True Costs of Blender 4

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  • čas přidán 4. 06. 2024
  • In this film, I show you how you can switch from Cinema 4D to Blender 4, focusing on cost analysis and work efficiency. I explain how experienced Cinema 4D users can facilitate the transition to Blender by introducing tips and add-ons that enable a similar workflow in Blender.
    At the beginning of the film, I take a look at the expenses I have had for Cinema 4D in the last ten years and compare them to the expected costs that will be incurred by Cinema 4D users in the next ten years, especially considering the increased prices and the transition to exclusively subscription-based models. Then I compare these with the potential costs that would arise when working with Blender in the next ten years.
    I provide a detailed overview of various add-ons and external tools that make working in Blender more pleasant and in some aspects even better than in Cinema 4D.
    In addition, I discuss the differences between the workflows in both programs. Finally, I present a precise cost overview of the tools and add-ons in Blender that I recommend.
    My goal with this film is to offer a comprehensive source of information for everyone considering a switch from Cinema 4D to Blender, providing insights into the associated costs and the effort involved.
    00:00 - Start
    00:08 - True Costs of Cinema 4D
    02:11 - Similar Addons
    03:58 - Sculpting & Painting
    05:17 - Workflow Difference
    06:06 - Little Helpers
    06:58 - Simulations
    09:22 - Rigid Body & Cloth
    10:20 - Landscapes
    10:49 - Costs of Blender 4
    In the video, I highlighted several addons that I personally find extremely beneficial.
    Now, you have the chance to buy these addons at a discounted price by using the links provided below, which also supports this channel.
    QOL TOOLS Full Collection (10 % Discount with the Code "createvisions")
    blendermarket.com/products/qo...
    HDRI Maker (10 % Discount with the Code "createvisions")
    blendermarket.com/products/hd...
    Extreme PBR (10 % Discount with the Code "createvisions")
    blendermarket.com/products/ex...
    Bmesh Clean Add on (10 % Discount with the Code "createvisions")
    blendermarket.com/products/bm...
    Traffic sign Megapack (10 % Discount with the Code "createvisions")
    blendermarket.com/products/tr...
    Cross rail smart system (10 % Discount with the Code "createvisions")
    blendermarket.com/products/cr...
    Cyber holograms (10 % Discount with the Code "createvisions")
    blendermarket.com/products/cy...
    Sometimes copy paste copies invisible characters and makes the code not working, if this were to happen, the code must be typed with the keyboard, deleting the one inserted with copy paste.
    The code must be entered just before paying, on the payment page you will be asked if you have a coupon.
    -----------------------------------------------

Komentáře • 548

  • @RodasAPCTV
    @RodasAPCTV Před 5 měsíci +1047

    this is actually a really productive way to get hundreds of people correcting and teaching you stuff about blender

    • @moo6080
      @moo6080 Před 5 měsíci +44

      LOL that's exactly what the top comment is!

    • @JDLeeArt
      @JDLeeArt Před 5 měsíci +24

      ...as a side effect, saving you even more money.

    • @cailenced
      @cailenced Před 4 měsíci

      Comments like these are really annoying me. I’m a part of the blender community since 2005. the community was once so humble and nice and today we have so many cocky people believing they’re the best out there.
      I use both C4D and blender. Blender is great for modeling but EVERYTHING is better in C4D when it comes to animation and rendering. Honestly, xParticles is absolutely amazing. It’s literally everything you can think of. Redshift beats cycles in every aspect except maybe the realtime preview. XPresso is awesome for doing mechanical riggings with your own control GUI and everything. And don’t even start on mograph.
      I really like blender, but there is a reason C4D comes with a pricetag and blender does not. Baking a high res pyro sim took me 20h to bake in blender and 20min to do in cinema, with better results in cinema.

    • @RG_77
      @RG_77 Před 2 měsíci +3

      So many times I wanted to correct him but then saw your comment. Well said!

  • @joechapman8208
    @joechapman8208 Před 5 měsíci +712

    And there's me, thinking I spend too much at BlenderMarket

    • @phy6geniuxYTcreations
      @phy6geniuxYTcreations Před 5 měsíci +76

      "I spend too much at Blendermarket."
      Then I watched this. Oh, I spent a dime compared to the value I will get in the long run.

    • @joechapman8208
      @joechapman8208 Před 5 měsíci +26

      @@phy6geniuxYTcreations Yes! Tutorials, too. No disrespect to anybody teaching on CZcams, and some are very exhaustive in their area, but I much prefer to pay for a course that I know is going to be very in-depth and well structured.

    • @dialac1
      @dialac1 Před 5 měsíci +7

      I don’t hold back on blender market especially if it’s something I’ll use atleast once

    • @phy6geniuxYTcreations
      @phy6geniuxYTcreations Před 5 měsíci +4

      @@joechapman8208 I agree with you, I pay also for tutorials. First, as an educator myself, I know how hard it is to teach and create content. I'm not rich, so if I decide to pay for a course/tutorials, it means I need to learn it fast, with structure, and most of all, with quality. And paying for those resources help the person who created those educ materials to create more, tho totally expensive tutorials are still out of my reach.
      I like YT for things that I already knew, or things I need to improve more. For totally basics, if there are good free alternatives, I usually combine them with paid ones with quality. 😁

    • @DrTheRich
      @DrTheRich Před 5 měsíci +3

      i don't use a lot of addons. mainly because i forget i have them, and then i end up doing stuff manually anyway lol... being quick and efficient with geometry nodes helps a lot too

  • @maniacos2801
    @maniacos2801 Před 5 měsíci +790

    Blender shows what Open Source can do. And Blender nowadays moved from a quirky nerd tool to a software that is capable of provide industry level features. Also thanks to a few big donators into the Blender foundation who all want a free and open, capable 3D modeling environment since it's cheaper to donate a few thousand dollars to Blender than paying a big bill of licenses every year.

    • @meetcharubala
      @meetcharubala Před 5 měsíci +52

      blender is really life saver for many of us

    • @geroutathat
      @geroutathat Před 5 měsíci +50

      Even if you never intend to use blender once, if you run a 3d company, chucking some money at blender is a good idea. The next generation of your people that come to work for you, need to get a start somehow, and 20k would mean a collapse in people trying 3d out.

    • @isodoublet
      @isodoublet Před 5 měsíci +46

      Blender used to be stuck in the same trap most open source software is (think GIMP): a tool that, while powerful, was cumbersome and idiosyncratic, and pretty much aimed only at the kind of people who use vim. It was great to see how they were able to escape that trap, take the usability concerns seriously, and turn the software into a truly world class solution.

    • @FlameForgedSoul
      @FlameForgedSoul Před 5 měsíci +18

      They didn't escape, they were dragged, kicking and screaming into the modern era by Andrew Price. All Hail the Donut.@@isodoublet

    • @ChaosOver
      @ChaosOver Před 5 měsíci +8

      Blender is still a quirky nerd tool if you look under the hood. As soon as you dive deeper you see that blender is made by people with no industry/large scale production experience. The blender team cares more about features for individuals than having a reliable tool for large scale productions.

  • @yasunakaikumi
    @yasunakaikumi Před 5 měsíci +159

    just don't forget to at least donate 5 bucks a month to blender foundation to keep it alive when you have a decent income, a lot tend to forget that despite they make 2-5k USD a month

    • @DrTheRich
      @DrTheRich Před 5 měsíci +23

      if you're a professional who's used to paying €2000+ for software yearly, the €25 monthly donation should be a breeze. And on top of then you get your company/artist name advertised on the blender website.

    • @geroutathat
      @geroutathat Před 5 měsíci

      @@DrTheRich plus its basically making sure you have a stream of employees as people are always downloading blender to try 3d.

    • @pr00009
      @pr00009 Před 2 měsíci

      when i make money, im going to donate 100 bucks a month to blender

  • @dialac1
    @dialac1 Před 5 měsíci +131

    I can’t wait to be financially comfortable to where I’ll be a blender monthly supporter. We get so much from them for very little

  • @pradeepdurai8661
    @pradeepdurai8661 Před 5 měsíci +362

    6:04 To link modifiers in Blender, select all objects and choose the one with the modifiers last. Press Ctrl+L to access the linking menu, allowing you to link various elements, not just modifiers. You can make the modifiers as single users from modifiers panel to apply specific value on a single object hope that helps😊

    • @Chevifier
      @Chevifier Před 5 měsíci +13

      I was coming to the comments to basically say the same thing😂

    • @CREVIS-CGI
      @CREVIS-CGI  Před 5 měsíci +35

      In the example at 5:52, I wanted to show how to control many objects in Blender with just one Bend Modifier, like in Cinema 4D, without having to copy the modifier to all objects.

    • @SlayerDUDE1993
      @SlayerDUDE1993 Před 5 měsíci +56

      @@CREVIS-CGI yes, after linking(copying) a modifier to other objects you can select all of them and with pressed alt button control their modifier parameters all at once. Yes, it is not as convinient like having a true linked modifier instances like you do in 3ds max, for example or grouping objects under a modifier like in C4D but still works and you don't need to merge objects

    • @BackusCreativeImaging
      @BackusCreativeImaging Před 5 měsíci +5

      @@SlayerDUDE1993 In order to have the modifier results instanced, you can put the final meshes into a collection then right click the collection and Instance to Scene for a Collection Instance. A bit awkward but works. Copy Attributes Addon (comes with Blender but is disabled by default) allows for copying specific modifiers to the passive selected objects :)

    • @Aguacate3D
      @Aguacate3D Před 5 měsíci +11

      And if you press alt while choosing the link modifiers option, that modifier becomes an instance so if you tweak one, all of them change.

  • @emergencyDuck
    @emergencyDuck Před 5 měsíci +169

    For me it's not only the cost of other softwares, the creativity of the dev community plays a huge role in my decision to stick with blender, every week new and incredible add-ons get released and most of them are either free or have a very affordable price tag. It's very inspiring to see what they come up with and they're all very useful!

    • @EyePropsStudios
      @EyePropsStudios Před 5 měsíci +4

      Exactly. There are so many affordable addons. Another reason I changed from C4D.

    • @_droid
      @_droid Před 5 měsíci +5

      Exactly. I've been pushing open-source for decades. I can't tell you how many times I've had a piece of software or firmware and said "if only I had the source code I could improve this product 10x and it wouldn't cost the company profiting from that work anything except releasing their source!" But of course most don't and eventually they die because they lack the diversity of an open system.

    • @abcdefghilnal
      @abcdefghilnal Před 3 měsíci +1

      People learn. Anything that is able to be edited by the public is popular. Everyone is learning from minecraft

  • @sharky0817
    @sharky0817 Před 5 měsíci +248

    Select multiple objects and if you manipulate a dial while holding ALT it will apply to all objects. It would work for your bend modifier example.

    • @WeaselOnaStick
      @WeaselOnaStick Před 5 měsíci +15

      for that to work with modifiers, all objects would have to have that modifier. Which can actually be copied with Ctrl+L

    • @GUMMY_MKII
      @GUMMY_MKII Před 5 měsíci +17

      ​@@WeaselOnaStickBut if you want to copy a specific modifier, use the
      dropdown menu > copy to selected
      This will also copy its current parameters

    • @VogricJon
      @VogricJon Před 5 měsíci +6

      @@GUMMY_MKIIwhat weasel suggested does the same thing u are saying, it will copy the values over as well with ctrl L

    • @DrTheRich
      @DrTheRich Před 5 měsíci +4

      @@GUMMY_MKII you can also drag and drop modifiers in the outliner

    • @WatchingUndeadJuggernaut
      @WatchingUndeadJuggernaut Před 5 měsíci +16

      Holy fuck whole tutorial in comment section

  • @Ferodra
    @Ferodra Před 5 měsíci +66

    For the smoke sim at 7:13, you can use the "Adaptive Domain" setting to get much smoother playback and baking times.

    • @humansrants1694
      @humansrants1694 Před 5 měsíci +1

      Still no where near as fast as Embergen but until you want that Blender physics are fine.

  • @SteveJ-hq3jz
    @SteveJ-hq3jz Před 5 měsíci +114

    And this precisely why I ditched C4D two years ago. I get all the features I need for zero cost (though I have donated), and I've got some truly brilliant addons for a handful of dollars (I don't think I've paid for anything more than $100). And I know that no matter what I spend on addons or assets, it's nothing compared to the cost of C4D plus X-Particles plus Octane, which is what I was using. I hate what Maxon has become so voted with my wallet. Couldn't be happier.

    • @ripmork
      @ripmork Před 5 měsíci +2

      How long did it take you to make a switch? Was it gradual, or was it a cold turkey approach? Thanks for any info :)

    • @SteveJ-hq3jz
      @SteveJ-hq3jz Před 5 měsíci +9

      @@ripmork It was pretty rapid. It all happened with the release of Blender 2.8, and once I'd made the decision to not begin renting C4D and Octane. The transition wasn't too bad, thanks to the latest versions of Blender - plus a few addons to replicate how I worked in C4D. Of course, there's a lot of good stuff in C4D that Blender doesn't have and which drives me nuts, but you gradually forget or sort workarounds, and now I think I'm doing stuff I could never have managed in C4D and Octane. All I need now is a Mac Studio M3 Ultra!

    • @MrMadvillan
      @MrMadvillan Před 5 měsíci

      max is more expensive and you need all the admins like in blender. also isn’t the desire for all those addins to be native? I don’t see using 25 add ons being a good thing.

    • @MrKeyframes
      @MrKeyframes Před 5 měsíci +2

      @@MrMadvillanIt's 25 add-ons which doesn't affect Blender's performance for under 1k, while you'd be paying 30k over the course of 10 years. You decide what's a "good" thing or not.

    • @SteveJ-hq3jz
      @SteveJ-hq3jz Před 5 měsíci +1

      @@MrMadvillan It's been non-issue for me. Certainly no more hassle than any other DCC app that needs addons or plugins. I had at least that many in C4D.

  • @trowawayacc
    @trowawayacc Před 5 měsíci +25

    We need more people to do insight videos like this. Its the only way to stop predatory subscriptions and highlight enterprise level freeware.

    • @serhiymedvedyev7140
      @serhiymedvedyev7140 Před 3 měsíci

      Lol, there is no competition. Blender is good for beginner and hobbyist, but it can't be as good as competitors.
      It have sculpting but it's worst that zbrush
      It have architecture add-ons, but it's worst even that SketchUp, no way with other archviz
      It have 3d printing but is not cad
      So blender is everything but nothing, jack of all trades master of none.

    • @Mawyman2316
      @Mawyman2316 Před 2 měsíci

      @@serhiymedvedyev7140it’s also free and growing, without the decades and capital advantages of said competition.

  • @s.a1330
    @s.a1330 Před 5 měsíci +28

    KEEP THIS IN MIND!!!!! I think that everyone should know this=
    ACCORDING TO BLENDER LICENCE:
    Sharing or selling Blender add-ons (Python scripts)
    The GNU GPL license therefore requires that such scripts (if published) are being shared under a GPL compatible license. You are free to sell such scripts, but the sales then is restricted to the download service itself. Your customers will receive the script under the same license (GPL), with the same free conditions as everyone has for Blender.
    So most addons (all the ones that have no assets) are GNU GPL then you can say they are legally free to download from third party websites, its not considered piracy, that said its really nice to support addon developers

    • @NamHDesign
      @NamHDesign Před 2 měsíci +1

      This is mind-blowing, thank you for sharing this less-known info!!!

    • @DavidMulderOne
      @DavidMulderOne Před 2 měsíci +3

      This is legally speaking incorrect AFAIK. The blender foundation could sue script developers who do not share their scripts under GNU GPL, and they might be able to force the developer to publish their script under a GNU GPL license, however if the script developer doesn't publish it under GNU GPL to the people who buy it from them, that still means that you have no rights to it. Basically just because they might be doing something illegal doesn't grant you the right to also do something illegal. The very idea btw that Blender's python API is integral enough to force the GNU GPL license to get attached is also not something I am 100% sure would hold up in court, but you are correct that this is the interpretation of the Blender Foundation.

    • @memkiii
      @memkiii Před 15 dny

      You should keep it in mind that you are practically advocating piracy. Plug-ins & Add-ons are under no obligation to release their code under any such license, and to say that most are doing so is not good enough. The GNU GPL license only covers code that was previously released under that license. It does not give you the right to illegally download free copies of plug-ins just because they have some parts that are under GNU GPL. If I take some free scripts, and make a new addon, you have no right to distribute the parts that are new & not under GNU GPL.

  • @tweeeeeex
    @tweeeeeex Před 3 měsíci +32

    this video was recommended to me by the CZcams algorithm because I’ve been getting started learning blender over the past few weeks. I have absolutely no idea what’s being said here, nor do I understand most of the comments (which appear to be coming from extremely European-sounding users who obviously know way more about 3d modeling/rendering) stuff than I do. So, uh…bravo everyone I guess! I’m deeply lost in the bowels of CZcams but I think you’re all doing a great job! And fck C4D or whatever it’s called! Get em!

    • @drumbum7999
      @drumbum7999 Před 2 měsíci +1

      Lol i thought you meant CAD but you mean cinema 4D. I was about to engage in schooling you but yeah fuck C4D!

    • @darko.v
      @darko.v Před 2 měsíci

      @tweeeeeeex I'd say find something that is fun for you, audio visualisation for me for example, and find tutorials that have something close to what you imagined.

    • @goatpepperherbaltea7895
      @goatpepperherbaltea7895 Před 2 měsíci

      You suck ass judging by your comment

  • @RoseKindred
    @RoseKindred Před 5 měsíci +27

    Wow, I am now glad I was never able to take the 3D classes at my community college. Cinema 4D was the only one they used and were allowed to use (according to the syllabus) and seeing the yearly non-educational breakdown was eye-opening.

    • @gamechannel1271
      @gamechannel1271 Před 5 měsíci +4

      My college introduced the 3D course in Blender then moved to Maya for the later classes.

    • @josephbrandenburg4373
      @josephbrandenburg4373 Před 3 měsíci +3

      It wouldn't have been a waste to learn. Nothing you learn is wasted! What if you find a job where the studio uses C4D? You would be able to use it without paying for it then.

    • @ObscuraDeCapra
      @ObscuraDeCapra Před 2 měsíci

      The yearly non-educational pricing means nothing if you're a professional. It's a tax deductible business expense.
      Beyond that, all of these packages are essentially the same with different keybindings and names for things. The core concepts do not change. The software doesn't matter. The skills do.

  • @dr.pixels
    @dr.pixels Před 5 měsíci +43

    Great video, awesome points there, I did the switch from c4d to blender on the 2.8 mark, and boy I'm happy as a kite! The addons made my particular needs faster and easier, the blender route is more do almost everything yourself but I love that part too since I've learned so much making my own quirky solutions when problems arrived at the door. I did enjoy my time with c4d but I can't justify the costs as a freelancer.

    • @dr.pixels
      @dr.pixels Před 5 měsíci

      @@c.n.5476 I'm not in the States, and as you may know as freelancers we have different level of clientele according to our market, and I don't wanted to take the Piracy route even that I live in an Island in the Caribbean! hahaha

    • @josephbrandenburg4373
      @josephbrandenburg4373 Před 3 měsíci

      ​@@dr.pixelsdo you have any advice for starting out as a freelancer? I have a bit of experience already, but I might like to try getting freelance work.
      Thanks 😀

    • @dr.pixels
      @dr.pixels Před 3 měsíci

      it all depends on your location first, I did corporate animations and found a few entry level clients, after that, try to do a couple of personal projects aiming for the companies or type of gigs you want to get, I do several type of services that pay the bills but I don't promote them, since I don't want to be known for those, and if I get them fine I'll do them, but I promote the ones I want to get more and makes me happier. @@josephbrandenburg4373

  • @officiallyanthony
    @officiallyanthony Před 5 měsíci +4

    This was an excellent cost comparison
    It feels extremely non-biased and the presentation was very clear and concise

  • @PanewsONE
    @PanewsONE Před 5 měsíci +12

    I find that one of the biggest difficulties is to stay aware of all the additional tools and plugins in order to execute tasks in the most efficient way. With more and more indie devs contributing to what’s available in the blender market, it almost becomes a necessity to follow channels like yours and watch informative on a regular basis

    • @dynogamergurl
      @dynogamergurl Před 5 měsíci

      This^ because I’m not gonna go reading the new beta and comparing the previous version especially when I don’t know nor use a lot of what gets updated

  • @jhonrincon7280
    @jhonrincon7280 Před 5 měsíci +5

    Hi, thanks for all info. In workflow difference topics it's not necessary to join objects, you only need to select multiple objects and the last active object , press Ctrl + L = Copy modifiers. Or the same way you only need to activate the Copy attributes menu addon (incorporated with blender) and type: Ctrl + C = Copy modifiers or Copy selected modifiers. Select all objects and press Alt on parameters for modify settings at same in all objects. Thanks for all... have a nice day

  • @Shieverski
    @Shieverski Před 4 měsíci +8

    Thank God they made a Blender!
    It opens the doors for so many people, what a blessing!
    I'm getting sick only by watching Cinema 4D prices...
    I remember back then (20 years ago) I loved 3D but there were only programs like 3DS max and it made me give up because of their high subscription plans.
    I'm so happy I found out about Blender (many years later) and my life changed, now I'm doing what I love - 3D, thank you, God! thank you, Blender

    • @tiacool7978
      @tiacool7978 Před 4 měsíci

      100% agree. When I was younger, I was interested in 3d. But mostly as just a hobby. So the pricing for other programs were far too much for me. But when I heard about Blender... I honestly couldn't download it fast enough. And it's only gotten better since.

  • @codexstudios
    @codexstudios Před 5 měsíci +4

    Those addons seem REALLY useful, thanks for making this list!

  • @jp-colemonts
    @jp-colemonts Před 5 měsíci +22

    Octane and Cinema 4D are highly priced. I've been using Blender since version 2.8, and I'm glad I made the switch. After a year of using Cinema 4D, I noticed that the costs were somewhat exorbitant.

    • @ekids.bassment
      @ekids.bassment Před 5 měsíci +10

      I agree, all these software makers act like their tool is the main character and you have to pay for that. But developers need so much software (that you'll never own) that they're basically paying off a small car monthly, they will never own. Personally I look at prices and ask myself: "can people in poor countries keep up with this?" , If the answer is no, I'm not sending my money to them. Support Open Source and keep the world a fair place.

    • @brianmolele7264
      @brianmolele7264 Před 5 měsíci

      Cycles Render, and its free

    • @xanzuls
      @xanzuls Před 5 měsíci

      octane also has a free tier for blender (limited to 1 gpu).

    • @HarryClipzFilmz
      @HarryClipzFilmz Před 5 měsíci

      @@xanzulscan it work for Eevee?

    • @fliguy1353
      @fliguy1353 Před 5 měsíci +2

      Octane is one of the cheapest rendering engines out there. Very appropriately priced, and is leaps and bounds better the cycles both in quality and render time.

  • @CREVIS-CGI
    @CREVIS-CGI  Před 5 měsíci +18

    In the example at 5:52, I wanted to show how to control many objects in Blender with just one Bend Modifier, like in Cinema 4D, without having to copy the modifier to all objects.

    • @theRPGmaster
      @theRPGmaster Před 5 měsíci

      You wanted to, but you didn't?

    • @pardismack
      @pardismack Před 3 měsíci

      @@theRPGmaster He wanted to and he did. people are probably telling him that you can copy the modifiers to other objects instead of joining them into a single one, but that doesn't give you the ability to control them from one single modifier. I guess you can create drivers and all, but that's still less convenient than C4D.

    • @sylorgy
      @sylorgy Před 2 měsíci

      @@pardismackyou can control all from one easily. Just select all needed objects and tweak needed modifier properties with an “alt” key pressed

    • @pardismack
      @pardismack Před 2 měsíci

      @@sylorgy I know about that, but having multiple modifiers decreases performance

  • @TiagoTiagoT
    @TiagoTiagoT Před 5 měsíci +5

    02:22 What do you need a "HDRI loading pluging" for? What does it do that simply selecting the file as the image for the environment material in the builtin editor doesn't already do?

  • @PrimordialStrange
    @PrimordialStrange Před 4 měsíci

    extremely well-done video and kudos to the comparisons.

  • @bharat5194
    @bharat5194 Před 5 měsíci +6

    Let me thank you for doing such an in-depth cost + effort analysis.
    I'm dabbling with both C4D and Blender and have been thinking deeply about which path to choose for the next 5-10 years.
    Want to really master one tool and your detailed video has definitely helped put things into perspective.
    Thanks again!

    • @Jadebones
      @Jadebones Před 5 měsíci +2

      Idk man, here is my honest and best thought out advice:
      LEARN (and stay up to date with) BLENDER ANYWAY.
      Why do you need to master only ONE? That sounds like a (possibly future) horrible disaster of an idea.
      If you must be proficient in whatever softwares your career may require then DO IT, but...
      LEARN BLENDER ANYWAY!
      Make it part of your workflow.
      Save yourself the future headache, stress and frustration.
      If you're ever forced, or just choose, to transition away from software and applications that you've allowed yourself to become dependently familiar with for the next 5-10+ years, you will have a difficult time with seeing your skills transfer over to unfamiliar software...
      Besides, at the rate that Blender is growing & improving plus having the ability to customize Blender by integrating add-ons that you PERSONALLY find useful or necessary ANYTIME YOU WANT (..without waiting for the typical "hopefully we'll see something like this added in the next update!" but it never happens disappointment...) is a pretty powerful argument in itself.
      Good luck with whatever you decide to do though, and may your journey be successful!

    • @khhnator
      @khhnator Před 5 měsíci +2

      i say is easier for Maxon go out of business or bought out by a bad company than the blender train to stop in the 10 years time frame

    • @tiacool7978
      @tiacool7978 Před 4 měsíci

      @khhnator especially considering how Blender looked and functioned when it originally came out. I'm pretty sure they're here to stay. Even if they did stop, it's open source. People can continue to work on it, should the devs choose not to.

  • @ShaneSmith82
    @ShaneSmith82 Před 5 měsíci

    This video works well as a list of highly valuable - sometimes essential - add-ons. It helps me to know what is available as robust time-saving solutions.

  • @matthewhurley5117
    @matthewhurley5117 Před 4 měsíci

    This is great information! Thanks for putting it all together.

  • @Mranshumansinghr
    @Mranshumansinghr Před 5 měsíci +5

    Wow. Really like the breakdown. I just shifted from 3dsMax and Vray (After 15 odd Years) to Blender and Cycles. I am already sold.

    • @DaveDFX
      @DaveDFX Před 4 měsíci

      V-Ray is still a much better and more versatile render engine vs Cycles .

  • @rustinreacts
    @rustinreacts Před 4 měsíci

    Well this video is pure gold. Thanks!

  • @adiwibowo1342
    @adiwibowo1342 Před 5 měsíci +6

    Great video!!. Can you make another video about comparing blender addons because there are many similarities

  • @Humshkin
    @Humshkin Před 5 měsíci +8

    What a powerful and informative video. Thank you for all this effort! You said so much without blatantly saying it.

    • @miieneko
      @miieneko Před 4 měsíci +1

      I think the eye-opener for me was when he said, "What do you have after 10 years? A plug-in."😳

    • @Humshkin
      @Humshkin Před 4 měsíci

      @@miienekothat one hit hard.

  • @786Muzik
    @786Muzik Před 2 měsíci

    Wow thank you sooo much for sharing this with us !!!! Liked and Subscribed after first 10 seconds . Thank You!!!

  • @etmax1
    @etmax1 Před 4 měsíci

    Thanks for a good demonstration of the capabilities and costs for the Cinema 4D/Blender comparison. I'm interested in this because I want to pursue it as a hobby when I want to do something non-electronics.

  • @TechnoShamanism
    @TechnoShamanism Před 2 měsíci

    Great job, thank you!

  • @teethtrainsandcameras2668
    @teethtrainsandcameras2668 Před 5 měsíci +7

    The biggest problem with Cinema 4D is that the boolean operators are very buggy when intersecting meshes, gaps and tears appear. Blender handles the same objects really well.

  • @SalehGfx
    @SalehGfx Před 4 měsíci

    Excellent breakdown

  • @Daniel_VolumeDown
    @Daniel_VolumeDown Před 4 měsíci

    Am I right that once you buy addon for blender you basiclly get source code so you can use it forever with (at least until some veraion of blender breaks compatibility, but always you can stay on that version however long you want)?
    do some developers obfuscatr their code for addons?

  • @ripmork
    @ripmork Před 5 měsíci +7

    Thanks for a great comparison. Q: did you fully switch to Blender? And if so, how much time did it take you? I started learning Blender recently (it really is great, even without considering the huge price difference), but after working past 15+ years in Cinema 4D, doing anything inside it is like second nature, while in Blender I stumble around even most basic things :)

    • @ronnetgrazer362
      @ronnetgrazer362 Před 4 měsíci +1

      B3D can feel the same way, as you can probably imagine, after spending a few hundred hours in it. There's some things I can't get used to though. The way I lose focus of an area just because I moved my pointer out of the way, still drives me nuts. But one thing I love is that while they try to stay consistent with older versions' ways to do things, they're constantly evolving, optimizing the interface and features, as well as overhauling entire backends. They're not just milking an overaged bloated codebase for profit with minimal investments, but very methodically restructuring the entire system over time, as resources permit.

  • @stevenpike7857
    @stevenpike7857 Před 5 měsíci +5

    What's awesome now when I use Blender, is that if I want a certain "plug in," with functions I want or need, I can use ai chat to help me create the python scripts for it. The more complicated the more work it takes, but it's a heck of a lot better than if I tried to do it myself. It's awesome. Chat GPT has opened up a whole new world of customization to me.

  • @fleezy2008
    @fleezy2008 Před 5 měsíci +4

    Nice comparison video. I have been dipping my toes in blender waters and most everything is there fit my needs with the exception of a replacement for c4d’s excellent volume tools. Does blender offer something similar? Thanks!!

    • @hyruleorchestra4339
      @hyruleorchestra4339 Před 5 měsíci

      Not yet but devs said more volume nodes will be added to geo nodes soon

  • @Double-Mjay
    @Double-Mjay Před 5 měsíci +17

    Thanks. Great video and comparison; we nearly use the same C4D Plugins in our studio (but multiple). Nearly every year I find myself thinking about switching the whole studio to blender, but mostly we are so locked-in with our workflow, old projects, assets and proprietary software that its really hard to change course. But with the growing costs of C4D and its plugins - and blender getting better and better...it gets more difficult to justify not to switch.

    • @jomo2483
      @jomo2483 Před 5 měsíci

      go houdini route. you won't need plugins

    • @yasunakaikumi
      @yasunakaikumi Před 5 měsíci +1

      @@jomo2483 depends on what stuff you make, character modeling, I wouldn't use it, for simple motion graphics, I wouldn't use it either. but for complex sims and stuff that hard to pullout with even Maya, then Houdini does it better.

    • @Double-Mjay
      @Double-Mjay Před 5 měsíci

      @@jomo2483 you mean the 5k$ floating HoudiniFX we use for more complex simulation, thats even more expensive than C4D+Xparticles? In a video about $$ + (nearly) free? ...Really?

    • @Jadebones
      @Jadebones Před 5 měsíci +2

      The longer you wait the more it will cost and the harder it will be to transition.
      Blender is FREE, what is there to WAIT for?
      Or to phrase it in a more business oriented mindset:
      When there is no cost, nor harm, in learning to become proficient with Blender while still using your familiar workflow in the meantime, why are you procrastinating with training in order to be able transition out of your costly workflow in the future?
      The sooner you accept that not only is Blender free to use & train on, but grants you the ability to integrate or build YOUR OWN custom tools and add-ons without waiting for updates or signing new EULAs & ToS agreements, the sooner you can start abandoning those ever-increasing costs...
      Find a way to integrate Blender into your current workflow, or dedicate a specific amount time per day or certain day per week strictly for training in using Blender, or some other idea that DOESN'T INCLUDE your future self saying "I wish we had done this sooner."

    • @Double-Mjay
      @Double-Mjay Před 5 měsíci +1

      @Jadebones you're absolutely right. Time is the only critical factor atm. I'll try to wiggle some "free" time every week for the team to get up to speed in blender; starting next year. Thanks for the push ;)

  • @nkanyisoinnocentkhwane3752
    @nkanyisoinnocentkhwane3752 Před 5 měsíci +1

    Thanks for this incredible deep dive 😅 I'm going to start donating to Blender for Xmas annually

  • @hellayeahhella4014
    @hellayeahhella4014 Před 4 měsíci +1

    Hey man vfx artist and 3d artist here worked for many years in C4D to be more precise i worked for 6 years with C4D and then i switched to blender. Blender is amazing in every possible aspect as well some of the stuff you mentioned you can easily do in Blender. 3 Years now in blender and i never regret switching...

    • @malawad
      @malawad Před 2 měsíci

      I appreciate this a lot

  • @KRUChY_80
    @KRUChY_80 Před 5 měsíci

    Finally some one dare to make this, but it lacks showing all cost together side by side. Great stuff

    • @burnttoast111
      @burnttoast111 Před 4 měsíci

      I think it is worth considering a couple things:
      1. Who this video is made for? And that would seem to primarily be people who are either starting, a career in, or already are an independent contractor making 3d animation. Or possibly making 3d animation as a hobby. People who are concerned about long-term costs over time, so not just initial costs, as well as ease of use and efficiency of different software options.
      2. So what is the purpose of the prices listed in this video? Well, the video isn't about just right now, but what you can reasonably expect over the next ten years. And from this video the indicators seem to be an overall comparable software solutions (with a few key differences), of which Blender is very significantly cheaper. But no one can tell you what the costs will be over the next ten years, and I appreciate that this video doesn't try.
      That said, if the purpose of this video was just to compare these platforms as they stand today, or over the next year or so, I absolutely agree with you that a cost comparison at the end should have been there. But it does provide a majority of the information you would need to do this on your own. Except you would need to Google a few things like the subscription costs of Blender plugins mentioned, as the video just states very few of them have subscription costs, and if they do, they are very cheap.
      It is a natural response to treat content like it is made for you and your concerns, probably everyone is 'guilty' of this, myself included. I'm not criticizing you. I just hope to point out that sometimes it is a good thing to step back and think about what the point of a piece of content is, and even why it can make the content better when it is more focused on the point it is trying to make, rather than trying to provide the information that anyone who might watch it wants to know.
      Cheers!

  • @322ss
    @322ss Před 5 měsíci +10

    6:02 - not quite true - you can copy modfier from one object to other objects. Select a set of objects, then select the source object (the last selected object is the active object), then press Ctrl+L and select "Copy Modifiers". So you don't get instanced modifiers with shared values, but at least you can transfer modifiers with their values as often as you have to.

    • @ObscureHedgehog
      @ObscureHedgehog Před 5 měsíci +2

      To have all the objects affected by changing a value in a modifier, you can Alt click on a parameter, key in a value, hit enter, and it'll affect all selected objects with the same modifier.

    • @322ss
      @322ss Před 5 měsíci +2

      @@ObscureHedgehog yes - that helps too, but it would be better if Blender had proper instanced modifiers.

    • @rajendrameena150
      @rajendrameena150 Před 5 měsíci +1

      You can use driver to control values of modifier from single place

    • @CREVIS-CGI
      @CREVIS-CGI  Před 5 měsíci +2

      In the example at 5:52, I wanted to show how to control many objects in Blender with just one Bend Modifier, like in Cinema 4D, without having to copy the modifier to all objects.

  • @finn3721
    @finn3721 Před 2 měsíci

    this was one really well made video!

  • @lakshaydhami4306
    @lakshaydhami4306 Před 5 měsíci

    You can use Synced modifiers a free add-on to sync modifiers with multiple different objects.

  • @Sk4lli
    @Sk4lli Před 5 měsíci +2

    One thing many people don't know: Performance is much better under Linux than under Windows. In some cases it is up to 50% faster. So going Linux increases performance which is similar to 1-2 generations of graphics hardware updates for free.

  • @FilmryStudios
    @FilmryStudios Před 5 měsíci +10

    THUS PLEASE DONATE TO THE BLENDER FOUNDATION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! $5, $10 -- $20 - WHATEVER YOU HAVE

  • @PeterMoueza
    @PeterMoueza Před 4 měsíci +1

    Personal bookmarks shared :
    4:25 on object 6:20 multiples cameras 4:20 snow repo like 8:32 momy like 8:50 fresh humidity, examples(talwedh geodesics) 10:20 on spacetime

  • @amanpreetsingh241
    @amanpreetsingh241 Před 5 měsíci

    This video is sooo helpful

  • @MrAw3sum
    @MrAw3sum Před 2 měsíci

    I wanted to do something in blender but the image rendered was super washed out and different from what i made. Is there a color management add on? does anyone know?

  • @googleyoutubechannel8554
    @googleyoutubechannel8554 Před 2 měsíci

    As a new blender user, is there a plugin to show me which plugins I need to install to make the Blender UI not suck so much?

  • @eobet
    @eobet Před 5 měsíci +3

    5:08 there’s also a PSD-Layers add-on (no Affinity layers add-on yet, though)

  • @Tertion
    @Tertion Před 5 měsíci

    After learning Maya, Zbrush, Substance, Rizom, ect... at school I decided to switch to Blender + a few addons. I did the math and with what I'm saving I could buy a new overkill top of the line PC every year !

  • @visual_chris
    @visual_chris Před 3 měsíci

    Really nice starter overview, can verrify this is a great list indeed - Would recommend sanctus library for procedural materials & traffiq for cars too

  • @Riley_Christian
    @Riley_Christian Před 5 měsíci +2

    5:58 You can actually apply a modifier or any data type to multiple objects at once with the "Ctrl L" menu You don't have to combine them to one object. But thats the only small thing I think you missed. Also holding Alt while editing a value with multiple objects selected, links that value across all those objects. Very informative video, thank you!

    • @CREVIS-CGI
      @CREVIS-CGI  Před 5 měsíci +2

      In the example at 5:52, I wanted to show how to control many objects in Blender with just one Bend Modifier, like in Cinema 4D, without having to copy the modifier to all objects.

  • @petebateman143
    @petebateman143 Před 5 měsíci

    Ctrl-c>selected modifiers copies modifiers from active to selected objects. HDRI can be drag and dropped from the Asset Browser.

  • @bodobanali
    @bodobanali Před 14 dny

    I also spend atoo much money per year for C4D, Redshift, GSG, X-Particles and really think about swithing to Blender. Only thing is those great simulations (cloth, new particles, …)
    What do you think about Blender's capabilities in this area (and your thoughts for the future)?
    Overall: Would you recomment a change?
    Also i am a bit concerned due to i have build up a big collection od c4d files wich are all kind of non revisitable when canceling my subscription.
    On the other hand … it just so much money i spend every year. Hmpf …

  • @neptun3189
    @neptun3189 Před 5 měsíci

    Yo well done on the video dude

  • @DonC876
    @DonC876 Před 5 měsíci +2

    I feel like Blender is an amazing tool now and is on a trajectory of improvement and growth that i don't see with any commercial program. Though the competition and threat Blender brings will also be very beneficial for users of paid programs, because without that competition, big companies will only do the bare minimum for their customers and instead focus on maximizing the profits for their shareholders. Not in a thousand years will i ever go back to 3Ds max or any other subscription price model program - that was the main argument for me to switch away from 3dsMax and ditch all Adobe products that don't offer perpetual liscences.

  • @Mr_Steve3D
    @Mr_Steve3D Před 4 měsíci

    You can press ctrl L and copy modifiers from active to selected objects in Blender

  • @Paxerot
    @Paxerot Před 4 měsíci

    5:52 In Blender, the modifiers are named Visual Geometry in the data and you can transfer the data. So you can copy modifiers without merging objects

  • @balazsgyurics2885
    @balazsgyurics2885 Před 5 měsíci

    Thanks for the vid, it is informative in many ways. There is a player Houdini indie 299 for 2 years full version.

  • @altherithm
    @altherithm Před 5 měsíci

    whoah, the subscribe button lit up with a rainbow outline when you said subscribe at the end... pretty cool (also I liked and subbed, awesome elite video)

  • @Mechaghostman2
    @Mechaghostman2 Před 5 měsíci +2

    Blender does have a way to apply modifiers to multiple objects without joining the objects together.

  • @Necrocidal
    @Necrocidal Před 5 měsíci

    6:00 ish - you can use Ctrl+L, copy modifiers also to copy modifiers from the active object to others in the selection, instead of joining the meshes

  • @AlexSvanArt
    @AlexSvanArt Před 5 měsíci +3

    This is why I switched to Houdini, no plugins needed at all, you just pay for Houdini and that's all which is $399 (indie version) for 2 years node-locked.

  • @radar536
    @radar536 Před 4 měsíci

    very useful video.

  • @nodrance
    @nodrance Před 2 měsíci +1

    this is the power of FOSS. The quality might be a bit worse or weird, but it's entirely free to use and incredibly cheap

  • @reed6514
    @reed6514 Před 5 měsíci +2

    Great video, but ending felt a little off. Would have been nice to see a final comparison between the two, and price difference, and maybe a pros/cons list. Basically just a summary conclusion.

  • @LeiffNathanAMendoza
    @LeiffNathanAMendoza Před 4 měsíci

    PRETTY WELL SUMMED UP

  • @miriades
    @miriades Před 5 měsíci

    If it’s possible for you do a similar video with Houdini vs C4D

  • @T3xellz
    @T3xellz Před 2 měsíci

    You can link modifiers you dont have to join the just ctrl + l then link modifiers

  • @enogeus8984
    @enogeus8984 Před 5 měsíci +17

    5:55 but u can actually add modifier to multiple objects just by clicking CTRL L --> Copy Modifiers (it copies modifier from main object selected to others ) lol

    • @yasunakaikumi
      @yasunakaikumi Před 5 měsíci

      I was thinking about this lol...

    • @CREVIS-CGI
      @CREVIS-CGI  Před 5 měsíci

      In the example at 5:52, I wanted to show how to control many objects in Blender with just one Bend Modifier, like in Cinema 4D, without having to copy the modifier to all objects.

  • @rmarbertin8131
    @rmarbertin8131 Před 2 měsíci

    Another cool thing about Blender is, for those not needing all that expensive movie production stuff, Blender is light & flexible enough to run on just about any computer.

  • @KosretEbdulrehman
    @KosretEbdulrehman Před 5 měsíci +1

    And here I'm using cracked Cinema 4D, houdini, and substance painter! I use Cinema 4D for everything except simulation, which I do with Houdini! Redshift is the only paid software on my list because there is no crack lol!

  • @xanzuls
    @xanzuls Před 5 měsíci +2

    Other than Houdini, for every software you'd have to buy plugins. Maya, Max has soo many plugins people rely on. Considering maya is the industry standard for aniamtion, it doesn't even have a pose library buitl in. But the biggest difference with Blender plugins and other software plugins that they are fraction of the price and only one time payment. Not to mention, you can do most of stuffs the addons are doing by defualt, it would take a lot of time and clicks and skill.

  • @polystormstudio
    @polystormstudio Před 5 měsíci +10

    I might be in the minority, but my choice of C4D over Blender was heavily influenced by my professional environment a decade ago. At that time, the company I worked for struggled to appropriately value animation work, which made efficiency a top priority for me. This need for speed in project completion was what initially drew me to C4D.
    My experience with Blender back then was far from positive; its interface seemed unintuitive, as if it was designed on another planet.
    Fast forward to today, and it's evident that Blender has undergone significant improvements, particularly in terms of user-friendliness. However, having invested not just financially but also in terms of time and skill development in C4D, I'm hesitant to switch. My proficiency in C4D has not only been a substantial financial investment but has also enabled me to produce high-quality work at a rapid pace.
    Switching to Blender now feels like it might slow down my workflow, at least initially. The return on investment with C4D, both in terms of money and the ability to deliver exceptional work quickly, makes me question the practicality of transitioning to a different tool at this stage of my career.

    • @neoqueto
      @neoqueto Před 5 měsíci

      I'm sticking with C4D thanks to its excellent interoperability between various systems, fields, volumes, simulations, mograph - it can all work together without any gymnastics.

    • @Slimersz
      @Slimersz Před 4 měsíci

      Sun cost fallacy

    • @morizanova
      @morizanova Před 4 měsíci

      Setback for sure only happens in the first year, after that, I do believe you'll get the same speed and quality like before but with lower expenses

  • @StevenScott_studio53
    @StevenScott_studio53 Před 5 měsíci +5

    remember you can grab octane free for Blender upto 1 gpu

  • @MonsterJuiced
    @MonsterJuiced Před 3 měsíci

    You can transfer modifiers to target objects without combining them btw

  • @seanyu1895
    @seanyu1895 Před 4 měsíci

    Are the software costs tax deductible? Especially the subscriptions?

  • @neoncyber2001
    @neoncyber2001 Před 5 měsíci

    I've never purchased a plugin or asset. Infact I had been using blender for more than 8 years before I realized you could buy plug-ins. I do wish to begin supporting plug-in makers by purchasing. But I have become so comfortable making what I need. I'm having trouble deciding which I want

  • @JeriKusumaa
    @JeriKusumaa Před 5 měsíci

    How about LiquiGen brother of EmberGen?

  • @loganmedia1142
    @loganmedia1142 Před 2 měsíci

    Tools like Blender are a lifesaver for people in developing countries. The astronomical cost of commercial software means either using cracks or finding a suitable cheaper alternative.

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 Před 5 měsíci +2

    To think an animation studio may have to pay that $30,000 for every computer is insane and explains some things

    • @containedhurricane
      @containedhurricane Před 5 měsíci

      It's a small cost for a $50+ M animation or live-action movie project, since they have built years of assets and C++ plugins with Maya. The problem is no C++ API in Blender

  • @gcharb2d
    @gcharb2d Před 4 měsíci

    Pros usually take into account the time they save by using commercial software vs open source like Blender, if C4D allows doing mograph animations faster than Blender, then it might make the cost of C4D and the plugins worth it, also, you get support with C4D, while with Blender you need to rely on the community, which might not be the best if you are on a tight schedule, that's one of the reasons big studios pay through the nose for software, because those softwares come with fast support!

  • @jhalanddesign
    @jhalanddesign Před 2 měsíci

    Hmm, at the end there, yes most updates are free. But aren't there be any development over the next 10 years? Or other better versions of the same plugs. Yes it's impossible to know, but there are more fees in the future too.

  • @TheAggroPhil
    @TheAggroPhil Před 2 měsíci

    As a Cinema4d and Blender user the only thing I would add is an a render enigne like Octane. The biggest drawback of Cycles ist the suboptimal output of AOVs and Renderlayers. It can be optimized with addons and scripting but is still a pain in the ass.

  • @RomboutVersluijs
    @RomboutVersluijs Před 4 měsíci

    You can copy modifiers to other mesh ibjects with a free addon which comes with blender. It's called "copy attributes". You then select the destination then the source, than do Ctrl c and pick from the menu what you want to copy over.
    If need something blender and simple Google will always show you a result. There is so much info for free about this software.
    I've also made quite a lot of addons, all for free

  • @strangesingh350
    @strangesingh350 Před 2 měsíci

    for transferring the modifiers in blender you press ctrl + L and then click link modifiers

  • @andrewphoto4750
    @andrewphoto4750 Před 5 měsíci +3

    Bro no mentioning Physical starlight and atmosphere is criminal

  • @Drumaier
    @Drumaier Před 5 měsíci

    Blender looks so cool and is evolving so rapidly!! I'm a Maya user since forever so for me, learning a new software that is not 200% better than Maya and is not as used as Maya in the industry, doesn't looks as attractive. But in some years who knows, it might get THAT much better than Maya and I'll jump to the Blender train.

  • @visual_chris
    @visual_chris Před 3 měsíci

    HDRI addon can be replaced with the Ployhaven Addon too

  • @qwertasd7
    @qwertasd7 Před 3 měsíci

    I've been using blender for 10+ years and for what i needed (comercials presentations 3d printing etc) only recently i needed flip fluids for the rest the addons are maybe togeter 20$ , not counting where i gave developers some money because they deserved it. my top tool is i think volumetirc smooth. So you can do a lot for free, and once you understand the nodes, you can do a whole lot more for free as well. Most of all its such a complete package from video editing, to animations, to stills, 3d prints. retopo, uv, .. it seams endless.

    • @tanza3d
      @tanza3d Před 2 měsíci

      for what it's worth you can get flip fluids for free technically if you spend some time to compile it yourself, if you have some basic knowledge it's pretty easy :)

  • @Jaddico
    @Jaddico Před 3 měsíci

    when i was 21 i thought blender was gonna topple most of the industry, im now 30 and good god blender is looking very intimidating for its competitors these days

  • @CLaw-tb5gg
    @CLaw-tb5gg Před 2 měsíci

    As a Cinema 4D user, my biggest issue with Blender was never the fancy rendering stuff but very basic things: perhaps it's just a matter of getting used to it, but modelling feels a lot more difficult in Blender than in C4D. For instance, if I remember correctly in Blender there isn't a way to precisely set XYZ values for points (either position or scale), which seems like a bizarrely basic function to lack.

  • @Mithferion
    @Mithferion Před 4 měsíci +1

    I don't use Blender nor any other 3D modeling/animation program (maybe in the future) but I think this kind of videos offer so much value. Thank you for that

  • @TheColleenDabeanShow
    @TheColleenDabeanShow Před 5 měsíci

    I just make simple theatre sets for my puppets so I don't need many extensions or addons at all - I'm just super happy that blender is still free. If my channel takes off I'll be glad to make some annual donation to blender.

  • @ShrikeGFX
    @ShrikeGFX Před 5 měsíci +4

    Relying on a lot of plugins is a big stability concern, especially if they are made by one person in a basement
    Many of such plugins can be suddenly discontinued or break on upgrades, this is highly risky for a studio to adopt
    Both softwares have big up and downsides but price for price you will not beat blender, but I really would not rely on 100 plugins to solve all issues in the long run

    • @DrTheRich
      @DrTheRich Před 5 měsíci +5

      for a lot of things you don't even need all these addons. I barely use any addon, and i work professionally full time with blender. A lot of the convenience addons aren't vital for a project, so if they break, nothing is lost.
      Lots of the geometry node based addons in blender are easily fixed manually might they break with an update..
      And most blender addons are open source, meaning that there is often someone somewhere fixing a broken plugin. Or creating a better version.

    • @lincolnsmithtbp
      @lincolnsmithtbp Před 5 měsíci +2

      Why does it matter that they do it in their basement or not? 😂

    • @mistrrhappy
      @mistrrhappy Před 5 měsíci

      @@lincolnsmithtbp It's very important to trivialize these developers and insinuate that they and Blender are not "real" professionals or can create professionally developed tools because "everyone knows" open-source software is inherently inferior and can't be trusted when "push comes to shove". LOL! (sarcasm, if you can't tell) In reality no big VFX studio is going to switch to Blender due to the sunk cost fallacy of tying everything together with Maya, Python, and MEL scripts for the last 25 years. Autodesk has them by the proverbial short hairs. Maya is the devil, but it's the devil they know. Big shops adopting Blender would require the same amount of hand-in-glove dedicated development teams at the studios that Alias/Wavefront/Autodesk provided to get Maya usable in their pipelines, and the same amount of Python scripting and custom tool development. Every pipeline is different, yet the same in some ways.