When I play as a Novice Assassin, it would be great if my character sometimes went out on missions with other fellow recruit assassins (and no, not in a multiplayer style), like Altair did in the very first mission. It would be very interesting from a storytelling perspective, and we will see how the other fellow recruits develop their own characters. One of them can possibly become an enemy midway through the game.
That'd be very, very sick for sure. I think if this game leans on the Brotherhood aspect -- which from the Story Trailer I get the sense it does once or twice -- we might see something like that.
It would be cool, yeah. It always felt like a system with a lot of potential that's kept fairly light every time since of course they don't want it overshadowing the game's core. I'd love to play a proper console/PC-tier release that leaned harder on training recruits than anything else.
@@LeoKRogue An Arno sequel could've worked in this regard. Correct me if I'm wrong (I haven't played Unity in many years) but Arno was excommunicated from the brotherhood right? Imagine a game where he makes his own "rogue" group of assassin's, with their own spin-off idealogy, separate from the regular Assassin vs Templar conflict. A core aspect of this game could be you building up this creed of yours.
Would’ve been perfect in Unity. And the way they did the rooks system in syndicate was dumb. They could’ve easily replaced the gang stuff with assassins stuff. And the more districts you control the more recruits you get
Non-sequitur: Speaking of Black Flag, I always wished pirates had a more significant ground presence. All the systems necessary for this either already exist in the game or had existed previously in AC3. They can't have hidden blades, but you can assassinate with swords and axes from almost any position, and recruits have always been very high profile. You have a pool of pirates that determines your crew strength onboard the Jackdaw that can also be applied to how many uses of their ability and the number of pirates that show up. If you're low on pirates there are dynamically generated ground missions to recruit more that almost never show up because the vast majority of them are rescued from shipwrecks, so having the potential to lose a few in a sword fight would actually make those useful. Finally the left bumper is assigned to a throwaway action, which is the completion checklist because this series struggled to figure out what to do with its available controls during this era, so a recruit menu could easily be replaced there. An even further expansion would perhaps see the fleet mechanic serve a parallel function at sea, but that's getting into systems that don't already have much groundwork laid and therefore aren't as brutally obvious as ground pirates
I wish they had, too, honestly. Black Flag's pre-release messaging went so hard on reminding us that Pirates actually had a lot of activity on land, which they had to do in order to get players to embrace the idea of a Pirate Assassin moving on foot through cities and such. It's a shame that wasn't really extended to Edward's actual hirelings and crew.
LB is not a throwaway action, it’s how you reload. Although I guess they could make it so RB does that but that’s also how you see the locations information
@@JackycakesV2 Sorry, I meant right bumper. The location information is a throwaway action because it's a copy of the same info that already exists on the map. It also comes up automatically sometimes
Now that you have mentioned Evie and Henry scenario, I think it would be great if at one point, when Basim becomes master, he takes Hytham as his apprentice and can call on him to create some diversions and such. Most likely won't happen, but just a thought.
Basim most likely didn’t meet hytham around this time period where we’re roughly playing basim from 17 to possibly his late 20s to early 30s most likely came across hytham in his later years
Back when AC Brotherhood was showcased, I remember 10 year old me being very upset about assassin recruits, because I thought they would derive from the fun of taking out targets, clearing towers etc by yourself. Nowadays on the playthrough of Brotherhood I'm doing right now, I can't wait to unlock them because they are so useful and also gain you a lot of money. How times change😂
If we were to ever get another stab at Assassin recruits, I'd like to see it given the same kind of attention as the Nemesis system from Shadow of Mordor or Watchdogs: Legion. But to give the narrative room to breathe and give all of the canon characters an important role in the story, I think such a system would have to wait for a Brotherhood style sequel.
I hear that, I mentioned in another comment that recruits as a system always felt like they had a lot of potential that they only ever kept lightly-explored.
I think the hireable factions will probably be the closest things we get to recruits in this game. In any event, I always thought the assassin recruits in Ezio's games were fun but kind of overpowered.
Idk why but I think Sarah has a good story up her sleeves with mirage plus how she ask certain questions that made you think during the forward event but as a whole I’m pretty excited….for the story
@@jeremy123577 believe the protagonist should be the most interesting part of any story, because if he isn’t then why make a whole story about him if you could do it about someone or something else that’s more interesting
@@c0mplex_AleIt's also wise to consider that Basim was also a very solid "antagonist" in Valhalla. I put it in quotes because his antagonistic POV is debatable considering all the circumstances he's been through.
That might be interesting, yeah. Quebec's last game, Odyssey, had lieutenants which were similar to recruits mechanically. Summon in a dude to help you fight etc. We might see them there if they got to keep some of their code for that.
Really been loving the Assassin's Creed output and videos you've been doing lately Leo, keep 'em up. As for me, I've decided to re-evaluate my connection to the series and basically end it at Unity, as I personally think Unity's mechanics is where AC was at it's peak. Now yes, Unity may have not had the best parkour, and it's story might have been underwhelming, but God damn was the Stealth and overall Assassin fantasy so satisfying. As for AC: Mirage, I'm still kinda unsure on it, I don't know if I'll be playing it or not. If it comes to be an amazing AC game then I'll give it a shot, if not then I always have Unity, the Kenway Saga, and the first four AC games. As of writing, I'm currently playing through AC: Revelations as I recently just beat Brotherhood, and boy if Revelations isn't a blast! Haha.
I share the exact same feeling. I played AC Origins and even if I was pleasently surprised at first, I quickly realized that it had nothing to do with the series I loved as a kid. To me Unity was and still is the most original and unique AC experience one can obtain and I know there is a parallel universe where the game launched polished, made millions and convinced Ubisoft to continue in that direction. To be absolutely blunt and honest, at this point I feel like Mirage is inferior to Brotherhood or Revelations. Considering the RPGs elements are mostly gone and the parkour is still stripped down to a single button, I ask myself what improvement does this game brings compare to Revelations or Brotherhood ? The only thing I can think of is Stealth, but mostly because of crouching and I guess the improved AI, but in terms or gadgets, traversal, social stealth, etc... it seems to me there is less here that what we had in the previous games.
Functionally, Assassin Focus seems to provide the same impact as calling Assassins. You get to eliminate targets within your area without using any ammo or alerting guards of your presence.
@@LeoKRogueand there’s also the fact that now u have to gain that kind of power yourself. Technically u get the same results but improved in a not excessive durability and a better planning on the targets to kill.
If we dont get the recruits in the main game, maybe when they comes out with DLC, we could have the recruits as a mechanic. But I would absolutely love if we could use recruits in Mirage. The overall landscape, assassin feel and vibrant cozy nature of the compact city makes it perfect for parkour and calling in recruits. Similar to how good the city vibes were in the AC movie
Maybe! They haven't announced any major DLC for this game. I'd enjoy it too, if they found a way to add it in post-release without breaking anything. xD
@@LeoKRogue yeah! They could do a DLC for Basim thats the equivalent of the Hidden Ones DLC for Bayek. During this DLC, it could be a continuation of Mirage's story after Basim reaches master assassin rank, thus replacing his focus ability, with an assassin recruit ability to showcase his new rank and authority.
While I did say something in your previous video about wanting recruits (and I still do), I'm under no impression that it'll happen in this game *as a mechanic*--as you say, it makes no narrative sense. Still, I'm hoping for other recruits to be present and active in Baghdad, in a way similar to how there were other Assassins helping Altair and providing him with information. I'm actually hoping we take on that role sometimes, taking missions from the board that'll provide intel and/or resources that'll help other Assassins with their own targets (in other words: recruit work). Above all else, I want to feel like there's an actual Brotherhood and Basim is one of its many moving parts--it's been a while since we've had a main character who wasn't working alone or with factions that aren't Assassins.
That would be cool indeed. It wasn't just you, to be clear, it was _a lot_ of people and they made it very clear they wanted recruits as an actual mechanic, heh. I do think we'll see what you and I want, that Brotherhood feeling, being around others of our faction. The story trailer alone seems to lean in that direction.
@@LeoKRogue And when Basim goes into the Bureau in the walkthrough there are other Assassins there, fully robed up and milling about, which is a good start. Besides, a typical recruit experience would actually be something new to the series since the protags of the games always tend to be exceptions to that process in some way (unless I'm forgetting someone). And I didn't think you were singling me out or anything, just thought I'd expand on what I meant seeing as this video is entirely about it.
I seriously don't understand why they didn't add it back into things after 3, even then Ac3 was at it's bare bones since they didn't even give them robes in that one but it would've been cool to see them put more time and effort into the progression of rebuilding the brotherhood. Unity would've been cool to have seen in it (it was literally during a time of civil unrest and rebellion) and they even had trailers with MILLIONS of Assassin's. I'm hoping they do revisit that mechanic and dive into it deeper. Keep the mechanics from Revelations but with deeper personality for each new recruit that would be cool. Maybe have easter eggs in the names and personalities of each recruit mirror a ubisoft character
I've wondered, too. Possibly they just never fit the series again since we've never played as a character who could be in a position to be that kind of Mentor. Ezio was a character we followed for his entire life, but every other Assassin's story arc basically _ends_ when they become a Master Assassin.
I don't know if they have any plans to do anything with AC1, honestly. It's easily their most-forgotten game, it's crazy to think it hasn't had a single re-release in all these years.
@@LeoKRogue not even a port, AC Revelations came with AC1, at least my copy did so why did Revelations remaster not at least come with a non remastered version of AC1. Very strange
I feel like at first while basim is in training and a novice he would go on missions with other recruits and watch them grow and by the end of the game hed become a mentor and then train them like Roshan did for him
If the game covers enough of his life, that might be possible as a narrative thing, but games typically don't introduce new systems near the end of a playthrough. If it happens it'd be really cool though, I'd enjoy that.
This is a loud answer, thanks Leo. Jokes aside, I was not expecting recruits from Mirage. Factions yeah but not recruits. Although I wonder if we ever get to meet Hytham in this game as I feel it is Basim’s prized pupil.
I think towards the end if we get the Constantinople arc, then yes. I would expect Haytham to at least be shown as a Novice/Recruit when we establish Basim as a Master Assassin at least before that.
Ah yes I remember this one! I remember playing the first games on xbox 360 and sending for mission this and that. Yes it broadens the perception and a sort of strategy feeling around the game, strategy and wider vision is so under estimated and mis treated nowadays, sort of bending to immature mindset the majority of people, not just players. But if it's not contextual I guess it's worth not having it, but yeah alternatives to broaden the understanding of the lore or make people curious... I actually play without knowing or understanding much... Thanks for bringing context and knowledge around the game, you are basically an encyclopedia...
I like how you explained that in AC3, brotherhood didn't exist because of Shay and how connor single handed saved the brotherhood. I liked that kind of story, where the assassins lost in such a way that they faced extinction or assassins became corrupt from core like in rogue that the only way to make it better is to annihilate them. I wish we got another game like AC3, rogue and origins(yes origins was similar where the medjays were kind of like assassins and bayek was literally last medjay because the order literally removed them completely).
Present Day is the perfect setting for that kind of story since it's basically still the case. A game set during the Great Purge would be absolutely crazy, desperately trying to survive total oblivion at the hands of Abstergo.
I hadn't even considered the idea of recruits being in the game, but now that I have, I don't miss them. They make sense in Brotherhood, because the story revolves around rebuilding Rome, and strengthening the Assassins. They somewhat make sense in AC3, but only because there's no other Assassins. The story doesn't at all focus on re-establishing the brotherhood though, so to me, they felt more just like friends, rather than Assassins. And it made sense to reuse the mechanics in Revelations, seeing as Ubisoft had them. But I don't think the other games missed out. I didn't once find myself wishing Edward or Arno could call in other Assassins. It's part of what made Ezio special. If anything, it'd feel very out of place for Basim to be able to call on others so readily. Unless, of course, the story has him take lead of the Assassins. That could easily feel pretty contrived though, unless he has years of experience by that point. Altaïr was the best candidate when he was 26, but he had been an Assassin since birth, and had been a master for years. And he was in his 80s when he reformed the brotherhood, while Ezio had been an Assassin for 25 years. But it'd also be surprising to introduce such a gameplay mechanic for only part of the game.
You echo my thoughts exactly. It'd just feel out of place and since it's so grounded in-universe and _doesn't have_ any kind of Animus explanation the way Focus does, it would just feel weird since we'd be meant to imagine it _literally_ happened, which it just wouldn't. There's no way the hierarchy of the Hidden Ones at the time would vest Basim with _so much_ authority.
if this is a response to my comment on previous video ( i hope so ), i would be very grateful. honestly assassin recruit system could be inserted to a DLC for Mirage when Basim became Master Assassin / Mentor and has to travel to another region ( Valhalla / Norway ) before he met Sigurd. The story how Basim meet Hytham and recuit him to be an assassin, maybe Basim intented to make a Bureau in another place and point some people as the head of the Bureau ( like in ac revelations )how they train together, do some missions where Basim can call for Hytham assistance to use bow / blowdart / assassinate enemy ( recruit system ) and how they both decided to travel together and meet Sigurd.
Id find it funny if they did it AC1 style, you interact with a friendly assassin who gives you a short side quest, like the flag races or, more likely, timed target assassinations. Saying they're splitting the work with you even tho the npc doesn't actually move at all. And obviously the reward is a way to help progress the main assassination.
I think the last time we, the player, been in this recruit position was in Unity. I do hope this time that leveling up is similar to Altairs progression in AC 1, where once you complete an assignment(assassinate a target) your rank increases along with a new piece of gear.
I would still like to see it in the game. Its been all the way since ac3 that we’ve seen it. I feel like it would be nice to have assassins have your back in the game even if basim is more of a line wolf. Connor was a lone wolf too but he still had it. (I don’t count odyssey because 1st they don’t assassinate, and second they only come in and attack for 30 seconds instead of sticking with you the entire time, they are just meant to distract.)
I’m pretty sure one of the devs said the game would follow Basim from street thief to master Hidden One. They’ve also described how Basim’s beak size (on his hood) denotes his rank. I expect Basim to get command over recruits once his beak is big enough, but I’m ready to be disappointed.
I may be wrong but are Master Assassins by rank only respected enough to be able to call on Recruits like that? I thought only Master Assassins who have mentored or guided other Recruits can have that (case in point, Ezio and Altaïr, who were called Mentor by many). Unless Basim has mentored quite a few, I highly doubt he can command a lot of recruits. Except of course Haytham who is his apprentice technically.
Typically, games don't introduce entire systems like that near the end of their playthrough's runtime unless they're _very_ ambitious and willing to blow a lot of resources on something most players will never see. Mirage doesn't strike me as an ambitious title, it doesn't innovate much and it doesn't change parkour beyond its general world-design for example. Given that, and that recruits were never discussed as something to expect in the early or mid-game, it just makes me doubtful. Would I love to see it though? Yeah, I think it'd be really fun.
If Mirage is successful and Ubisoft wants to milk out some more out of it, they could turn 'The Golden City' novel into a DLC, where Basim becomes the Mentor of the Assassins in Constantinople. The mechanic could make a return there.
I could see that and I'd probably like it. It seems like Ubisoft are typically allergic to converting existing transmedia entries into games or DLC for their existing games, though, so who knows how likely that would be.
I didn't even think about it, but now it makes sense. Basim is not the same as Ezio, he is not even in similar conditions, so there are not gonna be any same mechanics. also Basim as a character is so different from all other master assassins we have seen so far. I actually think that Basim is going to distance himself from the brotherhood when his conscious and Loki's start merging. so by the end of the Mirage we are not gonna have the master assassin who will lead others, but the master assassin who will keep everything close to his chest and at some point will have other agenda than Hidden One's.
Your second paragraph makes a great deal of sense to me as well. We know we have to get from Point A to Point B somehow; he eventually ends up as the being he is by Valhalla's time, so through which steps do we reach that? Interesting questions.
They could! I'm just very doubtful they would because they have almost no narrative reason to. If they did, it would have to be near the very end of the game since any time prior to that he would lack the experience to actually do any of that. The reason I don't see that happening is because very few games intro a new mechanic that late in their runtime. Black Flag's ropedart is basically the only example I can think of from Assassin's Creed proper, and we all know how people reacted to that. In that game it was probably more acceptable than Recruits would be intro'd super late in Mirage as well, because Black Flag has Mission Replay, Mirage does not. If it's just a one-time thing, and not an actual system, I do actually describe something similar to that, and that could happen, yeah.
Facts like my brother in christ you are the recruit lmao, people who request this don't know what Mirage is fully about, The basim we know in Valhalla won't show himself until near the end of the game.
A short while after I uploaded this video Bordeaux confirmed recruits won't be a formal mechanic, basically for the reasons I outlined too. I mean, it really didn't need to be said but people kept asking.
Would be really cool in a dlc nonetheless, especially with the emphasis on stealth in this game, the return pf specific orders like in ac 3 would be great, o would love it
I hope hire factions has more than one use besides creating crowd blending opportunities(courtesans) like thieves and mercenaries. Maybe something new like, I dunno a group of people faking illness that scares guards away or a rooftop archers (not arrow storm, something that has be set up.) or just some crazy dude with bombs 😂. That be sick (get it?).
Could be interesting for sure, I'm just happy they're back and I hope they're actually useful before they do anything too intricate. Those are good ideas, though.
Well it definitely would work when we become a master, could be a new gameplay feature added at that point Or at least could have a mission where we recruit hytham and he can be used like it
Hear me out, an AC 1 remake that shows Altair growing up in the assassin order, and training and becoming a master assassin at such a young age. Basically a remake that has some prequel story before the first game starts,With some new animations Ofcourse!
@@LeoKRogue I would love to say yes, but no I do not, I’m excited for mirage, I really am, but I am a little dissapointed I was really expecting gameplay close to unity, but we’ll see
This won't happen in Mirage, Jade, Red, and probably Hexe either - because we're not playing as a mentor (Connor was the only exception, as you said, because the Colonial Brotherhood was destroyed)
great video as always leo somewhat unrelated, but did you see the AC Jade alpha gameplay from a few months ago? i just saw it for the first time and i kinda hate it
I did. Not sure if I would play it myself, but it's got the basic Odyssey gameplay-flow on mobile devices, which makes sense. It looks fine for a mobile game, honestly.
I mean, Ezio couldn't recruit in AC2. I think basim is still a growing assassin in Mirage. Like Ezio was in AC2. In brotherhood, Ezio might have been the most powerful and important assassin in the world at that time. Basim is just one of the many hidden ones in mirage.
Yes, we followed Ezio's entire life. For Basim we'd need more than one game, or a DLC. No DLCs have been confirmed and if we get a second game for him, that's still an absence of Recruits in this one.
I honestly don't like Assassin recruit systems even as Ezio and Connor where it makes sense because it doesn't make sense that in a Brotherhood that values freedom and individuality, you have agents waiting on you hand and foot for any singular command. Ezio says "don't follow me, or anyone else" and then has a gameplay mechanic where a number of his Assassins do nothing but follow him around.
Interesting way of looking at it. They're of course free to not do so, but it's their choice to learn and be trained, and it's easier for them to get experience out in the field when they're beside someone stronger and wiser who can keep them safe. The Animus only shows us the ones that accept as a gameplay-affordance.
Basim might be a novice Assassin but he probably is an infamous thief, a cool way to implement recruits might be to merge it with the thief catching mechanic from the ezio games, and unity. You try to recruit a thief after catching him.
That'd be one way for sure! They wouldn't be Assassins or Hidden Ones, which is what people specifically want, but they could be thieves you could call down, yeah.
I appreciate the work put into trying to explain certain mechanics and diging into the games functionality but really, when it comes to game design, I think one must abandon any hope to find answer in the "lore" or narrative sources. This is after all a videogame. Gameplay mechanics aren't dictated by the narrative, it's the opposite. The best example is the crossbow myth. I've read time and time again that Altair didn't have a crossbow in AC1 because they didn't exist at this time (false) or because "he throws it away in th trailer" (which always makes me laugh); the real reason was that it broke gameplay because the rooftop gards were fimble and testplayers cheesed the game. Same here, you could say it's the lack or contextual condition in the story/events. But really it's more likely because Ubisoft Bordeaux either didn't think of it or didn't want to put it in the game or couldn't because it'd be too complicated.
Mm, I have to disagree with that since especially with this fanbase, doing anything that's even a step away from what narratively makes sense typically doesn't go over very well, which you can see just from reading some of the comments on my Assassin Focus video. Furthermore, most Assassin's Creed games do _try_ to adhere to lore and the developers, in behind-the-scenes videos and interviews, cite narrative reasons for why certain gameplay features are absent, all the time.
I'm not sure, honestly. The devs have never really given any hints toward that, nor about whether this game is getting any kind of DLC. Could be interesting but I'm keeping my expectations realistic by assuming he stays pretty young for most of the experience. I wonder if he even reaches Master Hidden One rank during the main story.
@LeoKRogue What are your thoughts on the assassins in AC Rogue in New York? Where those actually assassins or recruits occupying the Assassin gang headquarters? Thanks and keep up the great work!
I think the portrayal of Assassins in AC Rogue was a trainwreck in every way, so I try not to think of them at all, if I'm honest with you. xD If I had to be charitable, then they're probably recruits whose training has been neglected.
@@LeoKRogue I totally agree I kind of think of the Assassins in AC Rouge kind of like the Jedi from Episode III. Completely consumed by their arrogance and blinded to the growing Templar presence in Colonial America. My follow up question is do you think Achilles was a bad mentor? Thanks for the speedy response!
They were mostly untrained gangsters, yeah. Speaks to the state of the Brotherhood during that time. The ones that hid in bushes and sneak attacked Shay were some of the few trained Assassins in their ranks - like Jacob and Evie, they were Assassins who commanded common street thugs.
Am I the only one who didn’t really like the recruit system? I didn’t really use it outside of arrow storm. It made sense but I always just assassinated my targets myself and I was afraid for them to die so I didn’t send them out to fight with me. So I sent them out on missions with 100% success rate until max level and never used them
I really liked using the recruits, in missions. Sure, hidden blade, smoke bomb and whatever ranged weapon is all you'll ever really need. But having the recruits serve as an extra all-in-one tool adds an extra layer of decision making. I didn't like the Assassin Contracts though. It was just a disconnected menu that described these admittedly cool missions that we never get to see and never really felt like a real part of the game.
@@HA-ot6ufI liked how 3 did it where the faction system was assimilated into it but I like how revelations handled progression and actually recruiting them
It's very, very rare for a developer to add a mechanic to the very end of a game, since... you have no more game left to play at that point, unless a bunch of extra side missions open up, but we already know that's not how Mirage is structured. I'm not saying it's impossible, but very unlikely. Yeah, we can hire Mercs.
do they ever explain how the friendly npc's know arno in unity? theyre jus civilians with swords from what i can tell but they call him by name frequently
They removed this because they wanted the game to be worse.... Ubisoft removes all the fun things and makes the game mainstream with basic crap like call of duty...
That makes no sense, to be honest. Developers spend years working on a game. You really think they'd deliberately do something just to make a game worse? If you were an artist, a writer, a musician, who was working on something for a long time, does it make sense for you to make something less than what you're capable of? No, of course not. Anyway, the final game supports my opinion: During a small event in Baghdad, Basim can find young Haitham, who would later become his apprentice/recruit. Haitham asks Basim to teach and train him, to which he refuses because by his own admission, he is still Learning himself. Would forcing recruits into AC2 make sense? No, because Ezio is still learning and growing. He's not in a position to Teach others yet. The same is true for Basim in this game. This is exactly what I say in this video. Basim is too young, too inexperienced, he's not in a part of his life where it makes sense for him to be recruiting and teaching others yet. Think about it. Also, Mirage is the opposite of a mainstream game. In fact, mainstream reviewers hate it or find it boring, while core / classic AC fans are enjoying it a fair bit.
had to be quiet while recording this. angy.
Bro you’re always quiet you sound like you either woke up or you’re not trying to wake up every else in the house.
Your quiet voice is your vibiest, though
I honestly try my best to be loud and clear in every video but this one.
stealthy
@@LeoKRogue lol I miss the quiet commentary Unity vids
When I play as a Novice Assassin, it would be great if my character sometimes went out on missions with other fellow recruit assassins (and no, not in a multiplayer style), like Altair did in the very first mission. It would be very interesting from a storytelling perspective, and we will see how the other fellow recruits develop their own characters. One of them can possibly become an enemy midway through the game.
That'd be very, very sick for sure. I think if this game leans on the Brotherhood aspect -- which from the Story Trailer I get the sense it does once or twice -- we might see something like that.
Damm, that's great idea, I kind of wanted to see that happen with Malik and his brother with Altaïr, it would be a welcome addition to this franchise.
Hopefully we eventually get a game where the recruits return. The recruit system was probably the most underrated feature of AC3.
It would be cool, yeah. It always felt like a system with a lot of potential that's kept fairly light every time since of course they don't want it overshadowing the game's core. I'd love to play a proper console/PC-tier release that leaned harder on training recruits than anything else.
@@LeoKRogue An Arno sequel could've worked in this regard. Correct me if I'm wrong (I haven't played Unity in many years) but Arno was excommunicated from the brotherhood right? Imagine a game where he makes his own "rogue" group of assassin's, with their own spin-off idealogy, separate from the regular Assassin vs Templar conflict.
A core aspect of this game could be you building up this creed of yours.
Would’ve been perfect in Unity. And the way they did the rooks system in syndicate was dumb. They could’ve easily replaced the gang stuff with assassins stuff. And the more districts you control the more recruits you get
@@JackycakesV2 you play as a recruit in Unity
@@preternatural9417 well that's a bit dumb innit. Thx for the correction.
Non-sequitur: Speaking of Black Flag, I always wished pirates had a more significant ground presence. All the systems necessary for this either already exist in the game or had existed previously in AC3. They can't have hidden blades, but you can assassinate with swords and axes from almost any position, and recruits have always been very high profile. You have a pool of pirates that determines your crew strength onboard the Jackdaw that can also be applied to how many uses of their ability and the number of pirates that show up. If you're low on pirates there are dynamically generated ground missions to recruit more that almost never show up because the vast majority of them are rescued from shipwrecks, so having the potential to lose a few in a sword fight would actually make those useful. Finally the left bumper is assigned to a throwaway action, which is the completion checklist because this series struggled to figure out what to do with its available controls during this era, so a recruit menu could easily be replaced there. An even further expansion would perhaps see the fleet mechanic serve a parallel function at sea, but that's getting into systems that don't already have much groundwork laid and therefore aren't as brutally obvious as ground pirates
I wish they had, too, honestly. Black Flag's pre-release messaging went so hard on reminding us that Pirates actually had a lot of activity on land, which they had to do in order to get players to embrace the idea of a Pirate Assassin moving on foot through cities and such. It's a shame that wasn't really extended to Edward's actual hirelings and crew.
Okay, mentioning their marketing emphasis on land-based pirate activity just makes the subject of Skull and Bones extra awkward...
LB is not a throwaway action, it’s how you reload. Although I guess they could make it so RB does that but that’s also how you see the locations information
@@JackycakesV2 Sorry, I meant right bumper. The location information is a throwaway action because it's a copy of the same info that already exists on the map. It also comes up automatically sometimes
Now that you have mentioned Evie and Henry scenario, I think it would be great if at one point, when Basim becomes master, he takes Hytham as his apprentice and can call on him to create some diversions and such. Most likely won't happen, but just a thought.
Would be very cool indeed.
Basim most likely didn’t meet hytham around this time period where we’re roughly playing basim from 17 to possibly his late 20s to early 30s most likely came across hytham in his later years
Back when AC Brotherhood was showcased, I remember 10 year old me being very upset about assassin recruits, because I thought they would derive from the fun of taking out targets, clearing towers etc by yourself. Nowadays on the playthrough of Brotherhood I'm doing right now, I can't wait to unlock them because they are so useful and also gain you a lot of money. How times change😂
They're really fun to put together crazy, flashy sequences with, yeah!
If we were to ever get another stab at Assassin recruits, I'd like to see it given the same kind of attention as the Nemesis system from Shadow of Mordor or Watchdogs: Legion. But to give the narrative room to breathe and give all of the canon characters an important role in the story, I think such a system would have to wait for a Brotherhood style sequel.
I hear that, I mentioned in another comment that recruits as a system always felt like they had a lot of potential that they only ever kept lightly-explored.
I think the hireable factions will probably be the closest things we get to recruits in this game. In any event, I always thought the assassin recruits in Ezio's games were fun but kind of overpowered.
Idk why but I think Sarah has a good story up her sleeves with mirage plus how she ask certain questions that made you think during the forward event but as a whole I’m pretty excited….for the story
I'm willing to give it a chance, given I like Basim already.
@@LeoKRoguethat is true every great story need a great protagonist because without it said story could definitely fall apart
@@jeremy123577 believe the protagonist should be the most interesting part of any story, because if he isn’t then why make a whole story about him if you could do it about someone or something else that’s more interesting
@@c0mplex_AleIt's also wise to consider that Basim was also a very solid "antagonist" in Valhalla. I put it in quotes because his antagonistic POV is debatable considering all the circumstances he's been through.
Hopefully AC Red has recruits. Having shinobis fight in combat with you and sneaking around would be cool
That might be interesting, yeah. Quebec's last game, Odyssey, had lieutenants which were similar to recruits mechanically. Summon in a dude to help you fight etc. We might see them there if they got to keep some of their code for that.
Really been loving the Assassin's Creed output and videos you've been doing lately Leo, keep 'em up.
As for me, I've decided to re-evaluate my connection to the series and basically end it at Unity, as I personally think Unity's mechanics is where AC was at it's peak. Now yes, Unity may have not had the best parkour, and it's story might have been underwhelming, but God damn was the Stealth and overall Assassin fantasy so satisfying.
As for AC: Mirage, I'm still kinda unsure on it, I don't know if I'll be playing it or not. If it comes to be an amazing AC game then I'll give it a shot, if not then I always have Unity, the Kenway Saga, and the first four AC games.
As of writing, I'm currently playing through AC: Revelations as I recently just beat Brotherhood, and boy if Revelations isn't a blast! Haha.
It is totally fine to detach from the series if you want to.
I share the exact same feeling. I played AC Origins and even if I was pleasently surprised at first, I quickly realized that it had nothing to do with the series I loved as a kid. To me Unity was and still is the most original and unique AC experience one can obtain and I know there is a parallel universe where the game launched polished, made millions and convinced Ubisoft to continue in that direction.
To be absolutely blunt and honest, at this point I feel like Mirage is inferior to Brotherhood or Revelations. Considering the RPGs elements are mostly gone and the parkour is still stripped down to a single button, I ask myself what improvement does this game brings compare to Revelations or Brotherhood ? The only thing I can think of is Stealth, but mostly because of crouching and I guess the improved AI, but in terms or gadgets, traversal, social stealth, etc... it seems to me there is less here that what we had in the previous games.
Functionally, Assassin Focus seems to provide the same impact as calling Assassins. You get to eliminate targets within your area without using any ammo or alerting guards of your presence.
That's very true, so it also covers Recruits' potential mechanic. Even has its own kind of resource.
@@LeoKRogueand there’s also the fact that now u have to gain that kind of power yourself. Technically u get the same results but improved in a not excessive durability and a better planning on the targets to kill.
If we dont get the recruits in the main game, maybe when they comes out with DLC, we could have the recruits as a mechanic. But I would absolutely love if we could use recruits in Mirage. The overall landscape, assassin feel and vibrant cozy nature of the compact city makes it perfect for parkour and calling in recruits. Similar to how good the city vibes were in the AC movie
Maybe! They haven't announced any major DLC for this game. I'd enjoy it too, if they found a way to add it in post-release without breaking anything. xD
@@LeoKRogue yeah! They could do a DLC for Basim thats the equivalent of the Hidden Ones DLC for Bayek. During this DLC, it could be a continuation of Mirage's story after Basim reaches master assassin rank, thus replacing his focus ability, with an assassin recruit ability to showcase his new rank and authority.
While I did say something in your previous video about wanting recruits (and I still do), I'm under no impression that it'll happen in this game *as a mechanic*--as you say, it makes no narrative sense. Still, I'm hoping for other recruits to be present and active in Baghdad, in a way similar to how there were other Assassins helping Altair and providing him with information. I'm actually hoping we take on that role sometimes, taking missions from the board that'll provide intel and/or resources that'll help other Assassins with their own targets (in other words: recruit work). Above all else, I want to feel like there's an actual Brotherhood and Basim is one of its many moving parts--it's been a while since we've had a main character who wasn't working alone or with factions that aren't Assassins.
That would be cool indeed. It wasn't just you, to be clear, it was _a lot_ of people and they made it very clear they wanted recruits as an actual mechanic, heh. I do think we'll see what you and I want, that Brotherhood feeling, being around others of our faction. The story trailer alone seems to lean in that direction.
@@LeoKRogue And when Basim goes into the Bureau in the walkthrough there are other Assassins there, fully robed up and milling about, which is a good start.
Besides, a typical recruit experience would actually be something new to the series since the protags of the games always tend to be exceptions to that process in some way (unless I'm forgetting someone).
And I didn't think you were singling me out or anything, just thought I'd expand on what I meant seeing as this video is entirely about it.
I seriously don't understand why they didn't add it back into things after 3, even then Ac3 was at it's bare bones since they didn't even give them robes in that one but it would've been cool to see them put more time and effort into the progression of rebuilding the brotherhood. Unity would've been cool to have seen in it (it was literally during a time of civil unrest and rebellion) and they even had trailers with MILLIONS of Assassin's. I'm hoping they do revisit that mechanic and dive into it deeper. Keep the mechanics from Revelations but with deeper personality for each new recruit that would be cool. Maybe have easter eggs in the names and personalities of each recruit mirror a ubisoft character
I've wondered, too. Possibly they just never fit the series again since we've never played as a character who could be in a position to be that kind of Mentor. Ezio was a character we followed for his entire life, but every other Assassin's story arc basically _ends_ when they become a Master Assassin.
I want more of your casual, unscripted AC1 free roam videos lol
Hah, really? I'll think about making a few more, maybe one for Acre since I love it.
There's nothing wrong with your sound level, or clarity, you have a late night Documentary voice, or a radio voice, you intrigue yet relax.
Wow, thank you!
Im really hoping AC1 comes to PS5 soon, it's the only title not playable and i don't want to dust off my old PS3
I don't know if they have any plans to do anything with AC1, honestly. It's easily their most-forgotten game, it's crazy to think it hasn't had a single re-release in all these years.
@@LeoKRogue not even a port, AC Revelations came with AC1, at least my copy did so why did Revelations remaster not at least come with a non remastered version of AC1. Very strange
Another great video! You keep doing it again & again.
I feel like at first while basim is in training and a novice he would go on missions with other recruits and watch them grow and by the end of the game hed become a mentor and then train them like Roshan did for him
If the game covers enough of his life, that might be possible as a narrative thing, but games typically don't introduce new systems near the end of a playthrough. If it happens it'd be really cool though, I'd enjoy that.
This is a loud answer, thanks Leo. Jokes aside, I was not expecting recruits from Mirage. Factions yeah but not recruits. Although I wonder if we ever get to meet Hytham in this game as I feel it is Basim’s prized pupil.
I think towards the end if we get the Constantinople arc, then yes. I would expect Haytham to at least be shown as a Novice/Recruit when we establish Basim as a Master Assassin at least before that.
Ah yes I remember this one! I remember playing the first games on xbox 360 and sending for mission this and that.
Yes it broadens the perception and a sort of strategy feeling around the game, strategy and wider vision is so under estimated and mis treated nowadays, sort of bending to immature mindset the majority of people, not just players. But if it's not contextual I guess it's worth not having it, but yeah alternatives to broaden the understanding of the lore or make people curious... I actually play without knowing or understanding much...
Thanks for bringing context and knowledge around the game, you are basically an encyclopedia...
I like how you explained that in AC3, brotherhood didn't exist because of Shay and how connor single handed saved the brotherhood.
I liked that kind of story, where the assassins lost in such a way that they faced extinction or assassins became corrupt from core like in rogue that the only way to make it better is to annihilate them.
I wish we got another game like AC3, rogue and origins(yes origins was similar where the medjays were kind of like assassins and bayek was literally last medjay because the order literally removed them completely).
Present Day is the perfect setting for that kind of story since it's basically still the case. A game set during the Great Purge would be absolutely crazy, desperately trying to survive total oblivion at the hands of Abstergo.
I hadn't even considered the idea of recruits being in the game, but now that I have, I don't miss them.
They make sense in Brotherhood, because the story revolves around rebuilding Rome, and strengthening the Assassins. They somewhat make sense in AC3, but only because there's no other Assassins. The story doesn't at all focus on re-establishing the brotherhood though, so to me, they felt more just like friends, rather than Assassins. And it made sense to reuse the mechanics in Revelations, seeing as Ubisoft had them. But I don't think the other games missed out. I didn't once find myself wishing Edward or Arno could call in other Assassins. It's part of what made Ezio special.
If anything, it'd feel very out of place for Basim to be able to call on others so readily. Unless, of course, the story has him take lead of the Assassins. That could easily feel pretty contrived though, unless he has years of experience by that point. Altaïr was the best candidate when he was 26, but he had been an Assassin since birth, and had been a master for years. And he was in his 80s when he reformed the brotherhood, while Ezio had been an Assassin for 25 years. But it'd also be surprising to introduce such a gameplay mechanic for only part of the game.
You echo my thoughts exactly. It'd just feel out of place and since it's so grounded in-universe and _doesn't have_ any kind of Animus explanation the way Focus does, it would just feel weird since we'd be meant to imagine it _literally_ happened, which it just wouldn't. There's no way the hierarchy of the Hidden Ones at the time would vest Basim with _so much_ authority.
if this is a response to my comment on previous video ( i hope so ), i would be very grateful.
honestly assassin recruit system could be inserted to a DLC for Mirage when Basim became Master Assassin / Mentor and has to travel to another region ( Valhalla / Norway ) before he met Sigurd. The story how Basim meet Hytham and recuit him to be an assassin, maybe Basim intented to make a Bureau in another place and point some people as the head of the Bureau ( like in ac revelations )how they train together, do some missions where Basim can call for Hytham assistance to use bow / blowdart / assassinate enemy ( recruit system ) and how they both decided to travel together and meet Sigurd.
It's a response to many people, thank you for being one of them. It could happen in a DLC, but no confirmation of DLC has been given yet.
Closest to AC we've been since origins
For sure.
@@LeoKRogue Only if the side eject from Anvil 1.0 was back...
ahahaa
Id find it funny if they did it AC1 style, you interact with a friendly assassin who gives you a short side quest, like the flag races or, more likely, timed target assassinations. Saying they're splitting the work with you even tho the npc doesn't actually move at all. And obviously the reward is a way to help progress the main assassination.
That'd be the best.
So excited for new ac and your vids
Thank you.
I think the last time we, the player, been in this recruit position was in Unity. I do hope this time that leveling up is similar to Altairs progression in AC 1, where once you complete an assignment(assassinate a target) your rank increases along with a new piece of gear.
That is confirmed to be how it works.
00:43 as an Arab I absolutely love how you say altair
Heh, thank you. I don't think I say it in any special way.
I would still like to see it in the game. Its been all the way since ac3 that we’ve seen it. I feel like it would be nice to have assassins have your back in the game even if basim is more of a line wolf. Connor was a lone wolf too but he still had it. (I don’t count odyssey because 1st they don’t assassinate, and second they only come in and attack for 30 seconds instead of sticking with you the entire time, they are just meant to distract.)
Mhm, I'd like to see it too, but it's extremely unlikely we will and this just discusses why.
I actually cover and rebut the Connor example, as well.
2:41 the voice crack
yuhh
I’m pretty sure one of the devs said the game would follow Basim from street thief to master Hidden One. They’ve also described how Basim’s beak size (on his hood) denotes his rank. I expect Basim to get command over recruits once his beak is big enough, but I’m ready to be disappointed.
I may be wrong but are Master Assassins by rank only respected enough to be able to call on Recruits like that? I thought only Master Assassins who have mentored or guided other Recruits can have that (case in point, Ezio and Altaïr, who were called Mentor by many).
Unless Basim has mentored quite a few, I highly doubt he can command a lot of recruits. Except of course Haytham who is his apprentice technically.
Typically, games don't introduce entire systems like that near the end of their playthrough's runtime unless they're _very_ ambitious and willing to blow a lot of resources on something most players will never see. Mirage doesn't strike me as an ambitious title, it doesn't innovate much and it doesn't change parkour beyond its general world-design for example. Given that, and that recruits were never discussed as something to expect in the early or mid-game, it just makes me doubtful.
Would I love to see it though? Yeah, I think it'd be really fun.
If Mirage is successful and Ubisoft wants to milk out some more out of it, they could turn 'The Golden City' novel into a DLC, where Basim becomes the Mentor of the Assassins in Constantinople.
The mechanic could make a return there.
I could see that and I'd probably like it. It seems like Ubisoft are typically allergic to converting existing transmedia entries into games or DLC for their existing games, though, so who knows how likely that would be.
Your thumbnail game has gotten so strong dude
You think so? Thanks. ^_^
I didn't even think about it, but now it makes sense. Basim is not the same as Ezio, he is not even in similar conditions, so there are not gonna be any same mechanics.
also Basim as a character is so different from all other master assassins we have seen so far. I actually think that Basim is going to distance himself from the brotherhood when his conscious and Loki's start merging. so by the end of the Mirage we are not gonna have the master assassin who will lead others, but the master assassin who will keep everything close to his chest and at some point will have other agenda than Hidden One's.
Your second paragraph makes a great deal of sense to me as well. We know we have to get from Point A to Point B somehow; he eventually ends up as the being he is by Valhalla's time, so through which steps do we reach that? Interesting questions.
Still want them anyway, but yeah makes sense
Hey, I want 'em too, this just explains why they won't be there.
It can definitely make sense. They could easily say basim got an assignment to recruit for Roshan to train. Easy
They could! I'm just very doubtful they would because they have almost no narrative reason to. If they did, it would have to be near the very end of the game since any time prior to that he would lack the experience to actually do any of that. The reason I don't see that happening is because very few games intro a new mechanic that late in their runtime. Black Flag's ropedart is basically the only example I can think of from Assassin's Creed proper, and we all know how people reacted to that.
In that game it was probably more acceptable than Recruits would be intro'd super late in Mirage as well, because Black Flag has Mission Replay, Mirage does not.
If it's just a one-time thing, and not an actual system, I do actually describe something similar to that, and that could happen, yeah.
Facts like my brother in christ you are the recruit lmao, people who request this don't know what Mirage is fully about, The basim we know in Valhalla won't show himself until near the end of the game.
A short while after I uploaded this video Bordeaux confirmed recruits won't be a formal mechanic, basically for the reasons I outlined too. I mean, it really didn't need to be said but people kept asking.
Would be really cool in a dlc nonetheless, especially with the emphasis on stealth in this game, the return pf specific orders like in ac 3 would be great, o would love it
A potential DLC might be fun. No word on whether we'll get any major expansions to this game, however.
I hope hire factions has more than one use besides creating crowd blending opportunities(courtesans) like thieves and mercenaries. Maybe something new like, I dunno a group of people faking illness that scares guards away or a rooftop archers (not arrow storm, something that has be set up.) or just some crazy dude with bombs 😂. That be sick (get it?).
Could be interesting for sure, I'm just happy they're back and I hope they're actually useful before they do anything too intricate. Those are good ideas, though.
Watching the video made me sad, as we won't be able to do the things being done here in Mirage :(
That's right. :[
Well it definitely would work when we become a master, could be a new gameplay feature added at that point
Or at least could have a mission where we recruit hytham and he can be used like it
It could, we'd need a second game or a DLC.
you can recruit Misthioses
That would be the funniest thing Ubisoft would do in eons.
Hear me out, an AC 1 remake that shows Altair growing up in the assassin order, and training and becoming a master assassin at such a young age. Basically a remake that has some prequel story before the first game starts,With some new animations Ofcourse!
Do you trust modern Ubisoft to create an effective AC1 remake?
@@LeoKRogue I would love to say yes, but no I do not, I’m excited for mirage, I really am, but I am a little dissapointed I was really expecting gameplay close to unity, but we’ll see
@@lfer5116 I just want a PS4-5 port dammit
This won't happen in Mirage, Jade, Red, and probably Hexe either - because we're not playing as a mentor (Connor was the only exception, as you said, because the Colonial Brotherhood was destroyed)
great video as always leo
somewhat unrelated, but did you see the AC Jade alpha gameplay from a few months ago? i just saw it for the first time and i kinda hate it
I did. Not sure if I would play it myself, but it's got the basic Odyssey gameplay-flow on mobile devices, which makes sense. It looks fine for a mobile game, honestly.
@@LeoKRogue if it’s free I’d at least try it out, but I don’t think I’d pay for mobile odyssey
Is this the new mod for AC1? Looks much brighter (could be wrong though, never played the game sadly)
Just a simple Reshade that blasts the colors out real hard. I think it looks pretty bad, honestly, heh. Not new at all, it's been around for years.
I mean, Ezio couldn't recruit in AC2. I think basim is still a growing assassin in Mirage. Like Ezio was in AC2. In brotherhood, Ezio might have been the most powerful and important assassin in the world at that time. Basim is just one of the many hidden ones in mirage.
Yes, we followed Ezio's entire life. For Basim we'd need more than one game, or a DLC. No DLCs have been confirmed and if we get a second game for him, that's still an absence of Recruits in this one.
I honestly don't like Assassin recruit systems even as Ezio and Connor where it makes sense because it doesn't make sense that in a Brotherhood that values freedom and individuality, you have agents waiting on you hand and foot for any singular command. Ezio says "don't follow me, or anyone else" and then has a gameplay mechanic where a number of his Assassins do nothing but follow him around.
Interesting way of looking at it. They're of course free to not do so, but it's their choice to learn and be trained, and it's easier for them to get experience out in the field when they're beside someone stronger and wiser who can keep them safe. The Animus only shows us the ones that accept as a gameplay-affordance.
Basim has his multi-takedown, recruits would be redundant
That too.
Are you using any mods that make AC1 look like that or has it always looked that good?
Reshade. I regret it, as I always do. I think base AC1 looks the best to my eyes.
Basim might be a novice Assassin but he probably is an infamous thief, a cool way to implement recruits might be to merge it with the thief catching mechanic from the ezio games, and unity. You try to recruit a thief after catching him.
That'd be one way for sure! They wouldn't be Assassins or Hidden Ones, which is what people specifically want, but they could be thieves you could call down, yeah.
I appreciate the work put into trying to explain certain mechanics and diging into the games functionality but really, when it comes to game design, I think one must abandon any hope to find answer in the "lore" or narrative sources.
This is after all a videogame. Gameplay mechanics aren't dictated by the narrative, it's the opposite. The best example is the crossbow myth. I've read time and time again that Altair didn't have a crossbow in AC1 because they didn't exist at this time (false) or because "he throws it away in th trailer" (which always makes me laugh); the real reason was that it broke gameplay because the rooftop gards were fimble and testplayers cheesed the game.
Same here, you could say it's the lack or contextual condition in the story/events. But really it's more likely because Ubisoft Bordeaux either didn't think of it or didn't want to put it in the game or couldn't because it'd be too complicated.
Mm, I have to disagree with that since especially with this fanbase, doing anything that's even a step away from what narratively makes sense typically doesn't go over very well, which you can see just from reading some of the comments on my Assassin Focus video. Furthermore, most Assassin's Creed games do _try_ to adhere to lore and the developers, in behind-the-scenes videos and interviews, cite narrative reasons for why certain gameplay features are absent, all the time.
Hey Leo K,
if you were in charge of the next 4 player AC experience, what would it look like? AC Unity 2.0? Something different?
AC Unity 2.0
What mods are you using for AC1? Looks fantastic!
I'm just using a Reshade to blow out the Colors a little.
Whoa, how did you make your AC look so crisp and vibrant? Reshade or something else?
Reshade.
How many years of Basim's life do you think Mirage will cover? I wonder if we'll see Hytham again who sort of becomes a student of Basim at some point
I'm not sure, honestly. The devs have never really given any hints toward that, nor about whether this game is getting any kind of DLC. Could be interesting but I'm keeping my expectations realistic by assuming he stays pretty young for most of the experience. I wonder if he even reaches Master Hidden One rank during the main story.
I know your fucking excited!!!
Interested and curious, not really excited, sadly. :)
@@LeoKRogue But were returning to AC roots! And returning to where it all started! This game will be monumental!
@LeoKRogue What are your thoughts on the assassins in AC Rogue in New York? Where those actually assassins or recruits occupying the Assassin gang headquarters? Thanks and keep up the great work!
I think the portrayal of Assassins in AC Rogue was a trainwreck in every way, so I try not to think of them at all, if I'm honest with you. xD If I had to be charitable, then they're probably recruits whose training has been neglected.
@@LeoKRogue I totally agree I kind of think of the Assassins in AC Rouge kind of like the Jedi from Episode III. Completely consumed by their arrogance and blinded to the growing Templar presence in Colonial America. My follow up question is do you think Achilles was a bad mentor? Thanks for the speedy response!
They were mostly untrained gangsters, yeah. Speaks to the state of the Brotherhood during that time. The ones that hid in bushes and sneak attacked Shay were some of the few trained Assassins in their ranks - like Jacob and Evie, they were Assassins who commanded common street thugs.
@@dachshund_gaming Right.
@@coryskinner yeah.
If they ever bring back recruits, please do it in the AC3 way, make them real characters with their own side questline and unique abilities.
I would love that and it'd be my ideal way, as well. Revelations had touches of that as well.
How do you get AC1 to look so good?
It's just a simple Reshade, and I think it looks worse than the game's natural look.
@@LeoKRogueYeah, I tried using Nvidia filters on ac1 and it looks good, but for some reason I just always prefer the vanilla one, idk why but yeah.
Am I the only one who didn’t really like the recruit system? I didn’t really use it outside of arrow storm. It made sense but I always just assassinated my targets myself and I was afraid for them to die so I didn’t send them out to fight with me. So I sent them out on missions with 100% success rate until max level and never used them
If you didn't use it that definitely would have contributed to your dislike of it, mhm.
I really liked using the recruits, in missions. Sure, hidden blade, smoke bomb and whatever ranged weapon is all you'll ever really need. But having the recruits serve as an extra all-in-one tool adds an extra layer of decision making.
I didn't like the Assassin Contracts though. It was just a disconnected menu that described these admittedly cool missions that we never get to see and never really felt like a real part of the game.
@@HA-ot6ufI liked how 3 did it where the faction system was assimilated into it but I like how revelations handled progression and actually recruiting them
But what about when basim becomes a master assassin it would make sense then right lol this is so stupid tho at least you can hire mercenaries tho
It's very, very rare for a developer to add a mechanic to the very end of a game, since... you have no more game left to play at that point, unless a bunch of extra side missions open up, but we already know that's not how Mirage is structured. I'm not saying it's impossible, but very unlikely. Yeah, we can hire Mercs.
@@LeoKRogue there will still be side quests
You can maintain hope if you want to lol
Being able to play as different characters, dialogue choices, enemy level all make sense but calling assassins don't.
You didn't watch the video.
do they ever explain how the friendly npc's know arno in unity? theyre jus civilians with swords from what i can tell but they call him by name frequently
They do not.
Bruh, we are the recruit lol
YEP
They removed this because they wanted the game to be worse.... Ubisoft removes all the fun things and makes the game mainstream with basic crap like call of duty...
That makes no sense, to be honest. Developers spend years working on a game. You really think they'd deliberately do something just to make a game worse? If you were an artist, a writer, a musician, who was working on something for a long time, does it make sense for you to make something less than what you're capable of? No, of course not.
Anyway, the final game supports my opinion:
During a small event in Baghdad, Basim can find young Haitham, who would later become his apprentice/recruit. Haitham asks Basim to teach and train him, to which he refuses because by his own admission, he is still Learning himself. Would forcing recruits into AC2 make sense? No, because Ezio is still learning and growing. He's not in a position to Teach others yet. The same is true for Basim in this game.
This is exactly what I say in this video. Basim is too young, too inexperienced, he's not in a part of his life where it makes sense for him to be recruiting and teaching others yet.
Think about it.
Also, Mirage is the opposite of a mainstream game. In fact, mainstream reviewers hate it or find it boring, while core / classic AC fans are enjoying it a fair bit.
I hate the fear take down thing in this game I just hate the concept
This has nothing to do with this video.
bro did you smoke for 40 yrs or smt?? whats up with that voiceeeeeeeeeeeeeeeeeeeeeeee
Yes.
Wtf all I can hear is a good articulate calming voice with some ASMR quality to it.
Ass Ass ins creed
yuhh