What Went Wrong With Halo 4's Campaign

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  • čas přidán 4. 11. 2015
  • Hey guys, someone asked me a while back to do a "rant video" on why I have so little interest in Halo 4, and well, here we are. Ranting over unrelated gameplay isn't my style though, so this video is basically the equivalent of a 10 page research paper.
    Some Common Questions that I am expecting:
    Q: Why isn't there a single clip from the mission Composer?
    A: Composer is the oddball mission of Halo 4, because you are fighting nothing but Covenant the entire time, AND you have a VERY powerful power weapon with you for almost the entire thing (the Sticky Detonator). Does that mean that Composer is a good mission compared to the others? No, it is still riddled with problems, but the clips that I have of the mission did not effectively demonstrate what I wanted to show.
    Q: How was Halo 5 Guardians?
    A: Halo 5 was so bad that it makes Halo 4 look like Halo 3.
    Q: Halo 5 Legendary Walkthrough!
    A: Fuck off.
    Thanks again to Colorado Camper for his comment! If you'd like to read the whole thing for yourself, you can find it here:
    imgur.com/ncRQB2y
  • Hry

Komentáře • 2,1K

  • @TheActMan
    @TheActMan Před 8 lety +1026

    So next time I ask you why you don't like Halo 4, I should just watch this video, right?

  • @Nishan_117
    @Nishan_117 Před 4 lety +256

    Halo CE with famine actually gives the player more ammo than Halo 4 without it.

    • @justiceforjoggers2897
      @justiceforjoggers2897 Před 2 lety +26

      Wait really? That's hilarious

    • @TchSktch
      @TchSktch Před rokem +4

      as much as i love the games and how it makes me switch weapons constantly, it feels just too constant and i find myself needing to look at walkthroughs just to find certain gun locations because i get hardstuck

    • @alanlee67
      @alanlee67 Před rokem +4

      I dunno. I always enjoyed trying to scavenge the best weapons. I feel like past halos were too generous with their ammo. No point in scavenging.

    • @hedgehog11953
      @hedgehog11953 Před 9 měsíci +5

      @@alanlee67 problem is you're only scavenging for one weapon.
      The lightrifle and/or power weapons.

    • @TRG_R17
      @TRG_R17 Před 5 měsíci

      Reply 5, they're eating grunts!

  • @bl4ckw1ngz64
    @bl4ckw1ngz64 Před 6 lety +367

    Wait a minute.
    For a game about Forerunners, where is the Sentinel Beam? That mighta been the best shield stripper weapon.

    • @hemandy94
      @hemandy94 Před 6 lety +11

      Marei W1ngz they werent on a halo ring if i recall. Sentinels protect the ring from flood.

    • @bl4ckw1ngz64
      @bl4ckw1ngz64 Před 4 lety +69

      ​@@hemandy94 We end up having a Beam anyway in Halo 5. Also Halo 4 does have Sentinels which makes it worse

    • @chiefmaggot360
      @chiefmaggot360 Před 4 lety +22

      @@hemandy94 actually no, the forerunners used beam based wraponary in the lore.

    • @daralcampbell2171
      @daralcampbell2171 Před 3 lety +3

      @@chiefmaggot360 they used hard light

    • @monke1982
      @monke1982 Před 3 lety +1

      that’s what I hated in halo 1 and 3
      i never played halo 2

  • @confusedindividual
    @confusedindividual Před 4 lety +165

    For anyone who’s still wondering, Knights’ shield mechanics are even worse than Hokie makes it sound. The shield recharge delay isn’t affected by their teleportation animation. It takes almost a full two seconds from the time a Knight disappears to when it reappears. During this animation, they are completely invulnerable - I think, even for a split second after they reappear. So, you really have about one second max to find them and get fire on them before their shield recharges.

    • @Hokiebird428
      @Hokiebird428  Před 4 lety +64

      And now say for instance, that you chose to (or needed to) reload your weapon during that window? Fuck Knights.

    • @jellyman5k316
      @jellyman5k316 Před 3 lety +3

      @Testbed Elite That's a funny one.

    • @wisedragon3359
      @wisedragon3359 Před 3 lety +5

      Knights should of had the traits of A brutes power armour in Halo 3. Once the shield is depleted it can't recharge and their teleportation would be nowhere near as frustrating.

    • @BiomechanicalBrick
      @BiomechanicalBrick Před 3 lety +1

      they almost always teleport into your motion tracker range. Finding them takes close to 0 seconds if you look at the motion tracker.

    • @confusedindividual
      @confusedindividual Před 3 lety +9

      @@BiomechanicalBrick I realize that, but it’s not just about locating them on your motion tracker. It’s also about getting a line of sight to continue firing on them. Most of the time, they reappear behind a piece of cover that takes the player more than 1-2 seconds to get around. This is why the combination of knights’ teleportation abilities and their shield recharge mechanics are so frustrating. Either one on their own would’ve been fine because you can strategize around them to get consistent results. Combine both of them together, and the only way to consistently kill knights without power weapons and without their shields recharging is to memorize all of the places they can possibly reappear in every encounter after teleporting and position yourself accordingly so that you are guaranteed to be able to keep fire on them before their shield starts recharging.

  • @getledinyourhead
    @getledinyourhead Před 4 lety +62

    They should've had an assassination animation where you can grab the Knight as it's teleporting and yank it out of the teleportation portal and watch it get cut in half and the other half teleport and fall over.

  • @lindaunderling4637
    @lindaunderling4637 Před rokem +35

    The official halo 4 guide book has hilarious tips like "Using the gravity hammer on anything but normal is demonstrating your low intelligence to the enemy"

    • @Hokiebird428
      @Hokiebird428  Před rokem +17

      They’re not wrong.

    • @martinduran9523
      @martinduran9523 Před rokem +2

      Nah man. I use the gravity hammer in 4's campaign on the last mission. I like it. If it works then it works.

  • @ColoradoCamper
    @ColoradoCamper Před 8 lety +440

    Thanks to you Hokie for the opportunity to contribute to the long-awaited video. For anyone who has questions or comments specifically for me, please reply to this comment. Cheers. Also, please read the video description!

    • @user-wz9or2zi9j
      @user-wz9or2zi9j Před 8 lety +18

      I applause you dude. there is no better way to summarize how to make a good game like halo than that. I hope you've taken your bow.

    • @ColoradoCamper
      @ColoradoCamper Před 8 lety +21

      +Mtvlion2003 I have only watched a game movie, so I have seen the cut scenes and a good bit of gameplay. I can't really comment on strategy without first hand experience, but from what I have watched, it doesn't look good. The fact that they re-use the Warden boss fight so much is straight up lazy.
      Let's put it this way. I don't own an Xbox1 and Halo 5 gave me no motivation whatsoever to acquire one.

    • @TheNinjaGumball
      @TheNinjaGumball Před 8 lety +3

      What is your personal favorite game in the Halo franchise?
      Would you agree with the statement that the magnum in Reach is undesirable?
      Would you want 343i to bring back the health system from CE if they can do it (and the rest of the game) properly?
      Do you like or dislike the graphical and audio redesigns made in 4?
      Do you enjoy Sprint in Halo?

    • @TheNinjaGumball
      @TheNinjaGumball Před 8 lety +3

      +CheddarBacon Also, what would you do to make Halo 2 "better" (than it already is)?

    • @ColoradoCamper
      @ColoradoCamper Před 8 lety +3

      +Matt Vogel Thanks a lot for the kind words!

  • @Tuckerscreator
    @Tuckerscreator Před 8 lety +198

    I'll chime with a point not made on this video. Another issue Halo 4 had is enemy weapons distribution. Here's what I mean.
    In the Bungie games, Covenant weapons were carefully split up to keep powerful enemies from getting too powerful weapons. Long range weapons like the carbine and the beam rifle were usually given to weak Jackals while strong Elites and Brutes had burst-fire weapons like plasma rifles. That way, the long range enemies could be dealt with quickly while the tougher enemies had worse accuracy than you.
    In Halo 4, tough enemies like Promethean Knights were frequently given long-range weapons like the Lightrifle and Binary Rifle. This is why the game was so long-range spam heavy, because they were so durable while your shields on Legendary broke in a few hits. Tough enemy combined with hitscan weapon makes for frustration, especially if there's lots of them. And unfortunately, they haven't fixed this in Halo 5, meaning hordes of Soldiers firing lightrifles from across the map all over the place.

    • @Hokiebird428
      @Hokiebird428  Před 8 lety +50

      +Tuckerscreator A very good point. Although in the case of Knights, you _still_ have to keep your distance even if they have short-range weapons like Suppressors or Scattershots.

    • @greggeverman5578
      @greggeverman5578 Před 4 lety

      Very true.

    • @TheMasterMind144
      @TheMasterMind144 Před 3 lety +3

      And they then promptly ignored this design decision by giving the Halo 2 bullet sponge Brutes long range carbines while also making the Chief about as resilient as a wet noodle on Legendary difficulty, but alas they did not have time to properly balance that game anyway.

    • @Yay295
      @Yay295 Před 3 lety +12

      @@TheMasterMind144 At least the Brutes don't have shields, so it's not too hard to take them out with a Carbine or Needler.

    • @SolarDaisy
      @SolarDaisy Před 2 lety

      i didn't really notice, but that could just be my play style

  • @MetalGearRaxis
    @MetalGearRaxis Před 2 lety +34

    I guess the Promethean weapons are what you get when you put dedicated anti-Flood weapons in a game without the Flood :^)

  • @realironsquid1701
    @realironsquid1701 Před 4 lety +316

    One thing you didn't mention was how:
    Halo 1 Marines looked the best
    Halo 2 Marnies had the best actors
    Halo 3 Marnies were the most useful
    Halo 4 Marnies died in five seconds in combat and looked like typical Sci-fi soldiers with zero intelligence, even the ODSTs were better than the Halo 4 "Spartans"

    • @Hokiebird428
      @Hokiebird428  Před 4 lety +144

      Really? I always thought it was more like:
      Halo 1 Marines died in five seconds in combat
      Halo 2 Marines had the best voice actors and were the most aggressive
      Halo 3/ODST Marines were the most useful/intelligent
      Halo Reach Marines looked the best
      Halo 4 Marines looked like typical Sci-fi soldiers with zero intelligence. Also the volume of their voices is waaay too quiet.
      [Guardians] Marines looked like they were wearing plastic cosplay.

    • @realironsquid1701
      @realironsquid1701 Před 4 lety +39

      @@Hokiebird428 That's is facts, Halo Reach marnies were the coolest but the Halo 1 marnies just had a sense or humor and what I believed marnies would act fleeing from a Alien genocide empire, Halo 4 and 5 marnies were poorly programmed, looked awful, and the armor looked too complicated. Halo 3 marines were my personal favourite. Your vids are awesome by the way.

    • @DaDARKPass
      @DaDARKPass Před 4 lety +5

      @@Hokiebird428 Waaat? The halo reach marines look horrible...

    • @Jedi_Spartan_38
      @Jedi_Spartan_38 Před 3 lety +5

      @@Hokiebird428 I'd say it could be arguable as that Reach has the second best marines (at least in vehicles) as you have mentioned that marines/troopers can lock onto anything in rocket hog in that game.

    • @Talking_Ed
      @Talking_Ed Před 3 lety +5

      Halo 2 marines don't know what a line of fire is and always shoot the fuck out of you and even kill you on legendary lol

  • @zenaidaalejo27
    @zenaidaalejo27 Před 8 lety +232

    WAIT WATCHERS HAVE HEADS??? IM SORRY WHAT?

  • @JACCO20082012
    @JACCO20082012 Před 3 lety +33

    Halo 4's biggest gameplay issue is definitely ammo allocation and lack of replacement. You literally spend most of the game using whatever you can find because you ran out of ammo for the decent ones 5 promethians ago and there are still 12 more to go.
    It is super frustrating because they put a lot of effort into making the mid level guns look and sound great but you never get to experience them because you are always out of ammo.

    • @Hokiebird428
      @Hokiebird428  Před 3 lety +7

      It's definitely part of the problem, but I think the larger underlying problem is that the weapons that are available as replacements are worthless. And this is primarily due to them being unusable at close range (their intended range) because of enemy melee mechanics. One (or two) hit kill melees with 10-frame animations absolutely kill the game. Melee attacks need to be predictable and avoidable. If you want them to pack a wallop if you get hit, like with the Hunters, that's fine for stronger enemies, but the melee animations need to be slowed the fuck down.

    • @JACCO20082012
      @JACCO20082012 Před 3 lety

      @@Hokiebird428 agreed. I am playing through it right now for the first time since it launched and the most infuriating thing are the promethians with the swords that can teleport into your face and insta kill you.

    • @JACCO20082012
      @JACCO20082012 Před 3 lety

      @@Hokiebird428 also the repetitive "press 3 buttons" level design.

  • @lein7859
    @lein7859 Před 3 lety +57

    Hey Hokie, glad you still arround seeing comments from old videos. I hope you're doing fine in your life, and let you know that i aprecciate all the pasion and dedication that you put in your past videos.

    • @Hokiebird428
      @Hokiebird428  Před 3 lety +56

      Thank you for the kind words! All is good in my life at the moment, which is actually the reason for the lack of new videos.

    • @thechienfrommars5596
      @thechienfrommars5596 Před 2 lety +5

      Just started rewatching his videos. I remember his old tutorials of halo 2 legendary back in like 2012, and came back thinking he probably hadn't uploaded in years but was pleasantly surprised. Honestly I'm kinda happy that he's still pretty active online and doing well. Hokie if you're seeing this, thank you for bringing me into the Halo series!

  • @SamsarasArt
    @SamsarasArt Před 4 lety +95

    This explains why I didn't enjoy halo 4 and felt like the soul of it was missing. That along with the forced story just had me going through the motions when playing. As a fan of halo 1-3 I felt obligated to at least do a full playthrough but there's nothing special that stuck with me. It felt vapid.

    • @andrewmadison3123
      @andrewmadison3123 Před 2 lety +1

      My usual plan for a new Halo game is to play a campaign on Heroic, figure out which missions were the hardest and strategize how to get through those most difficult scenarios, like bring a rocket launcher cuz there's a Wraith in the next battle. After a heroic run, I turn around and play the game on legendary. (Despite having beaten the game/s on legendary, some missions were a brutal slog, HB has made the full campaigns fun for me). But I got to one mission in Halo 4, and I restarted it 3 times and still couldn't beat it... on HEROIC. I was so frustrated, I did the unthinkable, to when the games came from Bungie, I stopped playing Halo entirely.

    • @SamsarasArt
      @SamsarasArt Před 2 lety

      @@andrewmadison3123 I just did a playthrough on normal. Since I was borrowing it for a couple days from my nephew i wanted to beat it quickly. If i has more time i would have done a heroic playthrough

    • @IchorIsSweet
      @IchorIsSweet Před rokem

      Bro saaame

    • @giannilyanicks1718
      @giannilyanicks1718 Před rokem

      toxic fanboyisdm

  • @XAUCADTrader
    @XAUCADTrader Před 5 lety +34

    The gameplay was probably the worst I've experienced in a Halo game. There was no strategy and all you would do is spam shots at cheap enemies - it was uncreative and uninspiring. I never understood why they bothered to include the pulse grenade, everything dodges it. Even the story arc, the biggest badass of the universe was clumsily foiled with a few scripted button presses.

  • @shadowzone2588
    @shadowzone2588 Před 3 lety +34

    I didn't even know that watchers had heads.

  • @PauseUn-Pause
    @PauseUn-Pause Před 3 lety +20

    Its weird. Bungie halo games have a bunch of weapons so one person plays different from the other. With halo 4 its like 343 is screaming at me to use a certain weapon

  • @destruction42k
    @destruction42k Před 3 lety +37

    I'd personally tie the Knights capability to teleport to their shielding such that they can only teleport if the shields are up. take them down and their mobility option goes with it, boost recharge time to 5-8 seconds and we're done. if i recall rightly Watchers can infinitely raise their slain allies, once per knight would make the ammo economy more tolerable but still not acceptable mind you. additionally giving the player further options to delete the enemies body and prevent the revival beyond just the binary rifle would help mitigate this problem also.
    Alternatively giving revived knights a weak spot just as they are revived allowing you to put them down with a few well placed shots, if you are quick enough could also mitigate the issue. or just take out the watchers.

  • @Pman12
    @Pman12 Před 8 lety +53

    One thing I would like to mention which Colorado Camper kind of touched on was the smart usage of Marines and other allies to get through encounter more easily. To me, one BIG bummer about Halo 4 is the fact that there is basically no such thing as Marine allies. To summarise in two points:
    1) There are (and I've counted) FIVE encounters with Marine/Spartan IV allies in THE ENTIRE GAME! Twice in Infinity where Marines fight with you in the forest and instantly get killed by Knights and later when you have a couple of Spartans riding in your Tank. Once in Reclaimer where they just ride with you in the vehicles. And in Composer where there's not even any Marines. It's just a few scattered ONI officers and Scientists.
    2) When you do get allies, they are COMPLETELY USELESS! As I said before, in Infinity, the Marines in the forest will instantly die to Knights and if they don't, a stray pulse grenade will guarantee their deaths. In Reclaimer, the Spartans that ride with you have okay accuracy but they derp out a lot. Composer has Scientists which is self-explanatory. Of course, the Marine allies in older Halo games did get squishy on higher difficulties but they weren't useless.
    I remember when I first played Halo 2 aged 6. Yes I DID play it at that age; my Dad bought it and couldn't understand it so he let me try and that was how I became a fan of Halo. True story. When playing through the FIRST MISSION, I was amazed at how many people were fighting alongside you. Virtually every single room in Cairo Station from Halo 2 has some Marines in it who will fight with you. The sheer aspect of actually having others alongside you is something in of itself. And I can't think of anything more satisfying than getting through a whole level without losing any allies. It's not just restricted to Halo 2 either, Halo: CE and Halo 3 had just as much Marine action and ODST, while not so heavy on the frequency of Marine encounters, had missions where you fought alongside your ODST Squad which made it just as epic.
    There's a certain degree of motivation and thrill when you know that you're not alone in a fight and that there are others alongside you in the same boat. I personally do everything I can to use the Marines to their fullest and they make it a hell of a lot more fun. Especially the dialogue. Who doesn't like Chips Dubbo? While it is possible that 343 wanted to go for a more 'Lone Wolf' approach in Halo 4, I believe that they failed miserably when it came to actually making it even the slightest bit interesting. But that's just my opinion :P

    • @nomad155
      @nomad155 Před 6 lety +7

      I know this is very late, but I think you touched a soft spot for a lot of us fans. If not, then me for the very least. Playing SPV3 right now on legendary and I would be so happy knowing marines made it through and when they didn't I would try to continue on with those I had (Revert to recent checkpoint made me go crazy) and finish the fight. I have never valued AI in any other game like I do with the marines in Halo.

    • @117oddlink-9
      @117oddlink-9 Před 2 lety

      But didn’t the Marines in Halo CE also die really quickly, due to them easily flinching from Plasma rounds and them being unable to fire back?

    • @godessworshipper4663
      @godessworshipper4663 Před 2 lety +1

      @@117oddlink-9 It is true, but CE does have more levels with marines

    • @117oddlink-9
      @117oddlink-9 Před 2 lety +1

      @@godessworshipper4663 It’s sad how as soon as the flood show up, every single one of your Marines are dead after 343 Guilty Spark. You’re alone, one super soldier, fighting in the ring, fighting against flying laser robots, crazy religious aliens, and an army of the parasitic undead.

    • @Elkybam
      @Elkybam Před rokem

      I played a Spartan Ops mission where there were mounted Spartans with rocket launchers. I kid you not, they killed me more times than they did the enemy.

  • @Helljumper-lv7pk
    @Helljumper-lv7pk Před 7 lety +7

    The plasma pistol is like a cellphone with every app on

  • @duncanbrenner9243
    @duncanbrenner9243 Před rokem +22

    Really hit the nail on the head here. I absolutely hated doing this campaign on Legendary and this video summarizes in detail every single problem I have with it. (Also that bottom right corner in the weapon chart had me laughing the whole time)
    Slight addendum: the glitch that allowed the knights to use the scattershots as snipers is ridiculous, and there are far too many sections where there are absolutely NO extra ammo and nowhere to get weapons. On one hand, forcing you to get creative isn’t a bad thing, but the fact that there really aren’t any effective options makes sections like the rocky bit in Infinity before you get picked up and dropped off for the tank bit just infuriating. As Hokie said at several points in his walkthroughs, there really are no fun ways to do anything in this campaign.
    The common thread between every issue with Halo 4 is lack of development I think. The game mechanics were carelessly cobbled together and simply not tested and edited enough. As a result, nothing really works. The new weapons were interesting as proof of concept, but as elements in a completed game did not work at all. The story brought up some interesting themes and conversations, but was severely underdeveloped, the character writing was inconsistent as hell (though admittedly some of the new characters were interesting), and many issues that were brought up throughout the course of the story were simply dropped and forgotten about.
    Honestly I find Halo 4 kind of depressing because it really had SO MUCH POTENTIAL. Part of me really wants to like it. 343 had ideas. And they were great ideas, but the execution was just… not there. Halo 4 could have been amazing if they had just ironed it out more.

    • @dylanhudec979
      @dylanhudec979 Před rokem

      No he really hit the L on this one

    • @keyboardstalker4784
      @keyboardstalker4784 Před 9 měsíci

      Last time I played this game it was on heroic, and even then it was an absolute boring slog.

    • @paskaalisaapaskaa5354
      @paskaalisaapaskaa5354 Před 7 měsíci

      Couldnt even finish the game last week due to a bug in mammoth mission where terrain disappeared. In any other halo game between CE - reach i would have just replayed the mission in order to get the bug fixed and go through it all again, but in Halo4 i just couldnt find myself to be bothered. I played in legendary and it just felt like a drag.
      Good example of some of the things in mammoth mission which had me cringe was the fact that we are given the option to use the guided rocket turrets on the roof of the mammoth, yet i never managed to take down the phantoms in time for them to not deploy any troops on the ground. This was doable in halo 2, 3, odst and reach but not here. Perhaps it was a skill issue but you also notice how quickly you just manage to run out of rocket launcher ammo and how quickly those turrets break. It wouldnt be a problem either if you could manage to get up close to the wraiths on the ground and take them down by hand, but there really wasnt any good strategy to do so because the level design really didnt allow it imo.
      That and heap of other things like the story not being encaging, things mentioned in the video etc just makes halo universe end in the third game. I could have done with either one, interesting story or good gameplay, but got neither.

  • @kingcaboose2003
    @kingcaboose2003 Před 8 lety +83

    Alright Hokie, having watched this entire video please allow me to do you a favor here. I'm gonna try and answer the inevitable questions of why you seem to have an even stronger burning hatred of Halo 5: Guardians. First, let me say that following my first playthrough of Halo 5: Guardians I had mixed feelings. I didn't hate it but I thought it an improvement over Halo 4 overall. However, on a second playthrough I discovered how detestable the campaign truly is. Also, before Hokie or anybody else asks both playthroughs were completed in full on Legendary. I quote a recent tweet of yours for those who haven't seen it. "Congratulations, 343 Industries. You have succeeded in creating a campaign that I NEVER want to play again." So to be a little more polite than Hokie, don't expect a Halo 5: Guardians Walkthrough Ever! Honestly, having played and beaten the campaign on Legendary myself twice now, I don't consider it necessary for those who have seen and used his previous guides. The knowledge and practice you will have gained from Hokie's previous guides should be more than enough to get you through it. And the things that they don't help you with in Halo 5 are so bullshit there's no strategy i personally could recommend to help you through. Am I as talented as Hokie at Legendary? No, but there are aspects of the Halo 5 campaign and encounters that are so bullshit that I doubt even he could help you with.
    Which brings me back around to my original point. I am keeping this spoiler free for those who might give a shit. The many flaws of Halo 4's campaign that Hokie himself pointed out so eloquently in this video have returned and in some cases were made even worse in Halo 5's campaign. Here's looking at you Knights or as I like to call them the Hunter-class of the Prometheans. Now, for the new problems Halo 5's campaign presents itself. As I mentioned the Knights are now a Hunter-type class except not nearly as fun to fight. So, we now have a new Promethean type called Soldiers which are basically the Halo 4 Knights with a re-design, teleporting and all.
    Wait, did you think that's the worst thing 343 has done with the Prometheans in Halo 5: Guardians? Well, you would have been wrong! Remember how we never had a proper boss battle with the Didact that from the time of his introduction to the end of the game seemed inevitable? Well, 343 must have thought that was a poor choice in hindsight and decided to add a Promethean boss to the game. His name is Warden Eternal. Without going into story for the sake of not spoiling anything, this guy is the most bullshit luck-based boss battle I've ever seen in a video game of any genre. You encounter this boss battle 5 different times in the 12 "playable" missions of the campaign. Yes, I know there's 15 missions but 3 of them are walking simulators and cutscenes. Sound repetitive and boring? That's because not only are both statements true of these Warden battles, but they also seem to be almost entirely luck-based and you better have an incineration cannon, rocket launcher, or fuel rod gun to get anywhere with these boss fights. The only variations between the different fights are the number of Wardens in each battle and the support troops he has with him. Also, you can only damage him even with the aforementioned power weapons during a specific approximately 3-5 second animation. I have yet to discover a solid strategy in my 2 playthroughs how to get him to trigger that animation.
    Now onto my final bone of contention with the Halo 5 campaign which is right there with the Warden boss fights for highest level of bullshit. The fireteams that you switch between throughout the campaign are HORRIBLY executed in their effectiveness. Halo 5's campaign was clearly designed to be a 4 player co-op first-person shooter ala borderlands or destiny. This would be more than fine with me if not for 2 simple realities. First, the AI is FUCKING HORRIBLE, which I know, it's Halo what else is new? They're so goddamn bad they got me killed on way too many occasions even in on foot combat. You also can't assign them weapons like you could friendly AI in previous games. It is my opinion that their existence is actually a hindrance. Which brings me to my second point. There is NO co-operative matchmaking in Halo 5: Guardians. I understand they didn't include split-screen in the game due to performance concerns and the hardware limitations of the Xbox One console. Simply put, to place such a strong emphasis on co-operative play and not have split-screen or co-operative matchmaking is unacceptable.
    Now i could go into my thoughts on the story and the music but this rant is long enough as is. Hokie, I hope this is pretty well in line with your thoughts on Halo 5: Guardians, which my gut instinct tells me from watching your videos including this one especially that it is. If you or anybody else have anything to add or disagree with in this summation of my issues with the game, feel free to reply. I was dreading this was coming and my worst fears for the Halo franchise have been realized. Between the horrible launch of the Master Chief Collection and their first 2 full-fledged original entries, 343 Industries have effectively killed the Halo series as we knew it. It will go on because Microsoft knows how to market and blind fanboys who will accept any shit 343 throws at them and love it, but for those of us who loved this series but recognize the downfall Halo is dead.

    • @ModsofHalo
      @ModsofHalo Před 8 lety +3

      I don't like you. in the slightest. you have no IDEA how to play the game if you cannot recognize how to do things in the campaign. I played it on legendary, I beat out on legendary, I then ran through the game 3 times on easy looking for skulls and Intel.
      your argument on knights and soldiers, fucking no. not accurate in the slightest. the soldiers very rarely teleport and they retain the damage you've done to them. even then, it's easy to strip their armour then headshot them.
      knights, you're a fool if you can't handle these things on legendary. few shots yo the side armour, then when he screams at you headshot easy peasy. And you get two tries with it too!
      the warden eternal... ugh Fuck that boss I'm inclined to agree with you on that HOWEVER, you can defeat him using conventional weapons and not just power weapons. it's all about using the AI to distract while you flank around.

    • @Hokiebird428
      @Hokiebird428  Před 8 lety +16

      +Mods of Halo Spartan charge also stuns him long enough to swing around behind him and unload, or at the very least, drop a grenade on his back.

    • @ModsofHalo
      @ModsofHalo Před 8 lety +6

      +Hokiebird428 yep that too. works on soldiers too.
      I will say this
      Fuck crawlers. Fuck crawlers Fuck crawlers Fuck crawlers. they are not fun to fight against in the slightest and I hate the fact their hitbox for head shots is slightly smaller in h5 than in h4 it seems

    • @kingcaboose2003
      @kingcaboose2003 Před 8 lety +3

      +Hokiebird428 Ok, hopefully that's a little more digestable for people. I also went in and fixed some spelling and grammar mistakes I missed when I proofread it before posting it originally.

    • @kingcaboose2003
      @kingcaboose2003 Před 8 lety +6

      +Mods of Halo As i said, I don't pretend to be an expert on Halo or Legendary difficulty. This is one person's thoughts and reactions to the gameplay of Halo 5: Guardians on Legendary. Were it not for Hokie's guidance in his videos over the last few years I'd still be stuck playing the games on Heroic.
      Glad we can agree on the bullshit they call a boss mostly. As for your suggestion about using the AI as a distraction, I tried that but in my experience they get knocked down so fast by either the Warden or his minions their usefulness is extremely limited. I also never said that power weapons were the only way to defeat him. It may have sounded that way to you but conventional weapons are very ineffective against him in my experience. Which is why I would recommend anybody trying to tackle him on Legendary and while it's not tested Heroic to use primarily power weapons.
      As for the other Promethean classes, they're just as bullshit as in Halo 4 if not moreso. Yes, from what I experienced the Soldiers aren't quite as apt to teleport and their shields do recharge albeit at a much slower rate than the Halo 4 Knights. As for your Knights comment, short of a sniper or explosive weapon their shoulder pads take a lot more damage than they should. Their erratic movements don't help matters in that category either nor with the headshot. I also noticed their tendency to charge you down is increased greatly in this game compared to Halo 4.

  • @neonz2712
    @neonz2712 Před 8 lety +184

    So.... I have to have 1000 hours per game to be a serious member of the community... Damn, I thought I was a god at the Elder Scrolls series for putting 400 hours in all of them combined. :'(

    • @jjw9037
      @jjw9037 Před 8 lety +11

      bitch please!! i have twice that in skyrim alone haha

    • @kden9772
      @kden9772 Před 8 lety +2

      Same got ~400h on PC and ~100 on console

    • @carlosrenteria4712
      @carlosrenteria4712 Před 8 lety +4

      I only got around 200 hours in Fallout 4 ;-;

    • @blueshit199
      @blueshit199 Před 7 lety +9

      400h in ALL of them combined!? lol you're still a newbie

    • @NayfaJoinsMinecraft
      @NayfaJoinsMinecraft Před 7 lety +1

      over 1400 hrs in skyrim so far, uncountable in halo ce.

  • @ChilyCheezeFryz
    @ChilyCheezeFryz Před 3 lety +65

    The Knights and watchers almost made me uninstall MCC...On NORMAL, I was running out of ammo almost every single battle and couldn't do anything but die over and over. Every single enemy flanks at all times and there's just nowhere to run. Not to mention that every forrunner environment and enemy look exactly the same. There were times I was legit shooting at a light on the wall thinking it was one of those stupid charge-up floating ball enemies. Fuck this game

    • @East_Coast_Toasty_Boy
      @East_Coast_Toasty_Boy Před 2 lety +1

      Lmao

    • @mccsfR286
      @mccsfR286 Před 2 lety +3

      Skill issue, you can pick up many

    • @masterchiefpettyofficer1176
      @masterchiefpettyofficer1176 Před 2 lety +1

      Are you stupid ? Forerunners things look repetitive in CE,2,3 and Infinite so shut up
      ON NORMAL?LMAAOOOOO

    • @davidzales4821
      @davidzales4821 Před rokem +1

      @@mccsfR286 i sat on the face of your mom

    • @martinduran9523
      @martinduran9523 Před rokem +1

      I haven't had issues with ammo in halo 4. When knight with suppressors die, they drop like 5 suppressor clips, which is loads, enough to kill like 4 knights. Not only that, but the crawlers drop them too. Also, there are often places with like 5 light rifles in between fights and at places next to objectives. It isn't too uncommon for them to have a scattershot or a binary rifle there too. If you're having issues with playing on normal then you're probably just bad or inefficient with your ammo.

  • @Loooam
    @Loooam Před 8 lety +315

    "Not until you've logged at least a 1000 hours on each of the campaigns like I have" ALRIGHT dude, I don't even think the Halo 4 campaign is the best one or anything, but you're gonna turn a lot of people off by sounding like such an elitist.

    • @NicholasSpadafora
      @NicholasSpadafora Před 6 lety +65

      Nice gatekeeping you got there, I don't even like halo 4 but holy fuck... ultimate gatekeeping

    • @guardiankite690
      @guardiankite690 Před 5 lety +76

      i highly agree, wtf..... log in 1000 hours or im not allowed an opinion? whether hes exaggerating or not, major turn off

    • @generalshepherd2209
      @generalshepherd2209 Před 5 lety +33

      Well, he kinda has a reason. I mean, I certainly may have played the campaigns on legendary a couple of times and found some neat tricks, but the things he shows in the walkthroughs I wouldn’t have even begun to think were options. Point being, he just trying to say that he really knows his shit about Halo, more than your average player.

    • @killaghostface1256
      @killaghostface1256 Před 5 lety +30

      @@generalshepherd2209 That doesn't excuse practically eliminating any opinion of any person who hasn't logged 7000+ hours over all the Halo campaigns.

    • @generalshepherd2209
      @generalshepherd2209 Před 5 lety +14

      killaghostface1256 I just said that he knew his shit, not that his gate keeping isn’t bullshit, because it kinda is.

  • @famsu5654
    @famsu5654 Před 8 lety +41

    If only someone did a modded Halo 4 with all the tweaks that Hookie suggests...

    • @strangegaming3060
      @strangegaming3060 Před 8 lety +6

      +Ferman Sensei Knowing the modding community, I bet it's being worked on as we speak.

    • @gavo7911
      @gavo7911 Před 8 lety +1

      +Corey Carousso You can't mod on Xbox...

    • @famsu5654
      @famsu5654 Před 8 lety +3

      TheNerdFormer You've never seen people modding Halo 3 and spawning a bunch of stuff and doing other things. If only that effort went into fixing Halo 4, but maybe no one cares about it.

    • @Toast_94
      @Toast_94 Před 8 lety

      Yeah, someone did once mod the game so you were playing an almost backward version of Infinity where you're playing as a knight fighting through marines and spartans.
      If something like that has been done, some tweaks to a few stats is easily possible.

    • @TieisAwsom
      @TieisAwsom Před 7 lety

      Ferman Sensei Then it would be actual Halo!

  • @slanguagefreak2388
    @slanguagefreak2388 Před 5 lety +18

    (Edit : I am sorry. I posted this rant 2 minutes into the video before that commenter's comment played. Sorry for repeating the same things. But I think it can not be said enough. Also, absolutely perfect comment Colorado camper. And my Hokie, you have done some work crunching those numbers there. A big bow to both of you.)
    Hokie saying : "Most people love Halo 4 because they never replay campaigns" is so true. I have always found that Halo comes out in its finest when you replay it because then you can strategise. I obviously have nowhere near a 1000 hours but have played the first Halo CE and Halo 2 multiple times (only parts of both on Legendary, I have to admit) and I have found that every time I play it again I can do something better.
    Figuring out enemy positions, attack patterns strengths and weaknesses, which weapon combos work against what enemies, a specific strategy for an area, planning ahead, trying multiple strategies and figuring out good ones, just like a game of chess, is what I love most about Halo and such comments come from people who do not do that.
    Honestly, I don't think that I have really played Halo until I have played the game at least 3-4 times, sometimes restarting the levels by returning to the checkpoint on purpose or sometimes even stating the mission from the beginning just before the end of the mission to find better strategies every time I play it. And obviously, then watching a Hokie walkthrough for that mission to see if I could have used anything or done something better. This gives original Halos a very good gameplay and very good replay value despite not having many non-linear levels. People not appreciating that in Halo and commenting on weapon/vehicle selection (about then mere number of weapons instead of their effectiveness, usefulness, quality or possible combinations) or problems and scenery and nonsense like that really gets on my nerves.
    And I also agree that gameplay should be fair. Technically, If you can't do something with a weapon or a piece of equipment or a vehicle, the enemy should not be able to do that either.
    And do not get me started on the story, music, sound design or even the dialogue... I cannot keep the original Halo games down. But I got bored just seeing Halo 4 being played by someone else who I know is a good player. Thanks, 343 :$

  • @MultiMarvelGeek
    @MultiMarvelGeek Před 5 lety +58

    Man, I was wondering why I feel dread at the idea of playing Halo 4 despite me liking it. XD. You and Act Man make so much sense. I still like a ton of parts in Halo 4 but the gameplay is definitely not one of them.

  • @Janjibro66
    @Janjibro66 Před 7 lety +69

    This video explains on a generally technical level why 343's Halo campaigns suck. But to me, there are so many other reasons why they're terrible. The Prometheans just genuinely suck as enemies. They're dull, and lifeless and as you pointed out, just straight up boring to shoot.
    The Promethean levels all have this very ugly, bland, repetitive look to them that plague both Halo 4 and Halo 5. And what I hate most about 343 is that they seem so intent on shoving "their" inferior contributions (Prometheans/Promeathean weapons) down the players throats.
    Halo should be just like you said. Intelligently designed levels with memorable and unique combat scenarios to keep each level feeling fresh. Halo 5 was even worse than Halo 4 with the same open combat areas with random waves of enemies none of the combat encounters ever felt unique or memorable. It was like fighting the exact same encounter over and over again through 15 levels.
    Why can't 343 understand that the point of Halo is to give the player many different options for weapons to use. Why the hell do they think it's ok to force us to use their craptastic Promethean guns over and over and over again.
    Halo should always give the player the opportunity to use whatever guns they enjoy using the most. You start out with a limited amount of human weapon ammunition and once it's gone THATS IT.
    Both Halo 4 and Halo 5 had this problem. 343 just honestly don't get what makes the Halo campaigns fun... they really don't. In fact, sometimes it honestly feels like 343 went out of their way to ruin the campaigns intentionally.
    I honestly don't see how they can be stupid enough to have thought they were making the right decisions.
    I see that you still reply to people on this video. I was wondering what you thought of Halo 5's campaign and if there was a possibility of you making a similar video about it.

    • @Hokiebird428
      @Hokiebird428  Před 7 lety +12

      Excellent comment, but no, I will not be making a similar video for [that game].

    • @REALMARCHINADER
      @REALMARCHINADER Před 2 lety +2

      Halo 2's second half (and the arbiter levels) lacks the weapon diversity you're praising. And the Promethean weapons are basically just slightly tweaked clones of the UNSC weapons so calling them bad is saying that the UNSC weapons are bad. And Bungie certainly had no problem shoving down Brutes and Flood down your throat instead of letting you fight the more interesting Elites, Grunts, Jackals, and Hunter combo.

    • @Janjibro66
      @Janjibro66 Před 2 lety +4

      @@REALMARCHINADER
      343 campaigns have been garbage thus far. The vibe felt nothing like Halo. They felt like bad fan fiction.
      Infinite seems to have a better vibe tho so we'll see how it turns out.

    • @REALMARCHINADER
      @REALMARCHINADER Před 2 lety +1

      @@Janjibro66 That's subjective. I personally enjoyed Halo 4 better than Halo 3 (I still love both) and Halo 4 and Reach are the only Halo stories that resonated with me. The Halo trilogy has an ok setup but the story just feels hollow (Aside from the Arbiter) and Halo 3 is just so badly written. But that's only my opinion and I don't know if you can understand

    • @Janjibro66
      @Janjibro66 Před 2 lety +3

      @@REALMARCHINADER
      Sure whatever it's your opinion. Not a popular one but if you feel strongly about it more power to you.
      I don't think in any way shape or form that 343 managed to capture the spirit, energy or charm of the original trilogy
      Admittedly it's due in part to the lack of Marty O'Donnells score but also I just don't find the dialogue to be anywhere near as epic in 343s campaigns as it was in bungies.
      I never get goosebumps playing halo 4 but I always do playing halo 1-3.
      Good example of 343s poor fan service dialogue is when Cortana repeats the line " don't make a girl a promise if you know you can't keep it".
      In Halo 4 it wasn't earned at all and was just thrown in for fan service. Trash, hack writing through and through.
      In my opinion of course.

  • @Terkzorr
    @Terkzorr Před 5 lety +13

    _"Halo 4 is a done deal, it cannot be changed, it cannot be fixed"_
    Now with Halo 4 coming to MCC PC I swear I will only buy it if I learn modders start to do something similar to it like SPV3 for Combat Evolved, a complete overhaul. I just played the game again and found myself constantly using the Light Rifle from a distance as well next to the Carbine and (a shocker for me) even the Assault Rifle simply because it has a lot of ammo when fully loaded. In the late game I was simply spamming the Suppressor because it never ran out of ammo with the massive amount of enemies you were fighting dropping them.

  • @Goldskull298
    @Goldskull298 Před 3 lety +8

    *Looks at the plasma pistol in Halo 4 and 5*
    "Look how they massacred my boi"

  • @Jeda_Tragumee
    @Jeda_Tragumee Před rokem +6

    Is there anyway you can mod Halo 4 so that you can tweak the gameplay mechanics to your liking like people done with Halo CE, for example Halo Combat Revolved? If yes, please do!

  • @Hokiebird428
    @Hokiebird428  Před 7 lety +28

    All clips and quotes from this video that were used in The Act Man's video, were used with full permission from me.

    • @memedaddy6879
      @memedaddy6879 Před 3 lety

      What is your response to the melee issue in the video, what you said is wrong FYI

  • @xbl4ck7
    @xbl4ck7 Před 6 lety +19

    Halo 3 really was the most balanced campaign out of the entire series on legendary. Most of the time I would die because of an error I made or that i didn't bring along a certain weapon i should have.

  • @ariffarzmi5560
    @ariffarzmi5560 Před 3 lety +13

    Just got into Halo 4 as it released for PC. And my gosh, that weapon despawn timer is so annoying. It's so difficult in trying to plan on using certain weapons and picking up others when they disappear so quickly.

  • @casinoLFG
    @casinoLFG Před 8 lety +30

    Halo 3 and Halo Reach were my favourite

    • @n1njahawkssecondchannel84
      @n1njahawkssecondchannel84 Před 3 lety +2

      Me my favorite is Halo Reach & 2

    • @Hunted83
      @Hunted83 Před 2 lety +2

      Mine are Halo: Combat Evolved and Halo 3, I'm not necessarily where to rank Halo: Reach or Halo 3: ODST for that matter but, their very cool too

    • @utisti4976
      @utisti4976 Před 2 lety

      Ditto.

  • @Jellybob69
    @Jellybob69 Před 8 lety +66

    "I'm sorry you don't get to have an opinion on this matter, not until you've logged in 1000 hours into the campaigns like I have."
    That has to be the stupidest fucking statement I've ever heard.
    I respect the amount of work you've put into this video though, good job.

    • @itzzayo5515
      @itzzayo5515 Před 6 lety +8

      Its kinda true though. 80% will play it once and say 'Ohh yeah its great' and they wont touch it again. The amount of hours is debateable though

    • @NayfaJoinsMinecraft
      @NayfaJoinsMinecraft Před 6 lety +14

      I'd say perhaps not 1000 hours, but at least a few playthroughs of the legendary campaigns.

    • @funguy873
      @funguy873 Před 6 lety +9

      I think a Heroic, Legendary and some achievement hunting missions will do the trick. Also completing Spartan Ops solo on legendary. Oh boy, that was painful.

  • @Hamieee
    @Hamieee Před 7 lety +21

    I kind of liked your video, but the part where you said you cannot have an opinion unless you have logged 1000 hours on each game. that kinda seems harsh.

    • @user-ut5to8dp3i
      @user-ut5to8dp3i Před 3 lety +2

      1000hr thingy is just an expression, you dont have to take it litteraly

    • @jonburford633
      @jonburford633 Před 3 lety +5

      Exactly one of the reasons I dislike Hokie is he comes off as a condescending douchebag basically saying if you have a different opinion than him than you have no right to have that opinion almost as if he’s saying he’s the only authority on anything Halo related which makes zero sense and makes it seem like he is unwilling to listen to anyone else’s opinion but his own.

    • @Hamieee
      @Hamieee Před 3 lety +1

      @@jonburford633 this video resurface because of the MCC getting halo 4 recently?

  • @nickmcgill6750
    @nickmcgill6750 Před 8 lety +31

    Holy shit he got Ray Romano to read the comment

    • @ColoradoCamper
      @ColoradoCamper Před 8 lety +11

      +Nick McGill (Mcgillotine) Ouch! Haha.

    • @Carcosahead
      @Carcosahead Před 8 lety

      +Nick McGill (Mcgillotine) BEST. COMMENT. EVER. you made my day dude xD

    • @nickmcgill6750
      @nickmcgill6750 Před 8 lety

      ColoradoCamper Love your commentary man, but as soon as i heard your voice it was the first thing that clicked with me.

    • @ColoradoCamper
      @ColoradoCamper Před 8 lety +1

      +Nick McGill (Mcgillotine) It's all good.

    • @fanamatakecick97
      @fanamatakecick97 Před 8 lety

      +ColoradoCamper congrats, you were featured on Hokie's channel. You brought on points I would've missed because I don't even play Heroic on Halo 4, as I would probably put my controller through a wall.

  • @ultimaterc
    @ultimaterc Před 8 lety +28

    Good vid. The point about lack of (fun!) options is absolutely right.
    Couple of points:
    9:00 - I haven't played Halo 4 in years (literally) but I dimly remember using assassination as a go-to kill method on Knights and Elites. That was LASO though... Was it Tilt? If you could get in a certain position with Elites, you could circle them forever. Knights were insanely hard to dodge and I believe I had to come up behind them to succeed.
    14:40 - Slower recharge on Easy in HCE isn't a mistake - it was design. Grenades do more damage on easy as well. It was supposed to teach the player not to get hit or run into grenades by making it extra-debilitating (compared to how much damage you usually take anyway). But fast on Legendary to make going against the tougher enemies possible and quicker. They changed their mind by Halo 2 though.

    • @fanamatakecick97
      @fanamatakecick97 Před 8 lety +1

      Hmm. I didn't know you followed Hokie. Your LASO Guides do help with certain things that make the game easier without skulls.

    • @fanamatakecick97
      @fanamatakecick97 Před 8 lety +3

      Also worth pointing out, the slower recharges was all because the player had more shields. Not stronger, more. And plasma can kill you on easy without boom on, as well as kill anything without it being close to it. It makes the frag damn near futile on easy.

    • @Hokiebird428
      @Hokiebird428  Před 8 lety +9

      Great to hear from you! Been worried that you quit CZcams since we haven't seen anything from you in forever!

    • @fanamatakecick97
      @fanamatakecick97 Před 8 lety +1

      +Hokiebird428 no, not forever. It's ONLY been two years. 😉

    • @ArmorOfGod7
      @ArmorOfGod7 Před 8 lety +2

      +RC Master Every time I see you comment somewhere on CZcams I get more hopeful that you'll start uploading Halo videos again :) Your content was the best!

  • @Hokiebird428
    @Hokiebird428  Před 8 lety +55

    Fuck! I am so sorry, Anthony Hill and others in that comment chain. I was cleaning out spam and did NOT mean to delete that comment. If I could undo it I would.

    • @fanamatakecick97
      @fanamatakecick97 Před 8 lety +1

      +Hokiebird428 Oh, thats what happened to it. No matter Hokie, we all make mistakes. Some are completely unjustifiable (aka 343 Industries). It was just me and Anthony Hill just passing replies back and forth. Next video it'll probably start another one. This was the second video it's happened on, so, no biggie.

    • @claycandy53
      @claycandy53 Před 8 lety +1

      +Hokiebird428 It's okay, Hokie. Everybody makes mistakes, and I make more than I'm willing to admit.

    • @claycandy53
      @claycandy53 Před 8 lety

      +David Lueke Which comment chain is Hokie referring to?? Since you've probably got better memory than me, I'd assume you'd know which comment chain he's referring to.

    • @fanamatakecick97
      @fanamatakecick97 Před 8 lety

      The one on this video. I couldn't see your comment anymore.

    • @claycandy53
      @claycandy53 Před 8 lety

      David Lueke Oh...well, I'm about to check, just to be sure.

  • @ThunderStruck115
    @ThunderStruck115 Před 2 lety +4

    30:50
    Hokiebird: Halo 4 is a done deal, it cannot be changed, it cannot be fixed"
    Modders in MCC: "That's where you're wrong, kiddo"

  • @SamsarasArt
    @SamsarasArt Před 3 lety +20

    There's actually a simple change that can improve knight encounters. Just add start up frames to their teleport move, maybe have it last a few seconds like the recharge speed does and any hits at all knock it out of the animation and prevent it from teleporting (kinda like how if you get hit it knocks you out of aiming through the scope). That way it becomes another strategic element instead of a bullshit game mechanic.
    Additional thoughts 2 months later: I think there should be some useful tweaks with the teleportation ability of the knights, in that if they are knocked out of the start-up animation, it'll stun them for a few seconds giving you a chance to attack or it could deplete their shields regardless of how much hp it has. Since they're bullet sponge enemies, that would come in handy Either way it gives the player even more incentive to preventing the knights from teleporting. So kinda like a risk/reward system. If they successfully teleport, it gives them an advantage over you; and if you counter and prevent them from teleporting, it gives you an advantage over them.

  • @kaiahearn3683
    @kaiahearn3683 Před 5 lety +8

    Everything you said is so true. I’ve been such a big fan of Halo for years now and my goal is to have beaten every campaign on legendary. All I have left is halo 2’s last level. Your videos are very informative and useful. You don’t just skip through shit like all the speed runners. You actually enjoy the game as it is. Much respect brother

  • @Termulus
    @Termulus Před rokem +6

    I'll be honest, I've been doing halo 4 legendary and I'm only on mission 4 and all I want to do is just play a different halo game. Hell I thought this when I was on mission 2! Halo 4 is easily the most draining halo for me and I have no idea how I thought halo 4 was the best halo game when I was a lot younger. Perhaps I just didn't have the capacity to understand when a game was bad or not? I feel nothing but frustration and boredom when I play halo 4, ESPECIALLY on legendary. The lack of viable weapon choice and bs enemy design makes this campaign such a pain to go through. That's not even mentioning sound design, soundtrack, or the story aspect of the campaign which are all horrendous. Overall, ever since 343 took over halo this franchise has been in a downward spiral. I'd like to see 343 make a massive comeback but I just don't see that happening. It would've been better if bungie had kept halo and instead released their own halo 4 much MUCH later as to make the return of the master chief more impactful. No matter what could've happened in that sort of timeline, bungie would've made a product x100 better than what we got.

  • @Leg3nd-27
    @Leg3nd-27 Před 2 lety +5

    Another problem with the needler was that it could blow the player up. I know in halo 1-2 the needler would only blow you up after you were already dead. I think that was a thing in 3-reach also, but I don’t play those games enough to know for sure.

    • @Hokiebird428
      @Hokiebird428  Před 2 lety +5

      This is correct. In all previous games, the player was immune to the Needler supercombine (in the campaign) until after they were already dead. In Halo 4, the supercombine will kill you even if your shield is still mostly full.

  • @JakubWielkiMistrz
    @JakubWielkiMistrz Před rokem +3

    Funny enough, looking at their abilities, 343i put ,,lore Prometheans" instead ,,gameplay Prometheans" in game

  • @Alex55455
    @Alex55455 Před rokem +7

    I am replaying Halo 4 now for the first time in a couple of years now and the things that definitely stand out are the Prometheans are just straight up badly designed enemies and the weapons situation as described in this video.
    The only missions that I feel that are somewhat enjoyable and that actually feel like Halo are the first 2. Funnily enough in these 2 missions you exclusively fight only Covernant and only find human and Covenant weapons. I found myself using a nice variety of weapons here.
    Once the Promethans show up the majority of the time I find myself using basically just the Light Rifle and the Scattershot with the occasional use of something else like a DMR, BR, Needler etc. And the same strategy is basically set in stone from that point. Light Rifle Grunts, Jackals, Watchers, Crawlers and Scattershot Elites and Knights.
    I really try to avoid Light Rifle usage (or any other precision weapons) on knights unless I have used something else to strip their shields first because you end up wasting ammo from their teleporting. I work my way through cover to get close to them with the Scattershot after eliminating all the crawlers and watchers with precision weapons.
    Quick changes I would make to the game is make watchers 1 or 2 hits to kill, remove teleporting from knights, higher ammo carry capacities, better availability of human or covenant weapons plus hokiebirds suggestions for fixes of melee, weapon tracking, plasma/storm rifle fixes and promethean weapon fixes

  • @controlclerk
    @controlclerk Před 3 lety +7

    Halo 4 was the last one I played. Loved the first 3. Even read the books. Always played on Legendary. The Knights in Halo 4 just killed it for me for the reasons you stated. Finished that campaign and had absolutely no desire to try it again.

  • @dhdd9395
    @dhdd9395 Před rokem +8

    You don't get to have an opinion unless you have played for 1000 hours💀 what. Bro I can understand if they didn't play it through more then 2 times but 1000 hours isn't needed to tell weather you like a halo game

  • @johankarlsson3411
    @johankarlsson3411 Před 3 lety +25

    Am I the only one that feels like the soul of Halo is missing completly?
    First of all, the sound...Bungies Halos music made it all so awesome! The tense and epic feeling of blasting your way thrue the game, the music for different levels deppending if its mysterious or action.
    The sound from the marines, the coventent or from some weapons.
    Am I the only one missing the grunts and elites fun sounds? Or the Assault weapon, sounds like a smg ffs!
    343 have mad a good saga for the game, one of the best according to me of all Halo games...but it still doesn´t feels like the Halo soul, that I fell in love with and made me a fan...its missing and Im afraid that it will never return.
    Art syle: Some of it isn´t right, elite feels and look to bulky for and exemple. But master cheif looks great, the forerunner bulding, don´t like it but I can buy it...Iknow that 343 want their style on the game, but they need to make the game from the players perspective, something many game studios never do now adays.
    I agree with you @Hokiebird428 that the gamestyle is to F**ked up, but it still doesn´t feel like Im playing Halo anymore...Its smells like Halo, it looks like Halo, but it doesn´t feel like Halo.
    Tell me if im wrong?

    • @dkjfajdfjlkdkafkjdfk
      @dkjfajdfjlkdkafkjdfk Před rokem +2

      They shouldn't have changed the art style so much it was too drastic a change for me it should've been more subtle.

  • @WinterbornMT
    @WinterbornMT Před 5 lety +28

    Edit: made a negative comment here which still stands, but the video actually was very good. I really appreciate, SO MUCH, that you gave a very detailed explanation for each issue he had AND a suggestion on how to fix it, and even why those fixes make sense relative to the old games.
    Almost turned it off when he says anyone with less than 1000 hours per campaign is not allowed an opinion. Laughable. Played games my whole life and beyond pokemon games and RPG's like Chrono Trigger or Skyrim, I certainly don't. 1000 hours multiplayer sure but... come on man. Will certainly finish the video though because i think it's awesome that he made such a long and in depth video for his opinions. Not just going to sling hate lol gotta give props too.

  • @freddywondercat1362
    @freddywondercat1362 Před 7 lety +3

    personally, one of the things that i miss in Halo campaigns is how straight forward they are (Halo Reach and forward), what i mean by this is the fact that in a game like halo CE and 2, there were a lot of little secrets in the games that directly affected the gameplay, a prime example of this is the powerups in the halo CE campaign and the weapon placement in the halo 2 campaign. I'll give an example: in halo CE on The Pillar of Autumn, there were so many overshields that you could easily overlook on your very first playthrough on the mission but when you REPLAY the level and try looking around some of the seemingly empty rooms or covenant boarding ships, you could find these things called overshields that made playing legendary a LOT easier on that mission. On Halo 2 this aspect is less there but where it is it's VERY rewarding. On the mission Regret, before you go in the first elevator, theres that encounter with the drones and jackels BUT there's also a ramp up to the top of the area where a grunt and a fuel rod cannon is located which you wouldve NEVER found without looking around at least a little bit. This is ALL OVER halo 2's campaign which makes replaying it a lot more enjoyable as you might just find something you wouldve never even thought about before. I cant think of any examples of this in halo reach or 4, and theres a little bit of it in halo 3 and suprisingly halo 5 (which didnt really help its case at all as it has a lot of problems as is). If 343 could design a good campaign and add all these secrets to make replaying it more enjoyable i think they'll have a great campaign.

  • @davidzales4821
    @davidzales4821 Před rokem +3

    They really signed to make a Halo sequel and stripped everything that made it Halo

  • @joshfoustcommunity8928
    @joshfoustcommunity8928 Před 5 lety +6

    You just described why I love halo 3's campaign! Although halo 4's story is on my number 1 list is because how good the story is. Halo 3 has the best campaign. And halo reach is easily my 2nd favorite story, and campaign because of the amount of options, fun fun factor, and a dark story that shows how powerful the covenant truly was, and the fall of reach.

  • @SSBBplay
    @SSBBplay Před 7 lety +5

    lmaooo
    "And THIS is a Hole" "What the Hell am I Supposed to Put Here?!"

  • @XLegiitBadassX
    @XLegiitBadassX Před 8 lety +57

    "[Y]ou don't get to have an opinion on this matter; not until you have logged at least 1000 hours on each of the campaigns as I have."
    First off, let me say that I have never seen a video of yours before.
    Secondly I'd like to say that I have not played each campaign of Halo enough times to have played them all, separately, for 1000 hours. I am someone who has played Halo 1 (and Anniversary), Halo 2 (and Anniversary), Halo 3, ODST and Reach for so many hours that I know them all like the back of my hand, but I have not logged even close to 1000 hours in all of those combined. I played Halo 4 about 4 times, and Halo 5 once. I have played all of these games on every difficulty too, many times over. So you're saying that because I haven't spent 7000 hours on Halo campaigns like you have, that I "don't get to have an opinion on this matter"? So you, who is in the 0.0001% of halo fans gets the ultimate say on what is good or not? When did you become the prophet of Halo?

    • @XLegiitBadassX
      @XLegiitBadassX Před 8 lety +13

      Simply because you have logged as many hours as you claim doesn't give you any right to say or believe that statement, because you know what? I like Halo 4, sure it was pretty mediocre, but I still liked it and I don't think it is the best. But because I haven't played 7000 hours I don't have the right to say anything? Fuck you, everyone gets their opinion, but if they have only played 1 or 2 halo games and call them the best then the validity of their opinion is leased by virtue of having so little experience. So my favourite, and what I would call the best Halo is invalid to you, Sir Mr. God of Halo Sir?

    • @NonSwiftNinja
      @NonSwiftNinja Před 7 lety +5

      Graham O'Brien I completely agree his statement us stupid and so is his hate on this game in my opinion.
      I have played the game on every difficulty at least 3 or 4 times and took my time and so have put around 200 hours in.
      This game is actually good for 343's first take and they made the saga relevant again whuch made the game fun to play.
      Hookie im sorry but you are very wrong about this game. This game still needs strategy and is very challenging to play in any situation.

    • @Darkassassin58777
      @Darkassassin58777 Před 5 lety +4

      He understands the campaigns more than most, knows where the enemy is and its weaknesses are. Not many halo fan ever play the game of legendary, I’ve beaten all the games on heroic and working on legendary now and I still don’t know everything about the games. I’ve seen his videos and I believe he is reliable, Halo 4 was the worst of the halo series. 343 studios is ass, halo 5 was alright, I wouldn’t be surprised if they fuck up halo infinite. And the people who have beaten the games on legendary would obviously know more than people who only play on easy or normal. He’s expressing why he doesn’t like Halo 4 and he knows the ins and outs of the campaigns more than 95% of Halo fans, so yeah he’s going to act better because playing the halo series on legendary is a pain in the ass.

    • @AlphaEchoZulu
      @AlphaEchoZulu Před 4 lety +5

      @@Darkassassin58777 doesn't mean he gets to mandate any sort of entry requirement for who can or cannot have an opinion. He's a mere customer just like the rest of us!!!

    • @frostchaotic3691
      @frostchaotic3691 Před 4 lety

      Its not what means jackass. He just means if you have played halo and understand it wwll

  • @Centipede_Solaire
    @Centipede_Solaire Před 8 lety +3

    Such an awesome video. It made my night to see an upload from you. You clearly put a lot into this, and it paid off, great job dude. I look forward to any future videos, especially any about Halo 5 and your thoughts

  • @terryrichmond2739
    @terryrichmond2739 Před 5 lety +15

    Great analysis! You said everything I’ve been thinking in a very well researched and well spoken way. I’m here on this video all these years later because I decided to replay all the Halo campaigns recently. Starting with Reach and ending with Guardians. I hadn’t played any of them since one playthrough of Guardians when it first came out. Reach through ODST are some of my all time favorite games. I didn’t like 4 when it came out and thought 5 would be better, but it was worse. I thought I’d give 4 and 5 one more try all these years later in this Halo game journey because I figured I may have just looked at them with too much bias toward all the prior Halo games. I had an amazing time from Reach to ODST. I didn’t even make it past the forerunner level in 4 without calling it quits on the Halo game journey. It makes me so sad the way 343 turned it into a typical FPS and the way the story is going. Anyway, thank you for the really detailed analysis and showing me why what I just turned off didn’t feel like Halo at all.

    • @noble20xx56
      @noble20xx56 Před 5 lety +1

      I decided to do the same months ago! I'm about to start 4 now. And I all the memories of the bs I delt with are coming back. :(

  • @ChrisPTenders
    @ChrisPTenders Před 8 lety +104

    THANK YOU! Finally someone who isn't blinded by cinematic packaging. Halo 3 is the best game I've ever played. This game was the worst game I've ever finished. You didn't mention the level design, but I could care less, you nailed everything else. That guy's comment was amazing.
    If I could, I'd retake Halo from these industrial buffoons and make a fan developed Halo 4. Heck, I'm already working on a passion project, writing the story from 4 and 5 as it should have been, without even changing the story direction. It actually could have worked had it stayed grounded in the logic established in the original story... and logic in general.

    • @Hokiebird428
      @Hokiebird428  Před 8 lety +18

      +Chris Merritt "blinded by cinematic packaging" I'd like to use this phrase in the future to describe the 343i Games.

    • @hosha3835
      @hosha3835 Před 8 lety +1

      +Hokiebird428 Hokie, I was playing Halo 5 one time (not saying I liked it) and I saw that they changed the ammo amount for the plasma pistol. It takes away 1 percent per 5 shots in it. That's the "only" good news.

    • @stariiart8917
      @stariiart8917 Před 8 lety +1

      I didn't even know stalkers had a head...

    • @stariiart8917
      @stariiart8917 Před 8 lety

      +Hokiebird428 I also have something to add to the railgun. the explosion radius is ridiculously small and is so bad when it comes to aiming for me. the explosion when you hit an elite next to a group of grunts or jackals should at least do some damage to jackals and grunts next to the explosion.

    • @elijahrivera828
      @elijahrivera828 Před 8 lety

      tell me about the campaign sucks bring bungie back

  • @blehmeh9889
    @blehmeh9889 Před 2 lety +4

    14:45
    "Your shields recharge absurdly slowly on Easy, but only in two seconds on legendary!"
    I believe the reason for this would be a fixed variable for the amount of shields you gain per second. It is apparent that you absorb waaay more damage on Easy than Legendary. I think what's going on behind the scenes is that you get the same amount of "shields" per second on all difficulties, but the maximum amount you can have at once is way higher on Easy, so even though your shield meter fills up slower, you're getting the same amount of shields as on Legendary every second. Like, if it goes up by "5" every second, and on Easy it goes up to "40" whereas on Legendary it goes up to "10", the regeneration is actually the same on each difficulty, but it'll look slower on Easy since the meter will simply represent a higher shield pool.
    To put it another way, a garden hose will put out the same amount of water each second, but on Easy difficulty you have an entire in-ground olympic swimming pool to fill up, whereas on Legendary you only have a bathtub to fill up.

    • @Hokiebird428
      @Hokiebird428  Před 2 lety +1

      A logical thought, but incorrect. You have 75 Shields and 75 Health regardless of difficulty. Have a look at the tags in Open Sauce some time.

  • @PKM9107
    @PKM9107 Před 8 lety +55

    Odd, you say that a lot of people think Halo 4's campaign was fantastic but most people I know (myself included) think it's abysmal

  • @NoahStavish
    @NoahStavish Před 8 lety +74

    Beyond even that, I thought that the overall narrative of Halo 4 was trash. Sure the story and writing had some good moments, and we can agree to disagree on that Hokie, but the overall narrative was bad. Level design was some of the worst in the series, with very boring objectives, generally being go here, press button, defend. Go there, press button, defend. Prior Halo games always had you leading the assault on a base or something, but now we have to always defend our position. This goes for Halo 5 as well. The levels don't flow at all either. Each level is drastically different from the last one, and it doesn't feel like each level leads into the next, but rather each level was another one on a checklist. Each level also makes you constantly stop to defend position x, which again breaks the flow. This is something (along with weapon and AI balancing) that Halo 5 drastically improved on. Halo 5 though had a much worse story, poor writing, and while it had some interesting points, after beating it on Legendary once and easy once, I only ever want to go through with a co-op partner for achievements. And shocker, no one wants to play MCC or Halo 5's campaigns for achievements because 1 is broken and the other sucks so much.

    • @bobbill3594
      @bobbill3594 Před 5 lety +4

      Could you explain why the narrative was bad? I didn't see any reasons for it.

    • @retired_sama-senpai
      @retired_sama-senpai Před 5 lety

      And how'd that project at Revelations or something turn out for you?

    • @TheSamuraiGoomba
      @TheSamuraiGoomba Před 5 lety +5

      Even arenas that should have been fun, like some of the early covenant defense arena stuff, was made painfully frustrating and stupid because of a combination of unavoidable PP/Needler shots, hitscan covenant carbine snipers, a general lack of ammo and the massive Plasma Pistol ammo nerf.
      Suddenly I'm facing an arena of Covenant and what do I have to kill them with?
      -Plasma Pistols that each have 10-30 shots apiece
      -Needlers that can hold almost no ammo
      -Plasma Rifle-thing that runs out too fast and is not accurate
      My only real option is the Covenant Carbine. Ugh.

  • @GritterTheBuckethead
    @GritterTheBuckethead Před 6 měsíci +3

    After beating Halo 4 on legendary, I can say for sure that this video hits the nail of the head. It’s not that the game was harder, it was easier if anything. But the entire game was just hanging back with any of the 4 utility weapons in the game. All of them feel about the same to use, and it gets very repetitive. On top of the Promethians who have are obnoxious, and sometimes unfair. What made Halo 3 work is that most weapons had some use (except the flamethrower), with enemies that were generally fair to fight. Halo 4’s redundant and sloppy sandbox weighed the game down immensely, with most enemies being a chore to fight. And that’s not going into the disrespectful story, that proves the writer Frank ‘O Conner knows absolutely nothing about Halo at all.

  • @skeLPCgamez
    @skeLPCgamez Před 8 lety +75

    Even though I've hated Halo 4 and 5 a lot due to the story direction, character development and false advertising, you've made me hate Halo 4 even more. If possible maybe do one as to why Halo 5's campaign is bad? Hats off to you!

    • @skeLPCgamez
      @skeLPCgamez Před 8 lety +9

      In a good way! 👍

    • @Brawler_1337
      @Brawler_1337 Před 7 lety +8

      Halo Prodigy The Act Man did a whole five-part (technically six-part) series that went really in depth on Halo 5's campaign.

  • @tailguner
    @tailguner Před 8 lety +10

    You nailed it! The problem is most people play on normal mode and not legendary. Same as you, I saw the same issues. I didn't like the story and the cartoonish over colored missions.

  • @Aedpowell6490
    @Aedpowell6490 Před 7 lety +7

    11:43 he took two melee hits. POINT REFUTED!

  • @BigW1ll261
    @BigW1ll261 Před 6 měsíci +3

    I’ve owned this game for over half a decade, and I never knew the watchers had heads…

  • @milannanda4068
    @milannanda4068 Před 8 lety +25

    i think Halo 1 had the best balance of weapons and damage and melee and ammo stuff
    Except for that MOTHERFUCKING PISTOL

    • @kcdodger
      @kcdodger Před 8 lety +5

      I actually think Reach had the best balance of them all, even if a couple of weapons were horrendously useless. (Friggin focus rifle?)

    • @Toast_94
      @Toast_94 Před 8 lety +3

      Myself personally I would've said Halo 3, then again that's also the game in the series I played most extensively so I might be a bit biased
      Sure the Spiker was overrated beyond belief, the flame thrower sucked, and none of the brute vehicles were terribly reliable, but just about every weapon in the game had its nifty uses.

    • @khiemvu8667
      @khiemvu8667 Před 7 lety

      So, you're fine with assault rifle that was basically an smg instead of an actual assault rifle.

    • @deriznohappehquite
      @deriznohappehquite Před 7 lety +3

      The Assault Rifle was useful as an SMG though. You could use it to suppress enemies and strip shields.

    • @kcdodger
      @kcdodger Před 7 lety

      When an Assault Rifle is useful as a lower class of weapon, there's something wrong.

  • @afkathisguy
    @afkathisguy Před 2 lety +3

    Only point Hokie left out was the extreme uselessness of the promethean grenades. Regardless of difficulty setting, it takes a miracle to kill ANYTHING with them.

    • @Hokiebird428
      @Hokiebird428  Před 2 lety +6

      Who could have possibly predicted that a grenade with no blast radius, that was essentially a gimpy power drain…wouldn’t be very useful?

    • @benwarren8722
      @benwarren8722 Před 2 lety +1

      @@Hokiebird428 I'll have you know that in the lore, those aren't *real* grenades, just defective illumination devices that everyone mistook for genades. So there! =P

  • @slanguagefreak2388
    @slanguagefreak2388 Před 5 lety +28

    Spamming shots - Well that makes sense. Just like so many other games Halo 4 is loved by people who just like to run in guns blazing and not have to think about anything. I am pretty sure that many of these people have never played the original trilogy (like you said) or if they have, they hated it. Having to think made halo different. Now it's gone? :(

    • @timur5241
      @timur5241 Před 4 lety

      I'm not one of these. I love to take covers and shoot enemies from there.

    • @Mortablunt
      @Mortablunt Před 3 lety +1

      Did you ever play Halo 4? I actually did my first ever legendary run on it last week. I actually really loved a lot of the things. For one, the tight ammunition supply forces a very high degree of precision and mastery, also an attention to detail and positioning; you do not have ammunition to just burn to bail you out of a bad tactical choice. Approach the encounter properly and with care or you die. The tension added definitely made for a more involving combat experience where I had to worry about supplies and who to target, when to employ grenades, and who to set aside for a melee. Halo 4 made a much more tactical game than the prior ones. The melee situation wasn't that bad, either. Knights are quite prone to missing with their attacks if you are circling and also take advantage of their stun when you break their shields. You not wanting to engage the game as it needed to be is our problem, not its. You want to play a game any way any gun, go play CoD on recruit.

    • @slanguagefreak2388
      @slanguagefreak2388 Před 3 lety

      @@Mortablunt oh puh-lease, stop trying to make halo 4 into something which it is not. If you wanna play COD, go play COD but don't argue that that style of play is better than Halo.

    • @Mortablunt
      @Mortablunt Před 3 lety +1

      ​@@slanguagefreak2388
      Illiterate.

    • @slanguagefreak2388
      @slanguagefreak2388 Před 3 lety

      @@Mortablunt You don't need to tell me that you are illeterate and haven't even passed high school. Your stupid interpretation says it all. You want Halo to be COD because you can't actually play Halo but you will try to distinguish them so that you can hang with the cool community. Loser dunderhead.

  • @milkmonstrosity
    @milkmonstrosity Před 3 lety +2

    Have you seen the EBR video on Halo 3's Brutes, and if you did, what are your thoughts?

    • @Hokiebird428
      @Hokiebird428  Před 3 lety +3

      I can forgive bad editing and poor mic quality, but I can’t forgive being disgeniune and/or obscure about the difficulty the clip in the video was played on. Some of the ‘exploits’ he highlighted only ‘break’ the game on lower difficulties, and only if you know what you’re doing. But a tactic that works because you know what you’re doing isn’t a game breaking exploit, it’s a game mechanic. If that ‘breaks’ the game on the lower difficulties, then increase the difficulty!
      In contrast, every clip in this video was played on Legendary difficulty, because anything less is boring to me.

    • @TheMasterMind144
      @TheMasterMind144 Před 3 lety +1

      @@Hokiebird428 To be completely fair, many of the things that he did mention still hold true on Legendary as well. For example, Brutes don't become more aggressive on higher difficulties, they still like to hang around at a medium-ish distance while firing at the player and lazily moving around/strafing and seemingly very rarely taking cover (I haven't seen a lot of people mention this but this is pretty game breaking as it means that the player isn't forced to hunt them down like they would have to do with Elites, or else risk them regaining all of their shields and essentially wasting ammo, and it means that the Brutes effectively have no counter to the player staying at a longer distance and firing at them with a BR or Carbine until their shields get stripped and then get killed with a headshot - a strategy, mind you, that also works just as well on Chieftains but requiring a bit more ammo).
      "Cheesing" them by going behind them and then meleeing them in the back is also incredibly efficient on Legendary and which is made ridiculously easy by the fact that Brutes love to toss so many Bubble Shields (their one-trick-pony move to the aforementioned strategy of outranging them) meaning that you can pretty much charge into a whole Brute pack like this and kill most of them - aside from the ones with Brute Shots which can apparently fire at the player while at very close range without apparently taking any splash damage themselves.
      Finally, the Brute berserk is and has always been a joke in Halo 3, regardless of difficulty. Brutes only do it when their shields are gone and it is incredibly easy to "cheese" them with a backstab melee when they do this.
      EBR is also completely right about Bungie butchering the color scheme for Brutes, an apparently baffling decision from a developer that more or less popularized this gameplay aspect.
      I recently did a few playthroughs of Halo 3 on legendary on MCC after not having played the game for 6-7 years and I was pretty amazed at how easy it was compared to quite literally every other Bungie-made Halo game and the only difficulty I had was from fighting Flood (pure forms, mind you). There are many reasons for this, but I think that the Brutes being nerfed to hell and back from their Halo 2 versions was one of the main ones. They just felt like bigger, shielded Grunts and not the Elite replacements that Bungie wanted them to be.

  • @vadimius1181
    @vadimius1181 Před 8 lety +90

    I love how I am not allowed to express an opinion on a game just because I haven't logged a thousand hours on it.

    • @flaunty4378
      @flaunty4378 Před 8 lety +16

      +Vadimius You really don't have to play through a game campaign more than once to have a valid a opinion on it. Some people just like to play it once and can understand everything. No need to play it twice.

    • @vadimius1181
      @vadimius1181 Před 8 lety +7

      +Jay Durr But that's what the person in the video is implying. I played through halo 4 twice, once on normal, and once on legendary. Both times were a blast.

    • @flaunty4378
      @flaunty4378 Před 8 lety +8

      Vadimius He's wrong tho.

    • @vadimius1181
      @vadimius1181 Před 8 lety +6

      +Jay Durr Agreed

    • @spiritgaming1442
      @spiritgaming1442 Před 5 lety +2

      He's saying if you cant see anything at all wrong with halo 4 then your opinion is invalid

  • @lightning6778
    @lightning6778 Před 6 lety +4

    Halo 3 in my opinion atleast is my favourite game as the campaign was amazing and I like how you usually have marines or elites with you and the fact that you can keep them alive throughout the entire mission.The ARK was my favourite mission.

  • @TheJayson8899
    @TheJayson8899 Před 8 lety +2

    "Your opinion is wrong, mine is the only one that matters"-Hokiebird 2001-2016

    • @Hokiebird428
      @Hokiebird428  Před 8 lety +3

      +TheJayson8899 Except that it's not just opinion. I have done a TON of research into this topic. What credibility do you have, that would demand that I take your opinion seriously? And don't say time spent in multiplayer, because that is _so_ not relevant here.

    • @TheJayson8899
      @TheJayson8899 Před 8 lety +5

      +Hokiebird428 Oh no, don't get me wrong, I completely agree, Halo 4 is atrocious multiplayer and campaign, especially campaign since that's what I mostly play the Halo games for.p, but seriously, you act like everyone else's opinion is stupid and make stupid reasons for it not to be valid. "If you haven't wasted your entire life on Halo, your opinion isn't valid".

  • @Euchuan
    @Euchuan Před 8 lety +12

    +Hokiebird428
    Hey hokie, are you gonna do a "What went wrong with H5: Guardians' Campaign" ?

  • @rayyanali4471
    @rayyanali4471 Před 4 lety +6

    I've only played each of the vanilla Halo campaign once but even I can tell that forcing players to engage most of the enemies from long range goes against Halo's core gameplay style. With Halo 4 coming to PC in the coming months, there's a likelihood that the modders would work on fixing the campaign. Hope you react to those mods when they come out.

  • @youtubeepicuser4209
    @youtubeepicuser4209 Před 8 lety +8

    Agree that the campaign is fucking ridiculous. Absolute trash.

  • @crayzchicken2668
    @crayzchicken2668 Před 5 lety

    The problem i have is when u go and start playing the game once u go to chapter 2 it just says its loading but it never actualy loads it just sits there

  • @spartannoblevi5613
    @spartannoblevi5613 Před 8 lety +8

    My first xBox and game (ODST) was purchased about 4 yrs ago. I hadn't played video games since Space Invaders (I'm 57). I was blown away by ODST and quickly purchased REACH (my most heavily played game.) Completely agree w/ you about H4 (tiresome with noticeable ineffective strategic options) I love playing (ODST & REACH) campaign on Legendary. H4 (on easy) was tiring due to exactly the reasons you cited. Nailed It!

    • @Hokiebird428
      @Hokiebird428  Před 8 lety +1

      +SpartanNoble VI Why thank you! It is always interesting to hear the opinions of those outside of my most common demographic.

  • @timelordmagnums357
    @timelordmagnums357 Před 6 lety +10

    You have some good points. I wonder why 343 couldn't just offer a patch that would fix these issues? Have you thought about sending a copy of this to them? Even if it were for some small fee who wouldn't be willing to make the game better? You'd make a good consultant IMO. :) Peace.

  • @itshot91
    @itshot91 Před 4 lety +26

    When he says “logged at least a 1000 hours in playing the campaigns”
    You have to consider the fact he has been playing the series throughout the decade (2001-2010) when Halo was at its prime.
    CE, 2, 3, ODST, and Reach
    Although not exact. roughly it could be around 200 hours in each game, or at least 150
    I played counter strike source beginning 2006 and hit 1000 hours in 2017.
    I could see why people misunderstood his statement.

    • @AlphaEchoZulu
      @AlphaEchoZulu Před 4 lety +17

      The issue is not with how much volume a player has put in but the claim that said player cannot even have an OPINION unless that number is extremely high... that my friend is sucking BS!! He could have a billion hours under his belt compared to my non-legendary single play through on each game for all I care... I can have an opinion! He can argue the other way if he disagrees but he CANNOT tell me that I am not allow to have the opinion to begin with!! Smacks of superiority complex imo :)

    • @danielhodzic434
      @danielhodzic434 Před 3 lety +1

      @@AlphaEchoZulu I totally agree with you.Everyone can say their opinion no matter how many hours you've played the game.But,nevertheless I totally agree with Hokie and the majority of people that Halo 4 sucks(Halo 5 sucks the most!!).I hope Infinite will at least be “good”.

  • @onlyweatherlol93
    @onlyweatherlol93 Před 5 lety +5

    "Halo 5 legendary walkthrough! Fuck off. " 😂😂😂😎 you know something, I'm glad you were blunt. The decline from halo 3 and ODST to halo 4/5 is an absolute disgrace. They stripped the series of its pride. My honest opinion is them bringing the Promethean race into the series was disastrous. I find every fight against them doable but tedious. I want halo 3 days back where I fight nothing but hunters, elites and brutes

  • @TheJohnmurphy516
    @TheJohnmurphy516 Před 6 lety +5

    I call this game Halo no ammo 4 you.

  • @aekamuskrat2046
    @aekamuskrat2046 Před 5 lety +3

    Sounds awfully stupid that I can't be acknowledged because I have not played each campaign for 1000 hours each

  • @tahaalvi7241
    @tahaalvi7241 Před 6 lety +4

    Woah a whole video without adverts.... you sir are a legend

  • @hyper_lightning
    @hyper_lightning Před 10 měsíci +2

    Wish i had seen this earlier, always felt like halo 4 campaign was off to me and only all these years later have I seen you put it into words for me

  • @D3v4st5t0r
    @D3v4st5t0r Před 8 lety +21

    Summed it up perfectly!
    And also, they actually made the bolt shot usable in Halo5, just an fyi.

    • @Hokiebird428
      @Hokiebird428  Před 8 lety +12

      +StormFlight Too bad both it and the Suppressor can't carry hardly any ammo.

    • @kingcaboose2003
      @kingcaboose2003 Před 8 lety

      +Hokiebird428 Yes, the weapons are overall even worse in Halo 5.

    • @kingcaboose2003
      @kingcaboose2003 Před 8 lety

      If you want my thoughts it's in a separate comment as for Hokie's I have a feeling he and I agree on a lot of the issues I pointed out.

    • @ModsofHalo
      @ModsofHalo Před 8 lety

      +Hokiebird428 why does that matter when they're more common that's any other weapon in the game almost AND weapons don't despawn as fast as they did in H4

    • @kingcaboose2003
      @kingcaboose2003 Před 8 lety +3

      Ok, since we're on the topic of weapons allow me to explain. Plentiful ammo doesn't mean shit when most enemies you fight in the game are bullet sponges and most of the weapons do horrible damage rates per shot AND have very low ammo capacity. Sorry, but where's the fun in constantly scrounging for more ammo or new weapons which is what I constantly find myself doing in Halo 5's campaign.

  • @AlcatrazV1
    @AlcatrazV1 Před 4 lety +16

    Excellent Video, I hope a rebalance mod will be released addressing and fixing all the issues you listed. That said, with this and Halo 5, it demonstrated that the franchise isn’t what it once was. It’s a shame the franchise had to go out like this. Plus, Halo Infinite is supposed to release in 6 months and we haven’t seen a snippet of gameplay. That is extremely concerning.
    Although it’s far different gameplay wise, Doom Eternal has filled that void of a FPS that was fairly balanced and rewarded strategy at higher difficulties for me. If Halo Infinite flops, the Doom franchise will reclaim its place as the King of the Sci-fi fps genre.

  • @CrimsonPisces113
    @CrimsonPisces113 Před 4 lety +3

    The only way to balance the difficulty of the knights is to just give you infinite ammo XD

  • @roninharriet4886
    @roninharriet4886 Před 4 lety +2

    I will agree the Knight's teleportation is annoying, but I actually learned they go in the way that the displacement animation points. I also played enough to learn the general distance they would teleport so I was able to chase them down. The issue with that was it generally made me run into a group of crawlers

  • @TheAimlessWarman
    @TheAimlessWarman Před 2 lety +3

    A small point I want to add (unless another comment below already mentioned it) is that Halo is fun watching enemy factions in FFA battles. ODST doesn’t get a strike since it’s an expansion pack prequel. Reach is a prequel so it’s only covenant, I don’t like it, but makes sense (maybe they could’ve added the insurrection and rebels). H4 might have been 2% better if the Knights and covenant never teamed up. Also I think blue looks better on Knights instead of orange.

  • @AlphaZeroX96
    @AlphaZeroX96 Před 6 lety +3

    Decided to edit this. Well Halo 4's campaign does have issues. It holds your hand, enemies are freaking bullet sponges on Legendary (I mean come on, that's not what difficulty is about), sprint being a permanent feature, no health packs, not that much exploration included, Grunts don't sound adorable anymore, no SMG...

    • @Hokiebird428
      @Hokiebird428  Před 6 lety

      SaviorAssassin1996 Some of the gameplay seen in this video is not indicative of my actual skill at the game. Sometimes, you gotta do stupid shit to get relevant clips. As I have told countless others, I do not find the game to be too difficult, in fact I don't find it difficult at all. I find it to be "difficult" for all the wrong reasons, which makes it stupidly repetitive and boring. The 1000 hours comment is because Halo veterans will realize this, CoD newbies and children will not.

    • @AlphaZeroX96
      @AlphaZeroX96 Před 6 lety

      Sorry about my comment.

  • @BillStickers
    @BillStickers Před 3 lety +4

    Tonight I discovered that Watchers have actually have a face

  • @reecey1504
    @reecey1504 Před 2 lety +4

    There’s a reason Requiem ended up being destroyed by the Sun: even the devs don’t want you fighting there again/replaying the campaign because the enemies are too OP 🤣🤣🤣

  • @benitofranco372
    @benitofranco372 Před 7 lety

    I don't get how pulse grenades do. The circle they form kind of confuses me, can someone explain it? I played the campaign on legendary and beat it but im still confused.

    • @dooplon5083
      @dooplon5083 Před 7 lety +1

      They cause cause damage over time to whatever's in the red field before finally exploding. Basically, they're grenades that immediately start causing damage, but they're far more visible and don't cause their big explosion damage until a few seconds after they become active.

  • @TheSamuraiGoomba
    @TheSamuraiGoomba Před 5 lety +7

    This really covers all the points I was thinking of when trying to play the game again recently. The gameplay balancing in the campaign is so trash and the plasma pistol rework is really what killed it for me. The plasma pistol was always the backbone of the franchise, along with the needler and assault rifle. These were weapons you could ALWAYS find if you ran out of ammo. They always held a decent amount of ammo and the needler and plasma pistol were effective against the game's strongest enemy type: Elites. Furthermore, needlers and plasma pistols were dropped by grunts and jackals, so you'd almost always have some on the ground by the time you came across an Elite.
    What this meant was you could always, ALWAYS find a reliable gun if you ran dry while fighting an Elite. The Assault Rifle was not as ubiquitous but still pretty common and it tore Flood apart while working decently well against Covenant at close or mid range.
    And this excess of ammo meant you had flexibility when choosing your loadout. You weren't forced to take only one weapon in any given situation, because there were always assault rifles, plasma pistols and needlers on the battlefield to fall back on. Oftentimes, I wouldn't even take a plasma pistol with me. I would just go grab one if I wanted to use one. The plasma pistol was just so strong and so ammo-efficient, but it was also so plentiful that you didn't need to bother carrying it in one of your two slots.
    You might think the PP unbalanced the game and made it too easy, but it really didn't. Heroic and Legendary would still challenge you and those weapons just helped even the odds. Nerfing the plasma pistol means breaking the back of Halo's weapon balancing. In Halo 4, a plasma pistol is now only worth about 10-30 shots. And that's if you don't charge it. So those grunt plasma pistols aren't worth picking up because they run dry almost immediately. The assault rifle has been replaced by the less-accurate Suppressor. Which I do like, but the enemy and level design doesn't support its role, since you'll just get melee'd or sniped if you try to use it.
    The end result is a game that feels like total ass to play. I think JUST fixing the plasma pistol would do a lot to make the game feel less unfair. Especially if the game added a lot more plasma pistol weapon drops throughout the campaign.

    • @Hokiebird428
      @Hokiebird428  Před 5 lety +3

      I really like your comment, but have to disagree with your closing statement. While the Plasma Pistol definitely needs fixing, I think _melee_ is the worst offender. So many of Halo's weapons are meant to be used at close range, so when enemy melee attacks occur in less than a second and kill you instantly, you have a major problem.

    • @TheSamuraiGoomba
      @TheSamuraiGoomba Před 5 lety +2

      @@Hokiebird428 That's a fair point. Like I said, I think the Suppressor is a really fun gun and I was able to make it work playing Halo 4 on Heroic... Some of the time. And if the Suppressor is already sub-optimal, anything that requires you to be closer is just suicide.
      Melee attacks should never be an instant kill unless the opponent is using an energy sword. Energy swords have very clear visual and auditory tells that alert the player not to let the enemy get close. And pretty much every other close-range weapon can outrange an energy sword. So there is balance. But berserking knights are bullshit.
      A lot of the decisions in Halo 4 just leave me wondering if anyone playtested the game on higher than Normal difficulty. Even on Heroic, the points in your video become obvious.

    • @Hokiebird428
      @Hokiebird428  Před 5 lety +5

      That's what worries me most. I firmly believe that the people that created Halo 4 were _not_ capable of playing it on its higher difficulty settings. Halo used to be made by geeks and gamers. Now it's made by hipsters and art students.

    • @TheSamuraiGoomba
      @TheSamuraiGoomba Před 5 lety +4

      @@Hokiebird428 I couldn't speak to that for certain, but the focus on the storyline seems to indicate that. I think the best evidence that they didn't playtest on legendary is the atrocious balance. I always loved Halo because of its gameplay. The atmosphere and story were nice, sure, but the game was all about a tight and challenging gameplay loop. I admired Halo 1 for not having any truly useless weapons. It had so few weapons compared to some games, but every gun had a reason to exist. Obviously, later games have a little more bloat in them, but that always happens when you add stuff that's not strictly necessary from a design standpoint. It's how we ended up with both UNSC and Covenant battle rifles when one or the other would have been fine.
      More than anything, I really hate how flat the levels are in halo 4. I noticed in one of your legendary runs for halo 4, you were hiding in an archway and couldn't step outside of it because it would close and lock you out. I knew immediately what area that was because that area is bullshit lol. There's no fucking cover anywhere and you have to run across these open expanses while covenant spam plasma and needles at you. Why would someone even design a level like that who had playtested Halo 4 on legendary?

    • @TheMasterMind144
      @TheMasterMind144 Před 5 lety

      +TheSamuraiGoomba I'm going to have to disagree with you on Halo CE's weapon balance, at least on Legendary difficulty, since there were plenty of weapons that had subpar performance and some which were completely useless. Take the Assault Rifle and its absolutely abysmal accuracy which rendered it almost useless against both covenant forces and Flood since almost every single other weapon in the sandbox was more efficient, including the ever present plasma pistol. The needler's performance was also lackluster as the projectiles flew very slowly and took a fairly long time to supercombine which made it very dangerous to use against Flood and almost useless against Elites since they easily dodged it in areas more open than a cupboard. The Plasma Rifle was a pretty decent weapon against shields and its plasma projectiles flew pretty fast, but again due to how strong the basic plasma pistol was and due to its ability to fire overcharged shots I almost never picked up a PR over it.
      And on the other end you had weapons which were too efficient, both in terms of damage dealt and accuracy, as well as the amount of ammo that you found for them, namely the magnum. Out of around 4000+ hours that I have spent playing Halo CE (for a long time Halo CE and Half Life were the only games my incredibly old PC could run so I spent most of my time playing only those two games), more than 80% of that time must have been spent using the magnum. The gun was everywhere, you started most missions with it, the Flood were frequently armed with it, and ammo for it was everywhere. Apparently the only reason we even got such a powerful magnum in CE was not because of intense playtesting and balancing, but because of a last minute change made to it by Bungie's co-founder Jason Jones. It was pretty clear that Bungie considered this to be a mistake as both the Magnum and the AR were significantly altered in later Halo games.

  • @healthyfruit4726
    @healthyfruit4726 Před 3 lety +6

    Unfortunately they still haven’t fixed his mechanic with the Promethean‘s after the halo4 mcc update and it’s freaking horrible

    • @ggMwaniki
      @ggMwaniki Před 3 lety

      I literally just finished the Halo 4 MCC campaign a few hours ago, even though it was on normal and it was my first playthrough I agreed with pretty much everything Hokie said. Covenant/Marine weapons ammo are scarce, only promethean weapons I pretty much used were the light rifle or Binary rifle from distance and the knights were a pain to deal with due to teleportation (whether they teleported towards me or away from me)
      I feel so.... disappointed because I thought Halo 3 was a damn masterpiece and honestly I didn't think they could top CE until I played 3

  • @Akira-ob5zl
    @Akira-ob5zl Před 2 lety +1

    Hey hokie just checking out some old videos, i’m wondering if you’ve played infinite/what are your thoughts on it, hope you’re doing well, still gotta thank you for getting me through all the campaigns on legendary, its been nearly a decade since i’ve seen your guides and i still use your strategy’s when I play.