Top 5 Myths About Houdini

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  • čas přidán 15. 05. 2024
  • Houdini is one of the most powerful DCC's out there but some people believe that Houdini is too difficult to learn or that it's only for VFX. Others think that it's too expensive or that it's not suitable for certain types of projects. In this video, 3D & VFX artist Christopher Rutledge will be debunking the top 5 myths about SideFX Houdini and why you should learn this magical software!
    School of Motion course catalog:
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Komentáře • 123

  • @MilushManimendra
    @MilushManimendra Před rokem +72

    would love a full course for Houdini from School of Motion!

    • @jippalippa
      @jippalippa Před 11 měsíci +3

      After this video, it would be pretty dumb to not implement one.

    • @dantom6850
      @dantom6850 Před 8 měsíci +2

      Better to go to Rebelway. Muuuch cheaper and way better team behind it than SoM.

  • @FX_MesropHovhannisyan
    @FX_MesropHovhannisyan Před rokem +20

    0:45 My work here.
    'Houdini' for sure deserves all the credits:) But would be nice to give a proper credits to the creators, thanks!

  • @tempermode
    @tempermode Před rokem +23

    Houdini is amazing. But it is absolutely the hardest 3D program to learn. I remember being insanely frustrated with attempting to follow along with tutorials only to get to a point where the name of node has changed or its functionality was merged into another node or... something. Making any tutorials on previous version nearly impossible to follow along with.

    • @raulestrada6866
      @raulestrada6866 Před rokem +1

      Yeah I liked the video but also agree with you that it’s one of the hardest perhaps next to professional CAD software.

    • @tempermode
      @tempermode Před 11 měsíci +2

      ​@Cptdudebro There is a big difference though. The amount of tutorials available. Blender has countless tutorials. Houdini is fairly niche and finding tutorials on the latest version can be really difficult.
      I used to have multiple versions of Houdini installed just so I could follow the tutorials of each version.

    • @raulestrada6866
      @raulestrada6866 Před 11 měsíci +1

      @@tempermode there’s like 6 different ways of achieving the same result

    • @JesseKinnamon
      @JesseKinnamon Před měsícem +1

      Houdini-course keeps all of their modules updated via re-recording for this reason.

  • @SamWelker
    @SamWelker Před rokem +26

    This man is a legend. He's also completely correct on all of these myths. You can do so much in Houdini after learning a very little amount of it. That consistency is such a strong point of the workflow.

  • @sherlockholmes925
    @sherlockholmes925 Před rokem +30

    I started learning houdini 5-6 months ago and before that I used cinema 4d. One thing I can say is that, take your time while learning houdini. Don't rush it. Also it would be really good if you learn VEX, because believe it or not VEX will definitely make the work easier and at some points it will open more pathways for new explorations. Learn the fundamentals before jumping into dynamics and simulations. Learn how proceduralism works properly.

    • @gc8972b
      @gc8972b Před 5 měsíci

      any references to learn VEX?

    • @fadhil4008
      @fadhil4008 Před 3 měsíci

      @@gc8972b I guess just follow some tutorials and try to understand everything in the most fundamental way. Like for example if the tutorial is showing you how to reference an attribute then put it to an if else statement, you just copied it and paste it to Chat GPT to understand what it actually does in the fundamental way. It's basically like learning any type of programming language in my opinion. Though I'm saying this, I am also still learning

  • @scotthuster3531
    @scotthuster3531 Před rokem +5

    I started in Maya a loooooong time ago. Then I went to C4D kicking and screaming, grew to love it. I've been dipping my toe in with Houdini and once you put in some time it's not nearly as intimidating as it first seems. It is a little mind blowing how much power they pack into the software. I wish School of Motion would have a Houdini course, there's so much information out there it would be nice to get a good foundational knowledge that every Houdini artist should be expected to have and also more advanced topics.

  • @JonathanWinbush
    @JonathanWinbush Před rokem +22

    I REALLY need to jump into Houdini since it links with Unreal so well 🤙🏿

  • @JhoniMusic
    @JhoniMusic Před rokem +14

    It would be great if school of motion would make a course for houdini!

    • @FOZSYL
      @FOZSYL Před rokem

      I think to a lot of people houdini looks pretty scary. So I don't know if enough people will have the willpower to consistently learn throughout the course.

  • @NelsonLim
    @NelsonLim Před rokem +4

    As a Houdini artist and educator, I can't agree more with all the points Chris mentioned here. One of the first ways to get into Houdini is simply trying to shade, light and render assets from megascans or polyhaven. It's never easy doing water or fire simulation regardless of 3d package.

  • @blackspear217
    @blackspear217 Před 11 měsíci +8

    I agree on most points, however, Houdini might not be the hardest to learn, it does have the steepest learning curve. Most people that use maya (for ex) use it within one or two disciples; modeling, rigging and or animation and therefor the learning curve is capped at some point by the limitation of the DCC’s tools. Houdini on the other hand, is a different beast. Houdini artists are exposed to the very backend of the software and need to understand the fundamental basics of computer graphics if they want to properly manipulate geometry. (Example, I only cared about normals in Maya if the geo didn’t look right, in Houdini, Normals play a tremendous roll in how you manipulate your geo, cross and dot products, setting up velocities for sims…etc). it allows the user to have full control of every aspect of the procedural process. In most DCC’s, workflows are standardized, with Houdini that isn’t always the case since the logic can differ from person to person. It is that enormous flexibility that most people consider “difficult” about Houdini, which coincidentally is also what makes it so powerful.

  • @USBEN.
    @USBEN. Před 10 měsíci

    Alright i was already curious but now i am going to finally start learning it. You did a great job of convincing.

  • @xypher83
    @xypher83 Před 7 měsíci +1

    I'm a lead cg generalist.
    I worked with many fx artists and motion graphics artist, and literally all of them said: houdini is not easy to learn.
    This guy is the first one that says otherwise.

  • @chr1st0pher
    @chr1st0pher Před rokem +11

    This program sounds so great I must learn it!

    • @MelloMograph
      @MelloMograph Před rokem +6

      Idk man with the node based workflow, character animation, procedural modeling, simulations, built-in Karma render, compositing, fantastic community, multitude of plugins and HDAs, and basically no barrier to entry, I’m not sure if I’m completely convinced yet.

  • @crisanim3d
    @crisanim3d Před rokem +1

    Yes! Yes! Yes! Houdini course plz 🙏

  • @204andco
    @204andco Před 10 měsíci

    I’m looking to break into 3D animation and have been self teaching myself with cinema 4D and from the videos I’ve been watching on Houdini it seems so much easier and after watching this video I’m hella excited to jump into Houdini apprentice and indie.

  • @TomReade
    @TomReade Před rokem

    Always wanted to learn Houdini after I heard someone at ILM talk about it - excited they have an apprentice version

  • @didioskywalker
    @didioskywalker Před rokem +13

    Don't kid yourself guys. This shit is the "Dark Souls" of 3D software. Very hard but also very rewarding.

    • @KaarloMedia
      @KaarloMedia Před rokem +5

      100% Dark Souls. For example, I couldn't grasp texturing in Houdini after three months of dabbling, whereas in Blender great textures were just a few tutorials away.
      The Houdini UI is like something out of Windows 95 or DOS. The tools are highly unintuitive and infinitely complex. Blender felt like a fresh ocean breeze after that one, and I'm a total beginner in 3D.
      Plus, don't even think about doing water or pyro simulations on a sub $5000 computer. I have a decent 12 core CPU and 2080ti but it took ages to create anything cool looking since iterating simulations is slow as shit.
      For reference, I've used all kinds of software professionally for advertising, animations, video, compositing etc. - After Effects, DaVinci Resolve, Fusion, Illustrator.
      Houdini was exciting at first - and then it cracked my nuts like an anvil.

    • @SmokeSkreenPrime
      @SmokeSkreenPrime Před rokem +1

      I totally feel your pain. It took me years to finally feel comfy in H. I was a C4D guy and tried out H from H15. Took me till H18 to be comfortable in it as a generalist. I did it, but it hurt a lot for so long!

    • @Oldyellowbrick
      @Oldyellowbrick Před rokem +1

      @@SmokeSkreenPrime c4d has the best user interface and workflow out of all the 3D apps which is awesome but it DOES make other software harder to learn if you’ve never touched any of the others.

    • @SmokeSkreenPrime
      @SmokeSkreenPrime Před rokem

      @@Oldyellowbrick absolutely! C4D's interface and ease of use made it hard for me to adjust to Houdini. Funny thing is, now that I made the mental switch, I cannot go back to any other software. Once you start firing in Houdini, it's all cylinders!

    • @didioskywalker
      @didioskywalker Před rokem

      ​@@SmokeSkreenPrime Almost same to me. I'm in love with houdini. But it is what it is. The initial learning curve os houdini is steep as hell.

  • @jonosvlog9913
    @jonosvlog9913 Před 11 měsíci +1

    I have spent the last 2 years learning Houdini as a 3D student and found it extremely hard to learn at the beginning mainly because I went to watch and follow some cool simulation tutorials. It was a big mistakes that made me didn't understand the basics like how attributes work, attribute groups, geometry inspector graph etc...... It is def a software that takes ages to learn and pick up, the learning curve can be steeper than other software but once you the hang of it and don't give up easily. It is the MOST POWERFUL 3D software out there. Most major studios have changed or slowly changing their main pipeline workflow to Houdini from Maya and etc...... Highly recommend artists to learn Houdini at all levels. Thanks for the great video!

  • @hemantdoke9831
    @hemantdoke9831 Před 10 měsíci

    Thank you.
    its really amazing that how you explain what is vector could you please explain what is float, and other parameters too.

  • @OsmiumEm
    @OsmiumEm Před 24 dny

    Extremely useful information, thankyou!

  • @correctopinion4708
    @correctopinion4708 Před rokem

    great video! thanks for demystifying this program:)

  • @UkraineProperty
    @UkraineProperty Před 3 měsíci

    I very excited with this Sofware, Thanks!

  • @AltaVistaReserv
    @AltaVistaReserv Před měsícem

    Love the Phrog plushie on the shelve

  • @Birii23
    @Birii23 Před rokem

    Yesssss more Houdini content please!!

  • @ramonmartinez7613
    @ramonmartinez7613 Před 8 měsíci

    Thanks for the info Christopher

  • @user-se6fp7nn3v
    @user-se6fp7nn3v Před rokem

    I would love to see what course School of Motion releases with Houdini

  • @abiyyupanggalih854
    @abiyyupanggalih854 Před 6 měsíci

    so exited I just Start using and learn Houdini last week

  • @nathanieljonathan4275

    Change can be scary. I always intimidated with programing in houdini. Common artist look houdini as scientific research rather than artist tool. Would definetly trying soon. Thank you🙌🙌

  • @adidacl
    @adidacl Před 2 měsíci

    Definitely excited.

  • @no_damage
    @no_damage Před rokem +1

    I think what we would like to see is a project fully setup than a breakdown of how easy it is and mor importantly how we can use it to intergrate it in with C4d. Example let’s just say you had a really simple scene of a fisherman sitting on a boat in the middle of the lake and the water is pretty still but a shark comes out of the water and bites the boat in half. How would we go about doing that either fully in Whodini or in Cinema 4D where the main set up is but then the important part like the boat, the shark in the area where the water interacts with the shark simulates. The reason I bring this up is because I think it be a lot easier to integrate Houdini in with other programs. We’re familiar with building in versus fully learning one program straight from scratch and doing everything there.

  • @Oldyellowbrick
    @Oldyellowbrick Před rokem +1

    Wow. Exactly the reason why I havnt picked up Houdini. It’s funny because I’ve learnt c4d on a deep level and love creating stuff with xpresso etc…I turn anything I can into a rig..So I’ve always thought Houdini would be very well suited for me, it’s just these myths create a barrier!
    Does the Houdini apprentice allow you to export to c4? I’m pretty sure they stopped you from doing that, at least when I last checked? Thanks for this great video, I think I really needed to hear this!

  • @rafaelfxdiz
    @rafaelfxdiz Před 7 měsíci

    Amazing video, thank you a lot 🎉

  • @OnePatrix
    @OnePatrix Před rokem +2

    I Started Learning Blender year ago and I got fascinated by 3d. And then I Discovered GeometryNodes short After i started learning blender. These nodes is amazing and I really like procedural workflows. About 2months ago I discovered that there are other program that Is 100% procedural and that was about Houdini. Started learning about 2 months ago. Many times I got frustrated (like in Blender year ago) but after every tutotial that I found on CZcams Im getting more familiar with Houdini and kinda like it a lot. I hope that Houdini will become my friend like Blender and AfterEffects :D. Many things I still dont understand but this will come with time, and many things I already know cause I know how to build them in Blender with GeometryNodes - Logic behind some things are pretty the same, but using a different nodes

  • @ivansemchuk
    @ivansemchuk Před rokem

    Hey Chris, you have talent to explain. Maybe one day there will be houdini course from you. And hope this will not be interface tuts but rother something cool like A. Kramer did😉

  • @EmvyBeats
    @EmvyBeats Před 11 měsíci

    I don't know how you record your vocals, but the quality is impressive for not having it right in front of your face.

  • @proceduralnodes3d
    @proceduralnodes3d Před rokem

    100%! So when is SoM going to offer a Houdini course??

  • @bryangrunauer
    @bryangrunauer Před rokem +2

    I honestly believed all these myths lol, very interesing. I'll stick to blender for now, but it's good to update my knowledge, so thanks!

  • @kristicako9765
    @kristicako9765 Před rokem

    I'm hooked!

  • @kuunami
    @kuunami Před rokem

    I hope school of motion will be making Houdini tutorials

  • @FinestMax
    @FinestMax Před rokem

    Great explanation

  • @3dlearner462
    @3dlearner462 Před rokem

    School of motion Please Bring some Osm courses on houdini not only for FX but for overall 3d work

  • @jascrandom9855
    @jascrandom9855 Před rokem +3

    Wanna see your take on Blender.

  • @user-gc6jt4kz7m
    @user-gc6jt4kz7m Před 3 měsíci

    Looking forward with houdini!

  • @YamahaMaaaan
    @YamahaMaaaan Před rokem

    So true. Great video.

  • @metanoia3d925
    @metanoia3d925 Před rokem +4

    I started learning Houdini and I have to say it is difficult to learn because I find it unforgiving. As a beginner, It is very difficult to troubleshoot. It is so much harder than blender to find solutions online. Even following great Entagma tutorials I sometimes get stuck. I'm going to learn it properly but I think you need to put some serious work into understanding Houdini so you can work out solutions yourself

  • @wernerziemerink
    @wernerziemerink Před 11 měsíci +1

    Houdini is like learning to play the guitar. It's only 6 strings and a crap load of frets. When you start it's hard, but then over time things become easier. Then it becomes really hard to go back to any other 3d software. You will be happy you put in the time.

  • @walabe8
    @walabe8 Před rokem

    Couldn't agree more with this!

  • @robertruffo2134
    @robertruffo2134 Před 5 měsíci

    It's like cameras. It's much easier to get an "OK" shot with an iPhone than it is with a cinema camera, but almost impossible to get an exact, specific look that you fully control. For that, the "more complicated" cinema camera is far easier.

  • @emersontanakamotion
    @emersontanakamotion Před 10 měsíci

    What about the computer specs requirements? that's a very demanding software I believe because of all the simulations...

  • @djilaliachour1578
    @djilaliachour1578 Před rokem

    Many thanks GOAT

  • @AstroTrain100
    @AstroTrain100 Před 4 měsíci +1

    What kind of PC would I need to have for a beginner?

  • @PanewsONE
    @PanewsONE Před rokem

    That stuff is really good to know. I actually was assuming all of these myths to be true lol

  • @XAVMotionDesign
    @XAVMotionDesign Před 11 měsíci

    Ok. So when is the Houdini Course opening at School of Motion?

  • @KarelChytilArt
    @KarelChytilArt Před 8 měsíci

    I agree with everything.

  • @SBaldo8
    @SBaldo8 Před rokem +1

    100% agree

  • @TheLizardKing752
    @TheLizardKing752 Před rokem +2

    Houdini is amazing! Ive been using it as my main 3D app for about a year, and it feels very freeing. It's worth mentioning that it's not great for sculpting, texture painting, and a few other tasks.

  • @SmallbrotherinmacauChan

    more info on houdini !

  • @robertruffo2134
    @robertruffo2134 Před 5 měsíci

    I think there is no definitive answer. It's all about how your mind works. In the 2D world, some people like Fusion (node based) better, and it find it easier and faster, while others prefer After Effects (layer and layer group based). I think it boils down to in what way you, as an individual, find visualizing find is the easiest way to conceptualize how to get to a wanted result through tools. Some approaches I think literally use different mental functions than others, to get to the same result, and which type of function is easiest for you is both a learned habit and just genetics. I for one love 3DS Max's Modifier Stack. Everything else seems clunky. But that's me (and others like me). It's not really "better" than something else.

  • @pshethia01
    @pshethia01 Před rokem +1

    But with so much rapid change in technology like AI and so many softwares coming up with realtime simulations... is it worth putting so much time and effort in learning houdini?

    • @abramjessiah
      @abramjessiah Před rokem +1

      Maybe. Probably. Like most ai art apps, you still need basic fundimentally and technical knowledge.

  • @timothybladel84
    @timothybladel84 Před rokem

    In my view it is the hardest to learn, but not really hard. Getting in Vex is a little challenging. But I found Zbrush is a little more UI challenging.

  • @Huzzaifamughal
    @Huzzaifamughal Před rokem +1

    Just like Blueprint in Unreal Engine, but those who have created any game in UE knows to work with Blueprint you know solid knowledge of coding as well, same goes for Houidni, If anyone wants to do mindblowing work, he/she/him/her/they/them has to go through some amazing skills of coding and 3d together

    • @makedonas6
      @makedonas6 Před rokem +2

      I disagree. There are a lot fo great houdini artists who did not have coding experience before hand. So it is not mandatory but can be helpful

    • @Huzzaifamughal
      @Huzzaifamughal Před rokem

      @@makedonas6 nodes are visual coding

    • @makedonas6
      @makedonas6 Před rokem

      @@Huzzaifamughal my point still stands. You don't need to have a coding background to make mind blowing work, although it may help you to get familiar with the software.

    • @Huzzaifamughal
      @Huzzaifamughal Před rokem

      @@makedonas6 i have coding sense I'm not from coding background, now a days everyone should know basic multiplications and new terms to get along with softwares

    • @makedonas6
      @makedonas6 Před rokem

      @@Huzzaifamughal that's true but you don't need to know the pythagorian theorem, vectors or matrices before hand because you will learn these concepts anyways

  • @cellacyben101
    @cellacyben101 Před 11 měsíci

    Thats it I'm learning Houdini.

  • @faramisola
    @faramisola Před rokem +1

    Chris rutledge!!

  • @1989johno
    @1989johno Před 10 měsíci

    i always love getting perpetual licenses ... i use it for hobbyist projects ... so im always like ... whats the point in learning a software i wont be able to afford ... 6k is alot!

  • @silverheadd
    @silverheadd Před rokem +3

    The major problem oh Houdini is that it is so CPU dependant. Why we spend so much money for latest and greatest GPUs if its computing power not utilized properly? I'm waiting for the good times when the simulation calculations are made within seconds because otherwise it looks like a big scam kept by software developers and hardware manufacturers.

    • @Ab19647
      @Ab19647 Před rokem +1

      You need to check out Embergen

    • @petecoleman3443
      @petecoleman3443 Před rokem

      Axiom is a real time fluid solver for Houdini. I'm no expert, but I believe it uses the GPU.

    • @RyoMassaki
      @RyoMassaki Před rokem

      @@petecoleman3443 Yes, it does and it is super fast. It can simulate 100 frames of a 400 million voxel explosion in 2 minutes.
      Also there are a ton of other simulation nodes that support OpenCL and run at least partially on the GPU and therefore fast.
      @silverhead is simply wrong. There is no other 3D program that utilizes computing power as efficiently as Houdini.

  • @goldstick3D
    @goldstick3D Před rokem +2

    The one thing that Houdini lacks is great tutorial series for beginners. It's not an accident that blender donut is famous.

    • @isaacait.6679
      @isaacait.6679 Před 10 měsíci

      hipflask tutorials has broken houdini down perfectly

    • @hanheecho6437
      @hanheecho6437 Před 10 měsíci

      Rebelway

    • @isaacait.6679
      @isaacait.6679 Před 10 měsíci

      @@hanheecho6437 looks like that worked for you. He can try both.

  • @revertfpv2928
    @revertfpv2928 Před 7 měsíci

    I dove in recently into Houdini specifically for simulations , and I have to admit it’s easier to learn than blender , and it seems logical and well thought through unlike maya

  • @oparadigma
    @oparadigma Před 10 měsíci

    so I was searhching for a Houdini course at School Of Motion website,... found nothing

  • @gc8972b
    @gc8972b Před 9 měsíci

    afraid? yes, but thank you!

  • @BoomaTheRobot
    @BoomaTheRobot Před 11 měsíci

    I had to learn Houdini at university, I hated it and went back to Maya then moved to blender. Procedural 3d software is powerful but it's not how most artists work, imagine painting the Mona Lisa with a procedural technique...

  • @artadecram_9624
    @artadecram_9624 Před 6 měsíci

    I don't rule out that houdini is hard to master because VEX programming is multiplied by proceduralism, while 3ds max is just direct modeling

  • @vipergx
    @vipergx Před 11 měsíci

    Agree. Agree. Agree and... Agree... :)

  • @Helios.vfx.
    @Helios.vfx. Před rokem +1

    I don't like vex. But seeing how crazy VOPs can get. I rather use vex 😂😅

  • @artdehls9100
    @artdehls9100 Před 7 měsíci

    When I first started in with Houdini, as it unfolded before me, I watched this mountain grow and grow and had that I'm sure quite common feeling of JEEZ.,. what have I gotten myself into? Then there was an afternoon when it clicked, and I say to you that the clouds opened, rays of sunshine fell on my face, and a chorus of angels sang hallelujah! And thus I was enlightened. You're wrong... Houdini isn't a program... it's a language! See, in a program, you can do what the programmer is allowing you to do, what he's programmed in. And that's why everything else is so frustrating for me to work with, like I'm wearing a straight-jacket. But Houdini... Many solutions to any problem, and no limits!

  • @KaoukabiJaouad
    @KaoukabiJaouad Před rokem

    i only agree on point 5, the others are not good at all, and some of them are funny the guy start with a claim and contradict himself at end(like the point on programming/math, you don't need to know programming but you still need it), it's sad people like a lie, than a uncomfortable truth, the best way to describe houdini is this:
    """ Houdini is nearly a flawless software, with a procedural paradigm that considered as the FUTURE for 3D and VFX now but the software had it in mind and bake in itself 20 years ago, it has a high barrier of entry, but when you look at it from the other side, you know your learning is as simple as it can get, considering the power you're accessing, VEX is as fast as the C Language you could even write C functions and access them on VEX + has parallelism at it's core, very fast has most of it's effects multi-threaded, and some even run on the GPU with OpenCL, Houdini is always first to integrate scientific paper related to VFX and the math applied to 3D, VDB are the perfect example of that, the company that make it are so ahead that you don't ask for features you just wait to see what's new, you sit back and you're mesmerized but what they done, Houdini 20 promise a lot of things the company said that they will rewrite a lot of the old logic on new bases, can't wait to see that, there is a presentation now on the new feather system coming to H20, the thinking is so far ahead """
    In my opinion what made Houdini a dilemma, is the poor learning resources, now it's fine but 10 years ago a software was a blackbox, the software need hefty guides on it's inner workings, still to this day there is a lot of resources missing, let's take an example, if you go inside the popfluid node, you could find that just with the software flawless logic they implemented a fluid behaving particles, inside you could find the lego pieces that made it possible, the Enable Solver node, the Geometry SOP, OpenCL VEX, all put in some hard to crack logic that made it possible, i just can understand the general idea of it, but very far from reproducing something like that myself, only some Russian folks have some tutorials that skim those nodes in Houdini, some could argue it's too complex, i will say in fact that how houdini works if you want the real experience of it and be fluent, you need to know that there is exhaustive resources of the inner workings of it, that you could rely on any time, it's makes you confident implementing simple examples, they made the Houdini Sessions to solve party this problem, but it's far from what's it should be done, KineFX also is a great example very few people in the world, use it to it's full potential, i think it's a culture inside that company, they consider themselves as a niche, i hope they will share more knowledge in the future, also minor things Houdini should think of people that do classic modeling with easy to learn shortcut, they started to do stuff toward that goal(with the python UI curves tools), and finally the plugins, it's still the stone age, with the houdini.env i think it's time the software integrate simple installers that get's rid of all those annoyances.

  • @DanielGreen0
    @DanielGreen0 Před 6 měsíci

    It's absolutely the hardest to learn, I don't know what you're taking about.

  • @_o__o_
    @_o__o_ Před rokem +3

    nah fam

  • @bawxofchawclets4836
    @bawxofchawclets4836 Před rokem +1

    Myth Number 3: you need to coding or math to use it.
    noo My friend you need coding and Math to make the software do what you want.

  • @nikelombambo
    @nikelombambo Před 8 měsíci

    Thanks for the video, but this has not helped in making me even want to think of attempting Houdini again. If you're a character artist or want to be a character artist, then forget about Houdini.

  • @ArnoldVeeman
    @ArnoldVeeman Před 9 měsíci

    I tried it many times, but bumped right into such steep learning curves that it completely ruined the fun I want to have while working with my creativity.
    That's the whole point for me. I want to see results, maybe not instantly (however, I would love to) but at least make some sence on drafts I created.
    I mean, I already have the picture in my head. I definitely don't want to overthink the entire scene.
    So all in all I think if you work in a team and there's one guy who speaks Houdini it would be helpful for finetuning and enhancing the whole scene, to make it all connected. But for me, it's a hard pass. (I want to give it one more try in the near future, but I don't count on it that I will be converted 😂

  • @endizero
    @endizero Před 5 měsíci

    fear of getinto it? crash is more fear for some low pc . who wanna use powerful software.

  • @jippalippa
    @jippalippa Před 11 měsíci

    I move keyframes in a 30 year old software.
    I don't belong to this comment section 🤣

  • @Amidreamingnow
    @Amidreamingnow Před 10 měsíci

    Yeah, not. Not convincing, not because you say it is not difficult and that you couldn't disagree more means that it's true. The power of words is a thing of beauty 😂

  • @cemgulpunk
    @cemgulpunk Před 3 měsíci

    Houdini is the easiest software to uninstall in a few seconds.

  • @immiguel4655
    @immiguel4655 Před rokem

    this video was generated by A.I?

  • @ujwalvibing
    @ujwalvibing Před rokem +1

    he sounds like an ai

  • @BrentonWoods774
    @BrentonWoods774 Před rokem

    I hate Houdini's UI, they should hire a bona fide UI designer. UI is a big deal to me for some reason, can't help it.

  • @ivanraimi5524
    @ivanraimi5524 Před rokem

    Houdini way is the only way, once you go procedural you never go back. CZcams kids can play with their blender, real men use Houdini only