Thanks for making this video. I was looking at the 3ds Max indie license yesterday and I was not completely sure if qualify. I am more confident now that I do.
One thing to note is that from 00:48 you are listing the prices of software, per year. However, it is important to point out that the Houdini license you are referring to, is perpetual license. "/Year" is only applicable to 3ds Max and Maya, since subscription is the ONLY possible option today, for those 2 packages. Once your subscription ends, you no longer can access the software nor your scene files. So yes, each year, you pay $1700/YEAR for accessing Maya or 3ds Max commerial license (non-indie). Houdini commercial license, you buy and keep for forever and can access your *.hip files, ad infinitum (with that version you bought). You do not pay each year for Houdini commercial license (you pay AUP to upgrade, which is not the full price of 1x license, should you choose to upgrade some versions later), unless it is the Houdini Indie license ($269USD/year, $399USD/2years). I did not investigate what are the license payment terms of C4D, so I will not comment about it. There is also Modo to mention, but I also did not investigate the payment terms for that either.
Thats totally right and a good point. I had to keep the video short. Houdini is one fix payment + an anual subscription for upgrading. But I wanted to focus on the indie section rather than explaining the details from the commercial. Houdini as well has a wider variety of licenses, for individuals, studios, float vs nodelocked, rental, Houdini not FX,.... At the beginning I had a version covering this, but the video was getting to long.
It’s the same as “how does the government know if I pay my taxes” they don’t it’s honesty until they decide too look into you. Unless it’s Foundry software in which case they already know your great great great grand kids annual revenue lol
Videogame company making a videogame Total Budget of the videogame : 3 Milion
Budget of purely graphics for the videogame: 2 milion They hire me to deliver assets (models, textures etc.), total value of my contract for the work on the videogame is 95 000 USD... Can i use the Indie License for this...? Because the total budget is well over 100 K (3 mil), the graphics budget is well over 100 K (2 mil), BUT the budget just for ME, is 95 000 USD... Can I or cannot I use the Indie license in this case...??? Autodesk is really incompetent, not even they cant make substantial updates to their software, they cant even write their conditions clearly... what a joke... Does anybody know the answer please....?
Man.... all the video is about explaining just your question. If in your contract is to deliver a specific good. In your case to deliver 3dmodels and textures for 95k, you can do it. If the company hire you based on time, you can not do it.
@@andvfx Thanks. It was not really obvious from the video, OR rather, it is NOT really obvious from how Autodesk wrote it. It can be understood both ways. But thanks for clarifying that it can be done. I would, if i may, also ask additional question- that company in my example, it can work with as many indie license owners as it wants...? It can have only 1 indie license per company, right...? But it can use the services of many individual freelancers that each have their own indie license...? And they would work for them delivering assets (so no "time" involveded)... This is possible?
With indie you dont get any different Maya than the "not indie", so yes, when a new version of max/maya its available and you have an indie license, you get access to them as fast as with a none indie license.
I don't understand why this has been a problem. Every time I have worked with client they either provide the license or I bill the license price under my total pay which makes it not a big deal to use the commercial version. I just use indie for my CZcams stuff.
i got shocked looking at 3DS Max Indie price at $280/year..was wondering when it got increased. For India, its $130/year before tax and 160 including tax.
No, if you work for another bigger client. This is an extract from a mail with the legal team at Sidefx: "....then you can use the Houdini Indie license to deliver rendered images and static geometry (like an .obj file) to the larger company. You can not deliver: Houdini files, Houdini Digital Assets (HDAs), FBX or Alembic files."
@@andvfx thank you I thought you mean that we cant export, this was gonna be killer for me as I intend to render a lot in unreal after I finish learning Houdini.
@@ahmednasr93 I should maybe differentiated it better. First I talk about freelancers that work without a client. Here you dont have a limitation other than making 100K$ a limit. Where the limits are more "tight" is one the second section that I talk when you are a freelance or small studio working for a bigger client, that is where the limits "hit", the Alembic, fbx, HDA exports are not so a "technical limit" but a legal limit that sidefx added on the EULA.
Thanks.. If you take indie lic... is that for one product? can you also try one (max) and switch to (maya)? that would be cool. So one Indie lic.. but you just switch from max/mya lic.
Is it possible to subscribe to max indie and still retain my max 2018 perpetual license? Would all the plugins I have work with indie? I realise I would have to install newer versions.
All plugins works with indie, there is no difference at all, its exactly the same program. You will need to adquire newer versions that work for 2022, thats sure. About retaining you max 2018 perpetual license, I think its better if you ask Autodesk directly, I didnt read anything that suggest that you can not do it, but I will contact them to be 100% sure.
Be aware that Autodesk have previously said they were planning not to issue new licence keys for versions 3 years older than the current one. So if your PC goes down and you need a new key, you may not be able to get one.
@@stevegreen9474 That is my main concern. I'm stuck on Max 2018, which is fine for me, but this three year limit would kill me if I had to reinstall. I'm still not sure what the answer is. I think the indie deal is great, but I would hate to surrender my perpetual license in case Autodesk decide on a new strategy.
In the educational should be there as well, its a separate installer from the autodesk desktop app. For sure its with the Indie (using it here). If you just download max 2022.2, retopology modifier comes together with the installation.
Not really yeah it can do a lot but it just can’t touch Houdini when it come to procedural modeling. And then you have Animation and Maya just hard to touch. For hobbyists yeah it’s the future, I can see it being used in your pipeline at an indie or freelance studio. But major studios it would just never work. Generally these studios have the engineering team on call to fix or add features needed. Blender just could never handle that and the time and money these studios have spent setting up there pipeline it’s doubtful we’ll ever see any significant change. You have too remember the price of this software is absolutely nothing too these major studios. And if you want a job with a major studio you’ll have to learn the industry standard software in your field in some capacity. But seriously Houdini is literally like magic you should try the free apprentice version.
@@MarquisDeSang studios use more than just maya. blender isn't used because its unreliable when it comes to big projects, it's very unstable. if the employees are well versed in their own software that happens to match the current industry, why would there be a reason to switch?
@@lavart7043 This was when Indie was a pilot program 3 years ago. They was testing how will work and implications and was like buying a “discounted” commercial. Now indie license its not in pilot anymore, when it renews, its doing it as an indie.
Very useful as a lot of people don't know there is a 3ds Max indie version.
I'm from Viet Nam and Can I buy 3ds Max indie version?
@@nguyenanngvi No you can't as yet. Its worth contacting Autodesk asking the reason why and stating that a long time embargo has now ended.
Thanks for making this video. I was looking at the 3ds Max indie license yesterday and I was not completely sure if qualify. I am more confident now that I do.
@
One thing to note is that from 00:48 you are listing the prices of software, per year. However, it is important to point out that the Houdini license you are referring to, is perpetual license. "/Year" is only applicable to 3ds Max and Maya, since subscription is the ONLY possible option today, for those 2 packages. Once your subscription ends, you no longer can access the software nor your scene files. So yes, each year, you pay $1700/YEAR for accessing Maya or 3ds Max commerial license (non-indie). Houdini commercial license, you buy and keep for forever and can access your *.hip files, ad infinitum (with that version you bought). You do not pay each year for Houdini commercial license (you pay AUP to upgrade, which is not the full price of 1x license, should you choose to upgrade some versions later), unless it is the Houdini Indie license ($269USD/year, $399USD/2years).
I did not investigate what are the license payment terms of C4D, so I will not comment about it. There is also Modo to mention, but I also did not investigate the payment terms for that either.
Thats totally right and a good point. I had to keep the video short. Houdini is one fix payment + an anual subscription for upgrading. But I wanted to focus on the indie section rather than explaining the details from the commercial. Houdini as well has a wider variety of licenses, for individuals, studios, float vs nodelocked, rental, Houdini not FX,.... At the beginning I had a version covering this, but the video was getting to long.
Not available for the WHOLE of sub Saharan Africa? Anyway it is well.
This cleared up a lot for me thank you!
How does Autodesk verify if the user's annual revenue is USD100k?
It’s the same as “how does the government know if I pay my taxes” they don’t it’s honesty until they decide too look into you. Unless it’s Foundry software in which case they already know your great great great grand kids annual revenue lol
But to properly answer your question they’ll just look at your tax records for the year.
question still remains, how they know your total income? do we need to report them or how would they notice?
Videogame company making a videogame
Total Budget of the videogame : 3 Milion
Budget of purely graphics for the videogame: 2 milion
They hire me to deliver assets (models, textures etc.), total value of my contract for the work on the videogame is 95 000 USD... Can i use the Indie License for this...?
Because the total budget is well over 100 K (3 mil), the graphics budget is well over 100 K (2 mil), BUT the budget just for ME, is 95 000 USD... Can I or cannot I use the Indie license in this case...???
Autodesk is really incompetent, not even they cant make substantial updates to their software, they cant even write their conditions clearly... what a joke...
Does anybody know the answer please....?
Man.... all the video is about explaining just your question. If in your contract is to deliver a specific good. In your case to deliver 3dmodels and textures for 95k, you can do it. If the company hire you based on time, you can not do it.
@@andvfx Thanks. It was not really obvious from the video, OR rather, it is NOT really obvious from how Autodesk wrote it. It can be understood both ways. But thanks for clarifying that it can be done.
I would, if i may, also ask additional question- that company in my example, it can work with as many indie license owners as it wants...? It can have only 1 indie license per company, right...? But it can use the services of many individual freelancers that each have their own indie license...? And they would work for them delivering assets (so no "time" involveded)... This is possible?
@@thomasbreadter1224 Yes, as long as the contracts are not by time, you can have as many freelance working for you.
Would be nice if Autodesk actually cared about African artists and gave us access to Indie licenses too.
Have you tried using a VPN?
They want you to use Blender and get richer.
Is the latest version of Maya Available for the indie price?
With indie you dont get any different Maya than the "not indie", so yes, when a new version of max/maya its available and you have an indie license, you get access to them as fast as with a none indie license.
I don't understand why this has been a problem. Every time I have worked with client they either provide the license or I bill the license price under my total pay which makes it not a big deal to use the commercial version. I just use indie for my CZcams stuff.
This is such a great idea!
i got shocked looking at 3DS Max Indie price at $280/year..was wondering when it got increased. For India, its $130/year before tax and 160 including tax.
Prices are different on each country. In canada/USA the price has been always the same AFAIK.
you can export animated FBX and ABC from Houdini indie
I just asked Houdini indie owners as this scared me as I manage to buy it in a few months
No, if you work for another bigger client. This is an extract from a mail with the legal team at Sidefx: "....then you can use the Houdini Indie license to deliver rendered images and static geometry (like an .obj file) to the larger company.
You can not deliver: Houdini files, Houdini Digital Assets (HDAs), FBX or Alembic files."
You have the "Ability" to export alembics and fbx from Houdini Indie. However, you can not share those files with a bigger company legally.
@@andvfx thank you I thought you mean that we cant export, this was gonna be killer for me as I intend to render a lot in unreal after I finish learning Houdini.
@@ahmednasr93 I should maybe differentiated it better. First I talk about freelancers that work without a client. Here you dont have a limitation other than making 100K$ a limit. Where the limits are more "tight" is one the second section that I talk when you are a freelance or small studio working for a bigger client, that is where the limits "hit", the Alembic, fbx, HDA exports are not so a "technical limit" but a legal limit that sidefx added on the EULA.
@@andvfx thank you!
Hi Eloi, would it be possible to have subtitles with translations in your videos?
Hello! I tried to write a lot of info on the presentation. Usually youtube generates subtitles automatically after 1/2 days.
@@andvfx Thank you for your answer. Hope to see them in all your videos. :)
What if other country ? not in the list ? can i get INDIE Licenses?
Sadly, No. but, Autodesk says the list is growing. guess you should just wait and see.
@@punithaiu Great .... Thank you
Thanks.. If you take indie lic... is that for one product? can you also try one (max) and switch to (maya)? that would be cool. So one Indie lic.. but you just switch from max/mya lic.
Yeah, so far you get one indi license for one specific product.
Is it possible to subscribe to max indie and still retain my max 2018 perpetual license? Would all the plugins I have work with indie? I realise I would have to install newer versions.
All plugins works with indie, there is no difference at all, its exactly the same program. You will need to adquire newer versions that work for 2022, thats sure. About retaining you max 2018 perpetual license, I think its better if you ask Autodesk directly, I didnt read anything that suggest that you can not do it, but I will contact them to be 100% sure.
Be aware that Autodesk have previously said they were planning not to issue new licence keys for versions 3 years older than the current one.
So if your PC goes down and you need a new key, you may not be able to get one.
@@stevegreen9474 That is my main concern. I'm stuck on Max 2018, which is fine for me, but this three year limit would kill me if I had to reinstall. I'm still not sure what the answer is. I think the indie deal is great, but I would hate to surrender my perpetual license in case Autodesk decide on a new strategy.
Does the indie version of 3ds max have the retopology modifier? Just found out that it's not included in the educational version.
In the educational should be there as well, its a separate installer from the autodesk desktop app. For sure its with the Indie (using it here). If you just download max 2022.2, retopology modifier comes together with the installation.
@@andvfx oh awesome! Thank you for this info
Blender is the future!!!
Not really yeah it can do a lot but it just can’t touch Houdini when it come to procedural modeling. And then you have Animation and Maya just hard to touch. For hobbyists yeah it’s the future, I can see it being used in your pipeline at an indie or freelance studio. But major studios it would just never work. Generally these studios have the engineering team on call to fix or add features needed. Blender just could never handle that and the time and money these studios have spent setting up there pipeline it’s doubtful we’ll ever see any significant change. You have too remember the price of this software is absolutely nothing too these major studios. And if you want a job with a major studio you’ll have to learn the industry standard software in your field in some capacity. But seriously Houdini is literally like magic you should try the free apprentice version.
The only posssible future. Imagine investing your life into a software only to be forever locked when the company close their doors.
@@locant23 The only reason you are using legacy 3D softare like Maya, C4D and 3DS Max is because the employees are too lazy to learn new things.
@@MarquisDeSang studios use more than just maya. blender isn't used because its unreliable when it comes to big projects, it's very unstable. if the employees are well versed in their own software that happens to match the current industry, why would there be a reason to switch?
The Indie license is a big trap, it is 1 year only.
No, it is not 1 year only. Where do you get this information?
I got it from Autodesk customer support, after 1 year it will renew at normal prices.
@@lavart7043 you should turn off automatic payment and then buy new seat indie license
@@lavart7043 This was when Indie was a pilot program 3 years ago. They was testing how will work and implications and was like buying a “discounted” commercial. Now indie license its not in pilot anymore, when it renews, its doing it as an indie.