That Blender can even compete against a long-standing commercial system is a huge accomplishment in itself, the developers have done an outstanding job.
Cinema 4d definitely worth the investment especially with the latest particles system overhaul with the potential of it being as powerful as x-particles.
Why wont you just use houdini if you want particle systems and dont mind paying a lot? I dont deal heavily with particles and simulations but have heard houdini does it a lot better.
@@askeladden450 well it's better to have all tools you need in one place, and instead of the need to learn a whole new program (houdini is not easy to learn) you can spend this time getting more proficient at the only tool you need, and the trajectory of maxons's updates with each update bringing huge features seems really promising.
@@askeladden450 well it's better to have all the tools you need in one place and instead of the need to learn a new program (houdini is not easy to learn) you can spend this time getting more proficient in the only tool you need, and with the huge updates that Maxon is pushing the trajectory of c4d's future seems really promising.
@askeladden450 well it's better to have all the tools you need in one place and instead of the need to learn a new program (houdini is not easy to learn) you can spend this time getting more proficient in the only tool you need, and with the huge updates that Maxon is pushing the trajectory of c4d's future seems really promising.
@@filmstop7828 can i ask you somthing real quick is the 3d product animatio or commercial in demand because i have watched a video saying that its suck and exetera so the question is is it on demand ?
3D animation is in demand, but you also have to know how to market yourself. Landing a job or a client is also about presentation and reputation not just technical skills. When starting out you have to do a lot of networking with people in need of your skills. But even if you do everything right, it takes a combination of skill and luck.
C4D is $983.00/Year. X particles is $526.50/Year. Add in any additional plug-ins for C4D and you're looking at a recurring bill of more than $1500.00 and that's not including a Maxon One sub. which would put you at nearly $2000.00/Year, every year until the end of time. If you should ever decide to stop using Maxon One or mentioned products, you lose all of your work files instantly. I do agree that C4D does hold a few advantages over Blender currently, but these are few and far between. Also, let's be real, when it comes to sims and particle work, no one is using C4D or Blender in production as neither will out perform Houdini. So really, Blender in a pipeline with Houdini, Nuke, Substance Painter for example, is a force to recon with.
$1000/year for software is nothing for a professional who actually works in the industry. If you are one you would know this. Blender users always complain about costs because most of them are amateurs.
@ikbo I understand what you mean, I have used C4D forever now and find it hard to use blender... but when I realise how good C4D is compared to anything else, I feel angry for the people who will never get to use it cause of its price. It's mind-boggling how good C4D is, I feel like maxon should drop their notion of the software being for just industry men and cater to the newcomers and standalone designers.
Also blender has geometry nodes. Which is way much more advanced than mo-graph, and in few years will start competing with Houdini. Also blender’s octane is free as well (octane for c4d is paid). Blender ui is much more modern and unified.
@@idunno8683 yes he has! However, it is not as ''effective'' as Blender's geometry nodes! I say that, but I'm not a fanboy of either one, but I must admit that Blender's Geometry nodes are insane! but a little complex.
The closest comparison to geometry scenes cinema4d has is scene nodes instead of mograph, which is still being developed. Recently maxon has been commissioning rocketlasso for capsules made with scene nodes, for example the partition modifier is similar to houdini lab's lot subdivision. That being said, scene nodes is still relatively undocumented and new so it will be a while until it becomes close to geometry nodes
Mo graph is something completely different than geometry nodes. CInema has it as well but Blenders geometry nodes are better. However Blender doesnt have the mograph stuff and motion graphics. Also dynamics, particles, rigid bodies. is still lacking in Blender
I learned 3d in cinema 4d long ago and used it for all my work in the industry until recently after i left working in 3d for a while to learn other things and came back. I had avoided blender because it was free and just never thought it could be as powerful. I made the switch and never looked back. Blender is just to good being open source and with the massive community of developers it just keeps getting better and better. And what you meant was path tracing not ray tracing and now with turbotoolsr addon blender cycles can render way faster than redshift.
I'm a C4D user of 15 years, and considering picking up Blender... I do work in 3D motion design and most studios that I have worked / contracted for would never consider Blender for a production pipeline... which I hope would change... most likely the reality is that I would have to use both... Blender is amazing for sure... and looking forward to get under the hood...
Great video bro, i started out with cinema 4d, but ended up with blender 3d. I must say that i agree with the verdict, for the fact that the latter is free.
Blender requires a bunch of add-ons. It’s like Frankenstein. I collaborated with a Blender user who gave me a file that couldn’t be rendered because it required a ton of add-ons for basics. I switched him to C4D so that the TEAM could collaborate. Blender is a cute toy for hobbyists but not a professional, industry standard tool. And I doubt it’ll remain free.
I use Cinema 4D. But I really want to learn Blender. There is also a mograph module, which has no analogues. And of course the learning process itself is also important.
I've been loyal to blender for a long time now, and i just don't see why should i change this factor. Of course, curiosity is willing me to try something out, but i know that Blender is goated already and I don't have to spend a penny. I love Blender for what it is and i donate to them because they really deserve that.
That's awesome. It's fine to use your favorite program as long as you aren't dogmatic. It's great to hear you're giving back to the Blender foundation as well!
Blender is great and so is CInema 4d, it all boils down to how much an artist is willing to spend, I would choose 3ds max for modelling and vfx work, especially with the release of tyflow making max a game changer, Tyflow offers an enormous particle, cloth and fluid sims for industry standard work. Phoenix fd delivers tremendous fluids and explosive power, Making Max an all powerful House Like Houdini. Cinema has an amazing mograph module and delivers exceptional motion design power, incredibly easy to use and versatile, has amazing plugins like x particles that is a game changer as well. Fact is a lot of users use the cracks for these softwares and so not everyone actually pays for them. A lot of career are builts on cracks lol...in conclusion all the softwares delivers exceptional power, knowing more than one makes you untouchable lol
Switched to cinema 4d because my company provided me license and I like it more than blender to be frank. Things I can to in blender in one week, cinema4ds mograph can do it in 2 days.
I switched from Cinema4D to Blender and am very happy with the decision. In my opinion, blender offers a lot more and is very easy to learn if you have previously worked with another 3D tool
@@jbdh6510 Yes, an important point is the comiunity, the integration of the different tools, I think geonodes are great and the program is really very easy to use. I was able to learn a lot of new things through Blender and improve my workflow.
. I think the problem today with most modelling programs like Cinema 4D is you gotta pay so much to use the program and to me. I feel that is just not worth it but blend is such a good program because it is free and is got everything you could ever want inside one package :-)m
Bro, I also make animations on blender! But I have a low end pc so yeah😅. Btw I am happy to see many blender users here! I have also started animation for my career so if possible, could u tell me if those animations are good enough?
That's awesome! I took a look at your channel and you're doing great. I saw a huge difference in quality between your older and newer renders. Keep it up.
Both of these programs excel at motion graphics. You really can't go wrong with either option. C4D has been known for a long time as the king of motion graphics, but recently with the development of Blender's geo node system it has largely caught up. If you have the option, I would go with Cinema 4D, but blender is free and can do 95% of what C4D can.
like he said, c4d has been the best in motion graphics for a while while blender is very much making quick progress catching up. however blender's advanced motion graphics techniques are largely based in geometry nodes, while c4d may be more user friendly starting out jumping straight into that field of 3d
I have C4D R26 and the latest Blender. If you need to rig & animate Characters for Games and Film Then C4D is essentially useless. particularly for mocap based pipelines with speaking characters.
Cinema 4d is way better than Blender for a lot of things today that we talking and im happy to pay for that zbrush itself can crush whole sculpt system of Blender
Nope not really Blenders open nature does not give it an edge over c4d Plugins making "Am Saying this as A C4D TD Artist who has since fully moved to blender" Blender has Zero advantage over C4D Unless you are insane enough to want to make your own version of blender
@@prophdcc3793 TBH It's more practical than theoretical... C4D has a huge community and basically has a simple barrier to entry when starting out with simple scripts "Blender does too" TBH Try both if you can you'll see the C4D Dev Community or the C4D cafe
The price is only a factor when you are using it for fun, not when you are earning money with it! 100$ per month is nothing! Compared to what you pay, you'd make 20 times as much. cinema 4D is way better than blender!
You say that because you use it in dollars! Here in Brazil it is almost impossible to pay maxon! because they really don't give a damn about South American artists
FREE vs $137.00 per month?!?!?!?!? I wonder which one the average poor person would use? Whats the best "Bang per Buck" or "Feature per Dollar" ? I assume this is just another paid sponsor for the expensive product that is rarely used by indies and non million dollar companies.
Blender being free is a huge upside. That's the reason I started using it. If you watched the full video, you'll see Blender ended up winning, even regardless of the price, which is ultimately the reason I still use Blender today. Thanks for your input.
You should scroll back up and hit the like button so this can spread to more people!
whenever I make money with blender, I try to donate some of it to them
That's great! It's important to support the Blender Foundation.
Blender forever 🫡
Not the end all be all but close
That Blender can even compete against a long-standing commercial system is a huge accomplishment in itself, the developers have done an outstanding job.
If you think about it logically, it is the other paid software that competes with Blender, which is free and extremely powerful.
Blender always as it has been chosen for its friendly presentation 🎉
Cinema 4d definitely worth the investment especially with the latest particles system overhaul with the potential of it being as powerful as x-particles.
Why wont you just use houdini if you want particle systems and dont mind paying a lot? I dont deal heavily with particles and simulations but have heard houdini does it a lot better.
@@askeladden450 well it's better to have all tools you need in one place, and instead of the need to learn a whole new program (houdini is not easy to learn) you can spend this time getting more proficient at the only tool you need, and the trajectory of maxons's updates with each update bringing huge features seems really promising.
@@askeladden450 well it's better to have all the tools you need in one place and instead of the need to learn a new program (houdini is not easy to learn) you can spend this time getting more proficient in the only tool you need, and with the huge updates that Maxon is pushing the trajectory of c4d's future seems really promising.
@askeladden450 well it's better to have all the tools you need in one place and instead of the need to learn a new program (houdini is not easy to learn) you can spend this time getting more proficient in the only tool you need, and with the huge updates that Maxon is pushing the trajectory of c4d's future seems really promising.
bro is the male white version of ice spice
lol, haven't heard that one before.
@@filmstop7828 can i ask you somthing real quick is the 3d product animatio or commercial in demand because i have watched a video saying that its suck and exetera so the question is is it on demand ?
@@filmstop7828 if not whats the 3d industry that has a hight demand right now ?
3D animation is in demand, but you also have to know how to market yourself. Landing a job or a client is also about presentation and reputation not just technical skills. When starting out you have to do a lot of networking with people in need of your skills. But even if you do everything right, it takes a combination of skill and luck.
SFM is better than both@@filmstop7828
C4D is $983.00/Year. X particles is $526.50/Year. Add in any additional plug-ins for C4D and you're looking at a recurring bill of more than $1500.00 and that's not including a Maxon One sub. which would put you at nearly $2000.00/Year, every year until the end of time. If you should ever decide to stop using Maxon One or mentioned products, you lose all of your work files instantly. I do agree that C4D does hold a few advantages over Blender currently, but these are few and far between. Also, let's be real, when it comes to sims and particle work, no one is using C4D or Blender in production as neither will out perform Houdini. So really, Blender in a pipeline with Houdini, Nuke, Substance Painter for example, is a force to recon with.
Pirat vershion 0$
pirate version* правильно@@vlad_oga
there is a perpetual version of c4d
$1000/year for software is nothing for a professional who actually works in the industry. If you are one you would know this. Blender users always complain about costs because most of them are amateurs.
@ikbo I understand what you mean, I have used C4D forever now and find it hard to use blender... but when I realise how good C4D is compared to anything else, I feel angry for the people who will never get to use it cause of its price. It's mind-boggling how good C4D is, I feel like maxon should drop their notion of the software being for just industry men and cater to the newcomers and standalone designers.
Also blender has geometry nodes. Which is way much more advanced than mo-graph, and in few years will start competing with Houdini.
Also blender’s octane is free as well (octane for c4d is paid).
Blender ui is much more modern and unified.
Doesn't c4d has nodes too?
@@idunno8683 yes he has! However, it is not as ''effective'' as Blender's geometry nodes! I say that, but I'm not a fanboy of either one, but I must admit that Blender's Geometry nodes are insane! but a little complex.
The closest comparison to geometry scenes cinema4d has is scene nodes instead of mograph, which is still being developed. Recently maxon has been commissioning rocketlasso for capsules made with scene nodes, for example the partition modifier is similar to houdini lab's lot subdivision. That being said, scene nodes is still relatively undocumented and new so it will be a while until it becomes close to geometry nodes
Are you talking about cinema4d r20 at least, or s24 ._.
Mo graph is something completely different than geometry nodes. CInema has it as well but Blenders geometry nodes are better. However Blender doesnt have the mograph stuff and motion graphics. Also dynamics, particles, rigid bodies. is still lacking in Blender
I learned 3d in cinema 4d long ago and used it for all my work in the industry until recently after i left working in 3d for a while to learn other things and came back. I had avoided blender because it was free and just never thought it could be as powerful. I made the switch and never looked back. Blender is just to good being open source and with the massive community of developers it just keeps getting better and better. And what you meant was path tracing not ray tracing and now with turbotoolsr addon blender cycles can render way faster than redshift.
Good video brother. Houdini vs Maya would be very interesting
I find Blender to be very interesting software and its add-on is affordable.
I'm a C4D user of 15 years, and considering picking up Blender... I do work in 3D motion design and most studios that I have worked / contracted for would never consider Blender for a production pipeline... which I hope would change... most likely the reality is that I would have to use both... Blender is amazing for sure... and looking forward to get under the hood...
i love how this c4d vs blender videos are always made by blender guys. :)
editing is powerful bro
Thank you.
Crack Cinema 4D 😎
😂👊
We need to use cracked versions of C4D until Maxon greatly reduces the price. It's way too expensive.
Does c4d have advantages?@@UltraVioletMilk
Great video bro, i started out with cinema 4d, but ended up with blender 3d. I must say that i agree with the verdict, for the fact that the latter is free.
Blender requires a bunch of add-ons. It’s like Frankenstein. I collaborated with a Blender user who gave me a file that couldn’t be rendered because it required a ton of add-ons for basics. I switched him to C4D so that the TEAM could collaborate. Blender is a cute toy for hobbyists but not a professional, industry standard tool. And I doubt it’ll remain free.
Whatever helps you cope
what do you mean you doubt it will remain free? it's been free for the last 20 years lol
Such a well-made video
But covered A very saturated topic
Amazing lighting, b roll, And most importantly script
Glad you liked it!
If you have any ideas for future videos, let me know. I'm always looking for inspiration.
Cool stuff bro❤ keep making content 🎉🎉
Can we use blender with redshift?🤔
Yes you can
Was the comparison animation made in blender or 4d?
In another earth timeline bro is Ryan Reynolds son
lol
Amazing video ❤❤
Glad you liked it!!
I use Cinema 4D. But I really want to learn Blender. There is also a mograph module, which has no analogues. And of course the learning process itself is also important.
I've been loyal to blender for a long time now, and i just don't see why should i change this factor. Of course, curiosity is willing me to try something out, but i know that Blender is goated already and I don't have to spend a penny. I love Blender for what it is and i donate to them because they really deserve that.
That's awesome. It's fine to use your favorite program as long as you aren't dogmatic. It's great to hear you're giving back to the Blender foundation as well!
I will not give up on C4D, nothing bad on blender.
Blender is great and so is CInema 4d, it all boils down to how much an artist is willing to spend, I would choose 3ds max for modelling and vfx work, especially with the release of tyflow making max a game changer, Tyflow offers an enormous particle, cloth and fluid sims for industry standard work. Phoenix fd delivers tremendous fluids and explosive power, Making Max an all powerful House Like Houdini. Cinema has an amazing mograph module and delivers exceptional motion design power, incredibly easy to use and versatile, has amazing plugins like x particles that is a game changer as well. Fact is a lot of users use the cracks for these softwares and so not everyone actually pays for them. A lot of career are builts on cracks lol...in conclusion all the softwares delivers exceptional power, knowing more than one makes you untouchable lol
The question is, from which application did you make the animation in the first 5 seconds?
I made the intro in blender
Switched to cinema 4d because my company provided me license and I like it more than blender to be frank. Things I can to in blender in one week, cinema4ds mograph can do it in 2 days.
I switched from Cinema4D to Blender and am very happy with the decision. In my opinion, blender offers a lot more and is very easy to learn if you have previously worked with another 3D tool
What do you think are the advantages of blender? Would you have still switched of C4D is only 20 euros a month?
@@jbdh6510 Yes, an important point is the comiunity, the integration of the different tools, I think geonodes are great and the program is really very easy to use. I was able to learn a lot of new things through Blender and improve my workflow.
Didnt even know about Cinema 4D
Alguém sabe um site que daria pra baixar o cinema 4D com crack que seja de confiança? Eu só encontrei vírus onde eu tentei.
maxon not aware about this:”
Why does this guy kinda looks like Ryan Reynolds?!?
I guess I'll take that as a complement.
@@filmstop7828 Yea!!! Am I The First One To Notice That, Really Cool of you to reply to my comment!!! :D
cinema 4d interface and layer based system is much easier to learn .
Cinema4D and AutoDesk Maya for Me
If I was starting now, I'd choose blender . We can't act like Blender wasn't strange af til 2.8 😂.
True
. I think the problem today with most modelling programs like Cinema 4D is you gotta pay so much to use the program and to me. I feel that is just not worth it but blend is such a good program because it is free and is got everything you could ever want inside one package :-)m
What is better?
Bro, I also make animations on blender! But I have a low end pc so yeah😅. Btw I am happy to see many blender users here! I have also started animation for my career so if possible, could u tell me if those animations are good enough?
That's awesome! I took a look at your channel and you're doing great. I saw a huge difference in quality between your older and newer renders. Keep it up.
@@filmstop7828 Thanks bro ☺️
Maya(Modelling) + Substance Painter(Texturing)+ Blender(Render)
Broo blender have good render??
ive never heard of cinema 4d but blender is nice
i wish blender was better for motion graphics, damn, c4d is just unbeatable with mograph
why blender? because it's free (my simple minded)
Prisma 3d: nah i'd win
Why not both
For me Blender, Ureal Engine, and krita❤
yes but then you look and find out that either of those software dont compare to the trio(maya, houdini, mari) and zbrush also for sculpting
Many of us who are talented but don't have the decent income have the opportunity to move the 3d mesh because blender is free
I havent watched the vid yet but blender is goated
I came here just to see Blender win.
Blender for life
Blender is free, that's all I needed to know
Blender 😌❤️
I honestly believe that blender is better ( probably because I made my pfp in blender )
Just reminder but you can render with octane for free by using blender.
Why does the intro looked like a meme?
blender solos for being free
Blender For ever.you can change some settings to speed up renders so much :/
Who like cinema 4d out of this video
I use........PRISMA 3D!
Maya😌
Ok. another video Blender vs XXX software from Blender user.
what about creating motion graphics ?
Both of these programs excel at motion graphics. You really can't go wrong with either option. C4D has been known for a long time as the king of motion graphics, but recently with the development of Blender's geo node system it has largely caught up. If you have the option, I would go with Cinema 4D, but blender is free and can do 95% of what C4D can.
like he said, c4d has been the best in motion graphics for a while while blender is very much making quick progress catching up. however blender's advanced motion graphics techniques are largely based in geometry nodes, while c4d may be more user friendly starting out jumping straight into that field of 3d
@@filmstop7828 Id say Geo nodes have a slightly harder learning curve, vs c4d being fairly easy to just plug and play and combine systems and effects.
get houdini then
Blnder
Even if i could get cinema 4D free i would still use blender
That's the reason I use Blender!
I have C4D R26 and the latest Blender.
If you need to rig & animate Characters
for Games and Film
Then C4D is essentially useless.
particularly for mocap based pipelines with speaking characters.
Blender
blender forever 🫡 🫡 🫡 🫡
Cinema 4d is way better than Blender for a lot of things today that we talking and im happy to pay for that zbrush itself can crush whole sculpt system of Blender
Zbrush is a dedicated tool, so it will crush the ones in general dccs in blender, c4d, maya.
Blender is capital 😂😂 brooh... it's free but makes you making alot of money through 3d motion designs....
Nope not really Blenders open nature does not give it an edge over c4d Plugins making "Am Saying this as A C4D TD Artist who has since fully moved to blender" Blender has Zero advantage over C4D Unless you are insane enough to want to make your own version of blender
I'd love to hear more about this. Can you go a bit more into detail on why blender doesn't have the edge over C4d?
@@prophdcc3793 TBH It's more practical than theoretical... C4D has a huge community and basically has a simple barrier to entry when starting out with simple scripts "Blender does too" TBH Try both if you can you'll see the C4D Dev Community or the C4D cafe
3ds max + plugings can beat any other disgusting softwares
I started with C4D and today I'm on Blender, without any regrets
Blender for just 1 simple reason.
ITS FREE!!!!
The price is only a factor when you are using it for fun, not when you are earning money with it! 100$ per month is nothing! Compared to what you pay, you'd make 20 times as much. cinema 4D is way better than blender!
It is true unless you live in Latin America 100 dollar a month it is more money that you think
You say that because you use it in dollars! Here in Brazil it is almost impossible to pay maxon! because they really don't give a damn about South American artists
Many of us who are talented but don't have the decent income have the opportunity to move the 3d mesh because blender is free
@@ihnayem9234that is so (and sadly) true
810th Like😃
FREE vs $137.00 per month?!?!?!?!? I wonder which one the average poor person would use?
Whats the best "Bang per Buck" or "Feature per Dollar" ?
I assume this is just another paid sponsor for the expensive product that is rarely used by indies and non million dollar companies.
Blender being free is a huge upside. That's the reason I started using it. If you watched the full video, you'll see Blender ended up winning, even regardless of the price, which is ultimately the reason I still use Blender today. Thanks for your input.
Problems with blender is performance and stability.... Sometimes is cool and next update is worst !
it’s not even funny Blender solos no diff
BOTH ABSOLUTELY SUCK ASS
SFM FTW
I think AI wins now
Nah, AI will never replace me!
Autodesk©️ entered the comments as anonymous.