Ranking The Parkour In Every Assassin's Creed Game
Vložit
- čas přidán 7. 06. 2024
- The three pillars of Assassin’s Creed are combat, stealth and parkour. And whilst i’ve already made a video going over every combat and stealth system in the series. I have not talked about the most obvious one and that is parkour. There’s a lot to factor in when talking about parkour, such as the world of each game and how it aligns with parkour, how enjoyable the parkour is in that respective game, the difficulty of it, the different mechanics, the animations and so on.
Stealth Ranked: • Ranking The Stealth In...
Combat Ranked: • Ranking The Combat In ...
Tiktok - / thehiddenoneac
Twitter - / thehiddenoneac
Support Me - / @thehiddenone690
0:00 - Intro
0:55 - Assassin's Creed Odyssey
3:16 - Assassin's Creed Origins
5:16 - Assassin's Creed Valhalla
6:39 - Assassin's Creed Syndicate
9:10 - Assassin's Creed Mirage
11:26 - Assassin's Creed Black Flag
13:41 - Assassin's Creed Rogue
14:32 - Assassin's Creed 3
17:38 - Assassin's Creed Unity/how dare he
20:43 - Assassin's Creed 1
23:04 - Assassin's Creed 2/Brotherhood
26:10 - Assassin's Creed Revelations
29:27 - Outro
Assassin's Creed is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the Assassin's Creed video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin-Templar conflict in the present-day framing story. Considered a spiritual successor to the Prince of Persia series, Assassin's Creed took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, based on the historical Hashashin sect of the medieval Middle East.
#assassinscreed #ac #assassinscreedorigins #assassinscreedmirage #assassinscreedodyssey #assassinscreedsyndicate #assassinscreed3 #ezio #altair #ubisoft #assassinscreedmirage #parkour - Hry
The thumbnail gave me a heart attack
😂true
🤓
Me ttoo
It worked😂
Unity’s parkour is overrated
Unity is still the best because at its heart, parkour in this series is mainly to make you feel cool. It simply does the best job.
Not really
@@blackvalio4060 it's pretty cool when you're in a spot that flows nicely. As long as the camera is facing where you're going basically has been my experience on PS4. Although, I don't like how arno auto jumps/sticks to literally any surface above the floor when I'm holding R2 to run because arno's walking speed is too slow lol
@@vesper1538just press LT on xbox controller or L2 on ps controller while running. It will fix the problem
@blackvalio4060 ya movements? Yes, in terms of like where the character goes? Vs where ur trying to go, i would agree it doesnt, but the movements are more authentic than ezios movements
@@ORCXray how does flying make for better movement?
Where is Charles Lee?
Sitting on a chair at some inn.
@@TheHiddenOne690 Ok thank you
Dead for like 3 to 4 hundred years
I can't believe a biological son & a adopted son are fighting for their fathers attention.p
@@punkdallas1646 I think my father let me kill him did he?
AC 1 vaulting was probably the most exciting thing to discover while playing..
how do you do it? It looks awesome
@@lylahsworld3930 when jumping instead of grabbing a ledge press jump, and exactly the moment when u think u will fall it is very tricky and rare, i have done only once or twice in my gameplays 😅😅
@@lylahsworld3930i think when ur midair use the circle button on sony or shift on pc whichever is bound to drop from ledge
@@Vahsir7 I played through the entire thing for the first time a few months ago, and I didn't even know it was a thing
@@calebschannel505 ikr this happens with only perfect timing, many AC games have such advanced mechanism, unity has some great ones, i forgot the name but one was "break fall" something like that when u grab a ledge just free falling from a high building, similarly in ac3 u can do superman landing and many cool tricks just trying something out of the box
You also can’t forget, in AC 3, you can fluently jump over differently sized fences and low walls, each having a different animation.
Yeah people pretend only unity let's you do it
@@temmylongbottom2702you can do it in all of the games from 3 to mirage
Unity has the most innovative, complex and flexible parkour system in the entire series.
Hands down
Ah you must like spiderman!
@@MommyTeaBagsah you must like rpg shitty ass Trilogy
ah so you havent played any other game besides that one
Not even close lmao
@@epikpanstan69 seems like you suck at unity lol
23:39 "Wait, you guys can swim?"
- Altaїr, probably
Also, the "(how dare he)" in the Unity section is just **slow claps**
The altair and ezio games had damn near perfect parkour imo.
Simple enough for casuals to pick up on and complex enough for hardcore players to do cool stuff with it.
True and the animations seemed much more fluid even more than Mirage
Try and replay AC1 now. It's not good compared to the successors, far too linear.
@@Cespar997 noname was talking about parkour only. Gameplay wise I'll take linear and repetitive AC1 over 200+ hours required for 100% completion Oddysey or Valhalla
tottaly agree
@@SPexHoS2137Agreed. After playing almost every assassin’s creed game, I went and tried AC 1 for the first time, and it was incredible. Never got so hooked on ac for some reason until ac 1 and revelations
All Bayek does after ziplining is wave his hands once in the air as if his skin wasn't just incinerated off 😂
Ac syndicate's parkour is so unbelievably underrated. The grapple hook is the most underappreciated gameplay feature in the entire franchise. For the first time in an assassin's creed game, i almost never had to climb down a building to continue my parkour to the other side of the street and i found that revolutionary and incredibly helpful. The main complaint i usually see about syndicate's parkour is about how the buildings are so massive and the streets are so large which makes parkour a bit tiring to do,when the literal point of the grapple hook is to be the solution to this issue. The buildings and streets seem massive only if you don't use the grapple hook. If you do use it you never have to climb down a building and the parkour continues flawlessly.The parkour movements are great, not as great as unity's, but still the second most realistic-looking in the franchise. Of course it has it's problems, with the main issue being the lack of a jump button. But i really don't understand why the parkour is so hated by many fans
Yeah, but if you’re using the grapple hook that often, then you’re not doing much parkour. Syndicate is controversially my favourite game in the whole series, but I had this same problem with the parkour. I’d grapple in between buildings, climb over the roof of the next building, grapple again, climb over again, etc, etc. It’s not even really parkour at that point. I think the grapple hook could’ve been an amazing feature if it was more of a choice to use it. I didn’t like it because you’re forced to use it if you want somewhat fast movement, rather than being able to go between buildings naturally but having the choice use the grapple hook if you want to.
It would have been great only if it wasn't for less parkour elements throughout london and the f***ing grappling hook...
If I wanted to play Arkham games I would. I don’t want to be zipping around on a grapple hook like I’m Batman in Victorian England
@@austinlarrimore6542 Exactly my point💯
parkour down is still like half the parkouring. just because you suk at climbing down or cuz the game literally gives you a tool to literally SKIP the actual parkour doesnt mean it is an improvement. they should have made the parkpur down more fun like classic ACs or Unity instead of just letting you ignore it
it is like a game letting you skip the 2nd phase of a boss fight and you claiming "wow! amazing boss design,
i can skip to the 3rd phase of the boss fight. incredible🤓"
btw if you love grappling hook so much during traversal play arkham games or just cause series (just cause 2 is great)
I actually really like how Unity doesn’t explains well how to correctly do parkour, it makes the player discover it and create a skill gap
The best AC Parkour ranking video I've ever watched!!! Most other content creators just lump AC 1 - Revelations together and calls it the best one.
Expected another 'Unity has the best parkor' video.
But bro chose to spit facts. W💯🔥
Much needed facts. Unity's parkour is not the "peak parkour of the series" as so many claim it to be. It looks impressive and up and down mechanic is great but it's probably the clunkiest and most unfinished freerunning system in the entire series.
@@jackiemortes I dislike it cos it doesn't feel real. Arno climbs like he has sticky hands, half of the time escaping gravity too. And it is over-smooth.
Where AC1 Parkour feels raw and realistic. Sure, it is slow, but I prefer this
Ezio trilogy parkour improved upon AC1 Parkour
@@levisimon5237 Yeah, the unrealistically long jumps or Spider-man climbing always bugged me
I would put 2 first because I love the way it progresses you AC one mechanics to more advanced mechanics late game, as you develop as an assassin. Great video!
I was waiting for this🔥
"No one wants to see a parkour montage from a game made in 2007" i do, AC1 parkour is great and has the best parkour Playgrounds in the series
who gives a sht bout you tho?
No, just no
Me when i lie
@@umammamucope
Mirage, 2, Revelations, and Unity have the best map and mission designs for parkour imo but AC1 is still better than most of them.
I think we can disagree with your ranking but it was very well put together and your points are valid. Very good video, not too long, entertaining, good stuff.
Idk revelations is like peak parkour in the game
I just introduced my 8 year old brother to this series and started him with AC2 because that was my favorite when I was his age although I did play AC1 first. But it’s really cool to see him get excited about movement in a game that’s nowhere near as fast or flashy as Fortnite. He actually gets hyped on the feeling of improving at the game and having to get better at the mechanics. You know you’ve made a good gameplay system when it’s challenging but also rewarding and in turn makes players excited to get more into it.
My only gripe with the Revelations parkour is that I felt like compared to the other games in the trilogy Ezio would often stumble to one knee when jumping to a ledge that was at a slight angle. This would occasionally happen in the previous games but it was definitely at its worst here. I’m not sure if it was a coding issue or something to do with the environment but it breaks the flow of parkour quite significantly and looks kind of clumsy. Even in this video alone you can see it numerous times. Other than that Revelations is a great game overall.
I agree, it happens especially often after a lamp jump.
Man was growing old.
@@Stealthful_ absolutely. In this instance though I think it was an issue to do with mechanics or geography. He could still fight and stealth like he used to, it was just the parkour
@liamdooley863 yeah. I have this stumbling problem a lot in AC2 and AC Brotherhood too these days.
finally someone that notices it.
yeah, 27:33 it is giga annoying. and it is in brotherhood and AC2 as well. if you jump at a ledge in an angle more than 45° horizontally than Ezio breaks the speed and does this.
but altair ALMOST never does it, it is so freeing in ac1 you can just leap and zip all over ledges at crazy angles and Altair will land elegantly and maintain speed gracefully and it feels amazing. but with ezio there is always this doubt while leaping at angles bit more than 45° where he will stumble everytime and lose all momentum.
i never understand why they changed this from AC1. in AC1 it is much more forgiving, literally the only reason i enjoy AC1 parkour more than Ezio trilogy cuz as Altair i dont constantly have to 2nd guess myself during leaps. stuff like at 27:33 happens a bit too much in ezio trilogy but rarely in AC1
i have seen quite few parkour ranking videos but literally nobody mentions this
Perfect list 👌🏻
Glad you think so!
I actually would prefer ac 1,2 and unity over revelations. The classic games were all about finding the quickest way through observing and mastering environment and system. But the addition of hook blade kinda removed the need to master the parkour system. As an example, you don’t really need to use side/back ejects to climb the buildings faster, the hook blade just does it. I personally think ac2 has the best parkour specially in Venice
amen brother
Ac2 controls like complete ass
@@chickaboo4106 why? you can't just say its bad.
if you're like "i fall off buildings all the time and miss my jumps" then its a skill issue, its ok for you to not like it but thats what it is. its way more precise and you need to also be more precise with your imputs because the game actually do as you tell it and doesn't hold your hand, unlike pretty much any ac after 4 where everything is automated. ac 2 lets you fail but it also lets you do cool and precise moves that make you faster in game. you can still hold a button and just go straight up a wall to get to where you want to go if you dont like the depth of the parkour system provided to you.
but if its like you don't particularily like the control scheme then yea thats your preference, fair enough.
@@tozkal96 you're doing tricks on it
Idc what do you say Unity should be second or first
We don't care what you say haha, two lane street. But I appreciate your opinion. I just feel I struggle with Arno doing what I need. And I practice a lot, almost. I really like how it looks. I like the control and consistency of the old ones c:
@@wowdevon1893 skill issue
@ck_apple6887 i have skill issues with everything
Not really. It's probably the best parkour but Arno often just moves like he's paralyzed lots of the time
@@Fragunovit comes with being French
like you content, man. as a huge fan of the AC series since AC1, I've gotten to see how the parkour system changed as the series progressed over the years. I liked the combat system of the RPG in the series and enjoyed the parkour system in earlier games with my personal favorite being the system in AC Revelations where we get introduced to the hookblade which helps us to scale climbable surfaces somewhat quicker
Ezio games bring back so many memories great video.
I'm always bugged at people fawning over Unity's parkour as they skip over input lag & automation but only focus on "the look". "But muh Unity parkour video" excuse is annoying since they're always in safe, well-choreographically, non-sniper/non-enemy area
Parkour in mission, heist, or co-op? Yeah, try then come back to me to tell your tale
If you do it right the look of the parkour really impacts the flow and that look is what makes it unique i think it’s the most fun for free roaming
Good videos always
One of the best parkour rating vidéos ❤
I must be honest, playing Virtual Simulation for parkour in Brotherhood really showed off many awesome ways to traverse city and actually taught me some moves i didnt even know, like jump before edge, realosing high profile? to gently land etc.
Thats the reason i praise parkour in Ezio Trilogy.
Ac3 had some cool Vaults, I never knew how to do the vaults consistently and I only worked it out last year lol. I'm on Xbox so I always thought you had to tap 'A' just before an obstacle but turns out you just hold the 'A' button lol. I got Ac3 back when it came out and it's taken me just over 10 years to work that out 😅
parkour mechanics in ezio trilogy was at the peak of assassin creed , the control and freedom we had was far more superior than any other
There’s so many reason’s why Revelations is the gold standard for certain aspects of the entire series, even if the story does feel like a side game. Thanks for showcasing that here.
1:40 "That type of climbing should only be done by the likes of spiderman"
Phenomenal words
We need a video in which you add all three components (Stealth, Combat, Parkour) and add up the rankings to see which games are the best (outside of things like story and world building etc of course).
Oh yeah, this a nice video right here
perfect ranking
Another banger 🐐🐐🐐
always love the vids challenges are my fav
This is a great list. I really hope we see Altair/Ezio levels of player freedom again at some point. The parkour system right now is almost like a Templar, restricting and controlling us instead of letting us be free.
Spot #1 is the one i expected and am so glad I got around to replaying that game again.
Never have i ever agreed with a parkour ranking so much as this one.
man ngl you're one of the best assassins creed creators
No you are! jokes aside, I appreciate that!
Gotta respect this men’s opinion🫡🫡🫡
i wish we had brotherhood climbing ,weight and ledge grabbing with unity dropping down and mixed up animations,ac3's vegetation hiding and that would be a perfect game
16:35 I was hoping you'd bring up AC3's rock climbing feature, I loved being able to climb pretty much anywhere in that game, and was a little annoyed that Black Flags and Rogue lacked that feature. For me, that was the pinacle of the parkour/free running with maybe some slight improvements in certain regards in Black Flags and Rogue aside from the rock climbing going missing. And I much preferred what Unity and Syndicate gave us over anything the more recent games gave us, though I've not played Mirage yet.
Love that you clearly value player freedom, expression and mechanical depth far more than flashyness.
Superb video, AC 1 parkour is my fav but I can see revelations obviously superiority. Amazing ranking!
Parkour revolution seems in reverse order XD
In origins , i like to do parkour in the pharos of alexandria. I thought it was a smooth one and i agree with ac1 parkour being good. I enjoy it myself. Great and unique list 👌
Great to see all different types of AC parkour in one video. Thanks!
Aside Valhalla I‘ve played all games and I can agree with your ranking when it comes to technology and skills. I also like the parkour of the Ezio trilogy and the challenges it brings to the game. On the other hand I’m pretty sure that a lot of players where frustrated by it and gave up. Unity parcour (especially with ACU fixes) is much more player friendly. It still has weaknesses like the mentioned long jumps but it's very enjoyable.
On the other end the one button parkour of Odyssey and Origins is so boring that I decided to skip Valhalla. Mirage got my attention after the patch and to be honest I really like it. The round city is one of the most parkour friendly settings of the whole series.
AC has a huge player base with a wide range of expectations and a wide variety of player skills. I believe the only way to satisfy new and old school fans is to introduce selectable difficulties for Stealth, Parkour and Combat. Mirage has shown the possibility for Parkour. Also difficulties for Stealth could easily be changed by the observed range and the reaction time of guards. (guards from Origins to Mirage are so sleepy that I was shocked when I recently played AC III for the first time 😂) Also Combat should be solvable. A one button hack and slay mode for beginners and a Witcher I combat system for me.😉🙃
for me, AC2 was PEAK Parkour because that was the one i was the best at and i found myself zoning out and forgetting what i was doing and just parkouring
Great list. I’m just playing Mirage after replaying III and II. Last year I just finally finished that drunken mess called Valhalla. And tbh. Jumps between games like Unity Revelation compared to newer ones are crazy
In syndicate there was a funny trick i used to go down quickly and it was to cancel the zipline while youre in the middle of it and you would need to land on a car since it disables fall damage.
I see you too enjoy dying the Revelations robes white and red as soon as possible too. 😁
In mirage. Just tap the down button to go down faster. It isn't hard it just doesn't tell you wtf to do. And put run on the worst button possible on top of it all, after swapping around the entire control scheme to be closer to black flags, the game movement immediately became so much more faster and fluid. But I feel like you shouldn't have to alter the control scheme yourself just to make the game flow better.
I did it too it for sure made it feel a lot better but only thing is the game wasn’t made to be played with the old school controls and I wish they did
@@Moneymonkeyman21 I know. The controls absolutely fights with itself. Eventually I got the "parkour down" to feel relatively comfortable on L3
ac syndicate combat was so fun for me
I think this list is absolutely spot on. My personal least favourite parkour system was Syndicate. I absolutely hated the removal of manual jump and back/side ejects, and found the mechanic of "parkour down" to feel totally foreign and unsatisfying. The total lack of precise player input completely baffled me and I cannot understand how we got to where we are now, with the latest games having it objectively the worst in the series, and Mirage only making ever so slight improvements.
You are sooo right ac revelation was so nice with the hook blade i hope it comes back such an underrated game
I agree with most, except AC2 and Brotherhood. Brotherhood was more fluid, and AC2 was buggy (just replayed them this last month!). Great list!
Which system did you play on, because I recently found out that Assassins Creed 2 plays best on Xbox 360 above all other consoles, it’s super smooth and intuitive, the Remaster is good but a lil buggy and the ps3 version has some bugs when it comes to jumping off ledges.
@dillonkramer1575 it was PS3 and the Ezio Collection versions
@@JayMeDee You mean on ps4? Right? Because Ezio Collection only available in ps4, as I know.
OOps! Yes 100% right4
@@skywalkerlajos8476
@@dillonkramer1575 I played 2 in The Ezio Collction and It's a Nightmare!
Great video
Revelations deserved to be in the top spot
Thank you kind sir!
I swear that thumbnail almost started another French Revolution!
Insane that Ezio was still peak parkouring in his early 50s even without the hookblade.
in rogue you had so many paths for parkour in the piller missions and just around the river and ice maps.
Bro, I predicted all places in this ranking, because I agree 100%
I actually liked how you don't take damage after a fall in Odyssey. But it's pretty unrealistic to expect from other AC games since Alexios/Kassandra has a piece of eden on them all the time. Ubisoft should bring back fast descend option of Unity in small AC games and bring back parachute for RPG games. Red is going to be set in a time period after Da Vinci made the parachute so I expect it to be in there.
controlled descent has been a thing since AC1. ACU only automated it
@@Zikuto_ I mean yeah, it's clunky to drop from tall buildings' ledges and sporadically press catch ledge.
@@merttuncer1788 just say you don’t know how to properly do it instead that clunk cope
Do you know exactly where and when the time period is? Please tell me it’ll link to some of the other older ac games
@@user-hg4xd4jq7v late 1400s and early 1500s if you were asking for parachute. AC4 and onwards ignores it completely despite being closer to modern era. If you were asking for Red it's going to be set in sengoku period, possibly late 1500s. Hexe may be set before Red or AC2 though.
When I was a kid, me and my cousin would take turns on Revelations just doing parkour and seeing who could go for the longest and do the coolest stuff. Good times.
I 100% agree with this list. I used to think unity was the best, but after replaying it recently I realised that Arno wasn’t doing what I wanted him to. It’s still a bit glitchy at times too.
Congratulations bro u reach 40k
Thank you so much 😀
From Assassin 's Creed 3 onwards, Parkour has become amazing. And from Assassin 's Creed Unity, Parkour is next level. People are praising AC1 and Ezio Trilogy parkour wothout understanding that from AC3 onwards,parkoir has become smoooth and players can also climb trees now. Which was impossible in previous games. Change my opinion! Try
From AC3 onward? So you think even AC Odyssey's spiderman like parkour is better? and that game was after AC unity, so you're saying that AC Odyssey's "Parkour is next level" is this right?
What the hell does Ezio eat if he’s able to be that agile in his 50s
I struggle to get out of bed each morning
You can jog in the kenway games you just need to slightly press the right trigger right?
I personally like 3 the best like he said it’s extremely smooth and realistic
Next video idea: rank the ac games based on their soundtracks
I love the origins one.and the remix with ezios family thats a pure banger.
rev was fun af to move around in
I know for a fact you can manually jump in AC Rogue, so I'd assume you can also manually jump in Black Flag, it works the same way it does in AC3
now this is what i call a good ranking, the newer AC games put us in the illusion that swift parkour=good parkour, good parkour is rather the mechanics, ac1 certainly deserved it´s place, altough the vaulting technique isn´t freely acessible like you see it on the icons but still is a thing that can be done
bro Charles Lee speed and agility and parkour is unbelievable!
I hate the fact they removed parkour chase missions like when you chase Heytham as Connor in the building that is on fire, Shay escaping from the destroyed city or the Edward chase at night from 0:32
Great ranking agree with most of the points but the "how dare he" made me smile. Unity is on top, maybe outclassed by revelations, but still one of the smoothest and best parkour systems in ac.
i agree about ac 1 statement and placement i think its parkour is heavily overlooked due to age and yeah it can be clunky at times its still impressive what they managed to pulled off at that time for a game that originally was supposed to be a DLC for Prince of Persia xD
No it wasn't supposed to be a DLC but a new full fledged POP game
@@harshit6045 get your factz right
@@Emoteuo2 what 'factz' ? It was supposed to be a full fledged POP game titled “Prince of Persia: Assassin”
Ac origins does have a sprint button it just isn't noticeable. If you hold down A (or X on PlayStation) you run just slightly faster than you already do
The ledge jump thingy in the ezio trilogy, i thought that was in AC2-Unity, ive always spammed A/X when climbing because of this
I've said it before, Revelations is the best AC game ever made. It had all the aspects of the brotherhood, leadership, parkour, combat, exploration, story, everything you want in an AC game, it had it. That's one thing I really missed in black flag was the parkour and the brotherhood that Revelations did flawlessly. You really felt the end of Ezio's life as an old man that had hundreds of years of experience as an assassin while still being somewhat young, yet being one of the top leaders of the biggest assassin org in the history of the world, and YOU played as him. It was an amazing experience in my childhood.
It's crazy that despite being at the bottom half the list, its the best one from the last nine years. On top of that, all the best parkour systems better then that was from the first half of the series existens.
If u hold A or ur jump button it sprints for a tiny bit in origins
Origins does have a run button and a button for freerunning up and freerunning down
Have you seen the ac 2 parkour mod? If not I highly recommend it, it adds vaults back into the game and parkour down. theres other stuff but those are the main things for me
I've seen it. I love it and credit to the creator!
I like the no fall damage i hate having to climb down big ass mountains or statues😂
I was surprised when you placed Unity in 4th but I fully agree with the explanation. It explains why so many people want to play Unity after seeing a parkour compilation but drop the game quickly.
Because they don't want to spend time learning the game
The extra environmental tools in Rogue, in my opinion, make it significantly better than 3 and 4.
The best ziplines, ropes swings outside of the ships, lifts that go up or down or both, a few hollow tree stumps. It adds some great options.
that's some good points for Rogue, though. But still, I think there is one thing that ultimately holds back Rogue's parkour, and that's the level design. Most of the maps in Rogue are sea, and there is only one city: New York. Compared to NY in AC3, while it's true that there are ziplines, ropeswings and stuffs, and they are very few on the map. If you notice, in Rogue's NY there seems to be much much less parkour objects and parkour route, even though it's the same location in AC3. AC3 NY offers more parkour objects and parkour routes, not to mention the ability to parkour through windows/doors - the thing that they throw away in Rogue. One more thing to mention, is that the height of buildings in Rogue is lacking the variety, so it fells flat compared to other ACs.
That said, I don't think that AC3 is better than Rogue that much in terms of parkour. AC4 is the only game in the Kenway era that can take the W in parkour, since it offers the best parkour level design with multiple layers of heights and so many parkour objects and parkour routes to explore.
Exactly I was about to comment this
@@huyvouc9785 I don't remember the specific city but once I started looking for these things I found them all over. The jungle-looking areas are great too and ship wrecks are really fun.
@@WideOldDan Rogue only have one city, and that is New York. Most of other places are either small towns, some small jungle area or shipwrecks, which are cool but the level design are still not as good as their AC4 counterparts.
@@huyvouc9785 I find Rogue more fun to run around in, AC4 is a close 2nd though
Haven't played all the games but this seems like a very agreeable list. Personally I found the lack of directional control in Unity frustrating enough for me to rank it below AC4 and AC3, and maybe even Syndicate. I haven't played any of the games older than AC3 yet though, nor Mirage or Rogue. So no comment there. But I think I'd rank AC4 above AC3. Kingston is slightly better for parkour than Havana in my opinion. Just love how the buildings, trees etc. are perfectly distanced from each other there, it's the only area in all of the games I've played so far where I've felt motivated to just run around enjoying the parkour for a bit. I also think AC3 suffers a bit more from very samey looking buildings everywhere, so it doesn't take long before you've seen it all essentially. Same can be said for Unity though, I found that entire city sections seemed literally copy pasted there. I also think Unity lacked open spaces. That's partly why I'd consider ranking it below Syndicate. I actually think having transitions between confined and open spaces offer a nice change of pace/flow for the parkour (if done right at least), as well as more variety in aesthetic. But I've not finished Syndicate, haven't even gotten the grapple hook yet. So it depends on how much I like that mechanic, it looks pretty neat though from what I've seen and I wouldn't be surprised if I end up preferring Syndicate over Unity overall once I've finished that one.
The only really bad part of AC1’s parkour is how slow Altaïr climbs. Which when you have to constantly locate objectives by climbing towers, the slow climbing just makes it a painful process.
But everything else about the first game’s parkour is insanely good for the franchise’s first attempt at parkour.
You should rank the soundtracks for each game, maybe 2 videos, one for the full soundtrack, one for the main theme
I get asked to do that so much but I just can't. Ubisoft will copyright that video instantly if I just play the soundtracks
Finally found someone with the same mentality
I love assassins creed 2 parkour system so much I actually lose track of my story progression.
Can you make a ranking based on the music/soundtracks of the games.
Mirage looks so good its just the parcour that gets me
Rank games on difficulty?
There is a comment someone made about Mirage that I couldn't unsee after, when he jumps after landing on something, it's like it is sped up. But I've also found Mirage's parkour clunky, climbing stuff you don't want him to...
27:50 in Revelations Altair can climb leap like Ezio in AC2 but he can’t in AC1 or the dream sequence in AC2.
Venice from AC 2 is my favorite parkour playground in the series.