"You need a PHD to Learn Houdini 3D"

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  • čas přidán 24. 08. 2021
  • Learn how to make beautiful trees, fluffy grass, and sweeping landscapes with my brand new Unreal Engine for Beginners course: bit.ly/3k5xCNH
    Check out my other courses: courses.stylizedstation.com/
    Is Houdini 3D hard to learn?
    For anyone familiar with SideFX’s Houdini, it can be quite a loaded question...
    There’s no doubt that it is one of the most robust software for digital content creation out there, but to better understand this question, we have to dig deeper into “What is Houdini?”, and “What are you using it for?”.
    Video Edited by Nicolo Bacialli
    Thumbnail: www.artstation.com/artwork/WK...
    --------------------------------------------
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Komentáře • 255

  • @StylizedStation
    @StylizedStation  Před 2 lety +37

    Super excited to announce the release of my brand new Unreal Engine Environment Art course! All 13 hours of content are only $49 forever. (Also comes with a coupon for my 3D Coloring Book course too)
    Join here: bit.ly/3htZU2G

  • @BeatTorrent5
    @BeatTorrent5 Před 2 lety +290

    Houdini is my best discovery of the past few years. The node system gives you so much potential it deserves the hair you’ll lose from learning it

    • @unveil7762
      @unveil7762 Před 2 lety +2

      Try Touchdesigner is his brother in law

    • @BeatTorrent5
      @BeatTorrent5 Před 2 lety +11

      On a more serious note, if you find the right tutorials, you’re going to be fine with some patience. The only hard part is knowing the main nodes and their effects on your geometry. And like someone said, go from the basics operators like SOPS.

    • @ricr.4669
      @ricr.4669 Před 2 lety +4

      What the hell a statement!

    • @Hshdjdjdhd
      @Hshdjdjdhd Před 2 lety +1

      and do you have to programm with code often?

    • @wenyujiang5635
      @wenyujiang5635 Před rokem +1

      @@BeatTorrent5 Any recommendation on tutorials for beginners? Greatly appreciate it!

  • @yakgames2454
    @yakgames2454 Před 2 lety +191

    Been learning Houdini for 5 months now and although it does have a tough learning curve you can't help but see the massive potential it has as you learn. This is what really keeps me coming back.

    • @StylizedStation
      @StylizedStation  Před 2 lety +8

      I totally agree - what you can do with Houdini is limitless with a bit of knowledge!

    • @yacineygamer6457
      @yacineygamer6457 Před 2 lety +1

      Can you tell how many hours you've spend a week approximatly to learn houdini enough to start working basic things with. Thanks

    • @yakgames2454
      @yakgames2454 Před 2 lety +16

      @@yacineygamer6457 Its a bit of a grind at the start because the navigation feels a bit odd compared to other 3d tools so i only put in a small amount now i do about 3-6 hours a day as I'm building my portfolio. I recommend Simon houdini, The Houdini youtube channel and indie pixel for tutorials. The hard bit for me is the memorisation of node names so i try to rebuild things with no help after finishing a tutorials. Start SMALL XD

    • @yacineygamer6457
      @yacineygamer6457 Před 2 lety +2

      @@yakgames2454 thanks a lot man ! your comment really helped! i've been using 3d softwares such as 3ds max for almost 10 years now and as i'm learning to become an environment Artist ! Houdini seems like the right call right now! thank you man
      ! really appreciate it

    • @Diamondheartspadeclub
      @Diamondheartspadeclub Před 2 lety +13

      I just hope sidefx doesn’t sell to adobe or epic and remain independent

  • @jeanctoledo
    @jeanctoledo Před 2 lety +106

    I'm studying Houdini for a few weeks. It's a love-hate relationship. We need more Houdini videos, please!!

  • @jono8326
    @jono8326 Před 2 lety +55

    I am a 3D student and have been learning the major 3d softwares for the past 2 years. In the most recent months, I have found Houdini is a very solid and organised software. YES! It is a very difficult software to pick up but once you understand a few things, sky is the limit. Although it is tough at the beginning but I wont give up. Good luck to people who are learning Houdini out there.

  • @DeadMeatxx
    @DeadMeatxx Před 2 lety +36

    Short answer: yes
    Long answer: yes
    But learning it will save you a ton of time and its totally worth the effort of getting a phd :)

    • @robrobusa
      @robrobusa Před 2 lety +2

      Did you know any other 3D Software beforehand? Any recommendation on when - in my learning journey - I should start Houdini? I've been learning Blender for the past year and I feel like I have a good beginner's grip on Blender now. (Not the nodes yet, tho - especially not geometry nodes)

    • @DeadMeatxx
      @DeadMeatxx Před 2 lety +10

      @@robrobusa I am trying to learn houdini too and have some blender knowledge
      Houdini is nothing like your classic 3d softwares, what i mean is that if you know blender, learning maya will be much easier for you as the basic theory and concepts of the softwares are the same. It's like learning English and than Spanish
      Learning houdini is like learning chinease or arabic, totally different from English.
      You can get to a stage where you can make stuff by yourself in blender in 1 or 2 weeks but in houdini it takes months to years(if your learning from a good source)
      But learning houdini is totally worth it as the stuff you can do with this baby is amazing and so powerful and so just, learn it and dont think twice. The sooner you start your houdini journey, the better.
      Edit : houdini is all nodes (and a bit of coding) like its the core of the softwares, I am having a pretty hard time learning the softwares too as I suck at that stuff

  • @4HYRULEM4STER
    @4HYRULEM4STER Před 2 lety +14

    I can barely use illustrator let alone this massive beast. Respect to you guys who can make stuff with it.

    • @PHlophe
      @PHlophe Před 2 lety

      illustrator is worth every dayum minute of your time , trust me. stick with it.

    • @dragan747
      @dragan747 Před rokem +3

      All about dedication and what you want to do with said software, ie Houdini

    • @God0fTime
      @God0fTime Před rokem +4

      honestly i find 2d more difficult than 3d for me there just isn't as much reward per hour amount of work in 2d imo

  • @kewa_design
    @kewa_design Před 2 lety +38

    Houdini is insane ! Learning it for 3 weeks now 😅 it feels very weird compered to maya, blender and Cinema4D but its soooo rewarding to learn. The potential is limtitless.

    • @authenticmuffin
      @authenticmuffin Před rokem

      How's your learning now? You a pro yet?

    • @koniipinka7923
      @koniipinka7923 Před 9 měsíci

      ​@@authenticmuffinmaybe he's a hero now😆

    • @Vibeseekr
      @Vibeseekr Před 8 měsíci

      give us an update bro how it went

  • @leighaston1
    @leighaston1 Před 2 lety +14

    Houdini has a very steep learning curve .... i ported over from XSI to Houdini about 5 years ago and Houdini is vast .... but it is a mighty software and i highly recommend learning it. I have been a 3D artist in london soho for 32 years .... i started in 1989. VEX is actually quite easy to learn once you get your head around it ... and there is plenty of tutorials on you tube to learn from.

  • @MAJmufin
    @MAJmufin Před 2 lety +8

    at the moment I am learning houdini and it is super rewarding to learn this software! Personally I find it very fun to make HDA's and use them for all kinds of funky cool stuff in engines.

  • @AlexPTwigg-ql3ci
    @AlexPTwigg-ql3ci Před 2 lety +16

    Great overview! I have been using Houdini all day everyday since 2013, and I still think it is a wonder, and I know there are still huge areas of it that I don't know yet.
    For anyone just starting out, keep going. The payoff is huge!

  • @trashbenny
    @trashbenny Před 2 lety +3

    Good video! Only thing is during your explanation of sops, pops, dops etc, it would be really helpful to have a list of them and their description on the side - generally an easier visualisation of what you are talking about. That part flew completely over my head.

  • @gcharb2d
    @gcharb2d Před 2 lety +1

    The best beginner's tutorials I found are the ones by hipflask, the interface is amazing once you get your head around it, and there is no doubt that this is an extremely powerful tool, and 19 just makes it better! 😎😎😎
    And BTW, you can model the same way in Houdini as you do in other DCC's like Blender or Max, without having to touch a single node, but nodes give you that extra bit of power you wish you had in non-procedural modeling workflows!

  • @Cactuspractice12
    @Cactuspractice12 Před 2 lety +1

    Would love to see a Houdini to Unreal environment tutorial, seems like a great workflow and once you have that locked in I bet Houdini may become more accessible/less intimidating

  • @TheLizardKing752
    @TheLizardKing752 Před rokem

    I made my first HDA a few days ago and was excited to save it for future use. I needed a thing that would control a looped animation's playback rate based on the speed particles were traveling. Obviously can't connect the sim time directly to a multiplier when the speed changes, so I created a total distance traveled accumulator that just adds up the positional difference of each frame and creates and attribute for that.

  • @simonhoudini5074
    @simonhoudini5074 Před 2 lety +8

    Great video! You made some great points here.
    Hope more people will get a better idea of Houdini and the potential it has

    • @StylizedStation
      @StylizedStation  Před 2 lety +1

      Checked out a lot of your videos while I was doing research for this video! Great videos :D

  • @JackCarver_Reporting_in

    Great vid. Houdini is definitely on my path, and this helped. 👍

  • @yarugatyger1603
    @yarugatyger1603 Před rokem +1

    I'm learning Houdini since second half November and so far it's still a tough experience, but it is definitely an enrichment to my workflow allowing me to make scenes even cooler with rain and more dynamic fog for example.

  • @mridulsarmah5974
    @mridulsarmah5974 Před 2 lety +9

    Houdini + unreal = killer combination for creating epic environments. Really love this software.

    • @brendansapp
      @brendansapp Před 2 lety +1

      your name seems familiar, i wonder why

    • @mridulsarmah5974
      @mridulsarmah5974 Před 2 lety +1

      @@brendansapp I guess I have to type :hypebruh: here XD

    • @brendansapp
      @brendansapp Před 2 lety +1

      @@mridulsarmah5974 lmaooo

  • @blackspear217
    @blackspear217 Před 2 lety +3

    Started my Houdini journey last year, got so overwhelmed that I gave up after a few months...went back to blender and zbrush until I kept seeing amazing houdini work from other artists and therefor decided to give Houdini another shot but this time, from the very basics. fast forward to today and I honestly can't believe I was every able to work without it. Houdini is one of those tools that the more you dig in, the more expansive your creative eye becomes. You begin to form connections between other 3rd party software that you were previously oblivious to. Houdini doesn't take anything for granted, it requires you to understand the very basics and thanks to that architecture, the growth you experience as a 3D artist is unmatched by any other 3D software.

    • @lamzez94
      @lamzez94 Před rokem

      Hey ! Can you use Houdini for a full replacement of Blender or Zbrush for example ? Or is it just good for simulations ? This is where I'm really confused and this video kind of failed to answer these basic questions, If I should learn Houdini to help with my animations or learn it to substitute my whole modelling and instead use the node based Houdini modelling systems ? Thanks

    • @blackspear217
      @blackspear217 Před rokem +1

      @@lamzez94 in short, no it does not replace zbrush or blender. But, by not using Houdini you’re missing out on a huge repertoire of tools that could expand your ability to create art. I’ll say this, when it comes down to specific assets such as characters or making a space ship, Houdini wouldn’t be so useful however creating large scale environments, Houdini absolutely dwarfs blender and zbrush in terms of its iteration speed and its ability to create intricate and complex designs. Also without getting to technical, Houdini is capable of using VDB’s and L-systems two different systems that would allow you to create incredible intricate designs that would be hard to achieve in blender or zbrush. Using VDB’s you’d essentially be able to create detailed rocky formations and abstract morphing effects (just naming a few). I’d say, dive into it but just simply with the basics. Houdini is definitely an acquired taste, I almost gave up on it the first 2 months, however, now i can’t workout without it and would marry it if it were a person.

    • @bhris001
      @bhris001 Před rokem

      Where did you learn? Any recommendations for tutorials?

    • @blackspear217
      @blackspear217 Před rokem

      Entagma and “vex isn’t scary” series are awesome and free.
      Payed courses for the most bang for your buck would be Steven Knipping’s “Applied Houdini”.
      Rebelway has also great tutorial but quite advanced and are a quite expensive.
      Junochiro is another great channel for VEX wizardry (the main coding langue used within Houdini)
      And lastly, Pizola is an other underestimated channel that has great little mini projects to get you going.

  • @omphalusnimphus4052
    @omphalusnimphus4052 Před 2 lety

    I'll give it a try. Thanks!

  • @mousse4493
    @mousse4493 Před rokem +2

    Currently using Cinema4D. I'm more of a guy to do sub-D modeling & animation rather than procedural stuff, but I still really want to use Houdini, just I hate the idea of having to use two different software rather than just one(I prefer to use one software with plugins). Cinema4D is complete for me at the moment, but Houdini is something else, it is more futureproof(although don't think C4D will be losing industry usage any time soon with the new updates), and also has much more job usage, and overall more power. It's just that the main things that I do(polygon modeling, rigging, animation, etc) are much less intuitive and efficient but I LOVE Houdini! Hope the Modeler plugin and other things can make this stuff better. If Houdini could add in basic modeling tools for traditional modeling methods like in 3ds Max, Blender, Maya, Cinema4D, I would NOT EVEN LOOK BACK AT ANY OTHER SOFTWARE!

  • @TheStringBreaker
    @TheStringBreaker Před rokem

    *PHENOMENAL video!*

  • @abhijitleihaorambam3763
    @abhijitleihaorambam3763 Před 2 lety +9

    I need to learn Houdini now.

  • @bigkingsha
    @bigkingsha Před 2 lety +5

    I'm a 3dsmax user of 22 years and I was modeling and animating in Houdini within 1 hour. The thing is though, I plan on using it for what its great at - procedural production, I leave the modeling stuff to max and Z Brush. Houdini reminds me of a jacked C4D but C4D is waaay simpler. The best way to learn is to do something new or repetitive several times a week. I learned max when there was no CZcams-I was shooting in the dark and notating the 3dsmax Bible pages into my notebook. I could not afford those $60-$70 books back in the day! Now you can learn for free...well, providing you pay an ISP...lol.

    • @phoenix2gaming346
      @phoenix2gaming346 Před 7 měsíci

      same an also aspiring artist who use 3ds max maya and z brush unreal and houdini

    • @sheldondrake8935
      @sheldondrake8935 Před 7 měsíci

      yeah, $60 C4D books translated from German and missing critical steps. CZcams is such a fantastic resource for learning, never forgot how it was even 15 years ago.

  • @FaddyVFX
    @FaddyVFX Před 2 lety

    That is fantastic, nice and brilliant 👍👍

  • @Safetyman99
    @Safetyman99 Před 2 lety

    Thank you, SideFX and Houdini, for making the games I play great.

  • @sofushyre-jensen6659
    @sofushyre-jensen6659 Před 2 lety +7

    "i'll leave some references in the description"
    *checks description*
    *finds nothing*
    "you lied to me!"

  • @andreasoberg2021
    @andreasoberg2021 Před 2 lety +6

    I have used Houdini for 6 years on complex games and it is very rare that I need to use the more math heavy side of Houdini. Often you can get good help online how to set things up. I have done lots of smoke effects but also lava and liquids. I also do some modeling in Houdini. I do know a few that got a job at studios I worked at only because they knew Houdini well. So worth learning I would say and can be great fun!

  • @jun1408
    @jun1408 Před 2 lety

    really help me overall know what is hodini in few minutes, thx

  • @shahriartanvir977
    @shahriartanvir977 Před 2 lety +1

    I've doing compositing using Fusion for some time. Just purchasing, downloading and using stock footage didn't sayisfy me fully. Hence, started learning HOUDINI. It's been a month. I don't have much to show. Tbh, it is frustrating for most of times for me. But, i can't stop messing around. That's the most fun I ever had since my childhood. 🤣

  • @bxbvxbv
    @bxbvxbv Před 2 lety +2

    a video on cinema 4d would be awesome, as many are using it for similar stuff & it's much easier to jump into.

  • @stepanshnder1850
    @stepanshnder1850 Před 2 lety

    Hello. Tell me why, after installing the redshift, I stopped displaying a window in which there is a File Edit Render Windows Asset at the very top. Instead, only tray with Redshift

  • @Tekkenandgaming
    @Tekkenandgaming Před 2 lety +1

    Yes!!!
    Never used it but that’s what people always say.

  • @Trogleth
    @Trogleth Před 2 lety

    I love houdini!

  • @LihimSidhe
    @LihimSidhe Před 4 měsíci

    I used this video to determine if I should drop a Houdini class I ended up because it's description sounded like a video editing class. I BARELY got through a basic Maya class as an undergraduate. I'm not taking a graduate level Houdini course. FML. Thanks for the vid!

  • @BrianKouhi
    @BrianKouhi Před 2 lety +6

    Your thumbnail guy's something else 😂

    • @arrw
      @arrw Před 2 lety +2

      Is Houdini Hard to Learn? Idk but here's a thick bunny, probably not made in Houdini, but it'll make you click on the video lol

  • @siek6904
    @siek6904 Před rokem

    TY brother

  • @yusrighouse
    @yusrighouse Před 2 lety +1

    Great video. I want to try Houdini at some point in the future. What can we expect in the next year or so: "learn to make amazing vfx with my brand new Houdini for beginners course" haha...I'd buy that...just saying...

  • @424_padmanathaadhiwijna4

    I checked - everything is clean

  • @syneydesign
    @syneydesign Před 2 lety +3

    I love that Guerrila games used Houdini's GAIA for their game, really makes it accurate since its also called GAIA in their game :D

    • @Master_KayOz
      @Master_KayOz Před 2 lety +2

      Gaea is made by Quadspinner (the folks who previously supercharged World Machine) - it merely integrates well in Houdini ;)

    • @maarten176
      @maarten176 Před 8 měsíci

      Guerrilla does not use Gaia

  • @DannyBoy443
    @DannyBoy443 Před 2 lety +1

    I wonder how much of that intro dragon warrior w/ the sword was made using Houdini. The animation? The sculpt? The fire VFX?

  • @RMAFIRE
    @RMAFIRE Před rokem

    I really like it🙂👍

  • @user-vc2pm5xv7s
    @user-vc2pm5xv7s Před rokem +3

    However, from a programmers point of view, they should really give a better IDE for vex, make vex work in the channels, ditch the HScript to unify the workflow, allow higher level programming, make function callable between wranglers, and also, Houdini Engine is buggy.

    • @marlonb1852
      @marlonb1852 Před 6 měsíci

      I mean, you can rightclick in the editor and open the code in something like VS code, but I compleatly agree, the VEX code editor can be improved by a far lot

  • @YiChi457
    @YiChi457 Před 2 lety +17

    When you know it, you actually realize that many things in Houdini are unnecessarily complicated due to the heavy legacy the software carries. Half of the nodes are redundant and/or unneeded.
    But I know many Houdini users that want to keep these issues as is for the simple reason that it feeds their ego seeing people struggle to learn it.
    For example, you will have 20 unique math nodes with no options instead of just one math node with the choice of the operation in it.
    You have hundred of convert nodes, instead of just one with input type output type that would replace them all.
    You have many obsolete shaders still available while they are from another age, and that are used by nobody anymore.
    You will have multiple nodes names that will call the exact same nodes, with sometimes the same options.
    The user interface sucks, no improvement regarding the readability and the coherence has been made in over 10 years.
    And the list goes on...

    • @ruudygh
      @ruudygh Před 2 lety

      ya the many nodes are so confusing that i just gave up on houdini, then later reallize many of those nodes are actually the same node.

    • @lucasgarcezxyz
      @lucasgarcezxyz Před 2 lety

      Thank you for the counter point

    • @Godkiller08
      @Godkiller08 Před 2 měsíci

      I have been a Houdini user for 1 year now. Although I love this software, I agree with you, especially regarding the ego some people in the community have. I found that a lot of users like to overcomplicate workflows just for the sake of it, when you would be much more efficient and user friendly simplifying it. Also, in general the people doing tutorials in Houdini lack some kind of empathy, which causes them to show HOW to do things but not WHY you do it, and you have to grind to figure out yourself (which is a very required quality to learn the software nonetheless).

  • @wonderland4301
    @wonderland4301 Před 2 lety +2

    Hello! Great video. When you were talking about games being limited to polycount, and how Houdini can simulate effects to save memory; how similar would Unreal Engine's nanite system be? Does it save memory in the same way by virtually simulating the polycount-geometry?

    • @Master_KayOz
      @Master_KayOz Před 2 lety +1

      AFAIK, Nanite-Meshes are heavier on memory (drive as well as RAM/VRAM) than LOD-meshes, but are handled way more efficiently for rendering. Cheers!

  • @OTAKUBLOCKU
    @OTAKUBLOCKU Před 2 lety

    Coming from other 3D software and barely touching nodes it was extremely difficult for me to understand. But I too see the potential it has. I tried to follow tutorials from websites but different versions made it impossible for me to follow them. Anyways I will come back eventually.

    • @shahriartanvir977
      @shahriartanvir977 Před 2 lety

      Try Erik Ebling from Udemy. I made a tiny bit progress recently following his course. Can recommend.

  • @yvaindropsy2211
    @yvaindropsy2211 Před 2 lety

    Terrain in ubisoft is mainly made with a GPU tool made in house, houdini is used to distribute objects and foliage on top of it.
    for Remanant, i'm less sure, but as far as i know houdini can't be used in retail copy of the game because the plug in is "only" a brige to the software itself, and can only work on the developper machine during developpement, runtime world generation must be done by other means.

  • @jamesonvparker
    @jamesonvparker Před rokem

    I’m looking to hire a Houdini fix Artist for work in Unreal Engine. Any recommendations?

  • @trafficface
    @trafficface Před 2 lety

    Blenders everything as a node project?

  • @Bullitain
    @Bullitain Před 2 lety

    You didn't link any resources to Houdini tutorials in the description like you said you would?

  • @muneebhamza8917
    @muneebhamza8917 Před 2 lety +7

    I think it can be a good choice for people with computer science/ programming background like me.

  • @metalspoon69
    @metalspoon69 Před 2 lety +2

    I had no clue games like far cry and remnant from the ashes were actually procedural, that is so cool, holy shit.

  • @salvadormarley
    @salvadormarley Před rokem +1

    I'm really glad someone invented Blender.

  • @etih9629
    @etih9629 Před 2 lety

    Where am I find it

  • @brandoncyoung
    @brandoncyoung Před 2 lety +1

    Just have a goal in mind to what you want to do. It's probably the easiest most accessible 3d package other than blender. The community is great

    • @bmbiz
      @bmbiz Před 2 lety +7

      @hjf4a2 Your credibility drops pretty quickly with the need to use a childish name/taunt like "Blenduh".

    • @kuunami
      @kuunami Před 2 lety

      @@bmbiz I agree.

  • @JorgeMorenoCGArtist
    @JorgeMorenoCGArtist Před 2 lety

    Very insteresting

  • @nitromusik9275
    @nitromusik9275 Před 2 lety

    very nice video

  • @xavieradriaens4411
    @xavieradriaens4411 Před 2 lety +2

    Houdini is great but yes wefinitely it costs a huge amount of time to learn all the nodes. programing skill is a must because some tricks can only be achieved by programing

  • @poetic9234
    @poetic9234 Před rokem

    Where can I find more information about how Gunfire Games used Houdini for procedural level generation on Remnant: From the Ashes?

  • @IyeViking
    @IyeViking Před 2 lety +8

    If you master Houdini, you’ll never be out of a job

  • @unknownandbored6467
    @unknownandbored6467 Před 2 lety +1

    I have no idea what ur talking about but I'm still watching

  • @karthikeyan3d319
    @karthikeyan3d319 Před 2 lety

    What about control that game assets are procedually damaged assets everywhere in the game

  • @leogosselet9419
    @leogosselet9419 Před 2 lety +15

    The thumbnails has nothing to see with Houdini lol

  • @chaziress829
    @chaziress829 Před 2 lety

    I use it for animation

  • @rafaelnv2
    @rafaelnv2 Před 2 lety +3

    You used an image from another software to illustrate CHOPs context. you use for touchdesiner imagery

  • @ivaniliev2272
    @ivaniliev2272 Před 11 měsíci

    watching this while making flip simulation in hodini

  • @Ferytighr
    @Ferytighr Před 2 lety

    Houdini have changed my life literally

  • @Prinsdam
    @Prinsdam Před 2 lety +7

    Houdini's less of a content creation tool and more of a platform for graphics coding. If you've ever attempted to build a renderer from scratch, Houdini's so easy it's nearly dreamlike. Otherwise you're going to have to go through the same grind every graphics programmer already has, 1-3 months learning trigonometry on Khan Academy. At minimum, you need to understand vector algebra, the dot and cross product, sine/cosine and maybe matrices.

  • @rubensgalaxy
    @rubensgalaxy Před rokem +1

    It is very easy to learn... it will only take 20 years or more!

  • @openroomxyz
    @openroomxyz Před 2 lety +2

    Houdini look amazing and a software I wish to learn, but what turns me off learning it is that, it seems expensive for indie game developers. But I like procedural ism.

    • @LannasMissingLink
      @LannasMissingLink Před 2 lety +1

      If you're just learning and aren't sure if you want to use it for paid work, houdini apprentice is free

    • @williamharley_
      @williamharley_ Před 2 lety +1

      Houdini also has a indie version. Its a lot cheaper and has all the features of the full fx package.

    • @Luxalpa
      @Luxalpa Před 2 lety +2

      Nah, $20 per month is fine for indies imo.

    • @openroomxyz
      @openroomxyz Před 2 lety

      @@Luxalpa If you get all features it is.

    • @Godkiller08
      @Godkiller08 Před 2 měsíci

      Houdini is 250 bucks for Indie, it's nothing for all the package you get

  • @Botttl
    @Botttl Před 2 lety

    Who has sculpted the thumbnail model?

  • @dimitrijevicveljko
    @dimitrijevicveljko Před 2 lety +7

    Is Houdini hard you ask? Well Houdini gets REALLY hard right after he escapes the Chinese water torture cell. That's what really does it for him - but he's dead now, so I guess he is stiff all the time...wait, what is this again and why is it in my suggestions?

  • @msec7188
    @msec7188 Před 2 lety +2

    please tell me you are going to come out with a houdini course!

  • @lonegamerfrombd3197
    @lonegamerfrombd3197 Před 2 lety

    Can you recommend some tutorials for houdini for beginners from donut level?

    • @zunainfaisal
      @zunainfaisal Před 2 lety

      Entagma's got a donut tutorial for beginners in Houdini. Look no further from that channel to jumpstart your Houdini learning

  • @nozyman258
    @nozyman258 Před 2 lety

    Any free Houdini tutorial links?

  • @xokhaliah
    @xokhaliah Před 2 lety +15

    blender is still hard for me so i’ll give it 5 years before I even think to pick up houdini

    • @jinxxpwnage
      @jinxxpwnage Před 2 lety +1

      @hjf4a2 none of these softwares are difficult , I've learned 22 3D softwares so far including zbrush and houdini within 3 years

    • @xokhaliah
      @xokhaliah Před 2 lety

      @@jinxxpwnage naw they’re extremely difficult depending on the person I’ve been doing digital art since I was 9 years old and learned photoshop and after effects and with help of school classes I learned to draw and video edit yet learning 3D has been a huge problem for me even tho I already had experience using digital programs for art. 3D art isn’t taught in many schools and it’s a reason that most of the programs cost a huge amount of money, it’s definitely a learning curve and not super beginner friendly at all

    • @zunainfaisal
      @zunainfaisal Před 2 lety

      I'm comfy with quite a few softwares now after working in the industry. When I first started out, I was able to pick up Blender within a month without prior 3D knowledge and started playing around with it. After learning everything from Blender to Maya, ZBrush, C4D and a whole bunch of software (keep in mind, my fundamentals had gotten quite strong by that point), it took me a solid 6 months to get comfortable with Houdini.
      VEX and the tiny bit of scripting involved isn't essential to most projects, it exists merely to speed the process and make your life easier by automating certain steps.
      I'd recommend allocating most of your time to learning attributes, the different node levels and how they all play together.
      While you're learning all of this, you're bound to pick up know-how on how to do certain things with VEX and VOPs, and then you can move on to learn more intermediate concepts.
      Good luck!

  • @_casg
    @_casg Před 5 měsíci

    I’m just wainting for enough tutorials to be released for all node based software
    So an AI can collect all these tutorials and any question I can imagine
    Can help me create from prompt to with AI proceduralism

  • @champer423
    @champer423 Před 7 měsíci

    Well so today my houdini journey begins.

  • @nodesofnature603
    @nodesofnature603 Před 2 lety

    I approve.

  • @darkashes9953
    @darkashes9953 Před 2 lety

    is Zbrush hard to learn

  • @clausbohm9807
    @clausbohm9807 Před 2 lety

    Answer is .... YES!

  • @user-li8rm3qj4b
    @user-li8rm3qj4b Před 2 lety

    ʜᴜɢᴇ ʀᴇsᴘᴇᴄᴛ ᴛᴏ ᴅᴇᴠ 💜💜

  • @vaepuer2290
    @vaepuer2290 Před 2 lety

    Time to learn Houdini

  • @mattapple2105
    @mattapple2105 Před 2 lety +1

    Is Houdini more advanced as MAYA ? ...if you even can compare those two, i use only C4D so i don ´t know, Maya is to expensive for a Hobby to me.

  • @trence5
    @trence5 Před 2 lety

    @10:14, there's a demand for "generalist" 3D artists?

  • @carsonsmith2680
    @carsonsmith2680 Před 2 lety +5

    Dost thou thirst trap in every thumbnail these days?

  • @vagabondcgi4277
    @vagabondcgi4277 Před rokem

    Houdini is hard but you can learn it however you really need a super computer to similulate or doing fx

  • @odiagam5755
    @odiagam5755 Před 2 lety

    after 10 years learning c4dswitch to houdini is like day and night but after 3 years its become day to day software ...

  • @theunitydev5418
    @theunitydev5418 Před 2 lety

    So thats why geometry nodes exist in blender. Know im really interested

  • @boole_cat
    @boole_cat Před 2 lety

    It is not hard, its very hard!

  • @pawpotsRS
    @pawpotsRS Před 2 lety +1

    before my hair is fine but when I discovered Houdini I don't know I just feel I'm losing my hair XD

    • @Mjp11111
      @Mjp11111 Před 2 lety

      Lol yes. Never had a problem before but Houdini changed that.

  • @ruudygh
    @ruudygh Před 2 lety

    Maya is also node based. but not that user friendly

  • @roydavid5761
    @roydavid5761 Před 2 lety

    Thumbnail: cuz now you are.

  • @aitificial2184
    @aitificial2184 Před 2 lety

    TL;DR, yes. Yes it is. But it's absolutely worth it.

  • @MyFpZ
    @MyFpZ Před 2 lety

    @3:31 Asıyoruz bayrakları

  • @vanyakapetanovic4018
    @vanyakapetanovic4018 Před 2 lety +4

    I work in Houdini all day every day for production and it's incredibly complex. It's coding, vectors, nodes, attributes. It's reserved strictly for super advanced users and people who want to do this for living and on a highest level. Everyone else should not bother even trying. Only if you want to work in the top of the industry.

    • @superwalnuts2855
      @superwalnuts2855 Před 2 lety +1

      This is what I'm thinking. I make short films and animations with Blender (which of course has a ever growing procedural workflow itself). I downloaded the educational version of Houdini, but realized, if I have no interest in racing why would I drain my life savings to purchase a racecar. All I need to do is go back and fourth to work in a Honda or maybe even by bicycle.

    • @vanyakapetanovic4018
      @vanyakapetanovic4018 Před 2 lety +2

      @@superwalnuts2855 Good thinking. Blender is amazing. I would definitely use Blender if I wasn't doing this full time. Especially if you do short films, animations and stuff, Blender rocks.

    • @Luxalpa
      @Luxalpa Před 2 lety +1

      Agreed. I spent about 8 months learning Houdini and I sort of got good at it now although there's still a lot to learn. 8 months doesn't sound like a lot, but remember this is coming from someone who is extremely experienced learning new software (I learned Blender in 2 days) and is able to code in like 10 different programming languages and even designs their own programming language while also having tons of prior experiences with Cinema 4D, ZBrush, Blender, Maya, 3DS Max, Unity and even building my own graphics engine from scratch.
      So far it's the only software that I know for which I am not sure if I'd recommend other people to learn it. It's amazingly good, but it's also really a long and painful journey to learn. Definitely not for everyone. I must say though, learning it can be pretty rewarding as the knowledge you gain is universally applicable and not limited to Houdini in most cases.

    • @vanyakapetanovic4018
      @vanyakapetanovic4018 Před 2 lety

      @@Luxalpa You are absolutely right. I worked in all DCCs you mentioned minus your experience in coding when I started and STILL Houdini is way too complicated for anyone who is not in this for life and for career.

    • @vanyakapetanovic4018
      @vanyakapetanovic4018 Před 2 lety +2

      @hjf4a2 I hear you. I've never used Blender besides just playing with it so I don't know about all of these things you've mentioned. I just see people create great stuff in it and I think it's quite versatile including tracking, sculpting, modeling, even comping. Now if someone hired me to sculpt something I would do it in ZBrush or for VFX I only use Houdini. But that's because I have expectations to meet. For someone on a budget I think Blender is a good introduction to 3D environment and protocols just getting their feet wet at least. But still I would prefer Cinema 4D over Blender as well as 3DsMax, even for just a hobby. It's just a preference.

  • @kuklama0706
    @kuklama0706 Před 2 lety

    Video starts at 9:28

  • @CariagaXIII
    @CariagaXIII Před 2 lety

    one day game engines will level with Houdini but capable of realtime full res natively

  • @D3FA1T1
    @D3FA1T1 Před 2 lety

    well blender does have geometry nodes now - so buckle up