Beginners hard surface modeling TUTORIAL for Blender
Vložit
- čas přidán 20. 08. 2024
- ►► Our Blender courses & resources - www.blenderbro...
Buy HARDOPS and BOXCUTTER addons (affiliate link):
gumroad.com/a/...
www.blendermar...
Buy Mesh Machine, Decal Machine, Machine Tools (affiliate links):
www.blendermar...
Buy Quick Shot / KITOPS 2 / Definitely EEVEE materials / Bevel
gumroad.com/a/...
blendermarket....
Sir Charles decal packs
gumroad.com/a/...
www.blendermar...
Buy Cablerator (affiliate link)
gumroad.com/a/...
www.blendermar...
Buy Smudgr Pro / Instamat (affiliate link)
www.blendermar...
www.blendermar...
Photographer 3 / Light Pack 02
gumroad.com/a/...
blendermarket....
Power Save / Power Link / Power Backup
gumroad.com/a/...
Zen UV
gumroad.com/a/...
www.blendermar...
You have a lot of good reason to do certain things ^^
1. Reasons (the best reason)
2. Boredom
3. Jesus
Thanks for the tutorial ^^
my pleasure, what's boredom? never met him
Thank you, Ponte, Basic knowledge is most important for everything, When you know the basic it is easy to solve the complex issues. again thank you, Ponte and Josh your are the best teachers in the I have ever met on youtube.
Ryuu is fine mate, and you are welcome, I am glad that the vids help you guys out!
Ponte it always help, When i start i do not know solve shading issues of the model , luckily found the josh and your channels 🙂🙂
@@naveenthikshana4223 bro, it is Ryuu not Ponte mate, Ponte is my last name ;-) Glad to have you here man, thanks for the support Naveen!
Sorry mate, 🙂😁
Thank you.
Best hard surface modeling mentor are ponte ryuui and josh.
Cheers, Kishan, glad to hear that the content we create is helpful!
Ya I agree, he got me to stop f*ing around in vanilla. So I bought hardops/cutter bundle and started their rover course now. Life is better. Even just for fun cutting the default cube is highly satisfying once you get the hang of it. Currently learning all the add on tools first before attempting the rover.
Making the "You need a hobby" comment makes me wanna buy you a beer and get wasted with a cool guy like you. Respect :) I just bought Hops Cutter bundle and started learning it. The kids are gonna eat bread and water for whole month (the price...) because priorities right? :) Thanks for wonderful tutorials!
cheers mate!
I've been an application developer for a couple of decades now, I am moving into games dev because of personal reasons. I'm finding watching tutorials like this is awesome for me. It covers the basics which I need to get ahead in developing my own game assets :D
Awesome! Best of luck in the new field!
@@PonteRyuurui Cheers :D
the amount of useful informations in your video is great ! This is all i need to increase my modeling skills, thank you !
Great video. I haven't done a lot with hard surfaces and this video taught me a lot. I'm really like how you ran into problems and worked through them. Thanks for the post.
you inspire me as a 33 yr old man to become an artist I thank very much
glad to hear it!
Thank you,got some more people to subscribe here and for josh and on patreon,thank you for everything
Thanks so much! We really appreciate it!
this is the only video i was never bored of for real i just knew a lil basics but with this tutorial i have learnt soo many other tools and some basic things of mesh like dissolving meshes which are very close to the boolians and stuff thanx a lot champ
any time mate!
Now working in a addon workflow for 2 months I come back to look at these tutorials and all i see is different ways stuff can be done a lot faster haha
things evolve man, keep it up!!
ty man you and Josh have different way's to do stuff and it's so good to learn from bouth of you ,with every video i learn more and more great things
ah cheers, Alan, really chuffed to hear it!
Superb Tutorial. Thank you very much! This really helped me a ton!!
Glad it helped!
Fuck you are funny man lmfao "Because.. reasons..." , This is my new favorite Blender channel and have already learnt heaps of shit, cheers man.
cheerio! for some reason this comment didnt pop up in the feed mate, just saw it!
@@PonteRyuurui cauz of the first word he used lol,yt blocks that
@@zxlegion ah yes, i forgot they smell of soy
I used 3DS Max for about 19 years but, about 4 weeks ago, I moved over to Blender. I now use Blender with the same speed that I used 3DS Max but there are some things I do miss. Being able to add more edges to a cylinder, etc. even after scaling it for example.
ya max and maya have some cool toys, but most of them are available with Blender , you just need to grab some addons
Thanks for the advice I'll look into it ☺
Awesome! Make more tutorials in vanilla Blender.
Thanks!
Yooo! While I am watching this I actually found your stuff on udemy. I'll be getting the majority of courses you've put up there to support your work and livelihood. Looking forward to learning about Blender from you!
I appreciate it, but we only have one or two courses there, and we will not upload anything anymore top Udemy. You can find our courses on blenderbros.com or gumroad / bmarket - all links in the video description.
very nice
Thank you. this is amazing tutor? i`am very appreciated
my pleasure mate!
❤️ ❤️hey bro, I learnt a lot thanks 🥺.
Happy to help
Thanks for the great tutorial brother!!!!
For reasons..... :)
Any time!
Thank you again BOSS !!!
Any time!
Some of these things seem so incredibly counter-intuitive. I think I need to go back to middle school geometry...
Another great video!
Your move at 14:10 doesn't seem to do anything when i do it. Got the part selected, shift select the tire and ctrl + numpad - and nothing happens. Is there a new hotkey for this in blender 2.9? Thanks for taking the time to make tutorials like this for plebs like me to enjoy.
glad you like those, you need to enable bool tools addon in Blender
@@PonteRyuurui Thanks my guy!
Thanks Ryuu for another outstanding video. Although i am enjoying the video, i hate to see you suffer doing this without addons. ;)
lol, i was wondering if this is going to kill me, but nah, ah well, better luck next time
Would u be able to make this same tutorial using HOPS, Boxcutter, Mesh Machine and Machine Tools, to show the speed comparison with the addons?
Of course I would be able, but it's pointless. Grab a nail and try to drive it throguh an oak using a shoe as a hammer. then try to do the same with a hammer. Record both videos. Sit down with entire family and hold a debate on which one is faster and why.
"Lets remove this junk"😂😂😂0:58
true story!
This is really great but I have questions if you don't mind, in the beginning you clone faces from the wheel as a base for the rubber parts, but isn't that suboptimal in terms of polygon count, since you have now 2 faces that are basically useless (the inner face of the rubber part and the outer face of the wheel)? Also in this case you start with a cylinder because the finished object obviously loosely looks like one, but what if it really doesn't look like any base mesh, like a spaceship or whatever? I have the feeling that if you start with a cube and just extrude/boolean your way out of everything without paid add-ons it's going to be real messy real quick...
nah it wont, you just need to know how to control it, besides, i model differently for renders and diff for game assets. we have courses on game assets with bool based meshes. www.blenderbros.com/blender-bros-anniversary-sale-2022
Hi! I just finished following the tutorial! Thanks for that! I just have a question: Since I'm just a beginner, I would like to know if you would suggest this boolean workflow to make game assets? I mean, this workflow would be good for UV unwrapping and Texturing in Substance Painter?
For hard surface yes, just triangulate the mesh before exporting to SP and deal with any issues in Blender after triabgulation.
@@PonteRyuurui Thanks a lot! I Just finished solving all the shading issues in Blender... Now I will try to triangulate, Uv and export in Substance! Thanks again! Maybe when I will have all the basics set down I'll include the plugins in the workflow!
@@lookiyamv69 Just make sure that the ngoned UVs are not stretched, unless you will finish texturing in SP. Also, make sure to check texel density. I have a vid on that too.
Hi nice tutorial. In fact in z menu of mech tools if you press "A" you got autosmuth)
by mech tools you mean machine tools?
@@PonteRyuurui yes)
This was great... and definitely plan on purchasing this when it comes out of beta. Still really new although I have seen a few videos without jumping into it yet. I haven't seen anything pertaining to using an array for boolean yet. Could you tell me if it is already in the program or a feature you are planning to implement?
Whats coming out of beta, this vid is ancient i dont even remember what:s inside mate
@@PonteRyuurui D'oh! Sorry.... youtube moved onto the next video without me realizing it when I began my comment. It was about a new modeling tool that some of the channels have been highlighting.
So /is how u isolate like Maya. Been trying to figure that out for a while. And they call it Local. Isolate makes more sense
26:00 Dude, what do you think a screw is?! XD
is 100 vertices on the cylinder the same as 99 edges ?
and how do you decide from the beginning how many edges something should have before you begin modelling ?
If each vert is connected to an edge then 100 verts is 100 edges. There are 99 faces though. Experience or just mood, I think how big the thing will be and make a decision. Rim will need far more verts than a screw.
Curious, why no hard ops? Because of 2.90.1 issues? Also, you ever tried edge split modifier with the bevel stuff? Curious if it helps with any of this stuff
No Hardops because vanilla basics are important to know, especially for the new comers. I work in 2.83 with hopscutter, so nothing to do with 2.9 being shit.
Hey how are you copying to the other side of the tire in the beginning. It looks like you are opening a menu really quick and copying whatever change you made to the other side.
mesh machine www.blendermarket.com/creators/machin3/?ref=178
@@PonteRyuurui oh cool thanks for replying so fast after years of uploading this. Im definitely subscribing with the bell 😉🔥
Do you think this will be good practice if I can redo this until I can memorize the shortcut keys and do it from memory?
no, that would be a terribly boring thing to do. simply keep using the tool for various projects until it becomes a muscle memory
How did you select the whole edge at 3:00 ? I was only able to select the individual edge of each cell. And when it does bevel, each cell bevels individually
alt click, then shift alt click
Please do more vid about motivation,Sir '-')👌
I need your advice to become a 3D artist freelaner .... Thanks
You do not need my advice mate, all you need it to stop searching for one outside, and look into self. No one will motivate your ass for you, you have to do it the hard way. I have once vid on the subject, so if you have seen it that should do.
@@PonteRyuurui woah.... Thanks 👍
@@juanddearch980 now get to work ;-)
@@PonteRyuurui Yes,Sir! '-')7🔥
@@juanddearch980 thats the spirit!
Is there a shortcut to automatically collapse all modifiers (Like minimize them so the details wont show and so the arrow points towards the right) with like a hotkey or something?
You can click the arrow on the modifier panel
@@PonteRyuurui Ah yes, I use it so rarely that I even forgot about it :P Ive been using that addon since I started out like a year ago.
Im very glad you take the time to answer all comments, amazing channel
@@olliveraira6122 Thanks Oliver!
Hey at 14:57 you are rotating the position of the array modifiers thingies. Whilst moving the Boolean I am having a major lag spike. It's frozen until I deselect it. How do I fix that?
maybe it:s the hardware, arrays are pretty heavy in blender especially if they are bools
i wish i could support you but as a student i have no money ;/ best i can do is like and comment
Thanks! Like and comment is more than enough mate!
Hola hice gran parte del tutorial, pero no me funciono el Array con el circle -empty sera que me falto algo , me puedes ayudar, gracias
-- -.-- / .- .--. --- .-.. --- --. .. . ... --..-- / .. - / .-- --- ..- .-.. -.. / ... . . -- / - .... .- - / -- -.-- / -- .- -. ..- ..-. .- -.-. - ..- .-. . .-. ... / -.. .. -.. / -. --- - / . --.- ..- .. .--. / -- . / .-- .. - .... / .- / ... .--. .- -. .. ... .... / .-.. .. -. --. --- / -- --- -.. ..- .-.. . .-.-.-
@@PonteRyuurui No salio nada de tu comentario?
@@johnrestrepo6308 bruh, for real, English please
At 26:39, wouldn't 'All Transforms' also work?
it would but i was not sure i ll need them all, normally you do not want to apply location or rot, only scale
10:48 NO HE'S NOT!!
Call of duty Black ops III R.A.P.S
default cube = junk
dats it