[Rant] My Ideal AC Game [Stream Highlight]

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  • čas přidán 11. 04. 2020
  • Rant / Leo Talks
    What Is Your Ideal Assassin's Creed Game?
    / leokrogue
    I'm asked on stream what my ideal Assassin's Creed game is. I cover story, themes, aesthetics, movement, stealth, combat, and location.
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Komentáře • 879

  • @TheDarkPhantomRises
    @TheDarkPhantomRises Před 4 lety +360

    A lot of things I agree with here. I'm gonna sound like a broken record here but Assassin's Creed has slowly lost it's identity over the years. The 3 core pillars of AC are navigation, stealth, and combat, and you touched on all of these points really well.
    You mentioned advanced controls for parkour, and that is something I 100% agree with, give the player more freedom of movement and focus on that first, animations can come later but these animations should not slow down the player that breaks the momentum. The side eject and back ejects created better puzzles in the earlier games.
    "If you sneak up behind a guy, he's dead", this. This is so important. You also brought up ghosting, and yeah, being able to sneak through a place without being noticed or sneak out after assassinating a target would be ideal. The Black Box missions of Unity and Syndicate are personally, one of the highlights for me because the concept and execution of them were pretty well made, I wish they expanded more on those in future games.
    Personally, Unity's combat was one of the better combat systems that sadly fall apart once you get better gear as the challenge is no longer there. However, the original AC1 combat has a special place in my heart for some reason. Enemy being sponges are just not the way to go for AC, I get that Ubisoft wants to lure the GA more, I understand, but achieving that by trying to be another game will just make you lose another section of the player base.
    I love this franchise, I really do but it's slowly becoming more of a love-hate feeling towards it. The newer games are fine as games, I enjoy them to a certain extent, but they just aren't the games I wanted as an AC fan. Honestly, Alex Amancio with the idea of revisiting AC1 and reinventing the mechanics of that game is a good idea which is why I enjoyed Unity quite a lot actually. It may not have been the perfect execution of it but it was a decent attempt.
    Good video btw, I should probably pop in to one of your streams one day haha

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +58

      Thank you for the amazing comment. I resonate with everything you said, and the more time passes the more I love Unity despite its flaws because I love what it tried to do and I really find that precious. Feel free to pop into streams indeed. ^__^

    • @tommyscott8511
      @tommyscott8511 Před 4 lety +9

      As far as being an Assassin’s Creed game goes, AC1 is the only real AC imo. It’s the only one where, once given a target, you’re entirely free to decide how to take them down: the core of that game is stabbing. All your investigations serve to make it easier to stab people. The mission rewards make it easier to stab people. AC2, for as good a game as it is, took away the pure freedom of AC1. Which is fine, I do prefer AC2. But I think Unity was the first game to kind of return to this. Ideally, an AC game would take place in a cramped, dirty city with lots of crowds and a reason for conflict. Victorian London sounds great for this, but the streets are too wide so the grappling hook was added, making parkour pointless in Syndicate. Truthfully, I think Tudor England would be a far superior London. Maybe have the conflict be between Guy Fawkes and the King. Guy could be an Assassin. Origins is a good game, but it isn’t an Assassin’s Creed game. All the AC games have beautiful worlds, especially Odyssey and Origins, and honestly the world is the only reason I want to play Valhalla, but AC games demand a certain style of world. The cities in AC1 worked because they were dense. In modern graphics I imagine them feeling like Paris in Unity. Dingy and dirty and crowded. On the brink of exploding with conflict. Obviously that wasn’t possible in 2007. Florence and Venice in AC2 were built up and dense enough for this, too, but I hated Rome in ACBrotherhood for being so wide and open, without the necessary skills of climbing cliffs. I just feel Assassins Creed games should provide on the ability to be a blade in the crowd, or to sneak around back with clever parkour, assassinate a target, then run like hell from a public display of Assassin presence.

    • @Dsafenjoyer
      @Dsafenjoyer Před 2 lety

      What I want in an AC game is kind of specific in some places and lackluster in others.
      I want to see consistency in AC outifts, like we saw in AC1, but abandoned in 2 (I'd also like beaked hoods, but it wouldn't bother me to not have them). And instead of difficulty, or maybe added to difficulty, should be a sort of class option. What I enjoyed about black flag was that the combat was so satisfying compared to AC2, I think the option should be given to be deadly but fragile, or a tank without significant damage. Movement should definitely be more advanced (but maybe as a setting for players who desire more complex and rewarding movement system). And get back to stealth more. I just replayed Unity and it didn't feel nearly as good or important as AC 2 (That has an entire mission to teach you to sneak). I want to play in plain sight, or sneak around rooftop to rooftop. I want a variety of smooth animations and sound so that combat and stealth kills don't feel weird. Black flag is fun, but twirling in circles to slash a guy 3 times in a row just kind of bothers me. That's what I think of off the top of my head.

    • @DNH17
      @DNH17 Před rokem

      Hell yeah. They ruined also the amazing but still unfinished Ghost Recon Wildlands... some mods may saved it but the player based moved on a shit ton of more games on the genre that have been out...
      When you are fighting animation come into help, having very cool moving around the "prey" stuff.. would be great, all those random things mixed with parkour, without repetition of always the same thing (and sure.. it's also about your interpretation puttin in for example unity the smoke when you exit the scene or make a final gun shot to show that you are not kidding.. and still up to u to create... but the game should give these options even to discover ... and stop forcing us to grind to reach these possibilities.. I don't understand why they want us to grind but to take more time playing agame!)
      Absolutely. Creativity: I love for example that you need to foresee in Unity where u are going to have an extremel FUCK I AM DAMN COOL parkour on roof or on the ground experience. Creativty.. also to respect people, humans because we cannot become dumb in front of these screens.

    • @controlschemekeaton
      @controlschemekeaton Před 2 měsíci

      "combat shouldn't feel bad in anyway*
      RPG franchise: oops 😭

  • @dustin_echoes
    @dustin_echoes Před 4 lety +414

    Ubisoft be like "yeah assassins are cool and all, but did you see that dope horse we put in the store that cost $15?"

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +67

      Unironically the "Horse Armor" of the modern gaming industry.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +52

      Wait wait wait, HELLO?
      Assassin's Creed is not popular?
      Do you want to take a moment to rethink that? It is literally Ubisoft's flagship franchise and one of the best-selling game series, internationally, every single year.
      Let me be clear, there are VERY GOOD reasons why Ubi overmonetize their games, but Assassin's Creed's popularity has never once been in question.
      Everyone who plays games knows what Assassin's Creed is. The brand is in fact SO powerful that it's a smart business strategy to attach its name to a product that doesn't reflect it, exactly because the brand is so popular it will sell copies on its own.
      I'm sorry but that just really threw me.
      There are more reliable sources of data on player-counts per region that take ALL platforms into account, as well.

    • @mokshajkapadia912
      @mokshajkapadia912 Před 3 lety +8

      What the hell happened here

    • @noone5454
      @noone5454 Před 2 lety +3

      @@mokshajkapadia912 I know that it's been almost a year since this, but let me explain: This is what being an AC fan for the last, I dunno, 14 years does to soemone.

  • @bloodymares
    @bloodymares Před 4 lety +219

    Leo: "Damn, that would be hard. It would probably take a year to come up with description of an ideal AC game"
    Also Leo: [starts talking about it without any script]

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +29

      You'll notice it was far from detailed. If I had to present it as a well-designed argument, no way haha
      Also you're welcome~!

  • @bootleghungarian2890
    @bootleghungarian2890 Před 4 lety +252

    And thats why Odyssey is hated in the AC community.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +89

      By some of us, yeah. Not really a universal phenomenon, a lot of people love the hell out of it and think that any talk of improving AC is 'retreating to the past.' But that couldn't be further from the truth, it's the *future* I'm looking toward. The future of Assassin's Creed involves recognizing Odyssey's mistakes and moving well beyond them.

    • @wolf-kissed
      @wolf-kissed Před 4 lety +7

      Odyssey is a beautiful game, but yes a standalone. I personally love Odyssey and Unity at the same time but I think its just the artist in me. Visuals but unfortunately yes no challenge.

    • @toastiboi7618
      @toastiboi7618 Před 4 lety +5

      And origins doesn’t really have any building (as I’ve heard) which defeats the parkour.

    • @user-nf4jy3rg4g
      @user-nf4jy3rg4g Před 4 lety +12

      @@LeoKRogue odyssey IS a mistake

    • @toastiboi7618
      @toastiboi7618 Před 4 lety +4

      Ross Sammons I suppose odyssey is a mistake if you like stealth and assassins. Becuase odyssey isn’t a game about assassins. It’s just about the gods and stuff.
      Well I think that’s it, I’ve never played the game this is just from what I’ve watched.

  • @bluerose5071
    @bluerose5071 Před 4 lety +103

    I think the fact that we are asking for Hidden Blades, Hoods, and Robes in Assassin's Creed is indicative of just how far removed Ubisoft is from what the fanbase wants. I couldn't agree more with this video. Unity has its moments and there are genuine, fantastic ideas in the game. Black Box Assassination missions are exactly what I want from these games, and had Unity had like a year more of development time, it would have a very different view in the eyes of both the community and the mainstream.
    If we could somehow get the game with the options of Unity (maybe with nerfed smoke bombs), the story quality of ACll, and the parkour of Brotherhood, and the world building and expansive nature of Origins, we would have an amazing game.
    P.S. Assisted and Free Movement options is an ingenious idea. One of my favorite game memories is playing Star Wars: Jedi Academy and unlocking the Double Bladed saber, opening up the move list, and just seeing how many cool options were available both in combat and traversal. Your description brought back so much nostalgia, and if AC were to do something like this, it would be amazing.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +27

      The tragedy of Unity is absolutely how pivotal it was, what a critical node in AC's release timeline it happened to be. If this game was amazing, we'd have seen so much more like it. If it was released in a shoddy state, if it had cut content, if bits of its narrative were incomplete and if its systems weren't polished, we'd see not much like it ever again. Unfortunately for us, the latter is the reality we live with now.
      That mash-up of game traits you listed would be quite a brilliant experience, I'd like to play that.
      And thank you for the compliments on Assisted vs Free Movement! I think it's honestly such a great feature that could fix a lot of problems AC has had both since AC1 and right now.

  • @LazerzZ
    @LazerzZ Před 4 lety +89

    BIG YES

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +15

      I thought you'd likely feel the same :D
      I don't know how long we'll have to wait to get a game approximating this, but even some of these elements would be appreciated, considering what AC is like now.

    • @LazerzZ
      @LazerzZ Před 4 lety +10

      Leo K [Rogue] 100% man, maybe one day, when AC is considered retro, and they decided to revisit the early days as a throwback or something 🤷🏻‍♂️

    • @Systemicglee___
      @Systemicglee___ Před 3 lety +1

      Your video on AC parkour send me here. Thank you gor everything!

    • @johnperez1795
      @johnperez1795 Před 3 lety +1

      Thank you for recommending this guy, I really enjoy and appreciate both of your guy’s content a lot!

  • @Sebbir
    @Sebbir Před 4 lety +97

    2:03 “If i sneak up behind a guy he’s dead” Thank you! Finally somebody said it. That might be one of the things that has been lacking from the new generation of Assassins Creed that has bothered me the most

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +18

      I have been screaming about this to an insufferable extent every time it's brought up by anyone hahaha

    • @lokifrostpaw2976
      @lokifrostpaw2976 Před 4 lety +8

      YES. And the part where he compared to other stealth game hits really hard. Like ubisoft owns splinter cell. Or even far cry’s fast pace stealth is fun too. Just glancing at their own creations shouldn’t be that hard

    • @S1deshowRob
      @S1deshowRob Před 4 lety

      Fortunately Valhalla is bringing back hoods and instant kill hidden blades and the protagonist is actually part of the hidden ones at some point

    • @fellowtemplar5679
      @fellowtemplar5679 Před 4 lety +5

      @@S1deshowRob The main character didn't have a hood in the trailers. The hidden blade is changed for some reason, Altair's and Bayek's blade is different. The main character is confirmed to be canon as both female and male sexes, which is limiting character development for the sake of pleasing the minorities.

    • @kumarprakhardba
      @kumarprakhardba Před 4 lety +3

      @@grimradiance441 I think he meant diversity.
      P.S. How can the animus and player choices that affect the storyline make any sense? Animus simulates the past,does'nt it? This aint the witcher 3.

  • @momint9706
    @momint9706 Před 4 lety +168

    You just made a train of thought from off the top of your head sound like a well thought out script. Very good video!

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +4

      Haha, I tried.

    • @nicholasq1941
      @nicholasq1941 Před 2 lety +1

      he just has the script on hand in case anyone brings it up in convo

  • @misaelalvarez3661
    @misaelalvarez3661 Před 4 lety +78

    My idea for parkour is movement like AC1 to Revelations. Stylish like Unity and Syndicate. And AC3 to Rogue way of how you see quick cinematics of them running into buildings. But yeah man I hear you. What's the point of eye candy in AC when there's no functionality. The way how you rant in AC reminds me Immarksman ranting on COD. Much love my hooded friend.

  • @Ae7herium
    @Ae7herium Před 4 lety +109

    -A refined version of Unity's movement system
    -Kenway saga combat system
    -Unity's visual customization
    -LEDGE GRAB
    -No RPG elements (story)

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +33

      Can I get a hell yeah for my mate Ae7herium over here? That's what I'm talking about.

    • @emperorducky4951
      @emperorducky4951 Před 4 lety +12

      @@LeoKRogue HELL YEAH!

    • @MultiRv90
      @MultiRv90 Před 4 lety +10

      Kenway saga is too easy of a combat. Too boring for me tbh.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +20

      We're talking about responsiveness and fluidity, not level of challenge. Anything can be made hard, faster-paced systems especially.

    • @Deivid-bn6yw
      @Deivid-bn6yw Před 4 lety +1

      Leo K [Rogue] what do you think of a stamina based combat system. Like Star Wars jedi fallen order. That is sort of in line with what you said that assassins shouldn’t be invincible.

  • @draco6102
    @draco6102 Před 4 lety +37

    Ngl it's low-key creepy how similar we think more than half of what you've said here I completely agree with and have thought about myself

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +6

      Haha, that means you're just thinking about Assassin's Creed in a way that resonates with the franchise's beginnings and actual origins, I'd say. That's really good.

  • @bradleycoates6297
    @bradleycoates6297 Před 4 lety +17

    28:26 highlight of the video for me. As a teen I was obsessed with the modern day, the lore, and how the events of the past were leading up to something greater in the present day. The intrigue of the Isu, all the mystery the games used to have, the cryptic messages in AC1. The pointing out of Desmond at the end of AC2 and Revalations. The philosophies of the the two groups, the Assassins and the Templars, freedom vs control, chaos vs order, a conflict without end, it all culminated into what was Assassins Creed.
    There was a guy I went to school with, he may have liked AC even more than me, but when I tried to talk theories and predictions with him. The only concern in his mind was the next setting the game would take place in, and I was stumped. He didn't care one bit about the story, lore, characters but only setting and gameplay, which is fine, but isn't what I look for in AC. Can you guess which one of us got what we wanted in the end?
    AC now is exactly as that person wanted. The modern day is broken and dead, it has no direction. The Isu are still around, but the writers have no idea what they want to do with them. AC is just a historical (although lately they've been piss poor at being accurate) simulator and little else. The complexity of the older games is dead and buried.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +6

      It's indeed a very sad state of affairs. I'm glad that something I said really resonated with you though, I believe there are many players like you and me scattered around the world who just watched what they loved slip away. Ubisoft has never had a concrete plan for Assassin's Creed and it's evident that the games suffer for this lack a great deal.

  • @ViskyGG
    @ViskyGG Před 4 lety +31

    the Idea that we should be able to chose between automatic parkour or manual is perfect , they really should do that,I really miss the learning curve for parkour,that is one of the reasons I really love Ezios triology

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +4

      It's definitely a special experience, to feel yourself improving at something, not even necessarily because it's hard, but because it has a lot to learn about it

    • @jirkazalabak1514
      @jirkazalabak1514 Před 2 lety

      It also just works better. The simplistic, rectangular nature of the environment, as well as the utilitarian look of the moves, make it really easy to plan in advance. You can predict where your character is going to jump, whether they will land a precision or an arm jump, and how long it will take, with a very high degree of accuracy. This started to disappear around the Kenway games, where the parkour system became a lot less reliable (and also pretty useless, because buildings in these games are mostly limited to two-story houses at most). I am doing my own AC marathon atm, and when I play Black Flag, I can´t help but notice (after playing AC1-Rev) that I often get stuck on the obstacles, which causes me to miss a shanty, or get detected, or some other annoying shit like that.

  • @draco6102
    @draco6102 Před 4 lety +23

    Imo ac1 is definitely perfect regarding the "assassin" part of things all it would need is just to polish everything else a little

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +8

      Yup, I think so too. ^__^ AC1 Remake, done properly, would be a beast of a game.

  • @theseagullwithteeth116
    @theseagullwithteeth116 Před 4 lety +22

    The different parkour modes is a really good idea. Maybe if they hade a third option as a “cinematic” mode, which puts in all the spins for people that just want it to look showy. And the “auto” could just use the quickest animations every time, maybe being a middle ground between fully assisted and no assistance.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +4

      Definitely a cool idea, there are many different ways this could be done.

    • @FraserSouris
      @FraserSouris Před 2 lety +2

      Some kind of Manuel with options would be better and a dedicated "Parkour Mode/Stance"
      Like, imagine a menu where you see a list of parkour moves like Side Ejects, Breakfall, Side Hopes etc and you can toggle if they happen automatically (i.e the game decides when it's the best time to do it), never (the game never does them no matter what) and manual (the player can only trigger them) and you can choose which Button to assign them to.
      Next, the player can press L3 or something to switch to "Parkour Mode". Now the buttons switch around. Square and the D-Pad can now be used to assign specific commands. For example, If I press Square in this mode, I always Side Eject Left. Triange, I side eject Right. The player still has regular parkour in "Normal Mode". But Parkour Mode swaps your controls if you want. This is something AC already does. Combat uses a different control scheme than Stealth for example
      I believe this will fix a few issues. For one, it tells the player what moves even are there in the first place. And two, it makes it more accessible for the players since they can assign their own moves and do them how they want. I personally dislike The Camera Relative Moves with AC Parkour. I instead prefer a "this button does this no matter what" approach.

  • @blueleader8323
    @blueleader8323 Před 4 lety +30

    Man, you could not have said it better.
    This description, this idea, is what drove me to love assassins creed in the first place.
    Keep up the great work man.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +3

      Much appreciated, Ze1st. Assassin's Creed was once shrouded in mysticism without being outright fantastical.

  • @thiccboss4780
    @thiccboss4780 Před 4 lety +20

    I Can't believe some people still think Assassin's Creed is't a stealth game to this day.
    Because the action is always so polished and violence is a essential factor of the narrative and marketing.
    It can usually come off as Batman Arkham with swords.
    Some mandatory combat.
    Some mandatory stealth.
    Some optional combat.
    Some optional stealth.
    The mechanics of AC not only are divided between Open Confrontation and Covert Infiltration but every enemy acts and reacts in line of sight.
    Ever since i first saw a Seeker poking a haystack with a spear did i know in my heart AC was as true a stealth game as Thief or Hitman.
    Basically a stationary Cardboard Box you can hop into.
    Since benches and roof thingies aren't as iconic -wtf are those things anyway- as the leap of faith matress.
    Leo thanks for this video, in deppressing times of despair or downright lunacy, it's quite reassuring to not only see someone share and cherish in a perspective, but to be so much more endowed in ascended knowledge of it.
    Ubisoft should hire you as an adviser.
    Like how the Hitman devs used to consult with TheKotti.
    The audience always sees better than the athletes, they know which way to go.
    Godspeed and Stay Safe, Keep on Keeping On Leo

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +5

      Thanks so much Boss. Glad this resonated.

  • @177SCmaro
    @177SCmaro Před 10 měsíci +3

    One of the major things I loved about about AC1 and the Ezio games was the level of control. What that meant was that 95% of the damage I took in the game was fall damage but, you know what, it was almost all on me misjudging jumps, getting greedy (rarely it was the game doing something weird/unpredictable but even the old system wasn't prefect). That's how AC should be.
    That said, I get trying to make the game more accessible but appealing to the lowest common denominator runs the risk of making the game boring and watered down, which AC is suffering from.

  • @williamr.s.5693
    @williamr.s.5693 Před 4 lety +7

    God you’re so damn right.
    This is seriously one of the best AC videos out there.
    The points you made are absolutely bulletproof.
    They represent the OG Assassin’s Creed community.
    Outstandig job, and without a script!

  • @RMG50cal
    @RMG50cal Před 4 lety +11

    I just want it to be cinematic AF when I clear a hideout.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +6

      Me too. That's a byproduct or side-effect of everything I talked about existing first. If all of that is in place, there's nothing blocking a player off from stylish, cinematic, or immersive gameplay, no big number-walls pushing you away and no limiting controls preventing you from doing something you think is cool.

  • @GalahadTheSeeker
    @GalahadTheSeeker Před 4 lety +11

    Jesus, it feels so good to find someone who thinks about AC this way. I can't tell you how disappointing and heartbreaking it is to keep getting shunned off of forums or discussions because I criticize the recent games even though that criticism comes from a place of deep love.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +6

      You don't need to tell me, Bartu. I know. I essentially stopped posting on the Assassin's Creed subreddit even though it was one of my "homes" on the Internet because there was no conversation to be had there. People just don't listen, they don't understand. And that was after _years_ of me Teaching and Helping and Showing newcomers and veterans alike all the cool little story and gameplay details in these games. It doesn't matter who you are, it doesn't matter what you've done, how much you've helped. If you love the old Assassin's Creed games, apparently you're not worth listening to.

    • @williamr.s.5693
      @williamr.s.5693 Před 4 lety

      This breaks me to hear. That there might be a chance that there is a majority of Assassin’s Creed fans who don’t agree with us. Who don’t want actual Assassin’s Creed.
      What are we going to do? Let Ubisoft annihilate this franchise? Hope for them to go back to the roots? Somehow convince them to go in the right direction for the true fanbase?
      Option 1 seems more likely, and that makes me sad.
      Let me quote Sam from The Lord of The Rings.
      “How could the world go back to the way it was when so much bad had happened?”

    • @yodaddyrc1220
      @yodaddyrc1220 Před rokem

      @@LeoKRogue AC rpg fans, probably one of the most toxic gaming communities out there.

  • @snwlvl634
    @snwlvl634 Před 4 lety +11

    Imagine Assassins Creed Unity Remastered and it’s completely fixed and optimized for Next Gen

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +3

      It'd be one of my most-played games of all time, hands down.

  • @Se-du7sh
    @Se-du7sh Před 4 lety +11

    Remember when Assassin's Creed games had assassins? I do.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +2

      I do. :(

    • @FraserSouris
      @FraserSouris Před 2 lety

      I always hated this comment because it ignores a lot about the AC games and makes AC fans look insecure. Like they need to be constantly reminded they're playing an AC game. It also limits the kind of Stories AC can tell.
      Like, one aspect of AC lore is that you don't have to be an "Official Assassin tm" to be considered an Assassin. Altair said in his codex that even if every Assassin ever was killed, the creed itself wouldn't die. It would re-emerge as people naturally rediscovered it. Ezio isn't an Assassin for 75% of AC2. Nobody complains only the remaining 25% of AC2 has Assassins in it. Edward never gets inducted into the Assassin Order for the entirety of 4 yet the game still explores what it means to be an Assassin from the outside. Bartholomew straight up hates stealth and prefers to fight openly yet is an official Assassin. Plus, we know from William that Assassin and Templar ideologies have always existed in some form even before their official foundings.
      That's why I hate it when people say stuff like "Odyessy doesn't have Assassins so it's not an Assassin's Creed game" or something. You still play as a protagonist with Isu DNA who uses stealth, combat and parkour in historical settings who fights the Templar Ideology. You still see a side to the Assassin/Templar conflict and the Isu.

    • @Se-du7sh
      @Se-du7sh Před 2 lety

      ​@@FraserSouris Or maybe AC fans just want to play an actual assassin in a creed? Or someone who joins a creed...
      Unlike Valhalla where Eivor never joins the Creed. Might end up in a DLC you can pay for tho like they did with Odyssey. Have fun spending mate.

  • @Anthony-re8wt
    @Anthony-re8wt Před 4 lety +19

    i recently bought ac unity.. again and i was looking for some tips cuz i was having a lil trouble but fell in love with the game and i stumbled upon your channel and i appreciate you uploading the game as often as you do. i can’t say enough how much i agree with every single point you made in this video and i’m glad someone put it out there. looking forward to more content my man, would be awesome to get into a game with you but i have an xbox one😅 glad to be a rouge

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +2

      I'm so glad, Anthony! It makes me happy to help people out, and there's a lot to learn about Unity that the game never teaches. I hope you continue to find my creations useful.

  • @elvenatheart982
    @elvenatheart982 Před 3 lety +6

    Omg I love your voice and this speech. And I love how you quoted Al Mualim word for word...that game is full of memorable quotes.

    • @LeoKRogue
      @LeoKRogue  Před 3 lety +1

      I really appreciate that :D

  • @frankliao4020
    @frankliao4020 Před 4 lety +10

    Nice vid Leo. I liked all of the different "generations" for different reasons. Origins was the first I played, and the incredible open world was what drew me in. Unity was next, and the parkour animations and stealth missions blew me away. Then I played the AC1 - Rev "era" and I loved how the controls seemed so much tighter than Unity's, and the TOMBS TOO.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +2

      Thanks! I think it's very fair to say the different generations or eras of Assassin's Creed did different things quite well, yup yup. Origins is a great game to start with, it's immersive and welcoming and probably what I would tell most people to start with nowadays if I were being a pragmatist.

  • @Lin_Eileen
    @Lin_Eileen Před 4 lety +5

    I seriously could listen to you talk about AC all day man. Love the passion and it's so refreshing to hear from people that appreciate these games again AC is popular to bash nowadays it makes me sad but I also understand why.
    I have just got back into AC after so long of not thinking much about it. I originally just played AC1-Revelations when they released and a little bit of AC3 but not much and then I stopped. AC1 and those Ezio games absolutely resonated with me and were some of my favourite experiences in gaming, and from what I played of AC3 it seemed good, the combat was tight.
    I've been feeling lots of AC nostalgia and also intrigue about where the series has gone since I left so I bought all the games I've missed and am playing them all straight up AC1-Odyssey. What you say about the newer games Origins and Odyssey worries me but also oddly intrigues me. I've seen videos of Odyssey's parkour and oooof.... looks straight up awful. Also my friend told me the hidden blade is not a one shot kill in those games so yeah I'm going to hate the shit out of those games lol but I'm giving a chance I want to see it for myself and really form an opinion.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +2

      Thank you! That really does mean a lot to me. Also yes, I do recommend playing everything yourself and forming your own thoughts because even the newer games have positive qualities. They just don't save the experience for me all the way.

  • @timons777
    @timons777 Před 4 lety +1

    Yes, please keep AC content coming! ;) Great analysis, good voice, nice and calm conversation!

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      Thanks, will do! When I have ideas for it, anyway. :P

  • @toastiboi7618
    @toastiboi7618 Před 4 lety +4

    100% underrated channel. Definitely my fav channel too.
    Keep it up!
    Edit: the sword hella shiny

  • @Shayed07121997
    @Shayed07121997 Před 4 lety

    Just watched the entire video. Loved listening to your thoughts and visions about AC.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      Thanks, Shayed. I'm glad about it.

  • @bikkyychaudhry4510
    @bikkyychaudhry4510 Před 4 lety +2

    Gameplay wise,
    an Ideal AC Game IMO should have these ------
    0. The Iconic Hood and the hidden blade.
    1. Challenging close quarters combat.
    2. Cool Parkour System.
    3. And the most important element of all(for me), Social Stealth.
    "Hide in plain sight, Let the people mask you such that you become one with the crowd, become a blade in the crowd"
    That is what a
    n Assassin's Creed should be. A realistic approach about you being an ancient Hitman.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      All resonate with me, yeah.
      It's kind of upsetting I don't see Social Stealth coming back for a while but it's a critical part of being an Assassin and I'd like to see its return.

  • @user-rt2zq4jv8x
    @user-rt2zq4jv8x Před 2 lety

    I liked your vidoes a lot. Sharp gameplay, when you talk about something its alwayss interesting to listen. Subscribed already.

  • @martinpecar7683
    @martinpecar7683 Před 4 lety +2

    The movement difficulty setting idea is actually pretty freaking amazing. I would love that even though I enjoy the simpler movement imputs. It just adds an extra layer and I would find it fun to explore all of these things Leo K mentioned.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      I'm really glad the idea resonated with you. Like I mention in the video, the core principle behind it is that I want everyone to be able to play this game and enjoy it to their fullest, both fans of simple inputs and complex mechanics. Since both groups have different needs, it makes sense to meet both needs within the same system.

    • @martinpecar7683
      @martinpecar7683 Před 4 lety

      @@LeoKRogue Wow. Thanks for the reply. It really just makes sense that more freedom is always going to be beneficial, especially in an open world setting with a fantasy of a creed which literally says "...everything is permitted." (I know about the nuances in there, I'm just mentioning it for the argument.)
      Also I just want to mention that I discovered you through the Whitelight channel and his AC:U 6 years later vid and I find your stuff super cool.

  • @iiReTr0Z
    @iiReTr0Z Před 4 lety +10

    if they want to make a comeback they need to make a good ac game in China with ezio’s last student with a good story a good stealth and parkour mechanics and ye thats what it takes i think

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      That would be really sick.

    • @kristiyankrasimirov9308
      @kristiyankrasimirov9308 Před 4 lety

      I never actually thought of a game with Ezio's last student.

    • @shirago3250
      @shirago3250 Před 4 lety +1

      you mean the Assassin's Creed Chronicles China but in 3D style? yeah im down

    • @iiReTr0Z
      @iiReTr0Z Před 4 lety

      Shiragi
      Yeah something like that

    • @iiReTr0Z
      @iiReTr0Z Před 4 lety

      xXPro GamerZz 7
      Btw she already have a game but with unusual gameplay style to ac series (it called “ac chronicles: china”)

  • @white6505
    @white6505 Před 3 lety +3

    your explanation of what ac is a about is very satisfying to hear. its clear you really love this franchise.

    • @LeoKRogue
      @LeoKRogue  Před 3 lety +1

      Thank you :')
      I do, I did. I loved what it once was, anyway.

    • @white6505
      @white6505 Před 3 lety

      @@LeoKRogue i often fantasise about AC in 60's china. imagine how cool it would be to be an assassin during the great step foward, famines, and dictatorship.

  • @LiveSndMan581
    @LiveSndMan581 Před 4 lety +5

    I have actualy found a consistent way to side eject in unity, but it requires the abscence of a handhold on the wall, and a handhold to the side, if you get this I usualy hold side(side of handhold)+sprint+(tap)parcour up
    If you don't tap parcour up or there is no handhold to the side, Arno just falls to the ground

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +3

      Yes, I know about that. It's still contextual, it requires a "valid" destination for Arno to eject to.
      In previous games that wasn't necessary, you could eject any time, any place, for any reason.

  • @TanmayRevankar
    @TanmayRevankar Před 4 lety +7

    Rumors about grabbing AC2 for free on uplay on 14th of April.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +3

      I think I heard about that, thanks for the heads-up!

  • @midknight9715
    @midknight9715 Před 4 lety

    LazerzZ brought me here... I subbed, I completely agree with pretty much everything you said. I can feel the passion behind your words and I love it! Keep it up man.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      Thank you! I'm glad. I've loved these games since 2007 and I'm hoping not to stop anytime soon.

    • @midknight9715
      @midknight9715 Před 4 lety

      @@LeoKRogue I played the first Assassin's Creed in 2011 when I borrowed it from a friend and I fell completely in love with the series and went on to play every main game in the series. Of course now it's more of a love-hate relationship but the story and world (besides Odyssey) typically give me enough enjoyment to make it worth while. But yeah, it hurts because I know these games can be so much better. My biggest issue with the last two is that levels should not determine whether it's possible to kill an enemy or not. I don't think enemies should have levels at all and leveling up should only serve to unlock more abilities, not buff all of your stats. That's the kind of stuff that ruins immersion and enjoyment the most in my opinion. Like you said, if you successfully sneak up on an enemy and stab them, they should die, period.

  • @p.gin3955
    @p.gin3955 Před 3 lety

    This video should go viral. Really hope that at least one Ubisoft employee watches this. Btw love your content man!

    • @LeoKRogue
      @LeoKRogue  Před 3 lety +1

      I'm pretty sure at least _someone_ has seen it by now.

  • @Dlo2018
    @Dlo2018 Před 4 lety +5

    Leo as the #2 fan, I humbly agree with your commentary.

  • @phoenixtempleeviltruth8074

    Lord, that movement option select idea is amazing.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety

      Thank you! I think it has some good potential.

  • @wren8253
    @wren8253 Před 4 lety +1

    Fantastic video Leo. Off topic but I once read an AC3 fanfic where a young Connor in training had a big issue with killing. He questioned the need for killing and the value that life had and it was so GOOD. I want to see a protagonist that constantly questions the Brotherhood and their need for killing.
    I want to see a protagonist who actually tries to preserve life. It would really make them unique.
    Also yes there needs to be a heavier emphasis on stealth.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      I'd definitely like to see that, yeah. It's not something we get too often, but even having it be part of the narrative would do a lot, if ghosting or no-kill stealth/combat were made available as some genuine options.

    • @wren8253
      @wren8253 Před 4 lety

      Leo K [Rogue] I think making it optional objectives would be good. As much as I disliked them, they did have the benefit of fleshing out the characters with their “canon” actions.

  • @ivanlopez2979
    @ivanlopez2979 Před 4 lety +1

    New in your channel . I do agree . I hope to rekindle the love for this saga to how It was !

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +2

      I'd really like that. Welcome to the channel!

  • @xKINGAMERx
    @xKINGAMERx Před 4 lety +2

    ''if you fuck up, YOU FUCK UP, you should die.if you do well you should carve thru your enemies'' that's just spot on man. i think the batman games got this perfected. i you fuck up you can take alot of damage and die, but if you get your combo going, you're an unstoppable god. a glass canon

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      Batman is a pretty great example, yeah.

  • @s0daapoppin
    @s0daapoppin Před 2 měsíci +2

    I come back to this video every now and then, because Ubi's way of handling AC and their other franchises is just so frustrating, like with AC, they already have the perfect ingridients and elements to make the peak perfect AC game, and it's all scattered throughout different AC games, but Ubi doesn't wanna do that, because that takes effort and actual talent. It's probably wishful thinking to hope for a proper revival of the AC franchise, they're trying to do that with Mirage and it's sort of worked, but there's definitely alot more room for improvement. I'm really curious what becomes of Codename Red and Hexe.

    • @LeoKRogue
      @LeoKRogue  Před 2 měsíci

      Definitely intrigued by those two upcoming titles myself, just because they're going to be strictly on their own generation of hardware, and when that happens, those are the moments we tend to see Assassin's Creed
      1. make big changes
      2. _keep_ at least the core of those changes for several years

  • @tenorte9833
    @tenorte9833 Před 4 lety +3

    A mix of AC1 and Ezio Saga plots/themes, swords/slow handguns time period, a vast amount of combat moves/weapons/tools like in Revelations (throw sand, disarm) + pacifist alternatives, Parkour 2.0, realistic difficulty - can't fight more than 3 enemies at a time (Realistic mode aka 'Give me the Creed', there would be different difficulties for everyone), Social Stealth 2.0, environmental killls/multikills as a core combat element. Also, realistic health/damage for both sides. Don't give us cuts sponges, give us skilled enemies, and more of them.
    Deterministic gameplay is desired, but a few random bits like the FarCry 2 jamming would be nice.
    Bonus: An endgame PoE which unlocks Dishonoredish powers like Bend-Stop time and blink. Instant goty.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +2

      That all sounds beautiful. Pretty much exactly what I want.

  • @Killicon93
    @Killicon93 Před 4 lety +5

    On the point of Odyssey having disdain for the player; it's exactly why I quit Origins at the halfway point with 80 hours.
    The leveling system made me feel like the game had no respect for my time or my skill, compounded by a lot of that time being just sitting on my horse waiting for it to automatically ride to where-ever I was going.
    Then Odyssey having the audacity to double down on the numerical artificial padding and fill the gameworld with padded content as well made me realize that the target audience was people with no respect for their own time, nor the clairvoyance to see when they're being swindled.
    For the main reason for the leveling system was to sell aggressively booster packs, there's no way that all the playtesters didn't run into regular enemies that would take hundreds of hits and not think "Man this feels like shit".
    Which highlights the progression of Ubisofts attempts at selling booster packs in their games.
    In Black Flag had booster packs, but those would just raise the question of "Why would anyone buy these? Watching your ship go from a regular poorly equipped brig to a 17th century superweapon", whereas in Origins probably 90% of players thought to themselves "Man, I wish this shit was over faster".
    Though I guess the biggest difference is that the booster packs in Black Flag felt like they were there to swindle the corporate executives, but in Origins and Odyssey they're there to swindle the player (at the behest of the execs). And honestly, taking into account Assassin's Creeds anarchist standings and anti-capitalist messaging in the past I find it easy to believe that Black Flag's booster packs were indeed so flaccid as they were meant to be ignored by everyone.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      That is exactly it, word for word.
      Big ups as well on recognizing the classic AC games' anarchist and anti-capitalist / anti-fascist themes, I'm always glad to see that because it was pretty transparently the case but so many players just don't see it for whatever reason.
      That's a huge reason for why I'm so dismayed by the series in its current incarnation, not only is there lessened exploration of its (former?) core values, some of the meta design decisions actively grate against them, and that's disappointing.

    • @Killicon93
      @Killicon93 Před 4 lety

      @@LeoKRogue I take it a lot of players let classic AC's anarchist, anti-capitalist & anti-authoritarian messaging slip by because many have been fed a false image of anarchism and anti-capitalism. A lot of people imagine anarchism as a bunch of masked dudes smashing up shops in riots and anti-capitalism as Stalinist Communism or some such.
      At least one thing the nu-AC games have going for them is that they're extremely meta as they feel like they're actually made by Abstergo.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      Good god you said it hahaha

    • @Killicon93
      @Killicon93 Před 4 lety

      @@LeoKRogue Glad I'm not the only one who's thought of it ;D

    • @williamr.s.5693
      @williamr.s.5693 Před 4 lety

      Reminds me of my first experience with origins. I simply could not play it because of the combat, the levelling system, and the GOD DAMN NON-ONE-HIT-KILL WITH HIDDEN BLADE... so I quit the game about 2-3 hours into it.

  • @maddyv5948
    @maddyv5948 Před 4 lety +3

    For me, AC 1 and AC Revelations had the coolest settings, (also the very first mission in Unity that for some reason isn't replayable) 😄

  • @Endmaster101
    @Endmaster101 Před 2 lety +1

    Really good rant! I agree with most of your opinions
    My ideal Assassins creed game would be having AC2s Combat and parkour and learning new moves and assassinations as you play. AC black flags navel ship mechanic and also feel of exploration. And to top it all off unity’s world building and customization with also a good story.
    Oh and can’t forget the hidden blade!

  • @xDe1m0nx
    @xDe1m0nx Před 4 lety

    What i really miss is the mysticism and just as you said: Cloak/robe (red and white), hood, hidden blade. Also social stealth and parkour. No fancy over the top fantasy powers.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety

      Yesss, I want all that back for sure.

  • @tmb472
    @tmb472 Před 4 lety +1

    Couldn’t agree more with you. You just earned a new subscriber!

  • @rafaela00002
    @rafaela00002 Před 4 lety

    Loved the idea of how to implement accessibility into AC, if well executed it would fit the games so well

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      Thank you! I thought about that idea for quite a while before I ever talked about it because I think it's important to not throw either playerbase under the bus here.

  • @shira_yone
    @shira_yone Před 4 lety

    Love the idea of multiple movement systems/mode. For comparisons racing games lets people choose between automatic or manual and in Ace Combat games they actually make 2 completely different control schemes for your preference (which is simple and expert)

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      That's a very smart point, yeah. Something like that could totally work.

  • @__leaf__6364
    @__leaf__6364 Před rokem +1

    You are a fresh breeze of common sense and 90's old school logic...
    Hats down, brother... If I would be getting my development team together to repair AC... you would be contacted at moments notice...

  • @june1884
    @june1884 Před 3 lety +1

    I feel like the newer AC games don’t have fully motioned cutscenes. It feels like people can’t properly express themselves, and I just can’t understand *why*. The one thing I need in the next AC game is fluid NPC conversations, because having “real” feeling people makes a much bigger difference than people realize

    • @LeoKRogue
      @LeoKRogue  Před 3 lety +1

      A bunch of us have noticed this too, yeah. It's very stiff and robotic at the best of times. There are like two or three properly 'acted' cutscenes in each new game but that's about it, the rest is just Talking While Standing.

  • @TylerOgden
    @TylerOgden Před 3 lety +2

    My ideal game would be Brotherhoods combat with less tanky HP that has many options for combat such as bombs and other gadgets along with AC1 to Black Flags freedom of movement with Unity’s variety of animations. Hidden blade combat outside of stealth is a must for me too, I should have the option to pull out my hidden blade whenever just so everything feels a little more accessible. We also need in depth mechanics for parkour like wall eject, wall grab for more freedom & fluidity. The option to pick up dead bodies to stay undetected too. I feel that’s one major thing Unity missed out on along with being able to whistle too distract enemies then maybe it could of been my perfect AC but then again my ideal game has to have a modern day that has links to what’s going on in the animus story.

    • @LeoKRogue
      @LeoKRogue  Před 3 lety

      Perfect. Yes to all.

    • @jirkazalabak1514
      @jirkazalabak1514 Před 2 lety

      I just played AC2 to Revelations without ever buying any pieces of armor, and not using medicine unless I absolutely have to. Without armor, you die in 2-4 hits, depending on the enemy type, which makes the game much more enjoyable. Also, Ezio´s robes from AC2 look so damn amazing without armor on. Hands down the best-looking robes in the franchise for me. Looking fashionable and classy, but without excessive fabric around the feet, which is an immersion breaker for me (your feet would get tangled in the long cloak) as a real life parkour athlete.

  • @clairedex
    @clairedex Před 4 lety +13

    Honestly all I want in life is a co-op Dishonored game.

  • @tee_saw
    @tee_saw Před 4 lety

    I want momentum to be implemented too. Like bigger leaps should require a running start but a leap from a stand still is smaller.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety

      Could definitely be cool, but I've never seen any game other than Mirror's Edge do that well. I'm satisfied with the way it works as-is, momentum-wise, I just definitely want more options that are less contextual and can always be fired off.

  • @tatenewnham1055
    @tatenewnham1055 Před 2 lety

    I think a cool ac game is one that takes place is Berlin in WWII as a Templar who was born a Templar but has a friend who was a Templar and joins the assassins and the main character has a crisis on wether to be an assassin and stays as a Templar. They each gain ranks in their respective orders doing spy stuff for their orders until each is sent to kill each other and they try to fight but then the invading allies crash the party and they have to flee, one dies in the commotion, the assassin maybe and then each person has a crisis on what to do.

  • @williamducote8382
    @williamducote8382 Před 4 lety +4

    I hope Ubisoft uses this year-long break to do something worthwhile instead of making another discount Witcher game.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +3

      Hope so too, William. I don't know how many more of these I have in me before I full-switch to Resident Evil. I keep holding on and waiting for something awesome, but it's taking its sweet time. :P

  • @gyrox0031
    @gyrox0031 Před 4 lety

    I feel like one thing Origins and Odyssey did right (kind of) was the flushed out skill tree. For me, a Brotherhood Assassin is someone with a hood, cloak, and of course, a hidden blade, but can take out an enemy any way they wish. And I feel like if the games going forward had their leveling system be purely about skills it'd work great. They could use the Assassin Ranking System (having titles) seen in Unity and in Brotherhood/Revelations for recruits and make so when you level up it's like you're moving up the ranks in the Order while training new skills. I think the big change this will bring is making leveling up less about being able to take out more difficult enemies and more about being able to take out enemies in various ways, as a true Assassin (imo) would.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety

      Freshness and Variety to gameplay is definitely a positive, having various different options and verbs available to you that you can use is a wonderful thing and something I'd always push for. So yeah, I agree with that. ^__^

  • @THEROGUEGUY3214
    @THEROGUEGUY3214 Před 3 lety

    my ideal ac game is a game where you select different custom ways of playing it.
    Like lets say... they let you choose different parkour systems so you would get to choose ac1- ac revelations or ac unity- ac syndicate
    or even combat systems of ac3 - rogue or from newer games and even stealth, you can choose what you want.
    It probably not happen sooner cuz of the work you have to do in order to do that but i feel like this might be a good marketing point for ubisoft.

  • @Deivid-bn6yw
    @Deivid-bn6yw Před 4 lety

    When you were talking about “the animus should let you define your movement” it reminded me of what Ubisoft did with Ghost Recon Breakpoint. At launch breakpoint was an RPG looter shooter and many players disliked that so they introduced an update that let the player define their experience. You could turn off the loot system, you could change the quantity of bandages available to you, how fast your health regens, how fast your stamina depletes and it works really well. I think AC, Ubisoft and game companies in general could benefit from this. My one problem with Jedi Fallen Order was it didn’t feel like the game had a balanced difficulty because the games defined “normal” difficulty made it pretty easy to kill normal enemies, however mini bosses, creatures and main bosses were super hard to kill. Then I bump up the difficulty to “hard” and it feels like everyone is impossible to kill and the bosses and creatures are just harder. So I think a system where you could create your own experience would really benefit the game.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety

      If I know Ubisoft, their reasoning would be as follows; Ghost Recon is a 'realistic,' military, tactical stealth game. Assassin's Creed is more 'out there' and more unrealistic, even when it's as 'grounded' as possible. What they might accept for one game, they might not want for the other, especially since AC has basically become their 'fantasy' franchise now.
      If you have guaranteed stealth kills, then the game cannot 'choke' you and gate you away from higher-level areas, which this new structure of Assassin's Creed leans on very heavily. This is obviously something they would have a lot of mixed feelings about doing, especially because Odyssey is both critically and financially successful, much as we personally don't resonate with it. There is some precedent for them doing this, namely the responsiveness they've had to Ghost Recon Breakpoint's criticisms, as you described, but there's still a lot of doubt there for me.
      Ghost Recon was changed because the playerbase _en masse_ disliked how it was structured. Assassin's Creed has a lot of 'hardcore' fans on its subreddit, its forums, and spread out throughout the Internet that _really_ like what it's doing. That's also something to consider. To Ubi, this isn't another Breakpoint situation, changing it to be 'better' is not warranted because it's already so well-received across the board.
      We would love to believe our voices are huge or reach a lot of people, but the bitter truth is that people like myself, and you, and others who have a lot of misgivings about this game, are _really_ rare right now. The vast majority of players are totally cool with everything Odyssey did, and wouldn't mind receiving another game _exactly_ like it. Until those people get tired of it, it's very difficult for me to have a lot of hope. I'm sure you understand.

  • @butterflyfilms939
    @butterflyfilms939 Před 3 lety

    Something I would add would be a system in parkour like the runes in BotW built a system. A simple set of movement options that you can string into endless possibilities, now that is some freedom! This and a world that is not that open and big, but with enough things to do. I did like Origins, but it felt like doing work at times because it is just so so much to do.

    • @LeoKRogue
      @LeoKRogue  Před 3 lety

      Agreed. Density over Width is

  • @jcers
    @jcers Před 4 lety +3

    I realize that this topic is probably something you think about quite often and that you’ve covered some of these elements on other occasions, but the fact that you manage to be so articulate despite so much of this being entirely off the cuff is genuinely impressive and is indicative of your general skill in writing and teaching and the level of knowledge you have on the subject. Your commentary is what makes your content so interesting, makes your arguments so cogent and relatable, and makes your videos a genuine treat to watch.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety

      That's really awesome to read. ^__^
      One or two other people have mentioned something of the sort, that my ability to improvise my way through this is somewhat impressive, and obviously that makes me feel pretty great about myself, so thank you! I definitely know a lot about Assassin's Creed by this point and I'm trying to be more confident about expressing my views on it. I sleep at night by telling myself if people didn't want to know, then they wouldn't have asked.

    • @jcers
      @jcers Před 4 lety

      Leo K [Rogue] Hey, no problem man! While I’ve got you here (and in an appropriate place too, considering this video is about future AC games and what should be done with them), I had a question about something you mentioned in your last AC marathon stream. You were asked about the future of AC and said that you were hopeful because you had been in contact with a game dev who had given you some info on the game. Do you still feel the same way?

    • @LeoKRogue
      @LeoKRogue  Před 4 lety

      I still feel the same way, yeah. At least for the immediate game coming up. The ones after it, who knows.

    • @jcers
      @jcers Před 4 lety

      Leo K [Rogue] that is good news. If that’s the case, maybe there is some hope for us after all

    • @dleblanc343
      @dleblanc343 Před 4 lety

      JcersHabs018 Have a friend working at Ubi, and as a proud Mtler (and Habs fan too ;) ) I’m honestly worried for the next game... Lots of effort being put into it, but it’s going to be another noticeable change of direction so who knows how that turns out.
      Sorry it’s all I can say :/

  • @Luracastria
    @Luracastria Před rokem

    Accessibility is the keyword for me. From a SKATE and Tony Hawk series player perspective, I’d prefer manual inputs all the way. Eg: A ‘wallplant’ can be done parallel or perpendicular to a wall, without losing trick momentum. Even that sweet millisecond of artificial gravity where you shift kinetic energy from the knee to the foot. A side hop with a tiny charge animation before launch. I always thought steampunk jump boots + grappling rope would have made for some sick traversal to combat scenarios in Syndicate. 1 to 1 London is pretty but feels so slow horizontally.

    • @LeoKRogue
      @LeoKRogue  Před rokem +1

      Yeah, I'm with you. I'm very in favor of manual input, or to be more accurate, whatever type of input the individual player prefers. I have another video on this topic, if you haven't seen it yet, where I discuss the concept of players being able to decide how manual or automatic to actually go, on a very granular, action-by-action level;
      czcams.com/video/doT5QaHOQr0/video.html

    • @Luracastria
      @Luracastria Před rokem

      @@LeoKRogue I watched it before this video, that’s what got me thinking in the first place :)

  • @ThreeProphets
    @ThreeProphets Před 4 lety +1

    Lowering expectations is a guarunteed way to please people in the future

  • @OurJuneLions
    @OurJuneLions Před 3 lety +1

    Absolutely agree. Sadly, these games have changed - probably forever.
    For movement, I just want the Ezio games movement slightly polished, with a parkour down system that doesn’t compromise freedom of choice.
    For combat, I want Brotherhood speed and fluidity with enemies that can end you if you mess up.

    • @LeoKRogue
      @LeoKRogue  Před 3 lety +1

      ^This is exactly what I want. We'll probably never get it, but in our minds, it's beautiful.

  • @DemonRacc
    @DemonRacc Před 3 lety

    The good thing about the ezio trilogy is that I feels like both stealth and combat (combat like no stealth) both options feels like good ways in, the good thing about black flag is the freedom you can go island to island in boat or you can explore the more the big island (like Havana), the good thing about unity, it’s movement, combat and outfits are stylish but the movement is more enjoyable to watch than is to play, the combat is elegant , also ezio trilogy and unity have a stealth and combat easy to use but difficult to master.
    The good thing about syndicate is that the story takes his time to show the consequences and that London in that time is pretty beautiful. The good thing about origins is the emotional origins it gives to the assassins, and the map of Egypt is alive, the colours change depending on where you are in the map also changes the architecture.

    • @LeoKRogue
      @LeoKRogue  Před 3 lety +1

      Nice way to look at the bright side, for sure. :)

  • @marcosm1223
    @marcosm1223 Před 4 lety

    I was feeling dissatisfied over the newer games but could never put it into words, this guy over here gets an entire video script out of a Twitch comment and it's all so damn true. Bravo my man.
    I was re-playing AC4* and ACU at the same time, and even though Unity felt more modern I was having this weird sensation that Black Flag's movement was more free? And now i know why. Couldn't even finish both AC:O games, and now I can finally see a big chunk of what made it uninteresting to me.
    Worst of all, even though I've been approving of the current information we have on Valhalla, I don't know what to expect in terms of movement, polish, themes and overall mechanical consistency. I guess we'll just have to wait and see.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      Thanks for the support, Marcos, that's awesome. I'm really glad you can resonate with the feelings I have on this subject, you can probably tell I think about this kind of thing quite a lot. I guess all I needed was an excuse to let loose haha
      Unfortunately yes, we're very much in a state of "wait and see" at the moment. We've not even had any genuine gameplay demonstrations, which I think is a huge missed opportunity, but we'll get 'em eventually. I just hope it's a great game. I'm glad the Hidden Blade one-shots again, I'm glad Social Stealth is back.

  • @MothMan-jl3qh
    @MothMan-jl3qh Před 4 lety +1

    I do like a degree of ghosting and nonlethal. Did a run of AC4 recently where I kept killing to a minimum. Now I don't want you to be able to fight just as well or stealth takedown just as well as lethal methods, because nonlethal should be more challenging, and when you get in a fight, you should have to come to a moral conflict of trying to get away, trying to somehow fight with nonlethal, or accept that you've been forced to take a life.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      I would agree with that, yeah. Non-Lethal Weapons should deal less damage, maybe be slower, things like that. Essentially, the player needs to be faced with a meaningful mechanical Decision to make in the heat of the moment.

  • @julcom9394
    @julcom9394 Před 4 lety

    About combat. My favourite combat experience is
    Assassins Creed Origins : Nightmare mode, Cursed weapons only. You die INSTANTLY , but you carve through people so fast. I recommend it.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety

      Something like that would be amazing, yeah. I would tune it slightly differently, but the right idea is there.

  • @CorruptPianist
    @CorruptPianist Před 3 lety +1

    At this point, I've lost faith in a good Assassin's Creed game coming out, but people like you give me hope for a spiritual successor in the future, made by people who actually understand what made Assassin's Creed good.

  • @jonnysac77
    @jonnysac77 Před rokem

    My ideal AC game is just AC1 but with even more options in stealth and assassnation, I'd really like if the main target you were stalking could show up at multiple points in the city and your investagations would reveal places he'd go in the district of the city, you couldn't just walk up to him in kill him tho since he'd always have guards with him and combat would be very hard, the hardest in any AC game to incentivize stealth or at least gorilla tactics, social stealth would also go back to being the primary form of stealth and we'd get varrying crowd types that help or hinder you, future AC games made the crowds barely matter at all while in AC1, it was a selling point and a part of the gameplay, I want to return to a smaller dense open world, that's almost entirely focused around assassinating your main target, so pretty much just AC1 but more polished

    • @LeoKRogue
      @LeoKRogue  Před rokem

      I pretty much feel the same, honestly. AC1 is already my favorite game in the series so just improving that further would be crazy good.

  • @majdalmohanna3038
    @majdalmohanna3038 Před 10 měsíci

    mine is:
    an assassin living in the Levant during the time Hasan Al sabah moved from Almut to Masyaf,
    and being a part of the convoy, clearing up some leaders that wanted to attack the assassins, and our camp would move just like RDR2 through the outside of cities like Harran, Aleppo, Antioch and be a part in the great story of the Siege of Ma'arra then reaching Masyaf.
    showing all the struggles and having moments when the brotherhood almost collapsed and having to make so many hard choices to not break the creed tenants.
    playing first as a Master assassin and after 3 sequences you die for the brotherhood and we start controlling his student that's more emotional and nieve then at the end we know that this character is Altaier's dad.
    lots of blackbox missions and killing leaders of both sides, super hard game that would push you to play it like you're one of the assassins, losing lots of your comrades and reestablishing the brotherhood in Masyaf, and get killed in a sudden.
    lots of changing sides and playing on the edge of extinction, doing whatever to keep the brotherhood, maybe breaking some tenants near the end.
    Assassins creed: the Holy Marsh

  • @Luger0312
    @Luger0312 Před 11 měsíci

    Aside from movement, we may get close to that with Mirage. Granted, we'll have to wait for the game to come out, as there are multiple factors unknown, like mission layout, the exact stroy (even though motives seem very clear with the trailer), detection AI, jankyness due to input lag etc.
    There will be issues. There always are. But so far, to me it looks very good.

    • @LeoKRogue
      @LeoKRogue  Před 11 měsíci +1

      That's definitely something that hasn't slipped past me, I would be curious to see how it turns out because of what I talked about here.

  • @thenoobwalk5768
    @thenoobwalk5768 Před 4 lety +3

    100% agree with everything you said in fact I’ll go even further and say it’s EXACTLY how I feel, wish Ubisoft didn’t lose its way with Assassins creed. Who knows they could bounce back with less RPG elements and more Action/Adventure elements like traditional AC games. Not to mention getting back on track with the game’s identity like you said at the beginning with a Hood, hidden blade, cloak and the philosophy which Is a NEED or a requirement for any great AC game.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      Bless, that's what I'm saying. I think Valhalla has a good chance, but I must wait and see.

    • @thenoobwalk5768
      @thenoobwalk5768 Před 4 lety

      Leo K [Rogue] we can only hope man, but I’m also pumped for Valhalla it looks great only wish they tuned down the RPG stuff enough to make it feel like an actual Assassin’s creed game and not something it’s not

  • @dr.yonkers5181
    @dr.yonkers5181 Před 4 lety

    I heard that they're reworking parkour to accommodate the dense forestry in england. Reminds me of when they did the same for AC3

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      I haven't heard anything of this nature, but I'm really excited to see if it's true.

    • @dr.yonkers5181
      @dr.yonkers5181 Před 4 lety

      @@LeoKRogue Just a rumor discussed briefly on another AC channel. Might not be real

  • @1313fina
    @1313fina Před 2 lety +1

    Word of mouth is literally how I got into AC2 and video games in general. If it wasn't because of word of mouth, my Steam Wishlist definitely wouldn't be as long as it is now.

  • @Pedro_Le_Chef
    @Pedro_Le_Chef Před 3 lety +1

    4:29 Shadow of War on Brutal difficulty is basically that.
    " difficult but unique in its feel. Enemies are as fast and lethal as on Gravewalker difficulty (High difficulty setting) , but your damage is increased greatly, and your Might and Wrath meters fill faster to allow you to use more special moves."

    • @LeoKRogue
      @LeoKRogue  Před 3 lety

      That's sick! That difficulty didn't exist when I first play SoW, I should check it out again sometime.
      Lethal in Ghost of Tsushima works like that too, and I loved it.

    • @Pedro_Le_Chef
      @Pedro_Le_Chef Před 3 lety

      @@LeoKRogue It's awesome, i make dueling videos on lethal and its a blast.

  • @xdreadx_5025
    @xdreadx_5025 Před 4 lety +2

    Being A Brotherhood Assassin: good idea for a mini series aye?

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      You think so?

    • @xdreadx_5025
      @xdreadx_5025 Před 4 lety

      @@LeoKRogueAye but my ideas aren't always good mind you xD

  • @TheAvesMYSTR
    @TheAvesMYSTR Před 4 lety +1

    Think my favourite to watch fight would be like haytham - he acts with purpose and like he’s conserving energy

    • @LeoKRogue
      @LeoKRogue  Před 4 lety

      He's another great example, for sure.

  • @StRose9
    @StRose9 Před 2 lety

    Brotherhood was amazing.
    A gem of AC games and ahead of its own time.

    • @LeoKRogue
      @LeoKRogue  Před 2 lety

      For real. Haven't really played a game that replicated the feel of it.

  • @JoeLeone117
    @JoeLeone117 Před 9 měsíci

    I have an idea for a movement system, it would use the same moveset of ac 1 to revelation but with added moves. I'd add wall runs, diagonal climbing, rope swinging and rope climbing. Then I'd have actual momentum non just the feel of it, it would be accumulated trough sprinting and uninterrupted parkour moves like vaults and monkey bar swings and lost gradually while jogging. A crosshair would allow you to make more accurate jumps and wall runs, it would change if you are going to do a wall run or climb so there's no ambiguity. A grappling hooks would also be cool to have but not like the one we got in syndicate, they would work as movable ropes, you could place them around the city in preparation for a mission to make the escape more efficient or to save yourself from falling to your death, speaking about that eagle vision would slow down time for a few seconds to allow for easier decision making when you're going really fast.

    • @LeoKRogue
      @LeoKRogue  Před 9 měsíci +1

      That could be really cool. Momentum based movement is something that could go so well in Assassin's Creed.

  • @mrdee734
    @mrdee734 Před 4 lety +1

    I loved first AC. I felt more complicated to runaway or even fight a crowd. The 2nd one you're invincible

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      Yup! From the first game, to the second game, it was already a completely different series. They changed everything, and not all of those changes were better. Assassin's Creed 1 is truly special. I love that game with my entire soul.

  • @sedanmage531
    @sedanmage531 Před 2 lety

    Leo, how do you do the twirl ledge grab instantly? Arno always crawls to the left or right for a bit when I try it. 12:37

    • @LeoKRogue
      @LeoKRogue  Před 2 lety

      One of the reasons it's consistent for me is that I play on Keyboard, so my inputs are completely digital rather than analog. It's a very 'precise' up + sideways directional, and since both Forward and Sideways are 'valued' the exact same on a keyboard, I don't usually get much crawl going on.

  • @salarmoazed3491
    @salarmoazed3491 Před 3 lety +1

    I really, really agree on the movement thing that you said, instead of like"hey you can change your gender at any time", you can adjust the controlling and balance of the movement, thats brilliant!

  • @rayrez1245
    @rayrez1245 Před 3 lety

    In my opinion my favorite part of ac was the social stealth of ac 1 and 2. “Blade in the crowd”

  • @corriemorgan3490
    @corriemorgan3490 Před 4 lety

    With what Ubisoft did with Breakpoint and the immersive mode, look how many people have come back as they can create their own ideal experience. I would love to see Origins or Odyssey get an update that allows the player to turn off gear scores, even allow the player to make the enemy absolutely punishing to emphasise on stealth and vice versa. It is a good way to bring a divided fan base together again as you aren't choosing one or the other to favour. Breakpoint acted as a good experiment of ubisoft should do going forward; give players the choice of how they want to play because that's something Ubisoft can do well.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety

      Sounds like a cool idea for sure. Origins and Odyssey have both reached the end of their lifecycles so no more work will be done on them, but going forward, there's precedent to do this kind of stuff and that's nice. I hope something good comes of it.

  • @brypleb5792
    @brypleb5792 Před 3 lety +1

    yeah totally agree

  • @parabellum_1049
    @parabellum_1049 Před 4 lety

    i think Assassin's Creed movement should have a momentum system, like Mirror's Edge's concentration, the more flow you gain, the more accelleration you get, and you can make bigger jumps or kill a guard on alert with the hidden blade

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      I've seen this brought up a few times, and I can see it being a cool idea in a more linear Assassin's Creed game that had specific routes planned and designed with momentum in mind. Applying this kind of system to the current kinds of open worlds could be a recipe for disaster unless they do it just right, or simplify it. I like the concept, though, it worked really well in ME Catalyst.

    • @parabellum_1049
      @parabellum_1049 Před 4 lety

      @@LeoKRogue yeah, mostly because it would give more depth to the freerunning system, and maybe it would resolve Arno's spring jumps😂

  • @Roosalio
    @Roosalio Před 4 lety

    I don't know if someone has said this but, I want choices in my type of hidden blade. Want just one instead of two? Sure go ahead I don't know why you would but go ahead. Want a Hidden gun, Hookblade, Phantom blade, or Pivot blade? You can choose which one you want and sure I can't think of a good reason to use the Pivot blade but I'm sure someone could

    • @LeoKRogue
      @LeoKRogue  Před 4 lety +1

      That would definitely be cool, especially in Present Day, perhaps. In terms of the historical protagonist, I understand why Hidden Blades trend toward being singularly unique in each game; they're meant to be a reflection of that specific character and if we could swap them out for five or six different iterations, we'd lose a lot of how 'special' that is. The fact that many of those different Blade-Types are local to different regions and cultures, and therefore would be unavailable to most characters outside of those areas, is also something to consider.
      Having said that, purely mechanically, the idea is frankly awesome. If we were to play as an Assassin zealot, or fanatic (a kind of player-character I've been wanting to play as for years now) this kind of obsessive choice over a Hidden Blade would fit perfectly. All of a sudden, something that is usually kept fixed and immutable, in order to say something about our protagonist, could now be fluid and interchangeable, because that _also_ says something about them; that they're borderline insane and cultishly devoted to being the most symbolic and traditional Brotherhood Assassin they could possibly be. Instead of swapping out different Primary Weapons, your Hidden Blade is _everything._ That's what you swap in and out.
      What a sick idea.

  • @ivanov4999
    @ivanov4999 Před 5 měsíci

    9:15 Finished Syndicate yesterday, and what can I say... this trivialized parkour system killed me on the inside. I mean, I cursed Unity so many times, but that had to do with me messing up and not having mastered a new system. Once you learn, Unity rewards you with nice animations and flow and such. With Syndicate, you just accept the flatness of it all.

  • @spudbencer7179
    @spudbencer7179 Před 3 lety +2

    Altair was the most deadly and most efficient assassin in the entire series. In relation to his enemies.

  • @sybilreichlan6117
    @sybilreichlan6117 Před 4 lety +1

    In Unity there were so many times I tried to side eject and it Arno just sat there as I cursed the controls for failing me. Then I remembered it doesn't exist in Unity.

    • @LeoKRogue
      @LeoKRogue  Před 4 lety

      Yeah, that's quite the feeling haha

  • @Gu5A2
    @Gu5A2 Před 3 měsíci

    Idk about ideal but what I always thought was a cool concept would be a co op game where you can choose and play any one of the protagonists with all their tools and weapons. Think of the unity videos where the players use the legacy outfits but it really is the characters though there would probably be no dialogue and actual interaction

    • @LeoKRogue
      @LeoKRogue  Před 3 měsíci

      That would be super cool, I've wanted the same for a long time. I could honestly see Ubi doing something like that in the future, some kind of multiplayer game where you can play as a bunch of mains from the whole series. Would be interesting since every player has their favorite character, and at this point AC has had a LOT of protagonists.

  • @DaemonWolf.
    @DaemonWolf. Před 3 měsíci

    I know this vid is old but I rewatch it from time to time because I like what you say about parkour in the video we should have a system that is tailored to support casual and more advanced players as a choice that would be beautiful.

    • @LeoKRogue
      @LeoKRogue  Před 3 měsíci

      I have another video that deep dives into this concept, "How To Fix The Current Parkour System." If those were the parts you liked, you would enjoy that one too.

  • @samhoned8277
    @samhoned8277 Před 3 lety

    There are some things I've always thought AC should add / bring back.
    - Moving haystacks. AC 3 had these and they made chases really fun imo.
    - A grappling hook like AC Syndicate but much better integrated. Instead of completely getting rid of parlour have it advance combat and add the ability to swing on points. The return of the phantom blade / hook blade would also be pretty interesting.
    - A setting like AC Unity. Feeling alive, hearing idle conversations. Like it all exists even when you're not there. The ability to go into buildings also help.
    - You should be able to interact with the world more. Side activities that aren't collection based. Card games, parkour trials, fighting arenas (like AC Brotherhood), brothels (similar to the Witcher).
    - Romances. AC Odyssey did this and ,though some felt forced as hell, they worked and I enjoyed them. But there has to be more substance than - meet, do favour, sex, do other quests.
    - Almost forgot, contracts. More assassin missions that have nothing to do with the story - maybe some who aren't Templars. Like Hitman give us multiple 'opportunities' to exploit.
    - Another, another thing. Co-op. I loved Unity's co-op. Me and my friends always go back and play Unity for the co-op. Having a team who you play off is really fun and missions become a clockwork where its all a cog.

    • @LeoKRogue
      @LeoKRogue  Před 3 lety +2

      I love _all_ of these ideas. I would love to play a game that had all of that in it.

    • @samhoned8277
      @samhoned8277 Před 3 lety

      @@LeoKRogue plot wise though one thing I thought was so obvious but Ubisoft never did.
      It was Arno and Connor vs Shay. Arno and Connor where both alive at the same time (I don't remember the exact specifics. But there's a conversation in AC 3 Connor has about Paris). Plus Shay killed Arno's father and that'd be good to show darker sides of Arno we briefly see after Elise dies but also a part of Connor who has been there and has moved past it.
      Have us play as all 3 and give them different playstyles. Connor is more predator, Arno is more avoiding confrontation and Shay is just the powerhouse.

  • @twilightmangoyt
    @twilightmangoyt Před 3 lety +1

    i love this video even one year later. this should be the video ubisoft listen to

    • @LeoKRogue
      @LeoKRogue  Před 3 lety

      Thank you for your kind words and appreciation! ^__^

  • @FraserSouris
    @FraserSouris Před 2 lety

    I love your idea of an AC game's story exploring when and when not to kill and its consequences. Especially as the First Tenant of the Creed is technically supposed to extend to anybody not a target as "Assassins only kill as a last resort, not a first because it's carefully been decided it brings the most benefit and there's no other way".
    But I feel it wouldn't work in an AC Game. Mostly because gameplay requires an obstacle for the player and the obstacle AC games have is enemies to either kill in combat or kill with stealth. If you remove all the player's tools and/or replace them with non-lethal varients, then it removes a lot of the "awesome stylish kills" AC games are known for or start to get contrived as you beat an enemy to an inch of their lives with a giant spikey mace.
    I know you can justify it with "It's an Animus simulation so it's not what really happened". But that still highlights that the simulation you get when playing and the simulation you get in cutscenes are different. You don't get an "Official Assassin tm Experience" despite the story being that you're using a machine for that purpose. Plus it doesn't really make sense why the Animus doesn't desynch you for killing guards but does for failing objectives or taking damage etc.
    It's a story better served for novels (Mirror and Image's Fan Novelizations do an amazing job here) and other extended materials since they don't have to worry about the audience not having any game to play.

    • @LeoKRogue
      @LeoKRogue  Před 2 lety

      You don't have to remove the player's tools or replace them with non-lethal variants, you can simply add on. New AC games claim to be role-playing games but they're not. Ironically most of my viewers agree that the older Assassin's Creeds did a far better job of allowing someone to _actually_ roleplay because they have a variety of actions that aren't necessarily useful, but just flavor the experience, like ejecting your Hidden Blade and holding it out, or walking slowly, or gentle pushing even when you didn't have to.
      Non-Lethality is just another layer to add onto that, to let a player embody the kind of Assassin they want to be. There's so much room, so much possibility-space within the bounds of Being Assassin that is far richer and more vast than anything AC Origins, AC Odyssey or AC Valhalla have given us as far as the space of what kind of Medjay, what kind of Misthios or what kind of Viking you want to be. What's more, both some of the older Assassin's Creeds (starting with AC3) and the new Assassin's Creeds (Origins and Odyssey) permit non-lethality as a minor choice.
      There is absolutely no reason whatsoever why that can't, or shouldn't, be expanded upon.
      Animus Sync rules are based on each individual subject whose memories are being relived. There is _so_ much space for deciding to express the life of a very particular kind of person and to let a player 'bend' within those bounds, which is something the classic games already do.
      None of this is impossible. None of this wouldn't work. Why?
      _Because it's already worked BEFORE._
      Ultimately, the devs can make literally anything work if they put their hearts to it. This video is about _my_ ideal AC game so I answered the viewer's question genuinely and honestly.

    • @FraserSouris
      @FraserSouris Před 2 lety

      @@LeoKRogue
      *>"This video is about my ideal AC game so I answered the viewer's question genuinely and honestly.""Animus Sync rules are based on each individual subject whose memories are being relived. There is so much space for deciding to express the life of a very particular kind of person and to let a player 'bend' within those bounds, which is something the classic games already do. "