Yeah, I was as close as this-> . to switch to blender due to max being outdated but now in the recent two releases of 2020-2021, they changed the game again. good job Autodesk.
This has been so helpful. I recently downloaded 3ds Max 2021 for a photogrammetry assigment so I can try these improved tools and I am so happy that I found your video.
Amazing! I learned Zbrush mostly to do these things....Having these tools in Max will be fantastic. Thanks as always for the tips Eloi. Its appreciated and I'm always looking out for your videos!
I consistently asked him to get the newer versions of max back to the robust improvmenets to the Chamfer modifier to see if he can make use of them and show us some tricks. H enever responds to the coments. His patreons need to ask him about this new retopo algorithms come to max
@@orphydiancg7759 He does reply sometimes. I myself reply every comment in my channel (about tyflow 3d max plugin) but it is a small channels so far. When I get 20-50k followers, things can get out of hand :) - Im still rocking max 2019, but 2021 seems big step forward with new Chamfer and now with build-in "quadmesh" / "ZRemesher"
excellent tutorial. Tons of useful infos and new modifiers I totally missed. Great. I was ready to abandon Max forever. But damn, this new Retopology modifier destroys every other auto retopo tool. The results are outstandingly close to what I'd do by manually retopologizing. Except here you get the result in seconds instead of days.
I'm so excited! I've been retopo-ing a lot of old CAD data from clients all day, and it's REALLY useful. I get some errors of course, but mostly it's possible to massage the settings to get clean results even from really crappy CAD. Max is heading towards a very good place at the moment. Great video as usual Eloi, take care!
I love the fact that finally we need less programs to do the same type of job, save a lot of time and can improve the final result way more than before. As for the projection mapping that still fails to deliver a good result guess we will still need to use xnormal that it's free and does amazing job on projection the texture map on it
Thanks, this tutorial is very helpful. Just a note though, I've been playing with Retopology today on my own scanned models, and I like the results from QuadriFlow better than Reform especially when there's more polygon reduction involved. YMMV of course.
this should have been the first tool implemented in the software way back in the 90's or whatever it was when they made 3dsmax. i've never wanted anything more than this in this software.
Excellent Autodesk. All I could do with Houdini 10 years ago. You gave people in 2021 8). And you left the old problems that have not been fixed for 20 years.
Yes sure. XD Houdini 10 years ago with a retopology like this one? Houdini with bloom in viewport? with PBR importers? Lets just say that the improved pathdeform in Houdini 18.5 its 5 times slower or more than the 3dsmax pathdeform. (Not starting here a useless debate here about what program is better, they cover different needs, but saying that the improvements on this version was available 10 years ago in houdini... its just not true, Houdini 10 years ago was even more focused in just procedural fx than now, and this uupdate of 3dsmax is more about modelling).
@@andvfx This was achieved by Houdini + Python 10 years ago! You can read the technical part. just google "Practical Quad Mesh Simplification EUROGRAPHICS 2010" I didn't say which program is better! I said that Autodesk "does not fix problems that are very many years old."
I saw your tutorial "Retopology in 3ds Max. Tips & Tricks" with great interest. Thanks a lot for this ! I have an important question for you - how do you fix the problem with the texture / UV's in the stork couple after using the modifiers "Pro Optimizer" and "Retopology". Your tips are excellent, but unfortunately I can't get any further. So I ask you for a little tutorial. thank you very much for that!
You can use or "project" modifier, or tyconform modifier (you can download this one for free, it comes with tyflow). And it projects uv data very well.
In The setup If the master channel is located in the top, next to the counter, then no - IT stays witNice tutorialn acceptable limits, when I play so of
I'm quite new to 3DS max and I can't seem to figure out why I can't see faces and edges once I add modifiers to my mesh? The only time I can see the faces is when I'm on the editable mesh modifier after hitting select by element.
A very cool update. Thank you very much for the helpful tutorial! Do not tell me, maybe there is a link or resource where you can look at Flowline. Is it a standalone application or as a big studio plug-in built into 3D studio max?
@@andvfx Looking at the level of realism, one gets the impression that the instrument is ahead of the rest for many years to come. It may be lucky to see him on some podcast someday) Everything mysterious tempts intolerably, heh))
in 2022 it comes as a separate installer. you will found it in your autodesk install app. in 2023 and forward it comes included with the basic installation.
Hey, great video! Congratulations! My 3Ds Max (2021 and 2022) doesn't have this modifier (RETOPOLOGY), do I have to enable it somewhere? Or do you have to download some script or plugin? Thanks!
Thanks Ricardo. retopology was introduced in max 2022 as a separate installer (if you go to your autodeskapp you will see it there). From max 2023, its already included on the main max installation.
this channel is responsible for immense amount of happiness
I’m only using 3ds max since 3 months and it’s just getting better and better ! Thank you for this complete update!
This is a good alternative for quad remesh
The fact that its in the mod stack sells it for me.
Just when I think I'm finally out, Autodesk drag me back in.
Why? You have this in ofter software and 3ds max is horrible expensive. Greedy Company
Im moving to "Blender " After 12 years of using max and vray
Blender seems more expensive if you think of add-ons though.
blender is half assed software & slow as heck not to mention all the weird shit it has.
@@arsb7534 blender is free for a reason
This is amazing, finally 3dsMax is catching up. THANK YOU this is going to make my everyday life so much easier
Yeah, I was as close as this-> . to switch to blender due to max being outdated but now in the recent two releases of 2020-2021, they changed the game again. good job Autodesk.
It's not catching up. It needs CAT to be updated.
@@MIchaelSybi there have been some improvements to CAT recently.
@@martincoven Could you please eludicate?
This has been so helpful. I recently downloaded 3ds Max 2021 for a photogrammetry assigment so I can try these improved tools and I am so happy that I found your video.
Just Amazing!! so many hidden gems in one tutorial .... Gracias!! 👏👏👏👏👏👏
I don't even care if you add ads to the download you're just such a goat ❤️ ❤️ ❤️
Amazing! I learned Zbrush mostly to do these things....Having these tools in Max will be fantastic. Thanks as always for the tips Eloi. Its appreciated and I'm always looking out for your videos!
Thanks Eloi, Wonderful tutorial i thought in these world full of blender people i wont find 3ds max people they seem to exist lmao
Thank you Eloi! Better late than never. Great and long waited addition! Let's see what Arrimus 3d will do now :)
I consistently asked him to get the newer versions of max back to the robust improvmenets to the Chamfer modifier to see if he can make use of them and show us some tricks. H enever responds to the coments. His patreons need to ask him about this new retopo algorithms come to max
@@orphydiancg7759 He does reply sometimes. I myself reply every comment in my channel (about tyflow 3d max plugin) but it is a small channels so far. When I get 20-50k followers, things can get out of hand :) - Im still rocking max 2019, but 2021 seems big step forward with new Chamfer and now with build-in "quadmesh" / "ZRemesher"
excellent tutorial. Tons of useful infos and new modifiers I totally missed. Great.
I was ready to abandon Max forever. But damn, this new Retopology modifier destroys every other auto retopo tool. The results are outstandingly close to what I'd do by manually retopologizing. Except here you get the result in seconds instead of days.
Render to texture with projection modifier ll fix the errors on projected UVs.
I'm so excited! I've been retopo-ing a lot of old CAD data from clients all day, and it's REALLY useful. I get some errors of course, but mostly it's possible to massage the settings to get clean results even from really crappy CAD. Max is heading towards a very good place at the moment. Great video as usual Eloi, take care!
I'm trying out RT on horrific CAD models and not getting a lot of luck with it.
finally, they cared what artist really wanted
Awesome that in Max 2023 retolpology preserves UVWs :D
Yes! and IDs, and any mesh info! this saved some extra steps we needed on this video.
Thanks for video. As a modeler i can say that manual professional retopology is quite more lowpoly
Favourite channel ❤️ thanks for uploading these amazing videos. Keep up the good work Autodesk
Thank you, I really needed to hear tNice tutorials!!
I love the fact that finally we need less programs to do the same type of job, save a lot of time and can improve the final result way more than before. As for the projection mapping that still fails to deliver a good result guess we will still need to use xnormal that it's free and does amazing job on projection the texture map on it
Damn, is amazing, I waited for this for years!
Great Tutorial...!! Many thanks...
I didn’t even know about the UV projection. Thanks ! I tried to show projection and my I7700k froze :) maybe should have optimized some.
Don't matter how long you take, long as you do it cause you love to
Thanks, this tutorial is very helpful. Just a note though, I've been playing with Retopology today on my own scanned models, and I like the results from QuadriFlow better than Reform especially when there's more polygon reduction involved. YMMV of course.
thats impressive,but would love to see workflow with Boolean Objects.
Search for martin coven channel or 3ds max learning channel.
The text topology was very helpful. Great tutorial. ❤
You're a star, man! awesome tutorial!!
Muy bueno el Projection para rescatar las UVs luego de Retopology! Mil gracias Eloi!!!
Si usas el nuevo max ya no hace falta. Solo checkea las uvs en retopology y las mantiene!
@@andvfx Mejor aun! Acabo de probarlo y funciona. Muchísimas gracias una vez más! :)
Nice!!!!! I love 3dsmax!!
Thank you so much for this Eloi
this should have been the first tool implemented in the software way back in the 90's or whatever it was when they made 3dsmax. i've never wanted anything more than this in this software.
It is to computationally intensive for those times I guess
Keep up the great work.. 🙏
Excellent Autodesk. All I could do with Houdini 10 years ago. You gave people in 2021 8). And you left the old problems that have not been fixed for 20 years.
Yes sure. XD Houdini 10 years ago with a retopology like this one? Houdini with bloom in viewport? with PBR importers? Lets just say that the improved pathdeform in Houdini 18.5 its 5 times slower or more than the 3dsmax pathdeform. (Not starting here a useless debate here about what program is better, they cover different needs, but saying that the improvements on this version was available 10 years ago in houdini... its just not true, Houdini 10 years ago was even more focused in just procedural fx than now, and this uupdate of 3dsmax is more about modelling).
@@andvfx This was achieved by Houdini + Python 10 years ago! You can read the technical part. just google "Practical Quad Mesh Simplification EUROGRAPHICS 2010"
I didn't say which program is better! I said that Autodesk "does not fix problems that are very many years old."
@@Anafeyka What problems? The list of bug fixes on this release is quite big. There is always more work to be done, for sure.
@@Anafeyka Show me. Also Houdini didn't do that. Researcher did it.
The BEST Eloi!
Nice one mate!
Thanks, this is a time saver !
Unfortunately I can't make it work as good as in your examples, can't understand why :(
@@mpej429 Same here, it's pretty buggy and unstable
made it into an arp using the default soft envelope generator and a bunch or other weird stuff I didn’t even know existed. Called it pants
thanks for the information..loved it
Muy interesante este nuevo modificador
Completed ur 500 likes mate
Finally live streaming!
Buen video, podrías hacerlo en español?
Gracias, t has ganado un suscriptor, un saludo desde España, Murcia.
Thank you soo much! This helped a lot! ❤️
Best tutorial ever!
super thanks
!
Thanks that was a very informative Tutorial!
You're the best!!!
This was really helpful. Thank you!
oh man. you are a really good!!
What a great video. Super well explained, thanks! Any video in your channel on how to record yourself with soft soft? I'm under the
thank you
Simple and easy, thank you. :)
Thanks so much
Thanks so much for tNice tutorials video, it helped so much!
cool tutorial
Wow this is great!!
Impresionante tutorial. Muchas gracias.
I saw your tutorial "Retopology in 3ds Max. Tips & Tricks" with great interest. Thanks a lot for this ! I have an important question for you - how do you fix the problem with the texture / UV's in the stork couple after using the modifiers "Pro Optimizer" and "Retopology". Your tips are excellent, but unfortunately I can't get any further. So I ask you for a little tutorial. thank you very much for that!
You can use or "project" modifier, or tyconform modifier (you can download this one for free, it comes with tyflow). And it projects uv data very well.
like you add your own sample to the soft roll and when you play it it always plays longer than what is shown in the soft roll and
Thanks
I don't get retopology
This is fantastic. Sooooooo Nice!! :) Thanks to share··
how to keep the smoothing groupe after retopology same as high poly
I was rather hoping that it would be possible to open another instance of soft soft VST in rewire and drag stuff from one to another but
thanks
i update and i don't see retopology in modify. where need activate this function?
you need to download it from autodesk destop app
windows system.. lets you focus on what your using it for only.... making soft. Enjoy the journey my new friend!!
I love tNice tutorials video. The best soft soft tutorial!
You are an amazing person and thank you. Let's do tNice tutorials!
softING AROUND THE BUSH
What about importing midi files because most midis freezes my program. What can I do about it? I'm using soft soft Bundle Pack by
as always ur a life saver
can i ask you how you use tyconform to reapply uvs since tyconform is used only for conforming vertices
thx
haha i totally agree bro!
I'm trying to learn even though I only have fruity edition instead of the producer edition
Very good tutorial! I was wondering, what are brief specs of workstation this is taking place on?
how do you get all the tutorial and samples on the left. mine doesnt have sNice tutorialt
Congrats!!! When did you first start investing
YESS
Es una pena que los que no entendemos ingles no podamos seguir tus tutoriales. Lástima que no los hagas en español....
ok thx!!!
ikr!
nice
when i click GMS it gives sotNice tutorialng that softs electrical with no app soft whatsoever
great overview trhought a lot of usefull tools, que pena que no esté en castellano. Thanks!
why dont I have a effects chain on my setuper
Awesome :-)
In The setup If the master channel is located in the top, next to the counter, then no - IT stays witNice tutorialn acceptable limits, when I play so of
I'm quite new to 3DS max and I can't seem to figure out why I can't see faces and edges once I add modifiers to my mesh? The only time I can see the faces is when I'm on the editable mesh modifier after hitting select by element.
🥲 Thank you
A very cool update. Thank you very much for the helpful tutorial! Do not tell me, maybe there is a link or resource where you can look at Flowline. Is it a standalone application or as a big studio plug-in built into 3D studio max?
Flowline is an inhouse tool for liquids and particles simulations used at ScanlineVFX. Works inside 3dsmax.
@@andvfx Looking at the level of realism, one gets the impression that the instrument is ahead of the rest for many years to come. It may be lucky to see him on some podcast someday) Everything mysterious tempts intolerably, heh))
my 3ds max 2022 dont have this modifier "retopology" where i find?
in 2022 it comes as a separate installer. you will found it in your autodesk install app. in 2023 and forward it comes included with the basic installation.
muy buena pinta.
Can you make one for the soft stuido trail
Why is it still used manual retopology?
Is there another way of getting the Retopology modifier other than Autodesk ???!!
Hey, great video! Congratulations! My 3Ds Max (2021 and 2022) doesn't have this modifier (RETOPOLOGY), do I have to enable it somewhere? Or do you have to download some script or plugin? Thanks!
Thanks Ricardo. retopology was introduced in max 2022 as a separate installer (if you go to your autodeskapp you will see it there). From max 2023, its already included on the main max installation.
Uv remove? Texture baking full traning 3ds max or substance painter
retopology geometry coming from spline is hard to get a nice result
Hi Sakura swan. You should be able to get some nice results. I would be happy to take a look at your issue and give some advice.
Great tutorial!! Where u found those models?
they are from threedscans.com