How Halo Reach Makes You Care

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  • čas přidán 31. 05. 2021
  • Halo Reach has a very special place in my heart. But why do I care so much? What about Reach draws me and so many other halo fans in without its main character Master Chief? In this video, I will be going over how Reach's story is so successful at drawing the players in. How its use of cinematography in its storytelling adds to its feeling of dread and sacrifice. Also, I will touch on how outside of cutscenes the game furthers this feeling. And lastly, why do I personally love the game?
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Komentáře • 3,2K

  • @THE_CUT
    @THE_CUT  Před 3 lety +851

    Hey guys this video took a lot longer to come out than I originally anticipated but I hope it is worth the wait! I really tried hard to up the quality but I am still learning and getting my editing chops down. This is a much longer video but I could talk about Halo Reach for hours and hours so this is just a fraction of what I have to say about the game. I really hope you enjoy and if you do please consider dropping a like and subscribing to see my future uploads! If you have any other games or topics you think I should visit feel free to leave a suggestion down in the comments!
    Subscribe Here! czcams.com/channels/MULeNXdqBTvTxVtK6TT69Q.html

    • @cheesebone2818
      @cheesebone2818 Před 2 lety +14

      Underrated vid cuh

    • @deadbattery3224
      @deadbattery3224 Před 2 lety +12

      It was a great video for someone so new to content creating on CZcams. Loved it! Only issue I found with it was at some moments the background music or audio would overpower your voice

    • @THE_CUT
      @THE_CUT  Před 2 lety +8

      @@cheesebone2818 thank you!

    • @THE_CUT
      @THE_CUT  Před 2 lety +7

      @@deadbattery3224 ill keep that in mind thanks for the feedback!

    • @devilsspawn6500
      @devilsspawn6500 Před 2 lety +6

      This was a fantastic video my guy and I am glad you pulled out part of my childhood and showed both my and your viewers on why it was such an amazing game to play.

  • @ianculp1779
    @ianculp1779 Před 2 lety +2593

    I got into Halo after walking in on my Dad playing Halo 2. He plugged in another controller on his 360 and taught 6 year old me how to play. Eventually, we started playing Halo Reach and got until the Final Chapter when he had something come up with the Army. He died soon after, with 8 years or service. I couldn't even touch his controller until a year later when I decided to beat Reach for him. I had no idea we were 4 save points away from beating the game, and Reach hit me like a truck with the ending. Later this month marks half my life since he passed on, but Halo will forever be my way of remembering him, be it playing a new game in the series or completing my first Legendary run.

    • @THE_CUT
      @THE_CUT  Před 2 lety +258

      Such a heartwarming story Ian thank you for sharing it! ❤️
      It’s awesome that Halo and Reach is apart of remembering your Dad.

    • @flyingdoggo9887
      @flyingdoggo9887 Před rokem +95

      Sorry for your loss.

    • @DigitalVanquish
      @DigitalVanquish Před rokem +89

      That hit me hard... Especially being 4 checkpoints away... It's similar to how I started playing Halo, as I saw my dad playing the demo for Combat Evolved.
      You will always have Halo, and can always play it for the both of you.

    • @najehfowler5243
      @najehfowler5243 Před rokem +16

      I’m so sick that they closed the servers like I wanna play this game again so bad as my character

    • @void-master9077
      @void-master9077 Před rokem +12

      @@najehfowler5243 the one thing I miss the most, and wish they would flesh out for every game in MCC, is match made campaign, I’ve met so many like minded people on that game mode, people who went back to play the older games with me, wish we could have that again.

  • @DocH1405
    @DocH1405 Před 2 lety +4944

    I love the scene with Jorge interrogating the girl at the relay. When the Elites attack, Jorge completely covers the girl. Exposing his back to the enemy in a selfless act to protect her. It shows several qualities of his character: his faith in his team to protect him, his tragically selfless nature, and his desire to protect the innocent. Besides John-117, Jorge may be one of the most selfless and genuinely heroic characters in the entire series. “Tell’em to make it count.”

    • @THE_CUT
      @THE_CUT  Před 2 lety +310

      💪 Amazingly put! I completely agree he’s always had a special place in my heart because of his sacrifice.

    • @TheGamingAce231
      @TheGamingAce231 Před 2 lety +301

      Another thing I like about the scene is that when she is talking, she says something that I believe translates to "they are still here" and then Jorge looks up for a moment like "wait what?" right before the Zealot drops down and slashes at his head*

    • @THE_CUT
      @THE_CUT  Před 2 lety +151

      I am learning so much from these comments

    • @cole5641
      @cole5641 Před 2 lety +164

      that’s probably my favorite scene just because of the guitar coming in and the way jorge drags the door shut to seal them in with the elites

    • @sandran17
      @sandran17 Před 2 lety +90

      As soon as he did that I knew he was my favourite member of Noble.
      Though tbh, Gen 2 Spartans are much, much more than UNSC property.

  • @Spartan_107Afterdark
    @Spartan_107Afterdark Před 2 lety +658

    I just realized at 16:15 when Emile asks "How often do you see covenant retreating from an area?" Noble six turned his head like he knew the answer, and experienced it.

    • @THE_CUT
      @THE_CUT  Před 2 lety +99

      Good eye I didn’t notice that!

    • @Mattznick
      @Mattznick Před rokem +54

      Lone wolf shit

    • @ashhalcyon
      @ashhalcyon Před rokem +33

      and keeps staring at that spot until kat gets them moving

    • @ghastlyanarchy1720
      @ghastlyanarchy1720 Před 7 měsíci +26

      the beauty of show don't tell. Six absolutely knows what's about to happen but just doesn't speak up to it as it's already too late, as even with the warning the glass was coming in mere moments and nothing would've changed the outcome of what comes next.

    • @PBST_RAIDZ
      @PBST_RAIDZ Před 3 měsíci +3

      Explains what kat says in the elevator "first glassing, me too" its a case of he knew the signs of a glassing and what it meant but never experienced one first hand yet alone the significance of it happening on reach.

  • @WinterPhoenix
    @WinterPhoenix Před rokem +256

    I think what hits really hard is just before they die; they are finally warming up to you.
    Jorge: You've spent an entire mission with him. He gives you his dog tags and even comforts you after watching a USNC carrier being blown up
    Kat: Consoles you after getting hit by the glassing and calls you a steely eye Spartan after doing the mission and because she blames herself for the original 6's death.
    Carter: Says that Cortana picking you was the right choice and making sure you got there safe.
    Emile: Jokes about racing you to the pillar of autumn and when the ship comes tells you to get off this hell hole

    • @sovi8762
      @sovi8762 Před 4 měsíci +13

      And i'd do it all again. They were more then spartans they were brothers and sisters in arms

  • @Sonof_DRN2004
    @Sonof_DRN2004 Před 2 lety +1911

    I remember being distraught when I saw all those hundreds of covenant carriers entering reach space just after Jorge sacrificed himself to destroy just one, thinking he saved reach. Edit: I was 7

    • @THE_CUT
      @THE_CUT  Před 2 lety +233

      Same here it’s so disheartening. But I am glad Jorge didn’t see that because I know it would hurt him to know that reach was doomed.

    • @legendarypickle6505
      @legendarypickle6505 Před 2 lety +138

      Well Jorge did destroy a covenant super carrier which is the covenants version of the Yamato, and seeing it destroyed really demoralized and angered them

    • @JustSiouxMe
      @JustSiouxMe Před 2 lety +66

      If you look at the holographic map on the bridge of the corvette, you can see the incoming fleet on it.

    • @JustSiouxMe
      @JustSiouxMe Před 2 lety +37

      @Daniele Fabbro uh yeah, that cinematic is literally their arrival. Im just saying if you are paying attention to the environment you can see that blowing up the supercarrier will be futile before youve even done it.

    • @rsdillbot3646
      @rsdillbot3646 Před 2 lety +44

      Yeah but think about how quicker the fall would be with that super carrier. That thing could single handly destroy earth and overwhelme the chief on halo. Jorge didn't safe the planet but he sure did save everyone that carrier could've killed.

  • @TheToox
    @TheToox Před 2 lety +1439

    “5, 6 clear the hole” one of the only scenes in gaming history that will always have me not only get hype but have chills every single time.

    • @THE_CUT
      @THE_CUT  Před 2 lety +86

      Same here it's so intense!

    • @dripapproved1582
      @dripapproved1582 Před 2 lety +74

      Just the way Jorge enters the hole you can tell he’s absolutely pissed after almost dying trying to save that girl and is more than happy to crack some face splitter skulls.

    • @TheAHuman
      @TheAHuman Před 2 lety +43

      And the guttural, “WE’VE BEEN ENGAGED!” Right before that

    • @maximutatro3176
      @maximutatro3176 Před 2 lety +7

      “Im gonna go feed a split lip an unjustifiable amount of lead!”

    • @sgtmuffinbadger6147
      @sgtmuffinbadger6147 Před 2 lety +6

      Sends none cqb spartan haha

  • @loneranger5593
    @loneranger5593 Před 2 lety +149

    Emile was always my favorite out of Noble team. ''Oh, I didn't bring my shovel....Commander..'' Always got me because of their situation lol.

    • @THE_CUT
      @THE_CUT  Před 2 lety +22

      His dry humor always got me

  • @abigbear8617
    @abigbear8617 Před 2 lety +544

    A great part of reach’s cinematography is that most of the shots look like they could’ve been stripped from internal cameras from helmets or the cameras in certain other objects. It makes it seem like oni scavenged the footage to learn reaches final hours which can also be seen with each title card giving the time on reach truly making you feel both the main character and an outsider not knowing the emotions felt by the main character despite looking through your own visor.

    • @THE_CUT
      @THE_CUT  Před 2 lety +57

      Never thought about this but amazing point! Really like the idea of them recovering the footage in an effort to “Remember Reach”

    • @Daniel-yy3ty
      @Daniel-yy3ty Před rokem +21

      The deluxe edition was a black box with ONI markings containing Halsey's diary and other related scraps of paper, with a note describing the whole as the most accurate representation of the events on Reach
      You the player are actually placed as a character in the Halo universe looking for info on what happened on Reach
      I don't think there are that many "special editions" that add so much to the game

    • @captainplexiglass6475
      @captainplexiglass6475 Před 5 měsíci +2

      No, that oni agent knew exactly what i was feeling after I Tbagged those damn swordbase hunters. Guaranteed

    • @CarelessVagabond
      @CarelessVagabond Před 4 měsíci +1

      ​@@captainplexiglass6475🤣🤙

  • @aleksirissanen9791
    @aleksirissanen9791 Před 2 lety +2112

    The idea with Katts death is mostly to show that not everyone gets a hero’s ending in war. In an everyday action shooter there would be massive establishing shots, showing the sniper preparing, some flashy angles, maybe some slow motion. When in reality all that really happens is there’s a bang and you die, depending on the weapon, not even always in that order.

    • @THE_CUT
      @THE_CUT  Před 2 lety +363

      I honestly didn’t think of that. Humans and even Spartans, despite the stories are fragile.
      Each and every one of us could be gone in a split second.

    • @reaganharder1480
      @reaganharder1480 Před 2 lety +287

      I really think the lack of setup for Kats death helps it hit harder too. It's shock and awe in a way.

    • @marcusb553
      @marcusb553 Před 2 lety +26

      Why wasn’t kat’s energy shield up though I still don’t know to this day. I used to eat needler rifle shots as noble 6 lmao

    • @aleksirissanen9791
      @aleksirissanen9791 Před 2 lety +41

      @@marcusb553 That’s what I thought when I saw it too. There’s no lore response but fanboys like to say that when she put her helmet on in the elevator the shield was in a boot up process.

    • @marcusb553
      @marcusb553 Před 2 lety +20

      @@aleksirissanen9791 lol I hear you bro. All they had to do was make kat not put her helmet on or something for it to make sense. I understood Spartan 2 armour was stronger than Spartan 3’s but 1 needler rifle shot.. really

  • @ZoeBateman
    @ZoeBateman Před 2 lety +1502

    Something I don't know if anyone has mentioned before: Other than Jun, who doesn't die, and Emile, who remains faceless the entire game, every member of noble team takes their helmet off shortly or imminently before they die. Jorge takes it off to speak to 6 before sacrificing himself, Kat takes it off (puts it back on before she dies), Carter, before crashing into the scarab, and finally 6, before their heroic last stand.
    I think this is because they want to show that these people, this team, they're not just faceless, merciless super-soldiers. They're "real" people. Taking the helmet off is kind of a way to humanise the characters instead of them being faceless things that are more difficult to connect to on an emotional level.

    • @THE_CUT
      @THE_CUT  Před 2 lety +172

      Wow I never thought of it that way! I think you are 100% right. The whole game is about humanity and I think that detail adds so much to that!

    • @diegotoledo6798
      @diegotoledo6798 Před 2 lety +6

      ONI would like to know your location.

    • @randomdude3578
      @randomdude3578 Před 2 lety +123

      And it also makes sense for Emil to not take his helmet off because, as far as he is concerned, that grinning skull helmet IS his face. Just seeing it tells you just what kind of man he was and what kind of personality he had so he never had to take his helmet off, because his face was "bare" the entire game!

    • @Nonamearisto
      @Nonamearisto Před 2 lety +57

      Emile is already dead inside. Hence the skull on his helmet. He's not a well man, and he's looking to end it, as long as he takes down as many Covenant troops with him as he can.

    • @rincontibio7664
      @rincontibio7664 Před 2 lety +22

      in a way, by make them take off their helmets in those critical moments increase whatever feelings you have, and also show the emotions they have by the time, a mix of them all subltle but present, you can see them feeling fear, anger, sense of duty and even gratitude, taking off the helmet is just that boost that makes you see their death as meaningfull, not just some random Marine you send to their deaths with a Plasma pistol, but as human being, real lost to the cause

  • @inorite4553
    @inorite4553 Před 2 lety +203

    I really appreciated the final mission that allowed you to mow down as many split-jaw jerks as you could before the game finished. If you were bad, you died easily but if you were a badass, you could take out an entire Battalion singlehandedly before going down.

    • @THE_CUT
      @THE_CUT  Před 2 lety +25

      A goated mission for sure

    • @ThatGuy-bm9cs
      @ThatGuy-bm9cs Před rokem +30

      @@THE_CUT *cries in legendary getting melted almost instantly*

    • @mrmrjinx9960
      @mrmrjinx9960 Před rokem +13

      ​@@ThatGuy-bm9cs in ledgendary i just head shot the grunts then shoot and run from the elites

  • @jingle9691
    @jingle9691 Před 2 lety +87

    That last scene where Six is stood at the start of the final mission "lone wolf" with the lone piano playing. Even the name hits hard after going from being told "that lone wolf stuff stays behind" to having your nearly the entire team die before your eyes and leaving you the final member of the team, the final survivor on the planet, after helping the last of the survivors escape, you're left behind waiting to die on a burning planet as a lone wolf again in the end.

    • @THE_CUT
      @THE_CUT  Před 2 lety +11

      That one mission really ties the whole game together creating a full circle.

    • @KopperNeoman
      @KopperNeoman Před 9 měsíci

      It could have been even better if it was solo only.
      Playing co-op? One of you stays behind while the others board the Autumn.

    • @captainplexiglass6475
      @captainplexiglass6475 Před 5 měsíci

      ​@KopperNeoman Noble 7 is 117s player 2 in halo ce

  • @valzicplayz3845
    @valzicplayz3845 Před 2 lety +745

    people need too realize the campaign wasn't about the characters but about Reach, but the fact that Bungie still manage too make the characters remember-able is just deserving praise.

    • @THE_CUT
      @THE_CUT  Před 2 lety +69

      100% we only spend a short amount of time with noble team but we learn to care for them so much and I think that is incredible

    • @JustAGiraffe
      @JustAGiraffe Před 2 lety +60

      Despite being about the story of the planet and its invasion, there are more more memorable characters in Reach than all of Halo 4 and 5 combined

    • @THE_CUT
      @THE_CUT  Před 2 lety +27

      Shots fired

    • @alecpoppenga5471
      @alecpoppenga5471 Před 2 lety +26

      Shots landed. The only good character to come out of 4 and 5 IMO is Lasky. This is evident to even the devs as he is brought back in some capacity for Halo Infinite.

    • @zoltancsikos5604
      @zoltancsikos5604 Před 2 lety +7

      It was about all of them and Reach, otherwise they'd have put you there alone rather than making characters like that.

  • @caboosegaming9992
    @caboosegaming9992 Před 2 lety +530

    One of the hardest hitting moments for me is just after Jorge’s death. You hear an entire armada slipping in just before it cuts to static. That gut punching feeling of knowing everything was in vain.

    • @THE_CUT
      @THE_CUT  Před 2 lety +67

      It’s an awful feeling. Especially just moments after Jorge’s death.

    • @NoHandle44
      @NoHandle44 Před 2 lety +6

      I actually didn't realize that when I first played.
      I just go in blasting and don't pay attention to the story.

    • @Slender_Man_186
      @Slender_Man_186 Před 2 lety +17

      “Slipspace rupture detected, slipspace rupture detected, slipspace rupture detected...”

    • @Nonamearisto
      @Nonamearisto Před rokem +14

      It wasn't in vain, in the end. Jorge inspired Six to make a similar sacrifice, and that's the one which let the Pillar of Autumn escape and make humanity's victory, and by extension the rebirth of Reach, possible. The only death in vain was Kat's. Emile's death was sad, but he at least made enough noise to get Six's attention, to let him know that he had to take over the gun.

    • @soocuygar
      @soocuygar Před rokem +15

      "He gave his life thinking he just saved the planet. We should all be so lucky."

  • @TarsonTalon
    @TarsonTalon Před 2 lety +279

    The one major criticism I have is not having a secret ending in 'Lone Wolf' where eventually the Covenant send Scarabs and an Arbiter. If you defeat those, they finally just decide to glass you.

    • @THE_CUT
      @THE_CUT  Před 2 lety +106

      A hidden ending like that would be amazing

    • @alexjackyperson101
      @alexjackyperson101 Před rokem +18

      the arbiter is dead or doesn't exist yet at this point but the others will be awesome

    • @AbdulBido
      @AbdulBido Před rokem +11

      @@alexjackyperson101 actually.. This might be the time that regret had his arbiter with him on Arcadia.. Before heading to earth..
      That's before that marine dude kills the arbiter that was before thel'vadame becomes the arbiter after he loses the battle of 04 and the installation is destroyed.

    • @alexjackyperson101
      @alexjackyperson101 Před rokem +1

      @@AbdulBido this is before 04 so he won't be called arbiter

    • @qwormuli77
      @qwormuli77 Před rokem +35

      @@alexjackyperson101 Arbiter is a role, not personal rank or signifier for Thel'vadame. Thel'vadame wasn't arbiter at this time, but some other Sangheili was/could have been one. Abdul X wasn't talking about Thel'vadame but about a predecessor of his.

  • @TheItalianoAssassino
    @TheItalianoAssassino Před 2 lety +151

    I get goosebumps from every track of the soundtrack. Halo Reach blew me away 10 years ago and will forever be a masterpiece.

  • @gasmaskguy244
    @gasmaskguy244 Před 2 lety +1245

    The detail in Reach is insane, but my personal favorite example is when the Zealots attack in the satellite station at 6:30. While dragging the marine and the girl through the door, you can see the marine putting up a fight, grabbing onto the door, and managing to pull his head and torso out from behind it before being yanked back. In the end of the level, you can find the marine's corpse.
    Also, supposedly the Zealot that attacks Six and almost kills him before fleeing in that same cutscene is the same Zealot that kills Kat later in the game and is the Zealot we see with an energy dagger in Six's final moments.

    • @THE_CUT
      @THE_CUT  Před 2 lety +337

      I’m not going to lie as a kid the first time I saw that marine getting dragged away it terrified me. The last thing I wanted to do was go in that room after seeing that.
      And that’s a great detail. That one Zealot caused so much trouble for Noble Team.

    • @alexbeswick
      @alexbeswick Před 2 lety +251

      Actually, you kill that zealot when fighting around the Mac cannon on the package. It's the only zealot with a different piece on his headdress. So yeah everything else is right but it's not the elite standing over 6 in the end
      Edit: it's actually the elite he's fighting at 26:10 he is the only enemy in the game that switches weapons during combat

    • @gasmaskguy244
      @gasmaskguy244 Před 2 lety +59

      @@alexbeswick ah, ok. Thanks for the correction!

    • @omghai2u
      @omghai2u Před 2 lety +8

      do you really think thats insane detail

    • @cadenmorales1482
      @cadenmorales1482 Před 2 lety +26

      A lot of elites switch to sword when their shields drop

  • @paragonrobbie9270
    @paragonrobbie9270 Před 2 lety +788

    "The Arbiter sure was cool in Halo 2 and 3, and the Sangheili seem like a really honorable and loyal species."
    **Plays Halo Reach once**
    "LISTEN HERE, HINGE HEAD-"
    Seriously though, Reach made me understand why Lord Hood said he couldn't forgive the Sangheili at the end of 3. Hell, I know I wouldn't forgive any of the Covenant races after the war ended.

    • @THE_CUT
      @THE_CUT  Před 2 lety +90

      Same here! They took so much from us.

    • @marshalsoult3860
      @marshalsoult3860 Před 2 lety +9

      damn bastards #XENOPHOBICISAMUST!!

    • @kennytime9221
      @kennytime9221 Před 2 lety +40

      I entirely agree with this. Except for the fact I may purposely target players with elite characters. This includes team kills.

    • @afrotrumpet2246
      @afrotrumpet2246 Před 2 lety +37

      Or, "TAKE THAT SPLIT LIP!"

    • @thesilliestgoose5990
      @thesilliestgoose5990 Před 2 lety +62

      You know the ships that warp in after Jorge sacrifices himself? That was the Fleet of Particular Justice. Under the command of Thel Vadamee, aka The Arbiter.

  • @thundurcats1223
    @thundurcats1223 Před 2 lety +57

    For me Emile hit the hardest especially after knowing his backstory, but just getting stabbed in the back and still finishing his fight is just tear jerking let alone unexpected

    • @THE_CUT
      @THE_CUT  Před 2 lety +8

      He definitely pulls on the heart strings

  • @someguy1365
    @someguy1365 Před 2 lety +162

    I can't help but love this one the most... when we look at gaming as a whole, this is one of the best war stories ever told in the medium. It's not as zany as some of the others *(COUGH* METAL GEAR *COUGH),* and it hits in all the right beats.
    The original games are fun romps, but they're in the upswing after the crippling loss of Reach... Reach was what it was like to lose. Not completely, mind you... but we still lost.

    • @THE_CUT
      @THE_CUT  Před 2 lety +11

      Metal Gear has a great story but I definitely prefer reach’s simple but deep take on war and loss. It’s always going to have a special place in my heart.

  • @theconfusedmexican704
    @theconfusedmexican704 Před 2 lety +305

    I never noticed how slowly Emile reacts to the glassing of their building. Dude just doesn't care

    • @THE_CUT
      @THE_CUT  Před 2 lety +91

      He just isn’t afraid of death

    • @seversum4713
      @seversum4713 Před 2 lety +43

      Emile’s main motivation is to kill the covenant.

    • @allninelivez7631
      @allninelivez7631 Před 2 lety +48

      He lost Jorge. He has no one to annoy now.

    • @academybro6758
      @academybro6758 Před 2 lety +17

      He had a sad life that just pissed him off going down and taking two field marshals with him was a pretty heroic and well deserved death
      Plus he made the covenant know how it feels to die for no reason cause when TWO field marshals died six just came and made them die for nothing in you face covenant

    • @academybro6758
      @academybro6758 Před 2 lety +3

      Pissed him off, going down
      There was a slight mistake

  • @alexernst9448
    @alexernst9448 Před 2 lety +307

    The "Clear the hole" scene made this game for me, more so than any other Halo. These characters were more than heroes, they were professionals. I fell in love with Republic Commando for the same reason.

    • @THE_CUT
      @THE_CUT  Před 2 lety +25

      Ah Republic Commando is a classic as well! But yes that scene really shows the whole team performing their roles in a stressful situation.

    • @TotallyDapper
      @TotallyDapper Před 2 lety +16

      *sees a reference to Republic Commando* Ah, I see you're a man of culture as well.
      Not only do your teammates have good AI, but your teammates are effective and good at their job. It really sells the idea that these are well-trained, professional soldiers who know what they're doing. Reach and Republic Commando are the only games I can think of that do this well.

    • @marleyjr00
      @marleyjr00 Před 2 lety +5

      Republic Commando deserves a sequel so bad.

  • @Puppy_Puppington
    @Puppy_Puppington Před 2 lety +114

    Such masterpieces of musical compositions. Straight pieces of art that belong in a museum for all of humanity to take in forever.

  • @MiniWhiteDragon
    @MiniWhiteDragon Před 2 lety +38

    The opening shot of the final mission is one of if not the most memorable moment in any game I have ever played.
    Even hearing the epilogue music from reach makes me tear up to this day.

    • @THE_CUT
      @THE_CUT  Před 2 lety +4

      It really is emotional. They did an amazing job of setting the scene for that final stand.

  • @LibertyPrimed
    @LibertyPrimed Před 2 lety +634

    This is one of the reasons why I loved ODST as well, it put you in the shoes of someone who was vulnerable alone and had to work as a squad. Granted, noble team is a bunch of spartans, and ODSTs are just special ops marines essentially. The stories are still quite fun.
    Only
    Death
    Stops
    Them
    Spartans never die, they go MIA

    • @THE_CUT
      @THE_CUT  Před 2 lety +42

      Beautifully said!

    • @Macaco23284
      @Macaco23284 Před 2 lety +27

      Reach told us something different. Spartans fail and die too.

    • @FredrikSkievan
      @FredrikSkievan Před 2 lety +6

      Yeah although ODST is much more lighthearted than reach.

    • @_EzGREEN
      @_EzGREEN Před 2 lety +14

      @@FredrikSkievan I wouldn’t really say light hearted. Tons of civilians were massacred if my memory serves correctly ( played it back when I was like 10 ). Great story though! It’s a shame we don’t see more like it

    • @FredrikSkievan
      @FredrikSkievan Před 2 lety +14

      @@_EzGREEN I said "more lighthearted" that does not mean it is lighthearted. Just more so than reach is. The odst’s are almost constantly joking with each other and pretty much no one signifficant dies. Its my favorite Halo game and i think it’s darker than some other Halo games. I just think Halo reach is darker than ODST

  • @BeaMash
    @BeaMash Před 2 lety +360

    When I was a kid I just discovered about “alternative endings” and thought every game had one and never realized it so I replayed halo reach countless times hopping there is a way to save 6 and the rest
    After a long while told myself “maybe that’s how it’s supposed to be?”
    So thinking about reach I get sad because they did their best to save it and I did my best to try to save them lol

    • @THE_CUT
      @THE_CUT  Před 2 lety +57

      How poetic lol. I think everyone replayed lone wolf at least once to see if 6 could be saved

    • @MrSpartanspud
      @MrSpartanspud Před 2 lety +11

      Then it gets to the point where nothing but elite generals spawn and you realise there's nothing you can do.

    • @Ghostly_FilmProduction
      @Ghostly_FilmProduction Před 2 lety +3

      I am like 118... should I unlike to keep it at 117?

    • @naneraf3433
      @naneraf3433 Před 2 lety +1

      Omg i did the same back in the day, i always tried to find new things in the game and escape the levels boundaries

  • @spookypepper6900
    @spookypepper6900 Před 2 lety +63

    I love the small detail at the end of Reach on the mission "Pillar Of Autumn" when you finally get to the docks area the allies you get are all Marines, unlike in the rest of the game where you're with Army and ODSTs. Just a small detail to connect to the beginning of the first game. I mean sure, they die probably faster than the Troopers in any other part of the game, especially on higher difficulties as dropship after dropship of Brutes comes but it's still a nice little detail.

    • @THE_CUT
      @THE_CUT  Před 2 lety +3

      Never noticed that!

  • @jimmyjazz4605
    @jimmyjazz4605 Před 2 lety +44

    That transition from the Halo Wars theme, to Reach's at 1:25 was on point 🥵

    • @THE_CUT
      @THE_CUT  Před 2 lety +6

      Link in the description to the full track it’s a banger

  • @zel7396
    @zel7396 Před 2 lety +171

    Just a random moment of character design that I love is Emile jumping off a small hill breaking his overshield at the start of Winter Contingency. It's a small addition but really adds to his reckless persona

    • @THE_CUT
      @THE_CUT  Před 2 lety +34

      Yes that whole intro is great! Each of the characters move down the hill in their own way and it’s a nice touch.

  • @shaneflyer
    @shaneflyer Před 2 lety +150

    After Kat died, Carter's posture changes throughout the rest of the campaign, his attitude and attention seems to turn to keeping the remaining members of Noble in one piece and getting them off of Reach. I believe both Carter and Jorge gave their lives thinking they saved the planet and their teammates respectively.

    • @THE_CUT
      @THE_CUT  Před 2 lety +24

      You can clearly tell he cared deeply for the whole squad but just that much more for Kat

    • @yorecf9641
      @yorecf9641 Před 2 lety +21

      @@THE_CUT if I remember correctly, Bungie stated in an interview with Game Informer that Carter and Kat were meant to be the only original members of Noble Team left. Jun, Emile, Jorge and 6 were all replacements at one point or another.

    • @samc9133
      @samc9133 Před 2 lety +11

      Yeah, it's noticeable in the next cutscenes. Carter is usually very professional, but can barely work up the energy to respond to Holland over the radio. Probably thinking about the last time he replied to a hail from Holland...

    • @jeova0sanctus0unus
      @jeova0sanctus0unus Před rokem +1

      we should all be so lucky

  • @stratigangames508
    @stratigangames508 Před 2 lety +20

    Halo Reach holds a special place in my heart. Its the only Halo title where I can recite every line in the story. I still tear up at the death scenes. I still feel that sense of dread as I watch the Autumn pull away from Reach, knowing that there is no other way out. It makes Noble 6 feel like you, and not just a character youre playing as. The ability to customize your Spartan and make Noble 6 your own really makes you feel like its actually you filling those boots. I love Reach.

  • @UpToSpeedOnJaguar
    @UpToSpeedOnJaguar Před rokem +8

    I always loved the subtle hint where when you saw a Spartan remove their helmet, you knew it was their time to go.

  • @marxthesocialist5231
    @marxthesocialist5231 Před 2 lety +265

    My favorite part of this game is the cinematography, because I often overanalyse things to find meaning and cool details for myself.
    There are 2 details in one cutscene, Winter contingency, the scene with the elite attack. Before the attack happens, after George is done comforting the girl, the next shot is one with Six and Emile, in the front and Kat and Carter in the back. In this shot, Emile and six are under red lights, and Carter and Kat are under white lights.
    This split between them has always been interesting to me. I feel like it signifies the team charachteristics of Noble, Six and Emile are combat specialists, they fight in the dirt, they are the most brutal ( Six has a history of being hyperlethal and Emile is a breacher, he goes close quarters, he is the one closest to danger), Kat and Carter represent the head of Noble, one tech specialist and one leader, both forming some sort of duo that makes the desicions. George enters this scene in the red area, but after talking to Emile he moves to Carter and Kat, into the white light. This to me shows that he is the core/ Heart of the team in terms of keeping their bond tight.
    Jun isn't in the room, which to me foreshadows how he survives Reach.
    The death of George really shows what a core member he is. In this room, in the cave on LNoS, the team is together, talking to each other, bonded, but after he is gone, in New Alexandria, everyone is far apart. The heart of the team is gone and thus the space between the members is empty.
    Thats why Georges movement from Six and Emile to Carter and Kat in Winter Contingency is significant to me. He does not have a distinct identity in Noble team because he is the glue that binds the team together.
    Long comment lol, just rambling at this point.

    • @THE_CUT
      @THE_CUT  Před 2 lety +30

      Ramble on! Great points there is so much detail in every scene.

    • @animeproblem1070
      @animeproblem1070 Před 2 lety +28

      @@THE_CUT also emile’s death is interesting because he completely accepts it and then as he kills a zealot he ask it “how bout you” he knew he was gonna die when he took the gunner position he was prepared to be glassed for the sake of his teammate and when he dies he had already made his peace and he didn’t think that the zealot had

    • @TheItalianoAssassino
      @TheItalianoAssassino Před 2 lety +5

      very interesting analysis actually

    • @ahorsenamedcelty9505
      @ahorsenamedcelty9505 Před 2 lety +6

      In the first cutscene with the elites you can actually see Carter jump on top of Kat to get her out of the way of the elite and I always thought that was interesting

    • @teddycush55
      @teddycush55 Před 2 lety +1

      This comment is it, subtle yet powerful

  • @TheLongHairedFellow
    @TheLongHairedFellow Před 2 lety +204

    I think one thing that a lot of people don't give enough credit is the soundtrack. From my perspective, half the scenes in this game would not be as emotionally charged as they are had the music not been there. Its so well written and really knows how to play on themes to tug on your heart strings. Just watching this video, I got a little choked up listening to some of the music.

    • @THE_CUT
      @THE_CUT  Před 2 lety +17

      Yes this game is full of bangers! Halo always has an amazing score that fits so well

    • @marleyjr00
      @marleyjr00 Před 2 lety +9

      I still regularly rock out to ONI Sword Base.

  • @designationc6042
    @designationc6042 Před 2 lety +13

    Jorge’s death was extremely tragic as carter quoted “he died thinking he saved the planet” he thought destroying that super carrier would save his team and reach itself and when you first see those covenant cruisers coming out of slip space is when you realize Jorge died for nothing

  • @angelo6167
    @angelo6167 Před 2 lety +34

    This was such a good game, really shows how much of a threat the covenant actually are. The last mission was the most impactful, especially when those two scarabs drop while you race to deliver the package. Because in halo 3 master chief can take them out like nothing but there isn't anything you can do about it as noble 6. Master chief wasn't there to save the day

    • @THE_CUT
      @THE_CUT  Před 2 lety +5

      That’s one thing about chiefs games that always disappointed me. He is just to OP to feel like they are a real threat.

    • @connorburris4846
      @connorburris4846 Před rokem +4

      @@THE_CUT Well he knows the strengths and weaknesses because we got him Cortana. We enabled his strength/

    • @KopperNeoman
      @KopperNeoman Před 9 měsíci

      Maybe if Edward Buck were still there he could drop them. :P

  • @undeadranger59
    @undeadranger59 Před 2 lety +198

    One of my favorite details is how on Lone Wolf, you can find a bunch of dead Spartans. It really shows how dangerous the Covenant are, since they glassed Reach despite so many Spartans fighting back, and how awesome Chief is (and arguably 6) for beating them repeatedly while alone.

    • @THE_CUT
      @THE_CUT  Před 2 lety +35

      Yes it’s sad to see but also shows how much of a beast 6 and Chief are.

    • @wokedog1799
      @wokedog1799 Před 2 lety +23

      Fun fact, 6 and Chief are the only two Spartans to achieve Hyper-Lethal rating by the UNSC

    • @cheezitjesus9548
      @cheezitjesus9548 Před 2 lety +35

      Supposedly, this detail is an Easter egg to the Noble 14, the last 14 people who held out on the original xbox live servers before they were shut down. These 14 people managed to stay on the servers for around a week, disconnecting one at a time fighting off inevitability, Reach's big theme. There are 13 corpses, noble 6 is the 14th

    • @rosesnviolets7444
      @rosesnviolets7444 Před 2 lety +8

      In lore, Six was apparently able to fight the Covenant for days, though I'm unsure if this is actually true

    • @Rook725
      @Rook725 Před 2 lety +4

      Rather late to this, but I've always loved that detail! Part of me has always wondered who those Spartans were, if any details on them exist at all. None do most likely, but it's fun to think about.

  • @SuperQB7_
    @SuperQB7_ Před 2 lety +362

    Honestly, I feel like I’ve always cared more about noble team than I care about chief, obviously I love chief, and the arbiter, and every other main character, but there was something perfect about everyone working together to stop the covenant. Instead of one guy saving the universe
    But it also show how good chief is, because all of them tight her couldn’t stop them.

    • @THE_CUT
      @THE_CUT  Před 2 lety +54

      I feel the same way. Chief is dope but I never feel like he can ever be in any real danger and he will always make it out. Noble team just feels more human and relatable because of that.

    • @duplicarus
      @duplicarus Před 2 lety +23

      It’s ironic that John isn’t even the best out of the Spartan II’s. Not the strongest, not the Fastest, not the smartest. Pretty average as far as a Spartan II is concerned, but he is a born Leader

    • @theepheonix1700
      @theepheonix1700 Před 2 lety +40

      @@duplicarus not the smartest, fastest, or strongest, but according to Cortana he's the luckiest. that idea was always kinda cool to me. he's been in numerous situations like how 6 was at the end of Reach, seemingly no way out, but he always has that tiny bit of luck that lets him make it out alive.

    • @marciomateca5761
      @marciomateca5761 Před 2 lety +8

      I agree with you. Just to point out…am I the only one who cried when Emile died? Reach really got to me

    • @sasaki999pro
      @sasaki999pro Před 2 lety +21

      The only time I really genuinely felt something for Chief was at the end of Halo 4, now I'm not talking about Cortana or really anything involving her and their relationship, I'm specifically referring to the moment Chief looks at the bomb, pauses, turns to stare up at Earth, sees the composer ravaging the planet and then he looks back at the nuke, that was the moment we genuinely saw John brace himself for DEATH. He knew he couldn't shoot his way out of that situation AND stop the composer, he was prepared to make the ultimate sacrifice for humanity's sake, and the game made sure you pulled the trigger. Halo 4 had ALOT of problems but this moment will stick with me forever.

  • @zapdog_
    @zapdog_ Před 11 měsíci +6

    The sea level rising from all the glassing is insane attention to detail and I wish devs did more stuff like that.

  • @TheRewasder97
    @TheRewasder97 Před 2 lety +21

    Reach was actually the first Halo game I played, I knew of the franchise but I haven't played the MC games until recently when they were released in pc.
    It is one of my favourite games of all time, and I absolutely love the story, it always manages to make me emotional. I remember the first time I played it that I thought the game was going to end in a few different moments and it always kept going. Truly an amazing story.

  • @Freelancer117
    @Freelancer117 Před 2 lety +79

    Reach is special. There's no surprise, no nuance, you know the ending going into it. This isn't a story where the heroes win, this is a situation growing more and more hopeless by the moment. It's a tragedy in motion, a desperate fight for survival, a last stand. If the story didn't convey that, the music sure as hell does. It's somber. Haunting. Reach is the only game in the series that depicts a real glance at the Human-Covenant war. It's not a space opera, like the other entries, it's Blackhawk Down. It's Saving Private Ryan. It's a war story, and people die in wars.

    • @THE_CUT
      @THE_CUT  Před 2 lety +10

      Well said. It’s not the type of story you want to hear to have fun.
      But every time I play it I have such an amazing time. Funny how that works

  • @eternalmiasma5586
    @eternalmiasma5586 Před 2 lety +82

    “That was supposed to be me” that’s exactly why I love reach, and any game where you get to design your character. Being able to make your Spartan and then see them do cool shit in cutscenes is great

    • @THE_CUT
      @THE_CUT  Před 2 lety +12

      Yes! Seeing your custom character always adds to any game.

  • @oglungbusta3587
    @oglungbusta3587 Před 2 lety +15

    Reach is absolutely my favorite because the story hit me like a train after my 4th play through. It was probably the very first game that made me realize story and atmosphere are what I love most in games

    • @THE_CUT
      @THE_CUT  Před 2 lety +1

      Yes! I really believe this is the game that sparked my love for cinematography.

  • @FrodoBagoweed
    @FrodoBagoweed Před 2 lety +30

    I just replayed Halo Reach recently for the first time in a decade with my girlfriend watching. I had said to her that I expected to cry at the ending since re-watching it on youtube gave me the sniffles, Then, at that last cutscene I just sat and watched and finally started crying out of nowhere.
    Fucking love your video man!

    • @THE_CUT
      @THE_CUT  Před 2 lety +4

      I’m really glad you liked it that really means a lot to me! Halo really does have a way of bringing out some raw emotions.

  • @Unertl28
    @Unertl28 Před 2 lety +145

    I verbally yelled "No!!" When Kat got shot, I've never done that before and I've never done that since, her death hit me that hardest, seeing a Super soldier killed mid sentence by a single shot really made me think, even though they have the best armor and best training they still are human and what this game's story puts beautifully into perspective is that death is quick and sudden and that you should always be prepared and live life to the fullest

    • @THE_CUT
      @THE_CUT  Před 2 lety +5

      Such a powerful moment!

    • @ngyes5962
      @ngyes5962 Před 2 lety +3

      Same here but "Oh shit, what are we gonna do now?"

    • @captain-commander8138
      @captain-commander8138 Před 2 lety +3

      The reason kat died is partly do to the radioactive energy of the glassing beem it acted like an emp knocking her shild out and locking it's generator into a stand by mode at lest that makes sense to me.

    • @familyneves9777
      @familyneves9777 Před 2 lety +1

      @@captain-commander8138 She also turned off her shields, which is against the protocols (you must have your shields/full armor on whenever outside of UNSC-controlled and secured areas), which she turned on after getting on the lift. But that wasn't enough time to recover shields, unfortunately.

    • @hare4755
      @hare4755 Před rokem

      i felt the same way

  • @montecarlowithdawningornam1817

    Reach also makes me really feel the gravity of the war. This is what it's like when your not master chief. Your squad mates dying left and right. When I'm master chief I feel invincible, I never felt invincible as 6 and I feel like that's the whole point. Also jeorge was a spartan 2, we are 3s. Killing him really makes your whole team feel weaker and more vulnerable

    • @THE_CUT
      @THE_CUT  Před 2 lety +11

      Losing him really sets the tone for the rest of the game. It feels like even if reach didn’t fall you still couldn’t call it a victory

  • @boatridecharm
    @boatridecharm Před 2 lety +67

    Halo Reach is the Rogue One of the Halo Series. It's the prequel for the series that gives you backstory with well developed characters to explain how the mainline story came to be.

    • @aegis6485
      @aegis6485 Před rokem +8

      More like Rogue One is the Halo: Reach of the Star Wars series since Reach fell first.

    • @boatridecharm
      @boatridecharm Před rokem +1

      @@aegis6485 Star Wars was established decades before Halo was, and the Rogue One story is the prequel to the original trilogy. So if you want to be an annoying pedant about it, you're still wrong.

    • @MosiahWhite
      @MosiahWhite Před rokem +6

      @@boatridecharm But he's not, Rogue One literally retcons the original story, and was made by totally different people.

    • @boatridecharm
      @boatridecharm Před rokem +1

      @@MosiahWhite You have every right to think what you want and continue to be an annoying shithead and perpetual virgin. Get out of my notifications, cunt. Imagine starting an argument just for the sake of arguing over the most pointless topic based on an opinion and not a fact. You are a prime example of why the internet is a cesspool. I'm sure you're someone who starts and argument over which shade of blue is superior as well and if someone disagrees with you, you insist they're wrong and try to pretend you have empirical evidence to back your claim, which you insist is completely factual and not simply an opinion. This is why you have no friends.
      Btw, you either don't know what retcon means, or you never watched A New Hope. Either way, be less of an ignorant shit when you try to be an annoying shitter debatelord in the future.

    • @MosiahWhite
      @MosiahWhite Před rokem +6

      @@boatridecharm Holy fucking projection Batman lol

  • @5thar
    @5thar Před 2 lety +11

    I think an extra point to add with Jorge is he's the only Spartan 2 of the group, him dying first sets such a tone of vulnerability for the others.
    Like even if you arnt aware that the rest of noble team are the slightly weaker Spartans 3s - Jorge's physcal stature and relationship to Halsey subconsciously marks him in your mind as the closet parellel to master chief.
    So many cleverly though out details in this game😊😊👍👍.

    • @THE_CUT
      @THE_CUT  Před 2 lety +3

      For sure there is so much packed into every scene!

  • @snakeboy1912
    @snakeboy1912 Před 2 lety +103

    There’s really something special about being able to essentially insert yourself into the story of a game as opposed to just being put into the shoes of an established character.
    You’re not watching someone else’s story play out, you’re watching *your* story play out. It’s far more personal when a game lets you do that

    • @THE_CUT
      @THE_CUT  Před 2 lety +13

      Exactly! That’s what captivated me so much as a kid and still to this day.

    • @EmberTheFlareon3579
      @EmberTheFlareon3579 Před 2 lety +5

      This comment couldn't be more true, as when you customize your spartan, at least in MCC doing co-op as far as I know, Nobile 6 will be wearing that customization. If that doesn't say this is *your* story, Idk what will.

  • @mustachesamurai6731
    @mustachesamurai6731 Před 2 lety +130

    For me Halo: Reach was my first introduction to Halo in general and it instantly hooked me to the series. I knew nothing about the series and when I finished it I immediately wanted to play the rest of the games. It started my love for what is now one of my favorite series of all. So, at least for me Reach stood well on its own, and didnt need me to be a fan prior to it.

    • @THE_CUT
      @THE_CUT  Před 2 lety +7

      That’s amazing to hear.

    • @academybro6758
      @academybro6758 Před 2 lety +2

      Same here, it was the first game I remember playing, I played when I was two and it’s been my favourite game since I was six

  • @MichalisG1821
    @MichalisG1821 Před rokem +9

    Emile's death always struck me for how much of his character is revealed in just a few seconds with a couple lines of dialogue. We know from pretty early in the game that - in a way that's completely unlike his fellow Spartans - he loves to fight the Covenant. But his final moments show us so much of who he is. Like most of Nobile Team, Emile knows that this is it. But even with this knowledge, he's ready to die if it means completing his last mission. I personally think he always was ready for death, and when it finally came he embraced it in his own way. But he wasn't going to go without taking a couple more with him. From the voice acting, to the absolute flawlessness of this scene, Emile showed the player who he really was in one of the most brief but striking ways.

    • @kermitthefrog1176
      @kermitthefrog1176 Před 8 měsíci +2

      Some may say what he wants is to win the war, but what he wants is for the enemy to die. Since the covenant killed his family. He knew someday someplace he will meet his end and he was ready for it always. His sole purpose was to massacre as many of the enemy troops as he could. His body langauge tells he is ready to die any minute, even telling six to go aboard the autumn. His whole persona in reach tells us he has nothing to loose, and a man with nothing to loose is a dangerous one.

  • @user-oj3yf2kw1p
    @user-oj3yf2kw1p Před 2 lety +7

    I always felt that moment Carter orders Jorge n you to “ clear the hole “ then Jorge slams the door locked as the music bangs is one of the most badass experiences in a video game.

  • @willoesd2449
    @willoesd2449 Před 2 lety +95

    The halo games make me feel like a badass, and this game still does. There's something badass about partaking in an entire battle, saving so many people and having your team get picked off one by one, to accept defeat and fight off the covenant to your last breath.

    • @THE_CUT
      @THE_CUT  Před 2 lety +8

      Such an amazing feeling.

    • @pyrodyno132
      @pyrodyno132 Před 2 lety

      The way I see it is Halo 1-3 are there to make you feel like an unstoppable badass, Halo reach forces you down and just keeps kicking you as the game progresses(That's how I felt anyway).

  • @SakaraCoyfox
    @SakaraCoyfox Před 2 lety +154

    I remember playing the final mission at my moms house, and when Carter sacrificed himself, my deeply religious step dad asked "Did that guy just commit Suicide?!" (Commonly seen as an instant ticket to Hell in many Christian denominations)
    Honestly, that contrast really helped solidify to me the narrative and the difference between suicide and sacrifice of oneself for a great purpose.
    I also replayed this game 10 years later when i was unemployed during the lockdown days of the Pandemic, and rediscovered it to such a degree that I'm fortunate enough to have two distinct sets of memories I associate with different parts of it. Honestly, many aspects only hit me when I was 26 versus 16, and had a chance to mature and understand the significance of everything going on from a human standpoint, and that actually leads into another aspect: none of these characters had the chance to live their lives, they were child soldiers who grew up in battle. They didnt just die for humanity, they gave literally their entire lives for humanity.

    • @THE_CUT
      @THE_CUT  Před 2 lety +34

      The whole child soldier thing is often overlooked when people wish to be spartans lol. And same here I got so much more out of the game now that I’m older

    • @tyshonsullivan4959
      @tyshonsullivan4959 Před 2 lety +5

      Yep, remember dr halsey kidnapped them all when they were younger

    • @tyshonsullivan4959
      @tyshonsullivan4959 Před 2 lety

      @Crustyprawn 157 no, imagine someone kidnapping your son or daughter as a kid.

    • @tyshonsullivan4959
      @tyshonsullivan4959 Před 2 lety +2

      @Crustyprawn 157 on top of that they were replaced with a clone who died shortly

    • @tyshonsullivan4959
      @tyshonsullivan4959 Před 2 lety +2

      @Crustyprawn 157 no and based off the story line , halsey was almost tried for treason and kidnapping. According to halo 4 and 5 if im correct

  • @pugwhisperer6502
    @pugwhisperer6502 Před 2 lety +9

    By the time reach came out there were already 3 halo games with masterchief so you know that even if he fakes his death he’s gonna come back. I didn’t feel like chief when I played reach, I felt like myself if I got to be a Spartan, that’s why I love halo reach.

    • @THE_CUT
      @THE_CUT  Před 2 lety +1

      Same here the whole game has a different feeling.

  • @Fallout_Survivor
    @Fallout_Survivor Před 2 lety +12

    From the start even without spoilers we knew we would all die, did that make us give up? No it only made we fight even harder the way 6 dies fighting till the last secound of his life? That is the pure spirit of the players

  • @jeffreyr4560
    @jeffreyr4560 Před 2 lety +375

    This is a great video. It takes me back to all the pain I felt watching noble team fall one by one. Halo Reach is an emotional game that really caused us to feel pain for the characters. Its a game that, while not quite as emotional as Johnson's death, really does lead to sadness for all of the players. Essentially its a game that brings out true emotion that rarely gets brought out in games.

    • @THE_CUT
      @THE_CUT  Před 2 lety +22

      Well said! Reach really is something special and there aren’t too many games that get such a reaction out of me.
      I’m glad you enjoyed the video

  • @WindrunnerB4
    @WindrunnerB4 Před 2 lety +53

    You know what makes me sad? I played it so young that I can’t remember a time without knowing the story of this game so I don’t remember how I felt whenever each death happened the first time.

    • @THE_CUT
      @THE_CUT  Před 2 lety +4

      Wow that’s crazy! I was just old enough to understand I was playing something special.

    • @luigimrlgaming9484
      @luigimrlgaming9484 Před rokem

      I never made it to the end of new Alexandria and I didn’t understand what Jorge meant at the time so it didn’t impact me as much.

  • @brzy4731
    @brzy4731 Před 2 lety +11

    No matter how many times i play this game, all of the emotions i had the first time are still there and thats a reason why I love this game so much. I can play it and it never gets old

    • @THE_CUT
      @THE_CUT  Před 2 lety +2

      A timeless classic!

  • @istalkkP
    @istalkkP Před 2 lety +3

    I’m a cinematographer and honestly, the handheld camerawork and war documentary style on display in Reach in nearly unmatched in gaming. The dutch angles, the GoPros mounted on walls and vehicles, and pov shots really sell the grounded feeling.

    • @THE_CUT
      @THE_CUT  Před 2 lety +3

      Agreed it’s one of my favorite parts! Cinematography is super underrated in gaming and reach sets the bar so high.

  • @unequivocalsuffering2734
    @unequivocalsuffering2734 Před 2 lety +28

    Jorge being Noble 5 is fitting, despite him dying first he’s the most loved and closest to player. Much like how 5 and 6 are close together on the number line

    • @THE_CUT
      @THE_CUT  Před 2 lety +13

      He was my favorite because he welcomes you in with open arms.

    • @EmberTheFlareon3579
      @EmberTheFlareon3579 Před 2 lety +4

      @@THE_CUT The guy's a gentle giant. He has a big heart, but get on his bad side, and he will have no problem making you regret it.

  • @monsunoguy19
    @monsunoguy19 Před 2 lety +46

    Reach was my first step into Halo. My first experience was on Halo 3, a 1v1 with my cousin and she knew where the Hammer spawned so I always lost our encounters but I wanted more.
    I saw commercials for Reach and recognized the armor style as that game she beat me in- so I asked for Halo and an Xbox for Christmas. Over a decade later and I've been with the series ever since.
    We can't remember Reach, because it's something we can't forget

    • @THE_CUT
      @THE_CUT  Před 2 lety +7

      Well said! Had a similar experience with my cousins on the OG Xbox lol

  • @evilscorch4
    @evilscorch4 Před 2 lety +4

    I remember as a middle schooler how excited I got for this game’s release. The story, the multiplayer, the endless amount of lore that came with it. This game also gave me a greater respect for cinematography and story telling. Reach is a game that I continue finding myself comparing newer games to more than a decade later.

    • @THE_CUT
      @THE_CUT  Před 2 lety +3

      It really did set the standard for new games. It's sad to see so many new releases not even come close to the level of content and polish that Reach had.

  • @NCR-Trooper
    @NCR-Trooper Před 2 lety +4

    Hearing him say he wanted to reach 50 subs in the end was shocking. I din't expect for him to have been such a small youtuber, but am really happy he's gotten subs. I want to say this video was amazing and my first video on your channel. I can't wait to see more of your content.

    • @THE_CUT
      @THE_CUT  Před 2 lety +1

      Thank you so much and I’m glad to have you apart of the ride.
      Welcome to THE CUT!

  • @TechTyler88
    @TechTyler88 Před 2 lety +29

    Can’t wait to get dementia so I can play Reach for the “first time” again in VR

    • @THE_CUT
      @THE_CUT  Před 2 lety +4

      That would be insane

  • @krisztiankelemen4296
    @krisztiankelemen4296 Před 2 lety +23

    Reach is my personal favorite. It perfectly works even without Master Chief. And when i heard Jorge speaking hungarian, i was amazed. As a hungarian i feel proud when i'm playing with this game.

    • @THE_CUT
      @THE_CUT  Před 2 lety +3

      Wow that’s really cool I didn’t even think about what language he was using!

  • @ClockworkBlade
    @ClockworkBlade Před rokem +1

    I remember when my dad and I beat reach together…. My big brother just got thrown out of the house for drug abuse, the family was falling apart… and he sat down with me to comfort me, he offered to play games with me knowing it would trigger his motion sickness…. He and I played that whole night…. We sat down and played again once a week for months, just playing together….
    I remember when reach came out and my bestie and I took several days off school just to play it together…. We laughed, we fought, we cried, we stood side by side… we were Noble Team…
    And truthfully reach is my favorite, there was so many great moments I could highlight, moments with my best friend, moments with my dad, moments in the game, but none of those moments could say it all…. There’s only one thing I can truly say about reach… **Reach is unforgettable.**

  • @Meltdownlv100
    @Meltdownlv100 Před 2 lety +22

    That's the reason why this is my favorite story in halo. I generally like stories that you are not the main protagonist or take place before the hero gets introduced. You know the story will be bleak and end in the death of those characters but they are the catalyst for the hero. What makes them compelling is their lack of power unlike the hero who is either naturally gifted or given a special gift. They are more relatable in the sense they aren't special but what stands out from their character is their courage that anyone of us could have

    • @THE_CUT
      @THE_CUT  Před 2 lety +2

      Well said! It’s something that most stories fall short on.

  • @flarethedragonlord7470
    @flarethedragonlord7470 Před 2 lety +63

    God reach was my first ever halo game and it was the one that really got me into gaming. I can still somewhat remember the emotions I felt at each moment despite how emotionless I am to most things and it really showed me that games we not all about points and numbers but had story and feelings attached to them making them oh so meaningful. Still gives me the feels to this day. Truly a beautiful game.

  • @icedoutwolf8940
    @icedoutwolf8940 Před 2 lety +2

    Halo reach was my favorite game..I spent 3 years on it before I even had access to internet.. 3 years of campaigning, firefight, and the amazing world of forge.. then, finally I got internet and got to see the world of multiplayer... swat, btb, infection, invasion, god the memories absolutely make me drift to a place I cant describe... not to mention the series that came out of halo reach...unmatch... rise of the Spartans, the unsociables, knightmare films lot, and so many amazing ones that absolutely blew me away...that were in every since my tv, my netflix, my enjoyment.. Halo Reach.. The community you built raised and showed the world to a hopeless kid, you made me hope for more from life than I thought would be possible.. Remember Me. Remember Who You Were. And, Remember Reach.. - Heda

    • @THE_CUT
      @THE_CUT  Před 2 lety +1

      Those old memories will stick with me forever

  • @itsumayo
    @itsumayo Před rokem +3

    I feel like Reach conquered something a lot of modern games completely fail to do. Reach makes you feel like you’re part of something bigger. Seeing battles raging around you and not being the center of attention really makes you feel like a simple disposable soldier rather than a godlike superhuman. Seeing the battle rage outside of your zone also opens your eyes to the world around you. You’re not the only one fighting. The only other game I’ve seen master this is Battlefield 1. Seeing artillery fly deep into enemy territory, watching forests burn outside the battlefield, hearing the screams and gunfire of distant fights, seeing miles upon miles of devastation outside of the battle, it really makes you feel like you’re really part of something bigger.

  • @scitscape5342
    @scitscape5342 Před 2 lety +83

    I fucking love Emil. I remember when I first played the game when Emil died I legit refused to play the game until days later. That moment hit me so hard emotionally. Never felt like that in any other game. Favorite game forever

    • @THE_CUT
      @THE_CUT  Před 2 lety +15

      His death seems to be one of the hardest for many. And I agree reach makes you feel things that most games don’t come close to

    • @yoink9991
      @yoink9991 Před 2 lety +3

      thats how i was with kat. her death ruined me. such quick death it destroyed my 10 year old soul

    • @badassproductions4734
      @badassproductions4734 Před 2 lety +2

      I'm ready hbu!!! Well I wasn't ready one bit 😰😢😭

    • @MrSpartanspud
      @MrSpartanspud Před 2 lety

      Not going to lie, his death annoyed me because he had his back to the enemy while he taunted a corpse.
      Kat's annoyed me because her shields should have prevented it.
      I found Carter's a bit annoying because why was he so injured?
      Jorge's, ok. Same with Six.

    • @familyneves9777
      @familyneves9777 Před 2 lety +1

      @@MrSpartanspud Emile's death was gonna happen there regardless. Whether it was by the Field Marshal's Fuel Rod or caught by a Zealot from behind was a matter of awareness. Kat's helmet was put on incorrectly (look closely around her neck) which didn't let shields activate, plus the Glassing Beam has an EMP effect. Carter was likely injured due to air forces firing at the window.

  • @sssvid132
    @sssvid132 Před 3 lety +430

    i haven't played the reach campaign for years now, and i decided to look into some of the most recent videos here on youtube. i wasn't expecting anything great, but this was a really well-made video. you have all-around great cinematics, commentary, and story-telling and i definitely enjoyed this. you deserve so many more subscribers with quality content like this. good luck and i'll keep up with your channel:)

    • @THE_CUT
      @THE_CUT  Před 3 lety +19

      Thank you, that means so much to me! I have been wanting to make this video for months so I am glad it found you at the right time

    • @Gxdl3ss
      @Gxdl3ss Před 2 lety

      I wouldn’t say you’re missing out but it’s definitely worth the play through

  • @bombsquadunited3196
    @bombsquadunited3196 Před 2 lety +6

    6:00 this scene was so cool when i was a kid, the first time i seen it i was doing split screen co op and it made it feel like the camera was p2 prespective. and it made it hit me even harder as one of the coolest cutscenes in a video game.

    • @THE_CUT
      @THE_CUT  Před 2 lety +1

      Its definitely up there for me too. Sets the tone for the entire mission!

  • @strafer1237
    @strafer1237 Před 2 lety +4

    There is so much I want to say about this as a veteran player but im not bothered to write an essay. You covered this so perfectly and I can definitively say Halo Reach is my favorite game. The emotions are uncontrollable.

    • @THE_CUT
      @THE_CUT  Před 2 lety +2

      Thank you! It’s an absolute banger.

  • @theblondguy3833
    @theblondguy3833 Před 2 lety +23

    tiny detail to notice is 6 when is being swarmed by the covenant you can hear every death theme of the previous Spartans who died before him

    • @THE_CUT
      @THE_CUT  Před 2 lety +6

      Wow that’s an amazing detail. I’m going to have to go back and listen for that now.

  • @tcarra45
    @tcarra45 Před 2 lety +45

    Halo reach was so impactful to me at the time, since i felt the struggle of loss with the fellow marines. In other halo games you are the badass, death is almost nothing your enemies fear you but in reach your squad gets picked off one by one much like the other soldiers who surely lost someone in the war. This point for me was exemplified not in the lost of the team but during the long night of solace. UNSC Frigate Savanah, this ship gave everything it had to support what could've easily been a suicide mission and in the final moments seeing that ship being torn apart by blaster fire, my face flooded with tears it gave all it could and never had a chance to flee the explosion shook me to my core and i was mad at my character at the covenant i replayed that mission 100 times over and over rushing to the room to kill the elites in hope that maybe i was too slow, maybe i could save Savanah but much like Reach it too was destined to meet its end.

    • @THE_CUT
      @THE_CUT  Před 2 lety +15

      That was how I felt on lone wolf. I think I tried about 10 times before it sank in that 6 wasn’t getting off reach

  • @incrassa
    @incrassa Před 2 lety +5

    Halo Reach and ODST were my favorites it just shows the darker side of the war especially Reach. I just want a halo game based on the darker sides of the human covenant war, like playing as a standard UNSC Marine or a Covenant grunt

    • @THE_CUT
      @THE_CUT  Před 2 lety +1

      I would love to play a game like that!

  • @mantheory6432
    @mantheory6432 Před 2 lety +6

    This hit me hard remembering all the time I spend on this game during a bad spot I was in during collage. When everything seems lost sometimes that's no excuse to give up

  • @jakoballen9903
    @jakoballen9903 Před 2 lety +26

    Revisiting the deaths of my favorite characters of all time is always just as painful as going through it the first time, I’ve replayed the campaign more septuple the reasonable amount. Those characters were my family in every essence of the word. This game was my first experience of grief.

    • @THE_CUT
      @THE_CUT  Před 2 lety +6

      I really think this game was the first time I cared about fictional characters.

  • @Moki_9899
    @Moki_9899 Před 2 lety +26

    Spartans never die. They're just MIA. This game has always been one of my favorite halo games and will always hold a special place in my heart. This video made me wanna go back and play through it again honestly.

    • @THE_CUT
      @THE_CUT  Před 2 lety +3

      Well I’m glad! It’s always a great time to play reach.

  • @PexDoombringer
    @PexDoombringer Před 2 lety +6

    Man your passion throughout the whole video makes me feel like I'm not the only one hit by the nostalgia of the good old years, when this and Gears of War were there for providing you that "brothers till the end" feeling in games that I fokin need. What a saga, man. I long to play Infinite and see if they can maintain this level of quality once again.

    • @THE_CUT
      @THE_CUT  Před 2 lety +2

      I have been wanting the play through the gears series for a while now and this comment might have pushed me over the edge!
      I’m also glad to hear from someone else who loves this game as much as I do.

  • @hexit7777
    @hexit7777 Před rokem +3

    It took me till right now, to realize that open frequency channel that the colonel was talking to noble team on, is the reason why kat got sniped.
    She had just acknowledged that secure comms were no longer a thing, and when carter asked if the covenant could trace their signal back to them since they were using an open frequency line, her response was “I could.”
    Signifying that anyone at/past her level in technological prowess, could find their location.
    This is even further Accentuated when she says “make it quick” because as the teams tech expert, she knew the risk of taking that call, but given the dire and uncertain complex circumstances that had befell noble team the last few days prior, she was too fed up on other things to realize the risk. Either that or she just didn’t care.
    Which now makes it ironic that the aliens with super technology caught up to, and killed one of them within 5-10 minutes of that broadcast.

  • @keenansisson211
    @keenansisson211 Před 2 lety +78

    For everyone unhappy about cat being killed with one shot: Spartan 3s didn’t have overshields and their armor was worse overall compared to Spartan 2s. 3s were produced as cheaply as possible after the discovery of the covenant threat meant they needed as many Spartans as they could get.

    • @THE_CUT
      @THE_CUT  Před 2 lety +15

      Keenan dropping much needed knowledge on us

    • @kingdomkey2262
      @kingdomkey2262 Před 2 lety +41

      I thought it was because the radiation flare tool out their shields.

    • @resilientlemon1302
      @resilientlemon1302 Před 2 lety +50

      All the Spartans in Noble team were given the advance armour with shields because their skill sets were above the rest.
      I think the EMP from initial glossing took out her shields and she put her helmet on too late so must have been down before recharging.

    • @soupgirl1871
      @soupgirl1871 Před 2 lety +20

      Half correct, the radiation flare caused her shields to be faulty and they didn't activate, that's why it was so effortless

    • @BlightfulProductions
      @BlightfulProductions Před 2 lety +16

      @@soupgirl1871 That and if you look closely in the elevator cutscene at her neck, you can see the seal is breached, which might be another reason the shields didn't turn on, the armor wasn't put together correctly.

  • @valyr201
    @valyr201 Před 2 lety +4

    "Megszakad a szívem" is what Jorge says around 12:32 "my heart is breaking"... He was born on Reach too.

    • @THE_CUT
      @THE_CUT  Před 2 lety +2

      Big guy loved the place so much.

  • @3dpyromaniac560
    @3dpyromaniac560 Před 2 lety +6

    Some of my friends who have been in military service has explained how Kat's death rings even harder to quote one who had lost one of their squad members in an instant: "you always know you can see one of your brothers fall, but until it actually happens you keep telling yourself it won't happen to us, once it does you are quickly reminded that this isn't a game, it is real fucking life."

    • @THE_CUT
      @THE_CUT  Před 2 lety +1

      What a powerful statement

  • @sirrivle1635
    @sirrivle1635 Před rokem +5

    Someone mentioned that Kat's helmet being on was simply because the scene would have been too gory otherwise and I think they're onto something. Sometimes the reason things don't make sense in stories is because they're trying to hide blood and stuff, which is sometimes not because it's gross and would increase the maturity rating but because they want you to focus on the fact that she'd just been shot and not on the needle hole in her head

    • @THE_CUT
      @THE_CUT  Před rokem +1

      Great point I’ve never thought of it that way

  • @LazyFaux5656
    @LazyFaux5656 Před 2 lety +9

    I came into the franchise from a H2 Lan-party. Experienced Halo 3, but finally owned Halo Reach on my own Xbox. I have such fond memories of it as a kid. The multiplayer, the progression, co-op campaign with my brother. It had it all for me.

    • @THE_CUT
      @THE_CUT  Před 2 lety +4

      Those were the days.

  • @bigrotary7023
    @bigrotary7023 Před 2 lety +55

    I remember playing Reach for the 1st time. I was genuinely sad once the ending came.
    Truly a mesmerizing game.

    • @THE_CUT
      @THE_CUT  Před 2 lety +5

      It’s truly a one of a kind experience

  • @Caustic-wi7ok
    @Caustic-wi7ok Před 2 lety +4

    I’ve always loved halo, best franchise to exist in my opinion. But something I’ve always loved in stories that isn’t really in halo is teamwork. I love things about teams, character development, conflict and just banter and inside jokes shared through teams. Something else I’ve always felt is very important for any sort of stories is death, or loss. I might sound stupid but it just adds so much more to the story for me, and reach has everything I love. We don’t really get any of this in mainline halo games.

    • @THE_CUT
      @THE_CUT  Před 2 lety +1

      That’s a great point I always love games or movies that involve teams as well. There is something about a group of people coming together to do a job really well that connects with me.
      I hope we see more Spartan teams in halos future.

  • @georgedutra7178
    @georgedutra7178 Před rokem +2

    "Halo Reach makes you care"
    I always had Reach as my favorite Halo game, and I never knew how to explain why. With this phrase, not only I recognize how I feel about this game, but I know exactly wich video I'm gonna tell people to watch when I recommend it.
    My favorite part of the game, by far, is how we are clearly not a protagonist nor a hero. We're just soldiers - legendary soldiers, maybe - but that's all. The whole game, no matter how good you are in the game, no matter how hard you try, the more you go on into the story, the only feeling you constantly have is that you're losing. You're losing the planet, you're losing your teammates, you don't any glory or heroism, you're only surviving to finish your mission, while everything around you is getting lost... and that's the most outstanding feeling in Reach among other games, and I LOVE it

    • @THE_CUT
      @THE_CUT  Před rokem +2

      Thank you that is such an honor! Halo Reach really has an amazing way to connect with the player on such a human level and that’s why I love it so much.

  • @dratorak1
    @dratorak1 Před 2 lety +53

    Damn this was good, you put into words what I felt as a kid. This story is both solemn as it is heroic and even if you cant fully describe it when you’re younger, you can definitely feel it.

    • @THE_CUT
      @THE_CUT  Před 2 lety +5

      Thank you and I agree it’s such a great balance!

  • @novared7
    @novared7 Před 2 lety +34

    (SPOILERS)
    Dude, I remember playing this game for the first time. I connected hard with Kat, even as I occasionally poked fun at her AI. I cared for all the characters as the story went on, but me and my noble six being girls, of course I went to the other girl of the team. When Jorge died, I think I realized where the story was going, especially after remembering my damaged helmet in the opening. But, despite knowing, Kat's death hit me. It was sudden, like you said. Bam. Favourite noble member dead. My heart sank so hard in that moment, watching that cutscene.
    Halo reach really puts you in as noble six. Your team, your spartan, your fight. I love this game, alot.

    • @THE_CUT
      @THE_CUT  Před 2 lety +4

      Yes the game really knows how to hit you in the gut when you least expect it

    • @novared7
      @novared7 Před 2 lety +3

      @@THE_CUT I remeber playing co-op with my brother, and it was much more chill, but he still wanted to sit through the cutscenes. I told him nothing, and funnily enough, he also liked Kat the most. So he got the same gut punch. I remember just looking at him and seeing his expression. I laughed, because he's my little bro, but I totally felt what he felt in that moment.

  • @jamesonspub2440
    @jamesonspub2440 Před 2 lety +5

    This brings back so many memories of my first play thought of Halo: Reach.
    Remember guys,
    Remember Reach...

  • @SCP-wj6dw
    @SCP-wj6dw Před 2 lety +1

    6:31, I like how the camera ducks with Jorge, and the little kid, showing this proves it being like a camera man, and trying to avoid a prop.

  • @ducksondork
    @ducksondork Před 2 lety +57

    This was surprisingly good for such a small CZcamsr.
    This video needs more views.
    It'll probably be put into more recommendations in like 3 years or something

    • @THE_CUT
      @THE_CUT  Před 2 lety +7

      Thank you so much! And I sure hope so lol

    • @max4750
      @max4750 Před 2 lety

      @@THE_CUT recommend 6 months later lol. This video will age very wel

  • @guy_5056
    @guy_5056 Před 2 lety +5

    Halo 3 and Reach definitely the peak of the Halo's quality and story, Reach definitely would have made a great movie. Soo many complex elements to this game that blew me away back in the day, truly a special game from a unique special franchise. Avatar movie hit hard too around the same time.

    • @THE_CUT
      @THE_CUT  Před 2 lety +2

      Well said, it really was a special game at a special time.

  • @bLEACHeye
    @bLEACHeye Před 2 lety +2

    The ending of this game changed my perception of gaming forever.
    A game were me, the main character, ends up dying and losing everything he fought for, that messed me up man. But gave me a darn good lesson.
    Therefore I will forever respect this game the way I do.

    • @THE_CUT
      @THE_CUT  Před 2 lety +2

      Reach taught a lot of kids that the real world isn’t always happy

    • @bLEACHeye
      @bLEACHeye Před 2 lety +1

      @@THE_CUT yea fr

  • @NotSoMax
    @NotSoMax Před 2 lety +20

    Okay some how this wasn’t mentioned but the multiplayer customization being your campaign player really did a lot to make the story that much more impactful to me, each piece of armor, the lore associated with it, the decisions I made as a player, six being a canvas for my own head canon and backstory, culminated and a truly personal experience. And that’s says a lot, I was one of the die hard halo fans that was a bit upset about the retcon at first, but experiencing the story, seeing MY Spartan in the cut scenes, really made reach one of my all time favorite halo games. I’m making this after infinites MP came out and the huge community backlash to the progression and customization. It’s weird hearing people counter the backlash by saying customization was never important in halo when I got so attached to my noble six because of it. And with how they want a lore focused MP in infinite that’s just exacerbated the need for a robust customization and progression system.

    • @THE_CUT
      @THE_CUT  Před 2 lety +4

      Infinite is just a big missed opportunity at this point.

    • @NotSoMax
      @NotSoMax Před 2 lety +4

      @@THE_CUT I feel that, so close to being my ideal halo game but just missed the mark in several crucial areas, I have hope it’ll improve over time but that’s not an excuse for it’s current state