AMD's FidelityFX Super Resolution - Upscaling for all
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- čas přidán 31. 05. 2021
- First announced back when the RX 6000 series was first revealed back in October last year, AMD has finally unveiled their FidelityFX Super Resolution technology. To be released later this month, it's pretty much their response to DLSS, using clever upscaling to strike a balance between decent image quality and higher performance.
FSR Presentation - • AMD FidelityFX Super R...
Entire Computex segment - • AMD at Computex 2021
MUSIC USED
Holomorphic - • David Randall - Holomo...
Absorb - • David Randall - Absorb - Hry
Wait, my 1080 will support this? WHAT???
I love you more with every day AMD!
yes nvidia users also
Then why didn't you buy AMD? Also, the performance gains on older hardware look worse, and the quality to me looks worse too.
@@eugkra33 AMD didn't have cards that could compete against the 1080 back then
@@qwerasdf-oy6uo Vega 64. You could also also bake bread on it while gaming lol
@@qwerasdf-oy6uo exactly, there was basically no card that was worth upgrading to from a 1060 and basically 80 bucks (after selling the 1060) isnt too shabby
my rx570 is happy to hear this! not gonna be able to buy any new gpu for years, so I'm quite happy rn
hello fellow rx570 user! Im happy aswell, finally some good news
*cries in rx480*
same!!!!!
as an rx580 user I am overjoyed as well
I'm really glad that they went and took the effort to support older cards (and even cards from the competitor), instead of forcing us to get the newer cards which are impossible to get at anything but 2000 usd [or 5000 usd on my country]. Hopefully they can add support to 400 series as well, they're not really that old and I'd love for more people to get this technology
I think its genious of AMD to include pascal in the list of supported cards, as it greatly increases the amount of people able to make use of it,
making it more enticing for game developers to put int the effort of including it in their games.
allegedly its an API, that in its turn taps the microsoft directML API, so rather than having it in the driver package itself, it comes with a standalone driver/runtime, not unlike vulkan.
so... expected performance can probably already be gauged on how well these GPUs do in certain upscaling tasks that are already floating around for directML
@@dutchdykefinger FSR is not using DirectML or any AI for upscaling
Also considering Pascal can't do DLSS, it's a double whammy win for both them and PC gamers of any "color".
@@robertstan298 question is, does it beat taa upscaling? Looking at this I've got a feeling I'd rather upscale with taa if dlss isn't avaliable due to card/game
@@that_leaflet lets just hope that its just a classic amd fuck up and they forgot to include it in the slide. I mean rx 400 and 500 series are the same gpus copy pasted.
In this time of shortage, this retrocompatibility feature is a brilliant move in terms of marketing and branding in general.
FSR would only need to provide marginally better performance to be greatly appreciated. Let's see how it will go.
Thanks much for the overview and relevant insights as always.
with GTX users being left out, Nvidia gave AMD an easy win.
@@Sumokijo didnt you hear the video. FXR supports gtx cards
@@obesetermite5830
That's a win for AMD
@@obesetermite5830 You misread his comment. He said Nvidia left out GTX users with DLSS, giving AMD an easy win with FSR as it supports ALL modern cards.
This is a HUGE win for AMD, proving that they UNDERSTAND the market far better than intel and nvidia (at least right now). I have a 6900xt and a rx580. Cant wait to use the 580 in a modern game and see whats up!
"As far back as the 1000 series."
*cries in 970*
it might be on some older cards too.
They said all 500, 5000, 6000 series and all amd apus, + all nvidias 1000 series, but they also said "on 100 gpu", and there arent 100 gpus in total in those series.
At least some older cards will support it too, I'm hoping for r9 280 too, if you're lucky gtx 970 is one of those :)
@@user-wq9mw2xz3j You gotta include mobile hardware, too. Hoping for r7 260 support. The timing of this shortage was really unfortunate.
All is not lost yet, Nvidia hasnt spoken.
My: Cries in 750 TI.
Having a 980Ti with quite some raw horsepower and not getting FSR is a kick in the nuts, not gonna lie. I do hope that 900-series cards will actually be supported at some point.
Yeah this looks a bit crap at the moment but DLSS did too. Very interested to hear how this works and how much it's likely to improve.
The big thing is that is supports all cards. You would thing Nvidia would have learned after PhysX that it doesn't matter how good your tech is. If most gamers can't use it, than most developers won't waste time implementing it.
@@amirabudubai2279 "If most gamers can't use" i think you are talking about ray tracing because nvidia dominates gpu market with 80% market share over amd, and physx could be used by all users
@@h1tzzYT yes they are talking about rtx cards
@@amirabudubai2279 RTX and DLSS already have far more widespread support than PhysX ever did.
@@alexanderschmidt4503 20% of Steam survey already is all RTX cards basing from April 2021 Steam Hardware Survey, in future that is more likely going to increase further until all non RTX cards become obsolete.
Also keep in mind they're releasing it under an open source license so devs won't have to ask for permission to get it in their game/engine
yup, and since so many gpus support it, the most popular ones, game devs will be more likely to implement it
that is nice but game developer will not going to use it unless they are pushed by AMD to use it. just look at tressfx. what non AMD sponsor game ever use it? FSR need per game implementation. unless AMD help and bear the cost to implement the feature (the tech might be free to use but the effort needed to put it in the game are not) most game developer will just ignore it.
@@arenzricodexd4409 Wrong. It's easier to implement and can be used on all cards, especially lower end cards.
@@ShadowFire287 Easier does not mean it does not require effort and time on game developer side. I have been looking the thing that has happen for the past decade of so. Did we see game developer end up using AMD or nvidia tech when they did not do any kind of marketing partnership?
@@ShadowFire287 it can’t be used on all cards, why do people keep repeating this lie?
1000 series and newer for nVidia, 500 series and newer for AMD and that’s it.
"3 times"
"2 times"
"2,5 times"
"double your fps"
AMD decide please.
16 Times the Details. 4 Times the size
They know the higher peformance modes are too niche due to quality loss, they are honestly advertising that you might realistically see 2x performance without that much loss.
I'm guessing they don't want to advertise the 3x performance mode thing cause it's unrealistic for you to use that on a 6800 but it's realistically going to be popular on integrated gpus, but it probably won't give you a 3x uplift there.
up to 2,5 , average 2 times
@@BillCipher1337 ahahahahah
I had no idea they announced this, I've been waiting for AMD's solution to DLSS for so long
Thank you Phil for the news :)
DLLS is crap vs fidelityFX HE IS NVIDIA BOT. I was nvidia and intel for 15 years .. never again. AMD 64 bit sold to intel to survive.. AMD MADE SAM FUTURE TO SURVIVE AGAIN NVIDIA AND INTEL.. now FIDELITYFX that can nvidia survive again.. Noone did help to amd..
@@MakeSh00t I’m not sure what you’re talking about
You’re saying DLSS is crap? I think it’s quite impressive, and fidelityFX isn’t as good (which makes sense, because AMD are new at this)
@@lukeoreilly464 what he meant is, fidelityFX was made for the sake of hyping upscaling tech (DLSS), which gamers kinda have lukewarm responses towards this tech (unlike the Raytracing/VR hype back then)
But I think, technologies should be built without considering hypes and trends. Inventions have to continue even though probably no one gonna use it.
@@lukeoreilly464 because it is worst quality vs fidelityFX you can see In FORMULA 1 game.. how DLLS works and HOW FIDELITY WORKS.. like i said NVIDIA IS SCAMMING PEOPLE same as INTEL... I i was 15 years user OF INTEL AND NVIDIA... now only amd. My 1st pc was IBM i payed like crazy for that pc.. it is not money problem but scam problem. RTX DLLS MORE FPS VS AMD yeah why more fps ? Check QUALITY like i play on 720x 360 resolution..
@@MakeSh00t I mean, my pc has AMD GPU and cpu, but I know that Nvidia is better generally for their GPUs. Ryzen CPUs are also generally better than Intel’s. I don’t think it’s a scam
can't wait for userbenchmarks 5000 series review
that website is BS I don't even watch there review.
@@divanshu5039 good to laugh at
"Userbenchark" as 2klik puts it
usermenchbark
3:27 instant +41% price increase on ebay 🤣
Can't believe my 1060 is now mid end again.
Don't forget its open source, so it could perpetually improve when people commit changes to the project or even fork it!
It's alright to me that FSR is a little wonky, being that it was JUST announced and needs more development anyway, and because it's an open standard, unlike proprietary DLSS. It's like how, sure, AMD FreeSync isn't as good as G-Sync, but again, it beats the crap out of G-Sync. Because it's open and can be used with any card, and so many monitors support it. My FreeSync monitor works with my RTX-2060, and it will work with a Radeon 6800 when I buy one someday. I'm not stuck in Nvidia's stupid, Apple-like, ecosystem prison.
This would be very interesting for 2200gs I'll have to send this to my friend
I was so relieved when they disclose fsr would come to apu's, (i feared it would only be for graphics cards or only support the 5000 series apu's) glad my 3200g will last me more years
@@Manguepuch Yeah same for my friend he is running a 2200g for a year he was going to pick up a rx 570 or 580 but the prices shot up when he started looking but maybe he won't need a new graphics card depending on how good this is
@@Manguepuch wtf really I didn't know.damn.i also have 2200G damn
Lets hope they will also spent effort on this in the future too, so that it will continuously improve!
They really need to. But in afraid of the limitations where its located ok the pipeline.
It originally sounded like they were doing it pre buffer. But it sounds like theyre already pulling it from the frame buffer.
This limits their ability to alter the image and data available. At least to me it looks like a rebrand and update of fidelitycas.
I love how it's been half a year since cyberpunk came out and its still such a buggy mess, that the footage kliksphillip got includes someone walking through the ground
Not that much of a mess anymore I don't think, and based off of almost every open world game you'll always have some unexpected behaviour basically forever.
@@SimonVaIe wtf! you aren't supposed to give cyberpunk 2077 a real comparison. you are supposed to compare it to tens of other games's best aspects only.
@@Yveldi agree! rockstar bestest gaming company ever, bethesda bad!! cdpr bad!!, everyone that is not rockstar is bad!
@@AhmadWahelsa Unironically though lmao.. The only good open-world games these days have been GTA games, games like Cyberpunk just can't compete in terms of the activity amount in GTA 4 even, and that game is already ancient.
If Cyberpunk would cut off 60% of its map, it wouldn't be missing any content, and in fact, would probably have fewer issues regarding polish, etc.
@@3rd.world.eliteAJ you forgot bethesda, fallout/elder scrolls is still better and has more stuff to do than RDR/GTA, honestly GTA may be my childhood game but it is just simply way too overrated, was hoping cyberpunk as a non-apocalyptic fallout-type game instead i got a GTA copy.
Since the consoles also run on amd hardware and FSR covers so much of the pc hardware I think devs would consider spending the extra resources to implement it, considering how many users can utilize it.
All in all this is great news for people who use older hardware.
Can't wait to test this on my smol 3400g build.
EXACTLY! People having being saying this since last year with the new generation of consoles. AMD definitely had talks with Sony and MS about implementing this tech in their hardware
that's the problem. majority of game developer are not wiling to spend that extra resource unless they get some help and push from IHV directly to use it. and sometimes developer did not like to use stuff that being pushed by specific IHV even if those feature was hardware agnostic because they did not want to get caught into IHV drama and rivalry. so unless they were help directly (a.k.a sponsored to use the feature) most often game developer will just going to ignore it and wait similar feature to be build natively from the game engine. the upcoming UE5 will have something that called TSR. 4A latest game engine also have one. in the future we might see majority of game engine will create their own solution build in into their engine. and this will be the feature going to be use by game developer. FSR and DLSS will continue to exist but unless they got somekind of sponsorship from AMD or nvidia we will not going to see the tech being use in games.
@@arenzricodexd4409 Well FSR is open source unlike DLSS, if devs really want to spend even more resources on creating their own tech instead of using this then they can utilize FSR as their building block.
Like FreeSync, open standards make things better for everyone, I believe AMD will push to make FSR a standard as well.
Right now some of the console devs (like insomniac) have superior Upsamplers. Spider-Man on PS5 run at a dynamic 1440p60 with RT, this is upsampled to 3840x2160 using special software. It doesn’t look native 4K but it looks very similar to around 1800p, which definitely seems superior to FSR
seeing how amd was delaying this release due to consoles, i expect it to be added the major engines
wait, wait, so I could use this in an old nvidia card? HOLY CRAP
Only as old as 1000 series
well, i have a 1650super so i guess this will work!
@Game Over wait that's poggers
@@linuxnoodle8682 not necessarily. Older gpus could and some will support it too. Amd just didn't specifically mention which ones, just wait till 22nd or 28th june or whenever it is
They could but they won't. Do you think Nvidia is going to bother spending money on optimising old cards for FSR, effectively resulting in a loss instead of giving you even more reasons to buy a new card to use DLSS eventually?
At the moment, DLSS is literally a single check box in Unreal Engine 4. It takes 10 seconds to implement a fully working DLSS solution. If AMD's isn't much more difficult than that, it sounds like it might be super useful.
I really enjoy your techincal hardware/software videos like this one. You make the subject matter entertaining to watch. I also like that you summarize new developments at the start.
guess im keeping my 1050ti a little longer. thanks amd!
i have 1060 and gaming days are reviving hope it comes to apex legends and new far cry i freaking love these two mf series
I think to hold my gtx1050 for 2/3 year more,the market for gpu are triple the price right now
Sadly, it won't be supported. AMD allows Nvidia to take advantage of FSR but Nvidia has to go out of their way to optimise for it. Which is very unlikely. F to you, fellas.
@@davidsantoso2291 They did, but that doesn't mean that my statement is not true. The head of their GPU department mentioned that along with what I have said earlier.
The good thing is that AMD is now 10 times bigger than it was 5 years ago, so they can "Persuade" devs to implement it on their games.
"you're going to implement fidelity into your game or you'll be sorry"
"No, please, invidia would kill me"
"what do you think AMD will do right now if you dont"
Still a non-contender in the GPU space though :/
@@codname1891 i will make him an offer he can't refuse ^^.
AMD: To the future! We'll take this FSR. Hope in!
Developers: Hmm. Uh, Sr...
AMD: I said... Hope in.
@@codname1891 well that's the thing, AMD keeps it open, because they know CUDA is too big to fight in the machine learning space,
also profsessional 3d rendering software for that matter, many of them are CUDA or go home.
(despite the fact that 32-bit radeons usually did way better in fp64 software they're not made for if they did happen to be supported)
they can't afford to vendor lock stuff if they want any chances at cutting into that market.
so they try to make solutions that are both open, and cover a wide range of use cases.
"Struggling by with a 1060" Meanwhile I'm here with a GT 630 and would love an upgrade like a 1060.
In this trying times to get a GPU to own the leverage to play upcoming titles.
Nvidia: release 3080Ti and 3070Ti
AMD: lets make an alternative to DLSS which supoorts old gen and Nvidia 1060.
Sadly Nvidia focuses on how to take advantage upon the blackmarket prices for its GPUs where they add a new card btw the 3080 n 3090 with a middle prices btw each. Instead AMD focuses on customer justifications where this will nvidia in the long run. Poor management Nvidia you are killing yourself
@@blackraven7924 i have 1060 and this content creator doesnt have idea i could care less im fine if i can get decent graphics and 60+ fps my gaming days are coming soon
@@dmon8942 then go 720p with and turn the resolution scaler to up a bit
@@pietrocavicchioli6128 i dont like 720p man the stretched resoultion aint it chief
@@dmon8942 stretched? How, 720p on a 16:9 monitor isn't stretched, and if you turn up the resolution scaler you get a better look, FSR won't be much better, what do you expect?
DLSS and now FSR are things I hope are implemented in every game going forward. My 2060 struggles to natively achieve over 100fps in CoD warzone at 1080p, which makes it feel sluggish. After DLSS was implemented, my enjoyment of the game improved a ton.
2060 nvidia?
Isnt that powerful gpu card
I feel like it should hit above 100fps
@@gooddoc8129 Warzone on PC is a notoriously bad port, sadly.
@@XXXLaurel It goes down to half the pixel count of 1080p on a base PS4 (approx. 768p), so it's kind of hard to tell what's a bad port and what's the game being unexpectedly demanding. Not necessarily disagreeing with you
@@bearpuns5910
Dude cod takes hundreds gigabyte space, this alone tells its not optimized well
AMD used FidelityFX against Miners. It was very effective.
lol xD
DOES THIS MEAN I CAN DELAY UPGRADING MY 7 YEAR OLD CARD AGAIN?
Sure does by the sounds of it
@@Venus-yt8dd YEAH
@@Tox1cAshes depends on your card. If its an AMD one, then probably. If its a Nvidia one then you wont be able to use this feature (as the oldest nvidea cards supported are the 10XX series.)
@@frego24 yeah that sucks i'm still with a gtx 960
@@TheMinipasila maybe people will reversee engineer it. If its working on a 10xx i cant see why 9xx wouldnt be able to handle it. Afaik theyre pretty much the same tech, but any expert is welcome to say more about this subject.
Who's here after AMD released FSR? And are patiently waiting til Philip makes a great video showing fsr?
I am. Can't wait
You read my mind!
Don't forget about the new ue5 temporal upscaling
That looked better even with 720p to 1440p
that looks considerably better than this to be honest, and it also doesn't require ai compute
Hey Phillip, i love your journalistic approach to the video game market. Keep it on !
I watch a lot of tech u tubers and try and keep up with the latest news wherever I can. For some reason out of all of it watching a philip vid is nicer and more...homely? Thank you for all you have done. This kinda feels like an overreaction on just a quick vid. Just wanted to say it. Have a good day!
This is certainly the most exciting news I've heard regarding gaming this year
Btw I've realized I was unsubscribed from your YT channel, but I've been subscribed since the total war rome series
Just thought you might want to know
Me and my RX 580 cant wait. Built my first computer this year. Been very happy with the performance coming from console. Hoping to get a little more love from my set up. Still will buy the first card i can find for msrp. Still hoping to find a new card at msrp
Yay when this comes out hopefully we will get 30 min in depth reviews of the tech
As a GTX 1060 user struggling to maintain or sometimes achieve 60fps at 1080p in modern games, I'm extremely hyped for FSR. I hope it blows up fast and all devs jump on board
Yeah that's good news from amd, i have a 1060 too and hope this goes well in the future. But does this work only with amd cpu's or even with intel cpu's paired with 1060??
@@ervistoslluku it's a GPU feature so it doesn't matter what CPU you have.
I'm excited for the multiplatform support, there was some early talk about supporting consoles so both my xbox and 1660 ti could get some extra grunt. Who knows, it might be good enough for me to feel less bad about not being able to get the 3060 ti as planned.
I’m not expecting magic. If the Series X is anything to go off of, this seems to be accelerated inside the shader cores, which is way slower than separate cores for the ray tracing and deep learning like with Nvidia.
@@beedoox5613 Why would Nvidia not use the tensor cores to their full potential?
Me to my gtx 1060: see, me and amd care about you
I understand little to nothing in these videos, but I watch it anyway... Keep up the good work, philip!
Great review and fair comparison. It will be unfortunate if it only delivers dlss1 visuals.. but I’m not too surprised given it’s not leveraging dedicated hardware. Maybe that’s why they used nvidia card as they plan to introduce dedicated hardware on cards later to get dlss2 standards.
Just hope it looks better than it shows!
What is really cool about this is that there is a lot of open source resources about this, anyone can lookup how it works
Hey 2kliks! The numbers @ 0:37 are different because in the presentation it says "average 2x" and on the website it says "up to 2.5x". They are changing the language for the 2 comparisons
Super excited for this tech even though I have a 6800XT and don't need the fps boost. I'm excited for the people who have underpowered systems like my girlfriend and my brothers. And with it being supported on basically all cards/APUs no doubt it'll be more widely adopted than DLSS and improve faster just like Freesync.
Owning a 1060 since 2016 and seeing the current market, I am so glad AMD has decided to support nvidia gpus. I've gone for an AMD processor for my overdue update. Now they might get a GPU customer in the future too :D
RX500 RXVega's RX5000 RX6000 and GTX1000 whoaaaa!!
and 1600 series or not?
@@May8Cry Of course (From 1650 / 1660 / 1660 Ti - and the SUPER variations) - basically all in-between 10xx series 'till current ones. (We might need to check again on AMD's site.)
Finally some hope for my 1030!
Hope It support the Kepler cards, this will be a godsend for older cards lol
I can see benefits for this on older cards like my 590 for newer more demanding titles to get it over the threshold of 60 fps im excited for it
This looks insanely blurry... We still have to wait for it to be released but I was really hoping for a real alternative to DLSS.
hardware unboxed were saying the video footage they were shown looked better than the stills apparently, so maybe its better in motion? who knows but we'll find out soon enough
Yeah, you can also just achieve similar results already with resolution scale sliders.
This, but in their defense: dlss 1.0 was also shit. Being a non-RT core solution, I knew it wouldn't be that amazing, but for now it seems worse than I thought.
@@templarkid. to play Devils advocate 1.9 looked like garbage but 2.0 didn't, a big advantage to 2.0 was that they swapped to tensor cores, non rtx gous can't just do that. Maybe rdna 3 will have elements of machine learning that it'll run but eh...
Amds also trying to skip out on using motion vectors, I'm sure amd know alot more than me but that seems like it would hurt them more than it would help them (as you can introduce fsr in games without many of them.
@@darkwolf1739 >Amds also trying to skip out on using motion vectors
Wow, that probably explains a lot what's going on.
The problem with this is that they're just applying post-processing to the image after rendering.
It's little different to blowing up an image in Photoshop, blurring it slightly, and applying anti-aliasing.
At least DLSS applies it's weird upscaling and effects DURING the rendering process, before everything is flattened.
I was really disappointed with closeups of FXSR, AMD has a long way to go before it's a viable alternative graphically.
Sush, or AMD fanboys will eat you alive...
According to them, 720p with "Radeon image sharpening" looks better than native 1080p...
I think the only way it's a viable alternative is if the radeon sharpening is with the upscaling, anything is better than using my 1050 ti at native though.
@@Antagon666 yes, I can at least imagine that is somewhat improved it but I find it hard to imagine it looks like a higher resolution. Even dlss 2.x doesn't make 1440p look truly 4k
@@_._shinonome_._ exactly my words!
Yes 80% res can look better with sharpening sometimes, that I can agree on. (Personally played Metro Exodus like that)
But 50% resolution is too low, and even AI has troubles reconstructing the image...
my friend was one of the developer and i am hyped for it
What I find amazing in this video is I have the same criticisms of FSRs quality as you, but my FSR video is getting ratio'd :/
i believe there are still rooms for improvement even after the FSR. says you only want the center of the screen is sharp but the edges can be lower res.
i think this idea isnt new at all, but will be cool to be implemented into games (no its not dynamic res)
on mid on low end hardware I prefer UI on native res and game on FSR. most games like baldur's gate don't let you do it but implementing fsr in it might be our breakthrough. so it's not always about pausing and zooming on stuff. it's just about getting the best of both worlds (high fps and native res UI)
I got so hyped when i saw it live like oh god this is great
if this comes out on rx 580/480 etc and on the mobile apus, it is gonna be a game changer. They say its gonna be open source too. Imagine a intel hd driver with this kind of technology. Its gonna be nuts!
This is a very nice reveal =)
my rx 570 is rejoicing rn, it wont have to be replaced after all!
RX 480 8gb oc plus Owner AMD ROCKS
As for enabling it in other games, it'll probably be possible to enable it via ReShade, just like the older CAS.
hopefully it releases in a better state than DLSS 1 but I am excited to see your review when you get your hands on it none the less
I think that if its able to be better than what DLSS 1.0 was at launch then they're set on making people use it. Also they worked with Microsoft on this so maybe it'll be better than expected
@@mmm.3839 we can only hope
This is gonna revitalise my rx480, hell yeah!
I just hope its not hard to implement and lots of games will have this feature.
I am actually thinking that super quality on 1440p with my 5700XT could give me what I need for smooth gaming in some games. And I guess it will still look better than turning down the resolution to 1080p.
So I am hoping AMD gets developers to support it, even in older games.
And if it works on the 1660ti, my Laptop will profit by running smoother in silent mode. In some games I wouldn't mind a bit lower than 1080p resolution.
Truly agree about the implementation in older titles - since they (AMD) mentioned - "it just works" - well, of course, without any difficulties.
My Vega 64 is still great, gets another life. Last time it was Radeon Image Sharpening which I have always on, now it's Fidelity FX. 400 euro that I paid 3 years ago went a loooong way. I still play on Ultra on 1440p resolution. Thanks AMD
Really worried based on the early footage shown...its very blurry - like DLSS 1.0..they really should take motion vectors since developers have to implement it in the game on a game by game basis anyway...
Excited to try this on my GTX 1660 Ti
I wish they'd put an adaptive render scale + CAS feature in like Cyberpunk into the Radeon software so it can run at driver level. The end result isn't as powerful but can be used with almost any relatively recent game or card. Sapphire did it with their own software, so it's certainly possible...
I recently built my first PC and am very excited over this news but don't quite understand how this tech works. If I for example have only a 1080p monitor would Ultra Quality scale up to 1440p or 4k, or does that upscale depend on the highest resolution the monitor supports?
Have ryzen 7 and nvidia 1060 and this is awesome.
Are you thinking of making a video on the 5000 series apu's when they will become availible? I'm currently siiting on a 2400g and thinking of buying the new one, since gpus don't exist now, and I loved your 200g video.
Please talk about the new mod that someone made to upscale all DX11 openVr games! It’s really cool!
With my 5700xt I currently play ultra all 1080p 75fps, except for Cyberpunk which is all high settings, maybe with FSR I'll be able to keep up with Ultra all for the next few years :D
I hope FSR will not be jittery, because the first and the most important thing I want from anti-aliasing or upscaling is pixel stability.
so excited for this! Not only is it a DLSS competitor that can run on older cards like my GTX, but its also bringing back competition between AMD and Nvidia!
Its not a DLSS competitor. At all.
@@Wylie288 well obviously things take time to improve - like DLSS 1.0 did. Plus the whole codebase is open-source so it can be adjusted and changed by community members, integrated into the main branch or forked. Its certainly getting there, and while DLSS is better right now - it can't run on the GTX 1000 series of cards, which is the largest percentage of GPUs owned by steam users
Great breakdown! I'm really curious how upscaling tech will develop while we are slowly moving into the post native resolution era. Though I'm trying not to get my hopes up too much since it's still early days - for AMD in particular.
Also, the fact that FFSR doesn't seem to support the RX 400 series is pretty odd to me; isn't that basically the same Polaris architecture as in the 500 gpus?
I'm pretty sure it does, they just couldn't list every product it supported. It's worth checking online. (i may be wrong)
Yes. So are the R9 300, R9 200 and HD 7000 cards. Strange that they only support the fairly recent GCN chips.
My vega 11 iGPU is very happy right now
My Ryzen Laptop with Nvidia graphics will love this
i tought this was your only youtube channel
This upscaling tech is what I am most interested about since DLSS was showed to the public. I have a 1050ti (mobile) equivalent to a 780. I got picky with my games, and can feel when it gets under 60 fps. Everyday I wish about this technology being miraculously open to every game I play (me who plays Paladins and TF|2 so Fast FPS games)
5 months later, I was able to try this technology on Rift Breaker, and I love it. As a Normal user, that useally plus game on 1640x900p, being able to rise up to 1080p and even have 144fps on the game simply felt like magic, It feels sometimes blurry on rare occasions, but I accept having this and having in return a fluid and 1080p game
Resolution scale sliders can mimick this outcome. Not impressed yet. Hopefully AMD can continue to develop this and make it as good or better than DLSS 2.0.
not that bad, it does look decently better than just downscaling resolution
wtf are you smoking this is better than resolution scaler.
2:20 "so any user struggling by on a 1060 or a radeon 570 can rejoice"
*cries in igpu*
@@davidsantoso2291 Are you sure they will also support mobile Vega's ?
@@MrJamesonWhiskey I did see articles about FidelityFX mentioning support for Vega too. I really hope they can get devs for a bit older games to support this too. I've got a 3250U and am hopeful for the future.
@@sheikhspeare6637 With my 3500u I hope too. We will see soon.
Me and my Rx 580 are happy!
1080ti gang where we at? Our cards will never die!!!
Let's hope Fusion is one of the engines that supports it
very hyped about gtx 10 series and rx500 series support, amd stepping up for all gamers like they should!
i think one main advantage of FSR vs DLSS 1.0 is that there are no strange artifacts due to the AI being not fed enough input
Remember: It doesn't have to beat DLSS. It only has to beat the more standard TAA upsampling that we have now.
It looks like ass compared to Insommiac's solution.
I really hope they focus on the resolution technology, rather than the raytracing technology. we want frames, not 5% better visuals for 50% less fps.
Things to test after this:
1. On my 2400G.
2. On my RX 5600 XT.
3. On my GTX 1060 3GB in my laptop.
Time for some benchmark preparations, although I'm quite curious about what studios and game engines AMD has chosen aswell.
Should we expect from your side extreme 240p upscaled to 900/1080/1440/4k gameplay footage from now on ? :)))
Cheers.
My rx550 will have a field trip with this
My 1080ti rejoices ! So hard to get GPUs right now, I would much rather use FSR and keep using the 1080ti for another year or two.
Hope Cyberpunk 2077 supports FSR, it really needs it
I was waiting for this :)
I was waiting for this vid :)
Thank you.. best analysis so far !!! I'm not holding my breath but if it is good, will sell my 3070!
Why?
@@TheLoucM because I got it for DLSS and it isn't a cut down mining one so could swap it for a cheaper card a make some money
Really hope fsr becomes great and is the standard cause of the multi gpu support and I hate how these 2 manufacturers segment the market. I really like standardisation like most modern cpus
The GTX 1060 was likely chosen because it is still the most used graphics card on Steam's hardware analysis. Also, from listening to a Gamers Nexus video covering this software, this is basically a post-processing upscaler
R9 squad here. Patiently waiting for cards to be back in stock :/
Say you're an NVIDIA fanboy without saying you're an NVIDIA fanboy.