Unreal Engine 5.4: Big Performance Improvements, New Features, But What About

Sdílet
Vložit
  • čas přidán 6. 06. 2024
  • Progress with Unreal Engine 5 continues apace with the latest 5.4 revision of the engine, delivering big performance increases and new features, including improvements to ray tracing. Epic's also trying to tackle #StutterStruggle, but to what extend has it succeeded, both in demo software and in Fortnite - the firm's Unreal Engine Showcase?
    Subscribe for more Digital Foundry: bit.ly/DFSubscribe
    Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: bit.ly/3jEGjvx
    Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: store.digitalfoundry.net
    For commercial enquiries, please contact business@digitalfoundry.net
    00:00:00 Introduction
    00:00:41 CPU Performance: 5.0 vs. 5.4
    00:06:33 #StutterStruggle?
    00:12:03 Visual Improvements in UE5
    00:15:54 The Future and the Conclusion
  • Hry

Komentáře • 1,1K

  • @kraithaywire
    @kraithaywire Před 27 dny +619

    We'll land on mars before shader compilation stutters are fixed in UE.

    • @krz9000
      @krz9000 Před 27 dny +50

      the stutter is fixed once your game devs can recognize the limits and work around them. there is no magic involved in 3d engines...everything is still having limits

    • @yancgc5098
      @yancgc5098 Před 27 dny +22

      @@krz9000 Yeah it’s silly to rely on game engines to do all the work for you, game devs still need to be competent programmers and find solutions to any type of stuttering that the engine can’t deal with on its own

    • @Z3uS2
      @Z3uS2 Před 27 dny +80

      @@krz9000 Not even Epic itself can get rid of the stutters in their own damn game, as it's shown in this very video.

    • @randybobandy9828
      @randybobandy9828 Před 27 dny

      Maybe... I bet we don't land on Mars for at least 15 years.

    • @eniff2925
      @eniff2925 Před 27 dny +13

      ​@@Z3uS2when i see a game with unreal engine i know already that it's gonna stutter like crazy. If i see cryengine i know I'm in for a good time with great visuals. Sadly not many cryengine games

  • @nothankyoutube
    @nothankyoutube Před 27 dny +753

    Yeesh the lighting under the bridge in 5.4 is fireworks

    • @SHABAD0O
      @SHABAD0O Před 27 dny +51

      Been seeing that in Gray Zone Warfare, too. It's incredibly distracting.

    • @Dante_S550_Turbo
      @Dante_S550_Turbo Před 27 dny +4

      @@SHABAD0O i'm watching this hoping they update to 5.4 so we get a few more fps in GZW 🤣

    • @guitaristkuro8898
      @guitaristkuro8898 Před 27 dny +44

      It’s either the upscaler being wonky (TSR isn’t very good atm), or Lumen using an extremely low sample count, or both. Could also being changes to Temporal values in the Lumen denoiser. You can see traditional upscalers destroy RTX lighting quality and reflections in basically every game in this way, especially at 50%. This is why Ray Reconstruction exists, allowing the denoiser to run on a full resolution image rather than the non upscaled lowered resolution. One would have to compare the Matrix demo using the NvRTX branch in order to test this as it uses its own systems.

    • @georgejones5019
      @georgejones5019 Před 27 dny +17

      I was noticing it was before he got to the subject. It's worse a far render distance it seems.

    • @rickysargulesh1053
      @rickysargulesh1053 Před 27 dny +12

      What did they change to make it look so much worse? Now better performance but worse visuals. I guess we just won't get both

  • @itsuadman
    @itsuadman Před 27 dny +245

    That demo was 3 years ago... god damn whered the time go

    • @George-um2vc
      @George-um2vc Před 27 dny +38

      better question, where did the frames go? oh wait, they were never really there.

    • @yc_030
      @yc_030 Před 27 dny +59

      And still no games lol

    • @rayyanabdulwajid7681
      @rayyanabdulwajid7681 Před 27 dny +1

      ​@@yc_030We have that crappy graphics tekken 8😂

    • @slothsarecool
      @slothsarecool Před 27 dny +12

      damn, really? wtf 😅 feels like a year

    • @jpvalverde85
      @jpvalverde85 Před 27 dny +1

      3 years and we are getting there, almost usable! Closing in! Certainly good the performance optimization, but the shader compilation issue is taking too damn much time to get it fixed.

  • @Dr.D00p
    @Dr.D00p Před 27 dny +732

    DF to Epic...what about shader stutterring?
    Epic to DF...Ye,Ye,Yes.

    • @George-um2vc
      @George-um2vc Před 27 dny +45

      💀RIP to the performance for all next gen games

    • @sven957
      @sven957 Před 27 dny +64

      I remember an epic engineer years ago saying on a DF video they are working hard on the fortnite shader stuttering.. few years later and its just as bad. Wtf are they doing

    • @George-um2vc
      @George-um2vc Před 27 dny +19

      @@sven957 nothing, nothing all, naturally.

    • @jeffheffner5653
      @jeffheffner5653 Před 27 dny +7

      @@sven957making it more noticeable.

    • @MrStrangermoon
      @MrStrangermoon Před 27 dny

      the epic store pc strugles when seach. store page frontend we talking about no graphics 3d.

  • @aL3891_
    @aL3891_ Před 27 dny +287

    12:29 that guy is really interested in the parking rules

    • @vicious76
      @vicious76 Před 27 dny +15

      I thought he was reading the bus stop time table lol

    • @Sheriftolba_
      @Sheriftolba_ Před 25 dny +1

      I'm dying.

    • @AstroflashYoutube
      @AstroflashYoutube Před 23 dny +1

      Epic devs trying to find the instructions to fix shader stutter.

    • @calmarfps
      @calmarfps Před 22 dny

      He likes those +500% zoom views.

    • @lilsand.
      @lilsand. Před 11 dny

      I hope he finds what he's looking for

  • @kotztotz3530
    @kotztotz3530 Před 27 dny +575

    UE 5.4: "Ddddid I stutter? Well yes I did..."

    • @xDE_SOL4TIONx
      @xDE_SOL4TIONx Před 27 dny +2

      Sigma

    • @mikemerezhko
      @mikemerezhko Před 27 dny +2

      Fortnite could be shifting to Unreal Engine 5.4 soon

    • @Multimeter1
      @Multimeter1 Před 27 dny +23

      Such a shame they haven’t fix this stuttering, with ddr4, ddr5 and high bandwidth cards with direct storage support, stutters should be a thing of the past!

    • @RicochetForce
      @RicochetForce Před 27 dny +12

      @@Multimeter1Seriously, at this point there’s no excuse.

    • @johnbrown1993
      @johnbrown1993 Před 27 dny

      Say what again!

  • @vanvelt
    @vanvelt Před 27 dny +169

    One note to the Reflection issue showing at 15:38:
    Lumen has a CVAR r.Lumen.Reflections.MaxRoughnessToTrace which is a cutoff that determines if raytraced or screen space reflections (You called it probe based) should be used by lumen. This is set globally so materials with a certain roughness value do not use raytraced reflections. In UE5.4 this now is a setting in the scenes postprocessing. It is possible that UE5.0 used a different value for this setting than the default of 0.4 and is now overwritten. If i.e. 0.3 or lower would have been used. noise gets reduced significantly which in turn reduces accuracy but improves performance.

  • @monkfishy6348
    @monkfishy6348 Před 27 dny +77

    It's also worth pointing out, that every driver update will bring back that stuttering too. Which is a real pain. It's not just a "first play experience", it's a "first play experience every few weeks".

    • @GallileoPaballa
      @GallileoPaballa Před 16 dny +2

      I like the Steam Deck solution to this, which is to crowdsource the shader cache. Steam keeps a constantly-updating shared blob of compiled shaders that get automatically uploaded and downloaded to and from Steam Deck users for each game. I'll bet this functionality could one day come to GFE if people were actually excited to use it.

  • @andyward8430
    @andyward8430 Před 27 dny +185

    All I hope when watching DF videos is that the developers and publishers are listening and taking notes. You guys do such a good job of offering advice through your videos that would benefit everyone.

  • @kendog0013
    @kendog0013 Před 27 dny +70

    'a frametime graph that looks like post-modern art'
    never change Alex... never change

  • @holographicman
    @holographicman Před 27 dny +159

    That Unreal Tournament music slaps

    • @PazLeBon
      @PazLeBon Před 27 dny +6

      loved that game series

    • @LavosYT
      @LavosYT Před 27 dny +11

      It's Foregone Destruction I believe !Such a good track!

    • @silentdebugger
      @silentdebugger Před 27 dny +9

      You gotta remember your roots

    • @RicochetForce
      @RicochetForce Před 27 dny +2

      Every time I see Forgone Destruction’s map image in Fortnite I smile. I’m sad I keep missing the track in the shop. It’s an all time classic

    • @Psyrgery
      @Psyrgery Před 27 dny +5

      I love Unreal Tournament and the fact that EPIC removed the series from all storefronts still keeps me salty AF

  • @taliesinsilvercrow9736
    @taliesinsilvercrow9736 Před 27 dny +26

    5:21 the frame-time graph looks like the city its trying to render

    • @Machoman50ta
      @Machoman50ta Před 10 dny +1

      Just found this channel and i know im in the right place when viewers are actually smart and not just leaving bot comments i dont think many people caught this because its complicated 😂

  • @guitaristkuro8898
    @guitaristkuro8898 Před 27 dny +73

    The shader comp is insane in games like Fortnite, which on a fresh install means a few games that are literally a slideshow going from 144 FPS to 20 constantly until you play a few matches.

    • @wanshurst2416
      @wanshurst2416 Před 27 dny

      I always had rock solid 240fps? 🤔

    • @xizzyisme
      @xizzyisme Před 27 dny +9

      Omg is this why my Fortnite stutters? I never play but when I do get on I get constant stutters despite having a good pc and no stutters in any other game

    • @JagsP95
      @JagsP95 Před 27 dny +7

      @@wanshurst2416 If you've been playing for a while its not an issue. If you do a cold boot it will stutter while it builds shaders. I tested how bad it an be with 10900k 4090 pc vs 7800x3d 4090 and while the amd cpu was noticely less worse in frametime and avg fps its still bad for the first 5+ games on fresh install.

    • @sm4sh3d
      @sm4sh3d Před 25 dny +3

      ​​@@wanshurst2416 update your drivers and you're back to the stutterfest

  • @floppa9415
    @floppa9415 Před 27 dny +64

    The fact that stuttering still isn't fixed is surreal, unreal you might even say!

  • @Vertignasse82
    @Vertignasse82 Před 27 dny +23

    With that music it's impossible not to imagine a UT capture the flag match on Facing Worlds with these graphics.

    • @Cheynanigans__
      @Cheynanigans__ Před 24 dny +2

      I'm still salty at Epic for abandoning the next Unreal Tournament game. (and Paragon, for that matter)

  • @sillymikey
    @sillymikey Před 27 dny +55

    I wish they’d update the demo on consoles like kind of a UE5.4 tech demo for users.

    • @Swisshost
      @Swisshost Před 27 dny +8

      Just for info, every update the devs need to pay to sony/MS.

    • @mauriciochacon
      @mauriciochacon Před 27 dny

      ​@@Swisshostthat sucks

    • @MartinoFontana-jb3zp
      @MartinoFontana-jb3zp Před 27 dny +19

      ​@@Swisshost That was in the 7th gen, but it hasn't been a thing for at least a decade.

  • @Iskra_Audio
    @Iskra_Audio Před 27 dny +47

    Trying to figure out UE5 as an audio person has been fun 😂

    • @andre_ss6
      @andre_ss6 Před 27 dny +24

      Jesus Christ, I was trying to get Atmos working on 5.3 and in the end I just gave up

    • @AleksiJoensuu
      @AleksiJoensuu Před 26 dny +7

      I'm an audio enthusiast much more than a graphics enthusiast, and I'm always afraid technology will forget us. Especially with so many people today using smart phones and portable consoles with headsets (or heaven forbid without them), and even home theaters moving towards "sound bars" and all sorts of other magic gimmicks. Which, on the other hand, I guess makes it easy to understand why it might be frustrating to develop audio for games. You'll spend your time carefully capturing all the foley sounds, recording crickets at night, composing and conducting symphony orchestras, mastering everything to a T, figuring out how to place everything correctly in a surround or atmos system etc etc., meanwhile knowing a large portion of your players will be playing those carefully crafted soundscapes through a "surround" bar made from soap box plastic in a giant, barren concrete room.

  • @NoahSteelyee
    @NoahSteelyee Před 27 dny +35

    intro track id for those wandering: Michiel van den Bos - Forgone Destruction

  • @teyrns
    @teyrns Před 27 dny +12

    Adore the Young Frankenstein bit with the thunder at each mention.

  • @awesomereviews1561
    @awesomereviews1561 Před 27 dny +51

    Super Castlevania IV Simon’s theme kicks ass in the background!

    • @ninemugetsu
      @ninemugetsu Před 27 dny +5

      Castlevania goated

    • @WH250398
      @WH250398 Před 27 dny +2

      Castlevania has stupidly good music. Symphony of the Night and IV are something truly amazing.

    • @cube2fox
      @cube2fox Před 27 dny +1

      I think Alex is mixing up Frankenstein and Dracula :D

    • @miguelroman4294
      @miguelroman4294 Před 27 dny

      Agreed, SC4 had without a doubt the best music on the Super NES. Even today it sounds amazing coming from 8 sound channel's.​@@WH250398

  • @mako9673
    @mako9673 Před 27 dny +9

    I am happy you covered the emmisive lighting noise. I noticed that and did not know what was causing that.

  • @ledheavy26
    @ledheavy26 Před 27 dny +27

    I will take frames and no stutter over a window reflection or a better looking brick wall every single time. Its really WILD that they are just now working on multi-core performance improvements considering how long multi core cpus have been around. Its also still wild to me that we are so obsessed with and pushing for technolgies that cant even run well at the standard resolutions we use now (4k is the tv standard, 1440 pc standard) without upscaling, and even then you need to have the top tier equipment for an experience plauged by stuttering to look at a window reflection or to stare at a brick wall to see how the sun reflects. Im not saying we shouldnt be pushing for these new plateaus but cmon guys, lets build on solid foundations here and not sand.

    • @silfrido1768
      @silfrido1768 Před 26 dny

      Not to mention you need to be well versed in overclocking. This was well said tho. I’m one of the few that will build a god rig just to run it at 1080p since I care about input lag

    • @AB-tt6si
      @AB-tt6si Před 23 dny +1

      In my opinion, the reason they want raytracing to work so badly is because of how much time it saves in development. Without raytracing, lighting needs to be baked and requires lots of trial and error to get scene lighting to look right/good. With raytracing, the engine and GPU does it almost all of it for you in real-time. It reduces dev time and saves money.

  • @-41337
    @-41337 Před 27 dny +5

    I looove these tech spotlight videos from Alex. Absolutely makes my day!

  • @programacionevolis3d681
    @programacionevolis3d681 Před 27 dny +8

    Thank you for using Unreal Tournament soundtrack for this video.

  • @andrewc31394
    @andrewc31394 Před 27 dny +44

    Alex's pronunciation of Frankenstein is peak DF content 🤌

    • @NeovanGoth
      @NeovanGoth Před 27 dny +6

      Frrrankenstein. The German is strong in this. :D

    • @Pointman11111
      @Pointman11111 Před 27 dny +5

      Actually the correct pronunciation

    • @colaboytje
      @colaboytje Před 27 dny +1

      That emoji doesn't mean what you think it means. :-)

    • @andreasheinze9685
      @andreasheinze9685 Před 27 dny

      @@colaboytje It means different things to people from different cultures.

    • @colaboytje
      @colaboytje Před 27 dny

      @@andreasheinze9685 That is the Italian dead duck emoji, no?

  • @mateusbarao1761
    @mateusbarao1761 Před 27 dny +22

    Can't wait to see all the stutter in Witcher 4 and Cyberpunk 2 :/

    • @Z3t487
      @Z3t487 Před 27 dny

      Since there are still several years until the release of these games (with further improvements to the game engine coming out in the meantime) and also because I trust in CPDR's abilities, I remain quite confident.

    • @AlexanTheMan
      @AlexanTheMan Před 27 dny +9

      ​@@Z3t487There's no guarantee that those developers are updating the engine in line with their game code, they usually pick one version of the engine and build from there.
      If they try to update the engine during development, many of the game's source files will break and it will be exceedingly hard to pin point bugs. This is why Unreal Engine 4 games are still being released because It took those projects that long to complete.

    • @aquaneon8012
      @aquaneon8012 Před 27 dny

      ​@@AlexanTheManaccording to cdpr, it's implied that the engine will be improved throughout development of the game

    • @AlexanTheMan
      @AlexanTheMan Před 27 dny

      @@aquaneon8012 Source?

    • @Spaceman69420
      @Spaceman69420 Před 27 dny +7

      @@Z3t487 shader stutter has been a thing in UE since like 2010, i doubt its going to be fixed in the next 10 years

  • @mjoe7561
    @mjoe7561 Před 27 dny +3

    Love how clear and concise this video is Alex! The Matrix demo still looks so good. Accurate lighting is so powerful.

  • @lunex8783
    @lunex8783 Před 27 dny +4

    Starting the video with the facing worlds track. Nice!

  • @AleksiJoensuu
    @AleksiJoensuu Před 26 dny +3

    15:00 ish: Phew I'm glad you addressed the ceiling lights. They were driving me mad in the performance comparison :D

  • @tHeWasTeDYouTh
    @tHeWasTeDYouTh Před 17 dny +1

    the music at the very start of the video is my favorite track in Unreal Tournament. Brings back the good memories from 2001 when I first played the game.

  • @Whatthetrash
    @Whatthetrash Před 26 dny +20

    I saw a video recently -- "Optimizing my Game so it Runs on a Potato" by @Blargis3d. He's making an indie game and was having the same compilation stutter problem. He solved it in kind of a genius way. When the game starts, before every level, he has a black loading screen. Thing is --- it's a trick. What he's *actually* doing behind that black screen, is playing the game at 10 times speed, walking in every room, loading every texture and killing every enemy. That way, all of the hitching and loading that has to happen, happens during that period. Then, when the 'loading' completes and the player plays the level, it's actually the *second* time that all of those assets are loaded. Thus -- complete elimination of compilation stutter.
    This was the first time I ever heard of this (I didn't even know such a thing was possible) and thought it was really cool. Thus, sharing it here. :)

    • @HildingL
      @HildingL Před 24 dny +3

      The game is Bloodthief by @Blargis3d. The shader compilation trick is in the video "Optimizing my Game so it Runs on a Potato" and is indeed very cool!

    • @Whatthetrash
      @Whatthetrash Před 23 dny +1

      @@HildingL Thank you so much for the video! I'll update my comment to reflect this info. Thanks again! :)

  • @tamerator
    @tamerator Před 27 dny +2

    Excellent thorough video 👏👏👏 Fantastic work, Alex!

  • @DanTheHitman
    @DanTheHitman Před 27 dny +4

    Always great stuff Alex 👍

  • @rowanunderwood
    @rowanunderwood Před 27 dny +80

    in the 5.4 shots there is a TON more GI sparking . .

    • @quackcharge
      @quackcharge Před 27 dny +27

      they've changed how lumen works but I doubt they went through the city project and tweaked things for 5.4. So things that were not problems in 5.0 will become issues in 5.4. zero surprise there really, it's just what happens

    • @quackcharge
      @quackcharge Před 27 dny +22

      that being said it's known to not use strong emissive values with small sources with lumen for a while now, this would never be an issue with a real game (if the devs are competent). It's doing real time GI god damn it, it's insane it even works at all at reasonable performance. I feel like people quickly forget how impressive and truly next gen UE5 still is. It's not without problems for sure but holy hell which other free engine has a tool suite this impressive? spoilers there are none that compare at all

    • @nikkopt
      @nikkopt Před 27 dny +1

      Yeah it looks blotchy

    • @St4rdog
      @St4rdog Před 27 dny

      @@quackcharge Unity compares. In fact, their Screen Space Global Illumination has very stable emissives. Maybe Epic can take a look at it. And runtime animation rigging since 2019.
      And before you mention Lumen, Unity has had realtime GI since 2017, except the geometry positions are baked, so light won't spill through an open door.
      Gray Zone Warfare is a disaster so far. They are realising nobody can run these games.

  • @andreasoberg2021
    @andreasoberg2021 Před 27 dny +1

    Always fun to see what you guys come up with

  • @Zastrutzki
    @Zastrutzki Před 27 dny +1

    Another snack of a video from Alex! Thanks man!

  • @AlienYogurtPot123
    @AlienYogurtPot123 Před 27 dny +26

    So why doesn't all developers add a loading shader cache before you even start playing?

    • @George-um2vc
      @George-um2vc Před 27 dny +13

      coz they don't need to, people will still buy the game, ad paying devs to do something that does not increase profit makes no sense to them.

    • @NeovanGoth
      @NeovanGoth Před 27 dny +24

      Because it's not that easy to do it properly and a lot of studios who are using a ready made engine do this because they lack the technical know-how and/or financial resources to either develop an own engine, or to dive deep into the quirks of a complex monster like UE. They import their art, design their levels, write their game logic in Lua or UnrealScript, click the "build project" button, and hope for the best. Many devs aren't even aware of the typical issues, which is why DF does such an important job in explaining it over and over again.

    • @SimonBuchanNz
      @SimonBuchanNz Před 27 dny +19

      The work involved isn't just a checkbox and a screen or something: the way shaders work in Unreal (and every other engine, really) is that you dynamically stitch them together and with potentially dynamic external parameters: think weather systems, characters getting wet or dirty, blending between different ground materials, adding effects for power ups, that sort of thing (and those are just the most obvious ones)
      Unreal has a big list of these snippets, but not how they will be combined or with what values until you actually tell it to use them. Doing a shader compile is basically the developer finding all the final shader combinations they use in a game (easily thousands nowadays), often through just running through it and trying everything, and telling the engine to use them all in order.
      Unreal can't easily fix this without breaking the entire workflow that pretty much every artist has used for about 20 years now. Developers need to perform a huge amount of work for what they might not see as being high value, since "it's only the first time"

    • @ChillieGaming
      @ChillieGaming Před 27 dny

      have u played last of us part 1 remake?
      i had to wait 40-45mins just in loading for the shader cache
      imagine waiting that long haha
      no one would wait that long and either play with stutter or refund and delete the game

    • @George-um2vc
      @George-um2vc Před 27 dny +2

      @@ChillieGaming I would genuinely rather wait 48 hours for a game to load than it be shipped unfinished, this is why they get away with it, coz y’all bit it regardless

  • @Decenium
    @Decenium Před 27 dny +3

    that car deformation is actually the thing that impresses me most of the Matrix Demo

  • @Vamavid
    @Vamavid Před 27 dny +1

    Alex, you have no idea how much I appreciate your choice of music for this video!

  • @superordinate
    @superordinate Před 27 dny +3

    making me think of ctf-face while at work... thanks guys I needed that.

  • @B345TM0D3
    @B345TM0D3 Před 27 dny +3

    That Unreal Tournament track brought back some great memories! I wish Epic would revive the series.

  • @azazelleblack
    @azazelleblack Před 27 dny +13

    I saw some kid describe Foregone Destruction as "breakcore" a while back. I almost turned into The Hulk.

    • @coffin7904
      @coffin7904 Před 27 dny +2

      I mean it is drum and bass but the difference between breakcore and dnb is minute. It's not exactly wrong to call it breakcore.

    • @azazelleblack
      @azazelleblack Před 27 dny +5

      @@coffin7904 It's extremely wrong and you are very mitsaken. It's like calling Skrillex "house music." Or Aphex Twin "techno". Or Lynyrd Skynyrd "country". "Breakcore" and "drum and bass" are distinct genres and saying the difference is minute shows that you really don't know much about this type of music. You could say that both are part of the same super-genre of Jungle, but that's not what we're talking about. If you're going to claim that breakcore and D&D have a "minute" difference, what's the point of even using distinct genre terms at all? Let's just call it all "electronic music" and skip the specificity altogether! Christ.

    • @coffin7904
      @coffin7904 Před 25 dny +1

      @@azazelleblack can you explain what the difference is?

    • @MonsterJuiced
      @MonsterJuiced Před 25 dny +1

      @@azazelleblack It turns me into the Hulk whenever I hear kids put the word 'core' at the end of any arbitrary word. Like calling frutiger aero 'cleancore' or something.

    • @azazelleblack
      @azazelleblack Před 25 dny +2

      @@coffin7904 Absolutely!
      Before we get started, it's important to understand that these genre terms are sort of poorly-defined and used pretty loosely. With that said, there ARE definitions to these terms, and in particular "Breakcore" is a distinct subgenre under the heading of "Drum & Bass" or "Jungle" music.
      People disagree over whether Jungle or D&B came first (and thus deserves to be the super-genre), but both evolved from earlier Breakbeat and Rave Hardcore music. Jungle music had heavy influence from Dancehall and usually was lower tempo, with an MC and party vibe, while Drum & Bass was focused on literally just rumbling basslines and breakbeat drum loops.
      Drum & Bass as a genre typically refers to the early works of artists like Technical Itch, Q Project, Grooverider, and many, many others. This style originated in the early-to-mid 1990s and was still very much party music. It's danceable, and while it has a much darker vibe than something like Rave Hardcore (or especially that genre's successor, Happy Hardcore), it's still chill enough that you can zone out and relax to it.
      Breakcore, meanwhile, is an evolution at least three stages removed from the original Drum & Bass sound. Around the same time people were coming up with D&B, other artists were experimenting with new sounds and creating what was then called the very stupid name "Intelligent Dance Music," or "IDM". IDM is often harsh, atonal, and challenging to listen to, and despite the name, it's almost entirely undanceable.
      The early crossover efforts between D&B's successors (known commonly as "Darkcore", see: Dieselboy) and IDM were mockingly called "Drill & Bass", but this style became somewhat popular within its niche and has numerous artists. You get crossover from both D&B guys and IDM guys in this genre.
      Drill & Bass eventually gave way to Breakcore, the successor genre that takes the relatively technical and stripped-down Drill & Bass and turns it up to 11 with influences from Hardcore (both EDM and Punk), industrial music, and even avant-garde noise music. True Breakcore is a brutal and harsh genre that's hard to enjoy for most people. It features gruesomely mutilated breakbeats with little rhythmic coherence and sharp, distorted sounds that can be like audio jumpscares or just constant stressors.
      Even if you say "Drum & Bass" is the super-genre, nobody is thinking about Breakcore when they say "Drum & Bass". They're thinking about Aphrodite, about LTJ Bukem, about Dieselboy, about Evol Intent, and so on. Breakcore artists are guys like Venetian Snares, Bogdan Raczynski, Sh!tmat, Rotator, and so on. Foregone Destruction is absolutely not Breakcore, lol.

  • @BlakeRosss
    @BlakeRosss Před 27 dny +2

    Great video. Loved the UT and Castlevania IV music!

  • @lukemclaughlin2184
    @lukemclaughlin2184 Před 27 dny +4

    Using classic UT music at the beginning is amazing!

    • @niebuhr6197
      @niebuhr6197 Před 26 dny

      The entire video used UT music except the Frankenstein part

  • @SteamPunk96
    @SteamPunk96 Před 27 dny +3

    12:31 Alex in the background looking for high frequency detail textures

  • @glenn3646
    @glenn3646 Před 27 dny +3

    Man that Unreal tournament song bring back memories, I wish there is a Unreal Tournament

    • @MarcusBuer
      @MarcusBuer Před 6 dny

      Epic should bring back Unreal Tournament but inside Fortnite to advertise the capabilities of UEFN.

  • @iPlaySEGA
    @iPlaySEGA Před 27 dny +1

    Thanks for this!

  • @oosmosmoo
    @oosmosmoo Před 27 dny

    Great video. Very well written

  • @TheOneAndOnlySDF
    @TheOneAndOnlySDF Před 27 dny +4

    The Frankenstein PC had me laughing, well done!

  • @sebastienb.5985
    @sebastienb.5985 Před 27 dny +2

    The music from the original Unreal Tournament is epic.

  • @SimplexPL
    @SimplexPL Před 27 dny

    Thanks for this video.

  • @imlostgaming9542
    @imlostgaming9542 Před 18 dny +1

    Dude thank you i hope you cover additional versions as they release this was very informative if ue5 was ready for the project im starting! It is not there yet sadly!

  • @akschannelhome
    @akschannelhome Před 28 dny +37

    Great content, Alex. Instead of the technical talk (which I’ve grown in understanding over the years due to Digital Foundry) you did a great job illustrating the points you made. Bravo.

  • @jjasper7512
    @jjasper7512 Před 27 dny +7

    Bring back the matrix demo for consoles!

  • @4TheWinQuinn
    @4TheWinQuinn Před 6 dny

    Whoahhhh digital foundry with the jungle/ambient/intelligent DnB music at the start !!! Cool!

  • @pwhv
    @pwhv Před 27 dny

    this video is eye opening and educative, thanks for this

  • @hiyasuamv9776
    @hiyasuamv9776 Před 27 dny +11

    the day the gpu handles almost everythin is gonna be nice

    • @SPG8989
      @SPG8989 Před 27 dny +3

      Doubt it will ever happen. Been saying this for years now

    • @hiyasuamv9776
      @hiyasuamv9776 Před 24 dny

      @@SPG8989 Alan wake 2 did a pretty good job with it though hey, unless you mean unreal engine specifically.

    • @steel5897
      @steel5897 Před 22 dny

      I'm holding out hope that we can have some kind of machine learning model to handle shader compilation and that can run on the GPU. A model trained specifically to do shader compilation could be infinitely more efficient than the dumb "on demand" way it's done now.

  • @dreammfyre
    @dreammfyre Před 27 dny +14

    What a trainwreck of an engine when it comes to the shader stuff. Like holy shit

  • @simmox566
    @simmox566 Před 26 dny

    Great video

  • @jamescole3143
    @jamescole3143 Před 27 dny

    Thank you DF!

  • @Dayemon
    @Dayemon Před 27 dny +4

    Well boys we maybe by Unreal Engine 7.4 we can finally get a stutter free experience.

    • @forasago
      @forasago Před 17 dny

      the historical trend says that by UE 7.4 the stutter will be a constant up and down between 16ms and 100+ ms and the entire industry will pretend it isn't happening or if it is happening it's not a big deal or if it is a big deal it's impossible to solve and we just have to accept it any way. no version of Unreal has ever stuttered LESS than its predecessor.

  • @Waffle4569
    @Waffle4569 Před 25 dny +5

    4:04 "Exact same content and settings"
    > Extremely noticeable artifacting on the ceiling

    • @GaaraSama1983
      @GaaraSama1983 Před 25 dny

      The Matrix tech demo settings were similar but seemingly something changed under the hood in UE 5.4. Most likely this artifacting is somehow connected to the render parallelization improvement. Kinda seems like something is out of order/not synched in the pipeline.

    • @Cheynanigans__
      @Cheynanigans__ Před 24 dny

      I thought the same but he explains why this is the case at the end of the video.

    • @Waffle4569
      @Waffle4569 Před 24 dny +1

      @@Cheynanigans__ It is the same, but it kind of invalidates performance comparisons when there's such a difference.

    • @Cheynanigans__
      @Cheynanigans__ Před 24 dny

      @@Waffle4569 I kind of agree. We're comparing performance between UE5 iterations though so if the way lighting is processed helps performance while also making things prettier/uglier, that's what we're seeing. The *Matrix* game/demo settings are the same, just the engine changed. Apparently those lighting artifacts/fizzles are from MORE rays being processed into the scene and weren't there before due to those lights casting nearly no raytraced light before.

    • @JeanC705
      @JeanC705 Před 23 dny

      It's because of lumen using variable rate shading i would say

  • @lanarkorras4411
    @lanarkorras4411 Před 27 dny

    Aaaw, excellent choice of music to kick off the video! :)

  • @NiklasKing87
    @NiklasKing87 Před 27 dny

    great video.

  • @KevynBGrams
    @KevynBGrams Před 27 dny +4

    Problem with the Frankenstein PC is it is missing the co-processing from the I/O Chip in the console. The PS5 I/O has the equivalent of 11 PS5 CPU cores dedicated to Decompression and Dieect Memory Access, it has an addition processor dedicated to I/O of the SSD, and another dedicated to memory mapping.
    On the Frankenstein PC, all of these tasks have to be handled on the CPU or GPU depending on how they decided to tackle it.
    As we move into full fledged PS5/XBSX titles, the gap between the consoles and this PC will significantly increase as the I/O Olin the console becomes gets more and more use.

    • @mitsuhh
      @mitsuhh Před 27 dny

      Careful, the PC fanboys will attack u

  • @erasmobellumat3973
    @erasmobellumat3973 Před 27 dny +2

    The shader compilation issue is the reason why I still play games in consoles. Looking forward to the Nintendo Switch 2.

  • @coffee.coyote
    @coffee.coyote Před 27 dny

    Digital Foundry at its best! thanks for the video

  • @staples6
    @staples6 Před 20 dny

    Dude love the UT music at the start.

  • @techsamurai11
    @techsamurai11 Před 27 dny +16

    How on earth did it take 3 years to add multi-core rendering support? Hey, we're going to build a house without a roof, release it, and 3 years later we'll add the roof.
    Didn't they run this on a PS5? The demo of Matrix on a 7800X3D with a 4090 is unacceptable even today with 5.4 given that this is the best you can buy.

    • @Cinnamon1080
      @Cinnamon1080 Před 18 dny

      If it was the easiest thing it wouldn't have been an issue to begin with.

  • @BuggedGaming
    @BuggedGaming Před 27 dny +7

    Blessed forgone destruction music

  • @loutronz4708
    @loutronz4708 Před 26 dny

    Awesome music selection!!! That whole games soundtrack is incredible!! The Castlevania bit in the video.

  • @Druskqq
    @Druskqq Před 18 dny +1

    0:03 Unreal Tournament - Forgone Destruction ❤️

  • @aaronlauretani8921
    @aaronlauretani8921 Před 27 dny +24

    This stuttering issue has me quite worried about CDPR’s next games on it. It would be so sad if the new Witcher released with terrible shader compilation or traversal stuttering considering how great CDPR’s games ran on high end PC’s with RED Engine.

    • @OverJumpRally
      @OverJumpRally Před 27 dny +3

      You can manually fix it, as Alex says. You need to force pre-compilation of all the shaders.

    • @xtr.7662
      @xtr.7662 Před 27 dny +1

      It wont probably it will be minimized if well developed but still be present

    • @George-um2vc
      @George-um2vc Před 27 dny +9

      gear up, the performance is gonna be worse than you can possibly imagine.

    • @youp1tralala
      @youp1tralala Před 27 dny +9

      The Hitcher

    • @erinexplosives
      @erinexplosives Před 27 dny

      We're going back to Witcher 1 levels of stutter baby lets go

  • @ProjectFight
    @ProjectFight Před 27 dny +42

    The comparison at 4:00 does have more fps in 5.4 but global illumination is way more noisy under the bridge. So Lumen is doing a worst job at calculating those emissive materials. (oh, it's mention at the end... hehehe)

    • @gavinderulo12
      @gavinderulo12 Před 27 dny +10

      This could be an issue with the setup. He literally just ported the demo to the new version. Some confog tweaks could be necessary to fix this.

  • @TheTrumanZoo
    @TheTrumanZoo Před 27 dny

    maybe the engine can turn on a different mode when the models speed increases, lowering the lod for further objects, or some other trick to make the speedy flyby's stutter less. many things can be done, perhaps add a little blur in the distance, to make speed look more "real" while actually concealing detail.

  • @beq23d
    @beq23d Před 18 dny

    nice video and nice performance comparison! a great job overall! just a thing: i'm preatty sure nanite is possible from the first iteraction of it on characters, is not possible on deforming geometry. like the giant "stone gurdian" in one of the demos was all in nanite cause it was composed of multiple pieces that was not deforming. so if your char has no deforming geo u can use nanite on it

  • @tricky2917
    @tricky2917 Před 27 dny +28

    Can Epic do an Unreal remake now? Is it still too soon?

    • @shakengandulf
      @shakengandulf Před 27 dny +5

      That would be incredible.

    • @sulphurous2656
      @sulphurous2656 Před 27 dny +14

      I doubt they could even if they wanted to, and for all we know the de-listing might have something to do with Tencent. And never forget that the original series of Unreal games were co-developed and directed by Digital Extremes. The only Unreal games made entirely by Epic Games were UT3 and UC2.

    • @AlexanTheMan
      @AlexanTheMan Před 27 dny +3

      Yeah, Epic wants nothing to do with Unreal anymore. Shows the kind of company they are.

    • @PSYCOMMUnist
      @PSYCOMMUnist Před 27 dny

      @@sulphurous2656 This is why I hope Blizzard never follows up on D2R.

    • @Lagger01
      @Lagger01 Před 27 dny +2

      @@AlexanTheMan 99% of large companies like epic are after 1 thing. Money, don't know what else you would expect. An Unreal game would only get the boomers interested and they're less likely to spend money on fomo and battlepasses and dumps 100s hours into a game unlike the kids that play fortnite.

  • @Gametism
    @Gametism Před 27 dny +6

    They really need to finally fix this god-awful stuttering. It ruins the gaming experience big time

  • @alexsilva28
    @alexsilva28 Před 25 dny

    4:17 hearing Castlevania music on a DF video is a surprise to be sure, but a welcome one

  • @BuzzaB77
    @BuzzaB77 Před 25 dny

    Nice choice of late 90s Dreamcast Liquid Jungle Music

  • @eyebash1
    @eyebash1 Před 27 dny +11

    It has just been mind-blowing to me that these companies can put sooo much time, money, energy, human resources into making these amazing pieces of art, just to get to the very end finished product and accepting shader compilation stutter and traversal stutter. It's unfortunate, frustrating and just upsetting. Millions of dollars go into these projects and us consumers spend thousands on PCs just to have all these little hitches. Hope this will come to an end

    • @user-qg7oq6qw5c
      @user-qg7oq6qw5c Před 27 dny

      Play on consoles.

    • @Kuriketto
      @Kuriketto Před 27 dny +1

      @@user-qg7oq6qw5c Consoles aren't exempt from these issues.

    • @silfrido1768
      @silfrido1768 Před 26 dny

      you need to overclock lol, no other way around it

    • @eyebash1
      @eyebash1 Před 26 dny +1

      @@silfrido1768 lol. Nope. That is not the issue at all.

  • @Sevapcici
    @Sevapcici Před 27 dny +4

    Not bad. If they now can make the Epic Game Store run 60% faster too...

  • @oleg87sh
    @oleg87sh Před 2 dny

    Love the music on background. I have NFS4 vibes from it

  • @jetta2k11
    @jetta2k11 Před 27 dny

    Great video! Will u guys make a tech video from Greyzone Warefare? This game uses ue5 and they added some new fetatures

  • @kotztotz3530
    @kotztotz3530 Před 27 dny +5

    I've been refusing to play UE titles since Jedi Fallen Order, and this is more confirmation to continue to avoid UE games. Unless DF/Alex confirms a UE title doesn't have stutter, then I refuse to play/purchase.

    • @awsomeboy360
      @awsomeboy360 Před 27 dny +1

      You play games because they're fun. If this is your concern, then you're robbing yourself of good experiences.

  • @joshooahh
    @joshooahh Před 27 dny +4

    Gonna be 6.0 soon at this rate

  • @rinpark7977
    @rinpark7977 Před 27 dny +2

    UE5 is really giving off those classic cryengine 2/3 vibes. Great to look at, with performance issues. For them to not have parallelization right out of the box is baffling.

  • @Shadowsmoke11
    @Shadowsmoke11 Před 25 dny +1

    Hearing the Unreal Tournament music makes my heart melt ♥️. Truly brings me back, and gets reminded that Epic Games is a juggernaut when it comes to their graphics from the Unreal Engine.

  • @volatilelyle5170
    @volatilelyle5170 Před 27 dny +7

    Me with my 5800X3D and 4070 Super: *Plays Fortnite in 1080p, performance mode and low settings*
    I cannot suffer through a few games just to cache my shaders in dx12. It is a miserable experience.

    • @timodeurbroeck9957
      @timodeurbroeck9957 Před 27 dny

      You can download the shaders for fortnite

    • @wanshurst2416
      @wanshurst2416 Před 27 dny

      Last time i played the game it worked just fine?

    • @spaghebbio
      @spaghebbio Před 27 dny

      It's literally just a few games and then you shouldn't have issues for at least the rest of the season

    • @dstendo64
      @dstendo64 Před 27 dny

      ​@@timodeurbroeck9957even when downloading the shaders doesn't help. You need to compile them for your specific PC configuration.

  • @WholesomePotato1
    @WholesomePotato1 Před 28 dny +10

    Overall it's great to see improvements, but it still needs a lot of work. No wonder all new UE5 games look and run the way they do. However, I still prefer path tracing with DLSS RR over UE5's global illumination, reflections, shadows... They have that unstable flickering "boiling" look that I find distracting. 🤔

    • @12coco100
      @12coco100 Před 27 dny +3

      Yeah, it's noticeable in ark. The software lumen is a big difference to path tracing. Software raytracing, hardware raytracing, then path tracing. Epic has said they want to optimize the engine to the point where hardware lumen is as expensive as software lumen is today. So if they can achieve this, we'll get better performance or resolution for UE5 games. Also we'll get better rt quality for 30fps modes. Something tells me they want software lumen working phones and mobile gaming PC's and the switch 2.

  • @WolfieBeat
    @WolfieBeat Před 27 dny

    Loved that you guys used the Super Castlevania IV OST!

  • @frankynakamoto2308
    @frankynakamoto2308 Před 27 dny +1

    It needs a 2D shader animation for 3D buildings at a distance, and an option to lock frames at 40FPS and 45fps, it also be nice to integrate frame generation, so having something like internal 52fps lock and upscaling to 60fps with frame generation..

  • @minerkey682
    @minerkey682 Před 27 dny +3

    I know engines get patches and updates throughout their life, but I'm surprised by how poorly UE5 can work with multi-threading. Like its nothing new, its been around for years

  • @will891410
    @will891410 Před 27 dny +8

    Games still look a blurry mess, seems like realistic effects are all based on vaseline vision for devs.

  • @DTNNooby
    @DTNNooby Před 27 dny +1

    frametime on the frankenstein looking like a sidescroller version of the demo map

  • @Mart-E12
    @Mart-E12 Před 27 dny +1

    Some good damn music choice there

  • @elwingy
    @elwingy Před 27 dny +10

    lmao its 2024 and we are still talking about Unreal Engine Stuttering? 😂😂😂😂 UNREAL!

  • @michahojwa8132
    @michahojwa8132 Před 27 dny +4

    Great job on the video guys. Thanks for analyzing 5.4. Matrix demo runs in 720p base resolution - 1080p base resolution should work slower :).

    • @techsamurai11
      @techsamurai11 Před 27 dny

      Is that 720P? In this case, it looks amazing. It might be the only exception where 720p is acceptable as long as it runs over 60fps.

    • @michahojwa8132
      @michahojwa8132 Před 27 dny

      @@techsamurai11 On ps5 I've heard it works in 720p 24fps. Maybe it was 720p upscaled to 1440p. On Frankenstein pc they test in 1080p upscaled to 4k. For fsr it's double visible resolution. Also big cost of upscaling to 4k. The problem is with games - for cyberpunk 1080p looks like 720p because of all the blur.

    • @techsamurai11
      @techsamurai11 Před 27 dny

      @@michahojwa8132 that's not what Alex showed right? He had a version that was at 30fps on the PS5

    • @michahojwa8132
      @michahojwa8132 Před 27 dny

      @@techsamurai11 Yes, I may have remembered the low points. Edit: watched the video, you were right. So ps5 is even faster because Frankenstein pc did 1080p native. But still it's strange - if it cannot keep 30fps while driving that would mean lower res than 1420p, I'd say 1080p.

    • @flashpoint7231
      @flashpoint7231 Před 27 dny +3

      On PS5/Series X it was dynamic 1620p and most often 1440p before being upscaled with TSR.
      Whereas Series S was dynamic 1080p and most often 720p before TSR.
      Also as you can see in the video consoles were only 24fps in cutscenes. The rest of the game was consistent 30fps except driving fast or crashing the car which would tank frame rates.

  • @tylerhaugen6953
    @tylerhaugen6953 Před 26 dny

    Good shit Alex

  • @karlzimmer4860
    @karlzimmer4860 Před 24 dny +1

    "Frankenstein PC" *thunder souds* - lol love you guys at DF