Out of Bounds Secrets | Red Dead Redemption 2 - Boundary Break

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  • čas přidán 31. 05. 2024
  • Lets take the camera absolutely anywhere we want to learn more about RDR2!
    Every episode I have - • Boundary Break
    Patreon Support Boundary Break: / boundarybreak
    🐦Shesez Twitter: / boundarybreak
    Fans have made a discord chat room if you guys like that stuff. Heres a link: discord.gg/boundarybreak
    Intro Theme remixed by F1NG3RS - / f1ng3rsmusic
    Logo by rainbowcupcakemonster.com ( / rcm_art , pixel design by Clay Burton: www.clayburton.ca
    Outro art sourced and repurposed from Startropics, animated by Clay Burton: www.clayburton.ca
  • Hry

Komentáře • 1,9K

  • @BoundaryBreak
    @BoundaryBreak  Před 3 lety +1296

    ALOT of people seem to want a part 2. I personally think i gave you guys the cream of the crop.
    BUT maybe i'll boot the game back up for a stream and just explore Guarma and Mexico while chatting you guys up. You can find me on that really popular streaming site for video games and searching for "boundarybreak". I dare not speak its name on a competitors website

    • @xsolockandloadx
      @xsolockandloadx Před 3 lety +7

      Good episode. Thanks bro!

    • @Xenotypal
      @Xenotypal Před 3 lety +5

      would be awesome bruv

    • @mrpengoat
      @mrpengoat Před 3 lety +3

      this was great. i love your work. For real, though, the taxidermist's cabin outside strawberry is wild. don't really know if it's considered out of bounds content though.

    • @mrpengoat
      @mrpengoat Před 3 lety +4

      Also, there's one point where if you're looking at the old fort from across the river, you see people on horseback. it would be neat to see them up close.

    • @mrpengoat
      @mrpengoat Před 3 lety +4

      what about the cave with the devil man. and following the wolf man in the first few encounters. there's so much wild content in this game

  • @shdw787
    @shdw787 Před 3 lety +3091

    If you break the boundaries far enough, you can reach Tahiti

  • @HandmadeGoose97
    @HandmadeGoose97 Před 3 lety +2739

    No matter where he took the camera he couldn't find Lenny:(

  • @dinukajay
    @dinukajay Před 3 lety +783

    All that boundary break and we still couldn't find Gavin 😭

    • @Portal7896
      @Portal7896 Před 2 lety +10

      Could you find my friend gavin?

    • @dylanmonstrum1538
      @dylanmonstrum1538 Před 2 lety +2

      Grimshaw is Gavin, old news, but you might not know.

    • @internetexplorer144p
      @internetexplorer144p Před rokem +1

      @@dylanmonstrum1538 how.

    • @a7x5631
      @a7x5631 Před rokem +13

      @@dylanmonstrum1538 The guy looking for Gavin is Gavin. That was solved a while ago when looking in the game files

    • @Gamer-tb7re
      @Gamer-tb7re Před rokem +1

      I have theory that just came in my mind maybe Gavin could be part of rdr3 trough a side mission or maybe you would be able to find gavin

  • @tmccombs
    @tmccombs Před 3 lety +414

    This guy has nothing stored in his pelvic area is my new favorite insult

  • @TheSecretTechniques
    @TheSecretTechniques Před 3 lety +781

    "The Good, the Bad and the Low-Poly"

  • @tonybopita-boni3378
    @tonybopita-boni3378 Před 3 lety +876

    He has a plan, to go outside the boundaries

    • @AxxLAfriku
      @AxxLAfriku Před 3 lety

      ORORORORO!!! I spend half of my day sleeping! ORORORO!!! Then I sometimes get up and tell you that I am a famous content creatorORORORORO!!! Please don't sleep while driving, dear tony

    • @tonybopita-boni3378
      @tonybopita-boni3378 Před 3 lety +12

      @@AxxLAfriku What?

    • @brave_sir_robin54
      @brave_sir_robin54 Před 3 lety +6

      Have some da** faith

    • @riyadh_reprise
      @riyadh_reprise Před 3 lety +1

      The white light at the end is the savior

    • @ChronicExe
      @ChronicExe Před 3 lety

      Thinking outside the box

  • @Numberer1
    @Numberer1 Před 3 lety +1383

    RDR2 was probably my top choice for Boundary Break and you did not disappoint!

  • @arielshtern4125
    @arielshtern4125 Před 3 lety +211

    I love seeing the motion captured actors behave off-screen, it's just amazing

    • @vignjevicalex
      @vignjevicalex Před 3 lety +1

      What's the significance with that t shaped pose and video games i don't get it?

    • @chillsgaming1900
      @chillsgaming1900 Před 3 lety +34

      @@vignjevicalex It's just the default pose models are in before animated

    • @justghostie4948
      @justghostie4948 Před rokem +21

      @@vignjevicalex the models are sculpted that way initially because it's easier to retopologize, unwrap and eventually rig for animation

    • @travisgilmore7339
      @travisgilmore7339 Před 4 měsíci +3

      Way late to respond, but in a panel Roger Clark actually explained that its to give the animators an easy signal for the beginning and end of a scene they mocaped

    • @user-zm6sc6sy3w
      @user-zm6sc6sy3w Před 2 měsíci

      ​​​@@travisgilmore7339
      The voice actor for Charles once bumped into John's VA by accident and knocked him on the ground with the helmet set up falling off but the funny thing is the head on his model went flying off in the air on the screen and the animators were back in the room laughing their asses off lol

  • @TuRmIx96
    @TuRmIx96 Před 3 lety +954

    Just a random fact: LODs (Level of Detail) are numbered backwards. So LOD0 is the most detailed model. Lots of modern triple AAA games use up to 5 or 6 LODs depending on the object. And there are multiple methods of changing between them. Sometimes they just pop in, sometimes there is a fade from one to an another. And there are dynamic LODs too. So they morph to each other instead of changing models.

    • @IceBreak23
      @IceBreak23 Před 3 lety +23

      i can confirm this is true, it also helps the performance for the games, i don't know how it works in other engine but in Unreal engine, i found out a way to optimize the engine with a lot of "trees" in one place without making the fps drops, it's a life saver

    • @Kono_Dio-Da
      @Kono_Dio-Da Před 3 lety +21

      @@IceBreak23 It works the same way in Source (Valve's Previous Engine). The most noticeable example is in TF2. When a character model moves a few meters away from the player, everything below the neck gets a lower poly count.

    • @IceBreak23
      @IceBreak23 Před 3 lety

      @@Kono_Dio-Da oh that's cool

    • @craggolly
      @craggolly Před 3 lety +12

      modern game engines, especially deffered ones, have a hard time rendering semitransparent objects like smoke particles. they are usually rendered seperately and thus have no shadows and kinda wonky lighting sometimes. objects that fade in or fade between lods don't use this because if everything was a transparent object at all times, sorting would be an insane problem as well as the aforementioned graphical issues. so games tend to use hashed or dithered fading. that's why the transitions tend to look noisy. there is no semitransparency, pixels are either showing the object or not but they are so close that it looks kinda transparent

    • @N00N01
      @N00N01 Před 3 lety

      interessting

  • @Buzgut
    @Buzgut Před 3 lety +1039

    I'm burying a dev cube in my backyard, tonight

  • @TheMiniatureRobot
    @TheMiniatureRobot Před 3 lety +203

    Dutch: Here's how we're going to escape the law, we're gonna go...
    Arthur: Yeah yeah, I know, Tahiti
    Dutch: No, we're going to go out of bounds

    • @hylianro
      @hylianro Před 2 lety +2

      So mexico

    • @bigdogdawg
      @bigdogdawg Před 11 měsíci +4

      "We are going to download a mod menu and finally be free!"
      "What the hell are you talking about, Dutch?"

  • @avery-james
    @avery-james Před 3 lety +174

    1:51 “This is some good shit, bro”

  • @Lokear
    @Lokear Před 3 lety +402

    wait but it's not a Friday
    HE'S BROKEN THE BOUNDARIES OF HIS SCHEDULE TOO?! THIS MAN CANNOT BE STOPPED

    • @Higgs_Stranded
      @Higgs_Stranded Před 3 lety +4

      He’s broken the economy by this change.

    • @Lokear
      @Lokear Před 3 lety +2

      @@Higgs_Stranded This guy is insane. In a good way, though.

    • @Wheagg
      @Wheagg Před 3 lety +2

      Underrated comment

  • @TotemKommo-o
    @TotemKommo-o Před 3 lety +262

    That blocked off mine in Gaptooth Ridge got me the most when you showed that there's more to it behind the rocks.
    It's a huge RDR1 tease.

    • @TheDanteEX
      @TheDanteEX Před 3 lety +50

      It looks legit ported over from RDR1. I'm guessing that's what they did for New Austin originally and then replaced all the textures and models. It kind of makes sense because the scale seems a bit different than it was in the first game. Horses were faster in RDR1 but New Austin feels smaller in RDR2 probably because of the higher draw distance that wasn't accounted for when porting over the terrain.

    • @TotemKommo-o
      @TotemKommo-o Před 3 lety +28

      @@TheDanteEX I'd also say it feels smaller because of no 'normal' access to Mexico.
      But if RDO progresses time-wise like GTAO, then I have small hope that it'll phase out into RDR1 times.

    • @TheDanteEX
      @TheDanteEX Před 3 lety +10

      @@TotemKommo-o Don’t give me hope.

    • @xvxvcaspervxvx
      @xvxvcaspervxvx Před 3 lety +17

      Part of me wants to believe that R* was working on porting or remaking RDR in the future. I mean if they can remake GTA5 five times, they could do it for RDR am I right!

    • @OlDirtyLZA
      @OlDirtyLZA Před 3 lety

      @@xvxvcaspervxvx not too sure about that now tbh from what I read on rockstars wiki before, is rockstar San Diego made the rage engine they use in games since GTA IV so only makes since to keep increasing the capability of the engine as is. So with that it would just be be matter of updating the textures where they see fit for which ones are in use, which is why some places have grey/low Polly textures they probably just removed the old textures files from rs redemption to save game space. Would still love to see a port for pc though.

  • @Munnmaista
    @Munnmaista Před 3 lety +47

    Shesez: Why is all this stuff out of bounds?
    RDR2: *That's the way it is*

    • @rileyjones.
      @rileyjones. Před 2 lety +1

      It allll makes sense now

    • @uniform1731
      @uniform1731 Před 2 lety +1

      @@rileyjones. *You want some jelly beans*

    • @TMOQF
      @TMOQF Před měsícem

      No it damn well doesn't

  • @Mattwest1985
    @Mattwest1985 Před 2 lety +77

    I actually made it to Guarma in Red dead 2 online with some friends the first year of the game and it was one of the best experiences I’ve had gaming in so long! We used a specific wagon to ride out of the map and then called a horse to ride all the way out of the map to Guarma and it was just awesome! The map and all the animals is all there. Such a blast and I actually wanna try it again soon.

    • @liammintz
      @liammintz Před rokem +2

      What wagon did you use?

    • @averagesionenjoyer8948
      @averagesionenjoyer8948 Před rokem +2

      How could you have made it if the player is not allowed to seim to penenentrary island east of annesburg

    • @KingSwiney
      @KingSwiney Před rokem +6

      @@averagesionenjoyer8948 glitches. I did it one time using a godmode glitch and a gun glitch that would keep me from drowning. Also, when you’re going to Guarma you fall of the map from mexico and spawn their

    • @EyyyTone
      @EyyyTone Před rokem +8

      @@averagesionenjoyer8948 guarma isn't connected to the main land its beneath it.
      Using old glitches you had to go through Mexico and keep south until you fall off the map into guarma ocean and die. Then you would spawn there.
      Pretty sure it's not possible anymore, you can still get out of the map using the slide glitch but I thing guarma has a load barrier around it now

    • @averagesionenjoyer8948
      @averagesionenjoyer8948 Před rokem

      @@EyyyTone mf im talking about the island thats unavaiable in online. the game telkeports you back to land when you are even in the middle halfway therre on a bboat

  • @HybridAngelZero
    @HybridAngelZero Před 3 lety +258

    "He keeps his washrag stored in his right leg" That's really weird. I always thought it was most common to store it in your left leg

    • @Dargonhuman
      @Dargonhuman Před 3 lety +26

      That's how I was raised, washrag goes in the left, soap goes in the right. Storing his washrag in his right leg, well, that just ain't proper!

    • @rileyjones.
      @rileyjones. Před 2 lety +4

      @@Dargonhuman then you store backup soap in the balls

    • @Justforvisit
      @Justforvisit Před rokem +2

      You guys use washrags?

  • @Huanchee
    @Huanchee Před 3 lety +212

    the grass hill house is both a slight reference to the hobbit, but also something that really existed during that time; Sod houses. In places where there weren't very many trees, but an abundance of grasslands, many out in the west would build houses out of sod. Basically slabs of dirt and grass cut and piled into layers to make a liveable shelter.
    The wild west really was wild, and people had to live in unbearable conditions and get very creative to survive.

    • @217shark420
      @217shark420 Před 3 lety +14

      Thank you for this nugget of information I'll cherish it

    • @call2872
      @call2872 Před 3 lety +2

      That's a cool piece of history!

    • @melelconquistador
      @melelconquistador Před 3 lety +11

      Yeah, in Colorado they called them dug outs. Supposedly they were less trouble to heat and cool. Since, under the earth is within a range of temperature year round.

    • @l.pietrobon3925
      @l.pietrobon3925 Před 3 lety +2

      Oh, that's why that other house is called Larned Sod

  • @alexanderthegreat4358
    @alexanderthegreat4358 Před 3 lety +56

    Omg it looks like cyberpunk in the beginning. Lmao

    • @fetishwombat
      @fetishwombat Před 3 lety

      This isn't Cyberpunk 2077?

    • @e3ng682
      @e3ng682 Před 3 lety

      @@fetishwombat he means it looks like cyberpunk cause cyberpunk is badly optimized and can’t load properly so it looked like it

  • @potatoconnoisseur697
    @potatoconnoisseur697 Před 3 lety +22

    Seeing the Rdr2 map from high above is always so trippy as there's no consistent way to see it from above

  • @melloncollieowl
    @melloncollieowl Před 3 lety +268

    I won the algorithm lottery cause I finally started playing RDR2.

    • @squid11160
      @squid11160 Před 3 lety +36

      Enjoy your journey. My advice is to play it slowly. I'm jealous I can't play it for the first time anymore

    • @tmtmtg
      @tmtmtg Před 3 lety +3

      Dude same! I just got it yesterday!

    • @timwilbur4387
      @timwilbur4387 Před 3 lety +1

      Same here, about a week deep.
      Damn, that Playstation sale...

    • @Tyranniod
      @Tyranniod Před 3 lety +10

      It's an amazing game. Take your time. Explore. Spend time with your gang. It's an experience that I wish I could have for the first time again.

    • @poniz2471
      @poniz2471 Před 3 lety +2

      Man. I have been missing out the past two years! At least it was a lot cheaper.

  • @XxXasparXxX
    @XxXasparXxX Před 3 lety +143

    Many people wondered if Sadie’s model is indeed in her house when she’s hiding.

    • @thenewworld4120
      @thenewworld4120 Před 3 lety +30

      It is. Can't remember what video or where I saw it but someone has covered the Sadie basement and yeah it's in there, doing a similar crouched animation loop like the Balloon guy, when Micah "discovers" the cellar she teleports to the bottom of the ladder, then right before Micah actually "opens" the hatch, her regular animation sequence starts where she's kicking and screaming and Micah grabs her by her arm and literally yeets her up the ladder and out of the basement

  • @ZzSlumberzZ
    @ZzSlumberzZ Před 3 lety +69

    The game does the job of immersing so brilliantly that boundary breaks such as these seem unreal.

  • @IantheDugan
    @IantheDugan Před 3 lety +11

    1:57
    “...Be a lot cooler if ya’ did”

  • @tristancrumpler400
    @tristancrumpler400 Před 3 lety +172

    These low poly models are cracking me up. I love them.

  • @_Wakaz_
    @_Wakaz_ Před 3 lety +95

    I don't know about anyone else, but for me this is the most anticipated video in the Boundary Break series, this game is one of the most fascinating to see what is beyond the boundaries :)

    • @The-Deadite
      @The-Deadite Před 3 lety +6

      The off boundary areas are crazy

    • @IsatisAngel
      @IsatisAngel Před 3 lety +4

      And one of the easiest to "break", everyone can do it (but without the cool tools of Shesez). It's really fascinating to explore the very large land outside the playable map, and Guarma.

    • @TheDanteEX
      @TheDanteEX Před 3 lety +4

      You can honestly get like 3 hours out of this game for Boundary Break but the amount of work putting that into a video is probably crazy. There's so much stuff in RDR2's world.

    • @themadtitan7603
      @themadtitan7603 Před 3 lety +1

      Agreed, I've been waiting for 2 years for them release it.

    • @fanatp0stpanka
      @fanatp0stpanka Před 3 lety

      Definitely, as soon as I saw the recommendation pop up I clicked it without hesitation. No regrets.

  • @johanneslebrecht3097
    @johanneslebrecht3097 Před 3 lety +60

    Sorry to hear the CZcams algorithm has shifted away from you.
    Just wanted to say that I’m a big fan of the channel and I’m looking forward to more content! :)

  • @LewisHamiltonMSPR
    @LewisHamiltonMSPR Před 3 lety +178

    A couple other things not mentioned in the video:
    - You can find animals way outside of the map boundry, but they are not afraid of the player, so you can walk right up to them.
    - Guarma must have a huge amount of cancelled content. The playable area we got is like a tenth the size of the actual island Rockstar modelled.
    - The main map is fully detailed far beyond what you can see even from the Hot Air Balloon. You can ride your horse out for minutes outside of the boundries before you start coming across low detailed areas.
    - There's a lake to the North outside of the boundries that you cannot see during normal gameplay.
    - There's a devbox in the hills of Guarma that's NOT under the map, it's huge and floats above the ground. It's bigger than most of the buildings in the game and even casts a shadow.
    I love no clipping through buildings and exploring well outside the playable map in this game, seems like Rockstar cut out loads of stuff.

    • @Thanos5
      @Thanos5 Před 9 měsíci +4

      What I don't realize is how come theirs animals that spawn out of bounds and why is the ground still walkable doesn't that take up memory or performance wouldn't it be better to just delete anything unnecessary

    • @DeadPixel1105
      @DeadPixel1105 Před 4 měsíci +1

      @@Thanos5 Yes, but with modern AAA studios working on an extremely strict schedule, they often don't have the time. And sometimes it's just pure laziness.

  • @ericgarcia1018
    @ericgarcia1018 Před 3 lety +67

    They should make a pirated version of this game where all the the npc’s and environments are completely low polly

    • @klurikon3004
      @klurikon3004 Před 3 lety +5

      There is version you can pirate which is actually better due to bugs in the latest pc version

    • @OllieMartinGamer
      @OllieMartinGamer Před 3 lety

      @@klurikon3004 there aren't many bugs in the steam version anymore

    • @klurikon3004
      @klurikon3004 Před 3 lety

      @@OllieMartinGamerlol , checkout RDR2 pc reddit

    • @OllieMartinGamer
      @OllieMartinGamer Před 3 lety

      @@klurikon3004 I've literally just finished playing 50 hrs. It was buggy when it came out but it's fine now

    • @DivergentDroid
      @DivergentDroid Před 3 lety +2

      I just want RDR1 on PC in first person view.

  • @randomhalf-lifevideos1712
    @randomhalf-lifevideos1712 Před 2 lety +10

    Jack: *gets kidnapped*
    All of the gang members: *t p o s e*

  • @OrigenalDarkMew
    @OrigenalDarkMew Před 3 lety +21

    16:03 Good times taking over that fort in RDR1's multiplayer. It had cannons on the walls that could be manned. They defiantly ported things over

  • @saulgoodmanofficial5880
    @saulgoodmanofficial5880 Před 3 lety +64

    there's a dev-cube somewhere in the middle of Mexico

    • @travismeta3727
      @travismeta3727 Před 3 lety +24

      Probably to trigger the Mexico music

    • @saulgoodmanofficial5880
      @saulgoodmanofficial5880 Před 3 lety +2

      also i think the bongo's from Guarma start to play if you're at the furthest south and east.
      so head south first until you hit the blurry land and then go east. you have to go past the black border at the bottom of the map.

    • @tippa7328
      @tippa7328 Před 3 lety +1

      @@travismeta3727 Yeah it's prolly just for music but I really wanna believe it's for something bigger, y'know?

  • @BewbsOP
    @BewbsOP Před 3 lety +48

    Having started trying to do game development, I can now see how easy it is for stuff like untextured items being in places you can't see can happen. Within the short time I've been doing it, I've ended up having numerous items end up untextured out of bounds already. I'll place objects somewhere, forget about them, and then when designing other stuff, I'll end up making changes to, or even deleting the texture, and end up moving terrain or object onto them, and I'll just have a shovel in a wall or something that's just grey. I can easily see such a big game having those.
    I also get dev cubes now. It's so much easier to just plop a default object into the scene and attach your script to it, then move it to a place where you can't see. No need to worry about making it invisible or fit into the scene when it's under the world.

    • @DaysofKnight
      @DaysofKnight Před 3 lety +1

      Can you imagine if they took the time to remove all of the unused assets, though? How much more performance and resources they'd get back if the engine and system didn't have to load it all? I mean, they have the time, and considering we all paid $60 for it, many paid $80 or whatever for the Deluxe Edition

    • @BewbsOP
      @BewbsOP Před 3 lety +5

      @@DaysofKnight The amount of performance lost by a couple of untextured items stored off screen is negligable to imperceptible. 90% of games do not even render them in the first place if you can't see them. The vast majority of time, they exist as solely a few points of data points in storage. The amount of time wasted scouring the game files for a couple of items that didn't get used, all so they can save a couple of kilobytes and one one-millionth of a singular frame, is a huge waste of time.

    • @DaysofKnight
      @DaysofKnight Před 3 lety

      @@BewbsOP You're kidding? There wouldn't be any benefit at all? With games these days reaching 100+GB, there would be no benefit???

    • @BewbsOP
      @BewbsOP Před 3 lety +5

      @@DaysofKnight no. It wouldn't. Do you really think it would be worth the manpower to scour the game files to reduce the file by a whopping 14 megabytes total? Delay the game for weeks just to save a maximum of one thousandth of a frame? No. That's fucking stupid and wasteful to waste time and money doing something that will neither be noticed nor efficient in any way.

    • @thenewworld4120
      @thenewworld4120 Před 3 lety +3

      ​@@DaysofKnight assets that are out of bounds (under the map) are simply not rendered at all and virtually don't exist. The only reason why they do in this video is simply because as he goes under the maps bounds, it then starts to render objects on that plain instead of the game's main plain. (also why the GROUND literally vanishes and all you see are the assets placed on the ground; rocks, grass etc.)
      This same exact method is also used when assets are out of View Distance (which is actually called Render Distance) for certain periods of time. AND in SOME cases this method is also used when assets can no longer be seen (e.g you've progressed past a point and can no longer GO BACK to said area) so the engine simply erases it from the scene until needed again.
      Tl;dr - no it wouldn't really make a difference at all, considering these objects are hidden and essentially do not exist on a physical or virtual aspect. Sure, dev cubes are different but dev cubes are literally untextured cubes with no collision, physics or physical attributes at all and are simply visual placeholders for raw code.

  • @NeilRoy
    @NeilRoy Před 3 lety +17

    The flat trees are called "Billboarding" by developers. They are used at great distances as you don't need high detail models and they rotate to face the viewer. Obviously they never meant the viewer to fly or they would have constrained the rotation to only be around the Y axis I imagine. With the bulbs, you can see them from below, so that explains why they took that angle into account.

    • @DeadPixel1105
      @DeadPixel1105 Před 4 měsíci

      Yeah, I've been learning Unreal Engine 5 the last few months and I recently learned about billboards, LOD, etc

  • @bigball8468
    @bigball8468 Před 3 lety +14

    I’m losing my mind on mushrooms rn and words cannot describe the feeling of watching the intro

  • @KOSMOS1701A
    @KOSMOS1701A Před 3 lety +19

    i was expecting the UFO to be the same one used in GTA 5 but with different lighting, but this appears to be a unique model.

  • @jandzjamz6342
    @jandzjamz6342 Před 3 lety +41

    I've watched you for so long and I'm still at a loss as to how you dont have more subscribers. The amount of effort and time put into these videos is crazy and I'm thankful for the opportunity to see how some of my favorite games work.

  • @OrigenalDarkMew
    @OrigenalDarkMew Před 3 lety +6

    14:18 I remember going in there all the time in RDR1's multiplayer to restock on dynamite & level up

  • @waisalmakaleh9836
    @waisalmakaleh9836 Před 3 lety +5

    Finally a boundary break of red dead, it’s one of the best games I’ve ever played and there is so much to explore, definitely make a part 2, I’d love to see what’s inside the house that can be viewed through their windows but can’t go in, and the guy who is crying in one of the inns

  • @BlueBead
    @BlueBead Před 3 lety +90

    Just commenting to help get the video promoted in the algorithm, pard'ner 🤠

  • @MidnightSt
    @MidnightSt Před 3 lety +44

    8:10 since it's a "sitting on a horse" pose, I would assume that the weird hand position is the result of inverse kinematics not having the data to put the hand on the oars and all of the horse motion data that gets added into the hand movement while riding.
    The baloonist - and any other case when a character in this situation has an animation - it's easier to just pick an animation that has the pose which makes the character invisible/able to naturally rise from, and set that animation to loop until you need to show the character (which is when you transition into its proper animation system), because you most likely already have an animation like that, but you probably don't have a non-animated pose like that.

    • @feloniousbutterfly
      @feloniousbutterfly Před 3 lety +3

      Thanks for this comment, I find this fascinating for some reason.

    • @Nilon241
      @Nilon241 Před 3 lety +2

      Could you elaborate a bit more on that? It is indeed very interesting.

    • @thenewworld4120
      @thenewworld4120 Před 3 lety +2

      I was thinking something very similar, however in the sense that the only other option they would have had for "static models" like this video stated is to place the T-Pose halfway thru the floor and just have him rise up as his animation sequence starts. But I can see that being very faulty or problematic so, like you have stated. It would be more practical to just give him a simple crouch animation looped infinitely till his regular animation sequence starts.

    • @thenewworld4120
      @thenewworld4120 Před 3 lety +2

      Lol I didn't read your second part properly at all. You already explained it and much better than I did.. GG

    • @MidnightSt
      @MidnightSt Před 3 lety

      @@feloniousbutterfly i very much understand that, since I also find fascinating "insider info" from an area I don't work in. that's why I enjoy providing this kind of info for other people, from the area i do work in, but they don't.

  • @RipXIII
    @RipXIII Před 3 lety +9

    1:43 they've seen some shit

  • @yourgoodfriend276
    @yourgoodfriend276 Před 4 měsíci +1

    6:10 The "Hill house" is a sod roof home, which were somewhat common on the frontier as a cheap and effectively insulated form of housing. They became less common over time because they had a habit of collapsing. During the expansion out west, this was somewhat rare due to light rains, but it only had to happen to your home once to ruin it forever. Sears Roebuck contributed greatly to the adoption of more traditional american homes by selling precut walls and roofs in the early 1900s. In those days you could get a pretty decent single family home to assemble yourself for about $600-700.

  • @loic_vrbg
    @loic_vrbg Před 3 lety +36

    That one dislike was from an O'Driscoll who didn't had faith !

  • @juniorcruvinel3926
    @juniorcruvinel3926 Před 3 lety +43

    Hey, I love RDR2, please, do more! Mexico, Guarma, the mainland, I'm sure there's much more to see.
    Nice vids, always a like.

    • @twobit3889
      @twobit3889 Před 3 lety +8

      I’ve glitched to Mexico before, and it’s really interesting . There’s a couple places that you can just barely recognize from red dead 1, like some weird rectangle shaped holes in the ground with nothing else around it is actually one of the graveyards from the first game

    • @xx_javier83_xx97
      @xx_javier83_xx97 Před 3 lety +1

      @@twobit3889 I'm trying to glitch into Mississippi or Lannahechee you know the land across the Lannahechee river. I can't do that and I thought Shesez was atleast going to show me that part of the map but he didn't and know I am sad.

    • @fanatp0stpanka
      @fanatp0stpanka Před 3 lety

      @@xx_javier83_xx97 lol
      I think there's just the area you can see, and the rest is nothing
      By the way, I tried it too haha

    • @thenewworld4120
      @thenewworld4120 Před 3 lety +1

      Mexico is the only one that's interesting because it's the only one with actual programming backing it. There's full collision, texturing and reworked level design up to a fair point. They definitely HAD plans for it at one stage.

    • @thenewworld4120
      @thenewworld4120 Před 3 lety +1

      And up the mountains to the North.

  • @thirstysnake995
    @thirstysnake995 Před 3 lety +5

    The school house in armadillo is actually a theater, and if I’m correct that fort in Mexico is el presido

  • @brycestrife5605
    @brycestrife5605 Před 3 lety +5

    You put 160 hours in this and it does NOT go unnoticed. Thanks you for all the hard work. I've been with the channel for about 2 years and it's getting better with every video. 💓

  • @bubblebobbler
    @bubblebobbler Před 3 lety +19

    Damn you CZcams for not pushing this video out there! It's amazing!

  • @Muneeb_Akhtar
    @Muneeb_Akhtar Před 3 lety +17

    15:10 That is not a schoolhouse it was a theater in the first game and the back room with bed and shevles is tied to a stranger and freak mission

  • @fourskinz8859
    @fourskinz8859 Před 3 lety +7

    This is wholesome. No clickbait. No nothing scummy. Just hard work man. Keep at it and you will always have my sub ❤️

  • @EveBatStudios
    @EveBatStudios Před 3 lety +1

    I really appreciate how much attention you pay to the comment section and your viewer analytics. Been following your comments about the websites adjustments to who sees your content for a while. Would love to see you make a bunch of cyberpunk videos. Lots of out of bounds content to be found.

  • @slobbieboy8309
    @slobbieboy8309 Před 3 lety +22

    The lady in the outhouse had a cleft lip I’m fairly certain.

  • @who6242
    @who6242 Před 3 lety +6

    Getting outside of the playable map was unreal. There's still so much detail beyond the boundaries. Getting to guarma early was a lot of fun.

  • @Lostenoch
    @Lostenoch Před 4 měsíci

    Loving searching your channel for a game ive played and wanna know more about, thank you!

  • @Jumpyluff
    @Jumpyluff Před 3 lety +4

    I'm glad I won the YT lottery again tonight. Thank you for the great video. I can't tell you how many "interesting things about RDR2" videos there are that don't explore past Chapter 1. Thank you for including mid-late game stuff as well. You rock.

    • @BoundaryBreak
      @BoundaryBreak  Před 3 lety

      thanks for noticing man. Makes the effort worth it

  • @randomcrap7682
    @randomcrap7682 Před 3 lety +16

    0:03 me and the boys playing cowboy RuneScape

  • @3alyxander10
    @3alyxander10 Před 3 lety +22

    I'd love to see an episode 2 of this this game has way too much content to be uncovered

  • @MrHuracanpoblano
    @MrHuracanpoblano Před 3 lety

    awesome work! been waiting for this one. Thanks a lot!

  • @riggle6627
    @riggle6627 Před 3 lety

    I just got recommended your channel for the first time in forever even though I love your channel and have been subed for a long time. You’re unlucky with the algorithm i feel like. This series has always been underrated.

  • @kingdijon8601
    @kingdijon8601 Před 3 lety +9

    The fact that your viewership went way down is such a shame. I’ve been subscribed for a while now and am always keeping my eyes open for new episodes. Keep it up!

  • @higg873
    @higg873 Před 3 lety +8

    Oh god the music at the end is taking me back 🥺 still gets me 😭

  • @DarrenHowseMusic
    @DarrenHowseMusic Před 3 lety +6

    Ah, good stuff! We need to see inside the house at Emerald Ranch though with the girl in the window!

  • @omniikilla85
    @omniikilla85 Před 3 lety

    Thank You! I've been waiting for this

  • @DCGMatthew1
    @DCGMatthew1 Před 3 lety +28

    I have a plan to watch this.

  • @davidsantiagoalonso
    @davidsantiagoalonso Před 3 lety +8

    at 6:00 the woman in the out house with the cleft lip... im pretty sure that's how they would treat deformaties inthat period, not to mention mental issues. it's interesting the game showed this.

  • @Mike-ze1by
    @Mike-ze1by Před 3 lety +4

    16:12 I'm pretty sure that's where John catches Javier

  • @nickbarnett1942
    @nickbarnett1942 Před 5 měsíci

    Came across this channel by mistake, absolutely love it. Good work pal.

  • @runratchetrun
    @runratchetrun Před 3 lety +20

    Whenever I get a notification for a new Shesez vid, I take a break from whatever I'm doing. Gotta make sure to watch it before DMCA takedowns :( killer work as always!

  • @xvxvcaspervxvx
    @xvxvcaspervxvx Před 3 lety +6

    If you go to Guarma at night with mods, you can actually see the lights of Saint Denis and Blackwater along the shoreline. Then using a teleport mod (or no clip depending on the mod) you can can dash to and from Guarma and the main map.
    What else i found interesting; is how MASSIVE the games map really is! It extends so far from the actual playable areas! Most of these extended areas are also textured!

  • @driftydegree5624
    @driftydegree5624 Před 3 lety +1

    Thanks for all your hard work on this video I really enjoyed it. 😎👍

  • @tylerjohnson3195
    @tylerjohnson3195 Před 3 lety

    Just found this channel, dude seems super genuine. Subbed.

  • @ckratooss
    @ckratooss Před 3 lety +57

    I see low-poly models and I start to wonder: "Did I misread and accidently entered to a LowSpecGamer's video or is this really Shesez's channel?"

  • @mv-xr7lt
    @mv-xr7lt Před 3 lety +15

    Commenting to stimulate the algorithm

  • @Mean-Mr-Mustard
    @Mean-Mr-Mustard Před 3 lety

    Wow what an episode! Thank you Shesez!!

  • @mikeymotorpsyche2792
    @mikeymotorpsyche2792 Před 3 lety

    I do very much appreciate these videos, thank you.

  • @missmisery8612
    @missmisery8612 Před 3 lety +14

    0:03 So I guess this is was CD Projekt Red meant when they wanted Cyberpunk to be at the same quality as RDR2...

    • @drevil1988
      @drevil1988 Před 3 lety

      I thought exactly the same. Thought he would made such a comment to these models. Fine man not to do so.

  • @BoundaryBreak
    @BoundaryBreak  Před 3 lety +25

    inb4 "Fully Modeled Butt"

  • @torf1746
    @torf1746 Před 3 lety +2

    Wow, this is fascinating! one of my favorite so far!

  • @Mickey-rg1gl
    @Mickey-rg1gl Před 3 lety

    I been to mexico through glitches still working on getting to Guarma, thanks for the video man. You have a great day.

  • @MrRetroDev
    @MrRetroDev Před 3 lety +6

    Fun fact: that IPL text you saw references Rockstars IPL system, I don't know what IPL stands for, maybe Interior Prop Loader, but in GTA V they are used to load some specific scenes/areas such as the different variants of the O'Neil ranch, the Aircraft Carrier, UFOs and much more. "VAL_03_DEFAULT_JAIL" is probably the name of the IPL for the jail right above it, obviously and VAL means Valentine. I haven't played through the entirety of RDR2 yet but if the jail was, for example, destroyed, It would probably load "VAL_03_DESTROYED_JAIL".

    • @fanatp0stpanka
      @fanatp0stpanka Před 3 lety

      @@AutisticTorch thought the same, and I think OP is right, cuz sometimes some of the gang members place dynamite in the wall to blow it up and help Arthur escape
      I've only seen that one in Rhodes though, so I could be wrong

    • @thenewworld4120
      @thenewworld4120 Před 3 lety

      IPL stands for Internal Prop Loader btw

  • @slayerkid7
    @slayerkid7 Před 3 lety +14

    I actually just learned this my my history class, people used to live in those homes that look like hobbit holes,
    I think they’re called Soddies.

  • @benjamin5052
    @benjamin5052 Před 3 lety

    Really good video. Been watching your videos for a while & just subscribed. Would love a part two of red dead

  • @absoluteschmuck
    @absoluteschmuck Před 3 lety

    I’ve been waiting for this, I’m glad it’s finally here

  • @jaygrundy2781
    @jaygrundy2781 Před 3 lety +23

    A Mexico video would be really cool actually

    • @mikevegazarate4340
      @mikevegazarate4340 Před 3 lety

      yup, that'd be cool

    • @xvxvcaspervxvx
      @xvxvcaspervxvx Před 3 lety +2

      If you clip into Mexico; its stretches for quite a while! Its impressive really! Most of the textures are there from the 1st game as well.

    • @jaygrundy2781
      @jaygrundy2781 Před 3 lety

      @@xvxvcaspervxvx I wish it was fully raalized

  • @tylermagnus8517
    @tylermagnus8517 Před 3 lety +13

    My man drops a big one after being away for a month. Glad you're back!

  • @kamenanew9867
    @kamenanew9867 Před 3 lety

    Aye, I love ya. Great as always. Don't stop doin what you do, and I'm quite excited for region break sir.

  • @gursahibsingh3805
    @gursahibsingh3805 Před 3 lety

    This is freekin awesome. Great to see you back man

  • @ArcRay20
    @ArcRay20 Před 3 lety +4

    legit surprised you did the PC version and didnt look in to that one mod that lets you "fly around" to show us a good look at the volumetric clouds. they have real depth amazingly. like they did real good on that and you probably would know without being able to, well, fly up there and look at it all.

    • @thenewworld4120
      @thenewworld4120 Před 3 lety +1

      the particle system for smoke, fog and clouds in this game is unbelievably realistic. The clouds literally form like real life (obviously at a lot faster pace, but still)
      it's fucking crazy honestly

  • @ZeusDahGoose
    @ZeusDahGoose Před 3 lety +29

    *I love gun, pow pow game*

  • @LoveBbyJay
    @LoveBbyJay Před 3 lety

    Very interesting! Thank you, I wasn't subscribed you were in my recommendations even though I hadn't ever watched anything about red dead, literally ever but it's a great game! Thank you!

  • @TheGospeedgo69
    @TheGospeedgo69 Před 3 lety

    Great work. I've always enjoyed watching your videos and look forward to the next.

  • @GTAVictor9128
    @GTAVictor9128 Před 3 lety +15

    0:41 - Also known as Cyberpunk last gen console NPCs.

  • @joshuagrahambrown
    @joshuagrahambrown Před 3 lety +3

    It’s thanks to you uploading this video that I now know where one of the fossils that I’m missing are 😂 Thanks man!

  • @shortazn97
    @shortazn97 Před 3 lety

    I hope the viewship picks up. I've been subscribed for awhile now since I first found this channel and its my favorite. I hope you can continue doing this freely.

  • @bramflakes2392
    @bramflakes2392 Před 3 lety

    Thank you so much for this!
    Red Dead Redemption II is by far my favourite game ever, and these videos are always great!

  • @J-Pow
    @J-Pow Před 3 lety +20

    02:18 "I got hairy legs that turn blonde in the sun!"

    • @murgatroydfungus4352
      @murgatroydfungus4352 Před 2 lety

      Bad Lip Reading Joe Biden reference?

    • @J-Pow
      @J-Pow Před 2 lety

      @@murgatroydfungus4352 Lol that's not a Bad Lip Reading. He really said that.

  • @particularfrog9670
    @particularfrog9670 Před 3 lety +34

    Hey, I don’t have twitter but can you boundary break DEATH STRANDING? I want to see if the bb has textures in its case

    • @michaelmorris2146
      @michaelmorris2146 Před 3 lety +2

      you mean the FIRST STRAND-TYPE GAME!?

    • @rashid6633
      @rashid6633 Před 3 lety

      @@michaelmorris2146 Underrated comment you got there, sir.

  • @TrialzGTAS
    @TrialzGTAS Před 3 lety

    Thank you for putting so much time into your content 🖤

  • @naiefasiry
    @naiefasiry Před 3 lety +1

    I love the last part where Arthur walks besides the edge of the world slowly as you are closing the video, it gave a unique feel...