A Masterclass in BEVELS (Blender Tutorial)

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  • čas přidán 7. 09. 2024
  • This video will teach you EVERYTHING you need to know about bevels.
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Komentáře • 42

  • @pitched7401
    @pitched7401 Před 8 měsíci +5

    I am not a modeller, but I can't skip out on a 30min bevel tutorial... It's crazy how so many people add in the proximity loops by hand and you show how to do it quick and non destructively. Amazing

  • @keeplearningg
    @keeplearningg Před 8 měsíci +4

    One of the best channels for Blender, your way of explaining is so good. Thanks for sharing knowledge

  • @Adrian-ne6mt
    @Adrian-ne6mt Před 8 měsíci +2

    7:20 you dont even need to make a new file for every progress you make, just copy your object and put it into a backup collection

  • @jannis8000
    @jannis8000 Před 8 měsíci +3

    That’s a great Christmas present

  • @alexvith
    @alexvith Před 8 měsíci +1

    Great info. I used to physically bevel everything when I first started doing 3D. Now I only use physical beveling for large radius bevels. Then, for the most non-destructive approach which also tends to yield the least buggy / artefact-y results for me, I use the bevel shader (of course, if I use cycles) to highlight edges, it works like a charm.

  • @Andy_Shust
    @Andy_Shust Před 8 měsíci +3

    Hey Josh, I might be wrong, but it seems you made a mistake on edge angles when incrementally increasing the number of bevel segments on a 90 degrees edge. The sequence is not not 45 > 22.5 > 11.25 > 5.62, but rather 45 > 30 > 22.5 > 18.

    • @SlyNine
      @SlyNine Před 6 měsíci

      I only want belevs on things 180 degrees or more.

    • @NotSoMuchFrankly
      @NotSoMuchFrankly Před 3 měsíci +1

      No, you're correct. The angles would be 90degrees/(#ofSegments+1). He used 90degrees/(2^#ofSegments). It doesn't cut in half each time.
      Also, something that confused me about Blender is the fact that they measure angles across edges by comparing normals so faces that make flat curves have numbers closer to zero degrees rather than 180 degrees like a flat surface would.

  • @count23all
    @count23all Před 8 měsíci +1

    @12:37 hen you changed the mitre type to arc, you should have turned that quad in teh bottom left to a tri so blender will properly split the arced corner into a correct quad loop once the modiier is applied. It'll fix the strangeness of the subd below that cut.

    • @StrongmanLi-pz7sl
      @StrongmanLi-pz7sl Před 6 měsíci

      I am taking your notes down, and will do a test for this later today, thanks.

  • @najhonbanjon
    @najhonbanjon Před 8 měsíci

    thank for this video These methods make modeling much easier

  • @tuberbrad
    @tuberbrad Před 8 měsíci

    Being a noob, the problem I often encountered when using destructive bevels is having to change a lot of geometry when you're far along in the modeling. I have a hard time not using stacking bevels and it does get confusing at times. I guess it comes with experience how to work with bevels. With Mesh Machin3, I gather working destructively would make it easier to deal with a lot of unforeseen geometry issues.
    Thanks Josh 😎, you gave me a lot to consider and work at. Maybe some teaching on Mesh Machine usage in future videos to workout issues would be a humble request/suggestion. I have lots to learn but thanks to BB you're making it a lot easier and fun to do so. 👍
    Merry Christmas BB and y'all!

  • @uizoo-eb6we
    @uizoo-eb6we Před 6 měsíci

    I really like this series of knowledge about chamfering. I read English and translated it and learned it bit by bit. How did you get this plug-in in the end? Friendly greetings from Chinese designers

  • @Sweden2023
    @Sweden2023 Před 8 měsíci

    Thank you Josh!

  • @Alienwell
    @Alienwell Před 19 hodinami

    hahahhahahhahahhaha. We love you Josh

  • @daso8686
    @daso8686 Před 4 měsíci

    Great Vid Thank you

  • @monnos9876
    @monnos9876 Před 8 měsíci

    Is the viewport menu you use for the wireframe from hardops?

  • @darrennew8211
    @darrennew8211 Před 8 měsíci +2

    Nice but starting with "everything you need to know" and then including "I don't know what this does" or "I don't know why you'd ever use this" kind of detracts from teh message. :-)

    • @SlyNine
      @SlyNine Před 6 měsíci

      You are on a need to know basis. You don't need to know what that does!

  • @user-bj6uj2kv3x
    @user-bj6uj2kv3x Před 8 měsíci

    Which version use in blender?

  • @aliakbarzade230
    @aliakbarzade230 Před 8 měsíci

    I've found adding a bit of dust layer on edges looks good, if you want dust on your model. ;)

  • @kenw8875
    @kenw8875 Před 8 měsíci

    solid production Josh. mastercraft is action. BZ!

  • @swat008
    @swat008 Před 8 měsíci +1

    Life is too short to use Vanilla Blender, got me dying xD

  • @andreas3127
    @andreas3127 Před 7 měsíci

    12:25
    23:15

  • @itotallycare
    @itotallycare Před 2 měsíci +1

    I'll be honest this isn't a good video for beginners. I'm a complete beginner, and immediately you lost me. Why would you use some addon (I knew it was an addon only after I googled "hardrops") and not vanilla Blender when the beginner will be using vanilla especially considering that the addon you are using isn't free...
    You then move way too fast and use 3D lingo that no real beginner is going to be familiar with. This is btw an issue I seem to see in most tutorial videos, they'll say things like "bake it into the mesh"... What does that mean in normal words though... What does that do practically, don't just say it and move on.

  • @therealrebelsquadron
    @therealrebelsquadron Před 6 měsíci

    The amount of jealousy and envy in your comments is pretty astounding.

  • @robertdover5185
    @robertdover5185 Před 7 měsíci +1

    Don't waste your time with these guys. They give you terrible advice to sell their addons. If you do pay for their stuff they spam you with emails multiple times a day. If you unsubscribe from their emails they will delete your paid account.

  • @darkshei1756
    @darkshei1756 Před 8 měsíci +12

    Am i the only one who came from the email ?

  • @rossimitosis
    @rossimitosis Před 3 měsíci

    So... a master class, but with an addon that's paid. Great. As a begginer, I can't follow you up.

  • @mathieu499
    @mathieu499 Před 8 měsíci

    nice video except for the fact that i feel you are repeating yourself a lot just using different sentences to over extend, wich is annoying : /

  • @truthspeaker7878
    @truthspeaker7878 Před 5 měsíci

    ahh paid ad ons... not helpful guide

  • @citizenclown
    @citizenclown Před 8 měsíci

    Meh, do it in Plasticity in 5% of the time and export it to Blender ;)

    • @StrongmanLi-pz7sl
      @StrongmanLi-pz7sl Před 6 měsíci

      Really? Does it save that much of time?

    • @citizenclown
      @citizenclown Před 6 měsíci

      @@StrongmanLi-pz7sl for many things, yes. Blender has a lot of work around for $$ that help, but still dealing with mesh restrictions for complex things are a breeze in plasticity. I exclusively use it for 3d printing things I need. And is very good software for templating and prototyping or just being creative.