DLSS 3.5 - Better Pathtracing for Free

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  • čas přidán 2. 06. 2024
  • This video is a paid promotion for Nvidia. In it, I investigate Ray Reconstruction - which is DLSS 3.5's trick to preserve more information from path-traced scenes.
    Intel 13900K, Geforce 4090, 64 GB DDR5 5600 Mhz RAM
    0:00 - Raw Rays
    1:28 - Denoisers
    2:34 - Reflections
    3:32 - Framerate comparison
    3:51 - Lots of rays
    4:14 - Not so many rays
    4:44 - Drawbacks and how to overcome them
    5:06 - Ray VS path tracing?
    6:05 - How are things meant to look?
    8:05 - Global Illumination
    9:01 - Ambient Occlusion / shadows
    10:22 - Motion artifacts
    11:01 - Why call it DLSS 3.5?
    11:40 - Conclusion
  • Hry

Komentáře • 723

  • @DillBee
    @DillBee Před 7 měsíci +1444

    I am with AMD for their openness and linux compatibility. But I do get FOMO everytime I see NVIDIA release better tech and I need to wait for AMD to catch up

    • @cyandrix
      @cyandrix Před 7 měsíci +339

      If it helps, at least you know AMD will keep providing your aging hardware with fresh coats of paint, like with AMD's FSR. Nvidia ditching hardware older than their previous generation is whats going to keep me from using them in the future.
      Not everybody buys a new GPU every two years, Nvidea...

    • @MrBrax
      @MrBrax Před 7 měsíci +73

      And not only that, but amd tech works on nvidia gpus

    • @bulutcagdas1071
      @bulutcagdas1071 Před 7 měsíci +111

      It's fine, only the 4090 or the 3090/4080 can really do this stuff anyway. At lower resolutions, ray tracing is really annoying with garbled artifacts. It's really going to take until the PS6 era of consoles where the mainstream GPU's can handle these workloads that it'll be standardized. So as it stands, its a nice little gimmick for 4090 owners. Not very representative of the remaining 95% of the user-base.

    • @Sevastous
      @Sevastous Před 7 měsíci +82

      Thats what nvidia wants you to think. FOMO as marketing. I am on my 3060 with dlss2 and let me tell you. I don't use it at all. only game I felt I needed Upscaling was Starfield. and boy FSR in that game implemented brilliantly. no artifacts at 1080p!

    • @SweetFlexZ
      @SweetFlexZ Před 7 měsíci +23

      Always with the same, waiting for AMD to catch up and release their worse version of something that Nvidia released one or two years before... AMD has to develop their tech and try to compete, but with this mediocre mentality they will never compete, numbers speak for themselves.

  • @ipodge1731
    @ipodge1731 Před 7 měsíci +591

    I think Alan Wake 2 was made with ray tracing in mind because of how big the role of light and shadow is to the game's theme. Maybe you can check that out? It also uses DLSS 3.5 with ray reconstruction and everything.

    • @PrefoX
      @PrefoX Před 7 měsíci +11

      DF made already an excellent video about Alan Wake 2

    • @pixelvahl
      @pixelvahl Před 7 měsíci +52

      @@2kliksphilip Alan Wake 2 actually has ray tracing always enabled. If you turn off all the RT settings in the menus, the game will switch to software ray tracing.

    • @SL4PSH0CK
      @SL4PSH0CK Před 7 měsíci +1

      great thought, reminds me of Control

    • @8304u
      @8304u Před 7 měsíci +6

      @@pixelvahl thats crazy

    • @GraveUypo
      @GraveUypo Před 7 měsíci

      @@8304u it's basically the same as unreal engine 5's lumen tech.

  • @DeSinc
    @DeSinc Před 7 měsíci +273

    small correction on 11:35, DLSS 3.5 does not always include all the parts, and older 20 and 30 series cards can run DLSS 3.5 with no access to frame generation. DLSS 3.5 refers as you said to the newest toolkit of DLSS options, including the new ray reconstruction all on 20 and 30 series GPUs, but only 40 series can turn on frame generation.

    • @MegaAdeny
      @MegaAdeny Před 7 měsíci +37

      Didn't take you for such a pedant considering your own videos' quality.

    • @KingLich451
      @KingLich451 Před 7 měsíci +18

      ​@@MegaAdeny💀

    • @b4ttlemast0r
      @b4ttlemast0r Před 7 měsíci +23

      DLSS 3.5 is a version of the dlss suite that includes all the dlss features, so there's a 3.5 version of the upscaling, a 3.5 version of the FG, and RR was introduced in 3.5. Some cards can't use all these features, but they're still using DLSS 3.5 even if they're just using the upscaling. It's Nvidia's fault that they made it so confusing by conflating the version numbers with the features.

    • @qwertyrewtywyterty
      @qwertyrewtywyterty Před 7 měsíci

      im surprised he got it wrong, not enough research on his end

    • @HeroStrike
      @HeroStrike Před 6 měsíci

      THIS!

  • @LCTesla
    @LCTesla Před 6 měsíci +20

    1:23 I love how similar this looks to a picture taken from a DSLR at high ISO. Goes to show how accurately this technology mimics reality.

  • @Alovon
    @Alovon Před 7 měsíci +32

    Reallly think NVIDIA should rename their thing to like
    "NVIDIA DL-Game Enhancement Suite"
    With DLSS Super Resolution, NVIDIA Frame Generation, and DLSS Ray Reconstruction, NVIDIA Reflex, and heck, maybe even NVIDIA Image Scaling as the named features within it.

  • @suprem1ty
    @suprem1ty Před 7 měsíci +19

    I love your deep dives into tech like this, you have such a good way of presenting the information!

    • @rick_takahashi
      @rick_takahashi Před 6 měsíci

      Well, this one is a paid promotion. So, chances are he's only showing the good aspects of Nvidia tech

  • @Zolbat
    @Zolbat Před 7 měsíci +13

    What I find interesting is that I never liked sharpening on the monitor, but when I used it in VR (in DCS using reshade), it was an absolute game changer. Everything suddenly looked a lot more realistic and - well - sharper.

  • @cocobos
    @cocobos Před 7 měsíci +1

    Man, this video is so good. The in-depth is so much better than any other video I've seen! I just found your channel! Easy subscribe!

  • @cheaterman49
    @cheaterman49 Před 7 měsíci +2

    Well deserved sponsorship from both parties IMHO! You obviously deserve it for all the amazing things you do, but Nvidia (I'd argue "for once") also deserves it for managing to ship a technology that stands up to _your_ level of scrutiny, very good match :-)

  • @thecuriousone1721
    @thecuriousone1721 Před 7 měsíci +9

    dude your videos are so simple to understand it makes me feel smart

  • @MaTtRoSiTy
    @MaTtRoSiTy Před 7 měsíci +133

    Honestly for all the hate on Nvidia, it is easy to forget the massive investments and advancements they are bringing to AI and gaming. Whether people like it or not, this is the way gaming and many industries are headed and Nvidia are way ahead

    • @TheAlienpope
      @TheAlienpope Před 7 měsíci +108

      The hate is targeted at the corporate part of nvidia. Their engineers are and always were heroes.

    • @Rem_NL
      @Rem_NL Před 7 měsíci

      If it wasn't for corporate they would not greenlight the R&D cost assosiated with developing Tensor cores + supporting software. I give full props to Nvidia for pushing this tech. And taking the risks needed (because financially they surely can) And for AMD to make a public good instead of proprietary @@TheAlienpope

    • @mirukuteea
      @mirukuteea Před 7 měsíci +13

      @@TheAlienpope But people always criticize nvidia as a single entity

    • @TheAlienpope
      @TheAlienpope Před 7 měsíci +49

      @@mirukuteea yeah. Main reason to why is probably because "I hate the leadership, market department and the corporate Nvidia!" doesn't really roll of the tongue as easily lol

    • @Eleganttf2
      @Eleganttf2 Před 7 měsíci +1

      @@TheAlienpope tell that to the people who literally crucifies Nvidia as one and hatred with all of their thing

  • @kickfister
    @kickfister Před 7 měsíci +2

    Great video. You really should have included a rainy shot, it’s insane how much of an improvement ray reconstruction is during rain. I didn’t even realize the reason I thought cyberpunk looked bad in the rain was the denoisers absolutely sabotaging upsampling.

  • @loutrepolemique5951
    @loutrepolemique5951 Před 7 měsíci +78

    It'd be really interesting if you could make a similar analysis in Alan Wake 2 which to me, seems like an overall better implementation of raytracing and ray reconstruction.
    Thanks for this video anyway, always a pleasure to watch your work !

    • @TerraWare
      @TerraWare Před 7 měsíci +4

      They put a lot of work implementing RT properly in AW2, even without RR RT looks really good

    • @x0Fang0x
      @x0Fang0x Před 7 měsíci +6

      @@TerraWare I mean with RT Off in settings it still uses software RT.

    • @TerraWare
      @TerraWare Před 7 měsíci

      @@x0Fang0x Right, they do

    • @RicochetForce
      @RicochetForce Před 7 měsíci +5

      Yeah, Alan Wake 2 is not just using pathtracing. Even with 'RT Off" it's still using a software based path tracing model along with mesh shaders (primiitives) so it's always pretty heavy (especially for GPUs that don't support mesh shaders).
      That said, this is an Apples to Oranges comparison. Cyberpunk is a much faster paced game with far more active and demanding gameplay scenes than anything in Alan Wake 2. It's also an open world game with much longer draw distances.

    • @LutraLovegood
      @LutraLovegood Před 6 měsíci

      Really hope he does, and it seems likely after all his ray-tracing videos.

  • @evolvedSpoiler34
    @evolvedSpoiler34 Před 7 měsíci +24

    Pathtracing without denoiser is pretty much how I see irl, except it's less noticeable. Just like pathtracing, it becomes more obvious in dark. People with visual snow syndrome would understand exactly what I mean.

    • @realflow100
      @realflow100 Před 7 měsíci

      Wow that sounds infuriating. I can't see any visual snow no matter how hard I try to look for or notice it even in the most extreme cases.
      its almost completely imperceptible even when I wake up in the middle of the night in a pitch dark room and try to look out at the night sky and stars at night. and after just a minute i can't notice even the most miniscule insignificant amount of "visual snow" at all anymore.
      It just looks like black hole void of nothing when i close my eyes in a dark room

  • @Scorch052
    @Scorch052 Před 7 měsíci +2

    I appreciate that you took the time to point out that while the path tracing and ray tracing methods available can certainly look superior, they may obstruct the thematic tone or style artists are trying to convey, as I think that's going to be a difficult line for devs to walk until everything is completely compatible with that tech.

  • @mememe37
    @mememe37 Před 7 měsíci

    That was the best "ad" I've seen in a long time, thanks for the vid!

  • @paulunga
    @paulunga Před 5 měsíci

    I haven't noped out of a video this quickly in a long time. Thanks for being upfront about the paid sponsorship, though.

  • @LukeFlegg
    @LukeFlegg Před 3 měsíci

    Wow this is impressively thorough. Really apprecaite it, thanks

  • @Kill4play
    @Kill4play Před 7 měsíci

    I'm glad you're still making videos 2kP!

  • @iKyroja
    @iKyroja Před 7 měsíci +1

    I really really appreciate that you mention directly that this is a sponsored video and you are one of the few creators I trust still being honest.

  • @HShango
    @HShango Před 7 měsíci +20

    This is absolutely insightful of the inner working of DLSS 3.5, great stuff bro.

  • @_boux
    @_boux Před 7 měsíci +1

    I hope nvidia paid a fartton of money for this video, because it's probably the best explained video for DLSS 3.5 and it has the most easy to understand comparisons I've seen yet

  • @Catzzye
    @Catzzye Před 7 měsíci +7

    Very impressive.. From earlier 3.5 examples, it didn’t seem like such a big deal, but this is substsntial imo. Great showcase!!

  • @hi_its_jerry
    @hi_its_jerry Před 7 měsíci +26

    i would love to see a game like kena: bridge of spirits, or a kingdom hearts game with full on path-tracing and RR. i think it would fit the visuals really well as these types of games tend to go for the offline cg render look

    • @x0Fang0x
      @x0Fang0x Před 7 měsíci +1

      oh, Kena definitely. it already looks good without RT and now imaging it with path tracing would be awesome.

    • @Chilledoutredhead
      @Chilledoutredhead Před 7 měsíci +1

      Omg yes Kena is such a great game with great colours

  • @ckosmic
    @ckosmic Před 7 měsíci

    This is impressive, it helps with a lot of the issues I noticed when playing cyberpunk originally with rt

  • @_KOANS
    @_KOANS Před 6 měsíci +2

    I'm playing on a 4070 with path tracing. When I use dlss 3.5 the reflections and qualities are definitely better, but very ghosty. Without RR the quality is slightly less clear, but DRAMATICALLY less blurring. I've been playing PL without 3.5 because the ghosting is just too much. Hopefully this can be fixed soon as most people simply don't use it. Very informative and great video.

  • @Simply_Jerry
    @Simply_Jerry Před 7 měsíci +24

    This is very exciting, just one more step towards full photorealistic games at playable fps.

    • @JVCA44
      @JVCA44 Před 7 měsíci +4

      This is very exciting...... for filthy rich gamers

    • @Grandmaster-Kush
      @Grandmaster-Kush Před 6 měsíci

      @@JVCA44 Why i'm skipping the 2000,3000,4000 and coming series until the tech is refined.

    • @joemarais7683
      @joemarais7683 Před 6 měsíci +2

      @@Grandmaster-Kushthe tech will never be refined for normal people. The 2060 super, 3060 and 4060 all perform the same. Nvidia has a hard performance target for what customers will receive for $300, and it’ll never be good enough to path trace. And if the 4060ti and 3060ti being the same thing is indicative of a trend, by the time path tracing is accessible only 80 class gpus will be able to do anyways, at probably a $2000 cost, as the lower end gpus will be stuck at a specific performance target.

    • @allxtend4005
      @allxtend4005 Před 6 měsíci

      Photorealistic games ? sorry but RayTracing is bullshit and it is kinda stupid if lightning and reflection cost you 200% of your normal Performance.
      Photorealistic can be done already and without RayTracing, the best will be if AMD and Nvidia and Intel will go the RayTracing card as extra and not implement it in to the GPU.
      So gpu's will be WAY cheaper and people can chose if they want to be the beta testers for this tech 20 or 30 years too late because RayTracing is a old tech in reality.

    • @i_like_Peanuts
      @i_like_Peanuts Před 6 měsíci +2

      Companies are not going to let go of 1080p anytime soon.. They are going to keep handicapping performance on **60 series/AMD equivalent cards to make them a '1080p beast' but not anything special for 1440p because it would be quite a loss for them as cheaper cards providing adequate performance at higher resolutions will drastically take away sales from higher end/priced cards.. So regardless, The 5060 will still be marketed for 1080p gaming/workloads whereas it should be able to run 1440p easily..
      Edit : I absolutely want this to age badly and be proven wrong..

  • @Legitti
    @Legitti Před 7 měsíci +19

    Upgraded recently to RTX 4080 laptop and the performance in all games is just insane.

    • @gustavodutra3633
      @gustavodutra3633 Před 7 měsíci

      Which laptop did you buy?

    • @keatonwastaken
      @keatonwastaken Před 7 měsíci +2

      How hot does it run lol, I last had a 1660ti laptop an that bastard would hit 80s after 20 minutes of gameplay.

    • @ausar567
      @ausar567 Před 7 měsíci +9

      ​@@keatonwastakenmore powerful gpu generates less heat when doing the same thing compared to old gpus, 40 series is actually much better on power efficiency, albeit not much improvement on performance compared to the 30 series.

    • @keatonwastaken
      @keatonwastaken Před 7 měsíci

      @@ausar567 Applies to laptops too? Damn didn't know that.
      Legit got a smaller case and twin fan edition for my 4070, yet it never hits over 50 degrees.
      If laptops have reached a similar point, thats good news!

    • @sid6645
      @sid6645 Před 7 měsíci

      ​@@keatonwastakenefficiency is always most impactful in laptops! Thats where you're capped by heat and power the most.

  • @NrdCool
    @NrdCool Před 7 měsíci

    This was useful for understanding the technology. Thank you.

  • @drx95117
    @drx95117 Před 3 měsíci

    Thank you for the explanation. This has benefited me a lot

  • @Flutters_Shygal
    @Flutters_Shygal Před 7 měsíci +26

    I did always wonder where the ghosting came from when I played this game. And what happened to the shadows further away. I've always played with raytracing on, because it's basically THE game to play with it. Now I know why that was happening.

    • @ALaz502
      @ALaz502 Před 7 měsíci +13

      ​@@overdarkproductionnope. Ray Reconstruction adds a fuckton of ghosting. Besides, TAA turns off when DLSS is on anyway since DLSS replaces the AA implementation.
      Having said that, it also makes rainy night look completely pristine. That's where it really shines.

    • @roamn4979
      @roamn4979 Před 7 měsíci +6

      @@overdarkproduction When you turn on dlss, taa is being replaced by dlaa.

  • @arghpee
    @arghpee Před 7 měsíci +7

    one of the most serious toned videos 2kliksphilip has put out and i love it

    • @donaldslayer
      @donaldslayer Před 7 měsíci +2

      Well, he said at the start it’s paid promotion for nVidia.

  • @Pawn2e4
    @Pawn2e4 Před 7 měsíci

    I wouldn't have known this was a sponsored video if you didn't mention it. That's a good thing, well done!

  • @Sevastous
    @Sevastous Před 7 měsíci +3

    Dennis's blog on Teardown shows how important when it comes to natural path tracing implementetions and burden of denoisers in general

  • @Rossco1337
    @Rossco1337 Před 7 měsíci +2

    thanks for posting this, especially showing all of the artifacts that come with RT and upscaling. people look at me like i'm crazy when i tell them i don't want to play my games with ghosting, tiny black bugs on every surface or noisy shadows which pop-in as you walk up to them. now i have a concise reference to show them exactly what i mean.
    playing portal rtx for myself has changed my mind on the technology. it's certainly not worth the 98-99% reduction in framerate in older games like quake 2 and portal without more major improvements like this.
    as you showed with your comparisons, it definitely makes screenshots look more realistic but it detracts from the intended experience - even on a $2000 USD graphics card. RTX branding is 5 years old now and it feels like there's only one desktop graphics card which is even remotely close to making the technology worth the development time.

  • @odysseas4os
    @odysseas4os Před 7 měsíci +4

    13:05 Except non-Nvidia users of other vendors who won't be allowed to use their proprietary technology and will have to develop and implement their own alternatives in every game as ray-tracing becomes "StAnDaRd" and games become designed around it. BOY i can't wait for every game to LOOK and preform differently on every vendor, this is sure to be a good thing for the industry, "interoperability"? "direct comparisons"? who needs those? no no no i want to be locked in an "ecosystem" where basic features the game *relys* on to look good are held from me unless i buy the "correct" hardware! WHAT A BRIGHT FUTURE!

    • @Creepernom
      @Creepernom Před 7 měsíci

      What is the solution, though? This tech relies on Nvidia's own unique hardware. Is Nvidia supposed to stop innovation just to wait for the others to catch up? I don't really see any way to solve this issue. Games are already getting designed around RT, for example The Finals.

    • @odysseas4os
      @odysseas4os Před 7 měsíci

      @@Creepernom What a bluepilled sheeple take, was PhysX innovation that relied on Nvidia's own unique hardware? No, yet only Nvidia could run it, Why? because it was proprietary closed source software. This very channel has a video named "Nvidia, stop being a DICK" that's very relevant here, but i guess being a dick is fine if the tech is impressive enough. I'm sitting here trying to think what i could say to get through to you but i honestly don't know.
      Innovation doesn't have to be exclusive, computers are a platform built on open standards that everyone can use and improve, Nvidia should not be allowed to choose and set standards for the industry by itself (especially if said "standards" are proprietary). Look at Chrome, because its what everyone uses Google gets to decide what standards *exist* unilaterally. Recently google snubbed the JPEG XL format in favor of its own AVIF format even though JXL is objectively superior at what it does in nearly every measurable way and offers unique features that are better suited to an image format. Ultimately Google's motivations behind the decision don't matter, its not up to debate, Google just gets to decide because they have a monopoly. The fact that every other corporation that cared disagreed with them is irrelevant, if Google doesn't support it, it doesn't get to exist. Can you imagine if Nvidia could just decide that Vulcan doesn't get to exist by just deciding to not support it? or maybe some innovative Unreal 5 feature that in any way competed with one of their own features just doesn't get to exist?
      Now you might say what does this have to do with Ray Reconstruction? it has to do with it being part of a Monopolistic ecosystem that locks people in. If the content people want looks best only within the ecosystem people go in and once enough people are in they can start to take increasingly brazen anti-consumer decisions because there is no real alternative.

  • @ipressdatofu
    @ipressdatofu Před 5 měsíci

    Excellent video! Please do more.

  • @Dylan_Archer
    @Dylan_Archer Před 7 měsíci +1

    Great video, very well explained!

  • @feflechi
    @feflechi Před 4 měsíci

    Excellent video ! Rendering tech is fascinating, even if you're not into video games.

  • @Meinhardt.Erschwans
    @Meinhardt.Erschwans Před 7 měsíci +6

    Ray reconstruction is getting rid of some of the ghosting, but is adding a lot of new

  • @deepfriedicecream576
    @deepfriedicecream576 Před 7 měsíci +2

    DLSS has had a very interesting development history. Aside from gpu politics, Nvidia engineers are really doing something great here. The Finals has been a great ray tracing experience with RTGI, and it also performs incredibly well. RTGI really does impress in that game with how dynamic everything is, now the lighting can play catch up. No awkward color switching when objects are destroyed, everything is consistent, which makes the action on screen more believable and more immersive. It's almost how I felt when playing Portal RTX or Cyberpunk with PT, tho those two titles impress for doing something never done before.

  • @perhapsyes2493
    @perhapsyes2493 Před 6 měsíci +1

    One interesting aspect is that you can enable Ray Reconstruction (through config file edits) even when not using the proper PATH tracing - just Ray Tracing.
    It offers a big quality bump, without having to run full Path tracing. Yes, there are some artifacts. Worth it imho.

  • @mrhappytroll
    @mrhappytroll Před 3 měsíci +1

    oh this is COOL, I just watched the RTX video on dying light 2, and it got me really excited for what raytracing does, because I just purchased a 4080 Super, but now seeing that the technology has also improved its performance and clarity?! Im even more excited!!

  • @esrynshudder4216
    @esrynshudder4216 Před 6 měsíci +1

    This was an incredible video, I hope nvidia is paying you a pretty penny for this detailed analysis

    • @PedroCarlosdoss
      @PedroCarlosdoss Před 6 měsíci

      it does not work for example you get freezes also RD2 does not allow it as it reinstall the old dll

  • @bod9001a
    @bod9001a Před 7 měsíci +6

    honestly if the noise was more stable, it wouldn't look too bad

  • @yoimsecond
    @yoimsecond Před 6 měsíci

    i love when you make videos like this

  • @iSmartMan1
    @iSmartMan1 Před 7 měsíci +1

    The Talos Principle 2 releases tomorrow, and I hope you're as excited for it as I am.

  • @KillahMate
    @KillahMate Před 7 měsíci +3

    A note regarding Control, the developer who made the HDR mod for Control has also added in it a high fidelity option for ray tracing which doubles the number of rays, halving performance but reducing noise significantly - and also he's not opposed to adding DLSS 3.5 support as well but _first_ someone would need to donate him a 4000 series card to work on that... in case anyone has a spare RTX 4000 card laying around 😐

    • @Stef3m
      @Stef3m Před 7 měsíci

      Can you post the link to him asking for a RTX 40?

    • @KillahMate
      @KillahMate Před 7 měsíci

      @@Stef3m He didn't ask for an RTX 40 - he just said (on the mod's official page on PCGamingWiki, not sure if I can post links on CZcams) that if he had an RTX 40 card available he'd feel obligated to try adding ray reconstruction, but since he doesn't it's not something worth investigating.

    • @Stef3m
      @Stef3m Před 7 měsíci

      @@KillahMate Can you provide the link? I guess is time to send him a 4090, I know his name and the address of Remedy is easy to find

    • @maciej3262
      @maciej3262 Před 7 měsíci +1

      Why he needs 4000 series for it? 3.5 and RR is supported on all RTX cards. Unless he is speaking about Frame Generation only.

    • @KillahMate
      @KillahMate Před 7 měsíci +1

      @@Stef3m I'm sorry, I literally can't - CZcams seems to be deleting all of my attempts to reply. But it's filoppi's HDR Patch on the PC Gaming Wiki - he talks about this on page 10 of the comments there. Please don't send anything without letting them know first!

  • @workoutandread
    @workoutandread Před 7 měsíci

    Thanks for the ad, was worth watching /s

  • @packerman1203
    @packerman1203 Před 7 měsíci +2

    This game went from crysis pc melter meme to literal rendering sandbox. Its crazy how much the look of this game changed from release and with how much you can change it now. And its almost all lighting related

    • @saricubra2867
      @saricubra2867 Před 7 měsíci +1

      Cyberpunk 2077 has better art direction than Crysis by a lot.

  • @stargirl5194
    @stargirl5194 Před 15 dny

    Amazing
    Thanks for the video 🤗

  • @LordOfRedMountain
    @LordOfRedMountain Před 7 měsíci +1

    >Philip posts video
    >Day gets a little bit better :)

  • @vSoulreaver
    @vSoulreaver Před 7 měsíci +6

    The one dealbreaker for me (at least in cyberpunk 2077 currently) is the oily upscaled oversharpened look. He even talks about this at 4:45

    • @Rem_NL
      @Rem_NL Před 7 měsíci

      there is a slider to go from 0 to 1 with increments of .05 i think

    • @CPSPD
      @CPSPD Před 7 měsíci +3

      the one dealbreaker for me is the fact that AMD will never support this kind of stuff which means i cant use it :P

    • @vSoulreaver
      @vSoulreaver Před 7 měsíci

      @@CPSPD fair point lmao

    • @vSoulreaver
      @vSoulreaver Před 7 měsíci

      @@Rem_NL Yeah the sharpness slider really doesn't fix it.

    • @Rem_NL
      @Rem_NL Před 7 měsíci

      Yeh its the Ray Regeneration that causes it, gives better texture quality and a more stable picture, but distant less lit objects smear. Only thing that would help is setting ray's to 1 and bounces to 3 or 4 and increase the base resolution. At 4k base i can do with 2 rays 2 bounces and it looks ok for most part. @@vSoulreaver

  • @mariozenarju6461
    @mariozenarju6461 Před 7 měsíci +1

    I do strongly believe 0 sharpness is the way for the best naturally looking image. When you remove it from both FSR and DLSS in comparisons, they look nearly identical

  • @tim.creenis
    @tim.creenis Před 7 měsíci

    This is the best ad I've ever seen

  • @Bunkinator
    @Bunkinator Před 7 měsíci

    great video philip!

  • @reptarien
    @reptarien Před 7 měsíci

    Hello, completely off topic -- I hope you play and make a video about the Talos Principle 2! I really enjoyed it and would love to hear your thoughts on it. Your video on the first game did more than enough to convince me to play that game, and I loved it. So I appreciate that a lot already :) well wishes to you!

  • @Hlidskialf
    @Hlidskialf Před 7 měsíci +3

    gamers: WE WANT 60FPS MINIMUM AND UNLOCKED.
    nvidia and amd: RAYTRACING!

    • @SCP-tn2ln
      @SCP-tn2ln Před 7 měsíci

      That's not up to Nvidia dude, blame game directors for making shitty ports and making the physics tied up to the frame rate

  • @calmkat9032
    @calmkat9032 Před měsícem

    That non-de-noised image is a cool effect for radioactivity. Could you imagine an RTX remix of Fallout 3 or New Vegas that does that?

  • @_gamma.
    @_gamma. Před 7 měsíci

    The ghost blobs after moving objects on screen were very immersion breaking, like UE’s screen space reflections that reflect your hands on distant lakes etc. glad that’s gone!

  • @Filip10101
    @Filip10101 Před 7 měsíci

    What they've accomplished in Alan Wake 2 is incredible. RR there produces much more visually coherent image, to the point that I don't even feel like I'm using DLSS. In Cyberpunk it's not the case. However, I haven't tried the latest patch, maybe they've improved it.

  • @Katze822228
    @Katze822228 Před 7 měsíci

    I never played a game with raytracing on myself and I wasn't even aware of all the issues and artifacts with raytracing that ray reconstruction solves. But now knowing of all these issues makes me want to try ray tracing even less because with DLSS 3.5 you're foreced to upscale which comes with it's own issues and artifacts. I feel just normal rasterization without any upscaling is still superior, even if the lighting looks a bit worse.

  • @NukeMyHouse
    @NukeMyHouse Před 7 měsíci +1

    RT Psycho does not add more rays to the existing effects; rather, it simply adds one more RT effect, which is a single light bounce from the sun/moon direct lighting.

  • @lamarmottedesinternets5134
    @lamarmottedesinternets5134 Před měsícem

    It's called DLSS 3.5 because it's a chronological addition to the "dlss package" that way, games can display their "dlss version" to players, and we instantly understand what set of features are supported out of the "package"

  • @SilverSai
    @SilverSai Před 7 měsíci +8

    GET THAT BAG PHILIP

  • @alistermunro7090
    @alistermunro7090 Před 7 měsíci

    Great video, fantastic tech and where's the cat? Oh wait that's the other guy...

  • @krich451
    @krich451 Před 7 měsíci

    Fizzing is a really good word to describe that.

  • @randomyoutubeuser8509
    @randomyoutubeuser8509 Před 7 měsíci +12

    Am I the only one that loves when Phillip uploads a computer graphics video

    • @HaasTheFirst
      @HaasTheFirst Před 7 měsíci +1

      Yes, you are the only one!

    • @zangl2955
      @zangl2955 Před 7 měsíci +1

      Yes. I don’t care about graphics because every time I play a new game I get bored and play donkey kong country instead.

  • @Shopwood100
    @Shopwood100 Před 7 měsíci +2

    The more technical videos I see of pathtracing/ raytracing, the more impressive I find old-style rasterization. I appreciate it takes a significant amount of time for developers to create scenes with the correct lighting, and that raytracing offers the possibility of more rapidly creating a realistically lit environment, but in so many of these comparisons I really don't find raytracing to look very much better than rasterized graphics.

    • @BasePuma4007
      @BasePuma4007 Před 7 měsíci +2

      Some games show how good ray tracing can be if the game is developed/uodated to only use ray tracing as its lighting solution. (Metro Exodus ED, Cyberpunk with overdrive)

  • @Bozothcow
    @Bozothcow Před 7 měsíci

    Pathtracing is coming far! I wonder what it will look like in 10 years.

  • @Rehnelki
    @Rehnelki Před 7 měsíci +1

    Did you really trick Nvidia into paying you to make a video that you were going to make anyway? And they even let you make fun of the DLSS naming scheme. Well done, it didn't feel like a sponsored video at all.

  • @_gamma.
    @_gamma. Před 7 měsíci

    Wow, this is actually really cool. The foliage under those lights is amazing!

  • @verebellus
    @verebellus Před 7 měsíci

    The non digital sharpness of nonrt mixed with the lighting of rt would be perfect

  • @wizzenberry
    @wizzenberry Před 7 měsíci

    How does spiderman 2s rt cover miles of glass on a non nvidia gpu with no ghosting? While moving fast.. On a 10tflops gpu with minimal matrix ops.

  • @Solano1111
    @Solano1111 Před 7 měsíci

    aaaa nice ad for nvidia, i already wanted to buy a 4070 but now i was remembered of it.

  • @Duraltia
    @Duraltia Před 6 měsíci

    Sat out 7 years of CPU and GPU Upgrades until I recently made the switch from an i9 9900KF / GTX 1080 Ti combo to a now i9 13900KF / RTX 4090 one... Cost me about an arm and a leg ( new MB, new RAM, new PSU, new AIO Cooler, etc... ) but man was it worth it... Playing Cyberpunk 2077 in its full glory was a treat as is playing any other game I skipped during that time that would have required an RTX Card to shine in their full glory...

    • @Duraltia
      @Duraltia Před 6 měsíci

      @@2kliksphilip Yea, but the GTX 1080 Ti was 7 years and this being a discussion about Graphics I'd argue it being the more relevant component over say the CPU despite me lumping the two together to explain the jump in performance I've experienced.

  • @cbremer83
    @cbremer83 Před 6 měsíci +1

    You can add DLSS 3.5 to most games with DLSS support manually. Just download the latest version and over right the old one in the games files.

  • @joshizposh1995
    @joshizposh1995 Před 6 měsíci

    I used the trick to get dlss 3.5 in cyberpunk without path tracing and it works very well, you get noise in dark shadows but for the increase visuals and performance i think its worth it do to

  • @woutervanderidder8417
    @woutervanderidder8417 Před 7 měsíci

    I love this channel

  • @chesement4131
    @chesement4131 Před 7 měsíci

    i like the exciting song 8.5 mins in, idk if ive heard it before

  • @rikoshet6079
    @rikoshet6079 Před 7 měsíci +2

    How do you enable raw path tracing mode ?

  • @OutOfNameIdeas2
    @OutOfNameIdeas2 Před 6 měsíci

    Can't wait to use this in 1 of the 1000+ games I own

  • @harlster4163
    @harlster4163 Před 7 měsíci

    What exactly to I put the settings to for the best raytracing pathtracing ray reconstruction?? Whatever the best looking one is, too many settings.

  • @patinho__
    @patinho__ Před 7 měsíci

    Bro this is amazing, I really hope this starts becoming standard cause I love what DLSS brings to the table but in my experience the result has always looked like how low quality upscaled images look (obviously right?) which is just kiiind of a blurry mess unless resolutions are already a bit on the higher end; the thing is I notice the lost detail too much and I can't ignore it. What you're showing here really does look amazing, such a leap. I'm excited :)

  • @Zippy_Zolton
    @Zippy_Zolton Před 7 měsíci

    the absolute bitrate killer at 1:04 started making the video stutter and buffer in a way I've never heard before and I thought it was an intentional editing choice

  • @b4ttlemast0r
    @b4ttlemast0r Před 7 měsíci

    Ray reconstruction and frame generation is nice to have, but the main Nvidia advantage is still just the image quality of the upscaling itself. AMD really needs to match NV's upscaling quality asap, especially cause the consoles also rely on FSR.

  • @user-iw4fq9ml1r
    @user-iw4fq9ml1r Před 7 měsíci +3

    Kliks "take a look at these plants" philip

    • @KingLich451
      @KingLich451 Před 7 měsíci

      Take a closer look at that snout!

  • @kadebass6187
    @kadebass6187 Před 7 měsíci +1

    One of the things ray/path tracing should do in the future is 1. Reduce game size 2. Reduce dev time 3. As it already does, improve visuals

  • @maymayman0
    @maymayman0 Před 6 měsíci +3

    2023 and the raytracing still needs so many gimmicks just to look decent on a 4090 lol

  • @jonathonschott
    @jonathonschott Před 7 měsíci

    @2kilksphilip, i remember the launch of the 20 series and i was under the impression that the inclusion of the tensor cores was for the purpose of de-noising and that dlss upscaling was an added bonus, but you seem to imply that this is the first use of the tensor cores for denoising as opposed to just an upgrade to the algorithm......... Im confused.........?

    • @jonathonschott
      @jonathonschott Před 7 měsíci

      @@2kliksphilip so I went back and looked, Nvidia only stated they were still working on ai denoising when turning was announced, that was my confusion, I seem to remember them making a bigger deal about it than I could find. This whole time I've thought that's what their intended purpose was and that dlss was just an added bonus because they were already there, if the cuda cores are having to do both raster and denoise that would certainly explain the additional burden of 'rtx on' on turning, among others obviously. Thank you for your response, I recently found you and will definitely stick around, any content creator who inspires me to assign myself homework is certainly worth their weight in salt, and you play counterstrike, a game I started on around 1.4/1.5, so you also have good taste

  • @saleh3521
    @saleh3521 Před 7 měsíci +1

    4:57 what did he mean by that? How do you reduce it? Is it alongside setting the sharpness to 0 you render at a higher res? Am i correct?
    And i didnt quite understand him, is that a drawback of RR? ray tracing? DLSS (upscaling part)? The game as a whole? I dont get it. Where does the "smoothed but sharpened" image come from? How can you get the ultimate image with no drawbacks?
    I know this is a sponsored vid, but it would have been nice to learn more about RR. Since its the most confusing part of DLSS due to it being a black box.

  • @frostsoul4199
    @frostsoul4199 Před 5 měsíci

    i've used DLSS in several different games such as Cyberpunk, SCP5K, Ready or Not, and Dying Light 2 and it really doesn't feel like it has all that of a substantial effect on the graphics. all that it seemingly does is replace anti-aliasing. when set to Performance mode it'll also lower the resolution. it really doesn't feel like it has as great of an effect as companies would want you to believe unless you have a 40xx series NVIDIA card that can run Pathtracing alongside Ray Reconstruction without making the game run at like 20FPS.
    also in the case of Cyberpunk the Screen Space Reflections from RTX can actually caused character's skin to sheen terribly when exposed to pure sunlight, usually in a open desert environment.

  • @uwunora
    @uwunora Před 7 měsíci

    great video

  • @LatteLobster
    @LatteLobster Před 7 měsíci +1

    After getting a quarter of the way into this video, I realized this isn't the sort of thing you can watch at 480p.

  • @grumpymonster69
    @grumpymonster69 Před 5 měsíci

    Yeah, DLSS thingy is gonna have a bright future in gaming industry 😀

  • @Jack2421992
    @Jack2421992 Před 7 měsíci +1

    7:16 is actually SSR (Screen Space Reflection) I always hated it. In many FPS games suffer from unbelievable reflections of your gun in the open seas. And when you tilt to a certain angle, reflections/shadows somehow stopped showing.

    • @nixel1324
      @nixel1324 Před 7 měsíci

      I agree, personally I often prefer _no_ reflections over SSR. I've gone as far as to install mods to disable SSR for some games.

  • @forbiddentictactoe1734
    @forbiddentictactoe1734 Před 7 měsíci +6

    I really hope nvidia paid you well for this. You absolutely deserve it for not doing cs gambling site promotions instead.

  • @Gadottinho
    @Gadottinho Před 6 měsíci

    The way you do it is blurring the image or other denoise tech and you do a mask of the detail, and then apply the denoise on the inverted mask

  • @computersandkeyboards
    @computersandkeyboards Před 6 měsíci +2

    "We can have things like that now", yeah right, maybe for people with infinite budget

  • @jupiterloverful
    @jupiterloverful Před měsícem

    I believe part of what gaming as a whole to be less entertaining is this attention to small details... It robs the mind of space and time to connect with the game itself or the story.