Project Optimization in UEFN | Unreal Fest 2023

Sdílet
Vložit
  • čas přidán 30. 10. 2023
  • In this session, Julien Didisheim will explain how you can optimize your UEFN projects using the different tools available in order to ship your experiences smoothly across different platforms.
    We’ll explore the Nike Airphoria experience; this project was a real optimization challenge, and it’s a great example for explaining how to create large environments within UEFN.
    We’ll cover:
    - Project size (cooked data / global project size)
    - Keeping your project size down while not sacrificing visual quality
    - Fortnite assets vs. custom assets, and when to use them
    - When to use tileable materials or unique textures
    - Preparing meshes and textures for an efficient asset
    - Understanding the tools in UEFN to optimize your content both in terms of the project size and for the Spatial Thermometer
    - Understanding the Spatial Thermometer and how to work with it
    - How to create large environments within the limitations of the Spatial Thermometer using World Partition
    - Setting up your project to maintain good performance and best practices
    - How to create appropriate LODs and lighting setup to ship on all consoles while maintaining good performance
    If you're interested in learning more on this topic, take a look at the Memory Management in UEFN and Fortnite Creative presentation here!: • Memory Management in U...
    We’re excited to bring you sessions from Unreal Fest 2023, available to watch on demand: • Unreal Fest '23 Playlist
  • Hry

Komentáře • 12

  • @carlosrivadulla8903
    @carlosrivadulla8903 Před 7 měsíci +12

    I would like to see a video like this but for the normal engine

  • @BusStopWilly
    @BusStopWilly Před 7 měsíci +4

    Ill use UEFN more when you can be bothered to moderate submissions properly.

    • @antiviii2261
      @antiviii2261 Před 7 měsíci +2

      Absolutely agree. Moderation is a massive issue for you guys right now. No consistency and the guidelines aren’t being applied fairly to all. Feels fixed or like you have favourites.

  • @Bubblebunz
    @Bubblebunz Před 3 měsíci

    Using HISMs, unfortnately there are massive bugs, the static meshes plugged into the HISM actor do not showup in the editor and attached to HISM as an instance static mesh. My game is as optimized as much as i could with all the bugs in UEFN, i finished the game! to find out that utilizing everyother feature but the hisms which are bugged, the fps is at 5-10 for other players on Xbox. :(

  • @Bubblebunz
    @Bubblebunz Před 3 měsíci +1

    build a whole game with fab marketplace to find out, that i cannot change the lods on assets from fab :( and they are making the game lag at 60,000 cell memory. Spent 9 months. April 2023 to March 2024. That sucks

  • @ryanisanart
    @ryanisanart Před 7 měsíci +3

    when blueprints?

  • @toxikwastedump
    @toxikwastedump Před 7 měsíci

    release fab for all of unreal already!

  • @CG-cs5zb
    @CG-cs5zb Před měsícem

    09:36

  • @anildharavath1882
    @anildharavath1882 Před 6 měsíci

    How to increase my units more then 10000

  • @not_amanullah
    @not_amanullah Před měsícem

    Linux ❤️

  • @not_amanullah
    @not_amanullah Před měsícem

    🤍🖤