Bad Balance: SF3 Second Impact Sean
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- čas přidán 27. 08. 2024
- Ken is a good metric for SF3 series tiers. From what I understand he saw basically no significant changes from new generation to second impact to third strike. I see Ken usually regarded to be a mid/high tier in NG, a high tier in 2i, and a top tier in 3s. This makes sense, as the characters stronger than him got nerfed as the rosters got more balanced. This Sean seems to be a better Ken, and he's rated a tier above Ken in a game with a smaller overall roster, so it's likely that this Sean is even stronger in this engine than Yun and Chun Li are in 3s. He definitely seems strong.
I'm kinda late to this, but there's a couple good thing about him that weren't mentioned, and some of it doesn't really have to do with Sean specifically, but how 2nd Impact's engine is different from 3rd Strike.
The first being one-button throws. He has a throw with standing HK which does slightly more damage than the average throw and of course gives him excellent oki afterwards. If you go for this throw but they weren't throwable, you get regular standing HK, which is an amazing button in this game. He has all the time in the world to hit confirm a super after standing HK - it's not even a buffer/cancel, he can literally just link a super after the animation ends. It's even easier than Chun crouching MK in 3S. It's super duper easy. He can do this off standing HP too! Supers are way too fast in 2I and can be used to punish or link off a ridiculous number of things.
The other, although not quite as amazing, is his taunt. Using the basketball in the corner after a knockdown lets you set up high-low shenanigans that the opponent usually has to take, unless they've got a super grab or something. Even if Sean commits to it and they do some sort of wakeup move when he's sticking out a button, a lot of times the basketball will knock them out of it. Not a trade in his favor, but it lets him do some fun shenanigans in the corner to keep the pressure on. If they block the basketball, they could be stuck eating a blockstring because red parry doesn't exist in this game.
Also I don't really see Ken as a "high tier" in 2I, he's more of a mid. He's worse than Akuma, Ibuki, Sean, Ryu, Yun, Yang at least. My favorite part of 2I Ken is that his standing HK is so slow that it's punishable by supers on hit (I actually did this to someone in a tournament in 1998 that I uploaded to youtube, lol). He's got most of the same tools, it just feels like he does a little less damage on most stuff (EX air tatsu being a big difference) and everyone above him has more abusable ways to either play neutral, or powerful gimmicks (Ryu double Denjin).
I'm always down to play this game with people on Fightcade and it makes me sad that more people just won't give it a chance.
Very informative, thank you.
Same case for Gato in MotW. He's one of the few characters that has a D grab and if you hit with his cl.D, you can link into his super.
It is unfortunate. Imo, it's better than 3S. I like the stages and music much better, and the only character I miss from 3S is Chun.
Where can I find the clip of you punishing the Ken S.HK on hit?
@@zenlavin34 czcams.com/video/r0Qz6SfgPX4/video.html
approx 1:38 into this vid
I found it really dumb they took out Sean's old DP because that move wasn't only good,but it fits Sean's aesthetic in terms of his interest in obviously basketball.
He literally alley-oops you into a dunk which looked so badass.
Not only that, I'm pretty sure it's based on Michael Jordan's celebration after eliminating the 1989 Cavs. What a waste to spend all that effort on a great animation, and then just strip it from the game
@@sandwell27 Oh shit!
Well,I hate Capcom even more now for ruining such a great move.
Yeah. This is actually a Shoryuken variant that needs to be brought back. This was probably one of the defining things that drew me to him in the first place. And it tells you all you need to know about him as a character; in addition to being a slick twist to a classic technique.
@@onceuponagamemaster1588 Unfortunately they gave that move to Dan for SF5.
I don't hate him,but it's dumb they remove the move completely from Sean either way
Isn't it incorporated into his win pose with the punches? I like the flow and all but I don't mind his newer hit hard look with two fist shoryuken. Looks cool just the same.
Fun fact. The voice actor for Sean in 2nd impact is the same voice actor for jin in tekken 3
So for Jin in every tekken game lol
Also the voice of jedah dohma from darkstalkers 3
He also voiced Jotaro in the capcom fighting game
TheFightingGentleman you’re thinking of his third strike va
@@skunthundler No sir, in 3rd strike it was mitsuo iwata.
Sean’s tackle also goes under fireballs in this version and his axe kick goes over them more consistently than 3s
That's neat and I didn't know it but passing through fireballs is not a terribly useful skill in the SF3 engine :(
Oh god that DP, looks like it feels absolutely amazing to use on a character like Sean.
Having Sean back in SFV with all of his best attributes would be killer.
it gives great Oki and Sean is a damn good pressure character in Second Impact.
DO the math.
I really like this series. All killer, no filler -- just straight up info on the character and what makes them unbalanced. I would definitely love to see you tackle more 2nd Impact, but I'd also be interested to see what other characters/games you have in mind for this sort of thing.
I hate knowing that Sean was bad in third strike because "lol lore"
@@blackout1524 Not sure why you linked the SFIII: New Generation page, since the other guy specifically mentioned *Third Strike*, the third game in the SFIII series.
On an interview that can be read in the description on the first video, it is said that Sean was made weak in 3rd Strike so that a strong player could use him to fight beginners or weaker players to balance the challenge.
So I think that they used the lore only to give an in-game explanation, instead of just make him weak
Also, in New Generation, Sean was quite good (at least A tier)
@@NonRandomUser Cant see the comment, but he talked about Sean being Ryu and Ken's replacement. Which is factually incorrect. I linked to the NG page since the page tells you that Ryu was made first, then Ken then Sean was made last minute.
@@blackout1524 where does it say he was made last minute. He was swapped out for him but nothing says the decision was last minute.
Bafael, you shine when you get technical about fighting game characters. That's why the Vega video and these two Sean videos are so good. I also like your V-Skill explanations and Omega Mode details. Please keep doing stuff like that. I wouldn't mind if you decided to venture into realy unknown games too
This may not be the place, but I love how your content aims to explore and research the unknown fighters seemingly just based on character tropes and such. Sometimes you even get some competitive information and on that note, I'll be happy to hook you up with more info for Clash of Ninja/Gekitou Ninja Taisen since the scene seems to be reborn.
Looking forward to what you do next as it is a fun complement to Baf and other creators who tend to be focused on a few games or series.
Second Impact Sean: Top 3
Third Strike Sean: The fucking basketball is higher tier
Third Strike Sean: Top 3 (worst characters)
Sean is the reason I wanted 2nd Impact to have online in 30th Anniversary.
You know how there's this discussion on the FGC lacking content/content creators? This is easily some of the best content out there its something everyone should watch, it's informative and fun at the same time for both new and experienced players.
I hope this becomes a regular series and more people watch this, it's amazing.
There's content. The fighting game pages just refuse to feature them or give the lesser known content creators any light.
Honestly, second impact is likely the least explored SF out there. It sits between the Alpha series and its more popular sibling. And after many where turned off by vanilla SF3 who went back to Alpha 2, MvC, CvS, KoF98 and so on. I cannot stress how much people loved Alpha 2, they were not dropping it for SF3. It really wasn't until Japan came and showed everyone how 3rd Strike was meant to be played, then people took it seriously. Americans were still arguing if Alpha 2 or 3 was better and suddenly they saw some dope ass gameplay watching the Japanese gods flex hardcore looking good while they did it.
There was an argument between A2 and A3? I mean, I know A2 was popular but it doesn't feel as good as A3 to play
@@tootsie_ the debate between alpha 2 and 3 is still ongoing i'd say, generally it seems that alpha 2 is preferred in america and alpha 3 is preferred in japan, alpha 2 still has a pretty decently sized american community for such a old game still and alpha 3 is still more popular in japan, it's why in the legacy collection there was a alpha 3 online mode but no alpha 2 online.
@@zander2758 cause alpha 2 doo doo
though to be serious alpha 3 tournaments in general are way larger outside the us
@Tootsie they are very different. A3 is really zoomed out and the characters move really fast to compensate. It's definitely the oddest feeling street fighter game. It's fucking great, and I *love* the ism system.
But 3rd Strike man... once we learned to parry it became the GOAT.
That background is amazing
The graphics in SI are significantly richer in color and clarity in SI.
I know right? ALl NG/2i backgrounds are top pixel art gorgeousness. I recently read a shmuplations interview on 3rd strike by the time of its release, and the devs said that they made a big effort to make stages look more vivid and greater than ever. Man they sure did NOT nail it...
2nd impact has my favorite stage backgrounds. Feels less cluttered than 3rd strike even though this is one of the more cluttered stages
Too bad they badly botched writing "CEASA" as "Seaza" (understandably, since that's how a Japanese would spell it).
These two Sean videos have been absolutely eye opening. It's great to have these concepts laid out so expertly. It's really hard to describe what makes a tier a tier, but when you show the combo potential of 2I Sean directly up against the frame disadvantages and total lock of combos of 3S Sean it's a really clear picture. Please continue this series!
Sean's dp in 2i is not only better but it also looks cooler
also the São Paulo stage is awesome i really like the monkeys
One more addition - ex Tornado Kick hits crouchers. This makes it so you can practically punish anyone from any position without having to worry about it whiffing on people who are crouching.
Since this hits crouchers and is plus on block, this means that if the opponent is blocking low you can throw this out and get FREE pressure.
Combine this with his gigantic meter size for SA1 and SA3 and yeah... among all the other things he can do in this game.
Hi Baf, you should redo your video about "proof tiers exist" with your good exemple of UMK3 scorpion and human smoke, this time with actual footage.
Not a bad idea...
@Misteriosi81 if he does anyone from vanilla mk3 it has to be Sub zero(Actually better then kabal in this game Granted only by 1 spot ) he has an ice clone you cannot block And it has a huge activation range that will work even if your right on top of someone + it has no hit limit
That game honestly had some broken characters. Then MK Trilogy turned that up to an "11" and said fuck it.
@Misteriosi81 Both versions run at 60 instead of the 53.2 that umk3 arcade runs at The main difference with mkt n64 is that Ninjas have no Timer on the teleport punch so they can just go wild And Sub zero Due to Cart space is One character who Has clone puddle showers etc and is top 5 Also n64 version has Stronger pokes due to the cut frames making things safer and sheeva actually pretty good because she has an easy corner inf and the cut frames helping her so long ramble Short They are entirely different games and Def Had tier differences
@Misteriosi81 Ketchup and Mustard have a pretty cool video on the competitive history of that game. You should check out their channel if you're into old game metas.
I always wished third strike carried over character themes from second impact or atleast an option to choose music from older editions of sf3
That man lying on the ground in the stage background has no business being THAT MELON THICC
Some Capcom artist put a *ton* of effort into it lol.
I'm gonna need that ibuki vid now big fella
W-What's Yo Frustration Big Fella?
@@supaboy339 you already know big fella
@@exprominence4268 I don't know big fella
The meter building bug is also in New Generation and works with Back + HK as well. I’ve only ever seen one person in my life talk about this on a forum so I’m surprised it got brought up. Wonder what causes it?
i think it has something to do with how throws work, considering throws have sf2 style where you press a direction and a medium or heavy and get a throw if you're close enough
Back medium or heavy standing attacks build meter at double the speed holding left or right. Strong and fierce are just more ideal. But yes, buggy. New Generation Sean can punch hadoukens and break them with low jab.
If you're looking for character ideas for the series, a character I think deserves a video is Kyo-1 from KOF 2002 UM.
Because of the recient rollback netcode, I've seen a lot of tierlists on Twitter of the game, and one common thing I see among all of them is that Kyo-1 is on the lowest tiers (sometimes even on "trash tier/don't bother tier"). It would be interesting to see *why* people says Kyo-1 is a bad character.
No DP, and probably loses the fireball war due to his being OTG.
I main him all the same nonetheless.
@@TechnicSky He has a solid anti-air though, the weak version of the Oboroguruma (dp + B).
He def loses on fireball wars though.
@@RaitoADV Yeah. Might just be in comparison to the other Kyo’s too who have a bit more variety. Though, out of all of them, I’d have guessed Kyo-2 or even Kusanagi to be weaker, but that’s mainly me not thinking of how Kyo-1 sort of lacks the super strong offensive they can rock.
I don't believe Ibuki had it in Second Impact, but her one-button infinite in New Generation was the first thing that came to mind when you mentioned covering her at some point.
If I remember correctly, Ibuki, Dudley, and Necro all had infinite combos in 2I.
@@FreekyDeeky21 I believe Yang had a near-infinite too but I'm not very sure
@@FreekyDeeky21 i mean a ton of characters have infinites. Even Hugo and he's supposedly the worst in 2I
Yay, you actually made this one as well!
Capcom didn't like their poster-boy Ryu overshined by Sean so they crippled him, cut off both his legs and arms... By far, Sean is the most nerfed character in fighting game history ever. Capcom literally treated him like he's dung pile
It was actually the fans that didn't like their poster boy overshined. Sean was supposed to be the only shoto in NG, that's why he was so good. Then the fans bitched about it in early play tests so much that Capcom caved and put Ryu and Ken in the game. After that they decided that since they had 3 shotos they might as well nerf Sean and make him the joke character since they obviously can't do that to Ryu or Ken, who just by virtue of being in the game at all were considered central characters. If Capcom had their way initially, Sean would've probably stayed one of the best characters in the series as the main shoto rep rather than being turned into gutter trash haha.
@@sadowolf Yeah Capcom may have messed up but whenever they have tried to do new and interesting things they aren't rewarded for it and fans wonder why Street Fighter is worse these days.
@@realamericannegro977 Yeah I don't even really blame Capcom much. I thought it would've been cool to have Ken and Ryu sit out and let Sean take over as the shoto rep for SFIII. I dug the idea of them just starting anew with the franchise. But of course fans bitched and they got pressured into adding them.
And it's not even a Capcom thing, it plagues games in general. Fans complain about wanting new things, but when something new comes along they complain because it's not the "right" new thing. In reality they probably actually hate change and have no idea what they really want. I actually have an inexplicable liking for SFV, but I definitely have to agree that the series has overall gotten worse.
@@sadowolf Yeah Street Fighter 4 and all that Ono goofiness was the start of the fall of the series. Capcom would be a way better company in particular if they had more success in their bold moves like SF3 and Dragon Quarter and other obscure stuff they forgot about
Ryu sucks balls in SF5 and he was mediocre in SF4
Woah this series is awesome. Great to see you look at super strong characters to.
As for 2nd Impact Sean, I like him way more than 3rd strike. Might be a bit on the OP side of things, but super fun to play.
Thank you for confirming something Luke is Sean from 2nd impact cuz I noticed lot of Luke his moves are exactly identical to Sean when he was when he was broken they whitewashed him
Oh my goodness this series is amazing. You do such a good job explaining the specifics and conveying information. Keep it up!
When I watched an SI Sean matchup vid the other day, I couldn't believe he had a super fast universal overhead.
This is a great series, I hope you continue with it. Thanks for doing what you do Baf!
Wow this takes me back, I used to play this at the pizza shop around the corner from my grandmas place in Harlem years and years ago. I even forgot they had different voice actors.
Really love this video. It's great to see the balance and meta of those fighting games that most people don't play like this one.
What a great series! I'm a huge SNK fan, so I would love to see a video like this on a KOF game. I would also love to see a video like this on Garou: Mark of the Wolves since it's my favorite fighting game (if that sounds interesting to you, of course). It's quite balanced, but there are a couple of low-tiers that stand out. Namely, Rock Howard and Freeman could be interesting picks.
For a really bad character look at yuki from the last blade
A Bad Balance episode on Garou Rock would be cool to see. He can play, like Sean does, but his counters can be blocked on jabs, Raging Storm is too slow to be a good anti-air Rage Run is such an unsafe and reactable mixup tool, despite its Vac Toss cancel, Hard Edge sucks on block, and his better attacks (like universal anti-air) can't make up for how dirty they did best boy.
Sean def got mileage off winning a poke or two and not suffering for it, doing a single combo and then the Oki single hit... and that would stun. Fast and usual stuns was his entire thing. Paired with having a good DP and a wheel kick with a slightly better hurtbox and hitbox
.........I feel exposed rn.... 😆
Read it randomly on either SRK or reddit, but seeing what Sean lost in this video reminds me of a post about how the top tiers in Third Strike weren't necessarily stronger supposedly, but were nerfed less than others. I don't play enough to know myself, but this video was a good reminder of it.
Sean looks legit fun here, a shame what happened to him.
Balance is weird. In the infamous SF4AE, with Yun and Yang as the top 2, Fei Long was regarded as the 3rd best character. So what changes did he receive between Super and AE? A nerf to his chickenwing damage.
So he got nerfed but went up in the tiers due to what happened to the rest of the characters.
Also Zangief was lowish tier (I think?) but was a counterpick to the top 3, as SPD could punish for free the things nobody else could. So Zangief players were hoping to run into the top 3 in tournaments but would be afraid of mid-tier zoners.
Look at the cheeks on the guy bent over
I could barely pay attention to what Baf was saying.
My new favorite series man, I hope you keep this up and slowly expand into other game franchises.
Thank you for this video. I love sean and its hard to describe how good he was in 2i to people for me
I hate when a character is actually good so they Nerf them to the point where they're terrible
Came from the 3rd Strike Sean video after looking up op Sean 2nd impact lmao. Got my sub.
Yeah. This Sean is definitely something.
Well, now that you confirmed you do high-tier Bad Balance videos, may I make a request people will crucify me for?
I want you to cover SFIII Yun, AKA the demon with the Gen'ei Jin. (I don't know how requests work TBH.)
Why would people crucify you for that. 3rd Strike Yun was a cancer.
@@xaviervega468 I was outright kicked out of comments in a 3rd Strike CZcams channel for disliking Yun.
HE DID IT THE MADMAN
The thumbnails really help making things stick out better
Baf is pumping out high quality videos so quick. Good shit dude.
Excellent video! I'd love to see more videos that either breakdown how and why certain characters were unbalanced, or how some characters were either over nerfed or over buffed between game updates, going forward!
Thank you for this video! I always understood that Sean got nerfed but didn't know what made him ridiculous aside from whiff s.HP meter build. So informative!
God, the change in game sounds from 2I to 3S really made all the difference in setting the tone of the game
Can't believe Sean went from shoto powerhouse in 2nd impact to shoto joke character like dan in 3rd strike. I hope he gets announced in SF6 and plays like this
Godlike series btw. Keep up the good work Baf
It’s really a shame that Sean is one of the most fun characters to play in the series but only in one game. Sean is the only reason why I play 2nd impact, because even if I’m no competitive techskill god, I still love the way sean flows.
Thank you so much for this. This is a unresolved mystery from my previous FG life.
He looks fun as hell to play
I always love your Third Strike stuff
I would love to see UMK3 in this series since UMK3 is definitely a strange beast when it comes to balance so having a spotlight on a few specific fighters would be interesting
YEAH that's a good one. Lot of awful characters there.
didn't watch the video yet but thank you for doing more
i also would like to see second impact akuma. dunno if he is busted or not, but i watched a VOD of yours recently that showcased a 2nd impact tournament and all i saw was divekick oppression like akuma was some sort of divekick character. maybe he sucks in that game idk.
@@thats_0riginal21 Yeah Akuma and Ibuki are usually regarded as top 2. I don't know how to play 2i akuma (he's not on char select on the DC version which I'm using here), and the 2i training mode is very lacking (which is why I didn't demonstrate anti-air or post-parry stuff in this video) so it might be difficult to ever show off how crazy he is.
i think akumas divekick in this game was safe on parry, so many high level players didn't go for parry because if they fucked up they would eat a combo.
@@Bafael I could be wrong, but don't you just go to Sean on character select, and hit up? Like X-Men vs Street Fighter
@@vacantseaofplanets Idk LOL I'm not surprised it's that easy. I'll try it soonish and report back.
2nd impact is super fun, I wish it was more popular :(
Papa Bafael continues to carry the Street Fighter community on his back completely solo. S Tier Content as always
I love this series. Adding some player history to go with the OP/garbage character could spice the video up even more (and create padding for that sweet, sweet ad revenue and algorithm *wink wink*)
Baf, my man, you made my Tuesday. This series is already one of my favorites. Looking forwards to the next installment!
Your videos are so underappreciated
Oddly enough I prefer 2nd impact to 3rd strike. I like the stages more but wish there was an extra character or two
The only thing better about sean in 3rd strike is his voice
Ex tackle looks cooler. Too bad not easy to land.
I see you on the content grind. You should make another subtle lore video
I think Ibuki is a super interesting case study for the balance of SF3 as a whole, since she went from:
NG: Super Top 1 with her 1 button infinite
2I: Not the best, but very good, top 3-4ish character, with one of the best supers in the game, being alright at using jump in down-parry os, and being pretty well off without meter relative to the rest of the cast
3S: right smack dab in the middle, imo probably the best balanced character in 3rd strike, maybe the best balanced character in the series, which is especially impressive considering how unconventional elements of her toolkit are (hit-confirmable and linking tcs including air tcs, safe on block dp for 1.5 bars with sa1, air projectile, lots of hopping attacks etc.)
I legitimately want to see how many goobers still stick to the BuT hE's SuPpOsEd To Be InExPeRiEnCeD excuse after watching this.
Probably not many.
What do you mean? Isn't that the reason why they nerfed him so hard? How does this video change anything? The game that comes AFTER this had this character nerfed to reflect the lore.
@@rasui80 They nerfed Sean for other reasons, brother. That excuse came decades late and was pretty weak at best.
@@onceuponagamemaster1588 Oh, I see. I thought it was the real reason they nerfed him lol
Great series. Looking forward to more!
Medium Dragon Smash actually has a weird goof: against certain characters-Yun, Yang, Elena, and Oro-the followup dunk simply does not connect because the first hit doesn't launch high enough (if timed properly against an aerial foe, both hits will connect). This goof existed in New Generation, and Second Impact actually didn't fix it.
2I Ibuki was busted for a couple of reasons, but mostly because of Hashin Sho. That super was like if you combined Ken's SA3 and Chun's SA2 from 3rd Strike. 2 stocks, short bar, absurd range, and comboed from so many different setups.
Oi! I play 2nd Impact....
But seriously, I kinda prefer it more. I wish it got more exposure than Third Strike honestly. Is there a chance to explore the mechanics/tiers of this down the road sometime?
Nice video. I'd love to see more old/obscure fighting game analysis.
0:26 "noone does"
me being the only person who's favorite street fighter is second impact :(
whats your research process when you're trying to figure stuff out for these characters?
Testing cancels, testing links, googling ancient shoryuken threads
Wow, it's really just lab work and archives. The thread reading must be stupidly time-consuming.
Really loving these!
Good content Baf, eager to see more.
!hese videos are great if you keep making these your channel will blow up I am 100% sure of that.
Nice vid! I'm not a 2nd Impact player myself, but I do know that you can also, while you are cornered, perform a back throw with Sean and immediately SA1 your oponent who just fell against the wall. Which makes it pretty good and annoying if you pressure Sean too much into his corner. I think Ibuki was the best due to similar reasons as Sean, but I think she can connect Hashinsho from like... EVERYTHING. It's like a better Shippu Jinrai Kyaku. I might show your videos to a friend who has lots of 2i knowledge so maybe he can contribute with more details!
It also works with his SA3
2nd impact Sean is sooo good!!!
Makes me want to play 2nd impact
You forgot to show that his back throw can combo into his SA3.
Also you say no one plays 2nd Impact? That’s a lie. A lot of people do. I mean tournaments are still around.
God the background in 1st and 2nd impact are so much more lively than 3s.
This almost looks like a fan mod on 3s sean to make him better. Its wild how nice he was
This was before 3rd Strike was made
LOVE THIS SERIES. Thanks!
Not long after I was researching 2nd Impact tiers I come across your videos. What I'm most curious is how Yun went from a low tier in 2I to a top tier in 3S, what happened that made him so dramatically better?
Damn, I was just thinking that this would have been a good idea last night after watching your 3s Sean one lol
I would also like to see Ibuki from 2i on this series too. Apparently she has an infinite on every character. Don't know if that's from NG or 2i or both. I heard SA3 from NG/2i referred to as "Banned Super", there isn't a lot of documentation so I don't know if that's true or not. I do know that her old SA3 from those iterations of Street Fighter 3 led directly into her infinite.
Hashin sho gave her an infinite post super by juggling with close roundhouse in New generation. As far as I know she doesn't have an infinite in second impact
How does Sean fare in NG
Edit: Yeah he’s still high tier there too, if anything better. Stun monster
How about Evil Ryu in SF4AE? He was insanely overpowered and the only character I thought who was vaguely on par was Yun.
I'll probably do Elena first because she invalidates more characters. Evil Ryu might be stronger but he's more "generally good" where elena is "good, and also deletes fei long and guile from the game" kind of good.
@@Bafael Fair, Elena really dominated the last part of SF4 with her nonsense.
@@THENAMEISQUICKMAN I just love Elena period she's a fun character with a fun personality 👌👌 I'm pretty decent with her
@@Bafael Elena would have been fine without her healing Ultra. That's what made her incredibly cheap.
@@xaviervega468 I think Elena is bullshit even without healing lol
You can link Sean’s low forward kick into EX Tornado multiple times or for as long as you have meter. Tricky timing I’ve pulled off 3 and gone into low forward cancel into Hyper Tornado.
That Ibuki video is gonna be hilarious, I can just tell. Great series.
Is ibuki really considered the best character in 2i? I remember somebody saying akuma was so good he was banned
Shin Akuma is banned in either NG or 2i, I don't remember if he's even in 2i. I'm sure akuma has been banned from 2i at some point but almost all posts I find point to ibuki being #1 and akuma being #2. They seem to be the top 2, with Sean and dudley somewhere just after them.
@@Bafael Akuma is definitely in a tier of his own, with Sean, Yun and Ibuki being the next top 3.
Akuma's divekick is simply busted:
It's extremely fast, hard to preemptively anti-air because dive kick comes with parry OS,
extremely plus on hit/easily combo-able,
safe on block/parry & cannot be punished even with 0 frame supers, etc.
Getting hit by 2 divekick combos will lead to stun > death.
Sean, Yun and Ibuki are also broken and are capable of beating him, but Akuma can straight up ignore their neutral game and spam dive kicks all day.
Yo Baf where did you get a training room for 2i? I was looking for a Lua script or something but can't find anything.
it's the dreamcast version lmao
I love this series, and I'll subscribe to it just for it alone.
My head cannon is second impact and new generation is Sean more experienced and refined.
I can't wait for the next episode
I flat-out HATED Capcim for how they gave Sean the Dan treatment in 3rd Strike. SF3 & SF3: 2nd Impact Sean was good enough to be a “darkhorse” character who could give an opponent all they could handle if played correctly; but 3rd Strike Sean was straight garbage! 👎🏾
Is there any plans to buff Sean in third strike? He’s pretty cool
You know how we got Hyper SF2 and Hyper SF Alpha? I really wish we got Hyper SF3. Sure, it would have been plenty busted. But I think the 2I matchups against Chun and Makoto would have been interesting.
Keep this series going fam
Niiice. Loving this series.
As someone who plays Sean casually I find this pretty interestinf