BEGINNER hard-surface modeling tutorial in Blender!
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- čas přidán 10. 10. 2020
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I don't know why people dislike appreciate everything that's provided to you for free
@Honey Hive :)
I really really loved the way you included an explanation on overlap clamping, normal orientation and how to see fix it. thanks for that, I've been trying to learn independently the last half a year and that's been a big missing piece for me. really cleared up a lot. Can't thank you enough
Happy to help!
This was pure gold! So much to learn here! Thanks
Damn, I missread the video length thinking it was only 4 minutes and didn't even notice for like 35 minutes. Captivating stuff, gotta say. :D
Thanks man!
great tutorial, thank you. You actually taught me about the modifiers rather than just showing me what to do. Your effort is much appreciated
Thanks for the tutorial, really helpful! If anyone is stuck around 29:00 ie. trying to cut the curve into the face, i had to recalculate the normals (edit mode>mesh>normals>recalculate outside) before it would work without having jagged artifacts.
Great tutorial. Just love Vanilla well explained. Having the basics is so important.
And with the evolution & improvements of the software itself, it becomes even more.
Thanks, Josh!
No problem Ricardo, thanks!
I’m finally taking my first real steps into Blender.....this tutorial is awesome. Many thanks!
Theoretically, all machine drawings have 0.003m Bavel I remember when I was learning for graduation. Love that subject. Manual drawing amazing. josh good video lot to learn.
learning this helps my modeling ocd so much, thank you!
wow! so glad someone has done the research on that topic, I always wondered about that. Thank you!
Thank you so much.
That is not entirely correct. 0.003m amounts to 3mm. 3mm being a quite big "bevel" or correctly put, radius. This radius is defined by two things. Convex edge or concave edge. Convex can be sharp as a knife, there are reasons why you wouldn't want that but from a technical point of view it is doable. Concave radius is defined by the machine head size, or if it is spark eroded. From a manufacturing point of view for say, injection molding, the smallest radius that is doable is actually around 0.3mm. Very few suppliers to the OEMs I've worked for and am working for can manage smaller than that.
You are one of the better blender instructors!
I've been using blender for 18 months now, and have been in search of a hard surface tutorial. Until I found your channel, the only tuts I could find were either done by people with foriegn accents who just learned english, or are done on an outdated version of blender from almost a decade ago.
So props to you.
Thanks man! Glad to help :)
You might need to refine your search because there are several people who also make quality Blender 2.8+ content on the topic (eg Gleb, Arrimus3D, Grant Abbitt, Ponte Ryuurui, Blender guru, CG boost, and MANY more). I don't have anything against Josh, his guides are top-notch and he dominates the hard surface topic but I feel you might be missing out on a big portion of what the Blender community has to offer. Also, don't limit yourself to CZcams and blender tuts/guides! There are countless professionals who make guides and blog articles on other platforms and with other programs. It might not teach you specifically how to use blender but the principles and best practices still carry over.
i’m only 11 minutes in and i can tell i’m gonna sub after this. you explain everything so well, and even explain the reason WHY which helps so so much. i’m tired of doing stuff and not understanding how or why it works. i would have never understood the normals and stuff had you not gone more into depth like that, now i feel like i understand it a bit more! i appreciate it so much!!
Thanks Jasmine, really glad it helps :)
Another great tutorial Josh! Feel reassured that I've gotten these basics down from watching your other videos. Always a good confirmation when having a idea of what's next and how to tackle occuring issues. Thanks 👍
No worries man! We’re in deep studies for some super cool stuff, so i might focus on beginner stuff for the next few days here.
This is just awesome. I can't wait for my exams to get over to watch all of your tuts
Every time he says "Intended Functionality" take a shot.
4 shots...
Is the profile pic a depiction of yourself?
we'll be on the floor by the end of the vid
ITS NOT A BUG, ITS A FEATURE
RIP OP
Another really great tutorial. Together with your paid tutorials this is a lot of great material to practice and get comfortable with Hard Surface modeling. Especially appreciate your focus on how to fix things and when you show both common issues as well as more unusual challenges when it comes to fixing geometry.
Thanks Mark, glad the videos are helpful! Common issues and explanations are key.
I’m starting with hard surface modelling now and this video and channel is gold! Thank you for teaching us peasants! 🙂
i just want to say thank you and thank you. my skills on hard surface has improved. i just bought the new course by blender bros just to listen to you again
Thanks Charles, really appreciate that! Enjoy it ;)
As always, the best of the best! Your explanations are simple and easy to follow. Definitely, the teaching runs through your veins, my friend.Thanks a lot for this awesome material.
Thanks man! Teaching is a passion, and the fact that it comes natural makes teaching you guys that much easier :)
You are the best when it comes to hard surface modelling. Great work. I have been binge watching your videos and trying to replicate similar projects. Keep going. 👍👍👍
Been meaning todo this for ages and so finally did it tonight. There were some very good tips that were useful to know.
This is my first successful hard-surface tutorial, it was all really well explained, step by step. Of course a beginner like must pause and go back a few times but everything went good!
Awesome!
I don’t normally comment on YT videos, and I don’t normally sub to people based on a single tut. But you have just gotten yourself a sub and a massive thank you for such a to-the-point and clear video. Well done and keep up the good work.
Thanks a lot man!
Totally agree. Pure gold. So happy I support this talented team !
We really appreciate it Ulysses, thanks a bunch!
It's nice that you release great tutorials like this on a weekly basis.
I try my best.
@@JoshGambrell are you planning on taking a break?
@@davematteer5966 Not really, I don't need a break and like making videos so I'll only take a break if I have some big side project going on and don't have the time.
@@JoshGambrell thanks for the hardwork then.
This is incredible, one video answered so many of my hard-surface modeling questions! Thank you!
This is gold! So much useful information in the first 30 min! Thank you so much!!
You know it! Glad to help man.
Thank you for sharing your knowledge❤, very interesting tutorial.
4:01 - for anyone using Blender 4.1, 'Autosmooth' is now a Modifier that you can find under 'Add Modifier -> Smooth by Angle'
You solved so many issues for me #1 that auto merge. I was never taught that so thank you!
Best hard surface modeling you can find!!!Great job, keep going and good luck for your projects!!!
Thanks!
This man is doing a great tutorial! Thank you!
You taught me stuff I didn't expect to learn even! Awesome!
Glad to help!
Great tut!
Helped me get into hard surface really easy.
friken great it changes everything. thanks
Thank Josh,your and ryuuriu videos are the highlights everyday
Took the words right out of my mouth!
This is a fantastic video. Love the explanations. Keep up the great work!
Thanks Keith! I plan to keep recording tuts for you guys daily
Once again, you improuved my knowledge about blender !!! Thank you again !!!
great tutorial. i enjoy watching this and learned something new.
Hi, i just found your channel, loving these tutorials and the way they are presented. great job.
10:30, you also can just fix 1/4, then you just have to symetrize X first then Z
This was awesome!!! Thank you so much! Great explanations.
superb video!
I love the idea of yours by making videos with vanilla Blender and with the Add-Ons.
hyper cool tutorial! keep creating similars please! thanks a lot for the effort!
Thank you Josh. By far the best tutorial I've found on the subject
Glad to help!
Great tutorial! So many super tips and tricks that I learned! Thank you
Thanks zac!
Man teachers like you are underrated
Thank you, you explain everything very well!
Good video 😎 now the hard part trying to remember lol.
For the first part, could have just selected the edgeloops that are closest to the boolean edge and dissolve it to create more space for the bevel and prevent the overlaps, then apply the bevel. 5 seconds and done.
Great video, man. Lucid and concise explanations. Seeing this one video is enough to make me subscribe to your channel.
Thanks man, really appreciate it!
Awesome tutorial, I learned a lot about fixing shading errors/artifacts!
A few things that stumped me, that might help others:
- If you're having trouble with the reverse bevel, make sure that you're only selecting the front face of the cylinder, not the full object.
- If you can't see the world background (HDRI), make sure you're not in orthographic view
thanks!! last one help
@@Catherine-fr8vg you're welcome! 🙂
Really appreciate these vanilla tutorials. Thanks a lot!
You're welcome :)
Awesome tutorial, thanks.
best tutorial on blender for sure
One of the most usefull tutorials I've ever seen!
Thanks Luka! ;)
This video is gold
yes "intended functionality"
Man, such a nice tutorial!
this is perfect thank you very much!
Thanks for this great video !
Thanks Josh, this is fantastic has really helped me. The only issue I seem to get is when using the symmetry. It seems to create really wierd results when using the difference on the array. I tried it again without using the symmetry function and it came out as yours did.
thanks dude. This is super helpful.
Man you are too amazing! For some reason when I flip the normals on the controlling array hole the others disappear.
Although it did not do that the 1st time around, it started that after I undid the bevel then scaled the cylinder down more and on the y axis alone to shallow the holes up more like yours.
Another Great video. Thanks.
I liked the video the moment you said you think its important to learn the fundamentals before getting into the addons. I am all about that shit. Super good video mate. I think addons you use are great for when we already know how to create cool shapes without addons and want to do it faster.
Thank you Josh!
Thanks for this!! I really wanna get into hardsurface modeling but due to personal reasons I can't afford hard ops. Thanks! I even figured how to do all the numpad stuff even though i'm on a laptop and my integrated numpad doesnt seem to work.
@10:26
if you want to quickly merge/align vertices together without manually vertex sliding them into the nearest vertex one by one, you can choose the vertex you want them to be aligned with on a particular axis. Select that vertex in edit mode then press [SHIFT+S] then "align cursor to selection".
You can now select all the vertices you want to remove along that particular axis, then hit [S+ X/Y/Z] and then hit [0].
This automatically "scales" (or rather slides) your vertices along the axis you specified, and at the exact position of the vertice you selected and put the cursor to.
With auto-merge your redundant vertices will be automatically fused. This also works well when you need to selectively align certain heights than aren't necessarily connected together etc.
I might be super ocd but recording in windowed mode just feels weird. But really great video, I learned alot! keep it up man!
Really good job.
Damn it, you are a good instructor! Thank you!
very very good mate
Hey man,i wanna say you make very good tutorials,it's helps us lot, thankyou.
Thanks Jay!
It's very disappointing to see such low view after high quality tuts,but when some videos will be famous and people find out that it's made by blender then people also come for this,afterall i don't find any good channel to fight blender booleans,other than this.
I found a good strategy was prepping the bool'ed sphere BEFORE beveling by simply selecting all the edges nearest to the flat face and dissolving them, thus giving enough room on the corner faces to support beveling - no need to adjust any vertices. You can even wipe out entire edge loops with ALT + click. Takes seconds.
Yeah that's what I figured too. Maybe he just wanted to demonstrate a specific workflow and tools but it wasn't very efficient for this job.
So that reversed bevel in manufacturing is called a countersink, it's generally used in places there's going to be a threaded hole for a bolt, or a hole for a pin to make getting them started easier. also to break the edge like a chamfer so you aren't slicing your hands working with the part.
source: several years in aerospace machining and many many accidental slices to my fingers.
thanks for your wisdom!
great job mate
thanks for the tutorial
if you dont have a numpad you can use ctrl shift b to access the bool tool menu
awesome. Subbed.
Thank you mate 👌
I used edgesplit to get rid of the shading issues
Best tutorials
Amazing video!! Thank you!!
PS: I really need a keyboard with numpad LOL
I did this tutorial with boxcutter/hardops to train myself with the addons
Mantap mang
Tutorna
thank you
I would love to see more vanilla tutorials 😛
so, totally new here, but what would the difference be starting with the cube and changing it to a spehere, VS just setting up a sphere? is it because of sometrhing to do with the faces orientation and vertex?
thanks
Ah yes.. reinventing the wheel. Btw, remember me from insta? I mentioned u on my story! I have been waiting for you tuts!
Yeah man! Thanks so much for that, much appreciated :)
11:00 instead of knocking out half the work, you can knock out 3/4ths of the work by working on one quarter of it and then applying *two* mirror modifiers, one for X and one for Z :DDDDD
outstanding move
Thankyou thankyou thankyou so MUCH
Hey Josh great tut, I know the this is an older version of Blender, and they may have fixed the default Miter Type at 25:00, but could you not create a default environment where you specify the miter type to arc out of the gate, then have the file load instead of the default environment?
Can you explain more on how I can orientate my empty. I'm having problems with mixing it with my array modifier. The cylinders don't array properly instead they scatter around randomly
Josh gave me skill, Andrew Price gave me imagination. Thanks, sensei-tachi
try watching videos of Grant Abbitt, he will give you inspiration.
@@wrenchboy830 CGMatter will give you knowledge.
yea man thankx alot
Normals auto smooth it is a replacement for the edge split modifier?what is the difference between them?
If you press ctrl, alt, numpad 0, it will automatically align the camera to view