BEGINNER hard-surface modeling tutorial in Blender!

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  • čas přidán 10. 10. 2020
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Komentáře • 393

  • @JoshGambrell
    @JoshGambrell  Před 2 lety +10

    ➤ Learn hard surface modeling with our FREE SciFi Terminal Design mini-course
    (Hard Ops/Boxcutter workflow):
    www.blenderbros.com/scifi-terminal-design-mini-course

  • @vinay_dias
    @vinay_dias Před 3 lety +52

    I don't know why people dislike appreciate everything that's provided to you for free

  • @grilleniumfalcon
    @grilleniumfalcon Před 3 lety +32

    I really really loved the way you included an explanation on overlap clamping, normal orientation and how to see fix it. thanks for that, I've been trying to learn independently the last half a year and that's been a big missing piece for me. really cleared up a lot. Can't thank you enough

  • @sottozen
    @sottozen Před 3 lety +39

    This was pure gold! So much to learn here! Thanks

  • @96Cthulhu96
    @96Cthulhu96 Před 3 lety +26

    Damn, I missread the video length thinking it was only 4 minutes and didn't even notice for like 35 minutes. Captivating stuff, gotta say. :D

  • @jimimac168
    @jimimac168 Před 3 lety +2

    great tutorial, thank you. You actually taught me about the modifiers rather than just showing me what to do. Your effort is much appreciated

  • @nippychickenstudios7123
    @nippychickenstudios7123 Před rokem +6

    Thanks for the tutorial, really helpful! If anyone is stuck around 29:00 ie. trying to cut the curve into the face, i had to recalculate the normals (edit mode>mesh>normals>recalculate outside) before it would work without having jagged artifacts.

  • @ricardodesirat2590
    @ricardodesirat2590 Před 3 lety +13

    Great tutorial. Just love Vanilla well explained. Having the basics is so important.
    And with the evolution & improvements of the software itself, it becomes even more.
    Thanks, Josh!

  • @charmawow
    @charmawow Před 3 lety +5

    I’m finally taking my first real steps into Blender.....this tutorial is awesome. Many thanks!

  • @naveenthikshana4223
    @naveenthikshana4223 Před 3 lety +35

    Theoretically, all machine drawings have 0.003m Bavel I remember when I was learning for graduation. Love that subject. Manual drawing amazing. josh good video lot to learn.

    • @JustinTrainaVideos
      @JustinTrainaVideos Před 3 lety

      learning this helps my modeling ocd so much, thank you!

    • @mov4736
      @mov4736 Před 3 lety +1

      wow! so glad someone has done the research on that topic, I always wondered about that. Thank you!

    • @srsaito9262
      @srsaito9262 Před 3 lety +1

      Thank you so much.

    • @F3EDER
      @F3EDER Před 2 lety

      That is not entirely correct. 0.003m amounts to 3mm. 3mm being a quite big "bevel" or correctly put, radius. This radius is defined by two things. Convex edge or concave edge. Convex can be sharp as a knife, there are reasons why you wouldn't want that but from a technical point of view it is doable. Concave radius is defined by the machine head size, or if it is spark eroded. From a manufacturing point of view for say, injection molding, the smallest radius that is doable is actually around 0.3mm. Very few suppliers to the OEMs I've worked for and am working for can manage smaller than that.

  • @M0rshu64
    @M0rshu64 Před 3 lety +13

    You are one of the better blender instructors!
    I've been using blender for 18 months now, and have been in search of a hard surface tutorial. Until I found your channel, the only tuts I could find were either done by people with foriegn accents who just learned english, or are done on an outdated version of blender from almost a decade ago.
    So props to you.

    • @JoshGambrell
      @JoshGambrell  Před 3 lety

      Thanks man! Glad to help :)

    • @ClassyNeons
      @ClassyNeons Před 3 lety +2

      You might need to refine your search because there are several people who also make quality Blender 2.8+ content on the topic (eg Gleb, Arrimus3D, Grant Abbitt, Ponte Ryuurui, Blender guru, CG boost, and MANY more). I don't have anything against Josh, his guides are top-notch and he dominates the hard surface topic but I feel you might be missing out on a big portion of what the Blender community has to offer. Also, don't limit yourself to CZcams and blender tuts/guides! There are countless professionals who make guides and blog articles on other platforms and with other programs. It might not teach you specifically how to use blender but the principles and best practices still carry over.

  • @jas-jr3rv
    @jas-jr3rv Před 3 lety

    i’m only 11 minutes in and i can tell i’m gonna sub after this. you explain everything so well, and even explain the reason WHY which helps so so much. i’m tired of doing stuff and not understanding how or why it works. i would have never understood the normals and stuff had you not gone more into depth like that, now i feel like i understand it a bit more! i appreciate it so much!!

  • @alucardflyg
    @alucardflyg Před 3 lety +4

    Another great tutorial Josh! Feel reassured that I've gotten these basics down from watching your other videos. Always a good confirmation when having a idea of what's next and how to tackle occuring issues. Thanks 👍

    • @JoshGambrell
      @JoshGambrell  Před 3 lety +3

      No worries man! We’re in deep studies for some super cool stuff, so i might focus on beginner stuff for the next few days here.

  • @valerian8566
    @valerian8566 Před 3 lety +2

    This is just awesome. I can't wait for my exams to get over to watch all of your tuts

  • @devanspencer1187
    @devanspencer1187 Před 3 lety +201

    Every time he says "Intended Functionality" take a shot.

  • @watchandproduce
    @watchandproduce Před 3 lety +4

    Another really great tutorial. Together with your paid tutorials this is a lot of great material to practice and get comfortable with Hard Surface modeling. Especially appreciate your focus on how to fix things and when you show both common issues as well as more unusual challenges when it comes to fixing geometry.

    • @JoshGambrell
      @JoshGambrell  Před 3 lety +1

      Thanks Mark, glad the videos are helpful! Common issues and explanations are key.

  • @Bazools
    @Bazools Před 3 lety

    I’m starting with hard surface modelling now and this video and channel is gold! Thank you for teaching us peasants! 🙂

  • @charlesbrain5535
    @charlesbrain5535 Před 3 lety +1

    i just want to say thank you and thank you. my skills on hard surface has improved. i just bought the new course by blender bros just to listen to you again

    • @JoshGambrell
      @JoshGambrell  Před 3 lety

      Thanks Charles, really appreciate that! Enjoy it ;)

  • @jrgs8556
    @jrgs8556 Před 3 lety +3

    As always, the best of the best! Your explanations are simple and easy to follow. Definitely, the teaching runs through your veins, my friend.Thanks a lot for this awesome material.

    • @JoshGambrell
      @JoshGambrell  Před 3 lety +1

      Thanks man! Teaching is a passion, and the fact that it comes natural makes teaching you guys that much easier :)

  • @deepankarahlawat7920
    @deepankarahlawat7920 Před 3 lety

    You are the best when it comes to hard surface modelling. Great work. I have been binge watching your videos and trying to replicate similar projects. Keep going. 👍👍👍

  • @EladdNZZ
    @EladdNZZ Před 3 lety

    Been meaning todo this for ages and so finally did it tonight. There were some very good tips that were useful to know.

  • @DukePipeGG
    @DukePipeGG Před 2 lety +2

    This is my first successful hard-surface tutorial, it was all really well explained, step by step. Of course a beginner like must pause and go back a few times but everything went good!

  • @pm5000
    @pm5000 Před 3 lety

    I don’t normally comment on YT videos, and I don’t normally sub to people based on a single tut. But you have just gotten yourself a sub and a massive thank you for such a to-the-point and clear video. Well done and keep up the good work.

  • @icarus1273
    @icarus1273 Před 3 lety +1

    Totally agree. Pure gold. So happy I support this talented team !

    • @JoshGambrell
      @JoshGambrell  Před 3 lety

      We really appreciate it Ulysses, thanks a bunch!

  • @davematteer5966
    @davematteer5966 Před 3 lety +7

    It's nice that you release great tutorials like this on a weekly basis.

    • @JoshGambrell
      @JoshGambrell  Před 3 lety

      I try my best.

    • @davematteer5966
      @davematteer5966 Před 3 lety

      @@JoshGambrell are you planning on taking a break?

    • @JoshGambrell
      @JoshGambrell  Před 3 lety +2

      @@davematteer5966 Not really, I don't need a break and like making videos so I'll only take a break if I have some big side project going on and don't have the time.

    • @davematteer5966
      @davematteer5966 Před 3 lety

      @@JoshGambrell thanks for the hardwork then.

  • @mobile_genshin
    @mobile_genshin Před 2 lety

    This is incredible, one video answered so many of my hard-surface modeling questions! Thank you!

  • @alexvaulin1140
    @alexvaulin1140 Před 3 lety +1

    This is gold! So much useful information in the first 30 min! Thank you so much!!

  • @Stuff-3D-creations
    @Stuff-3D-creations Před rokem

    Thank you for sharing your knowledge❤, very interesting tutorial.

  • @lawrence_lek
    @lawrence_lek Před 2 měsíci +1

    4:01 - for anyone using Blender 4.1, 'Autosmooth' is now a Modifier that you can find under 'Add Modifier -> Smooth by Angle'

  • @Mr_Steve3D
    @Mr_Steve3D Před 2 lety +1

    You solved so many issues for me #1 that auto merge. I was never taught that so thank you!

  • @AleksandarPopovic
    @AleksandarPopovic Před 3 lety

    Best hard surface modeling you can find!!!Great job, keep going and good luck for your projects!!!

  • @UdjinUdjin
    @UdjinUdjin Před 3 lety +1

    This man is doing a great tutorial! Thank you!

  • @jtvj8423
    @jtvj8423 Před 3 lety +3

    You taught me stuff I didn't expect to learn even! Awesome!

  • @CiekawskiJerzy02
    @CiekawskiJerzy02 Před 3 lety

    Great tut!
    Helped me get into hard surface really easy.

  • @humansrants1694
    @humansrants1694 Před rokem

    friken great it changes everything. thanks

  • @peeriehooman1696
    @peeriehooman1696 Před 3 lety +5

    Thank Josh,your and ryuuriu videos are the highlights everyday

    • @kevinm3751
      @kevinm3751 Před 3 lety

      Took the words right out of my mouth!

  • @keithseymour9316
    @keithseymour9316 Před 3 lety +3

    This is a fantastic video. Love the explanations. Keep up the great work!

    • @JoshGambrell
      @JoshGambrell  Před 3 lety

      Thanks Keith! I plan to keep recording tuts for you guys daily

  • @FREDO-py4ti
    @FREDO-py4ti Před 3 lety

    Once again, you improuved my knowledge about blender !!! Thank you again !!!

  • @juicycubetv9339
    @juicycubetv9339 Před 3 lety

    great tutorial. i enjoy watching this and learned something new.

  • @brenden8783
    @brenden8783 Před 2 lety

    Hi, i just found your channel, loving these tutorials and the way they are presented. great job.

  • @PatrikNeunteufel
    @PatrikNeunteufel Před 3 lety +9

    10:30, you also can just fix 1/4, then you just have to symetrize X first then Z

  • @HeyNoah
    @HeyNoah Před 2 lety

    This was awesome!!! Thank you so much! Great explanations.

  • @wrenchboy830
    @wrenchboy830 Před 3 lety

    superb video!
    I love the idea of yours by making videos with vanilla Blender and with the Add-Ons.

  • @gaborungvari784
    @gaborungvari784 Před 3 lety

    hyper cool tutorial! keep creating similars please! thanks a lot for the effort!

  • @SuperLongfield
    @SuperLongfield Před 3 lety

    Thank you Josh. By far the best tutorial I've found on the subject

  • @zacsamuel7295
    @zacsamuel7295 Před 3 lety +1

    Great tutorial! So many super tips and tricks that I learned! Thank you

  • @ValiantPride
    @ValiantPride Před 3 lety +1

    Man teachers like you are underrated

  • @PatrickVanBree
    @PatrickVanBree Před 3 lety

    Thank you, you explain everything very well!

  • @davidborg7305
    @davidborg7305 Před 3 lety +5

    Good video 😎 now the hard part trying to remember lol.

  • @snakedogman
    @snakedogman Před 2 lety +4

    For the first part, could have just selected the edgeloops that are closest to the boolean edge and dissolve it to create more space for the bevel and prevent the overlaps, then apply the bevel. 5 seconds and done.

  • @StillnessMoving
    @StillnessMoving Před 3 lety +2

    Great video, man. Lucid and concise explanations. Seeing this one video is enough to make me subscribe to your channel.

  • @JonathanGilmer
    @JonathanGilmer Před 2 lety +3

    Awesome tutorial, I learned a lot about fixing shading errors/artifacts!
    A few things that stumped me, that might help others:
    - If you're having trouble with the reverse bevel, make sure that you're only selecting the front face of the cylinder, not the full object.
    - If you can't see the world background (HDRI), make sure you're not in orthographic view

  • @fiveoh3814
    @fiveoh3814 Před 3 lety

    Really appreciate these vanilla tutorials. Thanks a lot!

  • @leekolb2027
    @leekolb2027 Před 3 lety

    Awesome tutorial, thanks.

  • @Noambensam-o7r
    @Noambensam-o7r Před 3 lety +1

    best tutorial on blender for sure

  • @VLena_art
    @VLena_art Před 3 lety

    One of the most usefull tutorials I've ever seen!

  • @RichieCastellano
    @RichieCastellano Před 2 lety

    This video is gold

  • @spaceshipxet
    @spaceshipxet Před 3 lety +33

    yes "intended functionality"

  • @zesta4537
    @zesta4537 Před 3 lety

    Man, such a nice tutorial!

  • @maris2353
    @maris2353 Před 2 lety

    this is perfect thank you very much!

  • @AbdoAchtioui
    @AbdoAchtioui Před 3 lety

    Thanks for this great video !

  • @CryoniX
    @CryoniX Před 3 lety

    Thanks Josh, this is fantastic has really helped me. The only issue I seem to get is when using the symmetry. It seems to create really wierd results when using the difference on the array. I tried it again without using the symmetry function and it came out as yours did.

  • @ShadyRonin
    @ShadyRonin Před 3 lety

    thanks dude. This is super helpful.

  • @RC-Heli835
    @RC-Heli835 Před rokem

    Man you are too amazing! For some reason when I flip the normals on the controlling array hole the others disappear.
    Although it did not do that the 1st time around, it started that after I undid the bevel then scaled the cylinder down more and on the y axis alone to shallow the holes up more like yours.

  • @euanclouston1841
    @euanclouston1841 Před 3 lety

    Another Great video. Thanks.

  • @yusrighouse
    @yusrighouse Před 3 lety +1

    I liked the video the moment you said you think its important to learn the fundamentals before getting into the addons. I am all about that shit. Super good video mate. I think addons you use are great for when we already know how to create cool shapes without addons and want to do it faster.

  • @pedrostolenvilicis
    @pedrostolenvilicis Před 3 lety

    Thank you Josh!

  • @laughing747
    @laughing747 Před 3 lety

    Thanks for this!! I really wanna get into hardsurface modeling but due to personal reasons I can't afford hard ops. Thanks! I even figured how to do all the numpad stuff even though i'm on a laptop and my integrated numpad doesnt seem to work.

  • @UnknownUnknown-uc5ty
    @UnknownUnknown-uc5ty Před 2 lety +1

    @10:26
    if you want to quickly merge/align vertices together without manually vertex sliding them into the nearest vertex one by one, you can choose the vertex you want them to be aligned with on a particular axis. Select that vertex in edit mode then press [SHIFT+S] then "align cursor to selection".
    You can now select all the vertices you want to remove along that particular axis, then hit [S+ X/Y/Z] and then hit [0].
    This automatically "scales" (or rather slides) your vertices along the axis you specified, and at the exact position of the vertice you selected and put the cursor to.
    With auto-merge your redundant vertices will be automatically fused. This also works well when you need to selectively align certain heights than aren't necessarily connected together etc.

  • @harambeharambe6842
    @harambeharambe6842 Před 3 lety +1

    I might be super ocd but recording in windowed mode just feels weird. But really great video, I learned alot! keep it up man!

  • @XiagraBalls
    @XiagraBalls Před 3 lety

    Really good job.

  • @WaynesWorldStudioVancouver

    Damn it, you are a good instructor! Thank you!

  • @peterbalance
    @peterbalance Před rokem

    very very good mate

  • @jayrangani
    @jayrangani Před 3 lety +2

    Hey man,i wanna say you make very good tutorials,it's helps us lot, thankyou.

    • @JoshGambrell
      @JoshGambrell  Před 3 lety +1

      Thanks Jay!

    • @jayrangani
      @jayrangani Před 3 lety

      It's very disappointing to see such low view after high quality tuts,but when some videos will be famous and people find out that it's made by blender then people also come for this,afterall i don't find any good channel to fight blender booleans,other than this.

  • @rmirabelle
    @rmirabelle Před 3 lety +1

    I found a good strategy was prepping the bool'ed sphere BEFORE beveling by simply selecting all the edges nearest to the flat face and dissolving them, thus giving enough room on the corner faces to support beveling - no need to adjust any vertices. You can even wipe out entire edge loops with ALT + click. Takes seconds.

    • @snakedogman
      @snakedogman Před 2 lety

      Yeah that's what I figured too. Maybe he just wanted to demonstrate a specific workflow and tools but it wasn't very efficient for this job.

  • @charlesmayberry2825
    @charlesmayberry2825 Před 3 lety +1

    So that reversed bevel in manufacturing is called a countersink, it's generally used in places there's going to be a threaded hole for a bolt, or a hole for a pin to make getting them started easier. also to break the edge like a chamfer so you aren't slicing your hands working with the part.
    source: several years in aerospace machining and many many accidental slices to my fingers.

  • @godiegogil
    @godiegogil Před 3 lety

    thanks for your wisdom!

  • @dimtodim
    @dimtodim Před 3 lety

    great job mate

  • @AK-sj6vt
    @AK-sj6vt Před 3 lety

    thanks for the tutorial

  • @jasonriley2126
    @jasonriley2126 Před 2 lety

    if you dont have a numpad you can use ctrl shift b to access the bool tool menu

  • @MusiciansReflib
    @MusiciansReflib Před 3 lety

    awesome. Subbed.

  • @carllewis6745
    @carllewis6745 Před 3 lety

    Thank you mate 👌

  • @edgardoplasencia511
    @edgardoplasencia511 Před rokem

    I used edgesplit to get rid of the shading issues

  • @fogboyenterprise2724
    @fogboyenterprise2724 Před 3 lety

    Best tutorials

  • @lucalorenzetti9905
    @lucalorenzetti9905 Před 2 lety

    Amazing video!! Thank you!!
    PS: I really need a keyboard with numpad LOL

  • @Seeked5000
    @Seeked5000 Před 3 lety

    I did this tutorial with boxcutter/hardops to train myself with the addons

  • @danntodd8048
    @danntodd8048 Před 2 lety

    Mantap mang
    Tutorna

  • @user-si5qm2cd9h
    @user-si5qm2cd9h Před 3 lety

    thank you

  • @RodneyDoesStuffAndMore

    I would love to see more vanilla tutorials 😛

  • @bantharadio8960
    @bantharadio8960 Před 2 lety

    so, totally new here, but what would the difference be starting with the cube and changing it to a spehere, VS just setting up a sphere? is it because of sometrhing to do with the faces orientation and vertex?

  • @hyper_fn_al1459
    @hyper_fn_al1459 Před 3 lety

    thanks

  • @Dan-pq6gm
    @Dan-pq6gm Před 3 lety +3

    Ah yes.. reinventing the wheel. Btw, remember me from insta? I mentioned u on my story! I have been waiting for you tuts!

    • @JoshGambrell
      @JoshGambrell  Před 3 lety +3

      Yeah man! Thanks so much for that, much appreciated :)

  • @Klayperson
    @Klayperson Před 3 lety +3

    11:00 instead of knocking out half the work, you can knock out 3/4ths of the work by working on one quarter of it and then applying *two* mirror modifiers, one for X and one for Z :DDDDD

  • @harmonytimes5970
    @harmonytimes5970 Před 3 lety

    Thankyou thankyou thankyou so MUCH

  • @sjdennis
    @sjdennis Před 2 lety +1

    Hey Josh great tut, I know the this is an older version of Blender, and they may have fixed the default Miter Type at 25:00, but could you not create a default environment where you specify the miter type to arc out of the gate, then have the file load instead of the default environment?

  • @derekkennedy20
    @derekkennedy20 Před rokem

    Can you explain more on how I can orientate my empty. I'm having problems with mixing it with my array modifier. The cylinders don't array properly instead they scatter around randomly

  • @firdauszainudin7118
    @firdauszainudin7118 Před 3 lety

    Josh gave me skill, Andrew Price gave me imagination. Thanks, sensei-tachi

    • @wrenchboy830
      @wrenchboy830 Před 3 lety

      try watching videos of Grant Abbitt, he will give you inspiration.

    • @fribiesdi
      @fribiesdi Před 3 lety

      @@wrenchboy830 CGMatter will give you knowledge.

  • @donovanbaine8842
    @donovanbaine8842 Před 3 lety

    yea man thankx alot

  • @user-fw7oi2uw2n
    @user-fw7oi2uw2n Před 3 lety

    Normals auto smooth it is a replacement for the edge split modifier?what is the difference between them?

  • @moonlightemporium3962
    @moonlightemporium3962 Před 3 lety +2

    If you press ctrl, alt, numpad 0, it will automatically align the camera to view