Fighting Game Garbage: Hugo (2nd Impact)

Sdílet
Vložit
  • čas přidán 6. 03. 2022
  • Heather's Twitter: / nyxurien
    Today, with the help of 2nd Impact scientist Heather, we're looking at Hugo's first and arguably worst appearance in a Street Fighter game, Hugo in Street Fighter 3: 2nd Impact!
    A lot of people know Hugo is bad in this game, but not many people know just why this is, or just how bad he is. 2nd Impact is not super heavily documented, so Heather was a huge help in making this possible!
    Twitter: / veryspicyjoe
    Patreon: / thebigyellow
    #Hugo #FGC #2i

Komentáře • 548

  • @EXDSPRTS
    @EXDSPRTS Před 2 lety +1

    lmao i recorded all my lines tipsy yurrrrrrrrrr, thanks for having me on! was really fun to work on this and also kick your ass in 2i prior to the vid

  • @biggayzai
    @biggayzai Před 2 lety +487

    The title character for 2nd Impact being this terrible in his own game is tragic

  • @QJD1381
    @QJD1381 Před 2 lety +117

    Compared to every other fighter archetype, there's just something strangely sad and sympathetic whenever a grappler is absolute bottom tier.

  • @sachitechless
    @sachitechless Před 2 lety +59

    The fact that the widescreen support actually changes gameplay is wild to me but also I swear I remember hearing this about another legacy game at some point.

  • @Hitmonchu
    @Hitmonchu Před 2 lety +42

    yo that bit about one of his throws not working right in widescreen is killing me, thats such a bizarre quirk LMAOOOOO

  • @Heka41
    @Heka41 Před rokem +43

    Hugo just picking up Ken and hurling him across the stage with no wall bounce was hilarious lolol

  • @rasmusdegn9690
    @rasmusdegn9690 Před 2 lety +28

    That Widescreen anti-tech reminds me a lot of some of the crazy nonsens in MK Armageddon where among other things your screen resolution can change if your combo works or not.

  • @RushStudios101
    @RushStudios101 Před 2 lety +17

    It's a shame 2nd Impact is so janky because its UI has so much more personality than 3rd Strike's UI. I love the close-up portraits next to the life bars.

  • @Sean_Bird
    @Sean_Bird Před 2 lety +108

    2nd Impact seems kinda nuts, wow. A shame it seems Hugo doesn't seem to be able to take advantage of that outside of his infinite.

  • @lvl5Vaporeon
    @lvl5Vaporeon Před 2 lety +57

    Never early for one of these

  • @FakeDavyCrockett
    @FakeDavyCrockett Před 2 lety +60

    Hugo yeeting Ken across the whole screen was actually pretty funny IMO.

  • @dakoriolf
    @dakoriolf Před 2 lety +1

    “Hugo in third strike is a character” so true

  • @sehtuk3953
    @sehtuk3953 Před 2 lety +711

    imagine having a meterless corner infinite from a command grab and still being bottom 1 lmao

  • @AsterDXZ
    @AsterDXZ Před 2 lety +737

    Don’t think I’ve ever seen a character get significantly worse by modernizing your screen size

  • @moss7910
    @moss7910 Před 2 lety +545

    I’m glad the third strike devs learned from their mistakes and made his anti air command grab unparriable

  • @myboy_
    @myboy_ Před 2 lety +214

    At this point I know more about these shitty versions of Hugo than the actually GOOD Hugo in 3s

  • @RareTruffle
    @RareTruffle Před 2 lety +331

    I've literally never heard anything about 2nd impact other then Sean not being ass cheeks like he is in 3. Glad you and Heather could get together on this video.

  • @Micha-Hil
    @Micha-Hil Před 2 lety +50

    >has an infinite

  • @ZtotheMills
    @ZtotheMills Před 2 lety +300

    I'm somebody who appreciates fighting games from afar, being HORRIBLE at them, but still having a huge love for animation and character design.

  • @caldw615
    @caldw615 Před 2 lety +362

    I never would have imagined that screen size would be a factor into how a character's move works. Then again I have played jankier... Playstation All Stars had some weird interactions based on if a player was using the 50hz PAL scart cable (which had a lower frame rate) or a 60hz connection through HDMI. It meant some moves would straight up skip certain active frames on the scart connection making some characters moves have practically no hitbox because the main big hitbox could be skipped. If you played online, 2 players using the same character but different TV connections could have entirely different active frames on certain moves but only on their side. So the dude using a move on the HDMI connection gets the full hitbox active frames against the opponent using scart connection but not the other way around.