidia and unlike AMD.

    • @gamingdragon1356
      @gamingdragon1356 Před 2 lety +5

      @@Dr.WhetFarts That's foolish to say. The open version is only there because there will be intel chips without XMX support which is needed for XeSS so they are releasing an open version for all GPU's supporting DP4A technology as such they are just catering for themselves.
      That's why it's always better to buy Intel or Nvidia if you have the money.

  • @BRUXXUS
    @BRUXXUS Před 2 lety +28

    I find both FSR and DLSS incredibly impressive. I almost think FSR is a bit more impressive since it seems to be doing *nearly* as good but without the need for a lot of expensive and dedicated AI hardware.

    • @aleksazunjic9672
      @aleksazunjic9672 Před 2 lety +1

      FSR is actually way better in realistic scenario of playing in 1080p or 1440p at balanced presets.

    • @DennisSchmitz
      @DennisSchmitz Před 2 lety +8

      FSR seems to only do temporal AA, upscaling and unsharp mask. You can do that yourself with any hardware ever built. Nothing impressive about it and results look like expected.

    • @oxfordsparky
      @oxfordsparky Před 2 lety +14

      @@aleksazunjic9672 no it isn't, stop lying.

    • @aleksazunjic9672
      @aleksazunjic9672 Před 2 lety +1

      @@oxfordsparky wipe your nose :P

  • @suspecm6316
    @suspecm6316 Před 2 lety +101

    Enlisted recently added AMD's FSR like a month or so ago and I was able to compare performance on my RX 570 in both off and on. The thing is that no matter how bad the image upscaling artifacts are on FSR, I am able to run the game on 90+ FPS on high graphics settings, while whitout it, I can't run it on 50 FPS with medium graphics. That's a HUGE difference. Altough the only quality option I think that is not straight garbage is ultra quality mode.
    DLSS sounds such a cool technology, but it's such a typical NVidia tech. It barely has any videocards and those are ONLY NVidia cards. It may look 100x better, it may perform 100x better, but so long as it only supports RTX cards, it's as good as useless to me. Not only will I not be able to afford an RTX (even the budget line up) card for 5-10 years in the foreseeable future, but even if I did, I'd be very hesitant to buy an NVidia card exactly because of these things they have been doing for almost decades now.
    FSR will only get better (or not, who knows) but I remember when DLSS 1.0 came out and everyone dismissed it because it looked garbage and it had similar comments to mine ("Only the ultra quality option is worth using") on FSR. Now DLSS 2.0 is like a miracle. I hope FSR will get to a similar level in the close future with the same wide avvailablility because in such times as these, we really need measures that get the most out of our used and old videocards, not the solutions NVidia offers.

    • @faultboy
      @faultboy Před 2 lety

      Isnt FSR AMD only?

    • @xdaddyduragx7989
      @xdaddyduragx7989 Před 2 lety +31

      @@faultboy nah it’s on NVIDIA cards too

    • @firstbits650
      @firstbits650 Před 2 lety +6

      what resolution tho? in 1080p i agree anything below ultra quality is garbage

    • @simpson6700
      @simpson6700 Před 2 lety +25

      at this point DLSS vs FSR is just another situation like G-Sync vs Freesync, the open source technology will eventually take over.

    • @user-wq9mw2xz3j
      @user-wq9mw2xz3j Před 2 lety +2

      @@faultboy works eith basically anything, but it is and will be more optimised through newer radeon drivers. Although Nvidia could technically optimise their drivers as well for it if they wanted since its open source

  • @topher4677
    @topher4677 Před 2 lety +3

    Thanks for making this video, I got really excited when I saw the initial upload but didn't get around to watching it before you took it down and uploaded this version. I'm most excited for the potential that image reconstruction has for getting cheaper cards to run games well at high resolutions. Cheers!

  • @deus_nsf
    @deus_nsf Před 2 lety +42

    What a great video, and it even ends on Deus Ex: Revision's gameplay, can't ask for more.

  • @Relicaa_CC
    @Relicaa_CC Před 2 lety +36

    I hope to see better stretching in the future. ;)

  • @Sporkyyyyyy
    @Sporkyyyyyy Před 2 lety +15

    i feel like games nowadays just look soo good that its kinda hard to tell if something drops off in quality with either fsr or dlss when playing vs a side by side comparison.

  • @Jmcgee1125
    @Jmcgee1125 Před 2 lety +145

    I wasn't notified of the reupload, interesting.
    Anyway, I do like how AMD allows their technologies to be distributed more, even if NVIDIA's is technically more powerful. It is good to see game engines getting DLSS, but I doubt it'll be as easy as checking a box in your rendering settings so FSR might still be easier to implement (I have no experience with either).

    • @kemorg
      @kemorg Před 2 lety

      @@MrBluelightzero Same here

    • @CFIREKytb
      @CFIREKytb Před 2 lety +7

      In ue4.25 the installation was a bit tricky. You had to install a custom version of unreal. Took about 30 minutes or so.
      In 4.26+ you need to download their plugin from the nvidia developer website(there is a direct link in the unreal marketplace). Then you drag the plugin file into the plugin folder and press a checkbox to enable it in the plugin list.
      Past that there are options to disable TAA in reflections and a slider for sharpness. Although no dev has done this to my knowledge, you should be able to disable DLSS sharpening and use FSR's superior CAS sharpening, which may improve visual quality.
      For FSR you have to do a git install of a patch. I have never done that before, but it looks similar to installing stuff on linux. Requires a bit more technical knowledge than a plugin file.
      Past that you have settings to change the render floating point from 32 to 16 and a setting specifically for Nvidia GPUS that fixes errors with that change in floating points. You have options for Mipmapping and then a list of options for CAS (the thing that actually makes FSR look good). An option for... HDR PQ Dither Amount? Then ways to make FSR happen before film grain and Abberation, which is great.
      And ontop of this, you can enable a setting to make FSR run after another upscaler. So maybe 1080p>1440p dlss/TAA-U than 1440p>4k FSR. Which may be interesting.
      personally, reading through the documentation and trying out DLSS. DLSS is a bit easier to install and setup in Unreal Engine. But neither seems difficult enough to where it would actually matter. Any UE dev may as well install both

    • @aleksazunjic9672
      @aleksazunjic9672 Před 2 lety

      nVidia is not technically more powerful. FSR is much more useful where it counts - in 1080p or 1440p resolution. Even if you have nVidia card, it is better to use FSR .

    • @CFIREKytb
      @CFIREKytb Před 2 lety +3

      @@aleksazunjic9672 sadly not true.
      Where FSR beats DLSS is at 4k in some cases. This is because FSR is given 1-2 million points of information, which it can easily mask and process.
      Vs DLSS, which is made to take tiny amounts of information and generate new data in the missing parts. 1-2m data points is a bit excessive for DLSS, but 0.5m data points (720p) is more than enough for DLSS to make a good 1080p or 1440p image. Its nowhere close to enough for FSR.
      What FSR truly does better is twofold:
      1. Contrast Adaptive Sharpening. their sharpening filter, which is just another tech from amd, is amazing and probably the best in the industry under super sampling.
      2. No motion vectors. For games made before 2016 or on very low tech platforms. Dlss and TAA-U (the best hardware agnostic upscaler) both require motion vectors. FSR does not, so 2d games and older 3d games are only compatible with fsr.
      Outside of those situations, TAA-U is a better hardware agnostic approach and DLSS is better at upscaling from lower resolutions (as stated in the video above).
      At the end of the day, if your a small dev using a pre built engine. Just include both. If your a big dev, Nvidia and AMD will send engineers over to implement them for you. Both have their upsides and nobody will complain about having more options

    • @aleksazunjic9672
      @aleksazunjic9672 Před 2 lety

      @@CFIREKytb Well, nope. What FSR actually does is rendering models at lower resolution and then simply upscaling them plus some anti-aliasing and other "smoothing" . Performance to quality is mostly related to this drop in resolution - it is similar to resolution scaling which some games already have natively. Where FSR works best is a situation when your GPU could let's say run game in 1080p high, but you want to play in 1440p . In this case FSR with balanced/high settings could give you decent FPS bust in 1440p with minimal quality loss. DLSS is quite a different attempt - you need to have very high images pre-rendered , and then your GPU attempts to "guess" which of lower quality images it produces matches to those high quality pre-rendered data. Obviously, this often fails miserably, especially if you didn't train AI enough in your game, and if your GPU does not have enough time to guess correct picture . As a rule of thumb. DLSS works best in AAA titles with high budget and with high-end cards (that would actually run game nicely even without DLSS :D ) . From a consumer and developer side of things, DLSS is simply not worth of effort. FSR gives consistently better results in most cases where your GPU is slightly "bellow the curve" (lets say you have 20 FPS and want solid 30+ FPS experience) . DLSS works better only in some impractical corner cases.

  • @GegoXaren
    @GegoXaren Před 2 lety +30

    One fun thing with FSR is that it has been integrated into a version of Proton you can get.
    Meaning that in will be avalible for all games games running on top of Proton.

  • @prateeksharmakharel7678
    @prateeksharmakharel7678 Před 2 lety +21

    I love how your upscaling vids just expand my list of "topics I use to divert the conversation to sound more intelligent". Thanks Upscale Man!

  • @malazan6004
    @malazan6004 Před 2 lety +17

    I love DLSS but I am so impressed AMD released great tech out the gate as DLSS 1.0 was really bad it wasn't until 2 that it became usable.

  • @IC-23
    @IC-23 Před 2 lety +5

    Thanks to you Ive learned which type of upscaling to use since I wouldn't have understood it to save my life.
    Being able to run a game a 800×600 and have it look playable than a higher resolution where it it looks the same but get none to 10 fps

  • @woodant1981
    @woodant1981 Před 2 lety +10

    FSR's broadness makes me really appreciate and admire it but DLSS is very clever and has some impressive stats.
    Hats off to both dev teams

  • @thingsiplay
    @thingsiplay Před 2 lety

    Dude, this is a really good comparison.

  • @masonmason22
    @masonmason22 Před 2 lety

    Very interesting video. Thank you for making this.

  • @sorenfirestar2657
    @sorenfirestar2657 Před 2 lety

    YAY! ITS BACK! I was really enjoying this video when it was taken down right in middle of the video

  • @jimmynoodlepickle740
    @jimmynoodlepickle740 Před 2 lety +35

    For me, I dont have a nvidia card so DLSS isn't available for me. So far, i havent played a game that natively supports fsr. I modded FSR into steamvr and so far it has absolutely been game changing

    • @BeatSlayer
      @BeatSlayer Před 2 lety

      Oh my God, this is an absolutely game changer. Definitely will try it out

  • @bodek
    @bodek Před 2 lety +13

    i'll be watching this in 4k on my 1080p monitor to try to get the best visual comparison possible

  • @coomer8265
    @coomer8265 Před 2 lety

    great work , thanks man

  • @raynerhandrian1486
    @raynerhandrian1486 Před 2 lety +17

    Well, at least I could run FSR on my APU

  • @toastedoats5074
    @toastedoats5074 Před 2 lety

    Dank video, big thumbs up

  • @TKMachine007
    @TKMachine007 Před 2 lety

    Finally someone does a proper comparison. I would have loved if there was an even faster movement comparison though. Maybe connecting a controller and making the cameras spin around at the same speed. I do think that is taking it to the extreme but at the same time it really makes sense since certain games tend to be more copetitive, thus you want a more clear image when flicking or snapping on enemies. I would have also loved a comparison with motion blur turned on and off. Either way great video and thanks for going in such depths.

  • @bibr2393
    @bibr2393 Před 2 lety +6

    Just saying
    This video did not showed up in my "subscribed" tab. Found it on main page. I'm subscribed of course

  • @ropittbul1120
    @ropittbul1120 Před 2 lety

    Excelent . Bravo !

  • @Na0uta
    @Na0uta Před 2 lety

    It's nice to see that both of these are pretty close overall. I think if you use either one you'll be happy.

  • @waldolemmer
    @waldolemmer Před 2 lety

    I didn't get notified for this video going back up

  • @MrTimcakes
    @MrTimcakes Před 2 lety +4

    I wish someone would cover OpenVR FSR to the same level of detail Philip manages. For Sim Racing in VR DLSS would be fantastic when they sort out the motion trails. DLSS in F1 2021 causes ghosting behind wheels and thin objects like the antenna on the front of the car.

  • @marcello1099
    @marcello1099 Před 2 lety +4

    DLSS definitely looks better but the compatibility of FSR from consoles to a lot of GPUs makes me be more excited about it. Great comparison!
    EDIT: Also FSR being open-source could yield interesting results in the future.

  • @coaiemandushman1079
    @coaiemandushman1079 Před 2 lety +28

    i love how AMD is still the good guy of video cards, making his stuff open source

    • @Dr.WhetFarts
      @Dr.WhetFarts Před 2 lety +2

      AMD is losing more and more GPU marketshare and Intel soon comes out with their GPUs that is targetting AMDs prime segment; LOW to MID-END. Nvidia has 85% dGPU marketshare as it is... AMD better wake up or they won't even have 10% marketshare in a few years...

    • @coaiemandushman1079
      @coaiemandushman1079 Před 2 lety +1

      @@Dr.WhetFarts it's not my fault that millionaires invest in nVidia and not AMD. The stock price doesn't reflect the public opinion. Look at Gamestop, just cause people invested in it doesn't mean that the company is actually doing great. nvidia sucks, intel sucks and that's how it is

    • @fire_silicon7803
      @fire_silicon7803 Před 2 lety +6

      Good guy for opensource lmao. Open source these days is just an excuse for companies not to actively develop things themselves and just push the work on community shoulders when they decide to silently abandon the project. Yes, now that it's in active development it's able to bring back life to old gpus which is great for low end gaming stations but I struggle to see it keep up in the long run especially now that the upscaling technology is getting more and more popular. Ue5's taau and intel's Xess are already looking very promising and there are more solutions coming. Instead of focusing on software based solution AMD should definitely start developing a hardware ai acceleration implemented down their product stack to the lowest end GPUs and preferably manufactured by someone else than TSMC.
      Also as a sidenote, Nvidia is undoubtedly filled with greedy bastards but even if spatula lord decided to force DLSS to be opensource it would be to no use because unlike FSR, Dlss relies on tensor cores that are only present in Volta, Turing and Ampere GPUs.

    • @ABaumstumpf
      @ABaumstumpf Před 2 lety +1

      They are not Making it open source, they are using already existing openSource projects.
      Great example is gpuOpenns denoiser - guess who did the research and created that? Hint: Not AMD.

  • @OllieMartinGamer
    @OllieMartinGamer Před 2 lety

    Great video!

  • @dannyblanki2517
    @dannyblanki2517 Před 2 lety

    Even though this isnt interesting to me, I'l give you a like cause your voice is really soothing to me, its like asmr to me plus your content is always entertaining.

  • @NicolasSilvaVasault
    @NicolasSilvaVasault Před 2 lety

    amazing and deep view of both technologies, i've always said it since fsr came out, sony's playstation checkerboarding upscaling resolution technique is better imo

  • @eliadbu
    @eliadbu Před 2 lety +3

    Great showdown between the two. But something to remember, DLSS is hardware accelerated in the sense it uses the specialized tensor cores to improve the performance, something that FSR in its current iteration cannot do. And speaking of future upscaling technologies Intel with future GPUs aims to bring XeSS that somewhat combines the two technologies in the sense it’s both using ML and accelerated but it’s open - it’s not vendor locked, I wonder if it will put pressure on Nvidia to open the technology in some way for all.

    • @xt0t4ld34thx
      @xt0t4ld34thx Před 2 lety

      Absolutely. DLSS should be available for the majority of users.

  • @peternohr3342
    @peternohr3342 Před 2 lety +1

    I would really like to know what 4k monitor you use? so I can have an idea of what you are looking at

  • @Chocapic_13
    @Chocapic_13 Před 2 lety +1

    Hey philip, great video as always
    I'd just like to clarify a few things, FSR is not an anti-aliasing solution even if it is kind of marketed as if it was one, it was made to improve the interpolation from resolutions that are not a factor of 2 from native, so it is intended for use with regular TAA. DLSS and TSR attempt to do both upscaling and AA at the same time.
    DLSS is available for every developper as a DLL file with instructions on how to implement it, but it is not open source. What's really annoying is that DLSS could run relatively well on shader cores (it was running on shader cores with the early versions of Control). They also annonced DLAA that will run the game at native resolution with a better image quality.
    On the other end Intel has announced its XLSS that will run on every modern GPU, but slightly better on gpus with dedicated tensor cores. I might be wrong but I think they said it will be open source.

    • @asbjo
      @asbjo Před 2 lety

      This video is already corrected. The first version FSR was presented more as an AA solution, or at least presented as doing AA. I commented about it just as you did on the first video.
      He took the video down, and then now this version is up, where he have added a couple segments where he clarifies. Most of the video is the same, so it has a slight disconnect in what he says.
      :)

  • @sullgames
    @sullgames Před 2 lety

    Just curious, is that Deus Ex gameplay "deep fried" intentionally? I got similar eye-searing lense flares and lighting before I switched to a different renderer, haven't played the Revision mod but maybe that's a thing for it as well.

  • @KaaptnIglo
    @KaaptnIglo Před 2 lety +1

    FSR 2.0 coming up, it seems? Curious to see what it will entail (and hope you'll take time to review it :) )

  • @Trovosity-Entertainment
    @Trovosity-Entertainment Před 2 lety +1

    May i ask how long it takes you to record these benchmarks and edit them? How long does it take to write a script? Im quite curious. Your videos are all in depth, yet all 3 channels pump out quality videos, and Often at that. Also bring back 5 minutes with phil ples :o

    • @Trovosity-Entertainment
      @Trovosity-Entertainment Před 2 lety +1

      @@2kliksphilip thats understandable, to me coming up with a script feels the hardest for me, i can come up with an idea present it and a more improved situation comes out smoother in my head than if i were to try and write a script, so i solute you for your skill. You've come a long way keep it up!

  • @cieuxlux9617
    @cieuxlux9617 Před 2 lety +1

    Image quality and performance aside - FSR in general launched in such a better state than DLSS. I'm recalling a vasoline-appearing Final Fantasy 15.

    • @Tpecep
      @Tpecep Před 2 lety

      FSR quality looks like first version of DLSS

  • @slimshadythe111
    @slimshadythe111 Před 2 lety

    What's the hardware you used for the benchmark? If you don't mind me asking.

  • @nbkhnzzr
    @nbkhnzzr Před 2 lety +1

    Could you do video on lossless scaling app in Steam? It lets you brute force fsr into any game

  • @jeofthevirtuoussand
    @jeofthevirtuoussand Před 2 lety +1

    They are all good as long it looks better than native 1080p.
    To me the golden standard would be to have a native 1080p at 60fps or above with every options maxed out.
    Then is you can sustain that, then you can see if you can choose a higher native resolution or going into the reconstruction method.

  • @MaxLebled
    @MaxLebled Před 2 lety +1

    8:25 - FSR is not an anti-aliasing solution. It's solely responsible for the upscaling; it needs a well-antialiased image as an input. Contrast this with DLSS, which does temporal antialiasing, temporal reconstruction, *and* upscaling. The two technologies are not even remotely in the same ballpark and I strongly feel that calling FSR "antialiasing" is only muddying the waters and misinforming people about what FSR is truly doing.

  • @Patchnote2.0
    @Patchnote2.0 Před 2 lety

    This is the second video in the past two weeks from you on this channel that is not in my subscriptions feed at all...

  • @x9x9x9x9
    @x9x9x9x9 Před 2 lety

    Finally! Someone who tested both in MOTION

  • @MrSaljstn
    @MrSaljstn Před 2 lety

    Got yourself a sub

  • @sonusmeister2325
    @sonusmeister2325 Před 2 lety +1

    Most devs implement fsr as a post process before the ui layer, while tools like magpie implemented it as post process on the final output with the ui, so it works for for all games, without injecting the memory amd triggers the anti cheat. And the reason why it's easy to implement os when you look at the source code it's literally a modified lanszos filter with neighbor sampling and a image sharpening filter (RIS).

    • @sheikhspeare6637
      @sheikhspeare6637 Před 2 lety

      Do you happen to know the performance difference between Magpie & the Lossless Scaling app on Steam?

  • @NeededByNobody
    @NeededByNobody Před 2 lety

    I was playing battle for neighborvile and I put the game to 1440P and put FSR with magpie, but some reshade sharpening on, and fxaa and I could not tell the difference between that and 5K truly crazy and an amazing upscaler.

  • @Salaci
    @Salaci Před 2 lety

    This is fucking amazing. VR will definitely make use of this tech

  • @XanTheXanadul
    @XanTheXanadul Před 2 lety

    I prefer FSR, even though I'm a nvidia user right now (3070 mobile at 125W). Im gaming on linux, and with some launch parameters it's possible to use FSR on pretty much any windows game. So even games that officially support neither FSR or DLSS, can be run with FSR for me (at the cost of applying FSR after the UI, so it gets upscaled too).
    And as I'm not looking super closely, I'm not really bothered by the slightly worse quality of FSR compared to DLSS. I'm just happy I can boost my framerate while retaining visual quality.

  • @falxie_
    @falxie_ Před 2 lety

    I was just looking into FSR because there's an FSR OpenVR mod which helps with VR performance a ton

  • @rosettaonsetta4103
    @rosettaonsetta4103 Před 2 lety +3

    FSR will be massive on the Steam Deck.
    Despite it's shortcomings, the fact that we can already enable Proton FSR in almost every game on Linux will be extremely helpful on the lower-end hardware inside the Steam Deck. I've been testing FSR in some older games such as Doom and Mankind Divided over the past couple of months and it is very promising.

    • @scarpusgaming
      @scarpusgaming Před 2 lety +1

      why the fuck would you use fsr with doom... it runs on literally anything

    • @animationmann6612
      @animationmann6612 Před rokem

      @@scarpusgaming Battery Live gets extended

  • @jasonk4099
    @jasonk4099 Před 2 lety +1

    I think its also important to note that the specific RTX gpu changes the performance of DLSS due to the number and generation of tensor cores!

  • @simpson6700
    @simpson6700 Před 2 lety +1

    is there a difference between this and the video that was taken down?

  • @pigydog123
    @pigydog123 Před 2 lety +6

    why was this video taken down for so long lol

  • @ricardombr
    @ricardombr Před 2 lety

    I saw you in-game on your server but forgot to ask if it was normal for portuguese server to appear on your server browser
    anyways, nice re-upload
    i want this in cs, along with not an office mouse which is what I'm using now, csgo feels like a boat even though it runs at 300 fps without problems at 1440 or 1080, and 200 at 4k minimum

  • @noamias4897
    @noamias4897 Před 2 lety +19

    I hate TAA. I’d rather have no AA and have a flickering mess than the smeary, ghostly bits everything gets with TAA

    • @ThylineTheGay
      @ThylineTheGay Před 2 lety +3

      i respectfully disagree, flickering is a far bigger problem for me

    • @noamias4897
      @noamias4897 Před 2 lety +2

      @@ThylineTheGay Different tastes I guess. TAA is so distracting and makes all motion look so strange. Especially in Mafia and RDR2

    • @existentialselkath1264
      @existentialselkath1264 Před 2 lety +2

      Same, it's probably alright at 4k but at 1080p or 1440p it's just too blury and overly sharp at the same time.
      Id rather use something as simple as fxaa tbh but taa is often the only option because it's necessary for modern effects to work properly. Hopefully that might change with dlss and fsr

    • @josuezuniga5208
      @josuezuniga5208 Před 2 lety

      Confirmo 👍😎😎

    • @noamias4897
      @noamias4897 Před 2 lety

      @@existentialselkath1264 Exactly. Such a shame because outside of the smearing it's easily the best AA method when it comes to performance impact and visual quality. Weirdly though DLSS in RDR2 turns on TAA and sets it to max, which means the smearing still comes into play as well as the DLSS itself.

  • @TomuraDev
    @TomuraDev Před 2 lety

    Interesting to see the differences, as I was interested in how FSR performs.
    Just a quick note. DLSS as it is now (v2.1 and higher) is fairly easy to integrate compared to its previous iterations as it works with a generic model that does not need to be trained by NVidia. In UE4 it's even easier to integrate though a plugin (just drop the plugin into your engine's plugin directory and activate it in the editor), compared AMDs solution, which requires you to apply a patch to the engine source code, though Git, and then a full rebuild of the engine.
    Obviously this doesn't necessarily apply to other engines.

  • @rngQ
    @rngQ Před 2 lety

    Seems like if DLSS 2 had another deep learning post proc effect pass in the form of a sharpening filter, it could actually look like native. Hoping FSR 2 adds some generative aspect to the stretch filter to make up for missing info on low resolutions

  • @harone3169
    @harone3169 Před 2 lety +8

    May I ask what version of DLSS you used? Every game ships with a certain version and usually the devs don't update it which is a shame because DLSS improved a lot since the first 2.1 version. There are even experimental DLSS versions, one of which (called White Collie 2) has much much improved anti-ghosting, you should try it!

    • @subcinericius
      @subcinericius Před 2 lety

      Cant take that DLSS did not "win" in performance lol.

    • @harone3169
      @harone3169 Před 2 lety +3

      @@subcinericius what the fuck are you talking about? I'm just asking what version he used and if he knew about the better anti-ghosting in the beta DLSS lmao this has nothing to do with performance

    • @harone3169
      @harone3169 Před 2 lety +1

      ​@@2kliksphilip sure it's understandable you won't test every single version of dlss to pick the best for this game, I just wanted to know if you knew about the beta versions 😋 thanks for taking the time to respond !

  • @fcfdroid
    @fcfdroid Před 2 lety

    I liked this comparison, however the beginning of the video showed better results at a higher resolution for AMD's side so I would hypothesize that FSR would perform differently at higher resolutions than DLSS. I'm curious of these results compared to more capable hardware in the future 😎

  • @CssHDmonster
    @CssHDmonster Před 2 lety +1

    man the 4k comparison is wild, on lower res i think fsr is clearly worse but at high resolution its as u said looking for details to bitch about

  • @wannabe5620
    @wannabe5620 Před 2 lety

    You should mirror one side in your comparisons. This would make it easier and more natural to see differences in the middle of the screen. The way you are currently doing it makes equally hard for every detail, but thats not what matters i think.

  • @lukismilenar
    @lukismilenar Před 2 lety

    Also, we can't forget about Intels upcoming Upscaling technique. XeSS is supposed to use motion vectors like DLSS except that it'll run on any GPU from GTX1000 series higher. (Unfortunately, i have GTX970 :( )
    Chernobylite is another game that supports both FSR and DLS if I'm not mistaken.

  • @ameliabuns4058
    @ameliabuns4058 Před 2 lety +1

    I honestly prefer FSR on your high resolution test.
    also i know for a fact that DLSS tends to artifact and have weird issues a lot, and "change" the scenes (sometimes fire particles get tripled vs native res etc)

  • @yoinkacus4320
    @yoinkacus4320 Před 2 lety

    Off topic but do you think that the actual size of a weapon in csgo affects how far away you can pick it up from

  • @le-johnny9236
    @le-johnny9236 Před 2 lety

    I like FSR been playing FC6 on ultra quality and the fps boost is nice. It's noticeably different in distant objects but due to fast paced gameplay it still looks good to me.

  • @GamersGuard
    @GamersGuard Před 2 lety

    Can we foresee FSR update anytime soon? For example @AMD could enhance FSR by allowing utilize the DP4 and ML within RA cores in RDNA2 and make it much more compete-able and perhaps even better than #DLSS.... Thoughts?

    • @arenzricodexd4409
      @arenzricodexd4409 Před 2 lety

      The way i see it AMD did not want to deal with the complexity that comes with machine learning. AMD counter the original DLSS with RIS without using AI/ML. then to counter DLSS2 AMD develop FSR. again without using AI/ML. And one of the bullet point of FSR that AMD like to highlight was how easy it was to implement and wide hardware compatibility because there is no such thing such as AI being involved to limit what hardware it can be used with.

  • @or2kr
    @or2kr Před 2 lety

    Did you cap the framerate in the low res examples? Because DLSS will get a lot more information if it is running at higher framerates

    • @markjacobs1086
      @markjacobs1086 Před 2 lety

      FSR always performs better if you're not CPU limited though due to lower overhead & therefore produces a higher framerate (which is totally irrelevant for FSR since it's a spatial upscaler that doesn't use anything else but current frame data).

    • @or2kr
      @or2kr Před 2 lety

      @@markjacobs1086 I just wanted to touch on the fact that DLSS has better image quality when running at a high framerate, so the image quality is better at 240fps than at 60fps, especially in motion, but high fps isn't a given when upscaling due to lack of gpu power

  • @stolenname94
    @stolenname94 Před 2 lety

    Im a pc newbie here with 3070 and 5600x build. From my experience both have there pros and cons. Personally I prefer what dlss offers but fsr looks like it about to crank it up a notch

  • @adebowalekonstantinov404

    Small correction: To run DLSS, you don't necessarily need an RTX card , any Turing/Ampere card would work, so non-RTX cards cards like the 1650 or 1660 super can also run it.
    Admittedly it's not that big of an expansion to the cards that can run DLSS, but still worth mentioning as a lot of people are running those cards.

  • @that_leaflet
    @that_leaflet Před 2 lety

    I think CZcams glitched with this video, it doesn't show up on my Subscriptions page. But it did show up on the Home feed.

  • @nwpgunner
    @nwpgunner Před 2 lety

    but can fsr be better if you run the game on an amd card instead of toggling between the two on just an nvidia card?

  • @beasthunt
    @beasthunt Před 2 lety

    I do not have a DLSS card but I used FSR in God of War and there are settings that make FSR drastically noticeable but give 30 fps and there are settings that are barely noticeable from native and give you a solid 15fps boost.
    The future is software, not hardware.

  • @kaisyaya8492
    @kaisyaya8492 Před 2 lety +2

    please try lossless upsampling, i'm using it for a while now and it's pretty good especially in CB2077

    • @kaisyaya8492
      @kaisyaya8492 Před 2 lety +1

      @@2kliksphilip I MEAN Lossless scaling sorry, it's on steam

    • @galafendouorden
      @galafendouorden Před 2 lety

      @@2kliksphilip Yeah, this is the only thing that could help to run some games at 60fps in 4k that won't be updated to use neither FSR nor DLSS. Also, it is quite useful for emulators

  • @ThisIsNotWhatItLooksLik

    I would be interested to soo how different dlss versions fair against each other now that you can swap them.

  • @draggo69
    @draggo69 Před 2 lety

    Nice!

  • @gmt1
    @gmt1 Před 2 lety

    There is a F2P game called Enlisted that has both DLSS and FSR support. At 1080p FSR looks slightly worse, but lets me hit 144hz with a 6600XT at roughly max settings.

  • @ananon5771
    @ananon5771 Před 2 lety

    one huge advantage for FSR is that it can be applied to any game on linux with proton-GE

  • @ChevyDahl
    @ChevyDahl Před 2 lety

    Just in case you see this, ICARUS has a beta going on october 9 to 10. It also has both FSR and DLSS. And lot's of foliage!

  • @PakoSt
    @PakoSt Před 2 lety +1

    It would be fun once you get your hands on a Steam Deck :) Being able to force FSR on all titles is interesting - older ones in particular. True, forcing it has a few caveats - only in fullscreen, affects UI as well, could require some trial and error to enable it (hopefully that will be resolved by then or at least people would've had time to read the docs at least once :D ).

    • @tarakivu8861
      @tarakivu8861 Před 2 lety

      You can already run FSR on all titles using e.g. Magpie (dont let yourself scare away from the Chinese writing).

    • @PakoSt
      @PakoSt Před 2 lety

      @@tarakivu8861 , I'm not using Windows so I'm as interested there :)
      I've heard of Magpie however I'm familiar with the inner workings of the implementation. It would be interesting to see how it will fare against AMD's driver side implementation through Adrenalin (not sure what the marketing term was - RadeonSuper Resolution was it?)

    • @alejandro6070
      @alejandro6070 Před 2 lety

      @@PakoSt Lossless Scaling is on Steam, it's pretty cheap too.

    • @PakoSt
      @PakoSt Před 2 lety

      @@alejandro6070 I'm on Linux with Radeon ;) As such, it's pretty easy to get what I need without helper tools.
      Good for Windows users though. It would be interesting to see comparison between Lossless Scaling and the Adrenaline driver level FSR implementation (whenever that is released).

  • @mialere
    @mialere Před 2 lety

    you should be doing a test of a software called "Magpie" that upscale any windowed game with any upscaler (there's AMD FSR in it) should be interesting to see your opinions and analisis on that software :O

  • @rayder5290
    @rayder5290 Před 2 lety

    damn, almost missed this video because youtube strangely didn't put this video in sub feed

  • @EER0000
    @EER0000 Před 2 lety

    That bus stop was not made of glass in the original Deus Ex was it? 🤔

  • @elliejohnson2786
    @elliejohnson2786 Před 2 lety

    "You won't notice this stuff unless you're looking for it"
    Unfortunately for me, I'm the kind of person who cannot unsee something the moment I see it, and it's ALWAYS in my peripheral vision after I see it once.

  • @Zorro33313
    @Zorro33313 Před 2 lety

    So FSR has more aggressive quality/performance curve through static mode presets that's shifted towards performance on lower resolutions.

  • @ScratchCompStudio
    @ScratchCompStudio Před 2 lety

    This video wasn't in my sub box for some reason, just went looking for it again and it's not there :/ only saw it in recommended

  • @LeafMaltieze
    @LeafMaltieze Před 2 lety

    An idea.
    Find a macro recorder that can record mouse movement.
    Record yourself playing through a level normally.
    Run the macro of your playthrough on DLSS/FSR to get the exact same movements, and angles from the game for even more direct comparison shots.

  • @riverdan4
    @riverdan4 Před 2 lety

    This doesn't appear in my subscription feed for some reason, CZcams recommend it to me separately!

  • @zeratax
    @zeratax Před 2 lety

    but if taa is also used in the fsr shots this feels more like a taau vs dlss comparison than anything else?

  • @nidhipgupta4462
    @nidhipgupta4462 Před 2 lety

    Dlss uses dlaa anti aliasing to get rid of the edges therefore being more artifact free. If we use reshade to implement dlaa with a low pass filter using fsr in theory we can do a better upscale that normal far and achieve equal results as dlss, but in some games with blurry taa implementation that removes all aliasing like rdr2 a low pass filter will easily rival dlss.

  • @paulbunyangonewild7596

    I know you have a godly graphics card in your PC but I still think you should do a rundown of fsr in steamvr games. It's an easy mod and can get fantastic results. I really think you should do a video on it. It's be a great blend of a lot of your content. VR. Gaming. Upscaling. Realtime upscaling. And being an adorable doofus on camera.

  • @Batu_26
    @Batu_26 Před 2 lety +8

    FSR is basically the poor man's DLSS (me included) and it works nearly as good as its competitor. I hope FSR gets more popular among new & old releases.

    • @minerkey682
      @minerkey682 Před 2 lety

      same, its a real game-changer for people with non-RTX gpus!

    • @batt3ryac1d
      @batt3ryac1d Před 2 lety +2

      It probably will considering how easy it is to integrate. I hope DLSS 3 or whatever the next big version will be called will be easier to integrate and even better too cause both are great.

    • @minerkey682
      @minerkey682 Před 2 lety

      @@batt3ryac1d as far as I know DLSS 2.0 no longer requires training each game indivudually. So it does take less time to add, but it still requires those expensive GPUs people are trying to get

    • @bearpuns5910
      @bearpuns5910 Před 2 lety

      @@minerkey682 True, but the game developers need to tweak their game to “play nicely” with DLSS

    • @minerkey682
      @minerkey682 Před 2 lety

      @@bearpuns5910 yeah, its much more work compared to FSR - apparently it took a dev just 2-3 hours to implement Super Res

  • @Demmrir
    @Demmrir Před 2 lety

    "...and as prices go down. HRRMMM." I felt that.

  • @Irexatron
    @Irexatron Před 2 lety +3

    It'll be interesting to see how Intel's upscaling technology (xess) holds up compared to dlss and fsr

    • @DennisSchmitz
      @DennisSchmitz Před 2 lety +1

      I'd rather trust Intel than AMD when it comes to that. Intel has lots of knowledge training neural networks for image processing related tasks very much like Nvidia does, but Intel tends to open source them ;)

  • @omarcomming722
    @omarcomming722 Před 2 lety

    Actually DLSS will maintain relevancy in near future too because it often does look better than native image when it relies on TAA. I'm running Death Stranding with DLSS at 4k even with a 3080 because it looks noticeably better than native+TAA, and upping the resolution isn't gonna cut it transparencies without proper AA.
    DLSS's antialiasing component is fantastic and hopefully it will keep improving in terms of artifact reduction like it has so far with DLAA eventually becoming mainstream as the superior AA method when reconstruction isn't needed.

    • @omarcomming722
      @omarcomming722 Před 2 lety

      @@2kliksphilip Would it make sense going to 8k on a 4k screen for this or would it be too demanding? Not sure which resolutions DLSS picks at 8k but gotta try it now lol